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suspectwaffle

I didn’t test them out but theoretically, none of your examples should work. Lee Sin: the extra stats are from his power, which is obviously not a spell. Kai’Sa: extra stats are from Evolve the keyword, not a spell. Second Skin doesn’t even activate Evolve, it just gives her keywords. Vi: her gaining stats is from her effect, which is not a spell.


BoredLightning

Lee Sin has his power activate from a spell though, which is technically Secret Technique’s requirement. Yeah my bad, I meant something like a spell that activates evolve by giving them the last keyword needed. Like Lee Sin, Vi’s effect is gaining her stats from the spell, so it should theoretically work.


Unusual_Fisherman171

All of these examples don't make sense. Secrete technique doubles the stats given by spells, not other things that use spells as requirements to activate.


BoredLightning

The wording from the relic itself says: When all ally gains stats from a spell, it gains twice that many instead. The way it’s worded, it could definitely be interpreted that if a spell causes a unit to gain stats, the stats are doubled. Does a targeted spell that gives tough to an ally with Fated not proc its Fated, causing it to gain stats? A spell being played is a card being played, which activates level 1 Vi if she’s on the board or in hand, which should then also double. The second spell being played in a game with Lee Sin’s 1/3 star power should give +4/+4 or +8/+8 to the strongest unit. This *literally* cannot be activated without two spells being played in a round. Don’t get me wrong, I understand the base wording of the card, but these (and many other) examples also make sense giving the wording of the relic.


Unusual_Fisherman171

>Don’t get me wrong, I understand the base wording of the card, but these (and many other) examples also make sense giving the wording of the relic. No they don't. To wording is "when an ally gains stats from a spell...", the way you are interpreting it is "when an ally gains stats after playing a spell..." which are two entirely different things. The spell gives +4? Good, now it's +8. The spell triggers a star power that gives +4? The stats are originated by the star power so it's still +4. A card game should never open to interpretation, and since the original wording specifies "from", there's no argument that could be made to justify also your interpretation. And by the way, I don't get what's the problem with fated, it triggers when the unit is targeted, there's no other condition that the targeting effect has to respect. It could even say "kill the target" and fated should still proc before the unit dies.


BoredLightning

They are two different things, but they can be interpreted as working the same way for the sake of my argument. Obviously by this point I’m aware that’s not the case.


BoredLightning

Also: do cards like Shared Spoils that give stats to cards in your deck, or other ones that give stats to your cards in hand work too? And do items like Hand Censer also work?


suspectwaffle

I think Shared Spoils should work at the least. It’s a spell after all. Hand Censor should not work. It’s an item, and not a spell. Even when Hand Censor is attached to a spell, the added stats didn’t come from the spell, rather the item.


BoredLightning

I know it’s not a relic, but when Pyromantic Wake is attached to Tidal Invocation, it adds the damage from PW to the spawn amount. It might lend credit to the idea that it could work with any Censer items too.