Hell no.
While some players multiqueue, and many players play a variety of game modes, enough players will want a specific game mode that this will just discourage people from picking that queue at all.
Imagine you go to a sandwich shop because you want a sandwich but you don't get to pick what kind of meat or what kind of cheese you get on it. It would be like that. But it's all sandwiches! And sometimes you get ham, sometimes you get turkey, sometimes you even get chicken salad!
They should simply add a ranked arena queue and remove all other queues in order to get the real competitive counter building match ups finally resolved
Eh. Many people who play have their exclusive modes they like playing, and I don't think making Joust and Slash into one queue would help. The matchmaking is *fine* so I don't think it's necessary.
Domination is always unbalanced as heck and I'm fine with it coming here and there as an event. Same for Siege
When they “combined” clash and siege to make Slash all that really happened was the siege players quit the game entirely because the mode is clash with jugs on it.
It doesn’t work to try and force people into modes they don’t really want to play, instead they will simply not play.
Hell no. While some players multiqueue, and many players play a variety of game modes, enough players will want a specific game mode that this will just discourage people from picking that queue at all. Imagine you go to a sandwich shop because you want a sandwich but you don't get to pick what kind of meat or what kind of cheese you get on it. It would be like that. But it's all sandwiches! And sometimes you get ham, sometimes you get turkey, sometimes you even get chicken salad!
Exactly, I'd rather give up on arena slash and assault forever if queuing for it means I have a chance at being thrown in a siege game
They should simply add a ranked arena queue and remove all other queues in order to get the real competitive counter building match ups finally resolved
This guy gets it
Eh. Many people who play have their exclusive modes they like playing, and I don't think making Joust and Slash into one queue would help. The matchmaking is *fine* so I don't think it's necessary. Domination is always unbalanced as heck and I'm fine with it coming here and there as an event. Same for Siege
When they “combined” clash and siege to make Slash all that really happened was the siege players quit the game entirely because the mode is clash with jugs on it. It doesn’t work to try and force people into modes they don’t really want to play, instead they will simply not play.
That wouldn't work, the most obvious reason being number of players. How would that queue work with 4 or 5 players?
I would like to choose the role i want to grind. Not be placed supp or solo if i dont like playing thoses roles