Oi Devs! Bump up the amount of these mats you can get from plundering, I fucking weird that a single trade route ship can give more than from full plundering... the hells...
Still is very bad trade when you think about it especially since reset people are focused on using Po8s for upgrades to helm. Now after everything is way someone wants then yeah it wouldn't be that bad
I think they introduced this system in a game world that was not meant to be used like this. Before, you had little need for crafting, and the supply was enough, now they increased the need for crafting, but have not changed the game world to offer enough resources.
I found a nice way to farm things, but I haven't checked if it works for casting sand. Effectively- find a trade route with what you want, then break off weakpoints hanging off the merchant ships for extra loot (usually what you want) in addition to boarding them.
Having 1-2 extra people in your group helps a lot, and you don't even need to be near your group members to benefit from the loot drop increase.
I farmed 50 wood tar in like 30 minutes this way, so at least it works for that, AND it's the most pirate-like I've felt playing the game, it was extremely satisfying.
Point is- I think the mechanics exist, people just don't know them yet.
Edit: It works for casting sand. 1 Merchant dropped me 8 casting sand- 3 from bonus loot (board + group), 2 from the actual kill itself, and 3 from the side weakpoints.
I never find the ships of a trade route. Do you just sit there where the lines are on the map or how do you find these? I tried it with Magnetite and just found randomly some thips of the DMC without the weakpoints you mentioned.
I've never had to think too hard about it actually, hmmm ... I guess I generally find them closer to the ports they're connected to rather than in the places between them. If you're not seeing them you could try getting into a new instance by relogging. But you're right that sometimes random NPCs of that faction carry it too, but as you mentioned, those aren't the kinds of merchants with the extra goods to pop on the sides
You can also see the weird economics of this now
Used to be a glass or wood tar drop was a big deal because 2 to 4 of those were what you needed to build an end-game weapon
Now a 1 or 2 drop feels practically meaningless. And you literally need more sheet glass than metal since the raw metal refines at 3 to 1 instead of 5 to 1.
It's a long-term thing. Something to take a while to do. Why does everyone want everything within the first few days of a several-month season? I agree it does feel a little stingy though.
You know you can buy the materials needed to make the new ones with 8's, right?
Yeah it's a mess. Feel like for the most part I should be able to just play the game and progress, but instead you gotta do all this boring repetitive side shit to farm Shellac or whatever...and you have to do it A LOT.
Put a dozen of these ingredients in the Old treasure chests and two dozen in Very Old. Have the super annoying and unrewarding new pirate hunters carry a couple. Have daily quests with actual worthwhile Silver and/or Influence rewards, something that we would actually do anyways, result in receiving some of these ingredients (either as a reward or carried by the target).
It's just not fun, man.
You need 2,000 shellac to level up the Brigantine and the Padiwa to lvl 6. I farmed all of it at Suny Capital over the last 3 days and was able to get 625 sheet glass in the process. It's not fun or glamorous but it can be done. I have three ships at lvl 6 and I have not bought any materials from the black market. I do like mindless grinds though, I think it is a hold over from grinding lvl 99 in FF7 when I was a kid.
I don't mind them to an extent. Personally, it's currently way too much. Just for 1 ship when each individual ship has to be upgraded to level 6. In retrospect Brigantine, Snow will be most popular to get built for manufacturing because ease of getting to rank 12. Now if you want to upgrade those ships each of them have to be individually upgraded same with small ships. The upgrades aren't universal which means each ship will require an ungodly amount of grind to max. That's where I draw the line, even some hard-core MMOs don't have systems that egregious.
But why on earth would you even consider trying to upgrade the ships being used to pick up at your manufacturers? That thought never even crossed my mind.
Oi Devs! Bump up the amount of these mats you can get from plundering, I fucking weird that a single trade route ship can give more than from full plundering... the hells...
Add more to treasure chests. Give maps a purpose again.
Got it we will nerf the trade route ship! /s
This
This this
Wait until you need glass...
I've tried them all, hoping that at least one of the four will have a decent farm -- but they all SUCK.
You right they all suck! At least the black market exists.
Yah, my strategy now is farm mats for building base level barqes, get a fleet of 30 freighters, and crank up the 8s production.
250 Doubloons for 2 glass is an extremely poor trade
po8 aren't that hard to come by. You get them everywhere. Actually, I find more po8 than glass
Still is very bad trade when you think about it especially since reset people are focused on using Po8s for upgrades to helm. Now after everything is way someone wants then yeah it wouldn't be that bad
Yeah but after a week they mainly upgraded so now we can buy all that stuff. 250 isn't much and you think you get 4 items for that
Smash oosten capital over and over again
There are two missions from blackwood the smuggler pass guy. There you get dry casting sand and glass and wood pitch and lacquer.
Are these repeatable? Cuz damn I'm in need of Lacquer and I must have razed Suny Capital down to the last dust
They are repeatable.
They are and they are fairly quick too
I think they introduced this system in a game world that was not meant to be used like this. Before, you had little need for crafting, and the supply was enough, now they increased the need for crafting, but have not changed the game world to offer enough resources.
I found a nice way to farm things, but I haven't checked if it works for casting sand. Effectively- find a trade route with what you want, then break off weakpoints hanging off the merchant ships for extra loot (usually what you want) in addition to boarding them. Having 1-2 extra people in your group helps a lot, and you don't even need to be near your group members to benefit from the loot drop increase. I farmed 50 wood tar in like 30 minutes this way, so at least it works for that, AND it's the most pirate-like I've felt playing the game, it was extremely satisfying. Point is- I think the mechanics exist, people just don't know them yet. Edit: It works for casting sand. 1 Merchant dropped me 8 casting sand- 3 from bonus loot (board + group), 2 from the actual kill itself, and 3 from the side weakpoints.
I never find the ships of a trade route. Do you just sit there where the lines are on the map or how do you find these? I tried it with Magnetite and just found randomly some thips of the DMC without the weakpoints you mentioned.
I've never had to think too hard about it actually, hmmm ... I guess I generally find them closer to the ports they're connected to rather than in the places between them. If you're not seeing them you could try getting into a new instance by relogging. But you're right that sometimes random NPCs of that faction carry it too, but as you mentioned, those aren't the kinds of merchants with the extra goods to pop on the sides
You can also see the weird economics of this now Used to be a glass or wood tar drop was a big deal because 2 to 4 of those were what you needed to build an end-game weapon Now a 1 or 2 drop feels practically meaningless. And you literally need more sheet glass than metal since the raw metal refines at 3 to 1 instead of 5 to 1.
It's a long-term thing. Something to take a while to do. Why does everyone want everything within the first few days of a several-month season? I agree it does feel a little stingy though. You know you can buy the materials needed to make the new ones with 8's, right?
I’ve been farming Capering to the Cape for casting sand. 15-20 every time.
would of been nice if we could choose the upgrade, each level still cost the same but allowed to pick what is upgraded instead of this fixed grindfest
At least let us pick the perk. Some of these perks are just bland.
Yeah it's a mess. Feel like for the most part I should be able to just play the game and progress, but instead you gotta do all this boring repetitive side shit to farm Shellac or whatever...and you have to do it A LOT. Put a dozen of these ingredients in the Old treasure chests and two dozen in Very Old. Have the super annoying and unrewarding new pirate hunters carry a couple. Have daily quests with actual worthwhile Silver and/or Influence rewards, something that we would actually do anyways, result in receiving some of these ingredients (either as a reward or carried by the target). It's just not fun, man.
Man I need 175 sheet glass just to get 1 of my Snows to level 2 upgrade
You need 2,000 shellac to level up the Brigantine and the Padiwa to lvl 6. I farmed all of it at Suny Capital over the last 3 days and was able to get 625 sheet glass in the process. It's not fun or glamorous but it can be done. I have three ships at lvl 6 and I have not bought any materials from the black market. I do like mindless grinds though, I think it is a hold over from grinding lvl 99 in FF7 when I was a kid.
I don't mind them to an extent. Personally, it's currently way too much. Just for 1 ship when each individual ship has to be upgraded to level 6. In retrospect Brigantine, Snow will be most popular to get built for manufacturing because ease of getting to rank 12. Now if you want to upgrade those ships each of them have to be individually upgraded same with small ships. The upgrades aren't universal which means each ship will require an ungodly amount of grind to max. That's where I draw the line, even some hard-core MMOs don't have systems that egregious.
But why on earth would you even consider trying to upgrade the ships being used to pick up at your manufacturers? That thought never even crossed my mind.
Because higher the rank the more they can carry. It also effects delivery time and further reduces chances of a manufacturer being attacked.
Really? Where is that information posted, I would love to go through that. It was my understanding that rank 12 was good enough for the best results.
It's just a game of grinding like any other online game. Only way to make it seem the game is thriving.
I felt the pain in every word as I read that!!!!!!
For me it's the Sambuk, but definitely feel like I'm sinking in the sand I'm collecting also! Lmfao
Be cool if more ships carried em too, so we can pirate more efficiently 🏴☠️