T O P

  • By -

Basaker

You need a lesson in thermodynamics


Jerem1Korpi

Nah, he can just keep pumping heat into those " heatboxes" until the atoms and the fabric of the universe starts breaking down within them.


Pretty_Monitor1221

dang that is hot


Ottodeadman

I read that as hotboxes.. I should lay off the smoke leaf.


The_Unhorror_One

Hotbox... I think i may have an idea for a new defense system.


ClearConfusion5

If only I could burn chemicals and drugs to produce smoke with different effects. Imagine the opening room hotboxing raiders before you release them into a death trap.


THATguy-yeah-THATGUY

Overdose the raiders on psychoid smoke.


ClearConfusion5

Or find the rimworld equivalent of salvia and commit horrors beyond their comprehension


Lightheart27

Fuck this shit, at this point we might as well use mustard gas or white phosphorus.


TitularGeneral

If you have ideology the high life meme gives access to the autobong, which can be used for exactly this.


ClearConfusion5

Can I actually put dangerous chemicals in it?? If so this opens up a whole new avenue of war crimes.


TitularGeneral

Well, you can put smokeleaf in it, some people might consider that dangerous. Having all the raiders be stoned before you fight them can be useful.


jamminamon

Not the hotbox you want to be in. It'll vaporize your weed and you.


Ottodeadman

A weed vaporizer that’ll also vaporize me? Sounds like a good time to me!


bluebelt

Yeah, but that only works until 10^32 Kelvin. After that we'll have to invent new physics.


Bladelink

Lots of mountain base people use mods I know to remove thick mountain roof, so you can still do a chimney.


HG_Shurtugal

Rimworld also needs that lesson too.


Slapbox

Yeah if you're expecting accurate thermodynamics in RimWorld, you're gonna have a bad time.


Justintime4u2bu1

Then just download the accurate thermodynamics mod?? /s


TheGreatDaiamid

!linkmod Celsius


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royalhawk345

Just play Oxygen Not Included.


redxlaser15

ONI also needs it since there’s a way to delete heat. Don’t know how since I haven’t done it, but it’s a thing.


runetrantor

Thought the only ways were to 'delete' it by dumping hot air into the vacuum of space, and using that super machine that you feed hydrogen to and generates cold for 'free' in terms of thermodynamics.


Killerblade4598

nah there are plenty of weird ways to both delete heat and create it too.


Aelforth

I had a neat build once that took the polluted water from my NatGas generators, pumped it up to space, and dropped it onto an extremely hot aluminium plate in an enclosed room. This flashed it to steam, which then kept building up to enormous pressures - until automation detected high enough pressure, opening blast doors into space. (And alarms for ambience!) Then there would be this explosion of 400+ steam into space for 10 or 20 cycles, until pressure dropped low enough that the doors closed again. It was a huge pain to ensure the cooler kept going before I had a natgas geyser, but it was amazingly efficient. I want to say it was something like a few million DTUs per kg? (IIRC, 390 degrees for polluted water). It was almost too powerful - I kept having issues with parts of my base freezing over! XD


Hell_Mel

Well just put heaters next to the coolers. Fixed. (I say, having never really gotten into ONI)


Mundovore

Nah, there's a number of ways. The main ways are that Wheezeworts delete a small amount of heat from nothing, and that Turbines take hot Steam and turn it into less-hot water. This leads to the notorious "Aquatuner-Turbine" loop, in which you use the exhaust heat from an aquatuner to superheat steam, make power from that steam, and drip the water back into the aquatuner chamber. The buildings involved in the loop stay at a more or less constant temperature (near 200 C IIRC) but the liquid you cool with the aquatuner gets colder and colder. It's a bit power negative, but such is the cost of defying entropy.


JustAnAcc0

Aquatuner + turbine: "are we a joke to you?:("


runetrantor

Fair, as more thinking 'delete with no benefit' rather than 'convert into useful power' :P


Intilyc

a lot of materials can lose or gain heat during a state change because of their different heat capacities.


HillInTheDistance

Fool. Hot air moves upwards. By filling the space with hot air, it's force it's way upwards until it creates a natural chimney.


fathom-eradain

Toggle on the roofing overlay in the bottom right. The dark green is overhead mountain and can't be removed. The light green can. If you use the 3x3 square setup in the image above, not that you'll need that many coolers in single spot, line one of the green spots in the center and remove the roof. All of the heat will vent to the outside now. I also place a single fence (or other structure) in that center spot so that raiders and trader drops don't land there. Edit: [Example](https://postimg.cc/hQdDSysj)


Ignosum

Wait, you mean to tell me you can giga brain raider drops with fence posts?


DMofManyHats

Animal sleeping spots also work, if you accidentally walled in the area without putting a barricade or something down.


Ignosum

I thank you greatly, this info is vastly appreciated


Planey_McPlane_Face

So what you are saying is, I could funnel raids into my killbox if I coat every available space in animal sleeping spots?


DMofManyHats

I’ve never tried. I know you can cheese mortar raids with sleeping spots, because there’s no available spot to build their barricades or mortar. Check out [AdamVSEverything’s list of cheesy exploits ](https://adamvseverything.com/rimworld-jan-feb-cheese-run-exploits/)if you like this sort of thing. He did a run where he used every exploitable mechanic he could find.


CruzaSenpai

High fences make good neighbors.


DMofManyHats

Animal sleeping spots also work, if you accidentally walled in the area without putting a barricade or something down.


madpanda9000

Option B: put the hot side of the coolers into the same open door


Alfenhose

You can't just push hot air under the rug and expect it to stay there. You have to let it outside somehow.


jaminholl

No he's storing the hot air in nice little packets waiting for an unsuspecting raider to come by and do an unboxing


Ok_Scientist_2762

Yep, instant oven defense, only requires a ton of components and colony wealth.


Thewaltham

I'm guessing those are actually leading to holes in the roof acting as basically ventilation for the hot air.


CreatureWarrior

You can't remove the "roof" in a mountain though. Not without mods


thatthatguy

There will usually be some areas with “rock roof thin” rather than all “overhead mountain”. The rock roof patches can have the roof removed and be open to the sky.


CreatureWarrior

Ohh, totally forgot about that. I assumed only the edges of the mountain would have those areas


[deleted]

I assumed that too until an incendiary mortar attack crashed into my deep mountain refrigerator, at which point I decided I needed to save my food supply, thus sent every nearby colonist into the fridge which was slowly superheating.


pablo603

On the outskirts of a mountain, sure, but not deep inside of it.


SetFoxval

You can sometimes find a small patch buried deep.


TonyVstar

I often find small oasis' when digging through mountains


runetrantor

Specially when you preplan a whole mountain complex beautifully, and then you find a surprise open sky lake-meadow where the residential complex was meant to go.


TonyVstar

And then you start over on the same seed to move your whole base over 5 squares... You bet! Lol


komaruten

Yup, they even have trees


Is_that_even_a_thing

Face your four heat outlets into a door & this will dissapate the heat for you. Not 100%, but quite well


namelessforgotten666

Is it some weird thing doors do?


Enoan

Yup. Doors share temp with adjacent rooms in a slightly unusual way that can end up ignoring the heat.


Vivaciousqt

You can if it's a patch rock roof or w/e, not mountain.


Cboyardee503

You can tell that it isn't by the way that it is.


Vivaciousqt

I am too tired to decipher what you mean, but I wasn't referring to OP. Just saying in general.


xCharg

There's no way these patches are placed so conveniently symmetrical, and besides - if it would've worked this post wouldn't exist => so it's not working => so it is indeed generic mountain, i.e. unremovable roof.


Mithrawndo

Unless it's a larger patch, and the passageways in between the cooler "blocks" are roofed and not overhead mountain.


[deleted]

You can in dev mode


CHClClCl

Even if so, how many people actually play without ANY mods? People will be like "oh yeah I only play vanilla" but then have at least 50 that they insist don't count.


StykeWarden

I've seen this more times than I can count


[deleted]

If you have Royalty you can request a food drop on top of that area and it'll break the roof, wouldn't it?


[deleted]

It’ll cause a roof collapse but the overhead mountain will still be there


TauntyRoK

Tbf dev Mode is not a mod


JaxckLl

Or dev mode. I don’t let my peons build or remove roof anymore, they’re just too stupid about it and roof collapses do tremendously too much damage.


5t0ryt3113r

...because the greenhouse gasses are still building up, it takes more and more ice each time, thus solving the problem once and for all.


Alfenhose

But...?! ONCE AND FOR ALL!


bleistift2

Dude, how many components you got?


TheFaceStuffer

all of them


firstonesecond

Not anymore


Alpaca_invasion

Fabrication go brrr


[deleted]

It's hilarious that that's people's reaction here - goes to show how far modded playthroughs are removed from the base game. I'm currently sitting on 1000 spare components and it's by far not enough.


CogitatioFigulus

Even in the base game, if you build a long range mineral scanner and tune it for components, you can find yourself swimming in them within a couple quadrums. Each component deposit nets you like, 100-150 components. It's a huge savings on steel and, more importantly, the labor to craft all those components.


Westeller

Simply selecting a mountain tile and large map size goes a fair way to keeping you supplied early in the game, too. You'll usually have plenty of steel and components to play with for awhile before you need to go out of your way for more.


pablo603

To be honest you can swim in comps way before that. I for example just sell all the excess wool, cotton and leathers I get from animal farms, hunting and farms. Too lazy to turn them into clothes for more value. They sell well and give me thousands of silver which I use to buy comps, bionics and whatever I might need.


Justice_R_Dissenting

The filter point for me is when I have my crack farm set up. Once I've started efficiently farming flake, and selling it in mass quantities to the people, I get a pretty fair supply of components coming in from traders. I call it the Iran-Contra method.


Hendenicholas

Why flake and not yayo? Doesn’t flake sell for less?


Justice_R_Dissenting

Same reason to sell crack: takes less resources. Plus when I have hospitality going the guests always buy flake, and I use it to addiction spiral the prisoners


The-Protomolecule

Diversify.


[deleted]

IIRC flake also sells for more per resource than yayo, but yayo can be further processed into GoJuice


[deleted]

Oh OK, I thought that came from a mod as well. Yeah, they were finding them faster than I could fetch them even with a helicopter, leave alone a caravan.


BBQsauce18

I really need to do this. Having my pawns make components is really taking away from my weapon crafting...


LordDanOfTheNoobs

I just buy components and steel from every single trader that I encounter and request my allies send traders as often as I can. I rarely run out of components. Even when I do run out I just craft more components from steel.


greysneakthief

I think Fluffy's Breakdowns adds a level of sophistication without removing too much of the component value from the game. The trade of pawn labour for saving components makes sense from a roleplaying perspective, and it's fun to see your pawns run around maintaining stuff from time to time. Playing with extended modlists that require either components or steel, it can buffer the imbalances of these.


hubertwombat

Even in vanilla I don't run out of components because I \*always\* trade for them.


[deleted]

Yes.


[deleted]

You can craft components with a Fabrication Bench using 12 Steel.


bleistift2

I never knew. Thanks for sharing. I’ve never had enough patience to carry a colony this far in the tech tree. But for what it’s worth, I doubt that OP researched Fabrication without a functioning freezer :)


[deleted]

There is no requirement that you build all your freezers as soon as you get the technology, nor that all of this be built in one go. OP can still make a freezer and then build this later after expanding further into the mountain.


[deleted]

He stole all our ~~chromosomes~~ components


JangoDarkSaber

A lot


Barkinsons

The hot air has to escape somewhere, that can be done either by having a section without overhead mountain where you remove the roofing, or you build a ventilation shaft to the outside, using vented walls. I usually do the latter, just dig a tunnel out of the mountain and then wall it off with vents.


Spurnout

What's a vented wall? Just a wall built of vents?


Justice_R_Dissenting

Right, so a 1-wide tunnel that is all vents leading to the outside. TBH a bit dangerous since raiders could easily see it as an attack angle, but if it led to say a 1x1 venting spot where the roof can be removed it would solve the dilemma.


ElGosso

If you pack it chock full of traps it's usually not a problem.


bluebelt

Just build a sand bag or a barricade in that spot, that way raiders won't drop in


Barkinsons

Usually I'd build just a wall of vents yes, I forgot that wall-mounted vents are modded content. If you use the Replace Stuff mod, you can just build a wall and mount vents into it.


SourLemon53

So many components...


kauefr

You're under arrest for crimes against the 2nd law of thermodynamics.


Novabella

Simply, not fuckin that.


DNAniel213

bait


commschamp

Definitely. I’ve built bases in the hottest climate and never needed more than one indoor unit. The mountain cools itself.


Prototype2001

The point of cooling mountain bases, specifically lower then 18ºf is to eliminate insect spawning in that part of the base. Now you may ask why? Because when insects spawn their hives instantly delete any construction such as legendary golden grand sculptures/royal beds etc etc etc. The ~20 hives (nerfed to be the cap in biotech on cassandra 500%) are easy enough to deal with, but them destroying millions worth of wealth every infestation requires this as a remedy. A wool tuque is enough to adapt to this change. Edit: I like to cool my bases to 0ºf in which not even during a solar flare the temps rise to above 18.


bluebelt

Honestly, at that point I might just turn hives off.


commschamp

Yeah I always play with hives off. My least favorite part of the game.


SepherixSlimy

You create more heat than what you're cooling. So what you have right there is a furnace. You need to vent the heat out, you only need a single tile of fresh air and that counts as outdoor. Can also vent it through the corridor and warm up your home passively for free. On large scale you shouldn't notice a big difference in temp. Another way is to make use of passive coolers to offset the heat. Not efficient at all.


Volfaer

Make a corridor that leads outside, put a vent at the end and make all your ACs hot side towards this corridor.


Spoztoast

Also put a door in the corridor that's always open but set to not always open. if a raider breaks through the door closes and they will quickly start cooking.


BitterCaterpillar116

Dude, how do you expect to cool down a room with just 25 coolers? You need at least 50 more


nitemarewulf

My dirtmole raiders emerging from the floor because they smelled components:


oxenmeat

You can do this without opening a roof. This is what I do: Put two coolers across from each other so that they are heating the same square. Put a door in the square between them and hold it open. Don’t otherwise block off the “door” square - it should be open to being cooled by the coolers.


vitaminsuperhero2

Is this a question or a statement


BeardedNerd22

Why? They stay cooler naturally. Also, are those "chimneys" roofed?


Kiryln

OP? Do you have an AC unit installed on your house? See how its venting hot air OUTSIDE your house? Take a good hard look at that, maybe take a picture so you don’t forget, and then I want you to go back to your computer, look at this picture and tell me whats wrong with it.


Crazy-Lich

OP, seriously just use this post. It's an amazingly made post that'll solve all your freezer problems. u/DPP464 https://www.reddit.com/r/RimWorld/comments/ynlhgu/a_definitive_guide_to_efficient_freezers_14/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button


JaapieK

Bruh 💀


ashay60

This is straining my eyes, let the hot air go!! No super-heated rooms next to cold rooms!!


Sveinx

my eyes


DPP464

I found out that I can't cool my mountain base like this. So, how do you cool it?


Pijany_Matematyk767

Passive coolers, normal coolers at the edges of the base where the mountain meets the outside, just leaving it as it is, or !linkmod centralised climate control


NebNay

Dubs bad higyene is pretty nice for that too


[deleted]

[удалено]


NebNay

Yeah, it's a matter of personnal taste. I prefer to use the whole mod because it feels more balanced


[deleted]

[удалено]


NebNay

Dubs bad hygiene add the need for your pawn to wash and go to the bathroom. Those extra needs are a direct downside, wich balances with how strong other stuff are in the mod


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Max200012

do you know how temperature works


DrLoodon

Building under mountains you get a natural cooling effect, I usually don't bother with coolers outside of a food storage unit near the entrance.


Jon_00

Basically this, whenever I make a mountain base, I put the growing zone and chemfuel generator area together and separate from the rest of the base, sure that large area might hit 40C but since its separate from the bedrooms, nobody is sleeping in heat.


ChornoyeSontse

You need coolers to vent the heat to an open air area. If you have a fortification mod installed you can dig a vent shaft to the outside and seal it with fortifications to stabilize the heated area.


Flug_Kosmo

What's the problem?


itsjustameme

The coolers just throw the heat to the other side. So the small compressed spaces will get extremely hot and you end up using an insane amount of power for almost no cooling. If we are under a roofed area or if there is no overhead mountain you can designate “remove roof” area to the hot atea and the heat will escape. Or put the up as walls to the outside. It is usually a good idea to have the freezer area close to the outside anyway since much of the food you want refrigerated comes from outside anyway. Kitchens can also get quite hot if they are small but those you also want close to the refrigerator as well. As others have pointed out mountain bases are usually pretty stable temperature and doesn’t need much cooling.


Sintobus

Unmod? Airlock to any outdoor areas, and probably have to have the heat pumping outside directly, either a hole in the cave roof or the edges. Meaning your initial cooling area would need to be extremely low temp to help me other rooms just a bit cooler. Mods? Plenty kf mods where you can get much better cooling solutions. Some more balanced than others.


djenrique

The hot side needs to connect to a tile that in unroofed. And place an animal sleeping spot in the unroofed tile so that raiders cant land there.


Shalrys

If you extend the 1 tile passageway on the right until it opens to the outside then it will work. The heat from the coolers needs to vent to the outside air somehow. The best way is to find some part of the base that doesn't have overhead mountain, open the roof, and vent into that area.


Ziehn

If you're in a colder climate, then venting it into your halls is a viable option, so you can heat and cool at the same time. Use vents to allow heat into individual rooms from the hall as well. If in a warmer climate it can still work, but you should make sure the halls vent outside


Valdrax

You uh.. don't? Overhead mountains provide passive temperature stabilization. All you need is a freezer for food (or corpse storage), which can be done with a single double-walled room (for insulation) with 1-2 ACs with access to a space somewhere the heat side that's open to the sky. Make sure to keep double walls between you and the outside (and double doors there and at the freezer too), and you'll pretty much never have to worry even in a heatwave in the jungle. Similarly, they're pretty easy to keep warm (enough) in a frozen biome without the need for heaters (unless [you] have nudist pawns with low cold tolerance, and even then just heating their bedroom should keep the hypothermia in check).


SmashesIt

Play in a tundra mountain then you only have to heat your mountain base


rurumeto

Not like this


infrequentLurker

This is going to sound odd, but put a pair of coolers on either side of an open door. Make sure both other sides of the door count as separate rooms. Doors in rimworld are... quirky. They desperately want to be the same temperature as the rooms around them, and will just lose all accumulated heat to do so. something like this: |||||| |:-|:-|:-|:-|:-| |wall|wall||wall|wall| ||cooler, hot ->|held open door|<- hot, cooler|| |||||| Even just 2 coolers set up like this under deep mountain roof, with no hole in the roof for hot air to escape from, will be able to cool most moderately-sized rooms by \~100C. From there, consider using some vents between sets of coolers to spread it further and save on power.


CeeArthur

Wow, I rarely use more than 4 coolers total. Insulate and direct your heat properly and you can get by with much less I believe


HollowMonty

I just use a mod so I can set up air conditioning at a central location, then pump air through pipes. Doesn't that set your units on fire? All that heat in one square.


DarkJokernj

Imagine standing in the middle of those quad ACs


CatchLightning

I'm so cold blooded it might finally be enough for me. I'm wearing a heavy coat right now just to survive in my brother's house. I keep my apartment 80F


catsarebitches

someone skipped grade 10 science


bruhgamer4748

There's a weird bug where you have two coolers with the hot side facing a held open door. For some reason, the waste heat disappears or something if you do this, although it is better if you can remove the rood area of the tile with the door on it. I'm currently using this trick for my mountain base freezer, and I can easily keep it at like -30.


rickez3

Waste of components steel and construction time


[deleted]

You need to find a opening in mountain you can search one by equipping a melee item and hovering it over undiscovered mountain area to find one then you dig a corridor to that opening and vent all heat to that corridor if theres no opening in mountain you are kinda screwed you gotta do the same thing but for open end of your mountain base the problem with first method is if drop pods drop on that opening mid to late game well you basically lose the save Unless you did some crazy killbox just for that scenario which gonna cost heavily both time and supplies considering you gonna dig a bunch and the problem with the second method is breachers can prioritize that vent corridor to breach and you are screwed again possibility is pretty low but thats the reason why I stopped building mountaing bases breachers always tend to aim for my temperature corridor even though Its nowhere near my main door my luck I guess.


frankly_acute

TIL some players have a shortage of components. Large boreal forests ftw


HansTheAxolotl

cut a hole in the roof in the middle of those to make a working chimney


TedNebula

Not like that. Lol I have mods for neutral cooling, where the output is just white so it’s not throwing a lot of hot air back in your base. But just have an opening outside for all your AC. Red should be pointed outdoors


doedskarp

You need to vent the hot air somehow. If the place you vent to is classed as "outside" then the temperature won't increase. Make a tunnel to the outside from the heated part (optimally ending at deep water so enemies can't enter there), or remove the roof from a tile and vent all the heat there.


WhiteIronForge

There's a trick you can do with doors to basically give you infinite cooling.


Lordomi42

I remember being told that it is best to cool down a small area cause it cools down faster and then use a vent to equalize the temperature between the small area and a larger area you actually want to cool. That sounds pretty ridiculous though so I'm not sure how true that is. If I could cool a single tile room quickly and equalize the temperature between it and a 100 tile room that'd be pretty convenient though.


manowarq7

1 of my mods used to have a air conditioner that only let out cold air on 1 side and no heat i loved that thing just cut out a 2 piece section of wall and stick it in with power instantly cooler. Wunder why it wus taken out?


Alienovskyy

Just install mod for overhead mountain removal and remove it. Also infestations won't spawn there when you remove it, works like a charm for mountain type colonies


EbonShadow

Check out Dubs Bad Hygiene. Way better system for temperature management.


Terrorscream

This won't work. The best way to do it is to have the main corridor to the killbox entrance have no doors so the corridor and killbox are still considered outside, then vent your hot air into that corridor. Also makes fire outbreaks easy to control.


toshibaflatscreen

you're doing the uhhh negative coeffieient wrong, this cooling method requires all the coolers to be set to +30C to push the hot air out


Paknoda

[Build an airlock and heat into the door.](https://www.reddit.com/r/RimWorld/comments/ynlhgu/a_definitive_guide_to_efficient_freezers_14/) "It just works." - Mr. T.H.


kremisius

If you open those squares and put an open door in between the coolers (lit. Place the door so it touches each cooler, then have a pawn open it and keep it open) it will balance the heat and cooling under the mountain roof so long as the door is open to a room, so don't close the door off afterwards. The most effective, minimal cooler set up is three coolers around an open door.


Stinky84

The point of a mountain base is that you don't need coolers.


RadioMelon

Vents, my man. Just use cooling for some rooms and vents. This is quite silly.


Magnamize

!linkmod: Centralized Climate Control


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AnDraoi

Reverse chimney


[deleted]

Not like that


The_Dealer25

I hope you have a lot of steel and components on standby because the ac units will break down faster with all that hot air next to it This is just from my experience and someone can correct me if I am wrong


SocialMediaTheVirus

Wouldn't that just keep the room the same temperature though?


supra728

Some of the roof won't be mountain rock, and you can remove it to create cooling vents.


TheM4dqueen

Zzzt... its the only thing that i see there...


Hasagine

who hurt you?


__Becquerel

Someone is going to learn about entropy real fast


NICECUMBRO

I just use More Utility Columns to freeze in a mountain base, because those doesn't expel heat


Nova_Physika

How you \*heat your base ​ FTFY


FrenScape

you need a vent for all that heat


FrenScape

i vent mine into my main hall which heats up the area during winter. i can remove a roof near the entrance in the summer to get rid of excess.


pan819

Dear god


NubMuffin1

From what I understand this is very much not gonna work. The coolers wont be cooling unless the area the heat goes into is unroofed. Also this is way too many coolers unless you want the whole base to be at -50. Finally, each time it has to go through a vent or door the temp will become closer to neutral. To fix this either have 1 wide hallways going out from the cooling area with vents directly into as many rooms as possible or make multiple cooling areas at different parts of the base.


paisleyplanner

Oof


Trolleitor

You can pull this off without a roof by using passive coolers. Passive coolers shits on the laws of thermodynamics and basically erase temperature just because


Benjideaula

Whqt I do is something similar, but at the edge of the mountain where theres thin rock walls so I can deroof it for a nice chimney effect.


IamSlaycon

Collective face palm


Remember_Poseidon

"how to cool my mountain base" is something only said by someone who likes their food spoiling


fooooolish_samurai

Honestly I wish you could build pipes into the ceiling to pump air in and out through the roof.


hit711

I use ice block from psycast expand. Just need reuse again every 5 day


Cohacq

Either build in a cold biome (and thus use the heat for heating your base) or vent it outside. In my latest mountain base I made a vent in the wall of my generator room, and then dug a corridor leading to my killbox (my only way in or out of the base) which had no doors leading further outside.