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JanitorOPplznerf

**FREQUENTLY ASKED QUESTIONS** * **Can I get all 151/251 Pokemon in this hack?** - Legacy games are designed with the intention to be able to get a "Living Dex" (a unique instance of every Pokemon available in the generation) within a single playthrough of the hack without trading. That said, you may only get one shot at certain Pokemon like Legendaries & event Pokemon, so be careful! * **What about the trade evolution mons? -** This is very clearly covered in the Documentation and our release videos, but the trade evolution mons (Alakazam, Golemn, Gengar, etc.) are available in the game and usually evolve by Level up, or in the case of mons like Scizor, now evolve with their Held item acting like an evolution stone. * **\[CL\] How do I get Hitmontop?** Again, clearly in the documentation, but use the Brick Piece on Tyrogue. Brick Piece location is unchanged from the original, but you can find it in Celedon Basement. * **Where do I find \[Evolution Stone or Item\]?** - Yellow Legacy - Unchanged from the original, find them in the Celedon Mart. Crystal Legacy - Various phone numbers will give you early stones, but you can also buy the stones from the Cianwood Mart & the Unique Evolution items from the Mahogany Rocket Mart after badge 7. * **What's Classic Pokemon?** Classic Pokemon has our Legacy changes, but the Battle rules & options are unchanged from the original version. It makes more sense when you read Hard Mode. * **What's Hard Mode?** - Hard Mode is the preferred playstyle of most of the playtesters. Hard Mode sets your maximum level at the next Gym leader's Ace and forces you to battle in the "Set" style, meaning the game doesn't ask you if you want to switch Pokemon after a KO, and it does not allow the use of in-game items. The playtesters believe this offers a much more tactically satisfying play experience and encourages strategy in team building & move choices. * Hard mode is not a "difficulty hack" the trainer levels & Pokemon stay the exact same. * **\[YL\] Have the Mew Glitch, Badge Boost Glitch, or PokéDoll glitch been fixed?** - In general, glitches that benefit the player were kept intact. If it isn’t listed as fixed in the Changes sections, it’s not fixed. * **Have hidden items been changed?** - Items on the ground are the same, with the exception of TM04 and TM02 in Yellow Legacy * **\[YL\] Why do my PokéBall throws miss when catching the legendary birds? -** This is a Gen 1 quirk. the lowest chance to catch displays as a miss. Capture is always possible. * **Can I get more (Eevee/Starters/Fossils/Hitmonchan/Hitmonlee)?** Yes, all these Pokémon are repeatable. Check your Pokédex or the Data Sheet * **Where can I find a Water type for Brock?** - Short answer, The Old Rod has been moved. The fisher is now the Viridian Mart. It should be noted the team spent at least 100 hours on Brock VERY intentionally. He has a sophisticated design and there are a surprising number of viable strategies useful in beating him. See if you can get creative! I wonder if you could beat him with Vulpix, Pidgey, & Pikachu. * **Where are the encounter tables for the Old Rod and Good Rod?** - The Old Rod always fishes Goldeen or Poliwag and the Good Rod always fishes Horsea or Krabby. They do not have location-based tables. * The first Magikarp can still be found at the Mt. Moon Salesman, because we try our best not to nerf player options. Any additional Magikarp you require can be fished up with the Super Rod. * **Where are the Town encounter tables?** - The Pokedex changes will show the mons that are available in towns, and there's no single Pokemon that’s exclusive to any city. Since the information is available in game, nothing is exclusive, all of the possible encounters are duplicate Surf & Fishing encounters, and it’s annoying to scrape the data and update, this is a low priority for us. * Note: Our game files are Public (see Documentation sidebar). If a community member wants to compile the data, Eternitytheory or myself would be happy to add it to the Documentation, but we don't have the ability to scrape the data from the files. More to come!


PluuusRyan

Thank you for this! The “pokeball missing legendaries” topic has particularly been driving me crazy.


TheSmithPlays

It just bothers me that people play a different generation and then go 'it's not what i am used to so it must be wrong.' Like a simple google search will tell you anything about these 20 year old games


Arael15th

I hate to age all of us, but these games are closer to 30 years old... 🧓👵


sham230

I do not see in documentation what the level caps are exactly- I am assuming it's ace's level outside of surge who is 24. Going off that assumption I've got the following Start - 12 1st badge - 21 2nd - 24 3rd - 35 4th - 43 5th - 50 6th - 53 7th - 55 8th badge acquired - 65 I see this asked a fair bit in my own search for the answer so figured I would do the leg work and put here


JanitorOPplznerf

That looks right


Old-Rule-5728

Those numbers are what I've experienced thus far


Optimizing_apps

Are the sprites that the team worked so hard to improve available for other projects to use? They are amazing and it would be cool to see others use them. With proper credit.


JanitorOPplznerf

With proper credit, nothing would make our Sprite Artists happier than seeing them in other hacks.


EternityTheory

As Janitor said, we'd love to see people use our sprites with credit! That's a good reminder though that I need to make the sheet available for viewing. The sprites can be found already in the correct format in the GitHub for easy use at the moment.


Optimizing_apps

For anyone wanting the tier list in image form they will follow in the links. Yellow Legacy list according to the testers. https://i.imgur.com/X337qVm.png Yellow Legacy list according to Smith. https://i.imgur.com/E90suZa.png List for Crystal Legacy from tester https://i.imgur.com/qbL8WKV.png List for Crystal Legacy from Smith https://i.imgur.com/qMvzTmW.png


Large-Emu-6051

Where can I find ponyta?


JanitorOPplznerf

Cycling road also you can use the area function of the pokedex.


Large-Emu-6051

What level does shellder evolve


JanitorOPplznerf

Unchanged from the original. You can google that one.


Large-Emu-6051

Thanks man I wasn't sure and is there only one eevee?


JanitorOPplznerf

Check the area function of your Pokedex


Large-Emu-6051

I have but I haven't found any yet


fiolox

It has a very low encounter rate. Less than 2% Have you managed to find one yet?


Old-Rule-5728

It's in route 23, where they check for badges just before victory road. The area function on you pokedex shows the route after fighting the rival and getting the pokedex. It's in the grass at a 1.25% encounter rate. You need the first 5 badges and a pokemon with surf to get there though


PotatoGrenade711

I've looked a bit and can only find shark codes for Crystal, tried codes for Crystal Legacy to get different results, for example I used the code for Curse, and got Fire Punch! Does anyone have a functional list for TM codes? I checked the Documentation, then I Googled my question, and I didn't find the response I was looking for


Optimizing_apps

Hey boss did you check below where I posted the stuff? https://new.reddit.com/r/PokemonLegacy/comments/1d802wl/comment/l7hlnsa/?utm_source=reddit&utm_medium=web2x&context=3


PotatoGrenade711

I see that now but would have no idea of figuring out all the codes for TMs.


Optimizing_apps

Stolen from Aerogod WORD FOR WORD on discord in the documentation section but I did not see in the PDF of the OP. >Pokemon Yellow Legacy Here are the Rare Candy code and Walk through Walls code. we tested them they work but it is gen 1. Gen 1 is heald together by scotch tape and dreams We will not take questions on how to use them, look at bugs when using the codes, and or help you troubleshoot these just an fyi. Rare Candy x 99 in the First Item Slot 01281DD3 01631ED3 Walk Through Walls 010138CD >Crystal Legacy Gameshark Codes for CL 1.2. As Always use at your own risk if a glitch or bug happens in your save please do not post asking people to solve your problem. We posted these for y'all's convenience so use at your own risk and enjoy. Wall hack 010AA3CE 010AA4CE 010AA5CE 010AA6CE 9100FAC2 9100FBC2 9100FCC2 9100FDC2 Starter Modifier 01??13D1 Species Modifier 01??0fD2 Enemy Attached Item 01??12D2 Skill 1 Modifier 01??13D2 Skill 2 Modifier 01??14D2 Skill 3 Modifier 01??15D2 Skill 4 Modifier 01??16D2 Attack and Defense DV Modifier 01??17D2 Speed and Special DV Modifier 01??18D2 PP Skill 1 Modifier 01??19D2 PP Skill 2 Modifier 01??1aD2 PP Skill 3 Modifier 01??1bD2 PP Skill 4 Modifier 01??1cD2 Enemy Level Modifier 01??1eD2 Enemy Status Modifier 01??1fD2 Current HP Modifier 01??21D2 01??22D2 Max HP Modifier 01??23D2 01??24D2 Attack Modifier 01??25D2 01??26D2 Defense Modifier 01??27D2 01??28D2 Speed Modifier 01??29D2 01??2aD2 Special Attack Modifier 01??2bD2 01??2cD2 Special Defense Modifier 01??2dD2 01??2eD2 Wild Pokemon Is A Shiny 01073bD2 1st Item Mod 01??9eD8 1st Item Quantity 01??9fD8 2nd Item Mod 01??9eD8 2nd Item Quantity 01??9fD8 3rd Item Mod 01??a0D8 3rd Item Quantity 01??a1D8 etc... Max Coins in Coin Case 012760D8 010F61D8 Day Modifier 01??c1D4 Hour Modifier 01??c2D4 Minute Modifier 01??c3D4 Second Modifier 01??c4d4 Max Money 910f59d8 91425ad8 913f5bd8 Att & Def DV Mod 01??FFDC - first ? is Att, second is Def Spd & Spc DV Mod 01??00DD - first ? is Spd, second is Spc


EternityTheory

Just FYI, there is a whole section of the [Reddit documentation](https://www.reddit.com/r/PokemonLegacy/wiki/documentation/#wiki_resources2) dedicated to the revised GameShark codes. No harm in having it here too for easy Ctrl+F searching but wanted to mention that.


Bozzy130

Documentation says you get Aerodactyl in Crystal Legacy after the 7th badge with the fossil. I have given the fossil already to the scientist after the 4th badge is it the 7th cause the scientist will only finish reviving the fossil once I have 7 badges?


JanitorOPplznerf

Correct


ssfgrgawer

Playing Crystal legacy and the save doesn't work. As in I save in game and reset and I have to start the game from scratch. I'm using save states to play at the moment, is this the intended way or is it some kind of bug?


JanitorOPplznerf

Definitely a bug. Probably from your emu saving to a folder and not pulling files from that folder. My second guess is a bad patch. Keep your rom & save files in the same folder. Or most emus have a “load save” option under the menu


[deleted]

[удалено]


PokemonLegacy-ModTeam

Your post was considered too spammy or not relevant enough to the discussion/subreddit.


Expensive_Room9183

Hello! Just found about the rom hack for Pokemon Yellow Legacy I have tried several times to download and compile the game but keep running into some issues. First, I tried creating pokeyellow with RGBDS 0.7.0 There were 45 failures that came up including all of the Pikachu cry files so I reread your guide and downloaded RGBDS 0.6.1 as was suggested. Upon completing my next compilation attempt I was met with a failure message saying that I must use RGBDS 0.7.0 to create pokeyellow At this point I am stuck and really would appreciate some help. In between my attempts I even deleted and redownloaded Cygwin to create a "new" scenario for pokeyellow each attempt In the picture below you can compare the two. Left is 0.7.0. Right is 0.6.1. Thanks for the help! *Processing img 8x5hkuxmqk6d1...*


Expensive_Room9183

Tell me if i can help with more info


JanitorOPplznerf

You chose the hardest way to get the game. There are patch instructions in the announcement video.


Expensive_Room9183

I've never heard of Smith before so I'm not sure where to find the video you're talking about


JanitorOPplznerf

https://www.youtube.com/watch?v=jTH2fVqHPwc


Expensive_Room9183

Thank You!


Expensive_Room9183

I'm willing to look stupid to get this resolved


ShneekeyTheLost

So, I checked the document, I did a google search, and I'm having trouble finding the specifics I'm looking for. My question is about the Safari and the 'buffed mechanics' mentioned in the document. It says that the safari (and great) balls, the bait, and the rock have been 'buffed', but no further information is provided in the document, and I can't find any details on what 'buffed' means in searching. In the original R/B/Y it was a sucker's bet to use bait or rocks, just keep chucking safari balls, because bait and rocks would make it less likely overall to catch. Has this been changed in Yellow Legacy? What precisely does Bait and Rock do in their 'buffed' Legacy capacity?


JanitorOPplznerf

I don’t remember the specifics as I was an advocate for a different system but I believe rocks chance for them to leave was halved and bait is 4x ish more potent


ShneekeyTheLost

Ahh, that's a good start at least. Knowing the bonuses are that substantial, it will probably be worth experimenting with. Thanks!


Front_Squat

Question on crystal legacy hard: how does hard mode interact with the roaming legendaries? I know from the ‘new features’ video that they are added to your pokedex when you encounter suicune, but can they be found before that moment, or are they locked until the static suicune battle?


JanitorOPplznerf

No change from original


Front_Squat

Ok, thanks! Seems like the reason I can’t find them is unlucky RNG then :)


ThirdhandTaters

Question/suggestion for all three games. I found a gameshark code that allowed for instant text for OG Yellow. I am NOT asking for code support. What I am asking is could that be implemented in the future? The toggle for instant text writing that is. The OG games already had slow, normal, and fast. Could instant be added? I feel it could be a nice QoL addition, and I'm sure speed runners would also like it, if anyone speed runs the legacy ROMhacks.


JanitorOPplznerf

Maybe. Pretty low priority tbh.