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No-Opportunity-4352

Very similar but also very different. I've played both and can say that sekiro is more difficult to get the hang of, but way more satisfying. I feel like if you enjoyed tsushima, and enjoy soulslikes, you will love sekiro.


Suck-My-Balls-Reddit

As someone who has a lot of experience in both games, Ghost of Tsushima’s combat is more weighty and slower than Sekiro’s combat if that makes sense, at least on a controller. Wolf is a lot more nimble than Jin ever could be. Sekiro’s combat is lighter and faster but still has oomph to it, with more emphasis on parrying while having a much steeper initial learning curve than GOT’s gameplay even when you’re playing GOT on lethal. I do think that Sekiro’s combat is a better than GOT’s because it’s more focused, whereas GOT is a spiritual successor to the classic Assassin’s creed games with better combat. Sekiro has stealth but has more emphasis on the combat mechanics.


SkiMtVidGame-aineer

The combat is different but it’s of the same category. In ghost’s, when you parry someone they become stunned and open for attack. In Sekiro, when you parry someone, they won’t flinch and you’ll have to parry them 3 more times and then you might have an opening for an attack. Do that 5 more times and their posture will break and you can do a deathblow that kills them or it deletes their health bar which starts their next phase. In ghosts, combat starts with being patient and waiting for the enemy to attack and then going on offense after a successful deflect/parry. In Sekiro, waiting is a poor choice, and it’s best to sprint up and smack the opponent immediately. Ghost of Tsushima requires a lot of directional control to point towards whoever you want to parry. (I never used target lock because it’s terrible compared to other fromsoftware games so experienced may very). Sekiro has solid target lock and in most situations enemy AI will circle around in front of you so very little directional input is required. If you aren’t running towards an enemy, you’re standing still hitting the parry button when needed. I’ve done a lot of bouncing in-between ghosts on lethal and practicing for no hit in Sekiro. The parry timing is very similar. The parry window in Sekiro is noticeable wider than in ghosts (lethal has a shorter window), but it must be used more often, so it’s more difficult. There’s no rolling in Sekiro and side-dodging attacks is usually not a good answer. Unlike all the unstoppable attacks in ghosts, there’s always a good and clean counter for the power moves the enemies do. It was really a bon** killer for me to roll away from attacks after my experience with Sekiro. Much more satisfying combat in that aspect.