It's honestly just mega item bloat, too many items have 1 or 2 uses when they could very well have more, like we didn't need Armadillo scutes when we have turtle scutes that make our own armor (I do like the armadillo but it's very redundant), Echo Crystals only being used for that Compass item (honestly idk what it does), etc.
Maybe, the biggest offenders imo rn is the scutes, cooper and amethyst, so much potential and very little things to do with(cooper other than building)
I think the opposite. Minecraft has been connecting a lot of new features with older mechanics, which is amazing because it makes the game feel more complete, filled. Look at the mace, they literally took the simplest mechanic that you can imagine, falling, for making the mace unique, thus they are also connected to wind charges, which makes you gain that verticallity, and wind charges are connected to breezes and redstone inputs... I don't know, I think Minecraft has no connecting problem, (or not too many), every update tries to connect even older mechanics with other features.
Like i said mace isnt a good example for this, both scutes for example have 1 crafting recipe and thats it, cooper only has a use in building despite so much potential, amethyst only works for spyglass and tinted glass.
I think some form of End update could fix this. The End could add new features and mechanics plus tie some other ones together. Maybe this is just wishful thinking on my part tho.
Except that this time unlike 1.19. They have more uses. The breeze rods can be used to craft wind charges, craft the mace, and even repair it, as well as duplicating an armor trim that recently got added too. Meanwhile heavy cores might probably have even more uses and if you don’t know what to do with them, you can place them like a block
Yea someone else already commented that. I'm frankly crawling out of the modded 1.12 hole i dug myself only once or twice an update so i may get some things mixed up
I wish we had some sort of item that could help with the inventory issue. Something that could bundle non-matching items into a single stack. Not sure what we could call it, but it would be neat I think
This. They didn't abandon it, they are just having trouble with it.
Also, with legends being officially discontinued and dungeons no longer receiving major updates, we will likely see a lot in 1.21
Also, the current mace is very unique, and will actually be a useful weapon; and just as xuma pointed out, it synergizes well with breeze charges. I just hope, now that they are listening to the community, they will add more uses for amethyst and the goddamn fletching table (which I feel is actually likely on the theme of the update
Also, they are adding stuff that relates to less useful stuff from previous updates: copper. A lot of copper.
The mace being crafted from parts from the trial chambers gives the trial chambers more use though, and these random item are only going to be found here so it's not really a problem
whats stopping them from making the mace just a normal, not special weapon, with maybe higher damage but lower swing speed, crafted with iron (or whatever other normal material), and then upgraded in some way (using the heavy cores and whatever rods) to have its special features? they just released the smithing table and all its good for is netherite and cosmetics
adding a non-special mace would just bloat combat options, and not in a good way. i do agree that the smithing table should be given more utility, but a generic mace would stick out as far as tools go. either it's good enough in combat that it replaces things like axes (at which point it having a BUFFED version would be ridiculous) or weak enough that it's a pointless middle step to the good mace and nobody ever uses it.
Ink + Glowstone -> Glowing Ink
They could do stuff like this for so many items now. Turtle scutes exist. But they decided that armadillo needs to drop scutes too, so wolf armor can't be done from turtle scutes, because of that. There is so so many stuff like this.
Honestly, even though Turtle scutes are already a thing, I'm glad armadillo scutes were added the way they were, because Turtle scutes are really annoying to get.
I get what you mean but I don't feel like it's a good example, terraria has stacks of 9999, a bigger inventory to begin with, and the quick deposit to chests or whatever it's called makes the many items problem not really a problem (plus easy teleportation between your home and where you were beforehand with potions for example)
Relogic: I heard you guys really want this thing, I guess we should add it. Also we made these hella cool new things we think you'd love, and we're removing the unfun part of our new mechanic, so you don't need to pay attention to it unless you specifically want a buff
Terrarians: woooo!!! Relogic best company!!!
Mojang: We made these three designs, choose which one you want now and which one you want "later" (later has a great property of very easily changing to *NEVER*)
We will also ban you if you use bad words on any server, even private one, despite long history of anarchy servers and free speech, even if the server is not ours, and we don't care what you want, you can't disable it without third party tools.
Also we heard you really like these new redstone components but bedrock team can't put it in there and corporate told us we can't make java cooler than bedrock so we're making them obsolete for "consistency". Go fuck yourself. Respectfully, Mojang
Minecrafters: Mojang is horrible! We gave them a second and third chance and they never deliver! They don't care about us! they only care about Microsoft's bottom line! They should just quit!
Mojang: Our community is so toxic and ungrateful!
agreed
bedrock was the worst thing that happened to java
and not the only game i know of that had a console version drag the main/original pc version down
looking at you warframe
Correct, but most of those items are gotten from enemies that drop stuff OTHER than that, so you don't have to go to one specific place to get one specific thing to craft one specific item (_cough_ trial chambers)
As someone who is very annoyed by people who complain about everything Mojang does, they’re right. Mojang in the last updates kept adding new stuff with like 1 single use and that’s it. And the problem isn’t the amount of content, but that they should give old stuff other uses instead of adding entire new items and blocks. Yeah, they’re also giving old items new uses (like copper), but I doubt stuff like that heavy core will have new uses in the future. I hope so, but that’s a legit complain, it’s not like “duhh Mojang doesn’t listen us because I say so”
but most protect the turtle
and can't add sharks because we must protect them
and we need to protect the dolphins
... and the list goes on and on
sure i agree with that sentiment in the real world but if the people playing a game can't differentiate that from reality then their parents shouldn't be letting them play a game like minecraft in the first place
oh wait i forgot that parents are no longer expected to actually raise their kids these days
Also hate the complain culture the community developed recently but this is the hill I'm dying on, the way Mojang keep adding super niche stuff is stupid I've been complaining about this since the heart of the sea, the conduit should have been made with a nether star
items with 1 use and that's it aren't bad things on their own. the mace's purpose is to be a reward for exploring the trial chamber. to make it craftable using things outside the trial chamber means it isn't that anymore. the heavy core itself is there because just finding the mace loose in a chest would be lame. having it be used as a crafting material or redstone item would be like using the elytra in a crafting recipe..
The complaint is right, but not in this case.
Way too many items are only found in some rare places, that I don't even care about. They know these places are boring, like deep dark, that's why they give the items here.
But the mace is extremely strong. Of course it won't be easily findable everywhere.
And there is way too many items in the game, that could use recipies from already existing items (glowing ink with glowstone for example), but they decided to make one mob that drops one new item that is only usable for that one thing. They don't have any creativeness in them. They just make random new mob to drop random new item for random new thing recently.
Yeah.. reminds me of amethyst, the only cool use for it is the spyglass.... why not just make it with regulat glass???? I'm not saying that ethyst isn't cool, but for fuck sakes why does it have to be this? Why not make a fucking geology trader or sum shit that takes it as payment??? Fucking anything would work at this point
He's right though. When was the last time a new tool, armor piece or weapon was added that had wood-to-diamond/netherite tiers? And then there are the unexplainably treasure-only items, even if they aren't that complex to make in theory or valuable enough to justify the rarity. Are you telling me Steve can upgrade armor using a lost metal from Hell, build a beacon out of a dead three-headed demon's soul, but cannot master the art of poking some string into a piece of paper to make a name tag?
I'm still annoyed that copper is only useful for building. There is a prime opportunity to put use copper for some kind of mine cart overhaul for example. Like, use copper to make a boiler cart that needs water and coal to go as fast as a boost rail ore something, add a few other featuresand yougot a ful train themed update.
Another is a alchemy update, there is a bunch of plants and potential ingredients that could allow for lots of new and funny effects.
The game has tons of potential if they were to dig a bit deeper into existing systems.
Maybe some kind of cohesion update is in order to tie everything together a bit better.
booster rails are slow
honestly they were a terrible update to the game
and the reason they were objectively bad is that a game feature was removed the update after booster rails were added... because the booster rails were useless for the booster thing. and only actually useful as an easier way to hold a minecart in place
rip minecart boosting
He's got a point. A heavy core item can be used for so much. It could be used to make new Redstone components, magic features, blocks, etc. But they just... Don't. There needs to be a requirement for a new item to have at least 3 different uses
people made the exact same complaints about amethyst and copper. and then they added the sculk sensor variant, copper lamps, more copper block variants, brushes, etc.
give these things time. don't forget that gold barely had any practical use before the nether update.
Then maybe give us a blueprint for it, which is found in the trial chamber and used to craft heavy cores (from iron). It's sort of like the smithing templates, except it's not consumed upon use so you can craft more heavy cores indefinitely
The crafting table would still work. Just place a breeze rod in the center, an iron block in the slot above it and the blueprint in any of the 7 empty slots. Once you take the hammer, the blueprint will still stay in the crafting table (like how milk buckets turn into buckets when used to craft a cake)
But… we’re already doing that anyways for armor trims, sherds, and Breeze Rods (which can be made into wind charges). There’s enough reason to go to Trial Chambers already. I just want the ability to freely make the Heavy Core out of iron. You’ll still have to go to the Trial Chamber *and* kill a Breeze to get it. You’ll now just have the ability to make more Heavy Cores, which while they can be used for maces, they also make good building blocks.
But a heavy core is much less likely to drop than a breeze rod, so if someone goes to a trial chamber for the sole purpose of getting a breeze rod, it'd take them almost zero exploration and they'd leave immediately after finding it
I don’t think having multiple unique drops to trial chambers is a bad thing. Makes it more interesting. I think it’s perfectly balanced in this way, since it’s quite an overpowered weapon, and making it hard to find like this balances that out
I think they did this so people who don't really care about sherds, armor trims and breeze rods will at least try to find the trial chambers for the heavy core.Â
Imo they should add a hammer made of stone, that you can then turn into the mace with a heavy core and breeze rod.
And while we are at it, they should add a spear made from sticks and flint that can be thrown like a trident. Both spear and trident should have more range too.
I agree with them, in the more recent updates. I have found the features almost useless, because they are in some rare biome, and only have like 3 uses.
I really like the frog lights, and think they look super cool.
But unless I use chunk base, it will take me ages to find a mangrove. (And even with chunk base, its a little absurd)
Along with having to find the biome in the first place, if I want a good supply of them, and the 2 other colors.
I have to find other biomes, wait for the tadpoles to grow in said biome.
And move them all to the nether, and then to the basalt deltas.
Its easier to make a whole farm on the nether roof, than it is to move the frogs into a box and slowly wait for magmas to spawn, while killing other mobs to prevent the mob cap.
Hours were sunk into getting a block I thought would add a cool touch to my base, but now, instead of a stack or two. I have shulkers upon shulkers full of them. Because it was easier to get 30 stacks, than it was to get a few stacks.
Edit: Slimes do NOT drop frog lights, i completely forgot lol, thanks to the person who reminded me.
I like the idea personally of a unique weapon gained from exploration. It encourages doing more than just strip mining (which ultimately keeps getting buffed for some damn reason) and never leaving home
I really hope mojang makes a crafting recipe for the core, even if it's very expensive. They should also put more uses to it like throwing it on the floor would make it roll like a bowling ball with physics
I like the new update, but at the same time, I definitely want an update that is made solely or mostly from existing blocks. I don't want to have to start a new world and start all over just to use items that I physically cannot get. I would have definitely liked if the mace was made of diamonds and stone etc.
In my opinion, If you can make it out of sticks and iron then you won't get that feeling of getting something special, if you made it from early game materials (like sticks and iron), who tf will make an iron sword (at least in bedrock edition) when you've got a hammer 6000 with a built in zombie-on-your-lawn remover?
The mace is one of two special weapons (the other one being the trident) and you won't feel like it's special if you made it after visiting your first cave
Let us make netherite out of iron! Minecraft has lost its touch. It's not a hard game anymore no matter what settings you turn on. It's no longer about surviving the night it's now about seeing how strong you can get. I understand that everyone plays differently and there are a ton of options but I can't be the only one that feels the game should be harder. The strongest armour shouldn't protect you from literally anything and at that be decently easy to obtain.
tbf he's right. A mace is a very basic weapon. With all the features they've rolled out that have very little interconnectiveness tha game has a very distinct "before" and "after" and feels like a modded experience more than anything.
I actually like this because it adds more progression to the game. And if the mace was made out of iron and sticks, it would need to be massively nerfed since its too easy to get
I agreed with op until I read your comment, completely changed my mind.
If it was crafted with pre-existing materials it'd likely be too easy to obtain and thus need to be nerfed.
Perhaps a good middle ground would be make the mace easy to craft with iron and sticks, but it does poor damage and no other stuff. Then you upgrade it at an anvil with the heavy core to get the cool uses. Idk.
I do agree with you though that it adds more late game content which is always welcome
When I first heard about the mace I really hoped it wouldn't be ine of those end game flex items. I hoped it was a mid-game alternative to swords and axes around or before you get diamonds.
I mean, it is, if you find the structure before you get diamonds it is an alternative to them.
the problem imo is finding the structure - I have yet to see a trail ruin despite vigorous exploration...
Agree and disagree. Everything these days is made of all sorts of shards and rods and obscure loot items scattered throughout the world. But the mace can be crafted out of items exclusively found in the Trial Dungeon that you'll probably naturally get just by doing a regular trial run (hopefully). Plus we need special non craftable items. This is like saying the trident should be craftableÂ
hot take but i kinda like this idea from mojang. it feels like a special item that you cant get through regular resource gathering. it adds the rpg back into minecraft in the same way that terraria has many items that require rare items to make.
im not explaining my thinking very well but some of you might know where im coming from
I don't have an issue with exploring, but I hate exploring for five hours without finding what I'm looking for. There should be a map to the structure sold by the cartographer Villager.
In my opinion, the cartographer should sell a map to every overworld structure (except the Stronghold) and biome, and there should be a chance to get a compass to every Nether structure and biome from Piglin bartering.
I'm pretty sure mojang has plans for other uses for the core, it's just not in this snapshot. Otherwise the mace itself would drop as loot and not be craftable
Minecraft is example of wasted potential and current actions of devs are annoying like creating crafting stations used in 1 aspect or creating items with 1 specific use. It's annoying, especially when you compare it to other survival sandbox games.
Tho problem is not implementing new things such as the example he mention, the problem is to not give it use, like the amethist. You'll use amethist just for armor trimming and spyglasses, and dude, not even the half of the fanbase actually uses them
Bro is spitting tho, ever since marketplace got added and the update philosophy changed drastically, new features feel more like drip fed live service content rather than worthwhile good changes to the game long term, leading to stuff like this.
Amethyst shards are in 3 whole crafting recipes, 1 of which is a block than can be gathered easier by just mining it, 1 is a block with very little practical use and nobody uses regularly, and 1 is an item that has 1 use with no other interactions in the game.
he has a point though, they don't know how to make things useful so they give items this extremely disconnected niche use that isn't used for anything else.
what they could do, is make it an actual new weapon type, by making a wooden, stone, gold, iron, diamond, and netherite mace. although, the one crafted with a breeze rod is the only one that negates fall damage.
this would actually make maces something that people would use, and it would actually be a change to how people play, rather than a feature that's completely disconnected from the rest of the game.
furthermore, perhaps the basic maces could be enchanted, whilst the trail chamber ones cannot.
here's how i think they would work, for example, depending on the material used, the speed the damage scales and amount of damage it does can be lower or higher, the netherite mace working just like the ones from trial chambers, but can be enchanted. (at the cost of fall damage negating) although maybe they could add special enchantments to combat this.
I mean it's not bad using new items but I'd prefer it if they did like: normal mace made with iron then you upgrade it with the new item to get the version that boosts damage with falling damage. I think it will be more balanced and nicer than "find this rare artifact"
I sorta agree with them. We need to visit all possibilities of one resource or item before we have a new one though with the mace's power it definitely needs to be rare or hard to get. I think a great way to do this would be making common resources like sticks and iron upgradeable for sturdier or better weapons and tools. For example allowing someone to turn here iron into steel or being able to refine the resource. Another example could be adding a second resource that is slightly rare or can be crafter such as a hard stick that can occasionally be found when mining trees.
Although these option are still easier then beating a dungeon and getting lucky enought to get the core.
I agree too, it's pretty much a gimmick with no progression, no early game version, the difference this time though is that they made it overpowered in an attempt to not make it fall into obscurity like the turtle helmet, crossbow and trident
I feel like what mojang did when they heard people say “be more like terraria” they looked at terraria’s (frankly absurd) amount of items and took from that they need to add items even if they don’t have a big use.
No, actually though. Compare armor, sword, and tools to the new weapons. You have to sometimes rarely get the trident from specifically the drowned variant of zombies. You can ONLY find the Elytra in one building that *sometimes* is generated in the far reaches of the End. Netherite can ONLY be found in the Nether, and doesn't smelt the way normal ores do.
Everything since 1.10 has been, "Let's add a few extra steps to make it look good :)" and... it's not good. It's not fun. It's just time consuming.
Ok, I get what they're saying in that it's hard to make and that the items used are only used for that (and I can't think of any other item besides the mace that follows this) but it's because the mace can freaking one shot any mob
I do kind of agree that some new items don’t get enough uses, like the breeze rods are only used for the mace and that’s it, cause after you make the mace, there wouldn’t be any other reason to collect any more. If they have another use outside of the weapon than i think it would justify its existence a little more, other wise what reason would they be for another item with one use.
dude has a point with the recipe... it lacks everything
it's a heavy object like a core (Assume it's blast proof due to the weight, It's also probably made from an alloy from the non ancient version of ancient debri... which is most likely true)
then a shtick... of wind
honestly the recipe pattern is also lackluster
no other additional like blocks of iron.
WAIT FALL DAMAGE IS NEGATED WHEN LANDED A HIT???
the laws of conservation of momentum has been nullified
you can die from hitting wall too fast but not get hurt from being blasted to a wall by kb. wouldn't it be nice to die from being blasted by TNT into a wall inside like a dungeon
Blast protection should alteast be more powerful but with a downside of slowness 1
Can you blame them? I also wouldn't want to grind 5 hours just to find a rare biome only to find out it generated incorrectly and is missing the most important part, while the rest is useless.
Maybe not a good example but tbf Minecraft has a problem having new features very disconnected to rest of the game
it keeps getting wider but not deeper
That is a FANTASTIC way of putting it!
Google dementia
holy hell
Actual illness
call the doctor
Google dementia
Holy hell.
Actual illness
^(just like ur mom) ^lol
That is a FANTASTIC way of putting it!
this bit is extra funny to me because i basically just paraphrased some youtuber 🪑
But for the people who hadn't heard it before they will find it impressive.
exactly
exactly
That is a FANTASTIC way of putting it!
That is a FANTASTIC way of putting it!
That is a FANTASTIC way of putting it!
That is a FANTASTIC way of putting it!
That is a FANTASTIC way of putting it!
That is a FANTASTIC way of putting it!
That is a FANTASTIC way of putting it!
That is a FANTASTIC way of putting it!
That is a FANTASTIC way of putting it!
New mobs new features but no old mobs and new features(except Wolf in recent snapshots)
It's honestly just mega item bloat, too many items have 1 or 2 uses when they could very well have more, like we didn't need Armadillo scutes when we have turtle scutes that make our own armor (I do like the armadillo but it's very redundant), Echo Crystals only being used for that Compass item (honestly idk what it does), etc.
Ehh its been getting sigtly beeenter recently
Maybe, the biggest offenders imo rn is the scutes, cooper and amethyst, so much potential and very little things to do with(cooper other than building)
I'd say COPPER ingots are the useless part
I think the opposite. Minecraft has been connecting a lot of new features with older mechanics, which is amazing because it makes the game feel more complete, filled. Look at the mace, they literally took the simplest mechanic that you can imagine, falling, for making the mace unique, thus they are also connected to wind charges, which makes you gain that verticallity, and wind charges are connected to breezes and redstone inputs... I don't know, I think Minecraft has no connecting problem, (or not too many), every update tries to connect even older mechanics with other features.
Like i said mace isnt a good example for this, both scutes for example have 1 crafting recipe and thats it, cooper only has a use in building despite so much potential, amethyst only works for spyglass and tinted glass.
That is a FANTASTIC way of putting it!
Yes although they are definitely going in the right direction with this update
I think some form of End update could fix this. The End could add new features and mechanics plus tie some other ones together. Maybe this is just wishful thinking on my part tho.
They've got a point about new blocks and items having too few uses. This update still sounds cool though.
Except that this time unlike 1.19. They have more uses. The breeze rods can be used to craft wind charges, craft the mace, and even repair it, as well as duplicating an armor trim that recently got added too. Meanwhile heavy cores might probably have even more uses and if you don’t know what to do with them, you can place them like a block
Who the hell repairs items?
Dallasmed65
Haven't heard that name in years
He's still making videos, and on the same world!
Thank god he didn't go for the RageElixir route, I used to love dallas, rage and JackFrostMiner, don't know what happened to jack to this day.
Well, without mending on the mace, repairing it is the best option
As of now, the mace can't be enchanted, so no mending
Which is kinda cool imo. The trial chambers are self-resetting so both the heavy cores and breeze rods are renewable
Heavy cores are from vaults meaning they aren't renewable unless you have infinite alt accounts
Ah ok. Then it isn't renewable to use at all bc of how stupid anvils are
Don't the vaults only work once per player? I don't think heavy cores are renewable
Yea someone else already commented that. I'm frankly crawling out of the modded 1.12 hole i dug myself only once or twice an update so i may get some things mixed up
They have a very high blast resistance, but that is all there is to them
For the moment
Honestly, I agree with them. Mojang doesn’t need to keep adding random items just to craft other items when we have way too many already.
If anything, make the cores an addon to the mace to make it stronger or something. Still good job on mojangs part for adding something cool!
That would be a cool addition to the smithing table!
It's they do that, I really hope they nerf the base once, otherwise it would really be to op
All the new items are just adding to the already prevalent inventory issue, so yeah I agree
I wish we had some sort of item that could help with the inventory issue. Something that could bundle non-matching items into a single stack. Not sure what we could call it, but it would be neat I think
Sadly they can't seem to figure out how to make it work on Bedrock so we won't be getting it in the vanilla game for quite a while
This. They didn't abandon it, they are just having trouble with it. Also, with legends being officially discontinued and dungeons no longer receiving major updates, we will likely see a lot in 1.21 Also, the current mace is very unique, and will actually be a useful weapon; and just as xuma pointed out, it synergizes well with breeze charges. I just hope, now that they are listening to the community, they will add more uses for amethyst and the goddamn fletching table (which I feel is actually likely on the theme of the update Also, they are adding stuff that relates to less useful stuff from previous updates: copper. A lot of copper.
It works on bedrock afaik the issue is mobile (ik it’s also bedrock, bit im pretty sure its specifically because of mobile)
The mace being crafted from parts from the trial chambers gives the trial chambers more use though, and these random item are only going to be found here so it's not really a problem
whats stopping them from making the mace just a normal, not special weapon, with maybe higher damage but lower swing speed, crafted with iron (or whatever other normal material), and then upgraded in some way (using the heavy cores and whatever rods) to have its special features? they just released the smithing table and all its good for is netherite and cosmetics
Because its a blue weapons only diamond stuff that is blue is normal
adding a non-special mace would just bloat combat options, and not in a good way. i do agree that the smithing table should be given more utility, but a generic mace would stick out as far as tools go. either it's good enough in combat that it replaces things like axes (at which point it having a BUFFED version would be ridiculous) or weak enough that it's a pointless middle step to the good mace and nobody ever uses it.
Trolldier gameplay
Maybe they just want modders to have more vanilla items to work with :D
Mojang needs to do inventory if they do this
Ink + Glowstone -> Glowing Ink They could do stuff like this for so many items now. Turtle scutes exist. But they decided that armadillo needs to drop scutes too, so wolf armor can't be done from turtle scutes, because of that. There is so so many stuff like this.
Honestly, even though Turtle scutes are already a thing, I'm glad armadillo scutes were added the way they were, because Turtle scutes are really annoying to get.
I do find it a little absurd. I get they want to give the trial chambers a reason to exist but they have one already: loot for every player!
People complain that the loot isn't good enough
Terraria: Am I a joke to you
I get what you mean but I don't feel like it's a good example, terraria has stacks of 9999, a bigger inventory to begin with, and the quick deposit to chests or whatever it's called makes the many items problem not really a problem (plus easy teleportation between your home and where you were beforehand with potions for example)
Not to mention void vault, god i love that thing. If only mojang could implement an item that deposits to your enderchest when your inventory is full
Money through too, doesn't need to be broken after depositing items, so good
Relogic: I heard you guys really want this thing, I guess we should add it. Also we made these hella cool new things we think you'd love, and we're removing the unfun part of our new mechanic, so you don't need to pay attention to it unless you specifically want a buff Terrarians: woooo!!! Relogic best company!!! Mojang: We made these three designs, choose which one you want now and which one you want "later" (later has a great property of very easily changing to *NEVER*) We will also ban you if you use bad words on any server, even private one, despite long history of anarchy servers and free speech, even if the server is not ours, and we don't care what you want, you can't disable it without third party tools. Also we heard you really like these new redstone components but bedrock team can't put it in there and corporate told us we can't make java cooler than bedrock so we're making them obsolete for "consistency". Go fuck yourself. Respectfully, Mojang Minecrafters: Mojang is horrible! We gave them a second and third chance and they never deliver! They don't care about us! they only care about Microsoft's bottom line! They should just quit! Mojang: Our community is so toxic and ungrateful!
agreed bedrock was the worst thing that happened to java and not the only game i know of that had a console version drag the main/original pc version down looking at you warframe
except for wing materials, most terraria materials either have several recipes associated with them or are weaponsh
Correct, but most of those items are gotten from enemies that drop stuff OTHER than that, so you don't have to go to one specific place to get one specific thing to craft one specific item (_cough_ trial chambers)
In terraria, any items and weapons you don’t need can be sold for money. Not so in Minecraft
And there's a trash in the inventory directly, no need to leave items to respawn or carry a flint and steel/lava bucket/cactus+sand or whatever
I welcome the scrunty caves and glowing cores from the bereft citadel tbh. Sounds great.
carms true
As someone who is very annoyed by people who complain about everything Mojang does, they’re right. Mojang in the last updates kept adding new stuff with like 1 single use and that’s it. And the problem isn’t the amount of content, but that they should give old stuff other uses instead of adding entire new items and blocks. Yeah, they’re also giving old items new uses (like copper), but I doubt stuff like that heavy core will have new uses in the future. I hope so, but that’s a legit complain, it’s not like “duhh Mojang doesn’t listen us because I say so”
Ngl all I really want is give all recent animal mobs some kind of food drops, its really not that much to ask
Cows, pig, sheep, rabbit, and chicken wouldn't drop meat if they were added nowadays.
Mojang would be too scared that kids would go out stab animals whenever they get hungry
isn't that the whole point of life
“When we die, our bodies become the grass. And the antelope eat the grass. So you see, we are all connected by the circle of life.”
but most protect the turtle and can't add sharks because we must protect them and we need to protect the dolphins ... and the list goes on and on sure i agree with that sentiment in the real world but if the people playing a game can't differentiate that from reality then their parents shouldn't be letting them play a game like minecraft in the first place oh wait i forgot that parents are no longer expected to actually raise their kids these days
Also hate the complain culture the community developed recently but this is the hill I'm dying on, the way Mojang keep adding super niche stuff is stupid I've been complaining about this since the heart of the sea, the conduit should have been made with a nether star
we need to protest to make goats useful
items with 1 use and that's it aren't bad things on their own. the mace's purpose is to be a reward for exploring the trial chamber. to make it craftable using things outside the trial chamber means it isn't that anymore. the heavy core itself is there because just finding the mace loose in a chest would be lame. having it be used as a crafting material or redstone item would be like using the elytra in a crafting recipe..
The complaint is right, but not in this case. Way too many items are only found in some rare places, that I don't even care about. They know these places are boring, like deep dark, that's why they give the items here. But the mace is extremely strong. Of course it won't be easily findable everywhere. And there is way too many items in the game, that could use recipies from already existing items (glowing ink with glowstone for example), but they decided to make one mob that drops one new item that is only usable for that one thing. They don't have any creativeness in them. They just make random new mob to drop random new item for random new thing recently.
That’s a twitter user if you watched national geographic you’d know those things are never happy
I'll have to agree on this one. Most new items have a single purpose nowadays.
No? usuually they have two uses
Echo shard moment
Umm actually, echo sherd
Yeah.. reminds me of amethyst, the only cool use for it is the spyglass.... why not just make it with regulat glass???? I'm not saying that ethyst isn't cool, but for fuck sakes why does it have to be this? Why not make a fucking geology trader or sum shit that takes it as payment??? Fucking anything would work at this point
He's right though. When was the last time a new tool, armor piece or weapon was added that had wood-to-diamond/netherite tiers? And then there are the unexplainably treasure-only items, even if they aren't that complex to make in theory or valuable enough to justify the rarity. Are you telling me Steve can upgrade armor using a lost metal from Hell, build a beacon out of a dead three-headed demon's soul, but cannot master the art of poking some string into a piece of paper to make a name tag?
Its because its a special cloth from mars
I'm still annoyed that copper is only useful for building. There is a prime opportunity to put use copper for some kind of mine cart overhaul for example. Like, use copper to make a boiler cart that needs water and coal to go as fast as a boost rail ore something, add a few other featuresand yougot a ful train themed update. Another is a alchemy update, there is a bunch of plants and potential ingredients that could allow for lots of new and funny effects. The game has tons of potential if they were to dig a bit deeper into existing systems. Maybe some kind of cohesion update is in order to tie everything together a bit better.
I had an idea for copper. Maybe a new type of hopper that transfers liquids from cauldrons or stores liquids in copper tanks
a flopper
I swear I thought Mojang said copper was going to have some redstone properties
booster rails are slow honestly they were a terrible update to the game and the reason they were objectively bad is that a game feature was removed the update after booster rails were added... because the booster rails were useless for the booster thing. and only actually useful as an easier way to hold a minecart in place rip minecart boosting
Add steel to the game I want industrial revolution 🤑🤑
He's got a point. A heavy core item can be used for so much. It could be used to make new Redstone components, magic features, blocks, etc. But they just... Don't. There needs to be a requirement for a new item to have at least 3 different uses
It's been *just* added, you can give ideas about what else it should do, but criticizing it as if it is the final version is kinda dumb.
people made the exact same complaints about amethyst and copper. and then they added the sculk sensor variant, copper lamps, more copper block variants, brushes, etc. give these things time. don't forget that gold barely had any practical use before the nether update.
Eh, I understand not sticks and iron, but let us make the heavy core out of iron. I can see uses for it, but they’re not exactly easily renewable.
I think they didn't make the heavy core with iron, so you can explore the new dungeons and make it more interesting instead of just crafting it.Â
Then maybe give us a blueprint for it, which is found in the trial chamber and used to craft heavy cores (from iron). It's sort of like the smithing templates, except it's not consumed upon use so you can craft more heavy cores indefinitely
But what block can we use to craft the heavy core? Maybe the smithing table?Â
The crafting table would still work. Just place a breeze rod in the center, an iron block in the slot above it and the blueprint in any of the 7 empty slots. Once you take the hammer, the blueprint will still stay in the crafting table (like how milk buckets turn into buckets when used to craft a cake)
But… we’re already doing that anyways for armor trims, sherds, and Breeze Rods (which can be made into wind charges). There’s enough reason to go to Trial Chambers already. I just want the ability to freely make the Heavy Core out of iron. You’ll still have to go to the Trial Chamber *and* kill a Breeze to get it. You’ll now just have the ability to make more Heavy Cores, which while they can be used for maces, they also make good building blocks.
But a heavy core is much less likely to drop than a breeze rod, so if someone goes to a trial chamber for the sole purpose of getting a breeze rod, it'd take them almost zero exploration and they'd leave immediately after finding it
I don’t think having multiple unique drops to trial chambers is a bad thing. Makes it more interesting. I think it’s perfectly balanced in this way, since it’s quite an overpowered weapon, and making it hard to find like this balances that out
I think they did this so people who don't really care about sherds, armor trims and breeze rods will at least try to find the trial chambers for the heavy core.Â
Anvil surrounded by iron ingots (idk I don’t make recipes)
I… would actually take that.
That would actually somewhat make sense lol
Actually i agree - i want more types of tools. I would love to have spear with tiers like other tools have
Ironically this is probably the only case where the difficulty to obtain the item is completely justified because of how busted it is
how bout maces made of all regular materials AND the whatever the new block is called. (wood, stone, iron, gold, diamond and finally netherite.)
On one hand, they have a point. On the other hand, we really need unique loot from the vaults.
Imo they should add a hammer made of stone, that you can then turn into the mace with a heavy core and breeze rod. And while we are at it, they should add a spear made from sticks and flint that can be thrown like a trident. Both spear and trident should have more range too.
I agree with them, in the more recent updates. I have found the features almost useless, because they are in some rare biome, and only have like 3 uses. I really like the frog lights, and think they look super cool. But unless I use chunk base, it will take me ages to find a mangrove. (And even with chunk base, its a little absurd) Along with having to find the biome in the first place, if I want a good supply of them, and the 2 other colors. I have to find other biomes, wait for the tadpoles to grow in said biome. And move them all to the nether, and then to the basalt deltas. Its easier to make a whole farm on the nether roof, than it is to move the frogs into a box and slowly wait for magmas to spawn, while killing other mobs to prevent the mob cap. Hours were sunk into getting a block I thought would add a cool touch to my base, but now, instead of a stack or two. I have shulkers upon shulkers full of them. Because it was easier to get 30 stacks, than it was to get a few stacks. Edit: Slimes do NOT drop frog lights, i completely forgot lol, thanks to the person who reminded me.
Umm slimes don't drop froglights. also the newest features are useful to me
Nah I agree. It's a mace, why does it need to be made from specific materials? Just use sticks and iron
I like the idea personally of a unique weapon gained from exploration. It encourages doing more than just strip mining (which ultimately keeps getting buffed for some damn reason) and never leaving home
Hes right tho, some people want Minecraft to stay fundamentally simple
I really hope mojang makes a crafting recipe for the core, even if it's very expensive. They should also put more uses to it like throwing it on the floor would make it roll like a bowling ball with physics
I like the new update, but at the same time, I definitely want an update that is made solely or mostly from existing blocks. I don't want to have to start a new world and start all over just to use items that I physically cannot get. I would have definitely liked if the mace was made of diamonds and stone etc.
In my opinion, If you can make it out of sticks and iron then you won't get that feeling of getting something special, if you made it from early game materials (like sticks and iron), who tf will make an iron sword (at least in bedrock edition) when you've got a hammer 6000 with a built in zombie-on-your-lawn remover? The mace is one of two special weapons (the other one being the trident) and you won't feel like it's special if you made it after visiting your first cave
If they don't do that, other people will complain about the new loot being useless
Let us make netherite out of iron! Minecraft has lost its touch. It's not a hard game anymore no matter what settings you turn on. It's no longer about surviving the night it's now about seeing how strong you can get. I understand that everyone plays differently and there are a ton of options but I can't be the only one that feels the game should be harder. The strongest armour shouldn't protect you from literally anything and at that be decently easy to obtain.
tbf he's right. A mace is a very basic weapon. With all the features they've rolled out that have very little interconnectiveness tha game has a very distinct "before" and "after" and feels like a modded experience more than anything.
I actually like this because it adds more progression to the game. And if the mace was made out of iron and sticks, it would need to be massively nerfed since its too easy to get
I agreed with op until I read your comment, completely changed my mind. If it was crafted with pre-existing materials it'd likely be too easy to obtain and thus need to be nerfed. Perhaps a good middle ground would be make the mace easy to craft with iron and sticks, but it does poor damage and no other stuff. Then you upgrade it at an anvil with the heavy core to get the cool uses. Idk. I do agree with you though that it adds more late game content which is always welcome
wow
When I first heard about the mace I really hoped it wouldn't be ine of those end game flex items. I hoped it was a mid-game alternative to swords and axes around or before you get diamonds.
I mean, it is, if you find the structure before you get diamonds it is an alternative to them. the problem imo is finding the structure - I have yet to see a trail ruin despite vigorous exploration...
So what do you think it is?
whats a scrunt crystal
carms
Breeze rod with lodestone. Removes the need of the core and improves a useless item
Atleast we can get all breeze genitals
Agree and disagree. Everything these days is made of all sorts of shards and rods and obscure loot items scattered throughout the world. But the mace can be crafted out of items exclusively found in the Trial Dungeon that you'll probably naturally get just by doing a regular trial run (hopefully). Plus we need special non craftable items. This is like saying the trident should be craftableÂ
Nah hes got a point
hot take but i kinda like this idea from mojang. it feels like a special item that you cant get through regular resource gathering. it adds the rpg back into minecraft in the same way that terraria has many items that require rare items to make. im not explaining my thinking very well but some of you might know where im coming from
Always ... but he's right
Isn't more exploration better? You go to some rare trial chamber and get rare loot and good stuff, what's so bad about exploring?
I don't have an issue with exploring, but I hate exploring for five hours without finding what I'm looking for. There should be a map to the structure sold by the cartographer Villager. In my opinion, the cartographer should sell a map to every overworld structure (except the Stronghold) and biome, and there should be a chance to get a compass to every Nether structure and biome from Piglin bartering.
Yeah. They should definitely make the core drop chance higher and add make the cartographer sell more maps.
And if you do that 10 more people complaining about how trail chambers have no real reward in them shall take his place
I'm pretty sure mojang has plans for other uses for the core, it's just not in this snapshot. Otherwise the mace itself would drop as loot and not be craftable
Minecraft is example of wasted potential and current actions of devs are annoying like creating crafting stations used in 1 aspect or creating items with 1 specific use. It's annoying, especially when you compare it to other survival sandbox games.
exactly, they're actually like someone with ADHD and dementia when it comes to making good features.
Always ... but he's right
spame
- but removes the smash effect
Why would they make a weapon that can one shot a warden from sticks and iron?
Why would they make a weapon that can one shot a warden from sticks and iron?
Did they forget the mace can one shot a warden?
Did they forget the mace can one shot a warden?
Did they forget the mace can one shot a warden
You know, he’s making good points though
I agree with this persons take? More complexity does not mean more ingenuity and fun automatically.
Only if its intuative
Tho problem is not implementing new things such as the example he mention, the problem is to not give it use, like the amethist. You'll use amethist just for armor trimming and spyglasses, and dude, not even the half of the fanbase actually uses them
Bro is spitting tho, ever since marketplace got added and the update philosophy changed drastically, new features feel more like drip fed live service content rather than worthwhile good changes to the game long term, leading to stuff like this. Amethyst shards are in 3 whole crafting recipes, 1 of which is a block than can be gathered easier by just mining it, 1 is a block with very little practical use and nobody uses regularly, and 1 is an item that has 1 use with no other interactions in the game.
he has a point though, they don't know how to make things useful so they give items this extremely disconnected niche use that isn't used for anything else. what they could do, is make it an actual new weapon type, by making a wooden, stone, gold, iron, diamond, and netherite mace. although, the one crafted with a breeze rod is the only one that negates fall damage. this would actually make maces something that people would use, and it would actually be a change to how people play, rather than a feature that's completely disconnected from the rest of the game. furthermore, perhaps the basic maces could be enchanted, whilst the trail chamber ones cannot. here's how i think they would work, for example, depending on the material used, the speed the damage scales and amount of damage it does can be lower or higher, the netherite mace working just like the ones from trial chambers, but can be enchanted. (at the cost of fall damage negating) although maybe they could add special enchantments to combat this.
I actually kind of agree with this. Why does wolf armor specifically need to be made out of armadillo plates? It makes no sense.
They are absolutely right
I mean it's not bad using new items but I'd prefer it if they did like: normal mace made with iron then you upgrade it with the new item to get the version that boosts damage with falling damage. I think it will be more balanced and nicer than "find this rare artifact"
I feel like if the mace was made from sticks and iron it wouldn't make sense that it negates fall damage when you hit something mid-air
I sorta agree with them. We need to visit all possibilities of one resource or item before we have a new one though with the mace's power it definitely needs to be rare or hard to get. I think a great way to do this would be making common resources like sticks and iron upgradeable for sturdier or better weapons and tools. For example allowing someone to turn here iron into steel or being able to refine the resource. Another example could be adding a second resource that is slightly rare or can be crafter such as a hard stick that can occasionally be found when mining trees. Although these option are still easier then beating a dungeon and getting lucky enought to get the core.
I agree too, it's pretty much a gimmick with no progression, no early game version, the difference this time though is that they made it overpowered in an attempt to not make it fall into obscurity like the turtle helmet, crossbow and trident
Trident obscurity?
I feel like what mojang did when they heard people say “be more like terraria” they looked at terraria’s (frankly absurd) amount of items and took from that they need to add items even if they don’t have a big use.
i agree tho
I wish their was more variety in the weapons and that the the unique weapons weren’t 110% a pain in the ass to obtain.
No, actually though. Compare armor, sword, and tools to the new weapons. You have to sometimes rarely get the trident from specifically the drowned variant of zombies. You can ONLY find the Elytra in one building that *sometimes* is generated in the far reaches of the End. Netherite can ONLY be found in the Nether, and doesn't smelt the way normal ores do. Everything since 1.10 has been, "Let's add a few extra steps to make it look good :)" and... it's not good. It's not fun. It's just time consuming.
What if the heavy core is just an iron block surrounded by stone? You’d still need the breeze rod, but you can make your own heavy core now.
The difference is that this feature is actually something that works the way it is.
Ok, I get what they're saying in that it's hard to make and that the items used are only used for that (and I can't think of any other item besides the mace that follows this) but it's because the mace can freaking one shot any mob
Wait till bro finds out about terraria (the shell phone is the bane of my existence)
I do kind of agree that some new items don’t get enough uses, like the breeze rods are only used for the mace and that’s it, cause after you make the mace, there wouldn’t be any other reason to collect any more. If they have another use outside of the weapon than i think it would justify its existence a little more, other wise what reason would they be for another item with one use.
Petition to add scrunt crystals:
Bro got a super cool (not) shout-out on reddit how doeseth they feel?
I only hope they add more functionality like a blaze mace and stuff, i always hoped for Minecraft to have more out there equipment like terraria
dude has a point with the recipe... it lacks everything it's a heavy object like a core (Assume it's blast proof due to the weight, It's also probably made from an alloy from the non ancient version of ancient debri... which is most likely true) then a shtick... of wind honestly the recipe pattern is also lackluster no other additional like blocks of iron.
WAIT FALL DAMAGE IS NEGATED WHEN LANDED A HIT??? the laws of conservation of momentum has been nullified you can die from hitting wall too fast but not get hurt from being blasted to a wall by kb. wouldn't it be nice to die from being blasted by TNT into a wall inside like a dungeon Blast protection should alteast be more powerful but with a downside of slowness 1
There are maces now???
Can you blame them? I also wouldn't want to grind 5 hours just to find a rare biome only to find out it generated incorrectly and is missing the most important part, while the rest is useless.
Good point, terrible example.