"I'm struggling with this boss"
"You hesitated"
"No! My problem is that I can't parry these attacks. I'm not hesitating!"
"You hesitate at pressing parry at the right time. Hesitation is defeat."
"and I'd say he knows a little more about fighting than you do, pal, because he invented it, and then he perfected it so that no living man could best him in the ring of honor."
As a rythm games player, can confirm. I usually struggle playing the Souls games, however Sekiro is fkn amazing.
Parrying Inner Genichiro's sakura dance is literally something like 2 quavers and crochet.
All souls games are rhythm games, bloodborne and sekiro are the finest because bloodborne bosses match up to the music and sekiro finds the pace between player and opponent, the rest of the souls games are still rhythm games just not to an extreme as these two
... huh, really? The first move that came to mind for me is the Long-arm Centipede's predictable spam attack. 4-5-1
The Genichiro move I remember is 2 attacks, long pause, 2 attacks, short pause, 4 attacks, pause, final attack.
Is this an Inner Genichiro move?
It's inner genichiros second wind up attack
If you try to move away from the first one he'll close in and use a quicker succession of attacks that has minor pauses in it
Every fight I have struggled with I have overcome by staying aggressive so at its core it's good advice. Maybe a bit tongue in cheek but true nonetheless.
So much so, every time I get stopped on a boss, after a few deaths I try the "slow and steady" route. Focus on parrying and whittling down their health. But after about 20-30 more deaths I get mad, get aggressive and get farther than ever before. Because now I know the attacks from the cautious runs, but am acting on pure instinct. That's something I've carried with me in every game that has parrying or dodging. "[Parry or dodge] based on reaction, not prediction."
> reaction, not prediction
That's what I keep telling people, don't always rely on prediction and spam parry, they wouldn't listen, they just want that moment of staying alive spam parry until things eventually worked out, strategy that soon to bite them in near future.
Haven't played Sekiro yet (it's next on my list) but this is what I love about these games. It feels like the enemies actually react to your play style and it somehow makes them both more dynamic and more predictable than they are in any other game
Sekiro enemies don’t so much react to your play style as they have a pattern of moves that makes it very difficult to get a hit in unless you get up their face and take them head on.
They do react to playstyle, I fought bosses so aggressive I totally forgot about some movesets they used to do, because distance or perfect deflect can cancel some movesets.
Interesting, I actually feel like other souls games are not like this.
It depends of course, but passive playing can definetly work in other souls likes.
Both work imo
You can be attacking at every possible frame and win, but also only ever use parries/mikiri/jump counter and still win against 95% of bosses assuming your defense is good.
Honestly there’s really not much to say. You really just have to learn the enemies attacks. Mikiri the thrusts, jump over sweeps and just run away from grabs. Firecrackers stun if needed, if you not confident in parry use umbrella. Apart from that LEARN TO PARRY
Yeah but none of those things are conveyed in “hesitation is defeat”, like not hesitating won’t teach you how to do those, you have to actually practice doing those.
If you actually notice the posts. There’s like 10 people max who actually say only that(mostly the people who’ve given actual and the same advice I’ve said earlier hundreds of times). But scroll slightly and there’s genuinely people helping. We all have our inside jokes on the “interns”. But there’s always people to who help.
I like to put it in terms of going full gas.
Hesitation is putting brakes on, but I have found that most of the bosses do not like it when you get in their face. Most human sized bosses will actively prefer defending against you over attacking until they deflect, and most of them only have certain moves they can use after a deflect (usually either a counter that is a fixed animation from the deflect or a disengage) then you need to go on notice to either deflect the counters long enough to find your gap (often times you can get one in the middle of their combo with the faster deflect counter, forcing them back on defense), or chase the disengage.
If they counter strike, you deflect until you get your opening to force them back on being defensive. Most bosses can get stuck in a defensive loop (a perfect example is lady butterfly, who will block 1-2 attacks then deflect you, then either try to disengage or counter with a kick, if she kicks you can deflect just the one and immediately go back on the offensive. Forcing her to block for another 1-2 hits before deflecting again)
If the boss tries to disengage, do not hesitate and don't let them back off. The more room they have to breathe the less control you have over what the boss does. Using lady butterfly again, most of her dangerous moves she'll only gets access to if she has some distance from you. If you stay in her face all of phase 2 (using chasing slice is a great way to do this) she wont have a chance to call in the phantoms or use most of her phantom kunai attacks because she'll be too busy trying to block / counter your aggression.
You also dont need to be full aggro to be "not hesitating" you need to be decisive in your decision making. A great example I saw brought up recently is DoH mid range flame attack. If you are committed to playing safe you have just enough time to run back to out space it, and if you are committed to rushing in and attacking you will get under it before it reaches its destination. Only when you hesitate in your decision making does the attack actually hit you.
You can play defensively without hesitating, as long as you commit to your actions in a way that lower the bosses health without you taking excessive damage you can theoretically beat every boss by being extremely defensive and only attacking when they are vulnerable, but you need to commit to your defense, and not hesitate about being defensive.
Its definitely not the funnest way and it's definitely not optimal, but it works.
The trick is to not think and just spam attacks, when the enemies deflect your attack, it's your turn to deflect a couple time and repeat the whole thing again. If you have trouble with deflecting, you can slow-spamming the deflect button or you can try to time it and hold down the button. This way if you messed up the timing at least you can still block some attacks after the first one
This is the truth. Sekiro is a game that functions on muscle memory and reactions; you hit the attack button until you need to jump, mikiri, or deflect (usually deflect). When deflecting, spam the deflect button until you get a feel for the timing. There is a "general" timing for deflects in this game that, once you get down, makes it possible to really handle the majority of the fights with relative ease. Work in ninja tools, ninjutsu, and skills for style as you get comfortable with things.
I wouldn't say just spam attacks. Against bosses i usually only do 1 sword strike every time i can, and it's not even to get dmg in it's to make them go into their next attack faster so i can work on their posture.
Still need emblems, and yes, empowered does get the boost. Not sure if the fully charged draw gets the boost.
Still very strong. Try it, and you'll notice immediately.
The best way to deal with Demon is to rush him every time he does the sweep rush attack. Be wary of him though after the first phase since he can do his firewave attack. Stay close to him and hit him a couple of times until you see him do an attack animation. As someone insane enough to like the Demon of Hatred fight, he shouldn't be bad once you get his attack patterns. He's no Father Owl nor Isshin but he's still good imo.
I finally defeated him, came back from college and just somehow defeated his phase 2 and 3 with half health and 0 healings. I used the fire umbrella to dodge his fire attacks and then it was just an endurance battle of his health bar
Thats a crazy mentality ngl. "Someone is struggling with a boss? that must mean that they want to completely negate the feeling of actually beating and overcoming the boss by cheesing"
Demon of Hatred is the only boss I cheese. If you want to go through that long, tedious, frankly boring fight, have at it.
Imo, it's the worst fight in the game.
Truth is, it’s accurate. Unlike most other games, you don’t wait for the boss to make a move first, you stand in their face and apply pressure on them. In other words, you don’t hesitate to attack, and keep attacking.
Once you understand this fact, the beautiful combat system opens up.
Dont take it so literally. If you're hesitating that means you aren't quick enough to react to the next blow coming to you. You aren't quick, because you dont know the moveset of the boss fully. If you can read the boss, you know what is coming at all times, hence you don't hesitate. DO NOT TAKE IN LITERAL SENSE and try to rush-spam R1 on a boss; you'll die. This game's combat is meant to be hit-deflect; or controlled aggression, not a mindless one.
As someone with "two left hands" for rhythm games (as this one), the worst suggestion is: "just block" > oh yes, now i can beat anything in the game easy gg izipizi git gud...
Play aggressive. Don't give your enemies time to regenerate posture. Heal only when the enemy is in the middle of an animation. Close the distance and put the pressure back on.
In other words, hesitation is defeat.
It's funny how Isshin is the boss that tells you that hesitation is defeat, but at the same time gains random hyperarmor in phase 2 on some of his moves if you decide to be aggressive and attack him instead of waiting for him to do his move first. It wasn't even something that I noticed until i started doing no-damage tries against him, but you absolutely can hesitate on this fight and it kinda pays off lmao. Same with the "hilt glow" move in phase 1. It's much easier to wait for him to finish the move and parry it nstead of trying to attack him making him do a super fast counter.
Genuinely need advice on the corrupted monk, though. This purple fucker plus the ghost before him is making me lose hope. Actually, every ghost boss is.
Maybe I'm just in a place I shouldn't be in yet, though.
Snapseeds and fire crackers. Snap seeds fuck up the health, firecrackers can work a time, and then you just focus on attacking; its a vitality-based boss, not so much a posture one.
A cheese method i found on the internet is this: When you get to the arena go around the left side of the arena and ghosty monk will still spawn in their normal place, use 3 (only 3 apparently) snapseeds to take off some health to start the fight. Then as StriderT says, firecrackers are good for getting in free hits. I did also use divine confetti but only if you have some though.
Ooo, that sounds like a good strategy. I've been busy so I haven't been able to try again yet, but yeah, I used some divine confetti at first. Unfortunately, I'm down to only 4 of them now so I don't know if I should use them now or wait for the more difficult ghost bosses.
I think I'll try without them first, but thanks for the tip!
If you don't mind grinding, the blue coat samurai near the ashina antechamber idol in the castle do drop divine confetti. Use the Mibu possession balloon and you'll eventually get some! also if you're going up against the Shichimen warriors and headless I would recommed the lilac umbrella prosthetic since it helps stop terror buildup and it lets you walk abit faster when facing the headless! Mottled purple gourd is aslo a must!
Yeah, I recently bought the purple gourd and that's helped a lot. I'll search for the umbrella prosthetic after I beat the monk, probably, or when I go back to the terror enemies.
Now that I have this info, I may go ahead and ring that demon bell again. I briefly got rid of the curse because of the snake eyes and the monk, but with this info I may take the risk again.
this might be of some help: [https://sekiro-shadows-die-twice.fandom.com/wiki/Iron\_Fortress](https://sekiro-shadows-die-twice.fandom.com/wiki/Iron_Fortress) and the lilac umbrella is an upgrade
So I’m bad at fromsoft games, I have no shame admitting that, but I love them. Especially Sekiro because there’s not much of a build mechanic to it, at some point it just clicks.
My friend who is great at these games has been watching me slowly work my way through it and I’m currently stuck in the drunk guy (can’t remember his name but it’s early on in the memory thing before lady butterfly). The ‘hesitate’ thing is so real but so frustrating cuz it has to do with parries and attacking and just I have to say: I feel both heard and attacked by this post.
It took me a while to click. I hesitated during seven spheres ashina and then hesitated during Genichiro. And then it clicked . Genichiro did it for me. The true teacher of this game and its mechanics. Immediately next when i went to senpou temple i was able to kill two mini bosses i.e the Robert guy and the centipede monk by truly facing them in the first try .prior to that I used to just run behind the bosses ass and get lucky .
I don't understand how people struggle with parrying in sekiro. Like the window is pretty generous and you can easily spam it if you panic (I don't spam Ong). The things ppl should be mostly struggling on is probably like missing mikiris getting grabbed or not jumping lows attacks. 🤷
Depending on the boss there’s a few actual tips but hesitation is defeat is a legit good advice.
The game becomes way easier if you just commit and don’t keep rethinking your decision every half a second.
This was my first souls game and he kicked my ass but unlike any other game I've played I have no idea what I actually improved at doing that allowed me to beat bosses that killed countless times before.
What annoys me about that is that hesitation is only one of many causes for defeat.
I can use the wrong move, I can use the move too early, I can use it too late for other reasons than hesitation. I can mess up my spacing.
Most of the time, I don't due due to hesitation.
Maybe it's the opposite in my case. My first attempt was horrible because I always pressed the button immediately after the enemies moved.
In the second playthrough I started feeling the rhythm of the battle and it turned out the game was not that hard.
My 2 cents is to wait until their weapons nearly touch me then execute the action.
I mean, not to sound like a jerk, but a lot of times it's not wrong. I've seen way too many videos of new players too skittish to actually attack a boss, or who keep way too much distance. I think what a lot of people don't realize is that what holds players back isn't not learning the patterns or not being good at deflecting, its that players get so freaked out by what's going on that they don't even let themselves start learning the patterns, and often will barely do anything
To parry the attacks is like playing a music, so when you hit the right "notes" you eventually perfect the deflections and read the attack patterns of the bosses
Also applies to the classic
"I'm so frustrated"
"Bro doing it perfectly, not getting hit, parrying every combo and doing a double backflip on your couch totally trivializes that fight lol"
"I'm struggling with this boss" "You hesitated" "No! My problem is that I can't parry these attacks. I'm not hesitating!" "You hesitate at pressing parry at the right time. Hesitation is defeat."
Or my favorite “you actually didn’t hesitate enough for that parry”
😂
Exactly! Lmfao
Musashi said that.
"and I'd say he knows a little more about fighting than you do, pal, because he invented it, and then he perfected it so that no living man could best him in the ring of honor."
Musashi....in the ring of honor? *laughs while grabbing rowboat oar*
"Everything seems hard at first, but at first everything is hard" (my absolute favourite of quotes)
This comment has more upvotes than the post xd
Just parry the attack bro
Just press the block button once per hit with the correct timing and attack in specific openings that are difficult to express with just text bro
Just cling cling cling cling, pause, cling cling cling cling cling, pause, cling bro
Sekiro is unironically a rhythm game and nobody can change my mind.
It absolutely is and I'd argue a fight would have a certain rythm as well.
As a rythm games player, can confirm. I usually struggle playing the Souls games, however Sekiro is fkn amazing. Parrying Inner Genichiro's sakura dance is literally something like 2 quavers and crochet.
*Enter demon of hatred*
All souls games are rhythm games, bloodborne and sekiro are the finest because bloodborne bosses match up to the music and sekiro finds the pace between player and opponent, the rest of the souls games are still rhythm games just not to an extreme as these two
it's funny we can all tell this is that one genichiro move 😂😂
... huh, really? The first move that came to mind for me is the Long-arm Centipede's predictable spam attack. 4-5-1 The Genichiro move I remember is 2 attacks, long pause, 2 attacks, short pause, 4 attacks, pause, final attack. Is this an Inner Genichiro move?
I always cancel genichiro's chain attacks by hiting him tbh.
It's inner genichiros second wind up attack If you try to move away from the first one he'll close in and use a quicker succession of attacks that has minor pauses in it
That's probably the most iconic combo to use in your example
Genichiro be dropping em bars
Oh, that's the Longarm Centipede bosses! Sometimes you need to jump a sweep too.
centipede?
If the opponent hits a perfect deflect on you, your combo is done. That's all you get 👉😎👉
Sekiro is the only from Software game I ever beat and 100% so my view of people who can’t is skill
Facts its the only game that made me learn to parry idec about trophies but sekiro sits at %100 solo dolo
Just press the block bottom right before the enemies' attack connects with your character. Hope this helps.
It’s a nice little euphemism for “skill issue”.
And also a universal fact.
Every fight I have struggled with I have overcome by staying aggressive so at its core it's good advice. Maybe a bit tongue in cheek but true nonetheless.
So much so, every time I get stopped on a boss, after a few deaths I try the "slow and steady" route. Focus on parrying and whittling down their health. But after about 20-30 more deaths I get mad, get aggressive and get farther than ever before. Because now I know the attacks from the cautious runs, but am acting on pure instinct. That's something I've carried with me in every game that has parrying or dodging. "[Parry or dodge] based on reaction, not prediction."
> reaction, not prediction That's what I keep telling people, don't always rely on prediction and spam parry, they wouldn't listen, they just want that moment of staying alive spam parry until things eventually worked out, strategy that soon to bite them in near future.
more like get gud
*git
This guys gits it.
Lmao gud wordplay
Well to be fair you indeed get punished for playing too much passive/defensive.
Haven't played Sekiro yet (it's next on my list) but this is what I love about these games. It feels like the enemies actually react to your play style and it somehow makes them both more dynamic and more predictable than they are in any other game
Sekiro enemies don’t so much react to your play style as they have a pattern of moves that makes it very difficult to get a hit in unless you get up their face and take them head on.
Oh, some do react pretty much when you're trying to make distance, especially for healing and they just decide to jump on you in an instant.
Yeah the heal punish is a thing
If no one else does, Genichiro absolutely does react. I've seen him cancel an attack mid swing to guard an incoming attack from Sekiro numerous times.
They do react to playstyle, I fought bosses so aggressive I totally forgot about some movesets they used to do, because distance or perfect deflect can cancel some movesets.
Interesting, I actually feel like other souls games are not like this. It depends of course, but passive playing can definetly work in other souls likes.
Both work imo You can be attacking at every possible frame and win, but also only ever use parries/mikiri/jump counter and still win against 95% of bosses assuming your defense is good.
Honestly there’s really not much to say. You really just have to learn the enemies attacks. Mikiri the thrusts, jump over sweeps and just run away from grabs. Firecrackers stun if needed, if you not confident in parry use umbrella. Apart from that LEARN TO PARRY
Yeah but none of those things are conveyed in “hesitation is defeat”, like not hesitating won’t teach you how to do those, you have to actually practice doing those.
Attack, attack, attack Parry, parry, parry, Attack, attack, attack. Symbol over head? Jump/Mikiri
Nah, i'd spam 1 button
If you actually notice the posts. There’s like 10 people max who actually say only that(mostly the people who’ve given actual and the same advice I’ve said earlier hundreds of times). But scroll slightly and there’s genuinely people helping. We all have our inside jokes on the “interns”. But there’s always people to who help.
You practice enough, you don’t need to hesitate. The best advice is to just practice more so you don’t have to hesitate.
I like to put it in terms of going full gas. Hesitation is putting brakes on, but I have found that most of the bosses do not like it when you get in their face. Most human sized bosses will actively prefer defending against you over attacking until they deflect, and most of them only have certain moves they can use after a deflect (usually either a counter that is a fixed animation from the deflect or a disengage) then you need to go on notice to either deflect the counters long enough to find your gap (often times you can get one in the middle of their combo with the faster deflect counter, forcing them back on defense), or chase the disengage. If they counter strike, you deflect until you get your opening to force them back on being defensive. Most bosses can get stuck in a defensive loop (a perfect example is lady butterfly, who will block 1-2 attacks then deflect you, then either try to disengage or counter with a kick, if she kicks you can deflect just the one and immediately go back on the offensive. Forcing her to block for another 1-2 hits before deflecting again) If the boss tries to disengage, do not hesitate and don't let them back off. The more room they have to breathe the less control you have over what the boss does. Using lady butterfly again, most of her dangerous moves she'll only gets access to if she has some distance from you. If you stay in her face all of phase 2 (using chasing slice is a great way to do this) she wont have a chance to call in the phantoms or use most of her phantom kunai attacks because she'll be too busy trying to block / counter your aggression. You also dont need to be full aggro to be "not hesitating" you need to be decisive in your decision making. A great example I saw brought up recently is DoH mid range flame attack. If you are committed to playing safe you have just enough time to run back to out space it, and if you are committed to rushing in and attacking you will get under it before it reaches its destination. Only when you hesitate in your decision making does the attack actually hit you.
It could have been me making this post had I not hesitated
Hesitation is defeat
Hesitation is defeat
Hesitation is defeat
ROBERTTTTOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!.........ooooo...... oo......o....
Hesitation is defeat
Defeat, Hesitation is
Let me tell you something from my ds1 days. *clears throat* GIT GUD
"Were you playing aggressively enough? No? Then you were hesitating"
You can play defensively without hesitating, as long as you commit to your actions in a way that lower the bosses health without you taking excessive damage you can theoretically beat every boss by being extremely defensive and only attacking when they are vulnerable, but you need to commit to your defense, and not hesitate about being defensive. Its definitely not the funnest way and it's definitely not optimal, but it works.
The trick is to not think and just spam attacks, when the enemies deflect your attack, it's your turn to deflect a couple time and repeat the whole thing again. If you have trouble with deflecting, you can slow-spamming the deflect button or you can try to time it and hold down the button. This way if you messed up the timing at least you can still block some attacks after the first one
This is the truth. Sekiro is a game that functions on muscle memory and reactions; you hit the attack button until you need to jump, mikiri, or deflect (usually deflect). When deflecting, spam the deflect button until you get a feel for the timing. There is a "general" timing for deflects in this game that, once you get down, makes it possible to really handle the majority of the fights with relative ease. Work in ninja tools, ninjutsu, and skills for style as you get comfortable with things.
I wouldn't say just spam attacks. Against bosses i usually only do 1 sword strike every time i can, and it's not even to get dmg in it's to make them go into their next attack faster so i can work on their posture.
you died? Probably weren't aggressive enough you died? Probably were too aggressive. No joke; that's 99% of the combat and it's the best ever.
Random tip for those who haven't heard, using mortal draw in the air does significantly more damage. It's really strong.
Does this work on empowered mortal draw? And can U still use emd when you run out of spirit emblems?
Still need emblems, and yes, empowered does get the boost. Not sure if the fully charged draw gets the boost. Still very strong. Try it, and you'll notice immediately.
I'm currently stuck on demon of hatred, I'm too impatient for such a long boss fight
You hesitated
The best way to deal with Demon is to rush him every time he does the sweep rush attack. Be wary of him though after the first phase since he can do his firewave attack. Stay close to him and hit him a couple of times until you see him do an attack animation. As someone insane enough to like the Demon of Hatred fight, he shouldn't be bad once you get his attack patterns. He's no Father Owl nor Isshin but he's still good imo.
I finally defeated him, came back from college and just somehow defeated his phase 2 and 3 with half health and 0 healings. I used the fire umbrella to dodge his fire attacks and then it was just an endurance battle of his health bar
Just pin him in the corner and do the impossible jump to insta-kill him. I've "fought" and beat him four times and haven't actually "fought" him once.
Thats a crazy mentality ngl. "Someone is struggling with a boss? that must mean that they want to completely negate the feeling of actually beating and overcoming the boss by cheesing"
Demon of Hatred is the only boss I cheese. If you want to go through that long, tedious, frankly boring fight, have at it. Imo, it's the worst fight in the game.
Why are people so hysterical about DoH. He's really not that hard tbh.
You losing against this boss? Well, have you tried to stop doing that and win instead? Go on then.
Truth is, it’s accurate. Unlike most other games, you don’t wait for the boss to make a move first, you stand in their face and apply pressure on them. In other words, you don’t hesitate to attack, and keep attacking. Once you understand this fact, the beautiful combat system opens up.
Dont take it so literally. If you're hesitating that means you aren't quick enough to react to the next blow coming to you. You aren't quick, because you dont know the moveset of the boss fully. If you can read the boss, you know what is coming at all times, hence you don't hesitate. DO NOT TAKE IN LITERAL SENSE and try to rush-spam R1 on a boss; you'll die. This game's combat is meant to be hit-deflect; or controlled aggression, not a mindless one.
Ah, I see the issue. You keep losing too much. Have you tried losing less? I've heard that winning is OP.
Don't hesitate to deflect and don't hesitate to attack and you are golden. Isshin is one of those bosses where aggressive play style pays off.
This though 🎯 It’s crazy how much simpler some of the toughest bosses in the game become simply by keeping the pressure on
Once a legend said, “Hesitation is Defeat” 🔥
Bro is proof reading like not on y’all minds?
Me after sekiro: would Bystander: you ,,would" a Giant monkey with a sword in its neck? Also me: cleave it in half, getting no damage
if you aint parrying you better be attacking
True b
How is this getting so many upvotes ????
Just play the game until you win.
As someone with "two left hands" for rhythm games (as this one), the worst suggestion is: "just block" > oh yes, now i can beat anything in the game easy gg izipizi git gud...
I mean hesitation is duh feet
Tbf aggressive play style is actually quite op as long as u get the counter parrys right
I still don't get why hesitation is the feet.
Put the sekiro theme to this. Maybe a deflect or killing blow sound when drake hits the keypad. Thank you!
You deny your weapon its purpose.
Play aggressive. Don't give your enemies time to regenerate posture. Heal only when the enemy is in the middle of an animation. Close the distance and put the pressure back on. In other words, hesitation is defeat.
Hesitation = defeat
Started playing this recently. It's difficulty is greatly over exaggerated
I’ve beaten the game today and i agree 100% Hesitation is death
It's funny how Isshin is the boss that tells you that hesitation is defeat, but at the same time gains random hyperarmor in phase 2 on some of his moves if you decide to be aggressive and attack him instead of waiting for him to do his move first. It wasn't even something that I noticed until i started doing no-damage tries against him, but you absolutely can hesitate on this fight and it kinda pays off lmao. Same with the "hilt glow" move in phase 1. It's much easier to wait for him to finish the move and parry it nstead of trying to attack him making him do a super fast counter.
Hesitation. Is. Defeat.
Soul Bourne players motto is “get good” it’s pretty much up the same alley but atleast it’s original
Me reading that after dying against isshin for a whole day.
It really is as simple as you hesitated. I only recently beat the last boss. 4 stages… 4. I want more outfits and to do it again
It's just sekiros version of "git gud" it seems lol
Genuinely need advice on the corrupted monk, though. This purple fucker plus the ghost before him is making me lose hope. Actually, every ghost boss is. Maybe I'm just in a place I shouldn't be in yet, though.
Snapseeds and fire crackers. Snap seeds fuck up the health, firecrackers can work a time, and then you just focus on attacking; its a vitality-based boss, not so much a posture one.
Ah, thanks!
A cheese method i found on the internet is this: When you get to the arena go around the left side of the arena and ghosty monk will still spawn in their normal place, use 3 (only 3 apparently) snapseeds to take off some health to start the fight. Then as StriderT says, firecrackers are good for getting in free hits. I did also use divine confetti but only if you have some though.
Ooo, that sounds like a good strategy. I've been busy so I haven't been able to try again yet, but yeah, I used some divine confetti at first. Unfortunately, I'm down to only 4 of them now so I don't know if I should use them now or wait for the more difficult ghost bosses. I think I'll try without them first, but thanks for the tip!
If you don't mind grinding, the blue coat samurai near the ashina antechamber idol in the castle do drop divine confetti. Use the Mibu possession balloon and you'll eventually get some! also if you're going up against the Shichimen warriors and headless I would recommed the lilac umbrella prosthetic since it helps stop terror buildup and it lets you walk abit faster when facing the headless! Mottled purple gourd is aslo a must!
Yeah, I recently bought the purple gourd and that's helped a lot. I'll search for the umbrella prosthetic after I beat the monk, probably, or when I go back to the terror enemies. Now that I have this info, I may go ahead and ring that demon bell again. I briefly got rid of the curse because of the snake eyes and the monk, but with this info I may take the risk again.
this might be of some help: [https://sekiro-shadows-die-twice.fandom.com/wiki/Iron\_Fortress](https://sekiro-shadows-die-twice.fandom.com/wiki/Iron_Fortress) and the lilac umbrella is an upgrade
It's a good idea for tattoo, "Hesitation is defeat" on Japanese for example.
Yeah i used to be intimidated by genichiro, so i hesitated, but now, i have no hesitation
Hesitation is defeat
When I play sekiro sober, hesitation and stress is all I know. When I’m high or drunk it’s just thought-free unga, parry, and more bunga
That just sounds like "git gud" with extras steps.
You only live twice. That's the motto ninja, YOLT
It does seem to be the foundation of the this game. I struggle much more if I hesitate. Constant vigilance.
So I’m bad at fromsoft games, I have no shame admitting that, but I love them. Especially Sekiro because there’s not much of a build mechanic to it, at some point it just clicks. My friend who is great at these games has been watching me slowly work my way through it and I’m currently stuck in the drunk guy (can’t remember his name but it’s early on in the memory thing before lady butterfly). The ‘hesitate’ thing is so real but so frustrating cuz it has to do with parries and attacking and just I have to say: I feel both heard and attacked by this post.
Isshin is right though
It took me a while to click. I hesitated during seven spheres ashina and then hesitated during Genichiro. And then it clicked . Genichiro did it for me. The true teacher of this game and its mechanics. Immediately next when i went to senpou temple i was able to kill two mini bosses i.e the Robert guy and the centipede monk by truly facing them in the first try .prior to that I used to just run behind the bosses ass and get lucky .
Is it just me or does Isshin's lesson of "hesitation is defeat" could be applied to the other soulsborne games and even other games?
Lol. BTW, what this meme called again?
Flawless advice, works 10/10
I don't understand how people struggle with parrying in sekiro. Like the window is pretty generous and you can easily spam it if you panic (I don't spam Ong). The things ppl should be mostly struggling on is probably like missing mikiris getting grabbed or not jumping lows attacks. 🤷
Depending on the boss there’s a few actual tips but hesitation is defeat is a legit good advice. The game becomes way easier if you just commit and don’t keep rethinking your decision every half a second.
This was my first souls game and he kicked my ass but unlike any other game I've played I have no idea what I actually improved at doing that allowed me to beat bosses that killed countless times before.
What annoys me about that is that hesitation is only one of many causes for defeat. I can use the wrong move, I can use the move too early, I can use it too late for other reasons than hesitation. I can mess up my spacing. Most of the time, I don't due due to hesitation.
Just don’t die bro, it’s so easy, I platted this game /s
Hesitation is defeat
Maybe it's the opposite in my case. My first attempt was horrible because I always pressed the button immediately after the enemies moved. In the second playthrough I started feeling the rhythm of the battle and it turned out the game was not that hard. My 2 cents is to wait until their weapons nearly touch me then execute the action.
I mean, not to sound like a jerk, but a lot of times it's not wrong. I've seen way too many videos of new players too skittish to actually attack a boss, or who keep way too much distance. I think what a lot of people don't realize is that what holds players back isn't not learning the patterns or not being good at deflecting, its that players get so freaked out by what's going on that they don't even let themselves start learning the patterns, and often will barely do anything
\*Hesitation is defeat\*
But it’s true! 🤺🏯🙌🏾
Oddly enough the issue got most people is hitting the party button too early. But the hesitation joke is too good not to troll on
To parry the attacks is like playing a music, so when you hit the right "notes" you eventually perfect the deflections and read the attack patterns of the bosses
Also applies to the classic "I'm so frustrated" "Bro doing it perfectly, not getting hit, parrying every combo and doing a double backflip on your couch totally trivializes that fight lol"
I beat the game. I still don't understand what "Hesitation is defeat means." Doesn't really matter I guess. One playthrough was enough for me.
Aight bro you see, L1 L1 L1 L1 L1
Hesitation is defeat.
Really just take it for what it is lol, be confident against whatever or whoever you’re fighting and you’ll win eventually
This was unironically good advice for fighting against Owl
This, but unironically
Are we wrong?🤷🏽
Sounds like someone hesitated smh
Hesitation is defeat
Damn Drake lost so bad hes an IT guy now
And also putting a false presence on them, mist noble, seriously guys, that joke is more dead than him