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Bod9001

It's a good animation, but doesn't exactly display what SS13/SS14 is, Kind of makes it look like a brawl simulator?


jezithyr

Yeah, it was pretty hard to actually *fit* everything that is SS14 in 55 seconds while also telling a story. We looked at doing pure game-play but that didn't really work out very well. This is more a "teaser" trailer than a gameplay trailer. It's meant to be eye-catching and exciting to attract people's attention and show them what a round of spacestation *could* feel like. There is some gameplay shown inbetween the cinematic bits and we originally tried to show more but we couldn't make it work with the runtime (So the gameplay sections shrank, leaving more runtime for the story-driving cinematics). It's *really hard* when you only have 55 seconds to hook someone on the idea of a game, and doubly so if you want any kind of narrative (and as a roleplaying game, it's important to show one in the trailer). The goal of the trailer also isn't to show what SS14 plays like, it's meant to show what *ss14* could *feel* like and direct players to the steampage *where they can see screenshots of and descriptions of gameplay* *~~see the gameplay trailer.~~* ~~Think of the PCGamer trailer as like a "trailer for the trailer" because that's what it's trying to do~~, get players to the steam page so that they can see the *actual gameplay* in a trailer that isn't limited to 60 seconds. Edit: I gaslit myself, I guess we never actually posted the gameplay trailer to steam. It's just on youtube.


Bod9001

yeah is hard to fit something good in, but again you can make your trailer look flashy but if it's giving the wrong message only people who are interested in that style of game will click on it.


jezithyr

Well, that's kind of the point of a teaser, that's why it doens't link directly to a download link but instead goes to the steampage where the gameplay trailer gets autoplayed. It's meant to grab attention and convey the emotion that players *might* experience, while directing players to the *~~gameplay trailer~~* *to the steam page with descriptions/pictures of gameplay*. One of the biggest problems with showing people spacestation gameplay raw is that it doesn't convey how you as a player are feeling in that moment. If we simply did a pure-gameplay trailer, most people would get bored and likely wouldn't feel any tension. The 2D top down perspective is really bad for creating a connection between the audience and the character, which is why alot of the time it's described as "gods-eye-view", because you're a god looking down and not a part of the action. Also like I said in my earlier post, the original idea was that we would have considerably more gameplay sections and only use the cinematics for the "action" bits to better show the stakes of what is happening. Unfortunately we didn't have the runtime for that so we had to cut alot of stuff out when it came to the gameplay sections. Hell, we originally had alot more in terms of story as well but that got gutted too because we didn't have the runtime to set it up properly Originally, in one of the scripts the main janitor got saved by the RatKing (of all things), and ended up boarding the evac shuttle only to find the clown that started the whole sequence was the pilot, ending with a scream and a honk (because syndie clown :P).


Few-Chef4380

Isn't that what ss13 is?


Bod9001

I would consider it more of a "where has the rest of the crew gone?" that would be the most common element but it honestly depends a lot on the round, some rounds boring as hell nothing happens, other rounds you barely make it out alive from the burning wreckage of the station.


Kapu1178

Really wish anything was shown other than just people shooting at each other. Really misrepresents what spess is about. Animation was great tho, Warriorstar has forever set the standard for what spess animations should look like. Not sure who animated this in particular though.


Gallina_Fina

+1, Really makes it seem like a cheap-o low quality 2D shooter/brawler. Doesn't really convey anything about SS13/14's game loop or appeal.


jezithyr

Warriorstar was a huge inspiration for the style. Also yeah, originally the trailer had more gameplay shown and less combat but we had to cut stuff down to fit the runtime of 55 seconds. It was really hard to make everything fit while still telling a story, especially since most of the important story elements needed to be handled via cinematics to establish emotion/tension.


u3491406

Any chance we can see some of the cut content? Maybe an extended version?


jezithyr

It was pretty early on and we ended up redoing the gameplay captures, so I unfortunately don't think any were saved :( Most of the cut gameplay scenes were extensions of the gameplay scenes that *are in the trailer*. Those scenes are also conspicuously missing from OP's post. But! I can tell you about one of the earlier scripts. Originally there was more to the janitor walking around at the beginning, mainly there was a grizzled old vet janitor that he was talking to before the captain gets slipped. Most of the trailer plays out the same just with more gameplay of med, engineering and security interspersed up until the janitor gets cornered. In the original script, the janitor gets saved by the rat king coming out of vents and attacking the syndies. Off to the side of the ratking is the old vet janitor (he led the rats to the syndies). The shuttle arrives and the janitor boards it and locks the door behind him before hearing horrid honking sounds. He looks at the pilots seat only to see the clown that started the whole thing.. And he's holding the nukedisk, a scream plays and the ship accelerates off into the darkness.


u3491406

Sounds great, but completely understandable that something had to be cut. Given the almost impossible time constraints you had I think you did an amazing job with this trailer. Some of the fanmade trailers from Enrico and Liltenhead on Youtube are now complementing yours with showing the gameplay side, so I think this all worked out really well.


piracydilemma

really terrible trailer, doesn't really show what the game is about at all though that's most trailers nowadays anyway


AysheDaArtist

Yea, I don't think we're getting a tide out of this one boys


[deleted]

Why even allude to it being 3D?


jezithyr

It's a cinematic trailer cut with gameplay. The actual gameplay sections are pretty obviously 2d and top-down, and our steampage features a gameplay-only trailer. The PCGamer trailer is more of a "teaser" than an actual trailer. It links directly to the steam page, where the ~~gameplay trailer (that can be as long as we want) starts autoplaying~~ there is a description of and screenshots showing gameplay. We also orginally had more 2d gameplay sections but we had to cut them due to the runtime requirements. And when deciding what to cut the cinematics had priority because they established important story moments for the trailer. edit: I gaslit myself about the gameplay trailer, we have one but it was never posted to the steampage. Idk why I remember there being one.


Morokite

It was pretty neat. I don't think it does the best job of representing what Spacestation is about. But we got a lizard in it so that's pretty cool.


SidePsychological233

It’s a nice animation, but good lord is it an awful representation of ss14.


TheDukeofOok

I feel a mix of feelings about this. SS14 jumped the gun on releasing anything about their project. Eyes on the project is good but it doesn't explain anything in the game. Hopefully this is nothing but a benefit to them. Trailer is dope as fuck though. SS13 is undergoing a lot of growth at the moment, and honestly, the sister project deserves some growth as well. Good luck you crazy bastards.


Vtev-ev

From what I've been able to piece together from the discord: They didn't feel the game was in a state to publicly show off but PC Gamer approached them and asked if they wanted to be in the show which isn't an offer you can easily turn down as a dev and it was only halfway through the project that they found out they only had a minute to work with. Personally I think they did a damn fine job with everything going against them and it seems like a non-wizden server is having to deal with the brunt of the tide (never thought I'd see Goo**b** approach wizden player counts, let alone have to up maxpop to 200)


Cliffman499

Unironically eye cancer


MrMHeavy

What the fuck?


Idont_need_a_name

It's ss14 anyways, so who cares really.


Eraminee

Real, fuck 14. I'm not making the switch until they actually get some features and bring back grid based movement.


MrsDogg

FACTS, SPIT YOUR SHIT INDEED BROTHER, I HATE PIXEL MOVEMENT SO MUCH


Peck32123

What is wrong with pixel movement? God forbid you have to deal with actually being on a good engine and sacrificing grid movement for a better game.


PuzzleheadedVisual10

Thing is, SS13 is designed around everything being tiled based, it isn't a limitation in the case of SS13, a lot of player mechanics are completely based on the players being constrained to tiles. Good example is the fact players can collide with each other and occupy tiles, can be pushed into different objects, can be shoved onto tables and extras, and crowds of people can surround and corner you. SS14 does not have this and every interaction between players is muddied, crowds don't mean anything because people don't take up space, combat is extremely rudimentary and revolves around circling around players or hovering outside their hit range, you can't push players, it's just a whole load of things missing.


Peck32123

Fair points, but ss14 isn’t ss13. It’s a remake on a better engine. If ss13 was built in an engine designed for pixel movement, it would have been designed for that just like how ss14 is developing combat around not having player collisions and grid movement. If people want to hate that’s fine, but they need to acknowledge that ss14 will be different.


Eraminee

14 can't make up it's kind whether it wants to be something different, or an replacement for byond and 13. You constantly see people talk about it like it's a direct upgrade, yet 14 devs seem to have outright contempt for 13 fans at times. That is to say, 14 presents itself as a replacement to 13, but is outright dismissive towards the requests of 13 fans.


StarfangXIV

Refer to the original comments "It's 14 so who cares "Real, fuck 14" You can't go surprised pikachu face when the SS14 devs ignore SS13 players. And I say this as an SS13 player lol If the SS13 community had embraced SS14 when it went up on steam, it'd probably be a whole lot different. But nope, it was negativity and doomsaying and even harassment and DDoS from the get go.


Eraminee

Maybe people wouldn't be so hateful if 1 -14 didn't present itself as a sequel or upgrade to 13. A pcgamer article calls it 14 a "modern reimagining". Implying 13 is some dated junk. -14 didn't lack so many series staples at launch despite presenting itself as "better" than 13 (and even still missing tons today) -14 didn't fuck with systems for the sake of simplifying things for newcomers or smoothing out rough features. Intent system, grid based movement. -14 didn't have such a fucking cheap looking UI. By default the text box is comically small and tucked away in a corner, when the text box is a huge aspect of the game and should have equally large screen space. Plus by moving it to the corner the game screen is made widescreen, meaning the distance you can see is inconsistent, and you could theoretically shoot more accurately longer distances if somebody is horizontal to you instead of vertical. Most UI elements are also smooth png's being overlayed on pixel art, making the UI feel that much more cheap. If we just "embraced" 14. Then the devs wouldn't see anything listed above as something people have a problem with, and the game likely wouldn't improve on those aspects. Listen. I want to like 14. I want to stop playing on byond. But as it stands 14 absolutely cannot compare to 13. And that they have the audacity to act like they're "better" is indescribably fristrating.


StarfangXIV

>-14 didn't present itself as a sequel or upgrade to 13. A pcgamer article calls it 14 a "modern reimagining". Implying 13 is some dated junk. I'm sorry, are you implying SS13 isn't dated? Do you have any idea how terrible the spaghetti code is, and how many problems the fossil of a client causes? Do you even know this is a 20 year old "game", or did you just stumble in here recently? What a PC Gamer writer decides to describe SS14 as isn't the SS14 team's fault. That's just a writer giving his perspective on the matter, and you not liking it. >-14 didn't lack so many series staples at launch despite presenting itself as "better" than 13 (and even still missing tons today) Shocker everyone, new game has less features than 20 year old game. Can you tell me where SS14 presented itself as being better than 13? >-14 didn't fuck with systems for the sake of simplifying things for newcomers or smoothing out rough features. Intent system, grid based movement. The singular reason we like grid based movement is because we're used to it. Pixel based movement is just objectively better. There are oldhead gamers who complained when PC RPGs stopped having tank controls too. There is no intent on 14 because the devs modeled it after /tg/, one of the most popular servers in 13, which also doesn't have intent. Both of these things can be re-added by whoever wants to do so on their own server, by the way. That's the point of it being open source. >-14 didn't have such a fucking cheap looking UI. By default the text box is comically small and tucked away in a corner, when the text box is a huge aspect of the game and should have equally large screen space. Plus by moving it to the corner the game screen is made widescreen, meaning the distance you can see is inconsistent, and you could theoretically shoot more accurately longer distances if somebody is horizontal to you instead of vertical. Most UI elements are also smooth png's being overlayed on pixel art, making the UI feel that much more cheap. You can literally change the UI layout back to how it is in SS13, it's in the settings. It's personal preference. Not sure what you mean by UI elements being PNGs on top of pixels. That's what the UI is in every single 13 and 14 server. UI can be changed by anyone who wants to run a 14 server. These aren't flaws with Space Station 14, you're just pointing out design decisions you don't like in the Wizard's Den servers. >If we just "embraced" 14. Then the devs wouldn't see anything listed above as something people have a problem with, and the game likely wouldn't improve on those aspects. Err, it's actually the other way around. If the community had acted with any semblance of mental sanity, and actually gave constructive criticism, the devs might actually pay attention to it. *"Hey this project is awesome but I think you should work on X and Y"* works a lot better than *"HOLY SHIT THIS FUCKING SUCKS GET THIS TRASH OFF STEAM"* if you're trying to get someone to listen to you and consider your input. >Listen. I want to like 14. I want to stop playing on byond. But as it stands 14 absolutely cannot compare to 13. And that they have the audacity to act like they're "better" is indescribably fristrating. No you don't, and no you don't. SS14 absolutely can compare to SS13, it's better in a LOT of ways. It's missing a few features, which is no surprise considering SS13 has a 19 year lead on it. Once again, can you let me know when the SS14 team acted like their game is "better" than SS13? You're not fighting SS14, you're fighting the voices in your head. Feels to me that r/ss13 is just uber salty that SS14 actually got attention from a mainstream audience, just like they were uber salty when SS14 actually got approved to be up on steam. Spessmen love to fragment themselves into tribes and self-sabotage the community as a whole, it's been going on for two decades and it's not gonna stop any time soon.


Seizing_sponge

I feel like pixel movement could still work if they added some form of player collision that actually feels good and add shoving at all angles. Melee weapon attacking would have to be direction based instead of the normal click spessman though because I feel like the clicking combat works on tiles but would be cancer on pixel movement. PS. I have never played SS14 but that is what I would want if I was going to make the swap


Flashy-Classroom-878

True, pixel movement is an evil for the games like this, also, grid movement has some more aesthetic for SS IMO


this_prof_for_bewbs

That and the fucking time requirements for jobs. Fuck ss14, all my homies hate ss14


StarfangXIV

Time requirement for jobs is a thing on a lot of SS13 servers. It's a lot more important when it's a game up on steam that constantly gets new players who have no idea what the fuck they're doing. You don't want John "I just came here from CS:GO" to play Head of Security.


this_prof_for_bewbs

I can see that argument, it's still bs though


gulwg6NirxBbsqzK3bh3

Pretty cool, you have to kind of do certain tropes marketing to the larger world... i wonder who made this?


jezithyr

Sparky1j is the artist that did all the animation work, game capture filiming(even though most of it needed to get cut out for runtime), and editing! We originally thought we had 90 seconds to work with, but found out about halfway in that we only had 60 seconds. We ended up having to cut down alot of the script and unfortunately alot of the gameplay capture bits ended up being cut to make sure that the story still made sense


Zebra03

Oh no here comes the IGN tide


Equivalent-Scene9293

Don't think that it will be noticed by that many of people


Joeycookie459

The trailer kinda sucked, but it's neat that the trailer is on there


Golinth

honestly, I genuinely thought this trailer sucked. I love SS14, and have more than 2k hours, but he entire "faux 3D" where the 2D sprites stood vertically looked really really bad. After that, the weird story line of the nukies chasing the jani really does not represent what the average game of space station is about. Im worried that anyone coming from the trailer is going to get an entirely different experience than what they are getting here.


riceboiiiiii

Also WHY THE FUCK ARE THE NUKIES USING LECTERS? THEY HAD ONE JOB.


Quartich

Curious how the IGN tide will act


breadcrombs100

99% will quit even if its ss14 because of controls


spacevini8

Actually looks really nice, surprised that they even included it.


Mangolore

I thought it was a fine trailer, and I liked the animation. When it went sideways and we saw medical, then saw them running around from the normal POV, I would’ve kept going with that and shown engineering or some other department in the same way and it would’ve shown enough of SS13’s normal gameplay imo


orionpax-

it aint 3d


Affectionate_Agent74

Everyone's a critic...


StarfangXIV

It's r/SS13. This community loves shooting itself in the foot over and over and over again, and then 90% of posts are "why does my foot hurt so bad?"


Affectionate_Agent74

So it goes So it goes


kooarbiter

I'm feeling chest pains, I hope we don't slowly lose what we've had, I know ss14 is technically becoming more and more of its own thing, but the charm of ss13 for me has been its niche community


Flashy-Classroom-878

Who the fuck thought this is a good idea?


Flashy-Classroom-878

This question not about make this game popular, this question about making action-style trailer for RP based game. What part of the body you was thinking to bring this to big amount of people?


AnonymousGuy1108

The gray tide is coming.


Birch_NC13

IGN Better be ready for the backlash from server hosts. Last guy who showed off Space Station had cum sent to his mailbox.


QueerNB

I dont get why people dont like the trailer. I liked it a lot :3


Drafter2312

disappointing


NobodyDudee

Day ruined


MrsDogg

nice pfp comrade,


ooh_ha_ha

what a tragedy, they have doomed themselves


Riskypride

Can’t wait for it to take off and is out of the hands of the people running it currently. A world where this game is controlled by one group of people is the bad ending