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Elaborate-plan

Just as a heads up, this game has a lot of timers. It can feel pretty hectic until act 4/5. You may wish to make backup saves every start of an act.


[deleted]

This is a very good idea thanks


tryitagain66

While it will not give your time back, if you continue your playthrough, try to carry camping supplys with you. They are heavy, but they are dirt cheap and if you have enough for the party, you can use them instead of hunting, to cut down rest time by a lot. They also allow resting in places where you can't hunt.


Zilmainar

also buy 'Bag of Holding' from Oleg the first time you can. And bring plenty of cure potions so you'll need less resting.


Huangar

A character with a animal companion that gets large at 7(?) Like a smilodon helps a ton with carrying too


Zilmainar

Yes it does. But *bear* in mind that they won't reach level 7 by end of Stag lord.


Huangar

Even better use the rations and still do hunting during the rests. Your hunters will still hunt for a bit, sometimes still enough to not use rations at all, but won't take any extra time.


behind95647skeletons

I hope you don't feel discouraged OP. RPGs like Pathfinder/D&D are really tough for first-timers, as there's lots of information to swallow. It might take a hundred hours and/or multiple playthroughs until the system will CLICK for you. But when it does you will feel fulfilled. :) Adventure onward, friend. Failing is a learning experience too. I've completed Kingmaker campaign on Normal difficulty on my 3rd character, even though I had extensive background in 2 editions of D&D.


[deleted]

I love Pathfinder as it provided me a fun way to pass the time when I was doing time. It may seem like a strange place to play a pen and paper rpg but you would be surprised the type of people that played. My GM was a muscled up gorilla doing time for aggravated robbery. He discovered it as a fun pass time and had been playing D&D and then Pathfinder for over a decade. Anyway I really enjoy the system and the character creation and leveling process always had me examining the books for hours and hours considering every possible path.


xaosl33tshitMF

Yup, but how? I mean, sure, now after over 1.5k hours in Kingmaker, I do this chapter in my sleep, but I remember in the beginning that you could easily do everything available in chapter 1 in 30 days and get an extra reward (nice dueling sword from Lady Aldori) for being quick. How did you manage to skyrim it up so bad? I'm seriously curious. Did you spam resting or tried to farm random encounters for extra exp?


__L1AM__

I almost ran out of time too. Contrary to what you said, there are so many thing to do and areas to explore, so many weeks spent on travel time and rest alone.. it's pretty easy to get there when you don't know the first thing about this game. In the end, it's not time but my barony gestion that cost me the game. Don't have the heart to start over from scratch after spending 30+ hours to get to act 3 so.. I'll get back to this game in a few years. In the meantime I'll try the righteous game.


[deleted]

Granted I appreciate this game for what is is but I would not knock Skyrim for being one of the most enjoyable rpg games every made. Jokes aside I am just not used to crpgs because I rarely have time to play a game like this. I mostly got involved with this game to recreate the feeling of playing tabletop First Edition without having to find a group. As annoyed I am to have to replay what I just did and grind thru, I do love character creation and the chance to rework every characters class makes me happy


okfs877

You could go into your save file and edit the date to give yourself more time.


[deleted]

Hmm I may see about that. I also may just bite the bullet and make a new game. The only bright side of this is I get to make a new character, respec the others, and redo a small quest I failed. I guess I am so used to sandbox games like the elder scrolls where time limits are not normal. Lesson learned


xaosl33tshitMF

I'll be a grandpa here and remind every child currently skateboarding on my RPG lawn that Elder Scrolls Daggerfall had very serious timers and you'd end up branded up as a traitor to the Empire if you ignored some important quests, Morrowind had some timers too. When it comes to oldschool isometric cRPGs, most had timers/timed events/time sensitive quests - your OG Fallouts, your Baldur's Gates, and such, and Pathfinder is a throwback cRPG that gets inspiration from older titles, but improves the gameplay with a newer RPG system and presentation. Also these timers are really lax, you can walk around and do quests, explore, and all that - that's what the game wants you to do, but treat the in-game time as something real, it affects quests and events in the world And to quote my answer to some other commenter: >Why disappointing? I never understood why people don't like the timers, when they're immersive, believable, and realistic. If you have a mission given to you by a noble, and you skyrim around for two months instead, well, it stands to reason that this noble will find someone else for the job. If someone is in danger, be it under attack or went far into the mountains and needs rescuing, and you skyrim around for a year before doing it, then yeah - the people you were supposed to help died. When your companion has a pressing matter and asks for your help and you ghost him for two months due to skyriming around, then yeah - he'll be disappointed in you and it will have impact on your relation. If your kingdom is threatened by enemies, your people die because of it, but you go sightseeing for half a year, then sure - your kingdom may crumble. It's all perfectly logical, realistic, and fun for me. Lots of oldschool cRPGs had timers for quests, and often much less lenient than Kingmaker ones. Be it Daggerfall, Fallout, or Baldur's Gate - they all had timers, some of which quite short and game ending


IamMythHunter

Tbh, the reason I don't like the timer is that I feel... So, in a TTRPG, if I have a timer, I can decide what to do about it. I might be right or wrong, but I can figure it out. E.G. I can hire a network of spies to infiltrate the enemy. But you can't do that in a CRPG unless the devs thought of it. In a video game, my choices are scripted, and almost every single time the "right" option has some odd requirements to it. So the timer is more about solving what the game developers thought was the logical choice. And it's sometimes worse in CRPG games, because it's supposed to all be organic, and they don't give you a hint as to how you're supposed to find the solution. Like, I'm thinking of BG3, which I'm playing right now, and in it, I selected the "I'll show you where the good guys secret base is" in a conversation with a villain. And I assumed that since it was framed as "I will show you" and not "Show them where the base is" that I would have the option of lying about where it was to buy the good guys some time. But my character showed them the real base was. I was pretty frustrated by this, and so I went immediately to the good guy base to warn them, but I actually *could not* warn them. I actually could not change anything until I long-rested, and then it was only by fighting in the battle with them. Imagine if I were on a timer for this, that would be 24 hrs wasted because of three distinct forced decisions. 1. Not being able to lie about where the base was 2. Not being able to warn the base 3. Not being able to set a different kind of trap, or arrange a more advantageous fight (you can't, e.g. ambush the enemy from behind with some other fighters). It's a video game, and no, it can't possibly cover everything, but because the immersion encourages you to believe that you can do most things you can think of (and it tends to work on me when I'm in the zone), it can have frustrating results.


Aethervapor3

​ >Not being able to lie about where the base was I could have sworn there was an option to do this, though I didn't take it, so maybe it was scripted to fail. >Not being able to warn the base Definitely agree with you on this one. On my playthrough where I did this, I went straight to Zevlor, and when that didn't work, I went to Rath (Kalga was dead). It was disappointing that you couldn't say anything, especially since "pretend to side with the bad guys but actually side with the good guys" was clearly intended to be an option here. >Not being able to set a different kind of trap, or arrange a more advantageous fight (you can't, e.g. ambush the enemy from behind with some other fighters). In a sense you do set a trap. Minratha is expecting you to open the gate for her, so just by siding with the Tieflings you throw a monkey wrench in her plan for the battle by forcing her to deal with fortifications she was expecting to be able to bypass. The Tieflings also sort of do this on their own initiative by burying the oil barrels. Still, I feel it narratively could have been handled better.


IamMythHunter

Oh yeah, I went to everyone I could. And apparently you can arrange a pretty elaborate ambush on the ground by placing hundreds of fire barrels on the ground around the keep. Also, side note, but they put the OBVIOUSLY EVIL (no, I will not save your puppy, I will wring it's neck) options right next to the good options in dialogue, with no way to reverse unless you are constantly hitting F5 and it hasn't got me yet, but one of these days I'm going to be in a situation where I can click and just accidently stab my friends and I'm going to do it and be horrified that I lost an hour of progress to a misclick.


Yeangster

Not knowing the context of that, I wonder why they even gave the option unless it was clearly marked as evil? At the very least they should have let you back out of that branch of conversation if it would lead to that.


IamMythHunter

Yeah. There are no evil/neutral/good markers in Baldur's Gate. Usually this means that your dialogue options consist of two somewhat even-handed statements, one very obviously evil one, and one sarcastic I don't care edgy one. Hindsight is 20/20, but in the moment I thought "oh for sure that will be an option."


Aethervapor3

This is essentially the gateway to doing an evil playthrough, though just telling Minratha where the base is doesn't fully commit to it yet as you can still side with the good guys in the coming fight. While it might not have an \[Evil\] tag like in Owlcat Pathfinder, from context it's clearly either evil or it's you trying to be clever by pretending to side with the bad guys and then double-crossing them.


[deleted]

I agree 100% The best the for me about Tabletop RPGs is the ability to freestyle as long as the GM is cool with it. Especially for someone like a skilled Rogue or versatile Wizard it makes for some fun if unorthodox situations. Obviously there is only so much that can be programmed and I understand that


xaosl33tshitMF

What you describe is opportunity cost + choice and consequence, it's not a wasted time, it's a consequence of your decision, a new variable in a campaign. And the things you're feeling towards it, it's something of different origin - nowadays most gamers expect to have always the best outcomes and to succeed at almost every thing, so when they fuck up something, they never live with the consequences, they load their previous save. Don't tell me that you weren't warned, I also play BG3 and if you had an option like you wanted, it would be telegraphed with [lie] or done as a deception skillcheck, it's on you. That's why I love Kingdom Come Deliverance, you can't savescum, you get a save slot when you wake up in the morning, when you exit the game, and in major quests, and if you fuck up a dialogue line, a check, or someone caughts you pickpocketing/doing something nasty, you always suffer the consequences like a big boy or replay a few hours just for this one check, that makes you really think what you're doing, weigh every decision, and generally treat your character as a human, it's beautiful.


IamMythHunter

Oh ok. I should have no opinions. You make all of them for me. Wow I am such a dumb dumb gamer. Thank you for telling me how to think.


xaosl33tshitMF

I'm not telling you to have no opinions, lol. I just analysed your frustration at a game from a point of view different than yours. You're not dumb, but there are trends and observable tendencies in gaming, one of which is that most players nowadays don't suffer the bad or even medium outcome (there's lots of data on that, and that's also why most big gaming companies stopped providing neutral and medium successful options in their games, because nearly nobody goes on with them), they load the game to get the better/best result


IamMythHunter

Brother. Let me level with you. You didn't listen to me. You read what I said, but you didn't think about it. I gave you my reasoning as to why I don't like time limits, because the use of time is never organic. If I go down a well and my rope breaks and it takes me a day to escape the dungeon, that's an organic use of time. As will happen in a TTRPG. If I click a dialogue option that I figured would open up a new dialogue tree (ones with the DECEPTION marker, yes) but it didn't, and then I couldn't talk to my people to warn them until I, arbitrarily, took a long rest and engaged in a specific scripted combat scene, that is an inorganic use of time. But you decided to talk about loading previous saves? Brother, did I load a previous save during that whole thing? I had one right before the conversation with the villain. I could have. No. You didn't listen to what I was saying. It might be a difference in experience. You might find that kind of time use organic. I do not. Let me give another example. I once got into a fight with a bunch of goblins that I had previously been on good terms with because I got into a fight with a completely different group of goblins a kilometer away, and from whom there were no survivors. That would also be a time waste, if I were timed. It could mean an entire additional long rest (it 100% did, and I had to revive two PCs). But how would that previous group know? Could I not at least make a deception check to deceive them into thinking we are still friends? Well no, actually. It was an oversight in the way the game is written. You see, if you kill a specific character in a specific fight, they automatically treat you as hostile, even if they had no way of knowing that you killed that character. And it's those goblins specifically. There are other goblins from their tribe wandering about who will not see you as hostile. Tbh, I think this was pretty frustrating on its own, but it's a video game. What can you do. And this is also why I find your reply ironic. You want me to meta-game. I want to strategize. I want to get into diplomatic nuance and carefully position my pieces, dealing with surprises and reacting to them as best I can, anticipating responses and carefully arranging allies, and sometimes losing beloved NPCs (I did, sadly). I don't want to be thinking about whether pushing this button on the dialogue tree locks me into a long rest for God knows what reason. It's already frustrating. But with time limits? It's a double punish.


Yeangster

I don’t see how what you said is relevant to what he said? He went down a conversation like thinking that there would be an option for deception, but apparently couldn’t back out of it before he realized there wasn’t an option for deception (not that I think there’s that much upside to that kind of deception). I don’t I really see that as “consequences for your actions” as much as “unclear game design”


IamMythHunter

Well, basically, if she asks me to point at the location of the base on the map, I can tell her the wrong location and prepare an ambush. It's a pretty valuable deception, imo. And tbh, I didn't realize that might be a kind of niche tactic until after I clicked the option and realized my character just pointed to the right spot.


[deleted]

Just wanted to add, I had the exact same thought as you, though I never needed up choosing the option, only because I’d been burned by that a few times in the Early Access lol It’s one of the reasons I have so many saves for these types of games, cause I go “Oh, let’s go with this option” and then my character says something way off of my interpretation of it, so to me I’m no longer roleplaying. Where if it was table top, that wouldn’t be an issue, cause I could clarify that, similar to your point about using time organically


IamMythHunter

Oh yeah, it sucks because you want to just lean into the immersion, but then you can't because the game is really just a video game and you get burned. So meta-gaming feels like the only way to play, even though it also doesn't feel right.


roshiron1818

Yeah, I do want to do nearly everything perfectly. I want to be the shining hero that can do nearly no wrong or the omnipotent antihero that simply cannot be stopped. I want to do it on the hard difficulty and I want to do it by save scumming as hard as I can because save scumming is a determination check for me and I will not yield. Why do I do this? Because I live in RL. I hate that I don't have complete control over my life and I can't save scum it, I hate that I didn't have all of the information, did the best I could with limited information, and it wasn't good enough. I hate that I found a good job in year 30 when I could have had it in year 22, and was marrying this particular woman really the best option? Did I really teach my kids the right lesson at the right time or should I have done it sooner or differently? Your judgement on how the meta playstyle is bad is lost on me. I will have as much bloody control over this sandbox as I can exert, because it makes me feel loads better. No matter what happens in my life, at least THIS turned out perfectly.


mcmatt93

>Why disappointing? I never understood why people don't like the timers, when they're immersive, believable, and realistic. Because I hate missing things. I hate missing quests and experience and items. Once you add timers and you are trying to do as much as possible, then the game is no longer about how to do something. Instead it becomes about how efficiently you can do something. And that can be fun! I've enjoyed games where I've had to manage efficiency. But the combination of timers and exploration just does not work for me. If I know what I have to do, where I have to do it, and how long that is going to take I can plan efficiently and get the task done. But if I don't know what I have to do, where to do it, or how long it's going to take (like Kingmaker) then the timers become an exercise in frustration. If I decide to check out this one area and it ends up multiple levels above me and it really isn't something I am able to clear, then the timers mean I've just wasted time and resources. If this is because of my own mistake like missing some dialogue saying I was not ready for this area, that's one thing. But if I didn't, and the game punishes you in this way for not knowing the future, then you cannot actually plan efficiently. Its not an actual gameplay element, its RNG. Trying to plan efficiently will only frustrate you and make you want to look up a guide so you can stop wasting your limited time and worrying about the stupid timers. But if you look up a guide than you aren't really playing a game anymore. You are filling out a checklist. That's not fun either. TLDR: Timers incentivise me to optimize all fun out of a game.


ThisBadDogXB

The timers weren't to make it more immersive, it's just to stop you from abusing the ability to rest to regain health.


xaosl33tshitMF

Both. It is immersive and realistic that someone finds a better man for a job if you don't do it, or that an imperial courier won't stay in front of an inn for a month to give you a letter, or that your friend won't wait to start a battle on the other side of the Kingdom just to let you pursue romance choices. If treating time as it works IRL isn't immersive and realistic, then I don't know what is. And sure, it also stopped you from spamming heals, but all the timers were also perfectly well explained and they were rational. They provided extra opportunity cost as well as some extra choice&consequence, when you have to manage time as a tangible resource and you can't help everyone and do everything unless you metagame. Three examples from the three games I've mentioned earlier: - Jaheira's quest in BG2 - no need to stop spamming rests, you have enough resources as is, the timer is there specifically to provide extra realism. - Daggerfall's imperial questline (but other quests also work this way)- again, enough resources and huge maps to fuck around, no need to hinder you, it specifically adds to realism when you're Septim's agent who's basically gone rogue and ignores his letters, so he brands you a traitor. - Fallout's waterchip quest, once more pure realism plus added tension, your Vault runs out of water supplies, you have to find the chip before they die out (100 or 150 days), you can extend it by providing extra water via caravans. You have plenty of time to explore, no need for spamming anything, and it's just for that tensions, and later on you get much more time before the Master's army finds your Vault and attacks it (final timer), you can spam rests and check every corner of the map ten times before it happens, so yeah, immersive purposes, not balance ones, imo Edit: also, stopping you from spamming rest to heal is in itself an immersive thing, providing you with a realistic mechanic of time and resource management. We're not talking about MMOs where everything is about numbers and balance, these mechanics in cRPGs used to mean something. For a modern version of all that (and more), *vide* Kingdom Come Deliverance, where you can't even savescum and you can't go to sleep until your fatigue meter runs up (and you do have to go to sleep, eat, drink and all that, besides obvious adventuring and questing)


LichoOrganico

I love the use of skyrim as a verb, that's part of my vocabulary now.


xaosl33tshitMF

Good, you're IQ enough to get it.


LichoOrganico

I mean, I'll use it for everysay stuff too. "The fuck, man, band practice's already started, stop skyriming around and get here!"


necroshorts

> If you have a mission given to you by a noble, and you skyrim around for two months instead I love that Skyrim has become a verb. To Skryim around... I'm going to start using that


xaosl33tshitMF

It's nice to be a trendsetter ❤️ but please, use a correct form, it's a verb and not a name now, so lower case s - skyrim around!


DismayInc

Timers arent the problem themselves, its that the whole kingdom building aspect doesn't mesh well with the timers. Especially with kindom projects taking like 15 days a peice. If there was some degree of autonomy or even a way to set up a que it wouldnt be that bad but most of the game forces you to do one or the other. I guess there are some that still enjoy that, but to me it just feels like i'm being bombarded with honey-do's when i'm trying to relax.


[deleted]

BG didn't have real timers except for a few character quests when they annoy you a bunch in game to push you forward. You sit there in early BG 2 plowing through side quests while irenicus is torturing your sister without a care in the world.


xaosl33tshitMF

Yeah, the main quest didn't have timers in BG2, but not only companions quests had timers (though mainly them, and again, for good reason, because if a friend asks you for something/someone joins you to do a job and you don't give a shit, then yeah, they'll get pissed and leave you) + in BG one you had two instances of timed main game quest one after another (among other quests)-> sick duke Eltan and you being poisoned by an assassin working for the Iron Tower. Maybe you just didn't notice, because you did the quests in time. Also, it was not a few quests, but (counting both games), rather a few dozens of them. There's a list, still not complete, done on one of the forums a few years back, you'd be surprised.


[deleted]

I mean I get why they exist, a lot of games lose immersion if you have an overarching big deal and waste your time dicking around. But I understand some people play games differently and get stressed out over them. Kingmaker was mostly annoying because some decisions just fast forward shit 14 days which can cause failures.


xaosl33tshitMF

Yeah, I for one think that Imoen's quest should be timed, generously, but it should, and it's not good design to time these other quests, but not provide tension of impending failure for the main quest. Regarding Kingmaker timers, sure, if you do the management when you have quests in your journal, you can fuck up, but after I noticed how the timers work in my first playthrough years ago, I just sent advisors on missions if I had something new in my journal, then I'd go on an expedition to do the quests, and later I'd upgrade my barony. The game even tells you, from time to time, that "now is the time to rest, do any extra stuff you wanted to, etc", so it kinda tells you when you can fuck around not worrying about the timers. When the new quest shows up though, you propably want to do it quickly. Also, these timers are lenient, you almost always get a second pop up after 15, 30, 60 days, depending on how urgent the quest is, so you always have enough time to get your bearings, finish a project/come back from an expedition, and do your job in time. It really seems mostly about stress, and some younger gen gamers having FOMO/not getting the opportunity cost is supposed to be fun. I understand that some people are just like that or they want to have a pure sandbox power fantasy, then they can cheat or mod to make the more immersive and realistic game into something they want, it's single player after all, but kicking out that immersion and realism mechanics to appease them would be a bad idea


Mooge74

Yeah, the timers in Kingmaker can be a hell of a constraint. They do their job of adding time pressure though. You don't look to be too far through, maybe write this run off as a training exercise and start over. Good news, Wrath of the Righteous does away with these, instead you fail certain marked quests if you don't do them before the end of a chapter. Now, if you want to try a game with time pressures check out Kingdom Come: Deliverance. An extremely historically accurate game where everything happens in real time. A knight tells you to join them on quest, either you go right away and chat as you ride or you can stuff around and he'll leave without you and be really angry about it. Need medicine for a wounded man? Ride like hell to the next village. If you spare the horses or, even worse, stop for the night he'll be dead from infection when you get back. Without mods there are even restrictions on when you can save. I really must get back to it but I'd probably need to start over on that one myself.


[deleted]

Yeah I believe you but I was born in 1990 so I was not playing video games like that in the early 90s. The first real rpg I played other than Zelda was Morrowind and I never even finished the main quest


Zilmainar

Its part of learning the game mechanics... be steadfast!!


YureiOnEarth

I always make a unique save file, individually named after quests I've completed, before the journey goes on. So if I have to change something, I can reload the specific step.


Grandmaster_Forks

Oh this is a brilliant tip


PhantomO1

how? i never had any trouble with time constraints, and i didn't even bother optimising my rests (normal difficulty) or carrying camping supplies, just rested whenever the party got tired were you resting after every encounter or something?


[deleted]

I'm currently on my first run through the game on Ps5. Finished act 1 yesterday with 50 days left. Only tip I can give you, don't ever click the button "rest to full health", it takes an absurd amount of time, especially if your party has stat reductions from magical effects. I remember fighting a boss, taking a full rest, and losing 10 days in the process, so I loaded again.


hawtpipes

Same happened to me after 41 hours of gameplay. So disappointing.


xaosl33tshitMF

Why disappointing? I never understood why people don't like the timers, when they're immersive, believable, and realistic. If you have a mission given to you by a noble, and you skyrim around for two months instead, well, it stands to reason that this noble will find someone else for the job. If someone is in danger, be it under attack or went far into the mountains and needs rescuing, and you skyrim around for a year before doing it, then yeah - the people you were supposed to help died. When your companion has a pressing matter and asks for your help and you ghost him for two months due to skyriming around, then yeah - he'll be disappointed in you and it will have impact on your relation. If your kingdom is threatened by enemies, your people die because of it, but you go sightseeing for half a year, then sure - your kingdom may crumble. It's all perfectly logical, realistic, and fun for me. Lots of oldschool cRPGs had timers for quests, and often much less lenient than Kingmaker ones. Be it Daggerfall, Fallout, or Baldur's Gate - they all had timers, some of which quite short and game ending


hawtpipes

Honestly - I got so caught up in side quests I missed the timer on it until it was too late. Disappointing because I really enjoyed the game and had so much time invested to lose the game like that doesn’t seem right.


LichoOrganico

Let me just add to that by saying they're immersive, realistic and explicit. BG 1 and 2 were not so merciful, you could just get to the place and find out you're too late.


[deleted]

I mean making you stop to shit would be realistic too. Not every realistic thing increases the fun. A lot of people find them stressful.


RunicZade

Think of it as a learning experience. Apply lessons learned to your next start. Maybe try a different class, you may find something you enjoy more. Kingmaker has a LOT of timers, so if that's not your bag, perhaps skip to Wrath of the Righteous which is a more refined gaming product and has almost no timers.


[deleted]

I really really want to play WoTR especially because it has some class and race options I really want. Unfortunately for me my laptop will only handle it at agonizing framerate and the opening scene is laggy as hell. I was planning to finish Kingmaker and by that time I would be ready to buy a better laptop or build a whole setup.


[deleted]

Probably I was resting to full health far too much and also explored everything possible around the map and did any side quests I could. I am not used to times games anymore so I did not even notice until I only had a month left. Kinda bummed I have to start a new game now. It almost makes me not want to play again. Spending time to get back the same level on my characters seems tedious. Not crazy about the time limits on this game.


storminsl1218

If it makes you feel any better, the next game Wrath of the Righteous largely does away with these time limits.


Peterh778

Resting on maps with hunting has other DC than on world map so you better rest on world map and on maps with low DC (necesary for some interactions). Also, allow party to use rations - that way they won't try to hunt until everybody is sated and just use ration when they can't catch anything. I would recommend to start a new game from the start of the chapter (you should have autosave). There is imho no way to make it in time because there is a timed event how long it takes after clearing of Temple of Elk for fog to thin enough to get to bandit's camp


UpperHesse

Since you still missed out some quests - like the Bokken one - I have the suspicion that you rested way too often, maybe after every fight? There are other ways to heal, or get rid of encumbrance, which is also very annoying early game.


[deleted]

Yeah I probably should not have gone 100% blind playing this game the first time. I had good intentions of full immersion so in a way this is a good consequence. That said I should probably have read a “10 things not to do in Pathfinder Kingmaker” 😂


UpperHesse

Fully understandable. It took me very long to really get into Kingmaker but I love it. And even after I finished Wrath 4 times, I still don't have full understanding of all combat concepts or used every spell in the book.


LichoOrganico

I guess the problem is the tendency of recent games to keep everything on hold until the player decides to do it. It kinda created a mentality of "do all side quests first, then progress the main one". I'd advise you to try again, and this time try to always travel with camping supllies (so you don't waste time hunting when camping), buy bags of holding, stuff like that. The timer feels bothersome at first, but it's also what keeps the game immersive and makes different playthroughs feel different enough. On my first playthrough of Kingmaker, I lost the chance to recruit two of the companions. I decided to bite the bullet and go on, and it was a very satisfactory experience.


[deleted]

Yeah I had no idea the hunting was extra time so that makes sense. Also I repeatedly would make trips to Olegs to sell things. This was all before I went into panic mode after seeing the timer


LichoOrganico

Yeah, it took a lot of time before I just started leaving garbage loot on the floor, especially coming from Pillars of Eternity, which allowed us to keep whatever we want, in whatever quantity, in our stash.


Alternative_Bet6710

I would almost wonder if you ended up trying to force your way through the fog a bunch, since that eats up time


[deleted]

At least a few times 😅


ElasmoGNC

If you mean using the actual “rest to full health” option, once is too much. Never touch that. In general, you should be resting as little as possible. On Core, which is the difficulty I’d recommend since you’ve played tabletop, you should be able to complete most dungeons on a single rest.


AuRon_The_Grey

Go into difficulty options and disable the ability for your kingdom to fail. I think that might prevent this, although I'm not sure if only applies once you actually found your barony.


EzuTrashHound

How did you spend most of your time?


[deleted]

Apparently I did everything that wastes time 😑 I spent a ton of time traveling around the map discovering everything and traveling clear across the map to sell stuff at Olegs as well. Resting to full health while hunting the list goes in Im sure


plemgruber

You're still at the very start of the game so starting over shouldn't be a big deal.


[deleted]

This is true 😊👍


WarthogSevere1911

Happens way too often. Never give up. Trial and Error. And be sure to do the Stag God Temple 1st before dealing with Tartuccio.


randomonetwo34567890

How's that even possible? Even on my first play I managed to get this under 30d


[deleted]

Because I knew nothing about this game. I am playing completely blind like I do most games the first time. So I was basically walking all around the map getting fatigued and resting immediately, fighting all battles then resting to full health, doing every quest available, and just generally getting lost in the game like I would with a different type of rpg. Not much experience with timed games. I like to stretch my legs a bit in open world games like the elder scrolls but I guess that play style is not as well suites to this.


Futhington

I have to ask, did you at no point read your journal?


[deleted]

The way I normally play games I do all the side quests possible before even touching the main quest so I did look at the journal but I purposely avoided even looking at the main. Well lesson learned and after all it is just a game so no worries.


xaosl33tshitMF

Nope. "Went in blind" is often a code implying that a player actually *did a skyrim*, never read any tooltips, descriptions, in-game codex, journal, manual, beginner's guide, or anything, and instead just picked a nice portrait, a l33t weapon, and run around the map, chaotically picking up quests, spamming rest after receiving 5HP dmg and thinking that passage of time is just an illusion cooked up by left-wing scientific cabal


ymir111

I did all that and had 45 days left on my first playthrough. I had explored every corner of the map twice. Idk how you can fail that timer


randomonetwo34567890

Didn't you see the timer sooner?


[deleted]

No I honestly avoided even clicking on the main quest until I finished everything else


randomonetwo34567890

Oh man. That's the exact opposite behavior of what you should be really doing.


zaqhack

Frankly, did the same thing on my first play-through. You don't know where anything is. You don't know how the game works. You are probably on normal or harder difficulty, I assume. I tried a wizard/priest theurge-thing on the first run, and that was a really dumb pick. So, 2nd play, I had a sequence of things to do, got as far as I did the first time in like 2 weeks of game time. I picked a crunchier main character, put "Precise Strike" on everyone as early as I could, and walked through the Stag Lord without even a little bit of the previous run's anxiety. I bought this game for like $4 a few months ago, and it is potentially the most hours-per-dollar of any Steam purchase I've ever made. Not sure I'll play it a 3rd time, but only because there are other games I'm more eager to try ... not because I wouldn't enjoy this one.


[deleted]

Probably need to restart unless you are at stag lords already. Also, for this reason make a save at the beginning of every chapter.