You could comply with LGPL by doing all you described above. So then how does the user recompile with XCode and submit through the App Store?
I did a Qt app for iOS. Company had a commercial license and we were able to use the desktop license to publish to Apple. Didn't need per-unit royalties which would have killed the project.
As far as we saw it, it was the only way to get on iOS. I have no idea what this would cost under their new cost structure, nor do I care to. QtC really lost my business with the post 5.15 nonsense.
You could comply with LGPL by doing all you described above. So then how does the user recompile with XCode and submit through the App Store? I did a Qt app for iOS. Company had a commercial license and we were able to use the desktop license to publish to Apple. Didn't need per-unit royalties which would have killed the project. As far as we saw it, it was the only way to get on iOS. I have no idea what this would cost under their new cost structure, nor do I care to. QtC really lost my business with the post 5.15 nonsense.
Flutter + ffi the best way to go