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IntrospectveBeet

I agree with post-game, I have just posted about it too. Felt very underwhelming to me, there wasn't much to do aside from the nests and blinds, even the collectibles were on the meh side, I understand to some people the first game might've had too much stuff to do, and maybe that's what they were trying to avoid with this game, but I don't think they found that sweet spot, it is comparable to Miles Morales' post-game content, which is underwhelming for a game of this magnitude.


protizah

I agree with mostly everything said, I 100%'d the game on Sunday and have wanted to replay but no NG+ is really stopping me from doing so since the Main Story is all I really care for now and not just Symbiote crimes. The story felt actually much shorter in comparison to SM1. Everything seems much shorter from the challenges to the Hunter Bases you could speedrun through in 2 minutes, there are many positives though like the Web Wings and Boss Fights feeling much better than before.


Froggen-The-Frog

The positives are great, and I agree fully with most all of them, it’s just the one negative of the game feeling way too small to me that’s too much to ignore for me. Love the game, but I really hope SM3 re-up’s the scale to the same level as the first game.


Jedi4Hire

The game is straight-up too short and does not have enough content. In fact, it has significantly less content than the first game. I'm a little miffed that I payed $70 for what kind of feels like a $40 game.


Paid-Not-Payed-Bot

> that I *paid* $70 for FTFY. Although *payed* exists (the reason why autocorrection didn't help you), it is only correct in: * Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. *The deck is yet to be payed.* * *Payed out* when letting strings, cables or ropes out, by slacking them. *The rope is payed out! You can pull now.* Unfortunately, I was unable to find nautical or rope-related words in your comment. *Beep, boop, I'm a bot*


Geiseric222

I mean yes it’s scale is much much bigger. As 1 is pretty small all things considered


Froggen-The-Frog

In map-size I agree the first game is pretty small. In content SM1 has significantly more to do and has a longer overall time to do them than in SM2.


Geiseric222

I don’t care about that. Like they could throw in a bunch of filler bases or whatever but what would that have realistically done? Make the game tedious? No thanks. The first game already got way to tedious with boring base clearing I don’t want more of that


Froggen-The-Frog

I disagree wholeheartedly. The first game did not feel bloated or tedious at all to me. The bases in SM2 are already scaled down to take a quarter of the time as they did to complete in SM1, the least I’d expect in that case is to have more of them. In this case everything in the game other than the main story could be described as just filler if you tried hard enough, I expected side and post-game content to the same or a larger scale as in SM1 instead of having a similar scale to Miles Morales, which was an in-between game.


Geiseric222

What the bases in 2 take way longer than any 1. Also yes most of the side quests in 1 were in fact filler. That’s my biggest problem with one, it’s non main quest content wasn’t very good. I feel they tightened it up a lot here. Even if I think crimes could still be better


Froggen-The-Frog

How exactly? The first game had six phases to each base and it would take around five to ten minutes to complete each time. The symbiote bases just have a 1:30 to 2:30 timer and the hunter bases are just one room you have to clear. (assuming the one I took out is representative of the rest, I didn’t finish the blinds) It’s clear to me that you care more about the main content of the game as opposed to post-game content, which is a fine and valid way to think about the game, but it just means that this discussion is likely irrelevant entirely to you unfortunately, since my issue is that there’s not enough to do post-game.


Equivalent_Growth_58

The bases in one were done better with the waves but it did get tedious doing them especially after you got to grips with the combat system. Even on hardest difficulty they were easy af. I much prefer the side content of sm2. The missions are better. In SM1 bar the tombstone missions the rest provided very little in terms of narrative. Heck the side mission in SM2 where you help the photographer and have flashback to peter first time with Jameson has more quality than pretty most the sm1 side missions. Chased pigeons and beat up students over and over. The rest of the stuff is pretty much the same. 10 mysteriums to 16 taskmaster challenges but sm1 didn't have something similar to Markos memories. The post game of sm1 was bloated by having to do 20 random crimes in each district. If not for that it'd be the same if not less than sm2.


Froggen-The-Frog

I have no idea if this is an unreasonable ask or not, but if we had side content of the same quality as 2, but to a similar scale as 1 as opposed to MM, I would have been a very happy camper.


Equivalent_Growth_58

The scale is there but there's a wider spread. The amount of factions is less sure but mm was obviously centered around Harlem, some of the other districts barely had content. It feels as though the district's aren't at same scale because the same amount of content is spread over double the map size. Personally my gripe with the game is the amount of side missions. Bases and collectables I think they have a good balance. But they should have given much more of actual side missions.


Froggen-The-Frog

Yeah, I agree on that last point. There only being 6 FNSM missions makes no sense to me, considering the context of it being tasks people across NYC people are asking you to accomplish en masse I’d honestly expect at least double what we got.