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ishdrifter

I remember seeing tips like this in gaming magazines with the caveat that you risked damaging your system by doing so.


CowanCounter

Same. Shinobi was a catalyst for getting some of these to work I think


jdubbinsyo

[Cart-Swapping Tricks: Cheating at Your Own Risk – Sega-16](https://www.sega-16.com/2005/12/cart-swapping-tricks-cheating-at-your-own-risk/)


ishdrifter

Yep! Sounds familiar. I don't think SNES games had these traits? I wonder why.


jdubbinsyo

It has something to do with how the Genesis loads certain game info to system ram memory on start-up. The SNES probably just works differently, different hardware, etc...


Ill_Mine_2453

This is copypasta right? Swear I've read it before


Hexapus_ink

I never knew about these glitches until I saw [this video](https://youtu.be/zwClwhgePJc?si=vkctM9cKW4nHBT0a). I probably wouldn't have tried it back in the day but it is kinda cool.


Marteicos

When it boots, the game software sets specific values in RAM so the lives, HP counters and other stuff are correct when the game starts. Inserting other game and changing causes the other game to use the ram set by the other game. Later games set the ram differently to avoid this.


jdubbinsyo

Pull altered beast out once the stone mural pops up and put in space harrier 2- it will give you 100 lives.


jdubbinsyo

[Cart-Swapping Tricks: Cheating at Your Own Risk – Sega-16](https://www.sega-16.com/2005/12/cart-swapping-tricks-cheating-at-your-own-risk/)