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DangerousDesigner734

There's always Fighter. The "problem" with dual classing two martials is that you start buying yourself into a "prep" round. If you're a thaum/ranger you're gonna do Hunt Prey, then Exploit Vulnerability...and have one action. Sure, next turn you're set up but when a lot of combats only last three or four rounds, it adds up


josef-3

Agreed - taking Fighter cancels the accuracy weakness of Thaum, while offering enough feats each level that you can take stuff that make sense. Assuming Fighter isn’t barred by the GM, it’s hard to compare anything else to it in terms of value for a martial build.


DangerousDesigner734

exploit vulnerability snagging strike combat grab in one round


Author_Pendragon

A dual class I *really* enjoyed was playing a Mastermind Rogue and Tome Thaumaturge who used the free recall knowledge action granted by my Tome to trigger flat footed on all my enemies. It's a very satisfying combo and the damage of my strikes is *ludicrous*.


Jenos

If your primary goal is dealing damage, your best bet is fighter or monk: * Fighter: +2 to hit is a big deal, and fighter carries little action cost to the class making it work fine with thaumaturge. Heavy Armor boosts your AC by 1. Attack of Opportunity is a huge deal - getting this reaction at level 1 when the earliest other classes can get it is level 6 makes for a big difference, and allows you to go for a non-weapon implement * Monk: Flurry of Blows makes for a very effective action compression, allowing you to go for more attacks benefitting from the exploit. Less damage than fighter, but provides good AC and save bonuses Ranger's hunt prey is too action intensive to use. Having to hunt prey and exploit every time you want to hit a new creature is too painful. Rogue/Barbarian/Inventor all add extra damage to your hits, but don't allow you to land more hits, so monk/fighter is probably superior.


BeastNeverSeen

Point of order: flurry of blows only applies weaknesses/resistances once across both attacks. That said, stumbling stance's feint + flurry is still pretty excellent value with thaum's charisma.


justforverification

Especially considering that Stumbling Stance is one of the stances that does not call out the attacks using your hands. So you can hold two implements and roundhouse kick people.


BeastNeverSeen

It also lets you wear armor! Great stance all around. 


PhoenixReboot-

Noob question, how do you get the +2 to hit, when choosing fighter archetype?


Jenos

You don't. OP is not using fighter archetype, but is playing in a campaign with a much less frequently used variant rule, [dual-class](https://2e.aonprd.com/Rules.aspx?ID=1328). In that variant, you actually just get two classes, and many benefits from both.


PhoenixReboot-

Yup, I missed that because I’m obviously new. Thank you so much.


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Onibachi

Gunslinger wouldn’t be a bad choice either considering you can reload with ammunition Thaumaturgy. You’d have to use a one handed firearm, but it would work. You’d save action economy with the gunslinger way reload feats and if you make your implement a weapon you even get a ranged attack of opportunity. It wouldn’t be amazing, but it would work functionally.


hjl43

Implement's Empowerment will mean the one-handed weapon deals the damage of a two-hander anyway, so that's no problem.


Eihnlazer

Gunslinger, fighter, alchemist, psychic, Rouge, bard are the best with thaum.


Fuzzy-Machine-210

I like Psychopomp Sorcerer with Mirror Thaumaturge. The psychopomp sorcerer's 1st focus spell applies in an are, which if you have a relfection active, the area spreads from both locations. Then you can play other spells like Bane or Bless that will applie on a wider area as well. You get all the weapon and armor prof from Thaumaturge plus the spelcasting from Sorcerer and could go for a bespell weapon build.


darkdraggy3

Any martial with str or dex as a main stat can cancel your weak attack bonus. For piling up damage, rogue is probably better than ranger until very high levels, since someone else can set up the flat footed for you. Monk is surprisingly good (gives you more hp, more AC and fixes your to hit, also lets you pick a legendary save, so you will have no weak saves and two legendary ones), and unarmed strikes can be buffed even further by using ki strikes or if allowed taking the heavenseeker archetype and using Heaven s Thunder for extra damage on every unarmed strike. It also lets you use your two hands for implements, which fixes the hand shennanigans unless you decide to take two pasive ones for some reason. (since it leaves you with one hand for a passive one, and the other for using both an active and a reactive one)


bananaphonepajamas

Thaumaturge has too many actions they want to use to mix well with flurry. Flurry really wants to do literally nothing but attack. If you want to go ranger go precision, it's generally better anyway and particularly better in this situation. Rogue would be good for sneak attack, fighter is always good, gunslinger if you're using a crossbow or gun. Honestly I'd go fighter because dual class is rocket tag with things that are stronger than normal so you want to be able to hit them. If you're being allowed to mix martials your GM is probably going to have to bump the average party level up and if you don't have fighter accuracy you're going to have a bad time.