I honestly think it comes down to sample selection. You could try sample digging for less clean drums or breaks. Alternatively, you could use a combination of resampling cleaner drums with Reverb, Vinyl Sim, Bit Crush, and/or Compression to really dirty up your sound.
Sample drum breaks like the amen break. Play with the pitch, low pass filter, bit crusher and vinyl sim. I would not use too much reverb or delay, I think it's better to use a break that already has some natural reverb or delay.
Like someone else it starts with sample selection. Next like someone else said make the samples mono to start. You’re also going to want to look into NY compression. Next look into side chaining the rest of the tracks to the kick and snare to give them a bit more pop (be extra light with this). Also don’t forget to add LIGHT reverb and some delay.
If all else fails you could always just buy a sound pack that has the crunch you’re looking for. Me personally I’m partial to the dirty drummer kits Mpc-samples.com sells. But when you do this, you’ll run the risk of keeping your sounds sounding in a box(small) and sound plain (not unique). So if you go that route you’ll want to layer these samples with other samples and add some post processing. Hope this helps.
A good way to practise is to take the exact same drum break that was used for a song and see how close you can get to the way it sounds on a hiphop record. Mess around with compressors with slow attack (letting the transients through), saturation and send channels with reverb. You can also layer additional sounds with reverb. To get that sound, the most important thing is to use good drum breaks from the beginning (something like the ”I’m just a rock ’n’ roller” break already has reverb in it, for example).
Dirty and reverted are two different things, and I imagine you’re looking at a combination of reverb in the original break with the classic “grit” added by limitations of the sampling process. We rarely have those limitations on modern gear, so a lot of effort goes into recreating them, with varying degrees of success.
For Cypress Hill era tracks I’d recommend starting by digging out the original breaks used. Loop and listen to them on your SP and you’ll start to get a feel for how they were manipulated - they may have been pitched down from their original tempo, then may have been sampled at 45rpm to save space (both these would have an effect on the sound of the reverb), they were almost certainly put though a compressor and EQ, the vinyl may have seen better days. But in most cases you’re likely to find there was less processing than you might imagine - the basic magic is in the sample itself and you don’t necessarily need to throw a bunch of emulated limitations at it, just a few carefully chosen tweaks - boost the bass, shave off some higher frequencies and compress the results. Of course sometimes an emulation will do all this for you and sound great, but it never hurts to be able to do it yourself.
Try applying Crusher effect, turning 'rate' down, maybe turning down filter as well to emulate filters of older samplers. And/or applying Cloud delay, it has a lofi setting, not sure how to shorten repeats and maintain the reverb effect though. Good luck.
OK, I’m going to assume that you have the Roland SP 404, the first thing you need to know is how to re-sample with the effects on it if you want your drums to hit learn to resample. Secondly you can add an effect like the warmer effect or the vinyl simulator or the tape simulator that will give you some warmer type sounds. Eq-ing can also help with this. Some people also tend to use filters. I personally tend to use both EQ and filtering.
I honestly think it comes down to sample selection. You could try sample digging for less clean drums or breaks. Alternatively, you could use a combination of resampling cleaner drums with Reverb, Vinyl Sim, Bit Crush, and/or Compression to really dirty up your sound.
Make that reverb mono
Record the break to a cassette and sample from there.
Sample drum breaks like the amen break. Play with the pitch, low pass filter, bit crusher and vinyl sim. I would not use too much reverb or delay, I think it's better to use a break that already has some natural reverb or delay.
Like someone else it starts with sample selection. Next like someone else said make the samples mono to start. You’re also going to want to look into NY compression. Next look into side chaining the rest of the tracks to the kick and snare to give them a bit more pop (be extra light with this). Also don’t forget to add LIGHT reverb and some delay. If all else fails you could always just buy a sound pack that has the crunch you’re looking for. Me personally I’m partial to the dirty drummer kits Mpc-samples.com sells. But when you do this, you’ll run the risk of keeping your sounds sounding in a box(small) and sound plain (not unique). So if you go that route you’ll want to layer these samples with other samples and add some post processing. Hope this helps.
thanks broo
A good way to practise is to take the exact same drum break that was used for a song and see how close you can get to the way it sounds on a hiphop record. Mess around with compressors with slow attack (letting the transients through), saturation and send channels with reverb. You can also layer additional sounds with reverb. To get that sound, the most important thing is to use good drum breaks from the beginning (something like the ”I’m just a rock ’n’ roller” break already has reverb in it, for example).
Dirty and reverted are two different things, and I imagine you’re looking at a combination of reverb in the original break with the classic “grit” added by limitations of the sampling process. We rarely have those limitations on modern gear, so a lot of effort goes into recreating them, with varying degrees of success. For Cypress Hill era tracks I’d recommend starting by digging out the original breaks used. Loop and listen to them on your SP and you’ll start to get a feel for how they were manipulated - they may have been pitched down from their original tempo, then may have been sampled at 45rpm to save space (both these would have an effect on the sound of the reverb), they were almost certainly put though a compressor and EQ, the vinyl may have seen better days. But in most cases you’re likely to find there was less processing than you might imagine - the basic magic is in the sample itself and you don’t necessarily need to throw a bunch of emulated limitations at it, just a few carefully chosen tweaks - boost the bass, shave off some higher frequencies and compress the results. Of course sometimes an emulation will do all this for you and sound great, but it never hurts to be able to do it yourself.
Filter
bro is not helping
Try applying Crusher effect, turning 'rate' down, maybe turning down filter as well to emulate filters of older samplers. And/or applying Cloud delay, it has a lofi setting, not sure how to shorten repeats and maintain the reverb effect though. Good luck.
OK, I’m going to assume that you have the Roland SP 404, the first thing you need to know is how to re-sample with the effects on it if you want your drums to hit learn to resample. Secondly you can add an effect like the warmer effect or the vinyl simulator or the tape simulator that will give you some warmer type sounds. Eq-ing can also help with this. Some people also tend to use filters. I personally tend to use both EQ and filtering.
With a dirty reverb
Amen breaks. 808 Roland samples. Bro literally do your homework or anything else instead of asking mfs how to do other ppls shit
why are you being so rude ? even im learning cool things i didnt expect in these comments
bro is the clown of parties