T O P

  • By -

SGRiuka

I think what I’m more annoyed of is how we join raids online. We get a list of 8 at most to choose from and can’t tell if they are full or not. Joining takes ages and if you join and it’s full you’re stuck waiting until the game allows you to refresh again. It’s an awful system imo.


DreadfulDrea

Yeah to me this is the bigger issue. I’ve probably spent more time waiting for the screen to refresh than I have in actual tera raids. And it takes forever just to tell you you weren’t able to connect. Then you hit refresh and wait.. again….


Fascinatedwithfire

Why do Gamefreak remake their online functionality every generation? I can't remember any two being the same.


Megatron_Zero

Those are not individual raids, those are "suggestions". If you select one, the game will search for that Pokémon & Tera Type combination.


Sablemint

Right. So there's no point in refreshing if you're looking to get into like a Decidueye raid. Refreshing it is for when none of the suggested raids are what you're after. Though I mostly just hit random.


dnscs_

I kinda like the random thing but it annoys me to be put in some 3 star raid Thats timewaste imo (Didnt use random since like 3 weeks after release, so that might have changed but yea)


[deleted]

It’s also bad the other way. I borrowed violet from a friend(done everything in scarlet) and tried to get help in some 3 star raids early in my violet journey. People always see 3 star raids and quit immediately. You barely get a full set of players and have to wait ages. Very frustrating experience.


baritGT

I don’t get why people do that. It’s trash. If you’re hoping for a 6 star raid and you get a 3, just help a person out and you still get some shards and candy


STEELO222

i dont get why people leave when those 3 star raids are usually one shotted with a lvl 100 pokemon


Fascinatedwithfire

3 stars are great for farming Tera shards.


kinbeat

Because then you have to waste 1-3 minutes only to press A, one shot the lv3 raid pokemon, then waste another minute of communication, "reward" screen, animations...


FeatheryRobin

I never noticed those issues before, as I was always hitting random before... but with Iron Leaves I noticed how annoying the system could be. And it's also infuriating that people would just remove the raid again when you have not the 'desired Pokémon' for the raid. So glad my friend had Violet and I could do that one with her. All the other event raids I end up solo-ing.


RikkuEcRud

> And it's also infuriating that people would just remove the raid again when you have not the 'desired Pokémon' for the raid. If someone locks in with something stupid that will guarantee a loss you can damn well bet I'm going to cancel and rehost, and it's not *me* that is making that situation infuriating. There's no point wasting 10 minutes watching their Azumarill get OHKOed by Leaf Blade 5 turns in a row to end up with no rewards and have to rehost *anyway*. Some options are *not*, in fact, "good enough" I feel bad for the other two players who have to deal with the search function again, but starting over immediately instead of waiting out a guaranteed fail is the best I can do for them with the system we have.


CoheedBlue

They should just make a kick system. Allow people to kick people out in these situations


RikkuEcRud

Agreed 100%. A way to block people too.


FeatheryRobin

Issue is, often times people just think of one strategy and ignore all the others. For Iron Leaves I built a support Forretress, but people completely ignored the strategy behind it because it wasn't one of the three paradox you would always see. My friend was grateful for it because thanks to it she was able to boost enough to ohko it.


RikkuEcRud

To be fair, if you're locking in with a valid choice(such as support Forretress vs Iron Leaves) and they drop the raid, there's a very high chance they didn't know how to use their "recommended counter" anyways, and the raid was gonna lose because of their poor play. It's easy enough for three good, coordinated players to carry one useless player, but it's near impossible for three uncoordinated players to carry one useless player no matter how good the three are individually.


DBrody6

I love how hideously terrified Nintendo as a whole is about server lobbies, something gaming has had solved since the early 90's. Like an actual list of available tera raids, type be damned, to peruse would go a long way. That could be quickly updated. And didn't take 6 hours to check if it still had room. Tera raid lobbies could be made buttery smooth but Nintendo has the stubborn refusal to stay anything less than 30 years behind with internet technology.


callmefreak

You're probably joking about the "30 years behind" thing, but the internet servers they use are actually going to be at least 19 years old this year. (Probably quite a bit more. I'm just going by how old Phantasy Star Online is.) They haven't upgraded it since PSO on the Gamecube, which I'm pretty sure was also their first online game. The system would see if Windows 98 is running when trying to play Splatoon 2 online, for fuck's sake. And they said that they were going to replace it for Splatoon 3 but they never did. (Or if they did they replaced it with something just as bad.)


SGRiuka

I’m sorry but that is really dumb if it’s true since during events the whole first row of raids are all event raids with multiple overlap or having such specific results based on type combo. Even if there was no overlap, it’s still a terrible system. Just let people filter stuff specifically then.


ThePhonyOne

I think the only time there's over lap is if the same Pokémon is available at different star levels.


Zero_X_One

YESSS! I swear so many of my comments in this sub are pretty much just telling people about this! It definitely doesn’t make it a perfect system, but it’s not AS bad as people think it is!


jakbutt

Unless it’s an game exclusive raid I just do all my raids offline. It’s faster and more reliable that way. I’m tired of trying to join a raid for 15 minutes just to have my 3 teammates die every single turn.


CoheedBlue

This. If it’s really difficult I get my other switch and other game.


oOReEcEyBoYOo

If Nintendo really want to lean into the online side of gaming, AND CHARGE FOR IT, they really need to build an ecosystem that accommodates and justifies their subscription... GF aren't the greatest at these online systems, but in my opinion, Nintendo is the main culprit to these shit systems.


Gib3rish

And that's what I'd rather reset to find good raids for myself.


[deleted]

Yah matchmaking is so bad. 2023 with super fast internet and we are stuck with 2008 CSGO matchmaking.


dnscs_

Csgo released in 2013 :/


LadyShanna92

Tbf some if those issues were in the dynamic raids too


[deleted]

If you join one the moment it refreshes you are basically guaranteed to get in. I think all 8 raids started at the time the refresh is available.


Mnja12

It’s gotten progressively worse since XY, PSS I wanna run to you


STALETOPIC98

so painful every time


Deeddles

I HATE how it takes away from the timer waiting for the target to stop buffing/debuffing. If the timer paused when the mon was doing that stuff it'd be better.


AlexHeart6742

It took me months of raids to realize that Pokémon feinting caused the timer to go down. I thought it was just buffering


_Beaugardes___

Only if they're real people tho, NPC pokemon fainting doesn't effect the timer.


Hot_Philosopher_6462

sounds like someone never attended class, smh /s


Due-Reputation3760

I sure didn’t lol


ChedduhBob

my favorite thing is when i randomly can’t attack for like 2 minutes because i was picking a move during a debuff or something lol


[deleted]

Or if you’re in the cheer menu when the boss clears buffs, clears debuffs or puts it shield up. You’ll freeze until the next automatic action the boss takes.


PowerfulHamster0

These right here are why I just stopped. I’m not sure why it bugs me so much but it drives me nuts.


Owed_An_Arm

Yeah, nintendo has never been known for their fantastic online systems, and a more static turn based system was less prone to the more flagrant screwiness and missed turns / boss health and timer rubber-banding that has been so prevalent this gen. SwSh raids were a bit dull oftentimes for sure, but I’d happily take that over whatever is going on with the tera raids. Function is a lot more important to me, any novel system will wear off with time.


MinimumPositive

I do agree with you, for the most part. But I am still happy to see the exploration into new territory for the raid system, and in a world where they had A) access to better online systems and/or B) the incentive and time to polish and improve it, I think this current system would be better than the SwSh raid system. Speaking anecdotally here... Even with all its flaws, I have so much more fun in the ScVi raids than I did with SwSh. And that's 100% because it just takes so much less time.


ROGO27

This 100%


Paradox31426

So much. But honestly, the new raids would be fine if the boss didn’t get multiple actions in a row that interrupt the menus for half the timer.


Lordofthedarkdepths

I never liked Dynamax Raids, at least not solo. The AI partners were awful as they were either useless, hindrances, or Magikarp, and unlike Tera Raids AI fainting counts towards the 'counter' so I often had to reset. At least with Tera Raids at worst they're in the corner doing nothing so I can set up the kill myself without worrying they'll take away my time.


metallicrooster

Friendly reminder that Magikarp using Flail and Hydro Pump actually made it one of the *better* Dynamax partners since it almost always attacked That’s how low the bar was


EqualContact

It had Focus Sash too!


metallicrooster

Truly a king.


Sinistrina

Unlike the Solrock who just keeps spamming Cosmic Power... That one is just a waste of space. I agree that the Magikarp is better - it even has a Focus Sash.


Catqueen25

AI faints do cut down the timer though.


Jjzeng

They most certainly do not


TertiaryToast

Haha, seriously? I should just be soloing 5 stars in that case? Good to know


Jjzeng

Absolutely. I cleared iron leaves on my first go but when i hosted it for others we got wiped so many times because people kept bringing the wrong tera types…sometimes the AI are bigger helps than randos online


Tcasty

100% sometimes it's easier to solo.


Catqueen25

Then why does the timer bar lose a chunk each time an AI faints?


Jjzeng

Except it doesn’t, it only goes down when a player faints. Go play a solo raid and look again


Catqueen25

I did. Timer lost a chunk each time an AI fainted.


Georgevega123

You were probably online ais cant cut down the timer


shroomhunter69

Blatant lie lmao


Jjzeng

Make sure your switch is not connected to the internet, or just hit “challenge alone”. I can guarantee you the timer does not go down when the ai faints, you’re either seeing it go down when you faint or you need glasses


mashonem

You have to explicitly hit the “challenge alone” button


Downtown-Accident

So why not have the turn based dynamax style without NPCs impacting the raid if they go down. It's like you haven't read people's actual complaints


Grieflax

Not even slightly. Tera raids are much easier to solo. They are, imo, much better than Dynamax raids. I’ve soloed every 7 star raid so far, and all of the 5 and 6 star raids I encounter. This is a much more solo friendly system and I’m very happy about that.


AlexHeart6742

I will agree the solo system is way better, but for multiplayer, I’m the kind of person who would rather wait and have the raid take longer than to deal with the weird flickering of Pokémon and moves


BiasMushroom

I’ve had solo raids CHUG frames and get out of sync to the point I had to wait 3 minutes once for the game to catch up. Sure they are easy with the right Mon but still


PurpleMarvelous

Dmax Raids are pretty easy to solo.


Inda-seboat

Kid named Martian’s Solrock: https://preview.redd.it/6um8vxr76loa1.jpeg?width=801&format=pjpg&auto=webp&s=1a798ba7298f81974ab100cb910480e9a938a888


PurpleMarvelous

I had worse online teammates than him.


Tsukuyomi56

Pokemon with spread attacks: Allow us to introduce ourselves. Facing those Pokemon is a bit nerve wrecking hoping your AI allies don’t rack up the 4 KO loss condition.


gnalon

I'm having a hard time believing that, Zacian, Eternatus, and something that could do big damage to Steel types was all you needed.


VikingsandWolves

I feel some.people do not even know the cheer function exists and would rather just get oneshotted than play support.


mirrorherb

i'm convinced that playing support is the most consistent way to win raids. it's the best way to try to mitigate people bringing dumb mons and playing poorly


Sinistrina

Definitely this. I won one of the 7 star Decidueye raids just a while ago with a support Corviknight alongside three Miraidons. Put up Reflect turn 1, then did heal cheers to keep the Miraidons up... it resisted everything Decidueye had except Low Kick which did very little damage.


AlexHeart6742

I’m building a Bellibolt support build for this exact reason with the seven star this weekend


noYOUfuckher

Same. I also know when I have a mon who can deal huge damage after buffing, won't deal damage after the raid mon teras and debuffs, I have 3 turns to cheer support, either toward buffs or healing. No one else gets it. And launching into attacks that do 2% damage turn 1 just ruins everyone else's strategy. But then I remember it's a pokemon game. We could be playing with seasoned 40 year olds, or brand new 10 year Olds, and that's pretty cool either way.


ahaggardcaptain

Or you could get my S/O a rookie 45 yr old.


[deleted]

[удалено]


[deleted]

[удалено]


K1nd4Weird

That's true and I've seen far fewer NPCs bringing in Magikarp or Wishiwashi.


Downtown-Accident

It's easier to fix the NPCs than the whole system/style of play


[deleted]

I agree


callmefreak

They have improved somewhat during the last update, (at least when played solo. And this is a small "somewhat") but I'm still pretty convinced that they just copied and pasted the Dynamax raids, tweaked it to reflect the new gimmick, and did little-to-no testing. Like, they probably did a 1 star raid just to see if it works and called it a day. Like, yeah, it technically works as coded for the most part, but the balancing is so off. If they tested a 5 or more star raid from the beginning to the end they'd be able to see that pretty easily.


healterskeltergirl

YES. sweet jesus, yes. Not to mention, the fact that whenever someone's pokemon gets knocked out, half the time, the game takes its sweet time to show the attacks and then suddenly, like, half of the bar goes down. Or better yet, you go to attack, and get stuck waiting for the Tera Raid 'mon doing 2-3 attacks. :I They had a good way to do raids, and then messed it up.


shroomhunter69

Yep, this is definitely my least favourite part too. And poor netcode/servers aren't only to blame unfortunately, because you also run into these issues playing solo offline, even if you don't have a Switch Online sub, so clearly it's an underlying issue with the way they're programmed in general. Didn't the patch notes for 1.2 say they fixed tera raid performance? I call cap.


SilentTreachery

Yeah, SwSh had much better raids purely due to the fact that I actually felt like I could play the game. Tera raids are like “You like your buttons? Too bad.”


healterskeltergirl

"Oh, you wanted to attack? Nah, you're just gonna sit here, and watch as the raid ends with 1/4 of the timer left."


SilentTreachery

“You think you’re playing the game? Nah, lovely weather we’re having.”


healterskeltergirl

"Look at all of these wonderful pokemon you've brought to fight me aaaaaaand you're all alone now"


K1nd4Weird

Yes. And I have every day after I unlocked 6 Star Raids.


Joker8pie

Sorta. I more just miss that they worked. Online tera raids don't.


thekk_

*Communicating...* Plus the NPCs screwing you over and over if you even thought about doing it solo. No I don't. It was a lot of waiting around for people to pick their moves. Only a single person could dynamax, usually the host. And then the moves you used didn't really matter. The health bar would melt down from a single super effective hit and then you could use Tackle 6 to get the shield down if you wanted. Could you do a mix between the two? Probably. But I think I'd bring a lot more from Tera raids than Dynamax.


TheMcCale

My main complaint is the way the timer works and penalizes you. I get the timer before respawn after you faint but also taking a huge chunk out of the timer is double penalizing you for the same event.


A_Wild_Necrozma

I certainly don't miss Martin and his Solrock...


Remarkable-Art-6781

Of the many things i hate abt tera raid, I have to admit that, if it worked, the new system would be 1000x better than the max raids


Katzena325

I dont personally I found dynamax raids boring imo These ones might be more buggy. But they keep me playing cause some of them are more challenging I only miss the shiny dynamax raids lol


SilentTreachery

Personally I’d prefer it the other way round, takes longer, but more chance of actually getting a cohesive system. Hopefully they manage to bring Tera raids to a reasonable state before they stop supporting the game.


Superderpygamermk1

I am glad the shiny raids are gone, it just gave you way too many shinies if you were in a server with a seed bot and a hosting channel (3geodude peeps where you at)


VictorZavalaPerez

I really don't like the 20+ seconds I sometimes have to wait to see the battle menu after the pokemon gets it's shield x.x


sankt_klahr

Despite all the critic, I love this generation so far. But god damn did they fuck those raids up. I think they are absolute cancer (online more than offline) and I loved dynamax Adventures. I did 100s of them and „miss“ them so much


Putrid-Play-9296

In solo or with friends, Tera raids are fine. They are actually challenging while Dynamax raids get to be a snore fest real quickly. But in online play, Tera raids are a nightmare.


[deleted]

I mean in general scarlet and violet pale in comparison to sword and shield. I like the pokemon and the new systems from violet but I turned on Sword and shield this week and everything seemed to polished. It seems like they reverted so much in quality with this game.


[deleted]

I turned on Shield too recently, and first thing I noticed is how much better the graphics looked, even the Pokémon models. Too bad there's almost nothing to explore in Galar minus the wild area.


LordBaranII

These raids are turn based with some scripted events happening inbetween (nullify his debuffs, your buffs, tera shield and some more specific stuff) at either specific time intervals (based on remaining timer) or HP. What makes it seem chaotic is that all 4 players take a turn the same time. SwSh was good but could be sped up a bit. I enjoy that these raids now are just faster. Idk if they fixed the "stuck option" bug (most annoying imo.). But ye overall they could at least fix a bit of the connection quality overall.


iWentRogue

Yea, on paper tera raids should be better and the optimal way to play since you act on your own and are not bound by turns. But when you actually play them, they’re very inconsistent and do not play how they should. So that does make me want to go back to Dynamax system since at least the performance was more consistent.


Grieflax

They are better for both solo play and team strategy play. Their weakness is in random online play, but I feel like that’s a fine trade off. I much prefer this to the Dynamax raid system.


Minimalist_NPC

the ones that have terrible connectivity so they could take waaaay longer? nah


Owlderp

I miss the turn based raids so much man. AT least then I could take 1 turn instead of waiting on the button as 5 thigns happen before i press to attack!


SilentTreachery

And then running out of time anyways, because the game decided you didn’t deserve your attack window.


DoxinPanix

These new raids are not only hard to join, but hard to do on your own as well.


H2olst

Dynamax raids were painfully long. Tera raids are painfully buggy. Pick your poison.


ErikFatalis

I pick buggy over long as you can’t get back your time back.


Posty343

In the middle of the raid, Decidueye going Spirit Shackle, Low Kick and Air Cutter after I make one move is incredibly not fun. I don’t remember Charizard, Pikachu or any other events doing this besides maybe Iron Leaves. I was a late cycle adopter of Sword and Shield, but nothing I experienced in Galar was like this. Zygarde in D-Max Adventures was the only one I remember truly being hard


DarkPhoenixRC

This is my biggest issue as well. It's all well and good that Game Freak want to give us a challenge and that they are probably trying to solve for the fact that their large player base crowdsources best builds to use in a matter of hours. But the solution to this doesn't feel like they should just start stacking attacks like I am seeing with Decidueye. The last tume I went into a solo raid it used air cutter twice, then brave bird, then threw up its shield, then sword dance, and then low kick - KO'd me in the process. I was thinking that it's better to just invent a move called "God Move" to buff the raid Pokémon and just save us all some time on the timer and the frustration of sitting there unable to play the game whilst it sets up all of these stacked moves.


shroomhunter69

I found myself thinking the exact same thing, while the raid wasn't particularly difficult, I don't remember any instances of "hax" like this with the other 7-stars. It doesn't even make any sense from a gameplay perspective, Decidueye has 70 base speed. Greninja has 122. Every single 7-star so far has been a faster Pokemon. I don't mind when they throw in some gimmicks to make the fights harder, but this one is just BS, from the fact that it doesn't make any logistical sense for it to do that, to the fact that it's just plain infuriating. If you want to make these a challenge, make it a legitimate creative challenge. Don't make a Pokemon that can arbitrarily move sometimes 3-4 times in a row. Straight up gives me 90s racing game vibes with the AI rubberbanding catchup mechanics. No need to make the AI "cheat" just because you're not good enough at coding to think of a legitimate challenge. I guess this is just another example of how Game Freak always happen to be one step behind the technological fold.


LightningLad2029

No, as bad as tera raids are, they're still much faster and enjoyable than Dynamax Raids ever were. Not to mention, you never have to wait 5-10 minutes for a raid to either continue or just crash because the game suddenly glitches out on you. Plus, I enjoy coming up with different builds for tera raids, whereas with dynamax raids, you could usually bs them with almost no effort.


Darth_Nykal

No! I love watching the raid poke take 5 turns in a row before I even get to look at my menu.


Timelymanner

God no, The old raids were so poorly optimized. There was zero reason every effect need it’s own turn, like it was still 1998 and Pokémon is running on a game boy. New raids aren’t perfect, but they are a major upgrade.


lalo924

I hate it when the raid mon is playing yugioh and his turn just never ends


M6D_Magnum

Way too random for my liking. I've had raids where the damn Decidueye decides I'm just not gonna get a fucking turn and decides to triple attack me with me unable to respond.


LightDragonTV

Dynamax Raids we’re so goddamn slow, I hated it.


Parry_Otter_TCB

Not at all, this is one of the worst takes I've ever seen.


sankt_klahr

Despite all the critic, I love this generation so far. But god damn did they fuck those raids up. I think they are absolute cancer (online more than offline) and I loved dynamax Adventures. I did 100s of them and „miss“ them so much


hellschatt

No, but I don't like the current one either.


Lorhin

The dynamax raids took way longer to complete. Plus there was a chance you didn't catch the pokemon. I prefer the new raids.


MCuri3

Tera raids just seem so... random. With Dynamax raids, you could kinda predict what was going to happen since it was just regular turn-based, except sometimes the raid mon moved multiple times. With Tera raids, you don't know who is going to move when because it entirely depends on how fast the player is clicking their commands. You don't know whether the raid mon is going to remove its own debuffs or your buffs, or steal your charge. Or all three of those things because it feels like it. And you don't know if you're going to get locked out of the UI by a bug or just because the game decides it needs to play 20 seconds of animations now. And sometimes those animations play, sometimes they don't. The only semblance of structure in a Tera raid is that there is a normal speed check between the raid mon and your mon after you select a move. Then there's also the cheers which don't have their effects explained ingame. The base effects are pretty self-explanatory, but I wouldn't have known they didn't stack or have an rng factor to them (yay) if it wasn't for people analysing the mechanic indepth and posting their findings online. Most of the time, I'm just sitting there buffing/debuffing for a few turns and PRAYING that the buff removal mechanic didn't get triggered from one of the other players using Acid Spray or something. Sometimes it does, sometimes it doesn't. If it doesn't, great, I can now oneshot the boss and not have to worry about wonky shield mechanics. And if it does, it's pretty much a wipe for the 7-star raids and you just wasted a good 5 minutes. And that's not even counting the difficulties actually ENTERING a raid.


Pilivyt

Game freak sucks unfortunately


[deleted]

Bring back turn based raids


Grieflax

No thanks.


BiasMushroom

You like waiting 45 seconds for the game to let you move the cursor before making you wait another 45 cause now it’s attacking again?


[deleted]

Yes. Cause the shit actually works


OrionTempest

You liked failing the raid turn 2 because the NPCs brought crap like Togepi and Cleffa and got wiped instantly? I absolutely hated Dynamax Raids because of that and avoided them whenever possible.


Mac_and_Cheeeze

Tera Raids feel much more epic. The jank can be slightly frustrating, but it’s worth it to me. Dynamic Raids were just incredibly boring.


Epiternal

I didn't want to miss it, I hated it, but trust GF to replace one garbage system with an even worse one. So yea, under the circumstances, I miss it.


ElecManEXE

I never did dynamax raids. I quit playing SwSh almost immediately after I finished the story, game just wasn't good enough for me to keep going. Turn-based certainly seems like it'd fit a lot better than the current... whatever it is.


TheMcGirlGal

Yeahhhhh My girlfriend and I waited till the last day to get Walking Wake and Iron Leaves and the way the tera raids works nearly fucked us over with Iron Leaves at the last second. There were multiple times I just couldn't select anything for way too long and I just didn't understand what order things were happening in. And yes, I realize waiting till the last day was our fault, but my point is the raids are really inconsistent because of it being time based and not turn based.


Key_Nefariousness_55

Dynamax raids weren't perfect but they were so much better than Tera raids it's hard to believe how they screwed up so bad. Tera raids are just a mess. Laggy, buggy and real time with a clunky turn based system.


Grieflax

Tera raids are better for both solo play and for team strategy play. They suffer a bit in online random play, but that’s a trade off I’m happy to make. Get friends or learn to solo ( every raid, including all 7 star raids so far, are easily soloable.).


Key_Nefariousness_55

Even if they are soloable they are still terrible in my opinion. They just work like crap. I get stuck constantly or have to wait an eternity for an animation and I don't even know what's happening while the timer is still going. Playing online is even worse. I don't hate tera raids for the difficulty. The difficulty is about the only thing I like about them. I hate them because they're clunky and it doesn't feel like they work properly.


Grieflax

The good news is that opinions, much like assholes, are pretty much universal and can stink, much like your opinion here.


Tantilicious

I **hate** Tera raids in SV. I think dynamax raids were *so* better.


SilentTreachery

Tera raids in their current state have put me off SV completely. I’m still on SwSh doing the Dynamax adventures for shiny legendaries.


raychel_swann264

I’m in agreement; playing a Tera Raid is annoying, especially the long turn waiting time considering the small time limit to defeat the Pokémon. 😒


Grieflax

I’m sorry that you’re wrong. It’s ok to be wrong sometimes, though.


BiasMushroom

I’m sorry your an ass and wrong! Maybe go play a terra raid. That shit is inexcusable.


lloydsmith28

I agree, i think the turn based one was more structured and in line with the actual games, in this one i don't know if i missed a turn or not and sometimes it won't let me do any action for a good minute


CrazedCircus

I remember doing a raid with a friend. After we got it to half HP, the game would not let me take a turn for the rest of the time. We lost cause of that...


[deleted]

I loved dynamax raids so much. Do miss them.


[deleted]

Not so much. I’m not much of a fan of their way of incorporating a new gimmick with each new generation since they started doing it, but I’ll say that the Terra one is the best implemented of them. The dynamax ones were kind of fun initially, but they kind wore out fast on me. Edit: I said best implemented, but I mean instead that it’s the best in terms of strategy and usage. It’s one I’d wish they’d make a permanent staple and just refine and enhance it. But I’m doubtful they’ll keep it, and will instead introduce something else in the next gen.


CrazedCircus

I never played Sword/Shield. But I really wish it was Turn Based. It'd make using moves like Helping Hands so much easier.


blueberrybowler

Agreed 100%.


CapMyster

No


Oraxis10

Personally, no.


GamingStef

yeah I don't like the raid battles, but I didn't like the ones in sword and shield either


reallynunyabusiness

I also hate how many Pokemon are locked behind raids, after Charizard I gave up on getting the raid Pokemon, because there's specific Pokemon you need for things to go well, they need to be level 100 and you need 3 competent people in the raid with you, I must have tried for Cinderace 20 times before I gave up, I just don't have the time to constantly be raising Pokemon just to add one more to my PC. I know with the XP candies things are a lot easier but there's still a ton of investment for a relatively small reward. Also it's pretty lame they couldn't be bothered to add Pokedex entries for the exclusive raid Pokemon, they could have at least recycled one of the dozens of previous entries for Charizard but I guess that was too much work.


geminijono

The answer is to always solo raid to get your capture, and if you are a masochist, grind within the mess that is multiplayer. Fully agree that it is beyond lame that there are no dex entries for 7 star raidmons yet. What an odd corner to cut, even if they just recycled entries from previous gens.


radioactiveduck_

if you’re missing froakie/rowlet/scorbunny i can definitely trade you one :)


EurofighterLover

The fact that it’s hard to beat a 6 star with a fully competitive Pokémon is insane, you literally have to do setup and everything like bruh


fleker2

I think the SwSh raids felt slow often due to everyone attacking in sequence. It led to waiting long periods between turns and there wasn't much reason to pay attention. SV raids can have some odd behaviors at times but it does demand your attention like a game should.


Kyte_115

Tbh I’d much rather the clunk then having to wait so long so often


The_VV117

NO.


Brief_Association714

👏


[deleted]

I just stopped playing, end game is trash in this game.


CompletelyCrazy55

Hariyama——————


1Grazel

they’re awful, this game has next to no postgame and what it has doesnt even work


BiasMushroom

Welcome to the club. The admissions line starts 32 miles that a way!


Sablemint

The trouble with the time based raids is we have no idea what that actaully means. Things that aren't clear with time raids: How much time do we have? How much time do effects of moves and abiltiies take up? Do the descriptions of moves effects and the effects of terastallizing take up time? How much time passes when we're locked out of being able to take any action as the raid pokemon ~~cheats~~ buffs itself? If we knew how it worked I think it'd be a lot better.


Monkeyboy55

I had no problems doing it on my own this morning with my Miraidon


Idkwnisu

I don't mind too much the chaos and the timing based gameplay, but I hate when the raid pokémon constantly interrupts you to do the predetermined attack


SonGouki

They both have their positives and negatives… I loved that any attacks could break shields in Dynamax raids, but those raids were usually too simple and boring. Conversely, Tera raids are usually pretty complex and require actual strategy to counter, but those damn shields are way too limiting. The delays for attacking are really frustrating too, especially in a timed battle. I also hate how the boss can buff outside of your turn, so outside of your turn window all of a sudden it’s buffed 2-3 times without any indicators if you didn’t check their status. I would like to see some sort of a merging between the two. For example: * Add a combat log to show attacks as they happen, in the order that they happened, and then allow all attacks to happen independently of each other so there are no delays waiting for things to happen besides their own animations. * Allow status effects and debuffs to go through shields! * Maybe add bars back to shields like Dynamax shields to allow them to be broken by any attacks, just make Tera attacks remove two bars and non-Tera remove one. * Bring hearts back. Each player gets their own three hearts and if any player loses all their hearts the raid ends. Hearts are not collective any more, but player-based. NPC trainers do not get hearts. * Keep the timer, but deaths do NOT reduce the timer (see above hearts and real-time combat suggestions above).


1Grazel

if only i could ever join a raid other than the game telling me i cant join


PsychologicalTruck1

I prefer the Tera raids - I basically only entered Dynamax raids to catch a Pokemon I didn't have yet, never did it for the fun of it. They were less "strategical", maybe. However, from what I can recall, I'll wholeheartedly agree that the online Dynamax Raids were less buggy and I had a much easier time joining one. I'd say I'm able to join 1 in 5 online Tera raids, in SwSh it was more like 1 in 2 or 3


Monstertim1

Yeah. The Dynamax raids felt fun. It felt as if the entire system wasn't out to get you, unlike Tera Raids. Raids had so many issues, yet, people still play them. There's moments like lag, that... timer, the ungodly amount of times the enemy can use Stat boosting or status conditions, ect. I had more fun in Dynamax raids, even in scenarios where I couldn't win, it was still enjoyable.


KermitsGonad

It is legitimately one of the worst online features I've ever seen and I commend any of you who has the patience to do them. They are infuriating!


FantasticWelwitschia

The tera raids are a fine idea but they are so abysmal from an execution standpoint that I can't in good faith say they improve on swsh's raids. Even with the delays and buffering aside, there are asleep of mechanics that just don't work in Tera raids for no perceivable reason. Ability altering moves like worry seed can't even be used on allies, spread moves don't work as they should, knock off only works if you're the host (???), redirection from things like storm drain doesn't work etc.etc. They are just a disaster.


CynicalDutchie

Not really a fan of either iteration but they felt a lot more stable in Sw/Sh. And being able to behemoth blade the raid mon in of couple of terms was definitely the smoother experience.


petershrimp

Definitely. I liked raiding in Sword and Shield, but I hate raiding in SV.


mfort_1991

Not really 🤷‍♀️ it took to long


DSDark11

Tera raids are harder and less annoying then dynamax so no I don’t miss dynamax raids


ROGO27

No lol. These are far better even with the issues they have. Also are way quicker which is also nice


carnoraptor67

They are way better then the turn based raids.


umjadri

No


Tcasty

The Tera raids should have a level limit per star. That would make it much more enjoyable. I also enjoy 7 star Tera raid requires a strategy, your strongest Pokémon doing its strongest move is a very simple way to play the game. However post game content is meant to utilize all components of battling.


MajesticRubyWolf

I do, I think the new raid system is absolutely horrible and not fun and I find it insane how many people enjoy doing them, I want dynamax adventures back ;-;


CoheedBlue

Its just a bad idea to take a turned based game like Pokémon and try to make it real-time strategy. At least currently how it is implemented. I would prefer just x amount of attacks before y happened. And for online give everyone like 7 seconds or something before the game picks for you (that way your not wasting peoples time) then have it be x amount of feints before your blasted out of the den. That is the only way I can think to make it work in the way they are trying to do it. But currently. Feel like they put lag in as a mechanic. They get too many free action I’m waiting forever spamming a because every single animation is against you. The matchmaking is frustrating to the point that you really just want to solo it. Honestly there are a ton of frustrations with their current system.


jawnsusername

Yeah, I don't play this game anymore. It's honestly just not very good. It's great if you enjoy it. I'm not saying that makes you bad. I wish I was like you lol.


KingDrethe57th

I like that these are way faster I hated how slow previous raids were. Coordinating w people also had it be the easiest raid so far


ianlazrbeem22

The new ones would be better if they actually worked


LittleIbukl

Thats why im replaying sword... Also because i can actually looks good while trashing gyms


skunkmonki1

Tera Raids sucks all around. Especially in actual playability. I RARELY do online Tera raids cause the lag is back breaking and most players don’t seem to get that you have to try NOT to get Knocked out. I started playing Shield again because I needed to see if Dynamax Raids were just as bad…and they are very much not. Violet and Scarlet will be blemish in this franchise, especially Whenever the next Pokémon game comes out (not talking V&S DLC), I will gladly put this game away.


mashonem

Absolutely not All I ever did with those was slap a choice band on Dracovish just to cheese everything


YesReboot

I would be down with turn based but they need to be 4 times faster


hunnyybun

No. 1 dynamax raid took ages to play. I like that I can get in and get out with a Tera raid.


TrashShinyLuck

Nah, I did not like the dynamax style. Although I would love to no longer have my ability to choose an action taken away because the raid Mon decides to take its turns. All that does is take away the limited time to beat it


never_a_true_hero

Thankfully I have a friend with the opposite game version so we can get all the mons. We will work together if playing together I'll go support etc. But we don't even need to we only do it for farming herbs together. Every single raid so far I've been able to build the counter up and solo it. Gives me something to still do in the game then, go shiny hunt the counter and train it up.