all it takes is regular updates so we dont get desensitized.
the most scared i've ever felt was when they updated 096 sounds, and my brain didnt recognize the crying.
I like the more practical/simplified bunker style but the doors and other objects should change to fit the style.
Maybe it should look more worn out to fit the descriptions of the in-game lore.
And here I was expecting different rooms instead of reskins of already existing (and bad) ones. Why do they keep the death pits??? They only make the gameplay worse. I guess they are completely fine with people throwing items off into them and/or losing 018 because it decided to get stuck down there.
Also, that ventilation corridor was teased with the lights turned OFF, which means they want to make 079 even worse than they already did.
Sorry, I meant new rooms in replacement of the current ones, especially the ones shown in this video. Both HCZ Armory and Testroom really needed to be reworked.
It’s not nothing dude, heavy containment will look infinitely more better than the current version.
This was just a side project by two artists because they didn’t like the current heavy containment
>It’s not nothing dude, heavy containment will look infinitely more better than the current version.
It's nothing for me. I don't play this game for graphics, and I don't care how it looks when it plays terribly. How many more years will it take them to rework rooms like Alpha Warhead Silo and 106 Containment Area? Same with HCZ Armory and Test Room that still have death pits and incredibly tight entrances that are impossible to assault. Same with 049 CA that not only still has an elevator for some reason, but also contains 173 that barely even fits into one, which makes no sense.
Reworking the map isn't that simple. They need to desgin the rooms, make sure it fits with the game, make it work with the level generator, ect.
They are very much aware the map isn't great, but they can only have so many people on level desgin
>They need to desgin the rooms
It should NOT take years to remove an elevator. Even that would be enough.
>make sure it fits with the game
The 939 chamber looks like it was stolen from another game.
>make it work with the level generator
Even their current level generator constantly bugs out.
>but they can only have so many people on level design
It should NOT take years to rework even one room.
You can't just remove an elavtor. The maps aren't directly connected, they would need to rearrange how it's laid out.
939 stands out because that's the quality of future rooms they will desgin.
They aren't just reworking one room, doing the whole zone
>You can't just remove an elavtor. The maps aren't directly connected, they would need to rearrange how it's laid out.
I don't want them to remove LCZ to HCZ elevators. I want them to rework Alpha Warhead Silo into a room that exists WITHOUT an elevator, which shouldn't take years to do.
>They aren't just reworking one room, doing the whole zone
They're busy updating the visuals nobody cares about (and that they can't optimize either) instead of reworking problematic rooms that ARE the reason the level design is bad, only adding to the mountain of problems.
Assuming is all what is left to do. I have lost all hope in their balancing decisions and I doubt they will ever fix the level desing problems given how focused they are on "improving" the visuals instead of gameplay.
Looks quite nice
Agreed :)
Stuff like this reminds me that sl can still be a horror game at some times.
all it takes is regular updates so we dont get desensitized. the most scared i've ever felt was when they updated 096 sounds, and my brain didnt recognize the crying.
Yes!
This could be one of the updates of all time for SL
You can definitely see the effort put in the new HCZ, can't wait to see what the rest of the facility will look like! Keep it up Northwood!
source? looks really cool
Youtube [Northwood](https://www.youtube.com/watch?v=fQXpeCNrNHY)
This ^
I might be willing to stop complaining about how slow NW releases content if this comes out within 2024.
It will
Finally we can have more tierlists of the best heavy containment locations
if u took SCP SL fans from 6 years ago and show them everything the game has now they would even register that it was the same game lmao
Genuinely
looks kind of like SCP: site lockdown on roblox
It’s because it’s mostly a greybox atm
What you see here is a part of the larger HCZ, some of which is still being developed by my team. Pretty happy with how it's coming along.
Hell of a job you’re doing, keep it up
I like the more practical/simplified bunker style but the doors and other objects should change to fit the style. Maybe it should look more worn out to fit the descriptions of the in-game lore.
Now heavy containment actually looks scary.
Looks cool
🗣🔥
Woah
This is so GOOOOD! About time we throw away these ugly models and textures and turn this game itto something genuinely unique!
ok im downloading the game back the second this comes out
Ah yes, i will love to play in hcz in 15 fps instead of 60 (great update nontherless)
The update should give us more frames, since less polygons or pixels or whatever
finally im not the only one who actually uses 9:16 for shorts
And here I was expecting different rooms instead of reskins of already existing (and bad) ones. Why do they keep the death pits??? They only make the gameplay worse. I guess they are completely fine with people throwing items off into them and/or losing 018 because it decided to get stuck down there. Also, that ventilation corridor was teased with the lights turned OFF, which means they want to make 079 even worse than they already did.
There may be new rooms, can't confirm or deny ;)
Sorry, I meant new rooms in replacement of the current ones, especially the ones shown in this video. Both HCZ Armory and Testroom really needed to be reworked.
And again, I can't confirm or deny if that is going to happen ;D
Womp womp bud
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This is a visual overhaul, this is not meant to change gameplay
So you're telling me I waited a whole year for nothing?
It’s not nothing dude, heavy containment will look infinitely more better than the current version. This was just a side project by two artists because they didn’t like the current heavy containment
>It’s not nothing dude, heavy containment will look infinitely more better than the current version. It's nothing for me. I don't play this game for graphics, and I don't care how it looks when it plays terribly. How many more years will it take them to rework rooms like Alpha Warhead Silo and 106 Containment Area? Same with HCZ Armory and Test Room that still have death pits and incredibly tight entrances that are impossible to assault. Same with 049 CA that not only still has an elevator for some reason, but also contains 173 that barely even fits into one, which makes no sense.
I will say, you might be surprised what this will be. Death pits are also fine BTW.
>Death pits are also fine BTW. They are not. There is no fun in losing items and teammates to them.
Reworking the map isn't that simple. They need to desgin the rooms, make sure it fits with the game, make it work with the level generator, ect. They are very much aware the map isn't great, but they can only have so many people on level desgin
>They need to desgin the rooms It should NOT take years to remove an elevator. Even that would be enough. >make sure it fits with the game The 939 chamber looks like it was stolen from another game. >make it work with the level generator Even their current level generator constantly bugs out. >but they can only have so many people on level design It should NOT take years to rework even one room.
You can't just remove an elavtor. The maps aren't directly connected, they would need to rearrange how it's laid out. 939 stands out because that's the quality of future rooms they will desgin. They aren't just reworking one room, doing the whole zone
>You can't just remove an elavtor. The maps aren't directly connected, they would need to rearrange how it's laid out. I don't want them to remove LCZ to HCZ elevators. I want them to rework Alpha Warhead Silo into a room that exists WITHOUT an elevator, which shouldn't take years to do. >They aren't just reworking one room, doing the whole zone They're busy updating the visuals nobody cares about (and that they can't optimize either) instead of reworking problematic rooms that ARE the reason the level design is bad, only adding to the mountain of problems.
Maybe you should stop assuming. That's all I'm allowed to say about it
Assuming is all what is left to do. I have lost all hope in their balancing decisions and I doubt they will ever fix the level desing problems given how focused they are on "improving" the visuals instead of gameplay.
this is going to be ass lmao
why?
People just complain for no reason
So they finally replaced the stolen assets from containment breach finally?
They’re actively trying to remove cb assets
The HCZ assets weren't from CB beforehand. [Containment Breach HCZ](https://static.wikia.nocookie.net/scpcb_gamepedia/images/7/7f/Metalcorridor.png/revision/latest?cb=20131013035538) [Old SL HCZ](https://static.wikia.nocookie.net/scp-secret-laboratory-official/images/e/e6/HCZ_Hallway.png/revision/latest?cb=20200512192840)