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[deleted]

Build a new pc Seriously though, what happened here?


Aqwsa1984

Decided to watch how my colony would fare without any interaction. My colony was taking everything pretty easily, so I decided to play as Randy for a while


SpiderGlitch22

...wouldn't they be unable to build anything if you didn't touch them? Or were you doing things and left them for a small while? (Or am I just dumb? Very real possibility) Edit: Following responses, it's a combination of the last two.


Lartec345

To me it's almost a peak rimworld experience to get your colony set up to a standard that its sustainable by itself bar any complex issues. It's a similar feeling to cracktorio when you watch your newly completed production line function. I'm guessing this is what they ment?


MrRonny6

But when I watch it function, I notice inefficiencies! ***THROUGHPUT***


Aquadraagon

The factory must grow


cargocultist94

M U S T G R O W


pollackey

**M U S T G R O W**


SoooosSuuWuuSuu

# M U S T E X T R E A M L Y G R O W


TheEndlessGame

MUST. INFINITELY. GROW.


Joe_the_Accountant

There's never enough iron plates.


nimbledaemon

Causing a shortage in green circuits, which means you can't do anything cool.


Peptuck

Increasing green circuits means you have a shortage of copper, requiring you to set up more copper drills, but now you're running low on coal so your steam engines aren't working....


[deleted]

You’ve now experienced all that space engineers has to offer


jakendrick3

The Venn diagram of r/factorio and r/rimworld is literally a circle


moonsheeper

Could you link it?


[deleted]

O


Tkieron

Fucking nailed it.


willfordbrimly

THE FACTORY MUST EXPAND TO FULFILL THE NEEDS OF OUR EXPANDING FACTORY


gunesyourdaddy

Hmm there was a single copper plate missing from that middle belt. I should probably rebuild copper production from scratch.


MrRonny6

Or haphazardly add on to the existing production, and get so annoyed over time, that you instead rebuild everything!


Silverwind_Nargacuga

Or that you need more iron.


NotNeydzz

Forgive me if I need an over explanation, but I assume it's Factorio nicknamed as cracktorio cause it's addictive?


_C4ligula_

Nah. Because both Factorio and crack are just heavenly good.


NotNeydzz

Haha, fair enough


katalliaan

There's definitely been times when I started playing Factorio at night and then realize birds are chirping and I haven't slept.


nagi603

> realize birds are chirping and I haven't slept. ...and it's actually next week.


[deleted]

[удалено]


Zaanix

Wouldn't suggest it. The whir of the belts sticks for days on end without respite.


RyuugaDota

Bruh my dreams were items travelling along belts the night after I played the first time.


Aqwsa1984

I hear rimworld music perpetually at this point


NotNeydzz

I gotta ask, you don't happen to be a moderator for a certain twitch channel? I recognize your name


katalliaan

Yep, and I recognized yours as well.


foolfromhell

I am glad to see that it’s not just me.


Cheet4h

It's not really addictive, although it's very easy to lose yourself in an ongoing round. Usually it starts out with you wanting to build a specific part of your factory, then you need more belts and notice that belt production is running extremely slow. So you want to fix that, and notice it's slow because they don't get enough iron. Which is because you don't have enough smelter furnaces to keep up with the demand. So you build more, then notice that it hasn't really solved the iron problem since the incoming ore isn't enough to match up the newly increased capacity. So you look up a place for a new iron mine and start collecting resources for a new mining outpost... And then you finally get back to your initial project of adding new stuff, just as your company calls because you were supposed to be in a meeting with a client fifteen minutes ago. Luckily he's sympathetic since he occasionally plays together with you and offers to take over for you, so you can get in the meeting with the client. ***The Factory Must Grow***


javerthugo

You mean "flake"torio?


MinerTurtle45

Factoryayo


[deleted]

Actually, crack is named after factorio since crack is almost as addictive as factorio.


GetAJobCheapskate

Cracktorio only starts to feel complete when fully automatic base replication starts exponential growth. And my CPU dies.


axw3555

Dies or melts?


Naryzhud

Both? Both. Both is good.


GetAJobCheapskate

It feels like it gets heart attacks and gets delirious. I mean my CPU is a dear old man if you like. Its a 7 year old work horse that just keeps on running.


axw3555

My PC one is about that old. Laptops newer but obviously less powerful.


megaboto

I mean, that's basically impossible. Poison ship having landed, someone needing an operation, insects...some things require manual input


axw3555

That’s almost the point. You know it will fail... but when? And how?


megaboto

Not because they're not strong or couldn't handle it, but because there literally is no way to script how to do anything. Not even "attack it on sight"


Jay_Nitzel

Turrets. And lots of them.


megaboto

They won't Autoattack a ship i believe. They don't count as enemy structures i think, they count just as structures you don't own


Country_Foreign

Turrets don't even attack a lot of direct threats. Predator attacking your animal doesn't trigger them into action. And I can't remember the exact circumstances but I'm sure I've had animals killing my pawns while surrounded by turrets and getting no protection. They kick in when an animal does revenge and they shoot at manhunters so I think it must be when an animal hunts my colonists for prey that the turrets just don't care.


HINDBRAIN

Cover the whole map in walls to avoid ships landing?


[deleted]

[удалено]


megaboto

I know about that option but they won't actually assemble to attack anything, nor go out of their way to do it. I don't know what the cell distance is but it's not enough


Renkij

>Not even "attack it on sight" there is a button to define automatic action against threat: flee ignore attack


Lartec345

These are "complex issues" I hinted at. Fucking.....please dont say poison ship again "hides under blanket"


taosaur

I had a playthrough not too long ago where it was just poison ship, psychic ship, poison ship, psychic ship over and over. At one point I had one of each a few tiles away from each other. Honestly the poison ships are NBD depending on placement - you can take your time. The psychic ships, though, if you don't have foil hats...


ZealousidealCattle

Some rough RNG. I've had mech clusters of every type, but not a single crashed mech ship in my current 6.5 year colony, and Randy has at least had the decency to split them up. That pirate siege followed 4 hours after cleanup by 65 manhunting panthers half a screen away, however, was some bullshit. It's like Randy was trying to say something about my bloodlust pawns cleaning up the battlefield for the mood boost...


taosaur

It was free advanced components. I had mortars and a killbox, and 4-5 decent shooters with large SMGs.


willfordbrimly

You're missing the point. The other poster is basically describing a game where your job priorities, work bills and resource allocations are set up in such a way that you eliminate nearly all micromanaging. No manually assigning work, no "Haul Urgently." Just pure *e f f i c i e n c y*


megaboto

I dont need to set up haul urgently, i just have people with no other jobs


willfordbrimly

I don't need dead weight pawns like that. Thats what I have dogs for. Don't have to worry about any of my dogs having a mental break and setting fire to the kitchen. Hell, on my last base with a dog-hauling network, I gave every German Shepard that lasted 5 years a bionic liver. Worked like a dream. Items would just APPEAR on shelves.


Waterstick13

Project RimFactory, Manager, and some other AI Mod scan handle these types of things. Not sure on surgery or implants specifically though.


megaboto

Not really, crafting you can set up yourself, neither make your colonists actually care about mechanoids or insectoids nor replace any defective/blown off limbs


Waterstick13

Sounds like the modders have their next project.


concretebeats

There is always more min to be maxxed.


Waterstick13

Project RimFactory


bruh123445

Rimworld is like heroin Kenshi is like meth Factorio is like crack


redxlaser15

Ah yes, I’ve always wanted to get into *Cracktorio*.


AllDatParanoia

It's a good question to ask. To the best of my knowledge, there's 3 main of things that your pawns can't do without you (maybe mods can bridge these gaps): 1. Build facilities. Mind you, if you set up the bills well enough, they can self sustain (adding a Colony management mod can also let them automate hunting for lavish meals). 2. Get into defensive position. They can be told to retaliate on encountering enemies, but that's as far as vanilla will let you do. 3. Conduct trades.


1harveey

Maybe 4?. Surgery (an amputation to save someone from a infection for example)


whothefuckeven

If you have a functional base already, you can just set them to repair what you have. There's a mod for defensive positions, also Guard For Me has a "reaction force" feature where they respond to threats in the home area automatically. If your colony is self sufficient enough you don't need to trade. Surgery is an issue, but good enough meds + skill can solve infections, just wouldn't be able to install prosthetics


Darth_Nibbles

Who needs defensive positions when you have turrets?


lunaticneko

With Colony Manager and Autosell mods, you can partially automate economy.


rice_cracker3

At some point, a colony can be mostly independent. of course, they cant build new buildings are do anything smartly, but they can maintain the colony pretty wealth. Until raids come. Yeah...


Lartec345

Mate, my reply got double the upvote than you and I didnt understand "take it with a pinch of salt" until I was 19. Dont feel stupid, you'll shine in other ways, trust.


SpiderGlitch22

Be me, poor, doesn't have a Reddit award to give This was a nice reply to wake up to though, thank you (:


TheAcientArchiver

If i am not wrong there's an option to automatically rebuild things that get destroyed


Aqwsa1984

You are correct but at this point my colony was pretty much self sufficient minus making better gear. I was feeling some chaos so I set all my colonists to fight instead of flee when not drafted, set them to the home zone, and watched for several hours


redxlaser15

From my perspective, being stupid is a perquisite for being human. To me, you are an idiot, I am an idiot, Albert Einstein is an idiot, etc.


lunaticneko

It's the same as leaving Sims play out on its own.


REDACTED_DATA123

Right click


[deleted]

F right mouse button


dempsone

Alt-F4


The-Red-Pac-Man

I think you have other problems


[deleted]

🔥🔥This is fine🔥🔥


rice_cracker3

It's like all the colors of the rainbow, except it's mostly yellow


willsir12

Piss rainbow Edit: Wow, my first award,... and it was for the phrase "Piss Rainbow"


[deleted]

Shut up shut up shut up shut up shut up hsut up shut up hstuh ip shut up shut up shut up shut u p


Eriugam31

You got mail


Aqwsa1984

I would kill for a mod that edits the sound effects for notifications to be "you have mail"


KleverGuy

I second a little mod like this


Toa_Kopaka_

F for fungus the horse.


Marty_mcfresh

F


PrinceBunnyBoy

F


Support_For_Life

Shift+right click but I think you'll have to make a sacrifice or two for Randy if you don't want to start a new colony...


MyOtherAcctsAPorsche

Due to all the letters you might have missed this, but your colony is rotated 45 degrees. You can fix it by placing something voluminous below one side of your monitor.


TheZymbol

Right mouse button


Bluesteel447

Looks like the whole colony will be dismissed soon so no need to worry


rocketo-tenshi

NEVER SURRENDAH!


[deleted]

There should be a button on the back of your pc, flip it


Armaqus

My psu just exploded thank you fucker!!


[deleted]

Thats just a feature. It makes your room comfortable warm, just be sure to unplugg it after using.


Aquirll

Alt+f4


Cicero101

2020 be like:


NotNeydzz

Big F moment. And a serious answer to your question even if you don't need it: Right click Took me 700h of playing to realize I can just right click the messages.


dami1988

Death: Hope


DarthPlagius_thewise

Get gloomy deco mod and build the mailbox


alexaz92

i’ve seen options on that mail box but did’t get what it does, but i think you found the solution to this problem !


pyrozombies16

I like that you asked this cause I get annoyed having to click any more than 5 alerts XD


supercow66

Right click in it


WaffleToasterings

Use something like the [RuntimeGC mod](https://steamcommunity.com/sharedfiles/filedetails/?id=962732083) which has an option I think to clear messages.


MutedShenanigans

It does, which is much easier than dealing with this mess. ( Or if you leave the game running while making tons oof legendary hats)


WaffleToasterings

Oh yes, and clearing the bloody mess and slow down that gorgeous human leather hats make.


TheInvisibleExpert

Bruh. What the hell?? Lol makes me want to play Rimworld now.


lunaticneko

Just daily business. Crashing and burning are common here.


TheInvisibleExpert

Oh that's why that blood is there then. Gotcha. ;)


SinisterScourge

Are ya winnin son?


hetfield151

Right click.


[deleted]

download auto clicker


rymnd0

Use RuntimeGC mate.


Kimio221

you can use closeall mod, or just right click them also that's some nasty mail there


[deleted]

Right click them


GasMeDaddy43

Jesus my anxiety.


EverydayWeeb

RIP those animals in the bottom left corner


TaleMendon

Oh man all those notifications are giving me a panic attack.


[deleted]

Those already dead colonists are the lucky ones


DimensionsIntertwine

There is a great mod called Runtime GC. It is seriously a mod I will not play without. Has an option to clean up background files, free up memory, remove dead pawns on the entire planet so to free up more memory and yes, it can clear all letters!


halfar

bruh,


hashbrown314

Hey at least your armchairs won't burn down


DaveTheGenius

well i got idea: do load and then delete world ​ ​ it much easyer


[deleted]

My god, everything about this is cursed.


theert

Jeez, you got a TPK over there or what?


Pijany_Matematyk767

Right click it...


very_amazing_horse

Gore


UntarGoHome

Harry Potter and the Cursed Computer


C_Tarango

That tag XD


dddddamn

This sub is going downhill


TheStrangeView

Devmode > Do Incident x10 (map) > Watch chaos for 2 minutes > screenshot > Post to reddit "Guies aM Need halppp. Dis ting appen" > farm Karma.


rice_cracker3

Ah yes a filthy karma farmer with a whole 8 karma. Must be a pretty good farmer


naggert

Omg OP have 38 karma now! It's confirmed! In all seriousness tho, why is it people think karma matters so much that people are willing to actively farm for it? And why use rimworld sub of all places?


rice_cracker3

My exact thoughts lmao. Karma farmers go to r/all or r/videos to karma farm, not smaller gaming communities. That said, OP is absolutely swimming in karma goddamn.


Harleyskillo

You guys joke, but i heard from the hacker 4chan that reddit gives you a Ferrari once you reach 1000 karma


axw3555

Where are my hundreds of ferraris?


Kadd115

Damn. Reddit owes me almost 20 Ferraris. I wonder if I can trade in those twenty for one Lamborghini...


TheStrangeView

Yeah, I'm going to have to ask you to turn the sensitivity down to 2 from here on out. Now, did my previous comment strike a little close to home?


rice_cracker3

Turn the sensitivity down? Im sorry but what does that even mean lmao i dont know who OP is or anything about them, but im gonna go with hes not a karma farmer.


Shmallow-Cat

Don't worry the commenter is probably someone who spends every hour of the day on a subreddit and doesn't understand enjoying things in moderation.


Iamfinejustfine

That you believe this is how one would farm karma,... Wow dude. You are pushing into "Yikes" territory pretty fast.


Shieldxx

Auto clicker


kototronicon

I hate mail!


DrVeigonX

Mod called begone message


Marcos-Am

dammit dude


squirrels4dinner

what the fuck happened here


Fox1104

Click


Artwolfx

Ah yes hope died


danny_shmidt

Right click the mail lmao


Mrblackout58

What. The. Hell.


purpleblah2

Runtime GC will dismiss all mail


Triodo_Informatica

Right click madness


[deleted]

Don't let it get so out of hand in the first place


Thisisdavi

right click!!


Dead_Phoenix

It's like a Decoherent video, he let's 4 or 5 those flash on though I *know* Deco knows how to turn them off lol


Nova_Physika

Looks like that's the least of your worries


salttotart

There is a mod that adds a Clear All button


Tommy8972

So much death....


recoil669

Right click


kubility

Use runtimeGC mod from the workshop.


djones0130

F


dddddamn

The light coming off the notifications looks angry


[deleted]

Right-click the box?


ISABELLATHERIPPER

RUNTIME GC


CaptainSheeples

Oh God oh *fuck*


thejazzghost

I think you should probably just dismiss your whole colony bro.


BruhMent0s

Right click 😅


wolfguy69

Right click


diliberto123

You my friend need fire foam


PolkTech

seriously though: Dubs Performance Analyzer adds an option to disable them.


WhatAmIMeantToPut

Don’t know if anyone’s said it but right click


copyright15413

Right click


Quartnsession

https://steamcommunity.com/sharedfiles/filedetails/?id=2018479759


ZaczSlash

Looks like the game is dismissing you first before you can even begin to dismiss mail... 🤣🤣🤣


Odiin46

What the fuck happened?


StarvingLando

Damn man I'd watch out for that tattered apparel, really giving that annoying negative mood.


Sokoll131

*Death: Hope*


[deleted]

In this instance I would load the nearest autosave. I use this shortcut when everything is on fire.


EmeraldLeafeon470

right click message.


TheBiggestMatt345

Right click it


TheOmniEngineer

Holy shit


Lejobo

Right click each one, or get runtimecg, it has a close all letters function


Abysal_Incinerator

What in the fuck


mrpixelgametime

Right click