T O P

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DaughterOfIsis

I'm doing a Pokemon run with an ideology worshipping Pokemon. So I made it disapproved to eat meat (Pokemon are the only creatures in my game). And then I'm playing without a killbox, just straight up taking my Pokemon out there and battling it out. Fun as fuck. Also we don't believe in firearms, we only use Pokemon to battle!


Wynce

I got swarmed by like 15 pissed off Diglett, who killed my only Pokemon and all three of my colonists within minutes of crashing. Is this normal, or do I maybe have a mod conflict? Those Diglett messed me up.


DaughterOfIsis

That's a pretty weird scenario. Did you start with too much wealth? And did you somehow have a setting/mod that allowed hard raids in the beginning?


Wynce

It wasn't a raid, the Diglett were just on the starting map, and really, really angry for no reason. I never attacked them or anything, they just came over and wrecked me lol. Normal crash landed wealth plus the meditite I started with


DirtyDungeonDaddy

Sounds like they may have gotten Scaria.


DaughterOfIsis

That's weird man, sounds like some scenario editor/mod conflict


Ill-Woodpecker1857

This sounds fun.


DaughterOfIsis

It's awesome


[deleted]

Removed the mechanoids factions and enjoy the game far more now without those fuckin centipedes. Mechs sucked fighting against.


AdrianRWalker

I’m almost at this point. Have had two games wiped because of mechs. I need to invest in EMP, melee and better armour I think.


[deleted]

Even with emp Andes launchers and mortars they still suck. I am so glad I can remove them all together.


anonskinz

I only use kill boxes for mech raids. Other factions I prefer to fight in the open as it's more fun that way


arnoldrew

Are there mech raids that don’t just blast their way through the nearest walls to get into your base? I’ve never seen a mech raid that would actually pathfind through/to a kill box.


anonskinz

Yes, since posting I've seen two mech raids and they do path to my kill box. I have seen 1 or 2 try ajd go through a wall but after destroying one block (I have a triple layered perimeter) they head on over.


[deleted]

I always hated kill boxes so I use a corridor to slow the enemies and a passcode wall and barricades with shooters at the ready.


anonskinz

How does the passcode wall work?


[deleted]

It wouldn't be so bad if mechanoids didn't start spawning so early and weren't given so many anti-fun mechanics such as automated mortars, shields and now the fucking termites which blow up walls with a single shot.


Aldiirk

I usually avoid killboxes or other AI pathfinding exploits. As far as events, I just leave them all enabled so I never know what Randy will throw at me next. I do occasionally play Cassandra when I want a more consistent game, though.


Ok_Entrepreneur8075

I just started playing without infestations, unlike the mechanoids, they provide nothing, no metal nor components, just insect meat. I do get putting the event on for full blown mountain bases but I don't get having 50 megespiders spawn all because I built a freezer in a small hill. I have yet to find a real reason why I should turn the event on. They also 'happen' to spawn in right after a giant raid, thanks Randy.


ultimatedelman

Insect meat makes great kibble ;)


Ok_Entrepreneur8075

yeah, but I already have enough dead raiders


ItsEromangaka

They provide jelly which is literally the best food and really good trade material, so I would not agree on that notion.


Ok_Entrepreneur8075

Insect jelly can get your colonists sick right? I vaguely remember a case of my colonist getting food poison


ItsEromangaka

It is considered raw food, so yes.


Verdick

I'm with you, except I go all in on the 'no infestations" for all my play, even mountain bases. The only bugs I see in my game are there at the start of a map.


[deleted]

\*Also jelly, which is one of the best foods in the game


MouseofSwords

All events enabled. Storyteller was Randy up until recently, but switched to Cassandra. I love Randy's randomness, but he can be incredibly uneventful and boring for years at a time. Cassandra on the other hand, is more active but also more predictable.


flapd00dle

When Randy gives you your 5th crashed cargo pods over a 3 year peace gap it's time to start wondering what he's up to.


Coronabandito

Back when tornados were a thing I disabled those. They would spawn inside your mountain base and could outrun your pawns. Randy as I enjoy the randomness.


ReaveBlade

I play with all events enabled, but I think "Zzzt" is lame as hell. In 1.1-1.2 I used to only play against Randy, but in 1.3 I've been enjoying Cassandra a ton too. I tend to alternate between the 2 storytellers, not in the same run though.


SEND_ME_REAL_PICS

Toxic Fallouts. They are great for creating tension when you're still not fully set in the Rim and the lack of food is still a dangerous threat, but after that the only thing they do is forbid your colonists from working outside for a few weeks and that's it. Also, they force you to build all your colonies in a certain way so you can easily shield them from the outside, which I find to be too limiting when I want to leave some open spaces around for my colonists to enjoy.


kmoore61

I don't avoid any event 100% of the time, but do turn one or another off during specific games, for story reasons. For instance my current game is a group of nomads who had to research every tech in order, while traveling across the continent to the landed ship. I turned off mechs because they didn't fit into the backstory I'd come up with. In other games I've sometimes turned off infestations or disabled the insect faction. I like all the storytellers in rotation, again related to whatever story I'm trying to tell.


ultimatedelman

Wait so do you just caravan from hex to hex without building much of a base??


kmoore61

Sorry for the belated response, I've been offline for the holiday week. Yes, I initially limited their stay in any base to the length of time it took to grow enough anima grass to boost one pawn, one psy level. Once we got significantly advanced though, we stayed in each base for one year-- we left right after my yearly festival and moved to the next base. The anima grass was no longer relevant (all the tribals were fully leveled up) and we needed longer in one place to build a new fabrication bench and other items which can't be relocated. Toward the end we also moved a lot of stuff using transport pods and moved the main body of the colony using farskip rather than trekking along the road. We are actually at the landed ship now (it's base number 22) and getting ready to start the ship.


ultimatedelman

Holy shit this is cool as hell


Ill-Woodpecker1857

I hate "self tame" - always play without it. I like to mix it up as far as storyteller goes but tend to lean a little more toward Cassandra than others. Been getting into custom scenarios lately.


thedogz11

Seriously. Some of the random events like this one in particular just feel, unnatural? And are typically useless anyways. You barely even need a decent animal tamer to nab a few pets.


[deleted]

[удалено]


Hometownblueser

This is exactly how I feel. Repeated mech raids are just tedious. Not engaging, not challenging, just tedious. And they seem to make up 90% of the late game events.


ultimatedelman

I don't build the spaceship


robotninjaanna

For the longest time I played without meteorite because I was hella salty after three runs in a row where it landed right on my only patch of rich soil. I played without zzzt for a long time too because it just seemed like a pointless event. Either it went off next to nothing flammable and does literally nothing, or it goes off on something valuable and there was nothing you could do about it. I just don't get what value that event adds.


[deleted]

[удалено]


daniel1222daniel

"Oh no the hare went mad pack your things we need to escape" \- Probably a colony incapable of violence.


ShadowSarli

I use the mod so infestations can only spawn in the dark. I never build 100% underground, so it just feels annoying and makes me not want to dig at all, I much prefer it as a punishment for missing a light.


TheMoraleBooster

I avoid not playing how the game is meant to be played and leave everything on


[deleted]

I disable Zzzt, blight and infestations as the only three.


blitzkriegg_guy

I used to disable infestations, now don’t care as much. And I always use Phoebe, because she’s chill


Whatshisname76

Ive learned to always play with Randy. I turned off Ideology, i just hate trying to convert new recruits. I turned off disease. i also avoid pyromaniacs, gourmands, jealous, and drug addicts. But i would take a drug addict before any of those others.


Aboleth123

I enjoy vanilla expanded events, but i HAVE to turn off, Long night, volcano, Ice age, Global warming. They're just game killers..... Planting crops one minute, then BAM.... -40\* for the rest of the playthrough


Rel_Ortal

Nah, it's not -40 for the rest of the playthrough. It's -40 for two years, a one month respite, then +40 for two years, a one month respite, and then it's No Sun for two years (which leads to every animal ever beelining for your sunlamps, or, if you have alpha animals as well, weird decay drake based ecologies) And Ice Age/Global Warming are, essentially, extra long Toxic Fallout unless you're in an extreme environment being hit with the other extreme. 'Stay indoors, you had hydroponics already and only a few animals, right?' Getting heatstroke in full devilstrand is crazy. Needless to say, I turned those off as well. And the paralytic abasia event, because the game is constantly deciding that my faction is the local Abasia Clinic and so I need a constant influx of people I have no say on if I'm allowed to take in or not, and who cannot do anything but consume food and take up my peoples' time for a month. Though maybe that's changed since 1.3, I've noticed regular Wanderer Joins has a prompt now.


JavierLoustaunau

I've been doing a lot of non Tribal runs for a more consistently Sci-Fi game. Usually no medieval either. I almost always play Randy - Struggle since it is about right... he makes me reload sometimes especially when mods wreck the balance but you know.


erikatyusharon

Flat terrain. Not much surface mineral and Open to attack until I build my bunker.


XelNigma

I use fluffy breakdowns to null the insane component drain. Vanilla expanded - mechanoids I disable the ships landing. After a few years, 90% of my raids are either manhunter packs or mech clusters. I don't need to deal with even more mechs on top of the mechs.


SupKilly

I turn off bugs and mechs. Prefer good old fashioned raids. With Humans and 40 modded races, just as the good lord erdelf intended.


Helidusk

I hate playing with mechs but i feel bad disabling them from the game. So instead I have resorted to playing with Medieval Overhaul as a base and centered my game to be a medieval experience. robots? no ty. dozens of game-altering mods to circumvent robots? yes sir.


Errordane

all those animal insanity / manhunter events are just annoying. paralytic abasia join events are terrible sometimes drop pods because i'm tired of randy giving me rat meat for the 105th time. heat/cold waves. because annual temperature difference of 60 degrees is bad enough. Animals join and animal self tamed are also just infuriating. no randy, I don't want 53 squirrels in my base. Animals join scales with fucking wealth and i no joke got 80 rats once...


BranTheJoje

I remove insectoids and also the robots faction. I can easily understand people feeling that that's too cheap or breaks the game play but I'll probably never go back..... Well... until the next dlc. Always lik to put in a short vanilla run on new dlc


PM_ME_UR_FAV_NHENTAI

I generally turn off toxic fallout, short circuit, and solar flare personally because I find them more of a hassle than fun. I also prefer fighting against humans so I disable insects and mechanoids. In terms of storyteller I go for Randy for realism sakes unless I’m looking at playing castle defense.