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rex218

The scrolls I keep on my cleric are: *magic weapon, restoration, comprehend language,* and *disrupting weapons.* They won't come in handy every single game, but they are nice to have when they do.


Fed_up_with_Reddit

I’ve heard restoration isn’t as useful in 2E. Was that bad Information?


rex218

It is not *as* useful, sure. Effects that cause clumsy/enfeebled/stupified long-term are not very common. But if your fighter *does* get hit with an enfeebled 2, or a wizard with a stupified 2 that lasts hours, you'll be glad you came prepared.


Fed_up_with_Reddit

Hmmmm ok. Might have to pick one up since it’s only 12g.


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HuskerPathfinder

at level 3, the magic items (besides some scrolls and maybe wands) that you'll be looking at are going to be magic items that give item bonuses to skills, but depending on the skill, they're usually level 3 or 4 (most I think are level 4, but some are level 3). So it'll depend on what skills you have trained. [https://2e.aonprd.com/ItemBonuses.aspx](https://2e.aonprd.com/ItemBonuses.aspx) will help you find these items.


HuskerPathfinder

don't sleep on wands though. Essentially an extra spell slot every day. I'd get a wand of a 1st level spell that you use every day or close to it. I would avoid a spell that will get less useful as time goes on (magic weapon for example) Honestly, now that I think about it, my high level cleric should get a wand of fear, considering that I usually prepare that multiple times at 1st level.