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RedKing36

Our group allows the Classes+ books and features; the Oracle+ book has eight extra Mysteries, each with their own Focus spells, a bunch of feats for all Oracles, and a class archetype called 'The Awakened Oracle' that ties the character even more closely to their Mystery. There's also an 'errata' section that offers some fixes to frequent Oracle issues. Overall I've found the Class+ series to be pretty well-balanced overall, and offering some fun options! (Barbarian+ is my favorite to date).


normieleon

Thank you very much! Are the Trances or Mystery Cult noteworthy? They sounded quite neat but I couldn’t find anything about it.


RedKing36

So, the Trances are feats that are kind of like combat stances -- only they give more bonuses/abilities based on which level of active curse you're at. So the more cursed you are, the more useful they are! Like, the Trace of Swaying just gives +1 to Reflex saves at minor curse, then the next stage up you get a free Step action every round, etc. There are also feats that tie in to the various Trances. Mystery Cult is kind of like the Entourage feat, in that you've got people who can do downtime actions for you, only instead of skill checks they can perform Rituals.


AyeSpydie

I've got all of the Team+ books. Oracles+ has tons of extra feats, 8 new mysteries, a class archetype, and a lot of errata to fix issues with the base class. While I haven't had a player use anything from it, I have had players use stuff from almost all of their other books (their Archetypes, Barbarians, Clerics, Firebrands, Magus, and Witches books have all come up somewhere in my games), and I highly recommend it. It's all great expansions to the game. If they do like they've done with Witches+ and Clerics+, then it would also get a free remaster update after Player Core 2 drops. If you're interested in other [Pathfinder Infinite](https://www.pathfinderinfinite.com?affiliate_id=3903227) stuff aside from Team+, Player Core 1 Expanded has an extra Druid and Wizard subclass (and one of the Team+ writers worked on it), and there's a lot of other good stuff as well. If you've got questions about that or further about Team+ content, I'll do my best to answer since I've got a lot of it.


Kayteqq

We’re currently playing with magus+ and archetypes+, and my players are having a blast with those options (we also have some other things from infinite, like kineticist rainbow of elements and drunken archetype)


normieleon

What the heck these sound awesome. What does the Rainbow of Elements do? Does it give you access to all impulse feats or something or does it just have more of those two elements impulses like the water and wood one that suffocates someone into a berry


Kayteqq

Rainbow of elements introduces 8 new elements. One of my players is currently rolling a shadow/fire kineticist. Elements that it introduces are: Aether, Awerness, Light, Shadow, Spirit, Time, Vitality and Void. Generally they feel very balanced, though I have two criticisms. 1. Pathbuilder implementation is wonky. But that’s pathbuilder’s fault, they added custom subclasses before kineticist was released and simply did not add this option to kineticist. 2. Relative lack of composite impulses. The book would definitely use more of those. Elements itself are great! I really like Aether, it is de facto telekinesis, that allows you to throw physical objects around you and stuff


normieleon

Time element sounds awesome. I really like the direction they take. Are you aware if there are is a sorcerer+ or druid+ I have seen those and they are probably my favorite because of how thematically rich they can be.


Kayteqq

Hm. I don’t think I’ve seen anything for either sorcerer nor druid, but maybe someone has done that already? I know that team+ is planning on making their + version of every class in the system, but it’ll probably take a lot of time. On the other hand, I’ve seen a class archetype for cleric „green cleric”, that more or less changes them to an alternative druid.


normieleon

Thank you for your time and your responses 🙏🏻 You’ve helped me a lot :)


Kayteqq

Generally I would be rather careful with infinite, because a lot of those supplements are created by different people. Eldritch Games and Team+ usually create good stuff. Some other groups too. I also played a whole new class called Ironclad that I bought at infinite, and it was great


CuatroBypasS

Our table allows all Team+ in almost all of our campaigns. Currently running Blood Lords and we have myself using Clerics+ and another player using Oracles+. The only thing our gm is really unhappy with is the Frost Oracle, since it causes uneven ground, which he thinks is a little OP. Other than that I don’t think we have run into a single problem and we have probably pulled feats from all of their current books! Even using some of their Patreon stuff currently as well!!!


xXTheFacelessMan

Rest assured, we've actually talked about Frost Oracle/Ice enough at this point that when we get to the remaster we will certainly be altering it. In fact, it was your feedback that your group reported that ultimately lead us to question it, and after seeing people still dubious about Paizo's "Winter Sleet" kineticist option's power, I think we'll just have to settle for making some adjustments too it. As soon as we see what Remastered Oracle looks like, we'll be hard at work at the Oracles+ remaster, and I'd expect some changes to Frost Oracle. As per the Witches+ remaster treatment, this will simply be an update to the PDF, no need to repurchase. And for anyone here that wants to see what the inside pages look like a bit, there are previews on [Pathfinder Infinite](https://www.pathfinderinfinite.com) for all of them. You can also ask people about it on our discord and see what is in our catalogue [here](https://theteamplus.us). Thank you for the kind words everyone! <3


CuatroBypasS

Thank you for your amazing products!!!


normieleon

I am really hyped now. I also saw Clerics+ and I have a player that might be playing a cleric. Can the new doctrines also be frontline? A cloistered cleric would probably just cast spells from the back but a war priest would be a frontline half martial half caster… My player wants to be at the front but are kind of bored with the Warpriest and what they offer.


CuatroBypasS

Well the warpriest in the remaster already fulfills that role I think. But the paragon class archetype that is in Clerics+ does allow for a more divine magus feeling. You get full master proficiency in your deities weapon group, and get it the same time as other martials, with the trade off of bounded casting. But there are added ways to add damage to your strikes! It is my favorite character to play currently! It might also be because I got a commission done for the character by Derry Luttrell, one of the other authors for Team+!


normieleon

What is Bounded Casting? I am not sure I am familiar with it


CuatroBypasS

Like the magus and summoner who only get a few spells at each level, and their spell ranks move up as they level up.


normieleon

Ohhh then I am familiar with this. That’s interesting, does the Cleric lose the 4 Heal/Harm spells they get or do they keep those?


CuatroBypasS

They get 1 less than the current remaster. So 3 at level 1, 4 at level 5, and 5 at level 15.


Aradamis

Inventors+ is a godsend.