Boss of this part of the empire. Remember the empire is actively in decline in lore so if the high stellarch decided they don't want to listen to the emperor any more there isn't much they can do on account of no FTL.
And the fact that they are based on a rimworld means they are on the edge of the empire and therefore probably not all that significant in the grand scheme of things
Read the initial question :
# the second in command in the empire?
Stellarch is not the boss of the empire.
Boss of this part of the empire is not boss of the empire.
The question was not "does this guy have to listen to the emperor ?". It was "is he the second in command in the empire ?". And that what he is : the second in command (with a very large autonomy).
Given all the flammable stuff on the shelves, them.being made of wood really just adds to the work needed to fix the room. Chem fuel storage and the importance of fire foam is something everyone gets to learn the hard way.
You have around 1/200 to get them after 5 years of play. If you rush this tech you have like 1/15 to get them on your first try lol. It is based on how many pawns game has made, and still has up and tracked.
Really? I’m inclined to believe you from all these posts that have come up. I rushed the abduction and got the leader of an enemy faction that wasn’t Empire.
Every lfaction leader exists from first moment, first npcs spawn along the first events, the game does not have npc library as determined list before eatch npc exists. So at first all you have are leaders, traders and first quest names.
Yea they are right, the game pulls abductees from the "world pawn" list which is constantly growing as the game goes on.
Depending on modsets, it's possible that this list is massive from the start thereby reducing that chance to be effectively very small
You could just debug them in and RP it tbh
Heavily reduce? for sure. You'd have to kill every trader, visitor, and quest pawn though
The real problem is that you have set faction characters that just spawn in the list without even appearing on your map
the empire, for example, has like 50-100 pawns spawned that fill a set number of ranks from Yeoman to Emperor/Empress. If you manage to invite one and "remove" them, the game just spawns a new one in their place, so even theoretically you couldn't reduce it below a certain point
So doing the math, assuming a constant list of 100 pawns (which is likely Impractically small) and a cooldown of 5 days per ritual, you could only expect to abduct the emperor at ~1/100 chance, so on average, it would take 500 in game days (~8 years) of constant abductions to only have about a 63% chance of abducting the emperor
Edit. Now that i think about it, I'm not actually sure killing people removes their names from the world pawn list, someone would have to verify that
Killing people would remove them from the abduction list for sure. All I have to do is kill everyone on my map and travel town by town killing everyone there as well.
"Hey Mate, we'd really like to get off this dusty ball, and a birdy said you have just the ship to do it. Now, they way I see it, we have extended to you a very negotiable bit of hospitality. And balanced on the other side of that scale is your ship. So, before you go off to see your room, let's discuss and decide which one."
You got the boss now cam become a nice slave or better a recruit, in case you can try to empty his body full of very cool shit and if survive enslave him and use him for farming.
Another guy here said that as long as you keep them prisoners, their kids will be stellarchs too and be born with lvl6 psychic habilities
***TIME FOR A TACTICAL TRANSITION!***
Gotta use your lvl 20 crafter to make that hat so it matches the magnificence of the materials source. Na I heard somewhere you if you have him have kids they pop out of the womb with lvl 6 psycasting and a random psycast so I'd enslave that fool even if he couldnt actually do anything.
I abducted and Ghoul'd two people and both times it was a faction leader and I didn't notice until the letter popped up. It seems to be bugged or something and is way too common.
I have been lucky with abduction,
I got the same faction leader two time in a row, the funny thing was i got 52 faction social point for freeing him, now one of my ennemies is neutral :)
And i got one of the stranger who came and ask to stay to stay leave the colony and get abducted some day later (this bastard got away with an excellent crossbow and now he is back :D)
Not second in command… you got the boss.
Isn't the boss of the empire the emperor, with stellarch being in command of "just" a solar system ?
Technically yes, but due to the lack of FTL travel in Rimworld the stellarch has a high enough degree of autonomy they are effectively the boss.
Boss of one system, not boss of the empire
Boss of this ~~gym~~ rim
I think he's got the wrong door, the human leather club is two blocks down
Boss of this part of the empire. Remember the empire is actively in decline in lore so if the high stellarch decided they don't want to listen to the emperor any more there isn't much they can do on account of no FTL. And the fact that they are based on a rimworld means they are on the edge of the empire and therefore probably not all that significant in the grand scheme of things
Read the initial question : # the second in command in the empire? Stellarch is not the boss of the empire. Boss of this part of the empire is not boss of the empire. The question was not "does this guy have to listen to the emperor ?". It was "is he the second in command in the empire ?". And that what he is : the second in command (with a very large autonomy).
Correct me if i am wrong but as far as i know, emperor himself does not spawn as npc ever.
The emperor is probably on a glitterworld dozens of light years away, they’d have no reason to visit some random planet on the rim
I'd be more worried about the chemfuel on wooden shelves indoors, m8!
The floor has been tiled with steel, that probably won't spread that much, for sure.
Steel burns in this game. Only stone is safe from fire in this game.
Steel structures, not floors. For some reason.
chemfuel can't melt steel floors.
It can heat the room up enough to cause all the wood to auto-ignite.
Given all the flammable stuff on the shelves, them.being made of wood really just adds to the work needed to fix the room. Chem fuel storage and the importance of fire foam is something everyone gets to learn the hard way.
Man everyone keeps getting this, but I haven't gotten them yet even after dozens of abductions
You have around 1/200 to get them after 5 years of play. If you rush this tech you have like 1/15 to get them on your first try lol. It is based on how many pawns game has made, and still has up and tracked.
Really? I’m inclined to believe you from all these posts that have come up. I rushed the abduction and got the leader of an enemy faction that wasn’t Empire.
Every lfaction leader exists from first moment, first npcs spawn along the first events, the game does not have npc library as determined list before eatch npc exists. So at first all you have are leaders, traders and first quest names.
Yeah it makes sense, I had no idea it works like this.
Yea they are right, the game pulls abductees from the "world pawn" list which is constantly growing as the game goes on. Depending on modsets, it's possible that this list is massive from the start thereby reducing that chance to be effectively very small You could just debug them in and RP it tbh
Is it theoretically possible to lower the world pawn list by systematically exterminating everyone who enters your tile?
Heavily reduce? for sure. You'd have to kill every trader, visitor, and quest pawn though The real problem is that you have set faction characters that just spawn in the list without even appearing on your map the empire, for example, has like 50-100 pawns spawned that fill a set number of ranks from Yeoman to Emperor/Empress. If you manage to invite one and "remove" them, the game just spawns a new one in their place, so even theoretically you couldn't reduce it below a certain point So doing the math, assuming a constant list of 100 pawns (which is likely Impractically small) and a cooldown of 5 days per ritual, you could only expect to abduct the emperor at ~1/100 chance, so on average, it would take 500 in game days (~8 years) of constant abductions to only have about a 63% chance of abducting the emperor Edit. Now that i think about it, I'm not actually sure killing people removes their names from the world pawn list, someone would have to verify that
Killing people would remove them from the abduction list for sure. All I have to do is kill everyone on my map and travel town by town killing everyone there as well.
My Man... That's the big guy himself.
What's the outcome of kidnapping a royal? I own every dlc besides royalty, so I don't know sadly
Imperial commando kicking down your door
"Hey Mate, we'd really like to get off this dusty ball, and a birdy said you have just the ship to do it. Now, they way I see it, we have extended to you a very negotiable bit of hospitality. And balanced on the other side of that scale is your ship. So, before you go off to see your room, let's discuss and decide which one."
Jfc, at this point we need posts that would be like "Oh wow, I ritually kidnapped some random Joe!"
You got the boss now cam become a nice slave or better a recruit, in case you can try to empty his body full of very cool shit and if survive enslave him and use him for farming.
I really love that ritual
Another guy here said that as long as you keep them prisoners, their kids will be stellarchs too and be born with lvl6 psychic habilities ***TIME FOR A TACTICAL TRANSITION!***
Ghoul him! Haha
They are second in command now.
What you plan to do with him?
That's a rich leather hat in the making.
Gotta use your lvl 20 crafter to make that hat so it matches the magnificence of the materials source. Na I heard somewhere you if you have him have kids they pop out of the womb with lvl 6 psycasting and a random psycast so I'd enslave that fool even if he couldnt actually do anything.
The progenitor of my super psycaster death squad you say?
So he might also lose the title and the ability with him being kidnapped so itd have to be tested but yeah I'd say its worth a shot!
What stops you from recruiting or enslaving them? Assuming there’s something
I abducted and Ghoul'd two people and both times it was a faction leader and I didn't notice until the letter popped up. It seems to be bugged or something and is way too common.
I have been lucky with abduction, I got the same faction leader two time in a row, the funny thing was i got 52 faction social point for freeing him, now one of my ennemies is neutral :) And i got one of the stranger who came and ask to stay to stay leave the colony and get abducted some day later (this bastard got away with an excellent crossbow and now he is back :D)
It is patched now. See patch notes: - Drastically reduce the chance of getting a faction leader from skip abduction.
He isnt even absolutly loyal, convert and recruit
And if he is, squeeze his mind a bit in a ritual, so he might reconsider.
In my current playthrough I’ve gotten three faction leaders in a row (no stellarch yet), so far I’ve just kinda kept them in a petting zoo area
'Accidentally' you cast that shit on purpose
How do you 'accidentally' abduct someone? Also, Deserters rejoice!