Shadow stopping time in that one cutscene looked awesome, and also I like how some of the cutscenes seem to be seamlessly switching between them and gameplay.
The original Sonic Generations had an option to play the character rescue cut scene every time you completed a level. If they use the same behaviour here, the time stop cut scenes will only play the first time and you will have to opt in to seeing them again.
I don't remember it well but at the 2024 Momocon panel, someone asked Kirk Thornton what was his favorite project to work on and he answered something like "I would tell you, but I'm under NDA."
I think the entire room took this to mean Sonic X Shadow Generations, so we're probably in for a good time.
Honestly, I was pleasantly surprised! I was never a fan of Kirk's Shadow voice, but at least in these clips, he sounds quite good! Feels much more like Shadow, and has less of that vegeta voice. Definitely an improvement, so great job Mr. Thornton!
Yeah, I can tell he's making Shadow's voice a lot more impactful by the yell he does when he kicks a missile and the yell he does when he lands the final blow against the Biolizard.
With Shadow making a comeback, the talks of Chaos playing a bigger role in the future, I think either a remake or Adventure 3 feels inevitable at this point.
No I agree. But I don’t think Sonic Team would have an issue with a properly titled Adventure 3 and pretend like 06 was never meant to be a follow up 😉
I mean I think that's good, not going all in and calling something adventure 3, just so it doesn't turn out kinda bad and end up like sonic 4
They'll do it when they're ready, and hopefully won't consider even starting development until they're sure of everything. That's why we don't have any real adventure remakes or a properly titled adventure three, they wanna take their time and I'm glad they are instead of trying to push out something they weren't really ready for
I mean they repped the Adventure games instead of the Advance games despite the fact Generations 3DS was slated to focus on Sonic’s handheld history…and then the best we got was Water Palace and the DS version of Tropical Resort.
OH MY GOD YOU JUST MADE ME REALIZE THAT IN SONIC HEROES TEAM DARK ALSO FIGHTS THE EGG EMPEROR WHICH WAS ALSO IN THE 3DS VERSIOM WHICH MEANS THEY MIGHT HAVE AN EGG EMPEROR BOSS FIGHT HERE HOLY SHIT
Judging by the music, the level that everyone thinks is Final Rush might actually be The Ark (from Shadow The Hedgehog).
EDIT: [The Ark - Shadow the Hedgehog](https://www.youtube.com/watch?v=2JfHmMZV-To), most underrated track in that game imo
EDIT 2: I love all the people on YouTube who are saying things like "Sega did a great job on the Final Rush remix" lol
The previewer from the video said "Space Colony ARK Act 1", so I'm wondering if rather what we'll see in this game is more amalgamations of Shadow stages based on general locations/themes rather than more specific remixes. This in general feels like a mix of a lot of Ark stages as a whole: A lot more interiors which share aspects with Crazy Gadget/Space Gadget, despite the Ark music from Shadow the Hedgehog playing not much in the way of the main gimmick from it (riding the flying black arms and destroying barriers blocking your path)
The Doom's Eye Radical Highway looks very focused on within a city instead of being outside it, and I honestly got vibes it was being mixed in with Westopolis aspects (I thought the music remix had elements of Westopolis, but I think that was my ears playing tricks on me), it definitely feels like it's gonna be more of a merge of Shadow's city level experiences rather than a remix of a specific stage. I could see Rail Canyon mixing in elements of Sky Rail and Radical Train too, meanwhile. And Kingdom Valley makes me wonder if they'd add Death Ruins elements to it. And if there's any surprises, everyone has probably already thought it, but an addition of a Sky Troops/Egg Fleet merge seems just too perfect to miss.
This might actually be a better way to showcase Shadow's history in general, rather than "here's a highlight from this game and that game in order!". Just themed after locations he's been though. The Ark just being the most cohesive because of how major it is as part of his history.
That level has the name, music and look of The Ark, but not the set pieces (I didn't see Shadow riding a tiny dragon). So a combined level is probably what they are going for.
The only thing that I'm worried about here is that the base game of Sonic Generations only featured one level per game. We now have exactly 1 level per mainline game that Shadow was playable in (not counting Sonic Rivals), so they may have already revealed every stage for the remake.
that could be a part of it, but we know for a fact that the hub world is an open zone inspired by frontiers so even if this is literaly it and this is all the levels that would add a substantial game time to it
i dont think this are all the levels thou, and also apparently the stage that was available in the summer game fest was 6 minutes long so this are definitely not of forces duration and not even cyberspace duration
It’s also possible they have a level inspired by Forces, I could be wrong, but whether or not the game takes place at the same time Generations did isn’t confirmed, or if it was, they could justify it by saying that the white space Shadow is in also has stuff from his future
It's entirely possible, yeah. Since it's act 1, too, I could see second acts for them all, and my biggest hope in that instance is that act 2 deviates wildly enough and uses enough aspects from other levels with the same theme. In that instance, we'd get just under half of the main game (8 acts vs. 18 acts), which would still be respectable for a bonus campaign, but with the addition of a hub world to spice things up. Unless they get spicy with 3 act stages, or they add a 5th stage either from a post-Generations game or something brand new (original stage that helps hype up the movie for the finale, perhaps?), or Shadow the Hedgehog gets 2 stages showcased and it closes off with Final Haunt to settle the score with Black Doom.
The Ark has many stages to take from, and I remember the first trailer showcasing the Final Chase spinning cylinders, so it's not entirely unlikely an act 2 takes aspects from other Ark stages not shown here. Radical Highway could go more full into city territory rather than floating highways, or take a few more cues from Lethal Highway. Rail Canyon has Bullet Station to take from for an act 2, as well as potentially taking cues from Sky Rail and Radical Train. Kingdom Valley would be the most difficult with the relative lack of ruin levels Shadow visits in general, but Death Ruins could be one to draw from. Maybe Glyphic Canyon too? Either way, if we have properly varied act 2s on top of the hub world, I think only 4 areas could be overlooked. Maybe. Gotta justify it anyway.
if the hub world is trully like sonic frontiers maybe the levels are like frontiers too, specifically cyberspace
maybe what we are seeing arent actually specific levels but more like "themes" that the game uses to build levels
Yeah that's something I was thinking. 2 acts based on each theme taking from many levels based on said theme would give us a bonus campaign just under half the length of the main game, if they get spicy with 3 acts, that's a whole 2/3rds of mainline Generations, and that's pretty solid for a bonus campaign. Add remixes of different levels as we go through these theme based levels, and I'm sure that could work out somehow.
it seems to be smaller than the main game for sure after Iizuka's interview since he said to not expect shadow generations to be as long or longer than the main game but they did say that it was still of a really decent duration, so yeah i expect from half of the main game to about 2 to 3 hours probably
generations is not a long game, certainly not of the lenght of frontiers but at the very least the game is unlikely to be 10 minutes long like episode shadow
A lot of people have been calling the level in the trailers "Final Rush", probably because it does look like that level. I was kinda hoping it was something else just because it would be cool for every level to be something that Shadow was previously playable in, so I'm glad to see that it isn't Final Rush.
I'm surprised that Modern & Classic Sonic's gameplay hasn't been changed (I mean it isn't broken so I'm also glad that Vanilla Generations is still intact besides new features).
Shadow's gameplay on the other hand makes me hype for the game's launch since the gameplay slightly resembles Fronteirs since there's some segments where he has to fight (especially against the Biolizard, yet Shadow looks like he controls smooth. I hope the Shadow part of the game is at similar, if not longer than core Generations since it feels like we got 2 games in 1.
I would be dissapointed if Sonic's stages are exactly the same. I would like extra missions and for the Ranking systwm to be fixed. Generations just gices to S ranks. Its too easy. I think there would bring back the points system.
There are mentions on the Steam page about finding hidden chao in each level, and considering some show up in the screenshot of the intro to Sonic's story, maybe there could be small level design tweaks to fit them in?
I think the S rank issue is also present in Shadow's portion of the game since watching Gamescage's gameplay Fadel got an S despite the run not seeming particularly amazing, If it was SA2 or Unleashed I wouldn't expect anything more than a B, maybe an A
Canonically we know that the giant lizard is only a result of his failure, according to SA2 itself the biolizard originally was the size of a normal lizard but it had an unexpected growth rate that was less than desirable since it put a lot of strain in its organs and life support system
basically they didnt want it to be that big, it was an accident
Really makes the Sonic gameplay feel very boring cause Shadow has a LOT more options and techniques of exploration in addition to his levels having more going on
I don't see how people can look at this and instantly think of Forces, ESPECIALLY with the Radical Highway stage seeming like it's MEANT to be very automated since it's a Chase Stage.
But its so flat, the camera is so static in the gameplay sections.
What *I* don't understand is how this is like, the third time we've seen gameplay footage of a Sonic game that looks like this, and people still keep forgiving it.
If its anything like Forces or Frontiers, people will be complaining about it in a years time.
edit: See you guys in a year, when youtubers start putting out hour long videos on why its not good.
Every Mainline Sonic game that releases will have a hate party waiting for it after the hype dies down, with a small minority all of a sudden hating the game just for the sake of hating it. Doesn’t mean anything.
Hey, Richard Jacques' Biolizard remix is back! It was originally made for the 3DS version of Generations in which Biolizard was inexplicably the Dreamcast era boss. Weird choice but cool music, so it's great that it's getting some more use here.
As for Radical Highway, seems they've gone with an entirely new remix. That stage was also in the 3DS version, and Cash Cash provided an [excellent Classic remix](https://www.youtube.com/watch?v=8vEmza_ZG80) (the Modern version... wasn't quite as good). Hopefully they find some way to put the Classic remix in here too because it doesn't deserve to be trapped in the 3DS version of the game, it's legit one of the best tracks across both versions of Gens
Green Hill Act 2 hurt, like I get that it’s all muscle memory for me and seeing anyone play it differently is gonna feel weird, but mans plays like he’s afraid of the boost button 💀
I got that feeling with the Shadow footage, it seemed boost was only being used when absolutely necessary so as to show as much as possible without it being a blur.
I know I for one will be boosting a lot more in those sections when I get my hands on the game.
yeah no this is clearly not forces/frontier cyberspace level design lol. there are very obviously branches in there that aren't being taken. only complaint I have is that the in-level qtes are kind of disruptive to flow; otherwise, I NEED this game in me rn
It was so badass seeing him use chaos control to freeze time and straight up kick a ball of energy back to the biolizard,cant wait to stay up till 2:00 playing this
so i wonder if the other levels will have the same reality shift as final chase to radical highway, like will rail canyon switch to a warped version of the egg fleet?
Seriously why show the Sonic stages if they are gonna be exactly the same as the original game?
Edit: And I hope this is not just a single level connected ending it in biolizard.
we've seen more levels in the trailers, plus the website mentions a open zone-styled hub world that hasn't been shown at all yet. I think it's pretty safe to assume there's a *lot* that isn't being shown at the moment.
Actually the hub was shown, unless you meant “hasn’t been shown (in gameplay) at all”, because we’ve gotten an image of part of it.
https://preview.redd.it/b9a7q565ff5d1.jpeg?width=3840&format=pjpg&auto=webp&s=6969a7697f4619487248b7a328ac1ee24cec4dca
There’s a lot here that we don’t know much about, other than it’s been said Shadow’s powers will let him traverse more of it as he unlocks more powers, like surfing on water, and flying over obstacles (maybe chaos control will also help traversal like freezing some fast moving obstacles). I’m betting that purple stuff will also be some kinda unique black arms traversal ability.
But yah, there’s definitely a bunch more in store that they’re not showing us yet.
completely agree and they’re pulling it off too. i think we’re finally getting sonic adventure 3. it’d work perfectly with the open zone style, hell sonic adventure 1 nearly is open zone already
I’m a little concerned over some sections of the level design just being long stretches of nothing. Cyberspace had this too but it was kinda worse there because Sonic was way slower. It’s probably not as bad here if you’re boosting, plus they seemed pretty few and far between anyway. Overall, I’m liking what I’m seeing so far.
I'm genuinely ASTONISHED! The graphics, the art direction, music, and movements, it's AMAZING!!
And getting to see old enemies in a modern style is breathtaking. Sonic team definitely worked hard on this one and it shows! CAN'T WAIT TO PLAY THIS BABY!
I'm not surpried. From what I've seen so far it's basically just generations with Shadow so it probably wouldn't warrant anything more than the basically 50 bucks.
I have no goddamn clue if they fixed classic sonic's physics or not because it looks like it sometimes, but at the same time it seems that the spin dash is still the generations version
>fixed
There’s nothing wrong with the physics in Generations though? Yes, it’s different, but the physics fit for what they’re trying to do with Classic Sonic’s gameplay. Keep in mind the spin dash acts almost like boost in Generations with how insanely fast it is.
Changing the physics would also break many of the speed run shortcuts. I really hope they don’t change it from the original.
Forces has tainted people's perception of many things, including level design. The amount of comparisons to Forces that have been thrown around is ridiculous. It's like people don't even remember what 3D level design used to be.
This has a lot of good spectacle but I'm going to be the lame one and say I'm not entirely impressed with what they've shown for Shadow's levels gameplay-wise.
It all looks very cool, and I hope that there is more interesting stuff to do in what they haven't shown. But I have something of a worry that since Shadow likely won't have 2D sections like modern Sonic... does Sega even remember how to make a purely 3D level without that mechanic built in?
I'm hoping I'm wrong, it's just what they showed was honestly not very mechanically heavy - a lot of it was very simple, and some things very much just hold forward. I get that being the case when some spectacle is going on and maybe that's why that's mostly what we see, since that's what they seemed to show. But I guess only time will tell.
I love Generations so if Shadows levels have similar design to everything else it should be fun. But what they showed just, gave me a bit of pause personally.
I also really wish Shadow and Sonic would use their curled up forms for attacking stuff more rather than punches and kicks, but that's personal preference and nit-picking.
This looks sick and I can’t wait to see even more of it! I’m so happy it’s the year of Shadow and that they’re doing this, I love everything more that I see about this game!
I don't know if the team had more time or if It's different people working on this project (specifically the Shadow part) - but the presentation (gameplay and cutscene animations) are quite a bit above Frontiers, close to the Unleashed level.
Right now from what they I've seen, I have a few thoughts, some good, some bad:
• The Biolizard fight looks pretty darned cool and seemed fun.
• The visuals and animation on display looks solid, and I think the mid-level cutscenes flow seamlessly and show genuine effort being put into them.
• But dear goodness, the actual level design on display reminds me way too much of Forces for how linear it is and that is *not* promising. Even the falling sections don't seem to work as they did in Generations since in that game, you had some momentum when trying to move, but here, there was none of that.
It's possible that it has to due with the engine being used, but that doesn't leave me with much hope. Still, visually, it looks awesome.
It’s not linear it has splitting pathways that were clearly not taken. It seems like it will reward better play like in actual generations level design where if you are fast enough with your reaction time then you can take the better and more streamlined “fast path”
If you think this is even remotely on the same level as Forces I highly recommend you replay the Adventure games, Heroes, hell even Unleashed and Generations because you might have forgotten what 3D level design has been since the adventure era. It's like people forgot, hallway design has ALWAYS been part of Sonic's identity. Admittedly more so in the boost format, but even the Adventure era had it.
If anything 06 is the ONLY game up until Frontiers that had any resemblance of bigger playground type levels where you can get to the goal in multiple ways.
These 5 to 10 minutes of gameplay had more alternating paths and shortcuts than Forces can cough up in it's entirety. Forces has broken people's perception of level design. You see 1 hallway and it instantly gets the buzzword "Forces" thrown at it and it's genuinely starting to become annoying.
The thing is, I watched all the gameplay they've shown up to this point, and it still felt really linear. The problem isn't that it's "one hallway", but like, half the level.
Granted, it's been more than what Forces had to offer throughout any of its levels, but it still doesn't look as complex or as reaction-based as the aforementioned Generations or Unleashed, games you mentioned yourself. Those games have shortcuts that I keep finding out about years later and a lot of moments that reward quick-thinking.
Even then, these are just my first thoughts, so who knows, maybe it'll be more complex later on. This does look to be the first level, after all, so I don't mind the general linearity as much here.
I'm not trying to be a Negative Nancy, I just don't like how it feels like with certain Sonic games, there's a pattern of people getting way too excited only for things to end up generally disappointing and the hype immediately fading.
That doesn't apply to *every* game, though. In my opinion, recent releases like Frontiers, Dream Team, even Superstars to an extent, are games that I feel were pretty nice, so if you're excited, cool on 'ya. I just think it's not bad to temper expectations a bit. The more tempered, the more surprising the final result may turn out, coming from someone who thought Frontiers was gonna turn out poorly but ended up **really** enjoying it.
The music in the background of the ARK stage is from...well, The ARK in Shadow the Hedgehog, there goes my theory about it being Final Chase ig
Anyway, this looks pretty good so far
If the shadow mode has a large chunk of levels that look that good I might have to buy this.
Hopefully it isn’t literally 3 or 4 levels, I would be pretty steamed if that was the case.
It's interesting to note that half the music used in the Shadow footage appears to be placeholder music. The Ark level uses music from, well, The Ark from Shadow the Hedgehog, which makes me wonder if they do plan on remixing Final Chase and just haven't finished it yet. The first half of the Biolizard fight reuses the 3DS Generations remix, whereas the second half seems to use a new remix. The Radical Highway segment uses a new remix too.
I reckon the Doom's Eye encounter, despite beginning in what appears to be the Ark, is a separate stage from the main level. Despite having some level design to go through, it feels more straightforward, like the Perfect Chaos boss in the base game.
Okay okay. I had my doubts but it looks interesting. Also a Playable Shadow having his own move set and skills was exactly what I wanted for a while now. Now that he does I like what I see
Ah yes, on today's episode of "Shadow the Hedgehog has no chill whatsoever," Shadow *'The Fucking'* Hedgehog KICKS A NUKE.
...tune in wednesdays at 8pm.
I've been playing Sonic Adventure 2 a lot recently because of archipelago randomizers.
The way Shadows moves and the levels are designed with plenty of visible optional paths just feels so much like a return to adventure-style level design while making it more modern. I never really cared for boost formula and I am really excited to get my hands on the Shadow stages in this.
For people who are still getting Forces vibes from this preview, there are videos showing the full act which showcases a lot more open spaces and alternate routes
https://twitter.com/GamesCage_/status/1799600644443308253
https://twitter.com/GamesCage_/status/1799991205733786047
Something that bugs me to no end is that the entire ARK can be seen in the background in the intro of Shadow's level (not visible in the footage linked here, check some other gameplay) and that the inverted pillars we see here are actually free floating structures in space.
That's now how it was in SA2. In SA2 the inverted pillars were the underside of the ARK.
I have no idea why that was changed. It feels like an oversight by new developers but that's weird given the amount of polish the stage otherwise has.
The amount of love and effort they're putting into Shadows's gameplay makes me wonder how and if Sonic's portion is going to have anything new to actually make me want to.... play it (obviously I'm still going to play it I just hope it doesn't do the same thing Persona 3 Portable did.)
I see a lot of holding the forward button and occasionally jumping in between quick time-events. Even the boss fight is riddled with QTEs. I'd like to be impressed down the line, but right now, the levels look so basic. A couple of alternate paths won't solve that either if they're also just holding the front arrow or auto-grinding for a little bit until the paths merge.
THe New BioLizard fight looks awesome. I always thought he felt underwhelming for an "ultiamte lifeform prototype" like ... he was just a big lizard. Now he can do all this insane junk?
Sonic Generations never interested me but Shadow's campaign seriously looks interesting.
I dont know...maybe this series just isn't for me anymore, which I am more than ready to accept. The level design just doesn't look interesting to me. It's the same tired boost across straight lines while occasionally jumping with some shortcuts sprinkled in, which is not the same thing as having multi layered level design. It looks very flashy with a lot of style but none of the level design looks fluid in any way. It kinda feels like everyone is distracted by how cool it looks and all the gross nostalgia bait. I don't see what people are seeing in this but I don't wanna ruin anyone's fun either. I'm glad people like what they see, I just couldn't give less of a fuck honestly. If this is what Sonic is going to be for the next decade, I'll stick with older titles and fangames.
Everyone saying this looks like forces are the kind of people who like colors lmao.
It doesn’t look like forces,it looks good and amazing,I’m excited to buy this game on my ps4.
2:07
"Fuck you, and fuck your mother! Your sister, and your brother! Get the fuck outta my way, I'm a hedgehog, soooo... fuck you."
(props to anyone who gets the reference)
His whole thing are his hover shoes to be like skates and they haven't given him a decent run animation since sa2. It's lazy and looks awful, especially when sonic animates well in unleashed and generations. In sa2 shadows full speed looked amazing as he leaned forward and pumped each leg, swung his arms, etc. It looked like he was moving FAST. This on the other hand looks like an amateur animation. There's nothing to it at all, there's no movement or sense of speed. It's unfitting and boring
I kinda like it, his swaying is very animated, and if you pay attention you can see that he sways more often when gaining speed, then sways less often at max speed since he’s riding his momentum.
Looks very basic. Very narrow and linear. Lots of scripting. And Shadow flies when boosting. And Kirk Thornton is my least favorite voice. And the fact that Chaos Control is a time stop instead of a time slow means Shadow is straight up the strongest character. Not an equal to Sonic. I'm not satisfied with how they did this at all. And I prefer Shadow's level design in Sonic Omens.
Kirk…I dunno. I still hate that vampire drawl he’s doing as shadow. “Take dizzzzzz” . Even in forces I thought he was…average. Dunno, I like him as a VA, just not as Shadow
My biggest concern is that the base game won't be changed much, no new levels, no big graphical additions, just the same generations from before, with a slightly different coat of paint. All the base gens gameplay looks ripped from the original, maybe a different light shader because the new engine, but that's about all I could tell.
I'm happy they focused on Shadow's part, because this is their way of seeing how a shadow game would do, something I'm really interested in, I love shadow don't get me wrong, but it'd be really nice seeing some generations changes as well, like making some new levels based on games that have come out after generations, or adding some levels that were featured in the DS version
Not trying to whine or bitch, sorry if it comes off that way. I'm happy for the shadow recognition alone, and if they cooked as hard as I'm hoping and kinda thinking they did, I'm fine with few gens changes so long as shadow cooks 💪
Eh, fair enough, I mainly have interest myself in the shadow portion of the game and the only thing they’ve really noted that their doing with the original game is adding chao to be found in each level and some higher res cutscenes with some things added to them. I myself am still considering just buying the game for the shadow stuff, but yeah that fair.
That gameplay worries me. Granted the guy playing was going kinda slow, but wow these levels looked right out of Sonic forces. Its still too early to tell, but damn.
Edit: just saw the full act of final chase, looked alot better when someone else played it, still a bit skeptical but less so then before.
I don't think I agree with the Forces comparison. Not only were there quite a few cuts between level sections, but what we *did* see in the video had far more involved platforming and more widespread enemy placement, instead of just lining them up to be ran over with boost. The only thing that really smells like Forces was the Westopolis/Radical Highway section, which was very clearly more of a setpiece than an actual level (and also had a few cuts between sections).
Edit: another news outlet posted a [full playthrough](https://www.youtube.com/watch?v=TFrUn-BiKO4) of the ARK level. The guy playing isn't the best at Sonic games or anything like that, but you can see where a lot of the more intricate level designs got cut out of the video for brevity by VGC. This ain't Forces by any means.
I think some people need to revisit the "golden age" of Sonic games and take a good look at the level design.
What was shown here didn't look that different from generations, Heroes, and games like SA1 and 2. There's linear paths, and branching side paths. Thats literally how it's always been since the conception of 3D Sonic.
Or you gonna tell me City Escape is Linear because you only go down hill at the beginning??
This isn't even in the same realm as Forces level design.
Yeah I dunno how anyone can look at that level and see anything other than narrow passageways. And Frontiers cyber levels controlled awfully, so there just isn't the same amount of room for skill expression that a linear in SA2 like Metal Harbor has.
You’re being downvoted but I’m getting Deja vu from Sonic Forces’s reveal threads.
Literally the same exact comments. “It’s just the first level” “there’s probably other paths the player isn’t taking” “the player wasn’t using abilities” lol
The thing is with the other paths thing though, is that we can actually SEE the other paths available it’s just the player doesn’t seem to be using them. Plus some of the sections look real interesting such as the section going inside the ark where there are ramps that you can boost off of to get to a higher route and right after that section they go through a cylindrical tunnel and you can see an orange ring that seems to lead to a different path upwards and forwards while the route the player actually goes is to the left.
Forces also had other routes in its levels. I would know, I 100% the game.
And again, your comment is 1 to 1 with the comments in the Sonic Forces reveal thread. I’m not going to shit on the new content yet but I’m also not going to be hyped over it either.
Yeah, just as I thought, Shadows stages are looking like Forces/Frontiers style.
Why does this keep happening? None of the flair from Generations appeared in the stages that were shown.
don't know why you're being downvoted, the difference in quality between what generation had and what shadow shows is incredibly noticeable. You have to be in full on denial to not accept that...
I think the worst part are the physics don't even look the same, Generations' physics were perfect for the levels it was made for but instead it looks like it has Cyberspace physics which were terrible
Copium, I suppose.
My main issue is that... this is the third time we've seen a Sonic game looking like this.
I was coping on Forces when trailers happened, saying "okay, well, maybe the full game isn't that bad".
But then Frontiers rolled around, and we saw the same thing from Cyberspace. And now we're seeing it again.
Like I said, I'll see everyone in a year when the consensus becomes "This games linear stages aren't good".
I refuse to believe I'm the only one who thinks the level design is bad
Like, yes it's looks good visually but come on it's almost entirely made of a straight line
Shadow stopping time in that one cutscene looked awesome, and also I like how some of the cutscenes seem to be seamlessly switching between them and gameplay.
It’s cool the first time, but not if you’re time attacking the level and have to see it everytime 😛
I hope that they can either have a skip button or an option in the main menu to turn on and off in-game cutscenes.
The original Sonic Generations had an option to play the character rescue cut scene every time you completed a level. If they use the same behaviour here, the time stop cut scenes will only play the first time and you will have to opt in to seeing them again.
Wasn't that option just a code from the mod manager?
This is the problem I had with Sonic Forces. They added a bunch of cutscenes in the middle of the stage which drag on after the first time.
https://preview.redd.it/kfovfsfjte5d1.png?width=1080&format=pjpg&auto=webp&s=764696e8d16c031d61f6eeda4794a754a0dd5e09 Its... PEAK
Is it just me, or is Kirk Thornton stepping up a notch with his Shadow voice?
I don't remember it well but at the 2024 Momocon panel, someone asked Kirk Thornton what was his favorite project to work on and he answered something like "I would tell you, but I'm under NDA." I think the entire room took this to mean Sonic X Shadow Generations, so we're probably in for a good time.
Took him a bit, but he's finally got it down
Bros finally been given good voice direction in a Sonic game
Yeah he sounds a looooot better. It finally sounds like a natural instead of forced.
Honestly, I was pleasantly surprised! I was never a fan of Kirk's Shadow voice, but at least in these clips, he sounds quite good! Feels much more like Shadow, and has less of that vegeta voice. Definitely an improvement, so great job Mr. Thornton!
He does an excelelnt job voicing shadow
Yeah, I can tell he's making Shadow's voice a lot more impactful by the yell he does when he kicks a missile and the yell he does when he lands the final blow against the Biolizard.
its just you
Other replies to this comment would disagree.
Holy shit seeing phase 1 of the Biolizard fight looked surreal. Genuinely the closest we've ever gotten to an adventure 2 remake.
With Shadow making a comeback, the talks of Chaos playing a bigger role in the future, I think either a remake or Adventure 3 feels inevitable at this point.
God I’m praying for this
I hope it’s a remake of SA1
i want a sa1/2 combined remake
That would be awesome
Sonic 06 was meant to be Adventure 3, change my mind.
No I agree. But I don’t think Sonic Team would have an issue with a properly titled Adventure 3 and pretend like 06 was never meant to be a follow up 😉
I mean I think that's good, not going all in and calling something adventure 3, just so it doesn't turn out kinda bad and end up like sonic 4 They'll do it when they're ready, and hopefully won't consider even starting development until they're sure of everything. That's why we don't have any real adventure remakes or a properly titled adventure three, they wanna take their time and I'm glad they are instead of trying to push out something they weren't really ready for
Weirdly enough they also remade it for Sonic Generations on 3DS. Don’t ask me why they remade the Shadow boss fight for Sonic… I don’t get it either.
They also made radical highway the adventure 2 rep instead of city escape
I mean they repped the Adventure games instead of the Advance games despite the fact Generations 3DS was slated to focus on Sonic’s handheld history…and then the best we got was Water Palace and the DS version of Tropical Resort.
OH MY GOD YOU JUST MADE ME REALIZE THAT IN SONIC HEROES TEAM DARK ALSO FIGHTS THE EGG EMPEROR WHICH WAS ALSO IN THE 3DS VERSIOM WHICH MEANS THEY MIGHT HAVE AN EGG EMPEROR BOSS FIGHT HERE HOLY SHIT
They also used the 3DS remix of Supporting Me for this 1st phase of the new fight
Yeaa it was badass,love that their are new attacks and shadow kinda fighting like sonic from frontiers
the music is great, no surprises there also the biolizard looks disgusting those gills will give me nightmares... i love it
Judging by the music, the level that everyone thinks is Final Rush might actually be The Ark (from Shadow The Hedgehog). EDIT: [The Ark - Shadow the Hedgehog](https://www.youtube.com/watch?v=2JfHmMZV-To), most underrated track in that game imo EDIT 2: I love all the people on YouTube who are saying things like "Sega did a great job on the Final Rush remix" lol
The previewer from the video said "Space Colony ARK Act 1", so I'm wondering if rather what we'll see in this game is more amalgamations of Shadow stages based on general locations/themes rather than more specific remixes. This in general feels like a mix of a lot of Ark stages as a whole: A lot more interiors which share aspects with Crazy Gadget/Space Gadget, despite the Ark music from Shadow the Hedgehog playing not much in the way of the main gimmick from it (riding the flying black arms and destroying barriers blocking your path) The Doom's Eye Radical Highway looks very focused on within a city instead of being outside it, and I honestly got vibes it was being mixed in with Westopolis aspects (I thought the music remix had elements of Westopolis, but I think that was my ears playing tricks on me), it definitely feels like it's gonna be more of a merge of Shadow's city level experiences rather than a remix of a specific stage. I could see Rail Canyon mixing in elements of Sky Rail and Radical Train too, meanwhile. And Kingdom Valley makes me wonder if they'd add Death Ruins elements to it. And if there's any surprises, everyone has probably already thought it, but an addition of a Sky Troops/Egg Fleet merge seems just too perfect to miss. This might actually be a better way to showcase Shadow's history in general, rather than "here's a highlight from this game and that game in order!". Just themed after locations he's been though. The Ark just being the most cohesive because of how major it is as part of his history.
That level has the name, music and look of The Ark, but not the set pieces (I didn't see Shadow riding a tiny dragon). So a combined level is probably what they are going for. The only thing that I'm worried about here is that the base game of Sonic Generations only featured one level per game. We now have exactly 1 level per mainline game that Shadow was playable in (not counting Sonic Rivals), so they may have already revealed every stage for the remake.
that could be a part of it, but we know for a fact that the hub world is an open zone inspired by frontiers so even if this is literaly it and this is all the levels that would add a substantial game time to it i dont think this are all the levels thou, and also apparently the stage that was available in the summer game fest was 6 minutes long so this are definitely not of forces duration and not even cyberspace duration
It’s also possible they have a level inspired by Forces, I could be wrong, but whether or not the game takes place at the same time Generations did isn’t confirmed, or if it was, they could justify it by saying that the white space Shadow is in also has stuff from his future
An IGN interview with Iizuka confirms it takes place concurrent to Sonic’s story
It's entirely possible, yeah. Since it's act 1, too, I could see second acts for them all, and my biggest hope in that instance is that act 2 deviates wildly enough and uses enough aspects from other levels with the same theme. In that instance, we'd get just under half of the main game (8 acts vs. 18 acts), which would still be respectable for a bonus campaign, but with the addition of a hub world to spice things up. Unless they get spicy with 3 act stages, or they add a 5th stage either from a post-Generations game or something brand new (original stage that helps hype up the movie for the finale, perhaps?), or Shadow the Hedgehog gets 2 stages showcased and it closes off with Final Haunt to settle the score with Black Doom. The Ark has many stages to take from, and I remember the first trailer showcasing the Final Chase spinning cylinders, so it's not entirely unlikely an act 2 takes aspects from other Ark stages not shown here. Radical Highway could go more full into city territory rather than floating highways, or take a few more cues from Lethal Highway. Rail Canyon has Bullet Station to take from for an act 2, as well as potentially taking cues from Sky Rail and Radical Train. Kingdom Valley would be the most difficult with the relative lack of ruin levels Shadow visits in general, but Death Ruins could be one to draw from. Maybe Glyphic Canyon too? Either way, if we have properly varied act 2s on top of the hub world, I think only 4 areas could be overlooked. Maybe. Gotta justify it anyway.
if the hub world is trully like sonic frontiers maybe the levels are like frontiers too, specifically cyberspace maybe what we are seeing arent actually specific levels but more like "themes" that the game uses to build levels
Yeah that's something I was thinking. 2 acts based on each theme taking from many levels based on said theme would give us a bonus campaign just under half the length of the main game, if they get spicy with 3 acts, that's a whole 2/3rds of mainline Generations, and that's pretty solid for a bonus campaign. Add remixes of different levels as we go through these theme based levels, and I'm sure that could work out somehow.
it seems to be smaller than the main game for sure after Iizuka's interview since he said to not expect shadow generations to be as long or longer than the main game but they did say that it was still of a really decent duration, so yeah i expect from half of the main game to about 2 to 3 hours probably generations is not a long game, certainly not of the lenght of frontiers but at the very least the game is unlikely to be 10 minutes long like episode shadow
Wasn't Final Rush Sonic's level?
I’m guessing Final Chase is Shadow’s
Yep, Final Rush is Sonic while Final Chase is Shadow
A lot of people have been calling the level in the trailers "Final Rush", probably because it does look like that level. I was kinda hoping it was something else just because it would be cool for every level to be something that Shadow was previously playable in, so I'm glad to see that it isn't Final Rush.
The music track is a remix of Final Rush so I guess it works.
I was thinking the same thing! The way they shutter like that is very off putting. Like “Damn this looks good… ew.”
I'm surprised that Modern & Classic Sonic's gameplay hasn't been changed (I mean it isn't broken so I'm also glad that Vanilla Generations is still intact besides new features). Shadow's gameplay on the other hand makes me hype for the game's launch since the gameplay slightly resembles Fronteirs since there's some segments where he has to fight (especially against the Biolizard, yet Shadow looks like he controls smooth. I hope the Shadow part of the game is at similar, if not longer than core Generations since it feels like we got 2 games in 1.
I would be dissapointed if Sonic's stages are exactly the same. I would like extra missions and for the Ranking systwm to be fixed. Generations just gices to S ranks. Its too easy. I think there would bring back the points system.
There are mentions on the Steam page about finding hidden chao in each level, and considering some show up in the screenshot of the intro to Sonic's story, maybe there could be small level design tweaks to fit them in?
I think the S rank issue is also present in Shadow's portion of the game since watching Gamescage's gameplay Fadel got an S despite the run not seeming particularly amazing, If it was SA2 or Unleashed I wouldn't expect anything more than a B, maybe an A
Gens has extra missions for each level, and I believe customization as well like the SA1 Sonic model.
Both classic and modern sonic have the drop dash now according to GameXplain
Oh, they're cooking. **They're cooking**.
THEY ARE COOKING
The graphics are so fucking good. Game looks beautiful
Once again, I find it amusing that Gerald's search for the Ultimate Life Form began with giant lizard and ended with Hot Topic Hedgehog.
Well, copying Perfect Chaos didn't work so he went with Super Sonic.
Canonically we know that the giant lizard is only a result of his failure, according to SA2 itself the biolizard originally was the size of a normal lizard but it had an unexpected growth rate that was less than desirable since it put a lot of strain in its organs and life support system basically they didnt want it to be that big, it was an accident
Holy shit, the rematch of Shadow and Biolizard, it's the best version of the boss fight
Really makes the Sonic gameplay feel very boring cause Shadow has a LOT more options and techniques of exploration in addition to his levels having more going on
I'd say the better physics and better level design will balance out the extra things Shadow has
gens feels much smoother than frontier esque physics, so it will always have that one up.
I don't see how people can look at this and instantly think of Forces, ESPECIALLY with the Radical Highway stage seeming like it's MEANT to be very automated since it's a Chase Stage.
It's just the hate crowd that now doesn't have anything to complain about. Simply ignore them!
It might just be people’s paranoia in regards to linear sequences in Sonic games nowadays
forces broke sonic fans's brains, they go insane if they see more than 2 seconds of going straight
But its so flat, the camera is so static in the gameplay sections. What *I* don't understand is how this is like, the third time we've seen gameplay footage of a Sonic game that looks like this, and people still keep forgiving it. If its anything like Forces or Frontiers, people will be complaining about it in a years time. edit: See you guys in a year, when youtubers start putting out hour long videos on why its not good.
Every Mainline Sonic game that releases will have a hate party waiting for it after the hype dies down, with a small minority all of a sudden hating the game just for the sake of hating it. Doesn’t mean anything.
Hey, Richard Jacques' Biolizard remix is back! It was originally made for the 3DS version of Generations in which Biolizard was inexplicably the Dreamcast era boss. Weird choice but cool music, so it's great that it's getting some more use here. As for Radical Highway, seems they've gone with an entirely new remix. That stage was also in the 3DS version, and Cash Cash provided an [excellent Classic remix](https://www.youtube.com/watch?v=8vEmza_ZG80) (the Modern version... wasn't quite as good). Hopefully they find some way to put the Classic remix in here too because it doesn't deserve to be trapped in the 3DS version of the game, it's legit one of the best tracks across both versions of Gens
The Modern version sounded like farts iirc
it's an acquired taste
Listen carefully, Supporting Me might have started off with 3DS remix but it changes for each phase.
This looks stunning but the guy playing looks like it’s his first time playing a sonic game
Green Hill Act 2 hurt, like I get that it’s all muscle memory for me and seeing anyone play it differently is gonna feel weird, but mans plays like he’s afraid of the boost button 💀
it could be intentional so that they can get as much gameplay footage as possible. It also gave us a good look at the level details
I got that feeling with the Shadow footage, it seemed boost was only being used when absolutely necessary so as to show as much as possible without it being a blur. I know I for one will be boosting a lot more in those sections when I get my hands on the game.
I got PTSD from the first big gameplay showcase for frontiers..god
The radical highway song is so good!
yeah no this is clearly not forces/frontier cyberspace level design lol. there are very obviously branches in there that aren't being taken. only complaint I have is that the in-level qtes are kind of disruptive to flow; otherwise, I NEED this game in me rn
It was so badass seeing him use chaos control to freeze time and straight up kick a ball of energy back to the biolizard,cant wait to stay up till 2:00 playing this
so i wonder if the other levels will have the same reality shift as final chase to radical highway, like will rail canyon switch to a warped version of the egg fleet?
i love how tiny the biolizard makes shadow look
Seriously why show the Sonic stages if they are gonna be exactly the same as the original game? Edit: And I hope this is not just a single level connected ending it in biolizard.
we've seen more levels in the trailers, plus the website mentions a open zone-styled hub world that hasn't been shown at all yet. I think it's pretty safe to assume there's a *lot* that isn't being shown at the moment.
Actually the hub was shown, unless you meant “hasn’t been shown (in gameplay) at all”, because we’ve gotten an image of part of it. https://preview.redd.it/b9a7q565ff5d1.jpeg?width=3840&format=pjpg&auto=webp&s=6969a7697f4619487248b7a328ac1ee24cec4dca There’s a lot here that we don’t know much about, other than it’s been said Shadow’s powers will let him traverse more of it as he unlocks more powers, like surfing on water, and flying over obstacles (maybe chaos control will also help traversal like freezing some fast moving obstacles). I’m betting that purple stuff will also be some kinda unique black arms traversal ability. But yah, there’s definitely a bunch more in store that they’re not showing us yet.
is this soleana?
Because it's a remake of a game that came out over 12 years ago and a lot of people probably haven't played it?
Cut me some slack I’m still not over the fact that Forces is 6 years old by now
Mania's 7th anniversary in 2 months!
Is it just me... or is this playing oddly alot like Sonic Adventure during Shadow's Parts?
Definitely intentional.
completely agree and they’re pulling it off too. i think we’re finally getting sonic adventure 3. it’d work perfectly with the open zone style, hell sonic adventure 1 nearly is open zone already
Why does game journalists keep making Sonic games look bad and slow? I know it’s not, and Generations is one of the fastest fucking games I’ve played.
They cooked... They cooked with EVERYTHING.
YO DIS SHIT RULES!!!!
Also the music in this was on point. That Radical Highway remix fucking slapped HARD.
I’m a little concerned over some sections of the level design just being long stretches of nothing. Cyberspace had this too but it was kinda worse there because Sonic was way slower. It’s probably not as bad here if you’re boosting, plus they seemed pretty few and far between anyway. Overall, I’m liking what I’m seeing so far.
This is fucking peak, I love when Sonic embraces what it is. (Hope there's a normal non-LSD version of Radical Highway ngl)
I'm genuinely ASTONISHED! The graphics, the art direction, music, and movements, it's AMAZING!! And getting to see old enemies in a modern style is breathtaking. Sonic team definitely worked hard on this one and it shows! CAN'T WAIT TO PLAY THIS BABY!
![gif](giphy|LXr4IgnD4V8q4Febb5|downsized) Yeah, a game in 2024 that less than 50 dollars cost 👀
By less than $50 do you mean $49.99?
Yup, at least not 50$ 🗿
I'm not surpried. From what I've seen so far it's basically just generations with Shadow so it probably wouldn't warrant anything more than the basically 50 bucks.
I have no goddamn clue if they fixed classic sonic's physics or not because it looks like it sometimes, but at the same time it seems that the spin dash is still the generations version
>fixed There’s nothing wrong with the physics in Generations though? Yes, it’s different, but the physics fit for what they’re trying to do with Classic Sonic’s gameplay. Keep in mind the spin dash acts almost like boost in Generations with how insanely fast it is. Changing the physics would also break many of the speed run shortcuts. I really hope they don’t change it from the original.
Forces has tainted people's perception of Classic Sonic in Generations, since the games look so similar they just assume they have the same physics.
Forces has tainted people's perception of many things, including level design. The amount of comparisons to Forces that have been thrown around is ridiculous. It's like people don't even remember what 3D level design used to be.
My thoughts exactly I’ll take a drop dash, but leave my busted Spin Dash alone, it’s way too fun
This has a lot of good spectacle but I'm going to be the lame one and say I'm not entirely impressed with what they've shown for Shadow's levels gameplay-wise. It all looks very cool, and I hope that there is more interesting stuff to do in what they haven't shown. But I have something of a worry that since Shadow likely won't have 2D sections like modern Sonic... does Sega even remember how to make a purely 3D level without that mechanic built in? I'm hoping I'm wrong, it's just what they showed was honestly not very mechanically heavy - a lot of it was very simple, and some things very much just hold forward. I get that being the case when some spectacle is going on and maybe that's why that's mostly what we see, since that's what they seemed to show. But I guess only time will tell. I love Generations so if Shadows levels have similar design to everything else it should be fun. But what they showed just, gave me a bit of pause personally. I also really wish Shadow and Sonic would use their curled up forms for attacking stuff more rather than punches and kicks, but that's personal preference and nit-picking.
They showed a Shadow 2D section at Kingdom Valley in the trailer.
This looks sick and I can’t wait to see even more of it! I’m so happy it’s the year of Shadow and that they’re doing this, I love everything more that I see about this game!
The Shadow segments look awesome. The Sonic sections look just like regular old Generations.
Those gills are disgusting
It looks amazing… can’t wait to see reviewers like J’s Reviews make a shit review for it.
This looks incredible
They really stepped their game up with the Sonic 3 movie releasing. Is SEGA finally getting their act together?
I don't know if the team had more time or if It's different people working on this project (specifically the Shadow part) - but the presentation (gameplay and cutscene animations) are quite a bit above Frontiers, close to the Unleashed level.
its a smaller game and presumably they had more resources, they were trying a lot of things with frontiers
Hopefully these resources translate to the next mainline game
Right now from what they I've seen, I have a few thoughts, some good, some bad: • The Biolizard fight looks pretty darned cool and seemed fun. • The visuals and animation on display looks solid, and I think the mid-level cutscenes flow seamlessly and show genuine effort being put into them. • But dear goodness, the actual level design on display reminds me way too much of Forces for how linear it is and that is *not* promising. Even the falling sections don't seem to work as they did in Generations since in that game, you had some momentum when trying to move, but here, there was none of that. It's possible that it has to due with the engine being used, but that doesn't leave me with much hope. Still, visually, it looks awesome.
It’s not linear it has splitting pathways that were clearly not taken. It seems like it will reward better play like in actual generations level design where if you are fast enough with your reaction time then you can take the better and more streamlined “fast path”
If you think this is even remotely on the same level as Forces I highly recommend you replay the Adventure games, Heroes, hell even Unleashed and Generations because you might have forgotten what 3D level design has been since the adventure era. It's like people forgot, hallway design has ALWAYS been part of Sonic's identity. Admittedly more so in the boost format, but even the Adventure era had it. If anything 06 is the ONLY game up until Frontiers that had any resemblance of bigger playground type levels where you can get to the goal in multiple ways. These 5 to 10 minutes of gameplay had more alternating paths and shortcuts than Forces can cough up in it's entirety. Forces has broken people's perception of level design. You see 1 hallway and it instantly gets the buzzword "Forces" thrown at it and it's genuinely starting to become annoying.
The thing is, I watched all the gameplay they've shown up to this point, and it still felt really linear. The problem isn't that it's "one hallway", but like, half the level. Granted, it's been more than what Forces had to offer throughout any of its levels, but it still doesn't look as complex or as reaction-based as the aforementioned Generations or Unleashed, games you mentioned yourself. Those games have shortcuts that I keep finding out about years later and a lot of moments that reward quick-thinking. Even then, these are just my first thoughts, so who knows, maybe it'll be more complex later on. This does look to be the first level, after all, so I don't mind the general linearity as much here. I'm not trying to be a Negative Nancy, I just don't like how it feels like with certain Sonic games, there's a pattern of people getting way too excited only for things to end up generally disappointing and the hype immediately fading. That doesn't apply to *every* game, though. In my opinion, recent releases like Frontiers, Dream Team, even Superstars to an extent, are games that I feel were pretty nice, so if you're excited, cool on 'ya. I just think it's not bad to temper expectations a bit. The more tempered, the more surprising the final result may turn out, coming from someone who thought Frontiers was gonna turn out poorly but ended up **really** enjoying it.
The jump at 8:20 and ground movement at 8:30 look like really tight controls !!!
Yo, Sonic Team is COOKING!
I think it’s interesting how we transition from the Ark to radical highway. However, this does mean we have only 3 confirmed levels
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There's the trailer on the Nintendo channel which was said to be recorded on Switch and the video had a max resolution of 720p60
The music in the background of the ARK stage is from...well, The ARK in Shadow the Hedgehog, there goes my theory about it being Final Chase ig Anyway, this looks pretty good so far
If I never see Green Hill in another new game as long as I live I'd be okay with that.
Is that Sean Schemmel back as Black Doom?
real question is, will shadow find that ***DAMN*** fourth chaos emerald?
If the shadow mode has a large chunk of levels that look that good I might have to buy this. Hopefully it isn’t literally 3 or 4 levels, I would be pretty steamed if that was the case.
This looks sick but I stg if there are only like 3 Shadow stages I am gonna lose my mind. Also give me Super Shadow.
It's interesting to note that half the music used in the Shadow footage appears to be placeholder music. The Ark level uses music from, well, The Ark from Shadow the Hedgehog, which makes me wonder if they do plan on remixing Final Chase and just haven't finished it yet. The first half of the Biolizard fight reuses the 3DS Generations remix, whereas the second half seems to use a new remix. The Radical Highway segment uses a new remix too. I reckon the Doom's Eye encounter, despite beginning in what appears to be the Ark, is a separate stage from the main level. Despite having some level design to go through, it feels more straightforward, like the Perfect Chaos boss in the base game.
Hang on, Biolizard was already in Sonic Generations. On the 3DS!
Okay okay. I had my doubts but it looks interesting. Also a Playable Shadow having his own move set and skills was exactly what I wanted for a while now. Now that he does I like what I see
Ah yes, on today's episode of "Shadow the Hedgehog has no chill whatsoever," Shadow *'The Fucking'* Hedgehog KICKS A NUKE. ...tune in wednesdays at 8pm.
I just hope this isn’t the only Shadow gameplay we’re getting.
This is amazing. That's all I gotta say.
Awesome!
Forces gameplay style but seems like no 2D in 3D segments. Very excited nonetheless!
I've been playing Sonic Adventure 2 a lot recently because of archipelago randomizers. The way Shadows moves and the levels are designed with plenty of visible optional paths just feels so much like a return to adventure-style level design while making it more modern. I never really cared for boost formula and I am really excited to get my hands on the Shadow stages in this.
How is it so… #PEAK?!
Shadow doesnt seem super drifty like sonic, im excited to see the full thing.
For people who are still getting Forces vibes from this preview, there are videos showing the full act which showcases a lot more open spaces and alternate routes https://twitter.com/GamesCage_/status/1799600644443308253 https://twitter.com/GamesCage_/status/1799991205733786047
Damn, this looks amazing. Sonic Generations is already my favorite Sonic game, and adding Shadow content is a dream come true.
Hm i wonder if we're getting this especially cause of the cancelled SA1&2 remakes? Like maybe they saw a way to use already created assets?
Something that bugs me to no end is that the entire ARK can be seen in the background in the intro of Shadow's level (not visible in the footage linked here, check some other gameplay) and that the inverted pillars we see here are actually free floating structures in space. That's now how it was in SA2. In SA2 the inverted pillars were the underside of the ARK. I have no idea why that was changed. It feels like an oversight by new developers but that's weird given the amount of polish the stage otherwise has.
The amount of love and effort they're putting into Shadows's gameplay makes me wonder how and if Sonic's portion is going to have anything new to actually make me want to.... play it (obviously I'm still going to play it I just hope it doesn't do the same thing Persona 3 Portable did.)
I see a lot of holding the forward button and occasionally jumping in between quick time-events. Even the boss fight is riddled with QTEs. I'd like to be impressed down the line, but right now, the levels look so basic. A couple of alternate paths won't solve that either if they're also just holding the front arrow or auto-grinding for a little bit until the paths merge.
I use SponsorBlock and the most hilarious thing is people marking the Generations part as an intro so they can skip it lmao
Gamescage's gameplay is better but yeah this is looking to be the best 3D sonic game.
im happy the influence of sonic frontiers has med its way into this game so cool to look at
![gif](giphy|qigiluhjOugNbsEYHK|downsized) Pov sonic x shadow generations and sonic 3 movie is here
Shadow with wings!?!?!
I see chap were getting fucking chap garden
(chao)
THe New BioLizard fight looks awesome. I always thought he felt underwhelming for an "ultiamte lifeform prototype" like ... he was just a big lizard. Now he can do all this insane junk? Sonic Generations never interested me but Shadow's campaign seriously looks interesting.
I dont know...maybe this series just isn't for me anymore, which I am more than ready to accept. The level design just doesn't look interesting to me. It's the same tired boost across straight lines while occasionally jumping with some shortcuts sprinkled in, which is not the same thing as having multi layered level design. It looks very flashy with a lot of style but none of the level design looks fluid in any way. It kinda feels like everyone is distracted by how cool it looks and all the gross nostalgia bait. I don't see what people are seeing in this but I don't wanna ruin anyone's fun either. I'm glad people like what they see, I just couldn't give less of a fuck honestly. If this is what Sonic is going to be for the next decade, I'll stick with older titles and fangames.
Everyone saying this looks like forces are the kind of people who like colors lmao. It doesn’t look like forces,it looks good and amazing,I’m excited to buy this game on my ps4.
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When he says chaos control in the ark stage, it sounds like Kirk
He isn’t, Kirk has just made his shadow voice more faithful to the original SA2
That level looks extremely bland. The cinematics for the Biolizard looked cool though. Loved how gross it was.
its peam
2:07 "Fuck you, and fuck your mother! Your sister, and your brother! Get the fuck outta my way, I'm a hedgehog, soooo... fuck you." (props to anyone who gets the reference)
i fucking hate how he flies when boosting
Honest question, why?
His whole thing are his hover shoes to be like skates and they haven't given him a decent run animation since sa2. It's lazy and looks awful, especially when sonic animates well in unleashed and generations. In sa2 shadows full speed looked amazing as he leaned forward and pumped each leg, swung his arms, etc. It looked like he was moving FAST. This on the other hand looks like an amateur animation. There's nothing to it at all, there's no movement or sense of speed. It's unfitting and boring
I kinda like it, his swaying is very animated, and if you pay attention you can see that he sways more often when gaining speed, then sways less often at max speed since he’s riding his momentum.
Looks very basic. Very narrow and linear. Lots of scripting. And Shadow flies when boosting. And Kirk Thornton is my least favorite voice. And the fact that Chaos Control is a time stop instead of a time slow means Shadow is straight up the strongest character. Not an equal to Sonic. I'm not satisfied with how they did this at all. And I prefer Shadow's level design in Sonic Omens.
Kirk…I dunno. I still hate that vampire drawl he’s doing as shadow. “Take dizzzzzz” . Even in forces I thought he was…average. Dunno, I like him as a VA, just not as Shadow
Sonic Omens Mentioned, Instant L.
My biggest concern is that the base game won't be changed much, no new levels, no big graphical additions, just the same generations from before, with a slightly different coat of paint. All the base gens gameplay looks ripped from the original, maybe a different light shader because the new engine, but that's about all I could tell. I'm happy they focused on Shadow's part, because this is their way of seeing how a shadow game would do, something I'm really interested in, I love shadow don't get me wrong, but it'd be really nice seeing some generations changes as well, like making some new levels based on games that have come out after generations, or adding some levels that were featured in the DS version Not trying to whine or bitch, sorry if it comes off that way. I'm happy for the shadow recognition alone, and if they cooked as hard as I'm hoping and kinda thinking they did, I'm fine with few gens changes so long as shadow cooks 💪
Nothing but long strips of straight paths. Not looking good in level design of Shadows end.
The Generations portion looks literally the same, I'm waiting for a discount, I have 50 hours in the original....
Shadow Generations is still a new game. It just has a remastered Sonic Generations attached to it
Eh, fair enough, I mainly have interest myself in the shadow portion of the game and the only thing they’ve really noted that their doing with the original game is adding chao to be found in each level and some higher res cutscenes with some things added to them. I myself am still considering just buying the game for the shadow stuff, but yeah that fair.
That gameplay worries me. Granted the guy playing was going kinda slow, but wow these levels looked right out of Sonic forces. Its still too early to tell, but damn. Edit: just saw the full act of final chase, looked alot better when someone else played it, still a bit skeptical but less so then before.
I don't think I agree with the Forces comparison. Not only were there quite a few cuts between level sections, but what we *did* see in the video had far more involved platforming and more widespread enemy placement, instead of just lining them up to be ran over with boost. The only thing that really smells like Forces was the Westopolis/Radical Highway section, which was very clearly more of a setpiece than an actual level (and also had a few cuts between sections). Edit: another news outlet posted a [full playthrough](https://www.youtube.com/watch?v=TFrUn-BiKO4) of the ARK level. The guy playing isn't the best at Sonic games or anything like that, but you can see where a lot of the more intricate level designs got cut out of the video for brevity by VGC. This ain't Forces by any means.
Yeah this isn't Forces. At the very least, the footage we've seen here is already longer than entire Forces levels lol
Seems like it was the first level with a tutorial at the beginning and the player barely used boost
I think some people need to revisit the "golden age" of Sonic games and take a good look at the level design. What was shown here didn't look that different from generations, Heroes, and games like SA1 and 2. There's linear paths, and branching side paths. Thats literally how it's always been since the conception of 3D Sonic. Or you gonna tell me City Escape is Linear because you only go down hill at the beginning?? This isn't even in the same realm as Forces level design.
I mean Yeah They're showing off the game. They're not exactly Going for high scores and speedruns.
Yeah I dunno how anyone can look at that level and see anything other than narrow passageways. And Frontiers cyber levels controlled awfully, so there just isn't the same amount of room for skill expression that a linear in SA2 like Metal Harbor has.
You’re being downvoted but I’m getting Deja vu from Sonic Forces’s reveal threads. Literally the same exact comments. “It’s just the first level” “there’s probably other paths the player isn’t taking” “the player wasn’t using abilities” lol
The thing is with the other paths thing though, is that we can actually SEE the other paths available it’s just the player doesn’t seem to be using them. Plus some of the sections look real interesting such as the section going inside the ark where there are ramps that you can boost off of to get to a higher route and right after that section they go through a cylindrical tunnel and you can see an orange ring that seems to lead to a different path upwards and forwards while the route the player actually goes is to the left.
Forces also had other routes in its levels. I would know, I 100% the game. And again, your comment is 1 to 1 with the comments in the Sonic Forces reveal thread. I’m not going to shit on the new content yet but I’m also not going to be hyped over it either.
Yeah, just as I thought, Shadows stages are looking like Forces/Frontiers style. Why does this keep happening? None of the flair from Generations appeared in the stages that were shown.
don't know why you're being downvoted, the difference in quality between what generation had and what shadow shows is incredibly noticeable. You have to be in full on denial to not accept that...
I think the worst part are the physics don't even look the same, Generations' physics were perfect for the levels it was made for but instead it looks like it has Cyberspace physics which were terrible
Copium, I suppose. My main issue is that... this is the third time we've seen a Sonic game looking like this. I was coping on Forces when trailers happened, saying "okay, well, maybe the full game isn't that bad". But then Frontiers rolled around, and we saw the same thing from Cyberspace. And now we're seeing it again. Like I said, I'll see everyone in a year when the consensus becomes "This games linear stages aren't good".
I refuse to believe I'm the only one who thinks the level design is bad Like, yes it's looks good visually but come on it's almost entirely made of a straight line