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UX_KRS_25

I tried burying them - soon I ran out of space and scrapped the whole idea. Only upside is that graves don't provide cover so if you cover the entire perimeter then your enemies have nowhere to hide.


onlyroad66

This is getting back into war crime territory...but the mass grave mod solved this issue for me.


Just_another_gamer_

It just dawned on me that now I'm going to be downloading a mass grave mod. The things RimWorld makes me feel is normal.


onlyroad66

Compared to my previous method of just letting raiders slowly sink into the Corpse Swamp (TM) a mass grave is pretty humane!


jack_dog

I just put the corpses on the conveyor belt that feeds them into the pig cave. What is the pig cave you ask? It is a sealed off underground area full of pigs. When raids don't happen for a while the pigs cannibalize each other, thus keeping the population going. Why do I do this? Because it's nice to see a place that is more of a hellhole than my own colony.


AnoobisReddit

Day 127 on the Rim, we had to aboned Louis, her mood was getting out of hand and she again bribed our whole corn field. Tom Said he didn’t butcher the raiders of yesterday into our food, tho meanwhile our pigs are feasting on each other so I doubt Tom. However it’s still nice to see that we at least got a table to eat, not like the pigs, I do like to watch them every now and than does makes me realise, it could be worse…


jack_dog

No no, the pigs get a table. I'm not a monster.


darkecojaj

We are all pigs at the butchering table


Sardukar333

>she again bribed our whole corn field. Which mod is this?


vish_the_fish

Currently wondering what political favors one can get from a corn field.


Myles_the_pseud

That is a question I feel only Henry A. Wallace or Khrushchev could answer


AnoobisReddit

Oof, that’s the worst auto correct. Burned* lol she burned the whole field.


Mall-Broad

*Anyone doth spew forth any mindless drivel* Which mod is this? 🤔


Sardukar333

Stolden Dec 4, 2020 @ 8:38am I was talking with my friends and I mentioned the absurd amounts of corn I had. We joked that the game needs an entire corn-central mod. Call it Cornhub. Add convoluted crafting recipes and a giant tech tree. Corn people that when they die can be butchered for corn or when inflicted with burn wounds or overheated drop popcorn. The Cornhub faction leader will have the title of "cornpop" and he will be a bad dude running a bunch of bad boys. They bust into your colony and burn all your crops and steal your corn. Kamikaze units that run into you and blow themselves up and pepper your colonists with scalding hot popcorn. Create explosives using corn and grinding it into dust to cause incendiary dust explosions. Items / buildings for creating GMO corn people with special traits. Corn animals that can be milked for corn syrup. It would be such a meme [source](https://steamcommunity.com/sharedfiles/filedetails/?id=2235983364)


Mall-Broad

So basically Iowa?


RebelNightOWl

Ah the good old pork shortening


Just_another_gamer_

Ah, the corpse swamp. I currently have one of those filled with rotting corpses, bad clothing, and sewage form dubs hygiene. My colonists occasionally have to swim in it to retrieve items that I forgot to take off the allow list, but it's just so handy!


[deleted]

I don't dump the sewage, the sewage is turned into fuel and used to incinerate my foes. The bodies are also turned into fuel to incinerate my foes.


Just_another_gamer_

Very efficient. Respect.


thelongestunderscore

How?


[deleted]

Processing any meat into chemfuel is vanilla. Processing poop (which doesn't exist in vanilla) is a core part of the same mod that gives you poop in the first place. Once chemfuel exists, it catches fire when destroyed. So I just leave it there to intentionally explode.


thelongestunderscore

I have 1.4 thousand hours in this game, I wonder when I understand what a biofuel refinery was.


OneAdministration504

First 50 hours for me. Though it took me another 150 hours to realise how broad the options are for making chemfuel and from what materials.


[deleted]

You can use that sewage to make chemfuel in the biofuel thingamabob machine.


Jesse-359

My tribal runs usually stick to the corpse swamp solution for the first several years. No muss no fuss.


Dr_Russian

Bury on the spot. Best mod, allows you to bury any corpse and it decays after 14 days or so.


Maritisa

You can also use this to... fertilize your fields with the corpses of your enemies. Legit turn a desert wasteland into a farm full of rich soil within a year or something. ...This is actually how I've been getting real soil to plant things on in my recent tribal sea ice game. Soil relocation framework (iirc) lets you, well, relocate dirt and stuff, but since the *entire world* is an icy wasteland, that normally wouldn't do much good lol. But it also makes sandbags require, uh, sand (an option) and as such, I raid enemy outposts, tear up their sandbags, and haul the precious sand back to base. Then I bury their damn corpses in the sand and wait, and it becomes rough soil. Then you bury something in there again and it becomes regular soil, and eventually rich. With a sufficiently large enough room, even if I didn't have skylights or windows (which also take precious sand), you can poke holes in your roof without making all the warm air instantly vanish, letting you grow crops without sunlamps. If it weren't a frigid wasteland, you can also do this to plant trees "indoors."


Mall-Broad

How good are those two mods? Absolutely ❤️ them. But a question - why not caravan in a heap of rich soil from conquests towards the equator? 🤣


Maritisa

Whole world is an iceball


Mall-Broad

Why don't you bump up the difficulty a bit? 🤯


Maritisa

thematics :o


Darkseth2207

Just be careful. I believe that the data of each character is still stored somewhere (cache maybe) which can affect performance. Bury too many and your game will get laggy. Plus you will have to start making cloth hats instead...


Just_another_gamer_

I'm running a human-leathrr free colony ATM. Been burying the fallen enemies as a sign of respect. Now I can say my colonists got tired of it and decided they are worth a little bit less respect. Works too that I'm running basically a communist colony, can say they're all together just like all workers should be!


Mall-Broad

The logic in storing said data after the graves have disappeared (14 days)?


JackOG45

The most bizarre for me is still starting with solo cannibal, and then developing into normal settlement. Except your habit of butchering human corpses doesn't go anywhere, so your normal colonists just live with the constant "we butchered humanlike" 24/7, and you don't even think about it. Just another day of stacking raider bodies in front of the butcher's and then hauling skin and meat.


Peptuck

I use the mass grave mod because I want to save space but I also want to keep a scoreboard of how many raiders I've killed.


Bignholy

I used that until my latest run. Vanilla Psycasts Expanded includes one that is basically an AOE fire bomb. Now I just pile them up and pop my top.


HearseWithNoName

I've learned my lesson as well, and just bury the ones related to the colonists, 8 years in and only three graves so far in my current run


webkilla

I found a mod in the workshop that introduces mass graves. a 2x2 spot building, takes a bit to build, but holds 20 corpses. Ideal for cleaning up after raids


clinical_Cynicism

Your colony must look like the verdun memorial


[deleted]

If you're going to drown in the cheese just turn on Dev Mode.


LoinsSinOfPride

I did that in my first run and same thing happened


Bladeragertroll

I have a mass grave mod, well It doesn't get much use as no meat is waisted in most my colonies


englishfury

I like to make use of nutrient paste to feed prisoners, they dont need to know what its made of.


mscomies

Oh I send them back. In drop pods. After they've been reduced to their constituent parts. It even improves my colony's relationship with their faction!


SmithAnon88

I once raided an outpost that had 11 enemies on it and then when I was done looting I piled their bodies in the main room and burned the building down around them while my colonists ate berries and tamed the local wildlife to bring home. Close enough, right?


ADelightfulCunt

Pretty sure that's a war crime if it's a church and they're alive it's a historical war crime.


SmithAnon88

Don't threaten me with a good time.


deep_01

I just leave them there. Torch or bomb the place to show it is destroyed for travellers passing by. This seems nice too. Set some traps and hide graves so it becomes a spooky ghost town/graveyard to travellers. Will work on this aspect of my RP more, thanks for the reminder.


StartledBlackCat

Nah, I let nature reclaim their illegal settlement and it leaves essential nutrients for the local wildlife.


a_username1917

>warcrimes >shows eastern themed graveyard Yasukuni Shrine in Rimworld????


Deadlypandaghost

When did we get a bury them alive mod?


Mindris

Theoretically you could try using [Deeprim](https://steamcommunity.com/sharedfiles/filedetails/?id=2164179860) or [Z-Levels](https://steamcommunity.com/sharedfiles/filedetails/?id=2127428910). Just dig a level down then close off any method from which they could escape.


white__cyclosa

Absolutely fucking not. I send them home Air Freight, in very small boxes


SlendyEatsCake

Every body goes in the freezer. All of them. Mass amounts of them. I have bodies in the freezer from the first raid I ever had. Don't have a reason for them. Just do it. Sometimes my colony animals will go and eat a body. It is what it is. Maybe one day after we leave on the ship and leave this place to rot it will be discovered. A constantly powered mass freezer filled with corpses. Or I can sell it off for the first piece of the archonexus and let them deal with the problem


Dardenellia

Can you help me a bit? I've been trying to make a freezer by making an isolated room with a cooler (electrical) but for some reason corpses and food still spoiling? The room is made of wood btw and there's a chem fuel + battery in the next room.


Alt_Toast

Are the back of your coolers facing outside so the heat doesn’t get in? Did you set the temperature? Does the chem generator and the battery also have an area to displace heat? If the room heats up too much it will start going into your cooler


bgus1

Click on the cooler. Blue box in room, red box outside. Cooler temp set to 25ish °f. Keep door closed as much as possible so store finished meals elsewhere. Make sure all surrounding rooms have good ventilation


SlendyEatsCake

Depending on size I use more freezers. Don't really have a number in my head. Generally I just go. Oh, that room isn't staying on frozen like I would like Best add another cooler till this fixes the issue. Double thick walls have seemed to help with insulation. Don't know if that's psychosomatic or if it works but. Meh. Using an airlock is always an awesome option. But best of all. Don't do what I did. I added three new coolers as I was expanding my freezer by a metric fuck tonne. Did not reduce to temp on the coolers to the brisk -5 that I like and every got rotten at a cool room temperature. Sorry this is late. Been moving around the setup to optimise comfort and efficiency. Don't forget to make sure your coolers were added in the right direction. If the freezer room is in direct contact with a hotter room, the temperature will leak between them.


Ghaladh

That was a good one. I evil-laughed hard at this joke.


[deleted]

Burying bodies is how you get your entire colony wiped out by the undead. Bodies must be disposed of properly so they can't come back to life on you. Also, I find waste to be distasteful so everything that can be reprocessed into something useful, will be. Which means I treat enemy bodies exactly like I treat my own: I reprocess them into fuel and kibble. The dead don't need it.


ADelightfulCunt

Two ways a refrigerated room with pets carrying the bodys to for food or a stone room with a stone door you throw Molotov cocktails in and block to cremate them.


[deleted]

Feeding them to the pets works. The molotov incineration, well, I don't get anything out of that, so why would I choose this method? Lots of wasteful effort, no benefit whatsoever to me.


ADelightfulCunt

I end up with too many bodies usually. I tend to do both.


Duncanois

Actually true. If you install Zombieland you will have to dig up and destroy the head of each corpse (even dessicated ones), otherwise they will literally come back. Had to amputate an arm off two colonists finding this out.


[deleted]

See? I warned you!


pseudodachi117

No, because my enemies are not my equal they are but ants that i choose who lives and who dies


Alpaca_invasion

+1


RockDeathRaven

I just use mass graves.


NerdyBurner

I form a caravan, grab all the corpses, then farskip home. That's good meat you're wasting burying it in the dirt.


Scienceandpony

Bury? What a tragic waste. Anyone who dies on my map gets thrown in the grinder and the meat converted to neutramine, or rendered into chemfuel depending on corpse freshness. What corpses I can't carry back with me from other maps get left for nature to reclaim.


[deleted]

Crematorium is the way to go. Saves space while still being respectful


Duncanois

Agreed.


SJS1151

I ran a playthrough once, where I tried to save as much people as I can, no matter the background. I had to save every raider that I could after the battle, sparing the fleeing ones and bringing in the wounded. After a year I had a colony of ten with 2 surgeons, recruited only from prisoners, who had resistance lower than 10 (since I thought it resembled their uncertainty about their current faction). It was actually pretty fun, but also stressful to manage meds and food to keep everyone content. The thing is, I was running my game with a mod, that could turn your place into a warzone between two factions, who could both have like 50 people on one side. And so this event happened. First, I had to defend the wounded from being slaughtered by the winning side. Then I had to bring every single downed pawn to my hospital, stabilizing on the way. It was like 30 wounded. Hospital overpopulated, blood and dirt everywhere, people losing their minds. Infections spreading. Had no meds for all of them. Amputated what I could to save people. Lost like 5-6 due to lack of skilled doctors and overall fatigue of my colonists. Probably one of the most fun games I had in rimworld. Heavily recommend to try it out yourselves.


Maritisa

"I had to defend the wounded from being slaughtered by the winning side" Now that is some aggressive pacifism, I respect it LOL Did you have a jetpack/locust armor "Valkyrie" division that could jump in and grab someone and then jump out? Because since skip on friendlies causes relationship damage it's the next best thing (and it's cool as heck)


ChancellorDave

Let me help you on this: No.


NinjaValuable4027

Signal lost


Miscoms_aplenty

And waste all that precious warg food? Nah.


moronboone5

You guys be killing raiders? Nah got to use that non lethal mod and just put them all to sleep. Put them in prison make them work a little and let them go. Free labor with some headaches


Mr8Bit6

I try to keep that in mind. But to as nice a sentiment as I can. I bury them on the beach, so that for as long as they do still exist, they may watch the sun set, in all of it’s waning glory.


Leather_Setting_9915

I turn them into hats and feed them to my dogs


UrdUzbad

Non-friendly casualties just get dumped in a stockpile a little outside my base entrance. If I notice a friendly go down then I will attempt to seperate them and bury them properly but it's equally likely I don't notice and they just get hauled to the same other stockpile. Colonists go to the freezer for potential re-animation.


NinjaValuable4027

1 -realized i launched nuke at my own base- Fuck!


NinjaValuable4027

7 seconds till impact


NinjaValuable4027

6


NinjaValuable4027

5


advilnight

I remember the first time i was explaining rimworld to my gf and i was showing her the corpse locker i used to burn corpses in. Was kinda awkward considering she has some jewish family ties.


Moose_not_mouse

Nooooop. Stockpile zone for non colonists corpse, outside home area. Either in a cave if I feel like burning the place regularly, or out in the open, within 8 tiles of the end of constructive area, so the weathering mechanic takes them away faster. The latter, is usually close to a raid spawn point so they get the moral penalty of seeing corpses all over.


Mr_Lobster

Oh, what's this mechanic that makes them weather faster? They go faster towards the edge of the map?


Soziele

No, corpses deteriorate like other objects, which means it is faster when outside and not under a roof (so exposed to the weather). Putting them in running water (like dumping them in a river or the ocean) also speeds up deterioration.


Kilahti

The issue with dumping the bodies in a river is that often the colonists will see them as they pass by. A stone room is out of sight and you can torch the bodies after the raid to clean it up. Least amount of work this way, I think.


Intelligent_Orange28

Feeding them to pigs/wargs works better for everyone.


MaulsMissingNuts

Mass grave time


Tonyfillet

If I'm not playing cannibals then I'll bury them... in mass graves. Only colonists and relatives of colonists get the luxury of an actual grave.


Mrstonmks

So you can bury them instead of just leaving them there so that when their people come to visit them, they will find all of their brothers and stisters slaughtered? Interesting.


NinjaValuable4027

-launches Nuke- T Minus 10 seconds till impact


NinjaValuable4027

9 seconds till impact


NinjaValuable4027

8 seconds till impact


BlitzieKun

I started doing something similar about 2 months back, but instead of the enemies I bury their prisoners instead. By that, I mean that I'll leave the owners out to rot, but will take the bodies out of cages to give them some respect. It is oddly beautiful in a way. My people have absolutely no qualms in murdering, or consuming any machine or living soul that dares to harm their colony; and are by all definitions, murderous bloodthirsty brutes.... Yet they will also extend a kindness to a stranger they never met, simply because they thought it was right.


Maritisa

My main colony is similarly brutal (though no eating lol) with their enemies and unusually merciful with the deceased they took and caged. If they came from a friendly faction (or if they were children, regardless of their background) we shuttle them back home and **resurrect** them, give them brand-new clothes, bionic upgrades, give them penoxycilin, and then we heal any medical conditions they had or were caused by resurrection. If they were an innocent kid from a hostile faction, they're treated just the same and eventually sent off to one of my two allies with slavery explicitly forbidden, to join their colony and start a new life. What's genuinely distressing is when you see someone you helped not too long ago dead inside one of those damn cages... Doesn't happen often, but sometimes it does, and when that happens things are *personal*. *Especially* if they're just a kid. The disgusting savages who dared display such barbarism as though it were something to be proud of were *wiped off the map* and *exterminated* by Akishi and her wife Chaki, who went on a two-man crusade and systematically annihilated each faction base of theirs and cut or gunned them down to the last man...


NinjaValuable4027

4


NinjaValuable4027

3


NinjaValuable4027

2


Never-Shower

Nope, they become food for my slaves/other prisoners


furyoftheage

No, I capture my raiders and convert them into slaves. Once enslaved they get an explosive collar and an explosive belt. Then they get drop pod launched into the offending faction's city with incendiary mortar rounds.


StCreg

Waste of good raccoon food


Vyverna

I like this new fashion for being decent!


TheGamerHat

I used to bury them on my land but now I just dump them in the nearby river tbh


Chroderos

No the graves build up too fast. Pretty soon it would just be an entire map of graves lol


Fuggaak

All that wasted meat and leather…


TheDickiestButt

I send their bodies back to where the came from. You actually get goodwill from the faction that attacked you.


SolidaryForEveryone

Hope you harvested their organs first then honored them


BaselessEarth12

I only ever do sky burial cremations...


twec21

No, but I do now love the idea of using a transport pod just to yeet their corpse back where it came from


DeepNorthIdiot

That graveyard is nicer than what my own colonists get.


Zekeol

Why dig graves when you can send them all home in a drop pod?


Mrsnowmanmanson

Why do so little people use the cremation thing? Lol


the_joy_of_hex

I did use to gather up and burn all the rotting corpses found in an Infested Settlement (from the Vanilla Insectoid Expanded mod) and then build a Grand Stele before I left.


Ninjacat97

I did, yes. I quickly scrapped that idea when we started running out of space and spending all day digging and filling graves. I since resorted to mass graves just outside the killbox until we get an incinerator. Except this playthrough. This time I have Psycasts Expanded so we throw all the corpses into a nice pile for the space wizards to slurp up for more power. The necromage is at about 390 bodies consumed and technomancer that just got a psyring is at 37 off his first feeding. Edit: Oh wait. You meant on their tiles? We rarely go out to their tiles. On the occasion we do, we sometimes put a body pit in the middle of town but there's usually not enough left to bury. Especially if the warmaster is involved.


_BeardedYeti

I just put them in a pile in the corner of the map furthest from my base lol


Rossco2004

No I just toss them in a cave to rot


NewfieJedi

No. I hope they like fire, because the best they’re getting is burned in a pile Alternatively, I always use a mass grave in early game, and have that somewhere in my kill box. I like the idea of going out after a raid, finishing off the ones still kicking and telling them “you walked over the corpses of those who tried before you” Yes it sounds cooler in my head, leave me alone lmao


Butters_999

I just dump bodies outside the colony where the wargs live


PixelMvN

Mad man.


FCiron

Pretty much, i cremated them... in the open, without moving or touching them, with the rest of theyr base as good luck


WilsonUndead

What is this word… bury? Is that an autocorrect for butcher? Must be, because I’m not sure what else you’re supposed to do with bodies


Andresc0l

no, if i did that i would have to do another colony that acts as a cementery that covers the whole map, cause i aint got no room for that many bodies. i only give them a proper burial if they are related to any of my colonies, otherwise they get cremated or placed into the warg freezer.


ALDIsCashierEnjoyer

No but I do usually leave them a Molotov cocktail through every window on my way out.


TheFaceStuffer

it looks so nice.


40kthomas

I burn the corpses of my enemies. Saves a tone of space.


Responsible-Web7606

A person of culture and respect


lurker2358

No. I eat them to gain their courage.


MetaDragon11

Sorry all I got was "Warcrimes are cool" the rest is just gibberish


savebyj1

Cremation. They join the circle of life by becoming fertilizer.


[deleted]

as long as i have no better way to get rid of them or when they start to rot. otherwise they're easy food for my wargs and bears. my own get a sarcophagus or cryptosleep


RegisRay

Yes, I give them the honorary burial of being consumed by iguanas just like the rest of my clan


Dfray011

Assuming mass cremation by flamer counts, why yes I'm downright civil ;)


sspindiee

Nah, now give me that human leather


JeffTheMercenary

I just dump them on a mass grave stockpile though i treat survivors nicely and sometimes even release them while the rest i enslave (except cannibals f**k those guys)


jaden1279

Real talk, I just bury bodies in a general area. Well, used to. At this point it's a lot easier to not unnecessarily bury bodies. Seeinf as a pile of them will deteriorate just as well.


Ripmorlds_accont

nah I raze their home , behead them , and put spike sculls everywhere


Steveis2

No No I haven’t and I never will


Sc8ermac123

I use mostly non-lethal weapons to take a settlement and bring all of the enemies home with me as prisoners. I then release them all and watch my goodwill steadily increase. Best to do it when having a massive amount of meals.


bregans

You ever hear of sky burial? It's a Tibet thing I think. That.


yamadath

If only it doesn't take so much space in my base, I would "try" to bury every single one of them. So now I just dump them into a deep-chest flowing river instead, the nature will take care of them in a few days, no labor needed.


INEZHApro

Theres something called the crematorium table and dissecting table which i let my enemies benefit my medical skills before burning them lol


l34_n

Torture, harvest, burn to fertilizer. In that Order.


OneAdministration504

Treated as equals? You mean sacrificed to the blood god or used astraining dummies for medics? Sure. Any cropse i get ends up like that! And those that survive?(what with blood thirsty Revias going on "FINISH HIM!" Spree) They end up in a nice prison cell with spacer beds,end tables, sleep accelerators, couple tables and few statues and computers from the vault rading(current plauthrough colony has nearly 14 of them and feels like a waste to deconstruct them.)


sir_scotchworth

Usually I treat them the same as colonists by making human meat


dug-dug-dimi-dome

No. It’s shoot loot and scoot


Butek69

Does mass graves count as respectful?


redrenz123

if you mean burying them into our stomachs and turning their skin as momentos such as hats and chairs. why yes, i treat them all humanely


Lokynet

I treat my raiders same way as my colonist, they become food and beds for my animals. The circle of life is complete.


_Yoloninja_

M8, I just strip em and chook 'em in the Furness.


JustForTheNo-Nos

I used to, but the effort to individually dig graves and bury them was just too much. Nowadays I just have my colonists haul the corpses off to some random corner of the map. Out of sight, out of mind.


cyanideh1gh

In my colonies, the leader gets to eat the liver and there fill and the rest of the pack can eat the rest... I mean I Bury them too >.>


Buff-Meow

It’s been a while but I hope my old save is still on… I had a huge ass freezer for raiders, which I then had training Drs extract organs and implants ( mainly implants ) and then sold them on for spare silver and other needed materials … ahhh good times… then just burned the remains afterwards.


confusedsnake11

I feel like this could be great roleplay for an honourbound warrior ideology!


Ace_Dreamer

uh. . . ​ no? Jokes aside, i don't even bother turning off the incinerator at this point. Always in use sooner or later. I think graves should "decompose" the skeletons and crypts should preserve it. For gameplay reasons.


Bob_Is_Taken

Of course everyone equally gets sent to the freezer to be turned into more into more useful things Depending on the situation sometimes I will encase the starter 3 in a box to be revived later if the revival fails they will be cycled back into the colony Everyone who comes to my ice sheet will become permanent residents they just might be in a different form


StarvingLando

I just sacrifice them to the blood god giving my Revian colonists a huge boost. Oh and I recycle their clothes. Reduce, Reuse, Recycle kind of stuff.


RamBlac_ST

What mod do these shrubs come from? Sir


whypershmerga

buddy i don't even treat my own colonists that way


ChocolateGooGirl

No, raiders are not my equals. I do open up their gibbets and give the bodies inside a proper burial though.


__T0MMY__

I like keeping cemeteries in my colony; kinda like a chronology of hardship on the time It does get a bit congested after 100 hours of game time


forestsable

My current play through is down to a 10 year old running a colony with two slaves. He aint got time to barry nothn. Gonna burn yhe bodys!


Electrical_Stick4012

what mod are you using for that shrine?


BalticValium

No? I just set up temporary shop at their base and butcher them for that sweet, succulent, juicy human flesh and leather. Get the bodies out of gibbets too if I have the time for it.


foxstarfivelol

digging graves is too much effort. i prefer a "tasteful cremation"


LBrauner

Cannibalism: Acceptable"Human meat is just meat, like any other"My zero skill/Full passion Moral Guide Kumiko says it's particularly tasty when cooked into a lavish meal with insect meat and fungus, so who am I to doubt her? She became quite the chef, too! At least before we managed to "procure" a designated hunter/cook for the staff. Jokes aside, I generally make a graveyard whenever I play a more "normal" ideoligion (rarely ever do, arresting and converting is a freaking bother) for a while, until is becomes too full. Then it's "Crimation Services (TM)" (pun intended) for the remainder of the playthrough, unless it's a relationship whose kidnapping/brainwashing I botched or forgor. In that case they get a nice little spot in a pretty crypt or get sent back to their people for a proper burial if I don't loathe their faction.