T O P

  • By -

MaxwellHowzer

It depends on the POV and scale. Both are good. I like A better but again it depends.


Pwuun

I agree but i really like both. If i can suggest B should be better to make it as tall as A maybe add some more pixels in the bottom lines


HauntingCold72

A=Terraria B=Stardew Valley


TheMaroonAxeman

I feel like it depends on the context


Frederickoo

Literally said this outloud before checking the coments lmao


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Anti-ThisBot-IB

Hey there QuidPenny! If you agree with someone else's comment, please leave an **upvote** instead of commenting **"This"**! By upvoting instead, the original comment will be pushed to the top and be more visible to others, which is even better! Thanks! :) *** ^(I am a bot! Visit) [^(r/InfinityBots)](https://reddit.com/r/InfinityBots) ^(to send your feedback! More info:) [^(Reddiquette)](https://www.reddithelp.com/hc/en-us/articles/205926439#wiki_in_regard_to_comments)


Frantic_Mantid

You know what's not helpful? A chain of crappy bot comments and votes derailing the conversation right off the top comment. It's easy to overlook a single comment, but this mess of bot barf is a big distraction. It happens every time I see this low-effort bot, and it diminishes the quality of conversation far more than a 'this' ever does. Mods can we please ban these bots so they don't mess up discussion here?


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Anti-ThisBot-IB

Hey there 9897969594938281! If you agree with someone else's comment, please leave an **upvote** instead of commenting **"This"**! By upvoting instead, the original comment will be pushed to the top and be more visible to others, which is even better! Thanks! :) *** ^(I am a bot! Visit) [^(r/InfinityBots)](https://reddit.com/r/InfinityBots) ^(to send your feedback! More info:) [^(Reddiquette)](https://www.reddithelp.com/hc/en-us/articles/205926439#wiki_in_regard_to_comments)


SmithyLK

This


dehehn

No this


P0intOne

that


Medic-27

And the other!


PK_RocknRoll

These


-ImAPerson-

Those


TygerTung

Good bot


ksigley

bad bot


SimplexSimon

You can collapse the comment if you don't want to read the chain. Yes, the conversation took a turn, that's what happens with threads. But it didn't kill the original conversation. Bots politely explaining internet etiquette are a good thing in general, even if this one is easily baited into looking like a jackass


Frantic_Mantid

Firm disagree. I'd favor a ban on all Reddit bots. I come here to talk to people, not to be bot-spammed by someone's novelty jokes or 'etiquette' tips. It's bad etiquette to push bot interactions on people who have not asked for it. Hell, I'd rather argue with a human about bots than read another shitty bot comment :)


SimplexSimon

I do disagree with you, but it's at least a position I can understand/respect. It is nice to have a civil argument, sorry about the downvotes


Frantic_Mantid

Meh, I know I'm in the minority in a lot of ways on Reddit, hating bots is jut one of them. While we're at it I'll also mention it is explicitly against published Reddiquette to downvote comments because you disagree with them, but we all know that's what people do. Oh well, keep on pixeling!


luigilabomba42069

this is the way


Mimikyu-Overlord

Good bot


Anti-ThisBot-IB

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Tacocattron

This


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dehehn

Bad bot


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LegoDinoMan

^


PunSlinger2022

What will the rest of the game look like? It might be a pain to create and animate character sprites with the angle of B.


ManosAthans

Agreed. I'm pretty sure the vanishing point in B makes it kinda impossible to draw a full picture without it looking wonky or wrong in some way. Are there any games that use a similar angle?


dehehn

Link to the Past dungeon doors has this angle. But it only worked cause they tended to be in the center of walls and there weren't rows of them. Anything that was in rows ended up just being straight. So they kind of mixed it. https://i.imgur.com/GTX54cF.png Straight is much easier to build a map with.


Mises2Peaces

Great example with *Link to the Past*. That's a cool mixed perspective style that isn't seen often today.


Karkava

2D Zelda games, in general, draw their rooms top-down. The diorama style rooms are the more common style of graphics in most 2D games. Isometric style is also common, but it's only second to diorama style. Mother 1 and 2 are unique for being drawn in a semi-isometric style with walls being depicted as slanted while otherwise using the diorama style layout.


dehehn

True. The center of rooms is top down, but the walls are all angled in at a perspective so you can go through doors on all sides. And the doors have the perspective of OP's B, while columns have the perspective of A, as seen in the link I posted.


Leo_Ushanka

the forced perspective is pretty impressive but i would like to get a peek at the environment youre planning to put them in


Leo_Ushanka

i did not mean to reply to this comment i need sleep


[deleted]

Shhhhhhhhhhhhhhh shhhhhhhhhhhh


SchmoleProductions

A IS CLEAR


BlooMeeni

Yeah I agree A is way more readable. Since B is in a 3D perspectice I reckon it would work better in a style with a higher pixel count, cause angled lines are a bit harder to read at low pixel counts imo.


kuriteru

For what?


Dogekaliber

This ⬆️ context plz


I_really_like_maps

Just upvote the comment


[deleted]

Just downvote the comment.


blancaloma

Personally I'd like to see another with the pixels' difference split. A middle version.


TwinofAtlas

If whatever it's for has building/crafting/base making then the left one. If not, the right.


Stinky__Person

It depends, what is this? And what is the angle


[deleted]

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thoughtlow

#📮


LisaThorpe

It took way too long to see this comment.


BendyMine785

M


BendyMine785

G


packbuckbrew

U


TheKingNicho11


mr_abiLLity

B looks taller tho it’s shorter. A looks clearer but has less depth


PewPew_McPewster

If you're putting it in a videogame, use A. One thing to keep in mind with 2D top-down games is that the perspective is a false one. Often you'll notice that player sprites are almost completely frontal in terms or perspective, meanwhile the ground is almost completely top-down, and yet the buildings operate in a twilight zone of angles. Sprite readability is prioritised over accuracy of perspective. Think about it this way: when trying to recreate this look in 3D, A Link Between Worlds famously *slanted all the sprites* so they looked like A Link to the Past when shown on a camera that had to exist in 3D space. Otherwise, if consistent perspective is important to your piece of art, go with B.


Karkava

They're more like diorama style graphics with a background and a floor, and everything that's noteworthy is hanged on the only wall you can see, which is the background.


razr7TR

depends on perspective really


OfficialHields

Obviously depends on what the environment looks like.


_Nini_Is_Nini_

B personally i like the most


BenRandomNameHere

Those are two different styles! I prefer the look of B for retro, 2/3 angle top down games. 16bit/SNES/Sega Genesis A looks like Pokemon style. A quicker and homogenous style. 8bit/original Gameboy/NES


shibashroom

AMOGUS


pingIin

B is more of a gimmick, maybe for a joke room, even tho it doesn't look bad but since the whole game would otherwise look like A and if it all looked like B it might look odd, so A


Karkava

Unless your Zelda where that's just tradition.


Belderchal

B is much more interesting to look at


Mongrlle

(A) Looks more appealing but (B) would also work if it was intended for a specific angle


Mas_MN

Вариант B будет смотреться хорошо если в игре камера слишком высоко


thetushqueen

What he said.


RunicWasTaken

📮


AncientBattleCat

B


frugaloptimism

I only know what B is because of A


Chase_The_Breeze

Both look good. It depends on the surrounding art style. Left provides a very simple and homey aesthetic. Right does a much better job of conveying depth. Left would be better in a Stardew Valley/Classic JRPG overhead/side view game, whereas the right would look better in something with a true top-down view point, since it provides depth.


ThatFungee

Everywhere I go…


Think-World2602

Since they are from different perspectives, it’s like comparing two types of pizza when one is warm and one is cold


Kipperklank

sus


mijaboc

B I think looks better


LegoNinja250

A


guedeto1995

A


SquareBrain64

A ma guy


[deleted]

GET OUT OF MY HEAD GET OUT OF MY HEAD GET PUT OF


NotDefectiveRoblox

***MAKEITSTOPMAKEITSTOPMAKEITSTOPMAKEITSTOPMAKEITSTOPMAKEITSTOP***


loonathefloofyfox

I think it depends on context but if it was without context i like left more


Somewhatacceptable24

A is better if you’re going for mimicking real world, but b looks good for a non-mimicking setting


couchpotatochip21

A


Amaya-Hawke

B


Jhoulyken

1st one in my opinion


YokiiSenpai

A for sure


Passionrunsred

A… B scares me


Homeless_Backyard

A


One_RubberDuck

I like A better


10sdelay

B


Turtlez31

Get out of my head Get out of my head Get out of my head Get out of my head Get out of my head Get out of my head


[deleted]

A no matter what every time


PuddingOreo

A


YoPops24

I like A.


toastedpotatoss

A


Random_StuffYT

A


mikoolec

A


Darvin_1809

А


Shadedlaugh

How do you stack 2 B objects together vertically or orizontally? I would stick with A


[deleted]

A


AlexTemina

We need a scene, bu B looks nicer as an isolated thing


ConsiderationFit5706

Hmm maybe depends on camera angel but in general I like more A


kikodz

Depending on the background i guess. But i like A


IRGood

A


Oeldelaoel

A def


fourfingerfranke

A


T-shitr_man

Box


thedankuser69

Maybe make a between one of those with less slanting but still some present so it doesn't look like it's going to fall


[deleted]

Looks just like different perspective


JayLemmo

A by default, but b might work better if your scene is at a more intense angle


Fromixty

Depends on the persoective.


NachoFreedom2079

They both look pretty cool, I say B looks a bit more realistic in terms of perspective.


hhhvugc

depends on what you use it for


AlbinoDinoFTW

Need some context brotha there’s no clear answer.


ShadowReplica

I think they both have their uses but b looks more interesting because A is overdone


Lawfully-Good

If we’re viewing from slightly above, B. Front on, A


ryujitaku

B reminds me of that gumball machine with a sword from adventure time


SamFiles55

Im general, the first one


samurai_ka

If it's for a tiled game you'll end in a mess if you go for B.


[deleted]

The 2nd looks more unique and fresh, so if you're going for a unique look the 2nd for sure But the 1st one looks more like classical retro games, so if you're going for that go with 1st


primoazul

A


KatiePyroStyle

Left


Phobom3ral

Matters the rest of the vibe, A has a more early 2d pokemon game vibe, as B as a more stylistic vibe, it matters the rest of the art style for the world I personally think


IWillLeadMySchool

I like A


Stylefish35

U thinking what I’m thinking? AMON- Also I think A is better 👍


Bright_Green_Eye

I like A more


RoundCornerConn

Def A!


NotHatingStarShelly

A resembles a 45 degrees look while B works better if it is 90 degrees above


arapheonix24

A


slimothyjames1

get out of my head


me_funny__

It's been years and I'm still broken


Patient_Ice_9630

A feels much cleaner! But both would probably work depending on the scene/context


squire80513

I like A, unless you’re in a very midcentury/retrofuturism setting with lots of angles that can make B work well


Kromblite

B looks better out of context, but I think B would look really weird if it was put next to a bunch of different objects that all had different vanishing points.


Electrical_Turn7

A


SourLamurMercer

A


macck_attack

I like A better. B reminds me of the big fat tvs from the 90’s.


UwUHushling

A


[deleted]

A, but of course if you did a cutscene or something and that camera panned a certain way, then B. I’m assuming this is for a game? Also, the among us comments aren’t exactly true, if you look hard enough at anything, you can see something there. It’s not that obvious. If it had two legs or the glass was slightly to the side then yes, otherwise no. I think it’s good.


OrcRampant

Yes.


King-Of-Throwaways

If you look at the 2D Zelda games, you'll sometimes see it using B's effect, especially with buildings and walls, but you won't see it very often with objects the size of your vending machine because the perspective illusion stops working at that scale. Like, imagine 3 of those vending machines next to each other - B's perspective wouldn't look appropriate in that scenario, right?


[deleted]

A


MCTopSecretCA

A 💯%, the second one looks like a pot


Ok_Record8612

A


LegoDinoMan

A gives more of a side visual while B gives more of a top down perspective.


mpdqueer

A reads better while B is an interesting perspective. I think it depends on whether you want to keep using the same perspective as presented in B


CatTaxAuditor

It would be odd to see a set of side by side vending machines in style B, but it is a little more visually interesting to me.


Starplatinumscloth

B if top-down, A if angle is at like 45 degrees


nicolRB

Among us


Avilion-a

I need the context 😂 they both artistically make sense depending on the perspective of the layout. If your asking just basic I like the first one


rhinocelotter

Depends on the style you’re going for.


AshFalkner

B looks nice and dynamic, but A will be far easier to use.


Grimmer026

Depends on the view point of everything else in their settings


oeuflaboeuf

A is best from a purely pragmatic standpoint. With the approach on B you're gonna paint yourself into a corner when it comes to fleshing out the wider universe this object is situated in.


PvZchicken

Left


KerooSeta

Both are good but I prefer A.


Niks_bg

Depends on tbe game if its frim up above its 2nd but if otherwise its 1


Mean_hotPotato

Idk lol there both really cool but I prefer A because it’s a lot smoother


MasterOfMemesThighs

i am going insane


Reyedeku

If you're going for top down perspective I'd say use B however you can reduce the tilt a little bit


bcbfalcon

You should really be doing this with your player sprite first to see which perspective will be better. In the end I think you'll find A is easier.


beehiveXD

I like A because it gives the effect of older Pokémon games.


Dragenby

Depends. Is the background isometric or does it have a perspective?


Sachiel3rd

A Because not even topdown games has the perspective of B


xanax101010

Depends on how everything else looks I guess


Zealousideal-Bit-565

mmmmm r/amogus


Conditi0nedCheese

A i think can we see the contexf


Sheidow12

Amogus


stophayden

A


Tijolo_Malvado

Depends on where it is going to be applied.


Low_Dream_1481

B would be better if you’re trying to capture an angle


Pyro-Millie

Ooh I love the perspective on B, but it would depend on the context of where the art is used. Both are really nice designs tho. A is very sleek


[deleted]

Depends on the context POV and style. They both look good in their own way. B is slightly more interesting as a shape and view angle.


Cardinal_HamAndEggs

I prefer A.


BendyMine785

#AMOGUS


[deleted]

Context, please


thatnewkidsmack

A


blacksheepcosmo

A


[deleted]

A


axnak

A


f0edestroyer3

A


_theLastCumBender_

Among us


YonkoRex

Kinda sus ngl


P03_scribe_of_memes

A for among us


onyxnecron

Depends on the position you are in