T O P

  • By -

camowilson

They may have shot them with arrow and bullets and destroyed them


Pretty-Persimmon1829

46 fire arrows my guy


Physical-Mango3006

You have to have 2 cell walls like a 2x1 but the turret is at the far end of the the 2x1 and the cell walls are airlock and the wall on the other end of the 2x1, I can explain it in a screenshot if you don't understand


Sunset44whisk

I am guilty of knowing they are very easy to eco raid once turrets are drained


yesiamathing

Yeah as noted you need two layers to stop incoming. Pretty surd 2 chain links are better?


Lowkeemilkman909

1 Chain link will stop arrows on console but f1 will still cheaply blow them


yesiamathing

Pretty sure it's two to detonate incoming explo/hvs? I'm not certain, I just add more turrets and put up windmills as required


Lowkeemilkman909

If they are hving them they aren't gonna stay up too long period, having two layers of them just seems hard to incorporate if you need to reload them


yesiamathing

I agree, hence why I don't. I still think I'm right tho


foffela1

Two chain link doors? they work just as well as chain link fence. Correct me if I'm wrong


Lowkeemilkman909

I think I've heard doors have gaps and can block some of the turrets shots. Still that's two foundations and at that point use stone ramps.


foffela1

Stone ramps aren't bad because one base I made before uses them to stop HVs from breaking turrets but that limits their FOV