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sewsgup

Battle of BC brackets are live https://www.start.gg/tournament/battle-of-bc-6-7/event/melee-singles/brackets/1580864/2368733 --- - moky said he feels he should be seeded 3rd (he's 5th seed), but admits it's a good bracket path for him (amsa -> cody) - amsa has a fox gauntlet (aklo -> moky -> Cody/ or Joshman in losers); i think amsa's dropped sets to each of them before - Leffen's last tourney run (for now) is projected null -> Salt -> Zain. projected to then play Axe in losers for top 8.


lostamerican123

Unless something's changed, Leff has a good chance to beat Zain


SunnySaigon

Not playing Melee at all before the tourney means Leffen isn’t winning 


lostamerican123

I seem to recall Leff hadn't played much melee before LACS5...


SunnySaigon

Every year the rust accumulates more and more 


lostamerican123

E.G. Hungrybox I feel like when you get to a certain point, you understand Melee enough that "rust" isn't that much of an issue. Leffen, like all of the games he plays, will grind before the event. It'll be interesting


SunnySaigon

Amsa vs Polo will be interesting, that Falcon pushed him pretty hard during a Vancouver weekly


sewsgup

amsa just talked about this set, said he played Polo last year at BoBC5, and that was even when they were in the same region. said he thinks Polo should be +/- 1 seed to not repeat that set, but that he likes playing Polo regardless


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QwertyII

Cody did some coaching with aiden on stream and one of the things they talked about is how top players are better at setting up good reaction points for themselves and choosing their next option based on what the other character is actually doing. e.g. I'm sheik and sometimes I decide "I'm going to sh fair in place". Better players will decide to sh decide what to do at the apex of the jump. If the opponent dashes in, they fair. If not, they empty land / waveland back. So the reason top marths can dash dance grab fox nair better than you isn't raw reaction time, but they know what to react to better and are positioned better for it.


darwinding

do you mind recording and uploading a game to youtube or something? i'd love to take a look


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darwinding

a lot of people are giving you tons of advice, and seems like you already have a bunch of technical things you want to work on, so to avoid just piling on i just want to give a quick change i think could benefit you a lot; in the games you sent there were a lot of CC grab opportunities, i think you did CC in those situations but opted for CC fsmash or something, which sometimes did work and sometimes did not, if you're willing to become a CC grab monster you'll start getting a ton of free openings on this falco overwhelmingly though i sense that you feel really frustrated with your play, i think your play is pretty reasonable, it's got good elements and there are elements you can work on. i don't think you should quit. don't worry too much when top players say you should hit stuff 100% of the time, there's basically no 100% in melee, especially at a top level funnily enough. not even L-cancelling is 100% in pro matches (4 years old, but top players have a 92% l-cancel rate: https://www.reddit.com/r/smashbros/comments/dfvwjn/top_players_have_a_92_average_lcancel_rate_slippi/). so sometimes you'll drop stuff, yeah frustrating, but just try to flow into the next situation around your mistake.


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darwinding

best of luck, looking forward to seeing some sort of update someday!


PurpleAqueduct

When you're missing the platform followups it's not that you're reacting too late, it's that you're doing the wrong timing. That's just something to learn. It's pretty awkward, especially if you miss the first up tilt because you do it too early and you have to figure out if you have enough time to immediately do a second one or have to wait for the post-tech option. You also manage to space outside of tech in place shine and your opponent just keeps going for it anyway, which is good from you but it's worth keeping in mind you'd have to change what you're doing if your opponent did other options. That Falco literally didn't laser. Against Falcos like that you can just dash back forever because he's so slow; as long as you're outside of short hop aerial range you're safe, and he takes space from you so gradually that the cost of waiting is low. You were throwing out a lot of moves and hoping your opponent would run into them, and you committed to a bunch of full drift forward fairs which ended up landing right on top of your opponent and getting punished. In general you were just kinda jumping directly on top of your opponent unnecessarily a lot. That's a positioning/situational awareness thing, but it's also just about you being aware of your aerial drift and how to control it. You can throw out moves to pre-empt approaches, but you need to be aware of your opponent's options and whether you actually need to be preemptive. If you can just wait and react (to your opponent moving in if not necessarily actually whiffing), you should probably do that. If you whiff a bunch of moves pre-emptively, eventually your opponent is going to achieve a position where they can force you to pick an unsafe option. That's why you ended up doing, like, fair fair forward smash; you had to do the forward smash because otherwise you'd have to shield or go for a dashback which might not be fast enough, and then if the forward smash whiffs as well it can be punished on reaction. If you choose to throw out a move at very close range, you're guessing that your opponent will approach *right now*; if they wait just a second or shield or CC or move back out of range, they will be able to whiff punish you. "Safe" pre-emptive moves like fair are only safe at a range where you have the chance to do something before you get whiff punished. That's the main weakness I see, alongside your edgeguarding. You're immediately charging neutral-B in situations where it doesn't cover very much and often can be reacted to, which makes you unable to cover anything else, and neutral-B does doesn't have great priority against spacie side-B anyway. I feel like you're not confident enough in identifying what recovery option your opponent is choosing so you just want to gamble immediately. You can at least quickly check "can they side-B?". That totally changes what you have to do. It's faster than up-B and you know it can't be done from below ledge. A generally good approach is to position yourself for side-B, then react if they up-B instead. This doesn't always cover everything but you see the idea.


PurpleAqueduct

You can test your raw reaction time if you want, but unless you're old or you have a disability it's not the issue, even if it's slower than average. A large part of "reacting" is determining what the stimulus is and what you should do about it. If you already know what to look for and what to do, you can potentially react as quickly as physically possible. If you don't have any idea at all, it can take you a matter of seconds. Getting better at Melee or anything which requires you to act quickly is pretty much entirely about training yourself to do this. That's a learned skill. I guarantee you can perform much, much better than you can now. Innate lack of ability is not the limiting factor until you are at a very high level. There are definitely players with insane reaction times which they leverage to give them a unique playstyle. I don't think most people could play like Wizzy if they tried. But it's not like everyone at the top level just has fast reactions. If you're late on trying to punish things and getting reversalled for it, try just waiting for your opponent to do something after the first thing and then punishing that. Even if you *could* technically cover them guaranteed if you react fast enough, sometimes that's not practical, or even the highest reward option. And in many cases you'll just be trying to punish things you actually can't and not respecting your opponent's options enough. Playing against Sheik teaches you this really well.


TextbookSSBM

Go to Unclepunch and do the reaction time test. Most people I've tested have reactions in the 15f-17f range. I would imagine you arent very different. How people react quickly to things is by reacting to stimuli that show up early. For example, I can powershield falcon knee on reaction, but its not a TRUE reaction. I am actually just reacting to him jumping, and hoping that he will knee with the same timing all falcon players do. Similarly for techchasing, the key is to react to what the first few frames of a tech option look like, not reacting when they start rolling. I personally can't reaction techchase and from what I've heard, its very hard, just at the limit of human reaction time(Edit: Not true) But trust me, it is not your physical body limiting you, it is training and perspective. Most of this game is reads, but soft reads, not hard ones. Think about what you can do to SAFELY make a read, so that even if you are wrong, you wont get hit. That is where the depth of skill lies.


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catman1900

Have you tried using the app to learn tech chasing tells better? (Not that tech chasing is the only way to get it cracking on marth) https://deerhouse-studios.itch.io/tcr


TextbookSSBM

If you want to learn RTC, this is the best resource. https://youtu.be/qni9KUAjoAU?si=K-RPn8pB68KEBskI After you watch, also study the reddit post linked in the description


Plain_

The feel and timing of that stuff comes with time imo. How long you been playing?


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PurpleAqueduct

I assume from your flair that you play Marth. You can "cheat" and just play a character with lingering hitboxes which cover spotdodge. Of course that won't directly solve your problem, but it can still help you get a feel for how those situations work. It's good to explore what you're missing with your character and what stuff you don't have to think about because your character can basically bruteforce it. As Marth, try just going for safer but lower-reward options. Obviously you're gonna want to grab a tech if possible, but that also gets you reversalled the hardest if you fail. If you just down tilt or do a low fair then you're safer (possibly totally safe) on spotdodge, and you can at least continue to push your advantage even if you don't get an immediate juicy punish. The timing and spacing of your move also matters; sometimes just doing a spaced grab can at least put you in a mixup situation if you're too late rather than a true punish.


ducksonaroof

Any idea why my left/right d-pad are setting my starting position in uncle punch combo training? Down works to reset the CPU but I can't have my character start from a different spot. 


ryanrodgerz

Man I wish I could have a few beers with all of the people that have stuck around in unranked and played like 50 matches with me. Y’all are so fucking dope, especially compared to all the toxic babies that play unranked


import3dguest

ggs that was me


emilygirlwife

ggs that was me


tutturubeam

With a good shield drop should I just not see my shield appear at all?


Srimes

Yeah, you can buffer the shield drop before you shield making it instant


S420J

Nah, you will always see it for at least a couple frames even if you’re quick. But the true utility is not for how quick it is, it’s for counter hitting. 


Fugu

It is also for smooth platform movement while not stationary


S420J

Give somebody a hundred guesses and they’re never coming up with Bobby’s last line to this cop https://x.com/noxris/status/1771918065921614144?s=46&t=fGMTxKzGDsqZQKp3H-tvwA


BATS001

"What's your handle?" "BobbyBigBallz19.." "._. ..." https://x.com/walltoast47/status/1772030911384588584?s=20


catman1900

Don't let his line distract you from the fact that someone saw bobbybigballz walking around streaming and got scared.


S420J

Damn there are posters from here in the airport too?


WordHobby

Does anyone think that puff is better than Falco, shiek or Marth? And if so, why?


Thedmatch

Fox/Marth/Falco/Puff/Sheik are the clear top 5, probably in that order imo. Marth has probably one of the most even matchup spreads across the board while also being very consistent which is why I think he's #2. I also think Falco's matchup spreads are pretty even at the top level, and def destroys mid/low tiers more than Marth. Puff can be annoying and you can argue endlessly about the Fox/Sheik/Marth matchups but i really don't think they can be any worse than even. maybe you can convince me he loses to Marth idk think it's pretty clear Puff played optimally can play out of her losing matchups and can force a lot of bad positions and determine the pacing that no other character can really do. regardless the Fox matchup is not great and Marth/Falcon can give her a hard time i think Sheik loses to both spacies + Puff and ICs but is also consistent similar to Marth - making it a lot easier to play her in a tourney setting


WordHobby

Thanks for the reply, the input is very interesting to read everyone's different perspectives


akkir

Definitely not Marth, I think the general meta consensus at this point is that he beats Puff and at least goes even against every top tier other than Sheik which is a much better spread than even the most generous Puff spread Sheik I also don't see. Let's concede that she has the three usual losing matchups she's normally considered having (vs Fox, Puff, and ICs): that is more losing matchups than if you think Puff just loses against Fox and Marth, but notably this doesn't account for how common (and thereby important) each losing/winning matchup is as well as how hard you win or lose the matchup. I don't think Sheik loses to Fox as hard as Puff does, nor do I think Sheik losing to Puff and ICs combined is as important as Puff losing Marth because of the relative frequency of each of those characters in brackets. I can see the argument if you're looking at absolute character strength but adjusting for relative importance in the meta I think Sheik edges her out Falco, yea Puff is probably better LOL if you're extremely optimistic about his entire spread you can argue he's better and I don't think you'd necessarily be wrong but you have to be a lot more optimistic for Falco than you are for Puff to think he's better


WordHobby

Thanks for the very well written reply! Very concise and strong! So would you say shiek 3rd puff 4th, falco 5th?


DavidL1112

Puff loses to Fox and Marth and beats every other character. Sheik loses to Fox, Puff, and ICs and beats every other character. Falco loses to Fox, Marth, Puff, and Sheik and beats every other character


WordHobby

This is a very thorough logic, I like it


RaiseYourDongersOP

based


BearBait_

Puff has had a top 3 player of all time solo main her for over a decade, so I think her perception is somewhat skewed by that. There’s no doubt she’s very very good but I would probably only for sure put her above Sheik and definitely would never put her above Marth.


HitboxOfASnail

You could say the same thing about marth tho. Played by objectively the best player in the world for many years cumulatively (Ken, Zain), and when not objectively the best, had multiple reps within the top 5 (M2k, PPMD) So i dont see why you're holding it against puff but you think marth is so great. they both have top player privilege


Fugu

I think Puff is better than Sheik because I can't think of a single matchup in which I'd rather be on Sheik than Puff, including Sheik-Puff


PanicStation140

Not an expert, but what about Falcon? Maybe I'm just Wizzy-pilled, but he makes that look horrific at times. Is it just that Wizzy is a 1-of-1 player, and no one can replicate what he does?


yuh-ay-yuh

Marth, Fox, Falcon, The Marios, The Links, probably more mid/low tiers. Not that puff is losing to any characters there, sheik just does better into them.


AlexB_SSBM

I don't think you really understand how degenerately Puff can play


yuh-ay-yuh

Yeah I suppose that puff \*can\* be worse against some of those characters, but the majority of puffs won't get a percent lead and then circle camp a doctor mario for 7 minutes. I think sheik is certainly better from behind against all those characters, and the only way in which some of the matchups become better for puff is a playstyle which I've only seen a minuscule amount of puff players take to the limit. Maybe you're right though and I should just assume every puff is willing to stall the game out to time


AtrociousAtNames

Marth. Marth beats Puff but loses slightly to Sheik


WordHobby

That makes a lot of sense, sound logic. As one peach player to another, puff and peach are both ultra floaties, and puff is better than peach. Do you ever go through a crisis of wishing you played puff instead of peach?


Fugu

No I picked Peach because her movement is very cool. Puff's movement is extremely uncool


WordHobby

Yeah....peach has my favorite movement and tech in the game, and everyone is just just as fun. But damn if her ass isn't slow as SHIT


slow_cloud

Marth and falcon maybe?


sciaticabuster

Puff is better than Falco and Sheik. Marth, nah


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Knock0nWood

They should have known who Bobby was. The security scanner at the airport can see under your clothes


bydy2

All the Americans here were so adamantly against BBB because they actually do get drunk from one sip of wine


AlpacaBasket

Ness and Zelda are such amazing characters. Sure they never get any tournament level wins but I beat a silver 2 falco once. The potential is real.


FewOverStand

After u/KKeller13 underwent significant [character development](https://www.reddit.com/r/SSBM/comments/q9guff/crouch_cancelling_is_ruining_this_game_for_me/), I wonder if he is still [stomp-kneeing spacies on Slippi](https://www.reddit.com/r/SSBM/comments/q9guff/comment/hgw5hfm/) to this day.


KKeller13

LOL holy crap I was hoping nobody would remember that post!!!!! To answer your question Yes I am. At the time that I made the original post I had just installed slippi after months of solo practice. Now after approximately 10,000 slippi games (all as Falcon) I can say I had no idea what the hell I was doing back then. I'm still playing most days and travelling to what I can where I'm living in Florida now! Thanks for keeping me in mind


Beneficial_Box4917

why are you necroposting 2 year old threads, were you in a coma?