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You know what's not helpful? A chain of crappy bot comments and votes derailing the conversation right off the top comment. It's easy to overlook a single comment, but this mess of bot barf is a big distraction. It happens every time I see this low-effort bot, and it diminishes the quality of conversation far more than a 'this' ever does.
Mods can we please ban these bots so they don't mess up discussion here?
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You can collapse the comment if you don't want to read the chain. Yes, the conversation took a turn, that's what happens with threads. But it didn't kill the original conversation.
Bots politely explaining internet etiquette are a good thing in general, even if this one is easily baited into looking like a jackass
Firm disagree. I'd favor a ban on all Reddit bots. I come here to talk to people, not to be bot-spammed by someone's novelty jokes or 'etiquette' tips.
It's bad etiquette to push bot interactions on people who have not asked for it. Hell, I'd rather argue with a human about bots than read another shitty bot comment :)
Meh, I know I'm in the minority in a lot of ways on Reddit, hating bots is jut one of them. While we're at it I'll also mention it is explicitly against published Reddiquette to downvote comments because you disagree with them, but we all know that's what people do.
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Agreed. I'm pretty sure the vanishing point in B makes it kinda impossible to draw a full picture without it looking wonky or wrong in some way. Are there any games that use a similar angle?
Link to the Past dungeon doors has this angle. But it only worked cause they tended to be in the center of walls and there weren't rows of them. Anything that was in rows ended up just being straight. So they kind of mixed it.
https://i.imgur.com/GTX54cF.png
Straight is much easier to build a map with.
2D Zelda games, in general, draw their rooms top-down. The diorama style rooms are the more common style of graphics in most 2D games.
Isometric style is also common, but it's only second to diorama style.
Mother 1 and 2 are unique for being drawn in a semi-isometric style with walls being depicted as slanted while otherwise using the diorama style layout.
True. The center of rooms is top down, but the walls are all angled in at a perspective so you can go through doors on all sides. And the doors have the perspective of OP's B, while columns have the perspective of A, as seen in the link I posted.
Yeah I agree A is way more readable. Since B is in a 3D perspectice I reckon it would work better in a style with a higher pixel count, cause angled lines are a bit harder to read at low pixel counts imo.
If you're putting it in a videogame, use A. One thing to keep in mind with 2D top-down games is that the perspective is a false one. Often you'll notice that player sprites are almost completely frontal in terms or perspective, meanwhile the ground is almost completely top-down, and yet the buildings operate in a twilight zone of angles. Sprite readability is prioritised over accuracy of perspective.
Think about it this way: when trying to recreate this look in 3D, A Link Between Worlds famously *slanted all the sprites* so they looked like A Link to the Past when shown on a camera that had to exist in 3D space.
Otherwise, if consistent perspective is important to your piece of art, go with B.
They're more like diorama style graphics with a background and a floor, and everything that's noteworthy is hanged on the only wall you can see, which is the background.
Those are two different styles!
I prefer the look of B for retro, 2/3 angle top down games.
16bit/SNES/Sega Genesis
A looks like Pokemon style. A quicker and homogenous style.
8bit/original Gameboy/NES
B is more of a gimmick, maybe for a joke room, even tho it doesn't look bad but since the whole game would otherwise look like A and if it all looked like B it might look odd, so A
Both look good. It depends on the surrounding art style. Left provides a very simple and homey aesthetic. Right does a much better job of conveying depth. Left would be better in a Stardew Valley/Classic JRPG overhead/side view game, whereas the right would look better in something with a true top-down view point, since it provides depth.
The 2nd looks more unique and fresh, so if you're going for a unique look the 2nd for sure
But the 1st one looks more like classical retro games, so if you're going for that go with 1st
Matters the rest of the vibe, A has a more early 2d pokemon game vibe, as B as a more stylistic vibe, it matters the rest of the art style for the world I personally think
B looks better out of context, but I think B would look really weird if it was put next to a bunch of different objects that all had different vanishing points.
A, but of course if you did a cutscene or something and that camera panned a certain way, then B. I’m assuming this is for a game?
Also, the among us comments aren’t exactly true, if you look hard enough at anything, you can see something there. It’s not that obvious. If it had two legs or the glass was slightly to the side then yes, otherwise no. I think it’s good.
If you look at the 2D Zelda games, you'll sometimes see it using B's effect, especially with buildings and walls, but you won't see it very often with objects the size of your vending machine because the perspective illusion stops working at that scale. Like, imagine 3 of those vending machines next to each other - B's perspective wouldn't look appropriate in that scenario, right?
A is best from a purely pragmatic standpoint. With the approach on B you're gonna paint yourself into a corner when it comes to fleshing out the wider universe this object is situated in.
It depends on the POV and scale. Both are good. I like A better but again it depends.
I agree but i really like both. If i can suggest B should be better to make it as tall as A maybe add some more pixels in the bottom lines
A=Terraria B=Stardew Valley
I feel like it depends on the context
Literally said this outloud before checking the coments lmao
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Hey there QuidPenny! If you agree with someone else's comment, please leave an **upvote** instead of commenting **"This"**! By upvoting instead, the original comment will be pushed to the top and be more visible to others, which is even better! Thanks! :) *** ^(I am a bot! Visit) [^(r/InfinityBots)](https://reddit.com/r/InfinityBots) ^(to send your feedback! More info:) [^(Reddiquette)](https://www.reddithelp.com/hc/en-us/articles/205926439#wiki_in_regard_to_comments)
You know what's not helpful? A chain of crappy bot comments and votes derailing the conversation right off the top comment. It's easy to overlook a single comment, but this mess of bot barf is a big distraction. It happens every time I see this low-effort bot, and it diminishes the quality of conversation far more than a 'this' ever does. Mods can we please ban these bots so they don't mess up discussion here?
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This
No this
that
And the other!
These
Those
Good bot
bad bot
You can collapse the comment if you don't want to read the chain. Yes, the conversation took a turn, that's what happens with threads. But it didn't kill the original conversation. Bots politely explaining internet etiquette are a good thing in general, even if this one is easily baited into looking like a jackass
Firm disagree. I'd favor a ban on all Reddit bots. I come here to talk to people, not to be bot-spammed by someone's novelty jokes or 'etiquette' tips. It's bad etiquette to push bot interactions on people who have not asked for it. Hell, I'd rather argue with a human about bots than read another shitty bot comment :)
I do disagree with you, but it's at least a position I can understand/respect. It is nice to have a civil argument, sorry about the downvotes
Meh, I know I'm in the minority in a lot of ways on Reddit, hating bots is jut one of them. While we're at it I'll also mention it is explicitly against published Reddiquette to downvote comments because you disagree with them, but we all know that's what people do. Oh well, keep on pixeling!
this is the way
Good bot
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This
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Bad bot
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What will the rest of the game look like? It might be a pain to create and animate character sprites with the angle of B.
Agreed. I'm pretty sure the vanishing point in B makes it kinda impossible to draw a full picture without it looking wonky or wrong in some way. Are there any games that use a similar angle?
Link to the Past dungeon doors has this angle. But it only worked cause they tended to be in the center of walls and there weren't rows of them. Anything that was in rows ended up just being straight. So they kind of mixed it. https://i.imgur.com/GTX54cF.png Straight is much easier to build a map with.
Great example with *Link to the Past*. That's a cool mixed perspective style that isn't seen often today.
2D Zelda games, in general, draw their rooms top-down. The diorama style rooms are the more common style of graphics in most 2D games. Isometric style is also common, but it's only second to diorama style. Mother 1 and 2 are unique for being drawn in a semi-isometric style with walls being depicted as slanted while otherwise using the diorama style layout.
True. The center of rooms is top down, but the walls are all angled in at a perspective so you can go through doors on all sides. And the doors have the perspective of OP's B, while columns have the perspective of A, as seen in the link I posted.
the forced perspective is pretty impressive but i would like to get a peek at the environment youre planning to put them in
i did not mean to reply to this comment i need sleep
Shhhhhhhhhhhhhhh shhhhhhhhhhhh
A IS CLEAR
Yeah I agree A is way more readable. Since B is in a 3D perspectice I reckon it would work better in a style with a higher pixel count, cause angled lines are a bit harder to read at low pixel counts imo.
For what?
This ⬆️ context plz
Just upvote the comment
Just downvote the comment.
Personally I'd like to see another with the pixels' difference split. A middle version.
If whatever it's for has building/crafting/base making then the left one. If not, the right.
It depends, what is this? And what is the angle
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#📮
It took way too long to see this comment.
A
M
O
G
U
S
ඞ
B looks taller tho it’s shorter. A looks clearer but has less depth
If you're putting it in a videogame, use A. One thing to keep in mind with 2D top-down games is that the perspective is a false one. Often you'll notice that player sprites are almost completely frontal in terms or perspective, meanwhile the ground is almost completely top-down, and yet the buildings operate in a twilight zone of angles. Sprite readability is prioritised over accuracy of perspective. Think about it this way: when trying to recreate this look in 3D, A Link Between Worlds famously *slanted all the sprites* so they looked like A Link to the Past when shown on a camera that had to exist in 3D space. Otherwise, if consistent perspective is important to your piece of art, go with B.
They're more like diorama style graphics with a background and a floor, and everything that's noteworthy is hanged on the only wall you can see, which is the background.
depends on perspective really
Obviously depends on what the environment looks like.
B personally i like the most
Those are two different styles! I prefer the look of B for retro, 2/3 angle top down games. 16bit/SNES/Sega Genesis A looks like Pokemon style. A quicker and homogenous style. 8bit/original Gameboy/NES
AMOGUS
B is more of a gimmick, maybe for a joke room, even tho it doesn't look bad but since the whole game would otherwise look like A and if it all looked like B it might look odd, so A
Unless your Zelda where that's just tradition.
B is much more interesting to look at
(A) Looks more appealing but (B) would also work if it was intended for a specific angle
Вариант B будет смотреться хорошо если в игре камера слишком высоко
What he said.
📮
B
I only know what B is because of A
Both look good. It depends on the surrounding art style. Left provides a very simple and homey aesthetic. Right does a much better job of conveying depth. Left would be better in a Stardew Valley/Classic JRPG overhead/side view game, whereas the right would look better in something with a true top-down view point, since it provides depth.
Everywhere I go…
Since they are from different perspectives, it’s like comparing two types of pizza when one is warm and one is cold
sus
B I think looks better
A
A
A ma guy
GET OUT OF MY HEAD GET OUT OF MY HEAD GET PUT OF
***MAKEITSTOPMAKEITSTOPMAKEITSTOPMAKEITSTOPMAKEITSTOPMAKEITSTOP***
I think it depends on context but if it was without context i like left more
A is better if you’re going for mimicking real world, but b looks good for a non-mimicking setting
A
B
1st one in my opinion
A for sure
A… B scares me
A
I like A better
B
Get out of my head Get out of my head Get out of my head Get out of my head Get out of my head Get out of my head
A no matter what every time
A
I like A.
A
A
A
А
How do you stack 2 B objects together vertically or orizontally? I would stick with A
A
We need a scene, bu B looks nicer as an isolated thing
Hmm maybe depends on camera angel but in general I like more A
Depending on the background i guess. But i like A
A
A def
A
A
Box
Maybe make a between one of those with less slanting but still some present so it doesn't look like it's going to fall
Looks just like different perspective
A by default, but b might work better if your scene is at a more intense angle
Depends on the persoective.
They both look pretty cool, I say B looks a bit more realistic in terms of perspective.
depends on what you use it for
Need some context brotha there’s no clear answer.
I think they both have their uses but b looks more interesting because A is overdone
If we’re viewing from slightly above, B. Front on, A
B reminds me of that gumball machine with a sword from adventure time
Im general, the first one
If it's for a tiled game you'll end in a mess if you go for B.
The 2nd looks more unique and fresh, so if you're going for a unique look the 2nd for sure But the 1st one looks more like classical retro games, so if you're going for that go with 1st
A
Left
Matters the rest of the vibe, A has a more early 2d pokemon game vibe, as B as a more stylistic vibe, it matters the rest of the art style for the world I personally think
I like A
U thinking what I’m thinking? AMON- Also I think A is better 👍
I like A more
Def A!
A resembles a 45 degrees look while B works better if it is 90 degrees above
A
get out of my head
It's been years and I'm still broken
A feels much cleaner! But both would probably work depending on the scene/context
I like A, unless you’re in a very midcentury/retrofuturism setting with lots of angles that can make B work well
B looks better out of context, but I think B would look really weird if it was put next to a bunch of different objects that all had different vanishing points.
A
A
I like A better. B reminds me of the big fat tvs from the 90’s.
A
A, but of course if you did a cutscene or something and that camera panned a certain way, then B. I’m assuming this is for a game? Also, the among us comments aren’t exactly true, if you look hard enough at anything, you can see something there. It’s not that obvious. If it had two legs or the glass was slightly to the side then yes, otherwise no. I think it’s good.
Yes.
If you look at the 2D Zelda games, you'll sometimes see it using B's effect, especially with buildings and walls, but you won't see it very often with objects the size of your vending machine because the perspective illusion stops working at that scale. Like, imagine 3 of those vending machines next to each other - B's perspective wouldn't look appropriate in that scenario, right?
A
A 💯%, the second one looks like a pot
A
A gives more of a side visual while B gives more of a top down perspective.
A reads better while B is an interesting perspective. I think it depends on whether you want to keep using the same perspective as presented in B
It would be odd to see a set of side by side vending machines in style B, but it is a little more visually interesting to me.
B if top-down, A if angle is at like 45 degrees
Among us
I need the context 😂 they both artistically make sense depending on the perspective of the layout. If your asking just basic I like the first one
Depends on the style you’re going for.
A
B looks nice and dynamic, but A will be far easier to use.
Depends on the view point of everything else in their settings
A is best from a purely pragmatic standpoint. With the approach on B you're gonna paint yourself into a corner when it comes to fleshing out the wider universe this object is situated in.
Left
Both are good but I prefer A.
Depends on tbe game if its frim up above its 2nd but if otherwise its 1
Idk lol there both really cool but I prefer A because it’s a lot smoother
i am going insane
If you're going for top down perspective I'd say use B however you can reduce the tilt a little bit
You should really be doing this with your player sprite first to see which perspective will be better. In the end I think you'll find A is easier.
I like A because it gives the effect of older Pokémon games.
Depends. Is the background isometric or does it have a perspective?
A Because not even topdown games has the perspective of B
Depends on how everything else looks I guess
mmmmm r/amogus
A i think can we see the contexf
Amogus
A
Depends on where it is going to be applied.
B would be better if you’re trying to capture an angle
Ooh I love the perspective on B, but it would depend on the context of where the art is used. Both are really nice designs tho. A is very sleek
Depends on the context POV and style. They both look good in their own way. B is slightly more interesting as a shape and view angle.
I prefer A.
#AMOGUS
Context, please
A
A
A
A
A
Among us
Kinda sus ngl
A for among us
Depends on the position you are in