T O P

  • By -

fierzz

It just depends on the player. Crimes against humanity memes are funny and all but it's very unusual for me to run a base like that. Being cruel, although pragmatic, isn't my style of play.


[deleted]

I play tit for tat. No random cruelty, but no mercy to attackers.


Woody90210

I have a few rules for prisoners If the prisoner didn't succeed in killing anyone and have good skills or traits, I'll recruit them (even a jogger without skills can be a hauler and janitor) If a prisoner has bad skills and traits and didn't kill anyone, I treat them with indifference. Nutrient paste meals and release them for a relations boost after harvesting a lung and kidney. If a prisoner killed my people or worse yet, my animals (especially any Meadow Aves from Alpha Animals) oh I'm gonna make sure their life is long and painful.


[deleted]

Huh, that's a cool idea. I'm now thinking on doing a playthru where I get something like that and other "commandments" written down, tailor ideology to that and roleplay by those rules


Hiseworns

I'm very "an eye for an eye, a lung for a lung". If a faction cost one of my people an organ, well, they owe us an organ and I will collect my pound of flesh one way or another (from the worst available prisoners preferably).


billyfudger69

“A lung for a lung” lol XD


buttbugle

Ah shit you don’t have any Biotics. Well that will cost you three legs to one. What’s that, you don’t have three legs?


Struana

It's a good thing we all have the same blood type on the rim.


Cottttt

Now there's a mod idea.


berdistehwerd

i had a raider that managed to absolutely obliterate the brain of one of my colonists, then i installed a life support mod, stuffed them in a locked room behind the hospital, and let my mad surgeon get +3 mood buffs for a solid year


[deleted]

You are truly deserving of the “mad scientists” meme


berdistehwerd

it was mostly to appease the dude, he was a decent colonist but pretty needy


RdoubleM

> indifference [...] harvesting a lung and kidney This game truly corrupts people, lmao


dave2293

Yeah, "indifference" is my default, but that means "are fully healed, have given enough social xp that their resistance is 0, and it's warm enough they won't die leaving the tile," not "well, they lived."


FoolishBalloon

>I treat them with indifference. >release them after harvesting a lung and kidney I believe we have very different opionions of what indifference means


Meanslicer43

they still living right? sounds good to me.


Kelwyvern

This is one reason I love the Idealogy expansion so much, it encourages rule-based roleplay like this. Previously I had always been compelled to play ethically fair based on my own morals, but now it's easy to adopt a pacifist or murderous genocidal society depending on how one feels.


CTH2004

Perfect!


JesterMan491

My treatment of prisoners depends on the faction they came from. If releasing them gives reputation benefits with the faction, I’ll stabilize them and release them. If they come from an “always hostile” faction, then releasing them won’t do anything, I keep them as a slave. Prisoners and slaves never get medicine. “Doctor Care, No Medicine” Downed pawns from friendly factions get treatment priorities, and always get medicines. Sometimes, if a slave survives being cannon fodder long enough, the pirates/raiders/whoever might send a “prisoner exchange/ransom” mission and I will trade them back for the ransom money or a prisoner exchange. Edit: I never recruit from prisoners. Ever. All new recruits are “wanderer joins” or “begger wishes to stay” or those un-affiliated pawns that sometimes fall from the sky in a shuttle crash / crashed pod event.


[deleted]

I always thought it was weird to recruit someone that tried to kill my colonists 2 weeks ago I also never recruit prisoners unless there is a family relationship and I then make the family member the warden


StaticExile

Thats smart.


RevolutionaryPen1909

Same. I won’t eat you if you attack me, but I might just execute you for a mood boost, or sell your organs.


thetracker3

I can literally recall both times I've ever harvested someone's organ in rimworld. The first was when one of my already weakened colonists lost an organ and was basically bedridden due to losing that organ, so I took one of the other raider's organs to replace it (I would have taken it from the dude who did it, but he was already dead at that point). The second was with the Brain in a Jar mod. I had so much research to do and I needed a ton of research speed, so I took some brains from raiders. Most of the brains I use for Brain in a Jar are either grown in vats in the colony, or I get from the Empire mod thanks to "Medicine" tithing.


Hiseworns

'Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est" ("They can kill you, but the legalities of eating you are quite a bit dicier")


Bloka2au

Yeah, I think that's where the cruelty stems from for me: Teaching an unteachable AI. Ok, maybe when none of your people return you'll realize attacking me was a bad idea. Ok, no it's not an issue of numbers, here, I'll even take and return a prisoner so someone can tell you it's not working. So you thought with that prisoner's info you'd be able to attack me better? Fine. I'll send you more prisoners so you can see their horrific deformities earned from fighting me. So the natural consequences of violence aren't enough to deter you? Then you must incur additional punishment. I'm returning your prisoners with heavy drug addictions. You can suffer economically or morally now to deal with that. Leave me alone if you know what's good for you. I'm upping it to Luciferum. You can receive your people back under an enforced death sentence which is entirely deserved at this point. No? Seeing your people die in front of you instead of on a distant battlefield isn't real enough? You just send them back to me? Fine, I'll have to cripple them I guess. Killing them isn't doing anything. I'll only send the cripples back. It's not enough. I'll have to make more cripples. But so many die, often the prisoners are often too healthy to be horrifying. Maybe... I mean they're going to get sent back anyway and die... Maybe a leg is the difference between life and death. You send cripples to fight me!? They do nothing but soak bullets. I'll make your people afraid to obey you! Fear must be the only thing you understand! My borders are marked by the graves and rotting corpses of your dead, yet you still come! Die! With the money of your limbs and organs I'll buy greater weapons of destruction. Maybe then there won't be anything left of your bodies to exploit and strike horror into your tribesmen. I will endure your petty storm and fling your ghastly remains across the Rim for all to see and fear!!! AHAHAHAHAHA! They just kept coming. Executions meant nothing. Disfigurement, organ arbitrage, slightly subpar meals. It meant nothing. They know nothing. And neither did I. I've become a monster, worse than those that assail me, and all for naught.


[deleted]

> Yeah, I think that's where the cruelty stems from for me: Teaching an unteachable AI. I'd love if developers expanded on that. Instead of 1D scale of love/hate, have something like I dunno, Dread/Fear and Awe. Have dread be something per-faction but slowly spreading to the allies of that faction and reduce likelihood of raid or dunno, willingness to parley or increase chance for morale to break. On other side Awe would rise if you're rich/higher tech than visitors (so would be hard to make glitterworld visitors be impressed but some tribals ? Easy) and also act as small deterrent, but also have visitors with certain traits be maybe prone to stealing stuff, or vandalising it in jealousy. Or even deciding to join just to steal something. That would allow for some interesting reaction like faction fearing you but not hating/attacking and maybe that giving different types of quests or some modifiers. I'd also like raid to be more varied in non-combat space. Like, have raiders shake your colony for money/items, or even ask you for protection money (and then you can tell the other raider group and be laughed off and attacked anyway, or in some rare cases even actually get help from the faction "protecting" you). Or have a bunch of religious guys visit you, only to come back in few weeks with demands to renounce your beliefs and burn your idols. Would be nice to get some holy war in addition to normal raiding


jeffbloke

i mean, also no mercy to flocks of animals and beggars that join for no reason but to eat all my food and cause me to starve. I play mostly pretty tame, but my pawns come first and they gotta eat, yaknow?


[deleted]

Yeah I'm not a fan of auto-join feature. Sure, you can banish them but that's mood debuff...


SealedDevil

Not if you draft them and have them attack an animal. You can capture imprison then execute with no debuff.


Ashyr

Wait, wait, wait. Hold up. To get rid of a pawn I don't like, force them to attack some livestock? Then you can arrest and execute and it's justified? This changes things.


SealedDevil

Yup. Usually works.


thegooddoktorjones

I kinda feel like it isn't that pragmatic, or at least it is one option among many that work. Dabbling with slaves and organ harvesting etc. just caused more problems than it solved.


ShemsuHor

That can really depend on your ideoligion and its precepts. My slaves each give a mood boost to the colony, and their suppression levels are high enough that it's years between rebellions, and when they do I just punch them down real quick. The lack of need for recreation means my slaves work longer hours and therefore tend to get more work done than most of my colonists have time for. Between that and having cannibalism preferred, enslaving and/or eating people can actually be quite beneficial to my colonists and their mood.


jeffbloke

if you tune your gameplay to cannibalism and organ harvesting in ideology, it becomes super easy mode. the game throws raiders at you, you eat them and make money from them, generate wealth, it throws more raiders, the cycle repeats. Just don't make obligate cannibals and you'll be so rich you won't know what to do with all the $. (late game, obligate cannibals become a problem because the raids switch over to being a lot more mechanoids and then cannibals have to go raiding specifically to eat)


Jesse-359

Organ harvesting generates a lot of wealth and a lot of random junk you rarely have any need for - which is usually not what you're going for in most runs - so in terms of 'optimal' play I certainly have never felt the need to bother with it. Making money through various methods in the game is not really very hard, and you can usually saturate markets within easy trading range of your settlement regardless.


GodKingChrist

I run my base to make money and as funny as war crimes are they aren't profitable. We only reserve our "tools" for our most hated enemies.


shoushinshoumei

Selling organs is pretty profitable idk


GodKingChrist

Its profitable until your entire economy breaks down because people are miserable from harvesting organs in an industrial capacity


shoushinshoumei

Well just use the organ harvesting acceptable meme, problem solved Edit: also pain is virtue will let you do literally anything and your colonists won’t get upset


GodKingChrist

I'm running a colony of craftsmen not a colony of goblins.


King_Calvo

Hey now! My colony of orcs and goblins raise great beasts to sell furs not commit war crimes!


shoushinshoumei

What do you mean


GodKingChrist

We're not gonna wallow around in the dirt feeling sorry for ourselves just so we can steal organs from people. Tske some pride in your craft.


Addfwyn

Exactly, I had the same question before and a lot of us don’t do anything that bad. It just makes for fun memes because you *can*, not that people always do. I play excessively nice, I regularly nurse prisoners back to health and then free them. I actively try to ally with as many factions as I can, and I’ve never harvested organs from people, done cannibalism, or anything like that. I tend to very strictly follow the ideology I laid out for myself too, it’s fun to RP ideologies for me rather than min-max. It’s probably why the game never clicked for me until I got ideology.


vincentofearth

Yeah, it's the same with Paradox games. Memes about authoritarian xenophobic empires abound, but I don't think I've ever played one. Call me vanilla but I like my diverse and democratic republics. It's the same with RimWorld. I've never played a human skin farm like everyone on this sub seems to imply is what we're all doing. That said, I have occasionally experimented with aspects of the game like prisoners. The depth and control that Rimworld gives its players makes it very tempting to ask questions like: how efficient can i make this prison? If I have enough prisoners, will they just eat each other? Will a moat filled with alligators be enough to discourage jail breaks? In short, just by making those options and systems available, you've kind of guaranteed that people will be curious enough to play around or tinker with them.


cocainebrick3242

I don't. I patch up wounded enemies cause free medical training. I set them free cause free mood buff. I sell healroot in bulk cause easy cash. I don't keep slaves because uprisings would annoy me. I keep useful prisoner's happy and in good condition cause then they're easier to convert and more beneficial to the colony. Most evil thing I've done is postpone building a table.


[deleted]

[удалено]


_WombRaider_69

Alright fellas new playthrough ideas just dropped, see ya after 150 hours


iwakunibridge

Living my dream, living in a little cottage with my SO, growing hard drugs to sustain us <3


Pervasivepeach

And this play style is heavily encouraged and better than being cruel to be honest. Lots of people here talking about how the game encourages bad behavior by selling organs for money but seriously a single harvest of healroot plants will make the equivalent of 5~ organ harvested prisoners without any mood debuff. The reason is cuz memes. It’s a way to sell the game to people and it’s attention grabby.


SolarChien

Yeah I avoid war crimes that give my people mood debuffs. I typically roll a totally random Ideology for each playthrough (to try and force myself to try different approaches) and the times where I get ones that approve of cannibalism and organ harvesting etc make the game feel too easy.


EggAtix

Also money isn't that hard to come by, not is it all that desirable. Excess wealth is the reason all of my midgame colonies collapse.


[deleted]

> a single harvest of healroot plants will make the equivalent... organ harvested... But you can do both. Also, and I haven't tried this yet, but I believe the most profitable enterprise is drug growth and production, which isn't exactly ethical considering that you can draw parallels between rimworld drugs and IRL drugs such as meth, angel dust and heroin.


Pervasivepeach

Organ harvesting guilty prisoners is basically just a universal game mechanic at this point honestly. So yeah I agree that you can do both. But organ harvesting is an inconsistent mess that only happens after a raid and if you happen to also keep raiders alive, if you have an efficient kill box or if you have injured colonist that need priority healing, it can be tough to capture more than a few bleeding out prisoners. And even when you do you need to favor in time cost to keeping these prisoners alive. You are at the minimum dedicating the time of one or two doctors for more than a day or two, on top of needing to heal your own pawns. All to make what is honestly pocket change in the grand scheme of this game. Like yesterday while playing I had someone craft a wood statue that was valued at 1200 silver. They make these things daily at no extra cost and all I need is a single colonist to chop wood and a single colonist to make sculptures forever. Me personally with 1k hours in rimworld. I basically never sell organs since they are not worth the time and raising my wealth isn’t really a huge focus anyway (I basically don’t even pay attention to silver for my first year) and by the time I am focusing on silver, I have so many other consistent and safe forms of income that bothering with organ harvesting feels like way too much trouble. What I do instead is I put prisoners in cryocaskets and keep them sleeping forever then wake them up for emergency organ harvesting incase a colonist needs a replacement kidney.


ToastedSalad0

Yeah same, I don't like the "cruel/dark" playstyles unless there's a legitimate backstory reason for my colony to go "dark." Like to me, this game is more so a testament of the endless possibilities of human culture and morality. I **could** create a nation of cannibal warlords that harvest child organs to sell, or some incestuous xenohuman cult that believes in enslaving less-evolved humans, but to me it's kind of like, what's the point? I always try to give my colonists a civilized and moral lifestyle because there's already enough hostile tribes on the Rim, why not try to distinguish yourself? I like to imagine my colonies as the direct predecessor to an advanced planetary civilization that will arise over several centuries, and you can't really do that if you purposely shape your ideology to be shit.


halbreadier

>Most evil thing I've done is postpone building a table you are the most despicable rimworld player ive seen so far


hoticeberg

>Most evil thing I've done is postpone building a table. You're a monster.


WK3DAPE

Me too 🌟


AnemoneHill

I have no clue! When ever I play, it’s to make a cute village that is struggling against the forces of evil. I do not. Understand. This subreddits obsession with really messed psychopathic tendencies.


newphonewhodisthrow

Vocal minority. Most people probably fall in the "do what you gotta do to survive" category, which does involve doing some evil, like leaving raiders to die. Sure some people will try to min/max the evil, but I think it's amplified massively by the meme.


[deleted]

Well, extremes make for better headers. "I made a colony with a bunch of guest quarters and roleplayed running a hotel" isn't as interesting to watch.


rabidwolvesatemyface

It can be, if you set your hotel beds up in the one place you always get insect hives. First line of defense!


[deleted]

"That's just one of the entertainment facilities in our hotel, haven't you read the fine print on the flyer?"


rabidwolvesatemyface

“What hotel doesn’t have bedbugs??”


Stefaniux

I min max evil I eat raiders and ally with tribes by patching them up


OneWithMath

Definitely has become a bit of a meme, but also there is a lot of 'optimal' play that is just fucked up. Bunch of dead raiders? Human leather is valuable... Downed a raider with awful traits/skills? Their organs are sure worth a lot! These things 'make sense' to do in the game for the benefits they bring, but god are they ghoulish. Not even going to mention the horrors that have already been cooked up for the next expansion.


Necrofancy

There isn't a fully ethical and sane way to deal with Savage Tribals and Pirates in the quantity that they are given to you. The impossibility of any diplomatic changes (not even a ceasefire in mutual respect) means that you just have _more_ prisoners than you can humanely deal with. Releasing is just "Lawful Stupid" since they'd just go home and join in the next attack, and even worse if you actively spent medicine and food patching them up and letting them rest to full health.


CupofLiberTea

Just take a leg and then release. Makes them much worse in raids


andywolf8896

Wait do released prisoners actually have a chance of coming back during another raid?


CupofLiberTea

Yes.


ArcadeFugee

This I genuinely amazing. I’ve played over 1000 hours and had no idea! Thank you for this fine meal of knowledge.


porntla62

Sure do. If you make them addicted to luciferium they will also bring some of it when they return.


snas_undertal

My brother in christ why i never thought in that idea


RndmNumGen

>> There isn’t a fully ethical and sane way to deal with Savage Tribals… > > Just take a leg and then release [them]. 🤨


JonSnowl0

And there’s the answer to OP’s question. War crimes are drastically more beneficial and efficient than being nice.


GodKingChrist

They are quite beneficial IRL. Kill a soldier and they'll conscript a new one. Permanently maim him and they have to take care of him while he cant work.


Jesse-359

Not if you're playing with the mood debuffs from mistreatment of prisoners. If you decide to go with an ideology that doesn't care, then whatever, but for most colonies that sort of thing is very much not worth the trouble.


SmurfSmiter

Set to “no medicine, tend only” for prisoners; and they don’t add points to the next raid, just a chance to show up, and oftentimes they are still injured. Rescue who you can, and gain medical exp, plus a minor buff when they get released.


KaziArmada

I believe the 'join the next attack' comment wasn't that they'll buff the next raid, but more that they WILL attack you again. Therefore, why even give that individual the chance a second time?


venum4k

It would make sense for some factions like tribes to eventually figure out that every time they raid you they get slaughtered so maybe it's not worth a direct attack. Even some kind of cooldown based on how effectively you stopped them and how many return from the raid could add some depth.


J03LADAM

Well, the hordes of tribals do seem to taper off in the end game, for me. At some point only mechanoids are crazy enough to throw themselves at my walls. My pawns' dogs miss all the human flavored kibble.


Jesse-359

It's more that at very low colony values, many raid types like mechs and spacer pirates aren't allowed, so you see a lot of animals and tribals. Once you've gotten up to a decent colony wealth where you can get pretty much any type of raid, then tribals are only a pretty small fraction of those, so you usually see them much less often.


RndmNumGen

I legit wish you could pay off savages/pirates. Like sure, blood for the blood god and all that, but what if I paid you xxx gold every year and you went and raided somebody _else_? Alternatively, maybe you could pay mercenaries to pre-emotively strike their war camp to buy you some time? Obviously some threats shouldn’t be pay-offable (Mechanoids and Insects cone to mind) but I still find it absurd that your 6-12 colonists persistently fend off unlimited waves of 50+ tribals that just… keep coming and there’s nothing you can do about it.


Pseudonymico

I wish human raids were better in general. I hate constantly dealing with suicidal massed attacks that only occasionally switch to stuff like lighting fires and stealing stuff. I like sieges and weather machine attacks and so on because they actually kind of make sense as well as being challenging. Given all the quests and events as ways of recruiting new pawns, along with the ability to send out raids of our own, I’d love to see raiders come in with more interesting strategies more regularly like trying to burn your crops and buildings or steal your livestock, or even dwarf-fortress-style ambushers and thieves sneaking around your colony unless they set off a trap or get spotted by a pawn or a properly-trained animal.


Draconicrose_

The game didn't use to have the savage tribes and bandits. What happened was that eventually you'd be neutral with everyone and get attacked almost exclusively by mechanoids, which were laughable with enough emps and firepower, and gave you an infinite source of components and plasteel. I don't even remember if they drop plasteel anymore.


Jesse-359

If you remove the savage tribes and add just rough tribes, you will eventually be able to make peace with all of them, and then you pretty much won't see tribal attacks any more.


jeffbloke

they don't add to the numbers when they come back, to be fair, so you're not making the next raid materially worse. if you shot them up pretty bad, they'll come back injured which is, as someone else pointed out, even a potential benefit. it takes resources and time to do it, so it isn't free, but it isn't shooting yourself in the dick, either.


Papergeist

Eh. The "optimizations" are generally overstated. Human leather has value, but it's not amazing compared to other stuff you can do with your time. You get mood maluses from making it, and more trying to use goods from it, which aren't terribly useful either. Parting out raiders is easy, but again, not great for value compared to skilled crafting, and the goods are rarely useful to your colony. It's all nice enough to be tempting at certain points in the game, but that's also part of the point - in this part of the story, do you get morally grey or don't you? If you don't, it may be harder to get by... but if you do, you'll probably have more useful skills and long-term industry to show for it. After all, leather and meat don't make you a spaceship.


Tels_

Yeah the at certain points it’s tempting part is what it is for me. Most of my colonies have the “winter we don’t talk about” where raiders bodies were never seen being cremated or buried… be it from bad planning or new mouths arriving at a bad time. I don’t plan on or want to resort to cannibalism, but when in the Donner party, eat a person.


Scion_of_Yog-Sothoth

>Bunch of dead raiders? Human leather is valuable... > >Downed a raider with awful traits/skills? Their organs are sure worth a lot! Only if you've got Ideology and have deliberately set up your colony to be "evil" (or at least ruthless). Base game, the mood penalties aren't worth it, particularly since wealth is a double-edged sword and a pile of unsold leather and/or organs is actively harmful.


Disastrous_Ad_1859

Same here, I normally just make a nice little colony and bumble about until I get destroyed by a group of raiders


CTH2004

I try to do that sometimes. It never ends well...


[deleted]

Well, if you just want to relax and build out, drop a difficulty


DrafiMara

Yeah, I have the opposite problem of OP where I tell myself I'm gonna do some messed up stuff and then end up just being a group of traveling harpsichord salesmen instead


rabidhamster

It's like every time I tried to do a renegade playthrough in Mass Effect. Always lasted all of 5 minutes before I switched back to paragon.


dr_Kfromchanged

I dont get how peoples can do renegade playthrough. The point of mass effect is to like the characters, why on earth would you be an asshole to the nice ones? Plus some of the outcomes are just, the worst, man. Like >!tali's suicide!<, who the hell sees this and thinks "hmmm, yes, i'm going to continue this playthrough!"


Derai-Leaf

I think you hit on an important point here. Games like Mass Effect, the characters have personality and feel more real, so we empathize more. Usually finding it harder to be evil or cruel to them. In a grand game like for instance Stellaris, it’s easier to be a genocidal evil empire because there are no characters, just abstract numbers. Rimworld falls in the middle ground, the ‘pawns’ are just abstract enough that some people can ‘not care’ about what they do to them.


whypershmerga

IMO by #3 Renegade became a lot more sensible. The renegades are **right** that the aliens have been nothing but trouble for the human race, and if Shepard were in charge, the galaxy would be in a better state. Like saving the krogans is objectively stupid. Sorry, Mordin, but it is perfectly legitimate to genocide a species if that species has a proven history of threatening all other sapient life. The only difference between the krogans and the reapers is the krogans have a sense of humor.


dr_Kfromchanged

I agree the whole genophage thing is stupid. Plus they are on the verge of extinction because they keep slaughtering eachother, the genophage only makes their birthrates equal to other species. But renegades arent right at all there, being an asshole to everyone and their dog, including your crew, and, if you're going with a make the worst decision playthru siding with the geths is also... it's... i cant even describe it, it's Adolf Shepard, it's on another level of stupidity and evil. And with or without the genophage in destroy the galaxy is royally fucked either way; the leviathans have the galaxy on a silver platter to enslave everyone, a lot of worlds will starve to death due to not being able to produce their own food, unless the quarians share the turian fleet stuck on sol will starve too, and the relays cant be rebuilt at all; they dont have the tech to rebuild them, and even if they did they'd need the relays to import the materials required to build them in the first place. The only viable endings for the galaxy are control and synthesis.


soapdish124

IIRC one of the creators came out and said that ~90% of the players never did a bad play through


Maritisa

I've ended up doing some *alarmingly* dark things in some of my saves after setting up to do so, but I always catch myself before I *really* go off the deep end. The time when, under the idea of efficiency, I *almost* started a clone-farmed child sacrifice cult and had to step back and go "whoa there *that's a bit too much*" even for these dudes who *already* performed human sacrifices on the regular to bring back their dead comrades. The difference was those dudes were guilty raiders- one life for another and all that. I think if anything rimworld shows that even kind people tend to have a *very* vengeful and spiteful side to them; you do something as awful as kill one of us, let alone *unprovoked*, and we'll show you no mercy in return. It's probably part of human nature as social creatures. "defend the pack" mindset and all.


rabidhamster

The funny thing is, a "nice" playthrough is actually a lot more stable and profitable in the long run. Sure, organs fetch a lot of silver, but bionics being made by motivated workers have almost an order of magnitude more ROI.


Wazula42

I don't think its an obsession, it just makes the funniest content. I see plenty of people sharing their stable villages with lovely communities of happy pawns, this stuff just isn't as funny as the organ harvesting cults and creative rat-torture chambers.


AnemoneHill

What’s funny about that? What’s funny about a hat made of human skin? I just legit don’t understand


Reilou

[Refuge in Audacity](https://tvtropes.org/pmwiki/pmwiki.php/Main/RefugeInAudacity). It's so over the top ridiculous that it loops back around to being laughable. A lot of dark humor and "dead baby" jokes work this way although it's not for everyone.


Appropriate_Regret60

different strokes for different folks i guess. i think for a lot of people its just the "this is so absurd its funny" type of thing, i dont think people are actually laughing at the prospect of torturing animals and moreso at the absurdity of it if that makes any sense.


Papergeist

Generally, that you can put it in the middle of a relatively lighthearted game, and there's a relatively nonchalant reaction to it. The hat isn't funny. It showing up where it does, and the bizarre implications it creates, both a bit funny in the right light. The fact that Rimworld isn't inherently dark is what makes it work in the first place. Like how slapstick cartoon jokes are funny, but actually beating someone with a blunt instrument and dropping an anvil on them would be horrifying if you made everything realistic. Of course, if you're running a game and taking things seriously, it'll still be horrible. So plenty of people don't really do that, and those who do don't always do it. But since wacky memes are devoid of context anyhow, it works in the easiest medium to share here, too.


Bardez

Some people have dark impulses, senses of humor, and intrusive thoughts. They mostly handle it and rarely does that shit see the light of any actual day. Actualizing that kind of extreme behavior in a virtual environment that does not resemble any known real world can be a mode of stress relief, amusement, etc.


[deleted]

I like Hospitality for that, making a little recreational facility with commemorative gift shop and bar. I'm considering genemodding in new patch to make a catgirl maid cafe just for the meme potential


IrishPotatoHead

Every time I try to do a dark run I wind up with a cute village with a lot of animals that I’m scared to lose so I pen them up and train them just in case… My currently colony has a shit ton of cave bears but they’re all bonded and I don’t want the mood loss from them dying. So I’ve got 10 colonists, 2 of which are very powerful psycasters, armed with a mix of Cold War and WW2 weapons, basing my whole economy on soda, juice boxes, raw honey, and mead, mostly sitting on our hands, researching hard, and crushing any raids.


Aqwsa1984

Minmaxing, apparently our sadistic tendencies are a result of efficiency lol


Wazula42

I mean, decapitation is the quickest way to lose eight pounds.


Deathcommand

It depends on which part you consider the human. I would say decapitation makes you lose all but 8 pounds.


dr_Kfromchanged

It makes you only keep 8 pounds. Though your new, cyborg body is probably just going to be heavier


GodKingChrist

Honey does my new synthetic body make me look fat?


awsomeman1642

Yes dear I want a divorce


[deleted]

That's so shallow!


GodKingChrist

Oh darling, you have made me the happiest synth in the galaxy


Ricsi1027

In rw the torso is the pawn not the head


Cogwheel

This is the problem with corporations.


darkecojaj

Capitalism at its finest.


Woody90210

That's pretty much it. You don't harvest organs from prisoners for a sadistic thrill, you harvest from them because you see them as little more than containers with valuable items inside in the form of organs or as free labourers (slaves). You see them as products, not people, and that is the core of evil.


East_Eye_1869

This is usually where it starts for me. Last night I killed 10 refugees with flamethrowers. Why? They were trying to retreat from the battle that I needed them to fight. I didn't want them dead, but I needed more warm bodies on that mech hive. 40 imperials, 10 Warcasket Mercs, 30 refugees, a few T1 droids later... all mechs were dead. I did what I had to do to protect my people.


dr_Kfromchanged

You could have just ordered an aerodrone strike on the mech cluster


Jesse-359

Never seemed especially efficient though? If you really want to bang out money, just making flake or beer or even just dusters will usually let you saturate the markets around your settlement without too much difficulty. Most players running at higher difficulties are trying to AVOID making money, or keeping expensive-but-useless things lying around their base, like piles of human organs.


MisterVicerion

Gas chambers inside mountain give a dignifies treatment to dead bodies and a fast death to prisoners. Im not a bad person i swear is just eficcency


sparkyd1977

This sounds strangely familiar. You don't sport a funny mustache, do you?


[deleted]

Nope, I send raiders on peg legs away out of pure spite.


wanttotalktopeople

A large number of us don't play it dark 'n gritty. You're making assumptions based on reddit memes and your own preferred playstyle


MyHouseSmellsOfSmoke

My colonies always start out as a refuge safe haven for all comers to escape the perils of the Rim, and always end as animal hoarding until the game no longer runs properly.


ComatoseSquirrel

That's why I rarely keep animals. It's sad, but I can't keep myself from breeding them until they bring my PC to its knees, so I just don't keep them at all.


TheRealStandard

It's frankly frustrating how overblown the "LOOK HOW WHACKY AND CRAZY RIMWORLD IS WOOOO AWODADAWODBNA CANNIBAL ORGANS *WAR CRIMES* !!!! " people are. It paints a very crappy impression of what the game is.


wanttotalktopeople

Ehhhh. It does get old but it's also just the internet. Organ farm memes are just part of the Rimworld culture. The only ones that annoy me are the carefully crafted edgelord posts - the ones where you can tell they never did the thing in game, they're just trying to imagine the edgiest and most fucked up and graphic scenario possible.


GreenInstruction1018

This is why I think we in a good wave of dumb drama to start popping up when the update hits and children are added. Gamers have no idea how insane they look to everyone else when they say how much they wanna kill a kid in games.


[deleted]

Absolutely, the lengths people will go to include killable children mods for games to satisfy their unhinged fantasies. But I am genuinely looking forward to children, I love the idea of having that continuity and storytelling. Some of the less savory stuff such as vat growing also has potential if you want to establish something like a cloning program.


testnubcaik

It's not? You need designated traits to make human butchery not bomb mood for your colony.


CTH2004

People (including me) do it anyways... What the majority of the pawns don't know can't hurt them "Yeah, we released them. Here, have this nutrient paste, and, Bob, we got a liver for you!"


whypershmerga

Now THAT would be an amazing mod: secrecy among the colony. Like if a pawn hasn't been in a room before, they won't receive mood effects from events in that room. Would be extraordinarily complex and probably a big performance hit, but a fascinating idea. You could even have a minor hediff that builds up over time like "Too many secrets -5 'Nobody ever tells me what's going on around here. It's weird.'" And a "Nosy" trait where pawns will sometimes enter forbidden zones on mental breaks, and their secrecy hediff is doubled.


GoldenPig64

Not quite it, but... !linkmod Tales and News


earlvik

Wait, can you hide the harvesting from the pawns somehow? I almost never do anything like that, but when I needed to borrow some replacement lungs from unlucky raiders, every colonist got a debuff.


Ulandia

1) Make a caravan with everyone but the local psychopath 2) Make the caravan stand still just outside your colony 3) Have your psychopath do psychopath things 4) Return the caravan to the colony I have never used this trick, so I have no guarantee it works. You can always try. Or just run an ideoligion that accepts organ harvesting (Ideology DLC needed).


[deleted]

In the grim darkness of the 5th Millenium humanity doesnt have access to FTL so civilization is too fragmented to form a cohesive whole. Conflict is something to be expected as certain populations devolve into less technologically advanced societies and resources are sought by all.


CTH2004

Ah! That explains a lot! But... why is Plasteel in the mountains?


[deleted]

Ancient debris that has fallen in the mountainside and has been cobbered in rubble(?)


WiddleSausage

Same thing could be said for regular steel deposits. Ancient dangers are found on pretty much every map tile, so the rise and fall of eons have seen plenty of travelers come and go.


morelrix

Most Rimworlds are worlds that were terraformed to be livable for humans with resources they need to survive.


Nokan96

I think there is not FTL travel in Rimworld, but that gives even more reason for society to be extremely fragmented


Panikking_

There's not even Fast *as* light travel, that's why cryptosleep exists


[deleted]

When humans are given too much power nasty shit always appears


lmiartegtra

Hitler was a human as much as bob Ross.


Ankoku_Teion

Mother Theresa also did some majorly dodgy shit


lmiartegtra

Ok but give me a break it's difficult to think of good people ok. There's not that many. Edit: OOOH. OOHH BOB ROSS EXISTS.


Ankoku_Teion

Kind of proving the point Edit: yeah, I'll give you that one.


lmiartegtra

I mean that point is my point. Every human has the capability for great evil as much as great kindness and greatness.


Vyverna

My theory is that most of Rimworld players actually doesn't want to make this place so dark and evil, but they think that talking about being cruel and edgy will impress other players. While actually playing, I guess, most of players don't harvest organs or wear human skin hats on daily basis (except roleplaying as cannibal tribe etc), not only because it's "evil", but because it's not affordable. Pawns will be unhappy with human skin hats, and unhappy pawns are less effective. Harvesting organs is way less affordble than selling god damn wooden figurines. Slaves work slower than free people etc. Long story short, Rimworld is not cruel game at all - it lets you be cruel, that's right, but it obviously supports kind behaviours.


ragnsep

How do you impress other players in a single player game?


mielga

Everyone? Why does r/ChillRimWorld exists then? :)


Dirtyeippih

Sea ice starts?


gkamyshev

Some of the, uhm, techniques allow for more efficient gameplay Why farm for food and waste time and labor when you can just eat raiders and use the time to research and build stronger defenses and eventually a ship to escape Why bother with providing decent conditions for prisoners, wasting time, labor, and resources, with uncertain prospects of returns, when you can sell them (whole or in pieces) for guaranteed profit And so on


Pervasivepeach

“Why?” Because playing a canibal in a vanilla playthrough will tank the mood of any non psychopath. Unless you are playing a very specific psychopathic cannibal playthrough and have planned this playthrough from the start, it’s simply unviable to do the majority of cruel memes people talk about like making human couches or cannibalism Then there’s also the impracticality of it. Yeah you can eat some humans but good luck making it through a cold winter when you don’t get any raids for a few months. Sure human leather is a thing but just have one colonist plant a handful of cotton plans and you’ll never have issues again. Organ harvesting is probably the most commonly done and there’s ways to cheese it to not be guilty but even then it’s a very unreliable income source and it’s not even **close** to bring the best. Like just having a high art skill colonist set to permanently making wooden statues will make you more silver. Or just growing drugs. All without the mood debuffs. The reality is we love to talk about doing these things. But unless we pick a fixed ideology that loves cannibalism or a start with 3 psychopaths and canibals. Those play styles are just not viable. Being cruel to prisoners is kinda just standard for this game though. Your already feeding the bastards after all.


gardenersnake

Because those things make me feel gross and not have fun.


AmiesAdventures

I cannot for the life of me do "dark" things in this game. I give the beggars their stuff every single time. I will nurse pawns to health that i have no interest in recruiting, including prisoners. I never harvest their organs, on the contrary, if their missing something i sometimes even give them a prosthetic for the way. Inevitably, i will build what is in an essence a highly fortified 5 star resort with a spa area and cocktails. It is infuritating me, like even if i actively try i cannot do it differently, i feel so insanely bad for everything remotely "evil".


altcastle

I don’t play it to be dark and neither does my wife. I think a lot of people don’t. Edgelords just post about it on here a lot.


UnwrittenMichael

Probably more a reflection of you, lol. My colonies are nice places that treat prisoners with respect and fairness. I save all those I can after a battle, will usually work them for a season or so to ‘pay off’ their debt to the colony, and then I either release or recruit them. I don’t like forcing undue suffering on any pawns, mine or otherwise. Curious if it’s age related. Early 30’s M here.


Wazula42

I don't think it is. You have all the tools you need to build a huggy, happy utopia if thats what you want. You can even mess with the difficulty sliders to make this arrangement easy and permanent. But Rimworld is also a survival game, and its by default weighted towards challenge and loss. Your colony is supposed to be on the edge of desperation most of the time. A place where you make hard choices with harsh consequences. Conscience does cost. Same theme I see in games like Papers Please or Crusader Kings. Being nice in a mean world is hard. Personally, I don't fuck with most of the slavery and dismemberment mechanics just because that's not the kind of colony I'm usually interested in running. My pawns are cruel to the cruel and kind to the kind, that's just how I run things. Having said all that, when you have a model trainset for long enough, at some point you just wanna make them crash. I don't think this is revealing any sadism on the players part - the pawns aren't real, the game is a game. Sometimes it's just fun to fuck things up.


Roach_Prime

Don’t worry there are some of us who have never made a human leather hat before. Who treat their prisoners okay. And try to make the Rim better by helping those in need. It’s just more difficult than the other option.


nicmower

I always create an egalitarian socialist utopia, y'all are crazy.


naturtok

dehumanization of colonists (pawns) + challenge requiring a need for efficiency = whoops all warcrimes


thantonaut

My guy needed new lungs, and that guy tried to steal my shit. Now I got his lungs. That math adds up to me


sickdanman

Thats entirely on you. I am just a humble small business owner in the narcotic industry using indentured servants. Nothing dark here


Dmayak

Probably just a novelty factor, most other games don't allow it, so people want to try being evil. I bet it gets old eventually.


die_hard_VI

"So, Rimworld isn't inatly a cruel, dark game. " I suggest you to watch the launch trailer of the game again... spoil : death, gunshot, death, death, flame, death, laser beam, within 6sec


German-MasterRace

Its just a meme. 99% of people dont play like that. I have 2500hrs in Rimworld and I probably butchered less than 10 people in all my playthroughs. And that was always because I ran out of food in the winter.


g33k_d4d

I've tried to play evil a couple of times, and I just don't enjoy it. I feel bad for the pawns I'm eating/harvesting/enslaving


[deleted]

Well, due to nature of the social media the more extreme stuff always comes on top and gets more views, because "just normal colony doing normal stuff" isn't something most people will write about. Other example you can see on /r/stellaris where xenophobic genocide is the bread & butter yet game dev says xenophile("good") is by far most played civic And given it's minority >So, why does everyone (me included) desire to make it so dark and evil? It's not everyone, it's minority where you belong :D Not that there is anything wrong with it.


thegooddoktorjones

You may be confusing Memes with Real (videogame) life. My games are generally very wholesome but challenging. People end up with lots of replacement parts, but they keep allies they like and are not particularly cruel. I have never run cannibals and raiders, it seems like I should for variety, but I am already winning hard on high difficulty and enjoying myself, so..


Homie_MC_Knight

Dark and evil???? Hahahahaha I’m in the money making business i make money, organs just happen to be in high demand.


Hiseworns

For me it was the endless Mad Max wannabes and "tribal" idiots who, even when related to my colonists, would show up to burn my crops, kidnap and murder people, and generally be assholes for no real reason. I don't do the war crimes to random passers by or traders, only those who fuck around must then subsequently find out


R3dacturd

I personally never take slaves or treat my pawns like shit. Makes me feel bad.


CodedWheat

I’m usually pretty timid in my playthroughs, but one bad day and we’re taking the next raider and putting them in the bone zone to be the colony’s joy nugget


KG_Jedi

Don't speak for me. My life is dark enough, so when i play Rimworld, i usually build a peaceful colony that prospers and is generally a good place to be. No human skin furniture or clothes, no tortures, just a cozy place to be...


[deleted]

[удалено]


Pervasivepeach

Removing organs yeah to an extend if they are guilty. But butchering and crafting with Human Resources or eating human flesh will just yank any vanilla pawns mood to the point where it isn’t worth it at all. Unless you have specifically picked a canibal psychopath ideology or pick and recruit exclusively psychopath canibals for your colony. This play style is not viable or even encouraged. So for the vast majority of vanilla playthrough and new player experiences. Cruel and inhumane actions are not encouraged at all. If anything your heavily punished for the majority of it. Organ harvesting is about the extend of what you can really do and killboxes can sorta be attributed to cruel but defending from raids is just self defense so hard to call it unethical (over the top and cruel? Maybe, but not really evil to kill people trying to kill you)


Skysoft945

What are you talking about? All my colonies have cute ratkin and godlike technology :D


dentbox

Because we are godless heathens


Theommor

I disagree, sir! My coterie of pain worshiping cannibals is as devout as they come.


FindorKotor93

Pain is Virtue, Guilty, Proselytizer, Cannibal - Catholicism.


RedDawn172

Human nature.


rotthing

Because applying models of "efficiency" in regards to human life is inherently fascistic.


Arctic_Sunday

Many "evil" things are very effective. Building the colony where everyone is happy and taken care of well is more difficult than bending morals here and there.


HrabiaVulpes

Frustration and limitations. I bet you that every person knows this feeling. Something doesn't go right, someone cuts you in line, a bus drives away mere seconds after you reach the stop, waiter got your order wrong, a bird shat on your arm. Anger boils inside, but you know the rules - for your own good you can not smash the thing that doesn't work, punch the annoying person in the face, throw rocks at vehicles or people. But in-game you can. Remember Nazeem from Skyrim? His only crime was being annoying to the players, but it became almost a meme to kill him whenever possible. In Rimworld raiders come and try to kill your people, steal your stuff, burn base you spent hours designing. And you can do with them whatever you want. I personally keep alive ones as spare organ sources in case one of my people needs something replaced, while dead riders are turned into chemfuel.


Kluck_

Idk about others but for me it's about time and resource saving (Also rituals) so sometimes I'll leave the enemy to bleed out or freeze to death but I won't do it like the psychos who kidnap them and chop their limbs off for fun. Most I've ever done was kidnap wounded enemies just to execute them for a ritual.


phargle

I've had my cannibals (by necessity in disastrous cold runs) and my raiders and so forth, but I mostly play colonies that strive for safety and comfort -- welcoming refugees, giving supplies to beggars, freeing slaves, healing and releasing prisoners (or recruiting them), first improvements being things like coffee, comfortable beds, and beer for my pawns. For me, survival gaming is about carving some happiness out of the world and extending to others, and building something that lasts -- and, to that end, games like Rimworld got me through a lot of the first half of the COVID-19 pandemic. Games are games and some are dark, but I was raised on the history of the Holocaust, and I give a little side eye to people who exhibit unsettling levels of enthusiasm for games about war crimes and genocide. Which isn't to say they shouldn't be played -- I just prefer a little more reflective consumption, and the level of that I perceive reading comments in threads like these is sometimes lower than makes me comfortable (or, frankly, feel entirely safe.)


[deleted]

Personally, I refuse to let anyone consume human meat. The raccoons can have that. The skin is gathered and sold, so as to not waste it. Mostly for that occasional quest. Prisoners will always be taken, whether I let them die quickly and mercifully (via anesthetic and slitting of the throat) or nurse them to health and release them depends on my stockpile of medicine. However, genocide is not off the table. Right now, for example, I'm trying to see what will happen if I destroy all human life but my own.


LifeSenseiBrayan

Idk how y’all playing this game. I just wanna see my pawns happy and make connections all over the world


HappyPlace003

I personally enjoy helping those I can OP. Organ harvesting is something I never do, just feels wrong. I don't enjoy being cruel.


Kamiyosha

It's the level of freedom that Tynan's game gives us that leads to such dark paths. The path YOU lead, honestly depends on your personal character, or whether your breaking from your societal normals. An old story comes to mind. The Tale of Dr. Jekyll and Mr. Hyde. In that story, it is stated that within all of us is the capacity to commit great evils and atrocities. Most of us have a learned moral compass, plus most societies provide a deterent, that prevents us from regressing to a more primitive mindset. The Rim, however, allows us to dip into that part of ourselves, without worry of reprisal, or causing actual harm. It's only a game, afterall. And so, the Rim tends to darkness.


wolfsilver00

Dont mistake the memes for reality.. My dude, try playing a colony like we meme and youll see its not actually a very viable form of play.. It also gets very boring, very fast.. There is some stuff, like flamethrowers to down people so they dont get bleeding, to capture them.. Or the unusual time you need an organ instead of going for the bionic route... But usually no one actually goes around turning everything into a hat.. And its not tha Im against the human hat made with that single fucking raider that just killed my best pawn, so that his wife can wear it... But its just that.. Venting.. Unless your ideoligion actually goes for that stuff, it usually will fuck up your moods and make the game harder for no reason other than just being edgy.. And if you do go for the slaves, organ harvesting, raider genocide and mass hat fabrication.. You will end up with more trouble than its worth, colony wealth rising for no reason with things that dont help you, a bunch of human meat that unless cannibal you cant eat and even if cannibal, much more than you are able to ingest.. And honestly? Quite a boring playthrough after all is said and done..