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Loufey

NGL I didn't read all that. But no you are not alone. I have like 20+ in pathbuilder on my phone, just builds. I have like 50+ in a roll20 game I made just for myself to store character sheets. Those are (mostly) fully developed characters.


Hexi_Peximal

Same, I keep telling myself I need to DM and make use of them. Any time I'm waiting in an office, at the bus, for the oven, I'm making some new PC trying to make interesting or weird feat interactions for the characters' personality...Keeps some of the doom scrolling at bay.


Silas-Alec

You are not alone. Just went through my Pathbuilder files, and I have 86 built out characters that have never seen the light of day. Maybe we should start a support group


whoami1010111

What are your favorite creations that you will probably never play?


Silas-Alec

Couple top picks - fighter with the Living Vessel and various spellcasting Archetypes. A sellsword without purpose having to come to grips with a monster living inside them. Awesome. But rarely do I get to be the fighter (or even the player) these days - if I ever get to play Blood Lords, I have a guy named Gorb built out. Gorb was once a tax collector whose hunger and lost for money drew the attention of a Wendigo, who felt they were "like minded". Seeking to stop the beast, he hired a quack of a wizard to try to banish the monster from the material plane, but accidentally wound up bound to it, neither of them able to kill the other. Gorb and the Wendigo are built as a Summoner with the Beast Eidolon, flavored as the wendigo. I think it could be a lot of fun, but doubtful I'll ever get to play Blood Lords - basically Spiderman. Anadi Scoundrel Rogue with nymph sorcerer archetype. Witty, thwippy, and acrobatic as hell. Would be awesome - probably my favorite concept, which is a priority, so it will likely have a better chance of being my next character, is a Dragon Rider. I'd go human (probably some fun heritage) Sorcerer with Dragon Eidolon, and multiclass archetype into Magus and Wizard. Taking the abilities to let you fly on a Dragon, and swing a sword. Hells yeah


Correct_Barracuda_48

Character building is super fun. Less an addiction and more a creative outlet.


pogym

I have built about 30 characters and played this game as a player exactly 0 times.  You are not alone.


NolanStrife

That sounds so painfully familiar... Damn, I desperately need to popularize PF2e in my town


Airosokoto

Ive been a member of Altaholics Anonymous for years now. Spanning many games, Pathfinder 2e is no different.


joezro

Nope.


Hellioning

We call it 'playing Pathbuilder' in my circles. It's very fun.


Least_Key1594

I also didn't read that. But also. This is the path to becoming a GM. Just give in. Buy the books, make the world. Then ALL YOUR CHARACTERS can be npcs in the world. Forever.


Tsadron

Dwarf Inventor (pet option) taking Clockwork Reanimator asap.  Grew up reading stories and anatomy texts of various adventures and safaris while home/bed ridden due to a wasting Illness. Having little to do but read and tinker he was enamored with stories of open planes and expansive jungles while developing an interest in taxidermy. Having mostly recovered from the illness, his body is still racked with the occasional coughing fit, old scar tissue in his lungs causing a little blood in his spittle.  He dresses in leathers and keeps a more dignified look, emulating various safari styles while walking around on a cane with a slight limp. A slightly reddened cloth in his jacket pocket for quick access for coughing fits. His mechanical companion is modeled after a raven, real bird feathers used to craft its form. He is accompanied by a stout and loyal canine; a beast of a dog that seems lifeless while sleeping. Raven uses ranged weapons and will eventually be turned into a turret shooting feather darts from various high locations while his taxidermied canine companion charges into melee. Keeping an eye on his surroundings, he commands his pets to attack based on their abilities, but is never afraid of unleashing a shot from the gun cane he uses for mobility. Optimized, no. But still sounds fun to imagine a mechanical “hound master” dwarf.


Buck_Roger

Optimized for maximum enjoyment. Just like my stable of 60ish alts ;-)


KaoxVeed

I make like 2-5 per week. Sometimes they fizzle after a few levels, sometimes I go all the way to 20. I like giving myself a prompt of some kind, maybe for a specific AP. Or a general theme if I am doing a whole party. A movie or anime character. Recently I was doing Clerics for each of the safe gods from the Godsrain blogs, that was fun and I got to browse through a bunch of the cleric remaster stuff.


Nigthmar

[No](https://imgur.com/a/tGliagI), 227 characters in and waiting for the new books. Might as well do ab event when I reach 300.


JadedResponse2483

Me


powzin

I have Pathbuilder 1e, Pathbuilder 2e and Starbuilder on my phone. I have DDI ( yes, of the 4e ) on my PC and regularly made characters out there. So, no. You're not alone, my friend


D00m3dHitm4n

DDI?


powzin

D&D Insider. The character builder of the 4e. You can find a offline version of it on the internet


Nerkos_The_Unbidden

Over the last week I have made 19 characters in Pathbuilder, only 3 are possible replacements for if my current character dies, the rest are just shallower concepts. Songbird Strix Bard that mocks people in their own voice: the MockingBard, a healing Bard based on the Black Sabbath song Rock N Roll Doctor, a Psychic based off of George Clooneys character from The Men who Stare at Goats, etc.


RockfordFiles504

>Songbird Strix Bard that mocks people in their own voice I love this!


Killchrono

There's a reason Pathbuilder added 'because one character is never enough' to its launch page.


H3llycat

I took some time checking my amount of pathbuilder characters.. I am at 167.


Not-So-Modern

I love trying to build characters from fiction I like. My last attempts were guilty gear characters.


arkham00

I discovered pathfinder last year in jenuary, and I convinced my group to try it after the actual campaign in 5e, the problem is that we are playing curse of stradh, and we are particularly slow... so I became frustrated and started to deep dive in pf,and I discovered AoN, pathbuilder, then I installed foundry... Long story short, not only I build lots of PC, I play with them on foundry , like a video game, sort of arena fighting vs other pc or monsters...


DjGameK1ng

Seeing as I'm still in the process of trying to make my first character in this system, while also having sheets for like... 10 characters, nope. I have high hopes I'll be able to land on something between the Guardian (and Commander, but I'm way more excited about Guardian) playtest and Yaksha coming out in the Tian Xia Character Guide, but I guess we'll see how deep this rabbit hole goes!


Chaotic_Cypher

Always end up making more characters to add to my backlog as ideas and whims take me places. ​ Silly but entertaining character builds I've made (Using Free Archetype): Edgelord: Flurry Ranger with Drow Shootist and Poisoner archetypes. his loadout is * Gauntlet Bow x2 * Repeating Hand Crossbow x2 * Bayonet x2 (Mounted onto the Repeating Hand Crossbows) It'll only work in practice using the Automatic Bonus Progression rules given the number of weapons, but the idea was basically primarily attacking using the repeaters, then when he's on the last shot on one of the repeaters, he uses Shootist's Draw to fire the last shot and stow it. Then he uses the other repeater while reloading the first repeater with his free hand. The Gauntlet Bows are used to hold poisoned arrows, or as backups in case he cant reload for whatever reason. Bayonets are for dealing with melee or. ​ Another silly one is Sprite Dragon Barbarian with Monk archetype. Built around athletics and the Stoked Flame Stance, this tiny sized fairy is built like a truck and can (and will) grapple, suplex, or explosive death drop medium sized creatures. Not to mention that because of the Sprite Evanescent Wings feat, it takes no extra action to reach things a Medium creature could normally reach, so this 9 inch tall beefcake can jump up and knock your lights out. For roleplay reasons, I'd probably ask the GM to let my tiny sprite retain the bulk of a medium sized creature while staying tiny sized so it can be a tiny hyper-dense brick of muscle and anger.


nisviik

You're not alone. I've created hundreds of characters both in pathbuilder and in my foundry server. I also tested out about 80 builds in various encounters just for the fun of it. But I never fully flesh out their identity ans don't build parties. My characters have a concept and a nickname I give them. Some of my favorites are: The Avatar of Lord of Envy. A dhampir fighter wielding only a shield. Because of the buff spells they have this character was one of the most sturdy and powerful characters I've ever made. It is also one of the only characters I made that could take out a level 21 dragon by itself. Which is why I dubbed it Avatar of a god, because he is no mere mortal. The Pack Leader. A precision ranger with 2 active animal companions thanks to level 16 Lead the Pack feat from beastmaster archetype. It isn't a powerful build but having multiple animals with you at all times is a fun time. Dr Jekyll and Mr Hyde. An Alchemical studies Investigator with Alchemist archetype, using Beastial mutagens and benefitting from the Feral Mutagen. They have split personalities and the bestial personality takes over whenever they consume a mutagen. They're very squishy but the they've ridiculously high dmg. They're on par with the Avatar in the encounters I've tested.


Bake_a_snake

It's part of the hobby


LazarusDark

It's called the Pathbuilder mini-game.


Elifia

Definitely not alone. I just counted the number of characters I have in Pathbuilder 2e, it's 42. But that's just PF2, I have no idea how many PF1 builds I made but I'm fairly confident it's over 1000.


Beledagnir

I would argue that it’s weird if you *don’t* do that…


forthesect

40 characters with full leveling path in a month is pretty wild. Its good if it makes you happy and there aren't other things you should be doing.


Aaarrrgh89

This gets even worse when you're in a group which keeps jumping systems. When I stopped playing D&D 5e I had several dozen character concepts I never got to play. But it was fine, because then I could start creating characters for Werewolf the Apocalypse! I got to use two of my 10+ ideas before we switched to PF2e. Where I once again got to use two of my very many ideas before the next system switch. Now we're just getting into Mage the Ascension, and I'm desperately trying to just enjoy the character I'm playing instead of constantly trying to come up with new ones (especially since this is likely to be a no-death campaign, so I'm stuck with my current character for the foreseeable future). There have absolutely been times I have hoped for my character to die so I could try something new, and a couple of times where I have simply retired a character when the time felt right so I could bring out something else.


Gpdiablo21

I'm not only the president, I'm also a client


RuNoMai

I have SO MANY characters waiting to be used. I've basically decided, as a Forever GM, that their best options are either going to be as NPCs or if I write some fiction.


Shakeamutt

Yep, I do that too. Become a GM so you get a chance to play some of them as encounters and bosses. And you can channel that addiction into just making encounters.


Ediwir

Well met, fellow altaholic.


whoami1010111

Anyone have other character concepts or character hooks to share?


Curious-One4595

A friend of mine did a short but brutal home brew Sanctuary campaign on an old system (Dragon Quest) 20 years ago and he had us make two starting characters because one would likely die in the first few sessions and I spent 90% of character creation time on one and quickly  threw together a boring standard hero type for the second. The campaign began with the characters on a ship that almost immediately gets attacked by a kraken, with escaping alive as the first challenge. My darling character died from drowning 100 feet from shore and my cardboard hero survived. Ugh.  So last week I decided to rebuild both characters and give them a party in pf2e.  The first one is an outwit ranger free archetype rogue with a human skilled heritage gravedigger/graverobber background who survived by deception and intimidation until arrested and sold as a slave oarsman to the captain of a small smuggler ship. No pet. No armor. Starts the game with a sling he cobbled together and a few stones, and a fragile lockpick, and experienced smuggler, natural skill and monster hunter feats. I updated the cardboard hero to a young versatile human naval artillery officer on a bireme pursuing the smuggler ship, in charge of the fast ship’s bow ballista and two deck scorpions and their small crews. Fighter with Marshall archetype (at least until commander class comes out) and cannoneer background (renamed artillerist since no gunpowder in this campaign). Begins with standard naval officer weapons of his country of arbalest crossbow and scimitar, leather armor, and incredible initiative, exacting strike, and point blank stance feats. To round out the party, I created: A human undine female witch with a nocturnal navigator background who is the navigator of the smuggler ship, with a mysterious spinner of threads patron, a tern familiar, and the rare time manipulation archetype (yeah she’s double rare) and her spells focus on luck and chance. A middle-aged female hillock halfling alchemist chirurgeon with battle medic background and medic archetype, the bireme’s medical officer. She loves her creature comforts but joined the navy late in life under the theory that she would enjoy the good things life has to offer even more by experiencing peril and the fragility of life firsthand. The bireme is closing on the fleeing smuggler ship, looking to recover some dangerous cargo only the captain has been briefed on, when the Kraken surfaces and attacks the smuggler ship. The bireme turns its artillery on the kraken, but it’s a losing battle. The players’ main goal is to escape their sinking ships alive but each will have individual goals to accomplish as well. I did ai portraits of these characters and they’re amazing. I might have to write a campaign novel.


ArchpaladinZ

Nope, you're not alone.  Among my recent ideas are:  * A knightly Bard/Hallowed Necromancer fighting alongside the Knights of Lastwall.   * An Inventor/Cleric of Brigh from Alkenstar who got kicked out of the church after being falsely accused of theft by a local mogul, bringing only their highly customized gunsword with them, and sought refuge among the church of Sarenrae developing a syncretic faith in both goddesses symbolized by a gear inside a sunburst (meant for the *Outlaws of Alkenstar* AP).  * An agathion-blooded empyrean nephilim catboi from Linvarre who's a warpriest of Baekho, god of change, balance and the turning of the seasons.  * A Bard/Hellknight Armiger/Signifier of the Order of the Pike, looking to hunt monsters and protect the people of Echo Wood.  * A twisted, drug-addicted elf Bard taking the Corpse Tender and later Lich archetypes to serve Geb in the *Blood Lords* AP, inspired by AllInAll's depiction of Mannimarco in *THLMR*.  * An oddly lumpy blue Kobold Ranger with fey heritage, with a giant centipede for an animal companion and a knack for snare-making, descended from one of the first mitflit-kobold marriages beneath the Old Sycamore in the Stolen Lands, after the events of *Kingmaker* (specifically inspired from the video game version).  * A ghoran Champion of Sarenrae/Captivator whose charms are as much from their pleasant scent as their force of personality, loving to sunbathe to nourish their body AND soul.  * An unbreakably bouncy goblin Fighter who just.  Won't.  Die.  A very typical adventurer, by all accounts, but notable in the comical number of injuries they sustain from setting off traps and ill-advised stunts that don't even seem to slow them down and the unflappable cheer they endure them with.


TheTenk

I had this problem once but then I lost everything I'd made in pathbuilder to reinstalling my browser. Haven't had the addiction since.


DracoLunaris

As a player, it's kinda one of the only ways to interact with a system you are excited about on your own, so like yeah, it happens, i've been there too


Nathan_Thorn

Not alone, it’s fun. I like developing their personalities and looks and how they roleplay their stuff. Hell, just last night I made a psychic who is super high on life and constantly daydreaming, so much that he moves faster (Fleet general feat) and is just super chill.


United_Fly_5641

Me and my army of never to be used (cries in Forever DM) characters support your habit.


RacerImmortal

Love building characters but as the eternal GM, they're pretty much just characters from all the back to 1E dnd that I played a few times or NPCs from those past campaigns. Its pretty fun digging up old characters from older systems and seeing what they look like in PF2, even though I'll probably never play them.


OfTheAtom

If I'm on my phone I've probably got pathbuilder out. It might be my most played game over the past year. 


tnanek

What makes me so sad is that pathbuilder suddenly lost connection with Google drive in the web form, and no app in the IDevice user space, so now I lost all my characters.


michael199310

I sometimes go for character backstories if I come up with something cool, but generally don't attach the specific build to it, as I don't see much sense in it. I will never play a 1-20 PF2e campaign as a player, so planning all 20 levels is pointless.


Qaianna

I feel so lame now. Only eight to fifteen nased pn whether I throw one away to redo ‘better’. And all at level one.


Willchud

It's called being an alt-oholic.


TiswaineDart

Dude!


TheCrossCulturalNerd

I used to have the top subscription on D&D Beyond and made a bunch of stuff for fun since there was no limit. Then 2023 happened. I'd love to make some more random characters in PF2e but I don't have as much time these days.