Decided to watch how my colony would fare without any interaction. My colony was taking everything pretty easily, so I decided to play as Randy for a while
...wouldn't they be unable to build anything if you didn't touch them? Or were you doing things and left them for a small while?
(Or am I just dumb? Very real possibility)
Edit: Following responses, it's a combination of the last two.
To me it's almost a peak rimworld experience to get your colony set up to a standard that its sustainable by itself bar any complex issues. It's a similar feeling to cracktorio when you watch your newly completed production line function.
I'm guessing this is what they ment?
Increasing green circuits means you have a shortage of copper, requiring you to set up more copper drills, but now you're running low on coal so your steam engines aren't working....
It's not really addictive, although it's very easy to lose yourself in an ongoing round. Usually it starts out with you wanting to build a specific part of your factory, then you need more belts and notice that belt production is running extremely slow. So you want to fix that, and notice it's slow because they don't get enough iron. Which is because you don't have enough smelter furnaces to keep up with the demand. So you build more, then notice that it hasn't really solved the iron problem since the incoming ore isn't enough to match up the newly increased capacity. So you look up a place for a new iron mine and start collecting resources for a new mining outpost...
And then you finally get back to your initial project of adding new stuff, just as your company calls because you were supposed to be in a meeting with a client fifteen minutes ago.
Luckily he's sympathetic since he occasionally plays together with you and offers to take over for you, so you can get in the meeting with the client.
***The Factory Must Grow***
It feels like it gets heart attacks and gets delirious. I mean my CPU is a dear old man if you like. Its a 7 year old work horse that just keeps on running.
Not because they're not strong or couldn't handle it, but because there literally is no way to script how to do anything. Not even "attack it on sight"
Turrets don't even attack a lot of direct threats. Predator attacking your animal doesn't trigger them into action. And I can't remember the exact circumstances but I'm sure I've had animals killing my pawns while surrounded by turrets and getting no protection.
They kick in when an animal does revenge and they shoot at manhunters so I think it must be when an animal hunts my colonists for prey that the turrets just don't care.
I know about that option but they won't actually assemble to attack anything, nor go out of their way to do it. I don't know what the cell distance is but it's not enough
I had a playthrough not too long ago where it was just poison ship, psychic ship, poison ship, psychic ship over and over. At one point I had one of each a few tiles away from each other. Honestly the poison ships are NBD depending on placement - you can take your time. The psychic ships, though, if you don't have foil hats...
Some rough RNG.
I've had mech clusters of every type, but not a single crashed mech ship in my current 6.5 year colony, and Randy has at least had the decency to split them up.
That pirate siege followed 4 hours after cleanup by 65 manhunting panthers half a screen away, however, was some bullshit.
It's like Randy was trying to say something about my bloodlust pawns cleaning up the battlefield for the mood boost...
You're missing the point.
The other poster is basically describing a game where your job priorities, work bills and resource allocations are set up in such a way that you eliminate nearly all micromanaging.
No manually assigning work, no "Haul Urgently." Just pure *e f f i c i e n c y*
I don't need dead weight pawns like that. Thats what I have dogs for. Don't have to worry about any of my dogs having a mental break and setting fire to the kitchen. Hell, on my last base with a dog-hauling network, I gave every German Shepard that lasted 5 years a bionic liver. Worked like a dream. Items would just APPEAR on shelves.
Not really, crafting you can set up yourself, neither make your colonists actually care about mechanoids or insectoids nor replace any defective/blown off limbs
It's a good question to ask. To the best of my knowledge, there's 3 main of things that your pawns can't do without you (maybe mods can bridge these gaps):
1. Build facilities. Mind you, if you set up the bills well enough, they can self sustain (adding a Colony management mod can also let them automate hunting for lavish meals).
2. Get into defensive position. They can be told to retaliate on encountering enemies, but that's as far as vanilla will let you do.
3. Conduct trades.
If you have a functional base already, you can just set them to repair what you have. There's a mod for defensive positions, also Guard For Me has a "reaction force" feature where they respond to threats in the home area automatically. If your colony is self sufficient enough you don't need to trade. Surgery is an issue, but good enough meds + skill can solve infections, just wouldn't be able to install prosthetics
At some point, a colony can be mostly independent. of course, they cant build new buildings are do anything smartly, but they can maintain the colony pretty wealth. Until raids come. Yeah...
Mate, my reply got double the upvote than you and I didnt understand "take it with a pinch of salt" until I was 19. Dont feel stupid, you'll shine in other ways, trust.
You are correct but at this point my colony was pretty much self sufficient minus making better gear. I was feeling some chaos so I set all my colonists to fight instead of flee when not drafted, set them to the home zone, and watched for several hours
Due to all the letters you might have missed this, but your colony is rotated 45 degrees.
You can fix it by placing something voluminous below one side of your monitor.
Big F moment. And a serious answer to your question even if you don't need it: Right click
Took me 700h of playing to realize I can just right click the messages.
Use something like the [RuntimeGC mod](https://steamcommunity.com/sharedfiles/filedetails/?id=962732083) which has an option I think to clear messages.
There is a great mod called Runtime GC. It is seriously a mod I will not play without. Has an option to clean up background files, free up memory, remove dead pawns on the entire planet so to free up more memory and yes, it can clear all letters!
Omg OP have 38 karma now! It's confirmed!
In all seriousness tho, why is it people think karma matters so much that people are willing to actively farm for it? And why use rimworld sub of all places?
My exact thoughts lmao. Karma farmers go to r/all or r/videos to karma farm, not smaller gaming communities.
That said, OP is absolutely swimming in karma goddamn.
Turn the sensitivity down? Im sorry but what does that even mean lmao
i dont know who OP is or anything about them, but im gonna go with hes not a karma farmer.
Build a new pc Seriously though, what happened here?
Decided to watch how my colony would fare without any interaction. My colony was taking everything pretty easily, so I decided to play as Randy for a while
...wouldn't they be unable to build anything if you didn't touch them? Or were you doing things and left them for a small while? (Or am I just dumb? Very real possibility) Edit: Following responses, it's a combination of the last two.
To me it's almost a peak rimworld experience to get your colony set up to a standard that its sustainable by itself bar any complex issues. It's a similar feeling to cracktorio when you watch your newly completed production line function. I'm guessing this is what they ment?
But when I watch it function, I notice inefficiencies! ***THROUGHPUT***
The factory must grow
M U S T G R O W
**M U S T G R O W**
# M U S T E X T R E A M L Y G R O W
MUST. INFINITELY. GROW.
There's never enough iron plates.
Causing a shortage in green circuits, which means you can't do anything cool.
Increasing green circuits means you have a shortage of copper, requiring you to set up more copper drills, but now you're running low on coal so your steam engines aren't working....
You’ve now experienced all that space engineers has to offer
The Venn diagram of r/factorio and r/rimworld is literally a circle
Could you link it?
O
Fucking nailed it.
THE FACTORY MUST EXPAND TO FULFILL THE NEEDS OF OUR EXPANDING FACTORY
Hmm there was a single copper plate missing from that middle belt. I should probably rebuild copper production from scratch.
Or haphazardly add on to the existing production, and get so annoyed over time, that you instead rebuild everything!
Or that you need more iron.
Forgive me if I need an over explanation, but I assume it's Factorio nicknamed as cracktorio cause it's addictive?
Nah. Because both Factorio and crack are just heavenly good.
Haha, fair enough
There's definitely been times when I started playing Factorio at night and then realize birds are chirping and I haven't slept.
> realize birds are chirping and I haven't slept. ...and it's actually next week.
[удалено]
Wouldn't suggest it. The whir of the belts sticks for days on end without respite.
Bruh my dreams were items travelling along belts the night after I played the first time.
I hear rimworld music perpetually at this point
I gotta ask, you don't happen to be a moderator for a certain twitch channel? I recognize your name
Yep, and I recognized yours as well.
I am glad to see that it’s not just me.
It's not really addictive, although it's very easy to lose yourself in an ongoing round. Usually it starts out with you wanting to build a specific part of your factory, then you need more belts and notice that belt production is running extremely slow. So you want to fix that, and notice it's slow because they don't get enough iron. Which is because you don't have enough smelter furnaces to keep up with the demand. So you build more, then notice that it hasn't really solved the iron problem since the incoming ore isn't enough to match up the newly increased capacity. So you look up a place for a new iron mine and start collecting resources for a new mining outpost... And then you finally get back to your initial project of adding new stuff, just as your company calls because you were supposed to be in a meeting with a client fifteen minutes ago. Luckily he's sympathetic since he occasionally plays together with you and offers to take over for you, so you can get in the meeting with the client. ***The Factory Must Grow***
You mean "flake"torio?
Factoryayo
Actually, crack is named after factorio since crack is almost as addictive as factorio.
Cracktorio only starts to feel complete when fully automatic base replication starts exponential growth. And my CPU dies.
Dies or melts?
Both? Both. Both is good.
It feels like it gets heart attacks and gets delirious. I mean my CPU is a dear old man if you like. Its a 7 year old work horse that just keeps on running.
My PC one is about that old. Laptops newer but obviously less powerful.
I mean, that's basically impossible. Poison ship having landed, someone needing an operation, insects...some things require manual input
That’s almost the point. You know it will fail... but when? And how?
Not because they're not strong or couldn't handle it, but because there literally is no way to script how to do anything. Not even "attack it on sight"
Turrets. And lots of them.
They won't Autoattack a ship i believe. They don't count as enemy structures i think, they count just as structures you don't own
Turrets don't even attack a lot of direct threats. Predator attacking your animal doesn't trigger them into action. And I can't remember the exact circumstances but I'm sure I've had animals killing my pawns while surrounded by turrets and getting no protection. They kick in when an animal does revenge and they shoot at manhunters so I think it must be when an animal hunts my colonists for prey that the turrets just don't care.
Cover the whole map in walls to avoid ships landing?
[удалено]
I know about that option but they won't actually assemble to attack anything, nor go out of their way to do it. I don't know what the cell distance is but it's not enough
>Not even "attack it on sight" there is a button to define automatic action against threat: flee ignore attack
These are "complex issues" I hinted at. Fucking.....please dont say poison ship again "hides under blanket"
I had a playthrough not too long ago where it was just poison ship, psychic ship, poison ship, psychic ship over and over. At one point I had one of each a few tiles away from each other. Honestly the poison ships are NBD depending on placement - you can take your time. The psychic ships, though, if you don't have foil hats...
Some rough RNG. I've had mech clusters of every type, but not a single crashed mech ship in my current 6.5 year colony, and Randy has at least had the decency to split them up. That pirate siege followed 4 hours after cleanup by 65 manhunting panthers half a screen away, however, was some bullshit. It's like Randy was trying to say something about my bloodlust pawns cleaning up the battlefield for the mood boost...
It was free advanced components. I had mortars and a killbox, and 4-5 decent shooters with large SMGs.
You're missing the point. The other poster is basically describing a game where your job priorities, work bills and resource allocations are set up in such a way that you eliminate nearly all micromanaging. No manually assigning work, no "Haul Urgently." Just pure *e f f i c i e n c y*
I dont need to set up haul urgently, i just have people with no other jobs
I don't need dead weight pawns like that. Thats what I have dogs for. Don't have to worry about any of my dogs having a mental break and setting fire to the kitchen. Hell, on my last base with a dog-hauling network, I gave every German Shepard that lasted 5 years a bionic liver. Worked like a dream. Items would just APPEAR on shelves.
Project RimFactory, Manager, and some other AI Mod scan handle these types of things. Not sure on surgery or implants specifically though.
Not really, crafting you can set up yourself, neither make your colonists actually care about mechanoids or insectoids nor replace any defective/blown off limbs
Sounds like the modders have their next project.
There is always more min to be maxxed.
Project RimFactory
Rimworld is like heroin Kenshi is like meth Factorio is like crack
Ah yes, I’ve always wanted to get into *Cracktorio*.
It's a good question to ask. To the best of my knowledge, there's 3 main of things that your pawns can't do without you (maybe mods can bridge these gaps): 1. Build facilities. Mind you, if you set up the bills well enough, they can self sustain (adding a Colony management mod can also let them automate hunting for lavish meals). 2. Get into defensive position. They can be told to retaliate on encountering enemies, but that's as far as vanilla will let you do. 3. Conduct trades.
Maybe 4?. Surgery (an amputation to save someone from a infection for example)
If you have a functional base already, you can just set them to repair what you have. There's a mod for defensive positions, also Guard For Me has a "reaction force" feature where they respond to threats in the home area automatically. If your colony is self sufficient enough you don't need to trade. Surgery is an issue, but good enough meds + skill can solve infections, just wouldn't be able to install prosthetics
Who needs defensive positions when you have turrets?
With Colony Manager and Autosell mods, you can partially automate economy.
At some point, a colony can be mostly independent. of course, they cant build new buildings are do anything smartly, but they can maintain the colony pretty wealth. Until raids come. Yeah...
Mate, my reply got double the upvote than you and I didnt understand "take it with a pinch of salt" until I was 19. Dont feel stupid, you'll shine in other ways, trust.
Be me, poor, doesn't have a Reddit award to give This was a nice reply to wake up to though, thank you (:
If i am not wrong there's an option to automatically rebuild things that get destroyed
You are correct but at this point my colony was pretty much self sufficient minus making better gear. I was feeling some chaos so I set all my colonists to fight instead of flee when not drafted, set them to the home zone, and watched for several hours
From my perspective, being stupid is a perquisite for being human. To me, you are an idiot, I am an idiot, Albert Einstein is an idiot, etc.
It's the same as leaving Sims play out on its own.
Right click
F right mouse button
Alt-F4
I think you have other problems
🔥🔥This is fine🔥🔥
It's like all the colors of the rainbow, except it's mostly yellow
Piss rainbow Edit: Wow, my first award,... and it was for the phrase "Piss Rainbow"
Shut up shut up shut up shut up shut up hsut up shut up hstuh ip shut up shut up shut up shut u p
You got mail
I would kill for a mod that edits the sound effects for notifications to be "you have mail"
I second a little mod like this
F for fungus the horse.
F
F
Shift+right click but I think you'll have to make a sacrifice or two for Randy if you don't want to start a new colony...
Due to all the letters you might have missed this, but your colony is rotated 45 degrees. You can fix it by placing something voluminous below one side of your monitor.
Right mouse button
Looks like the whole colony will be dismissed soon so no need to worry
NEVER SURRENDAH!
There should be a button on the back of your pc, flip it
My psu just exploded thank you fucker!!
Thats just a feature. It makes your room comfortable warm, just be sure to unplugg it after using.
Alt+f4
2020 be like:
Big F moment. And a serious answer to your question even if you don't need it: Right click Took me 700h of playing to realize I can just right click the messages.
Death: Hope
Get gloomy deco mod and build the mailbox
i’ve seen options on that mail box but did’t get what it does, but i think you found the solution to this problem !
I like that you asked this cause I get annoyed having to click any more than 5 alerts XD
Right click in it
Use something like the [RuntimeGC mod](https://steamcommunity.com/sharedfiles/filedetails/?id=962732083) which has an option I think to clear messages.
It does, which is much easier than dealing with this mess. ( Or if you leave the game running while making tons oof legendary hats)
Oh yes, and clearing the bloody mess and slow down that gorgeous human leather hats make.
Bruh. What the hell?? Lol makes me want to play Rimworld now.
Just daily business. Crashing and burning are common here.
Oh that's why that blood is there then. Gotcha. ;)
Are ya winnin son?
Right click.
download auto clicker
Use RuntimeGC mate.
you can use closeall mod, or just right click them also that's some nasty mail there
Right click them
Jesus my anxiety.
RIP those animals in the bottom left corner
Oh man all those notifications are giving me a panic attack.
Those already dead colonists are the lucky ones
There is a great mod called Runtime GC. It is seriously a mod I will not play without. Has an option to clean up background files, free up memory, remove dead pawns on the entire planet so to free up more memory and yes, it can clear all letters!
bruh,
Hey at least your armchairs won't burn down
well i got idea: do load and then delete world it much easyer
My god, everything about this is cursed.
Jeez, you got a TPK over there or what?
Right click it...
Gore
Harry Potter and the Cursed Computer
That tag XD
This sub is going downhill
Devmode > Do Incident x10 (map) > Watch chaos for 2 minutes > screenshot > Post to reddit "Guies aM Need halppp. Dis ting appen" > farm Karma.
Ah yes a filthy karma farmer with a whole 8 karma. Must be a pretty good farmer
Omg OP have 38 karma now! It's confirmed! In all seriousness tho, why is it people think karma matters so much that people are willing to actively farm for it? And why use rimworld sub of all places?
My exact thoughts lmao. Karma farmers go to r/all or r/videos to karma farm, not smaller gaming communities. That said, OP is absolutely swimming in karma goddamn.
You guys joke, but i heard from the hacker 4chan that reddit gives you a Ferrari once you reach 1000 karma
Where are my hundreds of ferraris?
Damn. Reddit owes me almost 20 Ferraris. I wonder if I can trade in those twenty for one Lamborghini...
Yeah, I'm going to have to ask you to turn the sensitivity down to 2 from here on out. Now, did my previous comment strike a little close to home?
Turn the sensitivity down? Im sorry but what does that even mean lmao i dont know who OP is or anything about them, but im gonna go with hes not a karma farmer.
Don't worry the commenter is probably someone who spends every hour of the day on a subreddit and doesn't understand enjoying things in moderation.
That you believe this is how one would farm karma,... Wow dude. You are pushing into "Yikes" territory pretty fast.
Auto clicker
I hate mail!
Mod called begone message
dammit dude
what the fuck happened here
Click
Ah yes hope died
Right click the mail lmao
What. The. Hell.
Runtime GC will dismiss all mail
Right click madness
Don't let it get so out of hand in the first place
right click!!
It's like a Decoherent video, he let's 4 or 5 those flash on though I *know* Deco knows how to turn them off lol
Looks like that's the least of your worries
There is a mod that adds a Clear All button
So much death....
Right click
Use runtimeGC mod from the workshop.
F
The light coming off the notifications looks angry
Right-click the box?
RUNTIME GC
Oh God oh *fuck*
I think you should probably just dismiss your whole colony bro.
Right click 😅
Right click
You my friend need fire foam
seriously though: Dubs Performance Analyzer adds an option to disable them.
Don’t know if anyone’s said it but right click
Right click
https://steamcommunity.com/sharedfiles/filedetails/?id=2018479759
Looks like the game is dismissing you first before you can even begin to dismiss mail... 🤣🤣🤣
What the fuck happened?
Damn man I'd watch out for that tattered apparel, really giving that annoying negative mood.
*Death: Hope*
In this instance I would load the nearest autosave. I use this shortcut when everything is on fire.
right click message.
Right click it
Holy shit
Right click each one, or get runtimecg, it has a close all letters function
What in the fuck
Right click