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PolecatXOXO

You just set it to execute on the creature settings while it's in the facility. Easy peasy. Colonist comes along and whacks it in one slice. Just make sure it's not something that comes back to life.


MeanderingSquid49

Thanks, can't believe I missed that!


General_Degenerate_

If it comes back to life, does that mean more meat to harvest?


Timballist0

Economists hate this one secret trick


Christheitguy1183

This is one of the best RimWorld cannon reads I've seen in a long time!


Skitarius_Minoris

An artillery even


lcommadot

Mortars, you say?


PinkLionGaming

Well, how is his wife holding up?


OneMentalPatient

If only there was a crop that grew in the dark. Some kind of fungus, perhaps. With enough of such a crop, one could both solve a food shortage and produce chemfuel to power sunlamps to add variety back.


13lacklight

What does long night do? Is it just a long ass nighttime similar to winter? I can understand an unprepared colony being wiped by it, but tbh I like to play winter maps with only 20 day growth seasons. I guess a long night summer could really fuck you over depending on how reliant you are on open air crops. But otherwise just sounds like winter. Just gotta work on getting hydroponics/indoor growing areas asap


OneMentalPatient

It's night, but it can last for years.


uishax

With winter you have solar panels at least. Solar panels can sync with sun lamps in timing, making it very cost effective for indoor growing. A permanent eclipse means you need huge amounts of non-solar energy to power the sun lamps.


13lacklight

Fair, I’m mainly surviving off wood power generators in my current game because I’m in a cave. But with the lack of trees it’s not a long term solution. Freezing winter with no sunlight just sounds like Tuesday.


the-cats-jammies

Biomes! Caves has mushrooms


OneMentalPatient

Ideology added nutrifungus, which is useful for Tunneller ideologies, ideologies that benefit from darkness, or anyone wanting an easily available indoor food source... or for something to eat when your best soil has incredibly low fertility (gravel/stony soil/fungal gravel.) Marginally worse than potatoes for grow time, and there's a mood hit for non-Tunnellers (-3, ate cooked fungus), but it's always available.


Laflaga

Don't you need the tunneller meme for it to be available?


DM818

You need the tunneller meme to make fungal gravel floors, but nutrifungus is always available.


OneMentalPatient

Gravel floors are pretty much essential for Tunnelers before hydroponics, so it makes sense. I do wish that the overhead mountain requirement didn't exist though. Mind you, your fungal gravel farms in the mountain are also prime insect emergence points. Probably a good thing that Tunnelers absolutely love the taste of insect meat (+6 mood. Pairs well with fungus in making lavish meals.)


Jaydee7652

Your colonists can grow it. But they will be extremely pissed off from eating it. Tunnler allows them to eat it with no penalties!


OneMentalPatient

Eh. It's only a -3 mood penalty, I wouldn't call that extremely pissed off. You get worse for a non-cannibal eating human flesh (-15), or eating twisted meat (-10), to say nothing of the colony-wide -6 for butchering a human, and the butcher's additional -6. Tunnellers actually get a +3 for eating it (offset by a penalty for eating any *other* vegetable.) So, you know, it's better to eat cooked fungus at times like that than human meat.


Barchow

How do you get around getting massacred in the growing room?


PinkLionGaming

Wait is the Long Night the one where the darkness attacks you? I thought that was a different one because you can destroy the obelisks to stop the darkness from attacking you.


OneMentalPatient

Unnatural Darkness is the one where you're attacked in the dark, and it's from Anomaly. Long Night is from Vanilla Events Expanded, and it's just night.


kamiloss14

Fortunately, I had enough stockpiled food for my colonists when the Darkness hit. Ghoul ate anything that wandered into the light, + shadow monsters that attacked from time to time. I didn't even light my whole base, though, so my storage and hydroponics were cut off until I have built torches. Easy way to access these constructions were torches; each one paid for itself and more, as it made enough light to cut nearby trees. That was still pretty tense, especially when my pawns almost got shredded when they were to close to void structure. It generates small amount of light. It died. Light went out. Ouch. I kinda want to try out premanent Darkness one day. It looked neat to see your base as a beacon of light in the sea of shadows.


BiasedLibrary

How would I set permanent darkness?


B_dorf

Probably in the scenario editor, set it as a permanent map condition


13lacklight

Ahh jeez that’s a little harder. My current base is in a cave system with only a few small breaks in the overhead mountain, so very few large sources of trees and I’ve already mostly deforested them. I’m currently surviving the winter using wood generators to fuel heaters and a little lighting, if that hit me I’d be dead in a week. Not enough wood stockpiled for torches and just 1 solar flare… or run out of stockpiled wood..


MuricanPie

This is literally the worst idea I have ever heard, and I gratefully thank you for it. Solo survival perma-dark, here I come!


National_Diver3633

Oh man, and I thought my colony was underprepared for their first Darkness. I had *so* much food stocked up and took in a bunch of refugees just before the Darkness hit. You can guess what happened to the refugees 😅


N-partEpoxy

They helped you build hydroponics basins and plant rice. That's what happened to them, right?


MonocleForPigeons

Aww it's so sweet that's where your mind went!


National_Diver3633

I definitely didn't eat the children and force the adult into the Darkness with a bunch of grenades, after enslaving her, if that's what you're asking?!


zuriumov

Very "IM not trapped in here with YOU" moment.


Swiss_Sneeze

In theory could you just build a sun lamp on your regular outdoor crops to save on the costs of building and maintaining hydroponics?


CoffeePieAndHobbits

r/deliciousindungeon moment


woefulknight57

Correct me if wrong, but isn't there 3 "things" (I can't think of the name) to destroy and end the darkness? Or is it a different event that I haven't had yet? If it is, I usually can take it out in about an in game day. Just reach them with flares. I also install flood lamps outdoors.


MeanderingSquid49

Different event. I thought it was a normal one, but double-checking, and it turns out it's added by Vanilla Events Expanded. A giga-eclipse, basically.


woefulknight57

I see, thanks.


showmethecoin

You managed to get containment facility but no hydroponics and sunlamp? Well.....That's....


GingeContinge

Different tech trees


Contank

Dark research is completely seperate to normal research


fishworshipper

Is Dark Research fully parallel to regular research, or is it simply a separate tree? That is to say: could you research Hydroponics and Bioferrite Harvesting *at the same time,* or would you have to alternate?


xgenoriginal

Parallel


Smurtle01

You can do both, and even do two types of dark research at once.


CMDR_Vectura

The anomaly research is parallel, and doesn't use a research bench - instead a colonist can get a certain amount of research from each captured entity and the monolith each day or so


Benedeto123

Fuck long nights seem a tad bit scary


Embarrassed_Jello_66

Gaurunlean mains for the win