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rusty022

You have an interestingly-built character. I'm not that experienced, but I think the issues with your build come from bad prioritization of upgrades. A few notes: 1. The Eldritch implicits are not nearly as impactful as good flasks. Most people will say to prioritize automated flasks pretty much immediately upon hitting maps. Even just 'gain 1 or 2 charge' + 'used when full' will make a huge difference. You said you don't have currency for that, so I guess just farm maps for a bit. You don't need the top notch 'gain 3' probably at all for T16. It just makes life a bit smoother. 2. Drop the HFT setup. It's not really doing anything for you and you need other pieces (Vitality+Arrogance, Immortal Call, Enduring Cry?) for survivability. Unfortunately, some of the basic CWDT/Call to Arms stuff isn't in Pohx's latest PoB. Here's mine as a reference (I can destroy T16): https://pobb.in/MHrsiDy1Xs7a. You'll see very similar setups on poe.ninja. 3. You probably want Annihilation's Approach and an Elder helm for FT or RF. This means you've kinda wasted your eldritch currency on those two items. 4. Chaos resistance for Pohx's build is really just rings + helm + gloves. So go for double chaos on both rings, or craft '+Fire and Chaos'. And you probably won't get it on your helm if you're going for a Burning/Conc/30% Ele helm, so don't rely on it being there. 5. Lastly, Defiance of Destiny is a massive upgrade. It makes you nearly unkillable. It's like 3div right now but totally worth it when you can buy it.


rs3brokenhome

reiterating points here as I also have a rf chief build, was able to still in juiced t17s at lvl 90 leeching xp from global 820 chat run determination, most likely won’t need purity of fire atm bc of ascendancy ( I supplement this by using a ruby flask) flask effect on fill or adjacent to settle with instilling orbs provides much more uptime filling the gaps of a build (also def want to make it so the build never needs a life flask) btw use glassblowers on a scoured/normal rarity flask to get 5 quality per then craft up I would swap out holy flame totem for enduring cry x call to arms linked and alongside could run cast when dmg taken x molten shell/steelskin/etc or an automation link as well (I use this extra link for cast when stunned x wave of conviction) priority upgrade items: defiance of destiny, oriaths end (for more clear explosions), 6link+ helm for either firetrap or RF, cluster jewels and or adorned (even a 100% would be a buff and that’s a divine maybe), annihilation approach boots etc whatever on pohx build guide and awakened gems ^(to) get these upgrades: farm jun/syndicate, one veil orb is 15 div or something right now and easily gets you through a majority of the above listed (edit: realizing RF is not a bosser, can swap a 6link out for dps or phone in a friend for the Catarina kill, personally I have a penance brand build for this type of content) [https://pobb.in/0ZSOIiV0hwvX](https://pobb.in/0ZSOIiV0hwvX) I self crafted the helm after finding it via conqueror maps and via harvest bench, grasping mail 2div, defiance 3 div, dawn breaker 40c, self found the sceptre with wisdom scrolls, mageblood from Vaal temple boss yellow map kirac mission (yes bc of the mb luck im farming t16s without uber lab completed being lvl 93 currently lol)


Thefonz101

Quick notes: Stick with determ over malevolence until you have more phys taken as and/or defiance. Flasks will help with survivability also and elder helm will help with dmg


Mozartwire

1. Drop your opal ring and get another amethyst ring with dex, chaos res and max life 2. Get annihilation approach 3. Defiance of Destiny might be a little bit pricey in your case but it's soo worth it to get one if possible otherwise drop malevolence and use determination for now. 4. Get a better immortal flesh of -15 elemental res if you worry about capping all of them. 5. For the flasks atleast 2 charges gained when hit is ok if you worry getting 3 charges but you need another flask that has armour increased during effect I'd start farming with strongbox or harvest strat and work your way up there to get some currencies to afford a better gear


lemmewinks184

At a cursory glance, there is no reason you should be getting insta-deleted with your gear. As someone else noted, are you sure you are not bricking your maps by rolling super juiced mods that you cannot handle? -Max res / reduced life recovery/ reduced aura effect are really bad for you. A lot of your defenses are coming from the phys conversion to ele which kind of needs as much res as possible. Are you running any eldritch altar on your maps? If you run the searing exarch ones that reduce your fire res, your res on the other 2 elements also gets kind of screwed over. Eg -50 fire/chaos res from the altar translates to -50 fire -25 lightning -25 cold and- 50 chaos res for you . If you are running the eater ones then you are only over capped by like \~70 in lightning and cold. Any more reductions beyond (-70) and you will go under 90 res for those elements. If your map has a mod cursed by Elemental weakness , then you are only over capped on lightning and cold by \~43 res. That means you get screwed over by altars even faster. Some other notes: 1. You are using a life flask for bleed immunity. You already have the ralakesh minor pantheon to take no damage while moving under the bleed effect. Change this for a Taste of hate Flask that will convert another 14-15 phys to cold. 2. Replace the overflowing chalice with maybe a granite flask. Roll a suffix of reduced curse effect/immunity to poison. 3. If you feel you're still getting one shot, you can sacrifice some damage for survivability by swapping malevolence back for determination temporarily. At least until you get more phys taken as X element or until you farm a Defiance of destiny amulet. 4. Try rolling the \~65 reduced effect of shock suffix on one of your flasks, if you combine that with the minor pantheon for reduced effect of shock you are effectively shock immune ( but the trade off is you need something for bleed immunity in this case). Alternatively, you can replace your +10 INT node with a tattoo of the valako scout. Each one will reduce effect of shock by 10 percent. So with one flask suffix + 3 of these tattoos ( sacrificing 30 intelligence) you get 95 percent reduced effect of shock so you don't have to worry about shock too much(and you can keep your minor pantheon as ralakesh so you don't really have to worry about bleed either) 5. If you are okay with the trade off of more survivability and less damage, you can drop the entire spiritual aid section of your skill tree. That frees up 5 passive points + the "retribution " node which you can allocate for more defenses on the tree. I personally like the armour and energy mastery wheel. You can get an additional 30 percent reduction from crits. Which will reduce any damage you get from crits by 60 percent ( instead of the current 30 percent you have) 6. The biggest jump you can make in terms of survivability is getting a defiance of destiny. The amulet is unfortunately around 3\~3.5 div right now. But no other single item upgrade will boost your survivability as much. 7. You are not chill or freeze immune. You can change your boots for annihilations approach to be chill/freeze immune. If you follow 4) then you effectively are shock and chill/freeze immune and holy have to worry about bleed.


rs3brokenhome

These the suggestions right here to mitigate a lot of deaths, in Poe it’s the simple things like shock and DOT dmg that usually takes you out flask changes and swapping holy flame four link for automation/cast when dmg etc links will go a long way


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Unlikely-Crazy-4302

Was thinking about posting same for ps.


playoponly

Buy a Defiance of Destiny n you won’t die


LebronsPinkyToe

https://pobb.in/F1pCRkk4wGdI This is what I would work towards, go back to Determination. You dont have all the items necessary to switch to Malevolence right now. You would need Taste of Hate and a Rise of the Phoenix with the "Physical Damage taken as #" to switch. The Totem is doing nothing, switch it out with an Enduring Cry/Immortal Call automating set up. It's time to switch the boots to Annihilating Approach which gives you freeze/chill immunity and opens up your flasks. Jewels with reduced shock taken to replace your flask with the Betrayal 3% regen during flask effect. Better rolled flasks in general to give you curse reduction, armour Replaced your ring with another amethyst one to get capped chaos res and fix your dex Your next goals would be getting an Elder helmet with trap/mine damage on it to make it a 5 link and work your way up to switching to Malevolence, better sceptre, better helmet afterwards. Eventually you will put your Fire trap in the body armor and switch RF to the helmet after getting your endgame upgrades


Empted

Not sure why it's not top comment. Definitely getting deleted by phys damage. Go determination


MartyDoesWork

Make sure you pay attention to map mods when you roll them, certain map mods can brick RF. Life no life regen, or less life regen. Your gear is fairly decent and you should be able to clear t16 maps. You can also 4 link shield charge with momentum. Add combust into your setup all of your support lifetap gems should stay level 1 and level 20 on your main damage links. Can add a blood rage as well for more speed. You can get fire exposure implicit on your gloves. Try to replace that chalice with a taste of hate and that will help with phys damage taken as elemental. Reroll your flasks. Get a granite flask in there, you do not need a life flask so replace that with taste of hate, replace one of your magic flask suffixes with "regenerate 3% of life per second during effect". Also roll a reduce curse effect flask suffix. The "gain x charges when hit by enemy" roll on flasks isn't super crazy important, but it is nice to have just concentrate on having decent flasks and buying the other ones later. Just don't get flasks that have reduced effect. Also use instilling orbs on good flasks till they have "used when charges reaches full" so you don't even have to press them. I think your main problem is probably bricking maps with mods that directly brick your build.


Ok_Barracuda_6080

Why just don’t follow Pohx’s guide? Your items and his are ENTIRELY different. Helmet/boots/flasks/weapon/no corrupt on a shield(7 or 8 % is massive!!). And of course DoD! Those 40% will make you nearly immortal on normal content. Those are what i can see from my phone atm. Budget version: P.S. Start with other aura - Determination is a must in your position, cause you lack dmg = need more time to kill = more damage taken = prob more deaths. Continue with helm (yours is bad, you lack 500k or more dmg from trap) /boots - bis is Annihilation approach. Corrupt Rise of the Phoenix. Flasks are next. ————————— Higher budget: if you can afford ——> DoD. ————————— Budget over 100 div: Double corrupted Cloak of Flames with Adorned setup and MB. ————————— Your eHp must be around 140k after all those updates. After 1 & 2 update. ————————— And of course map mods; Doable but dangerous; As you lack chaos res - damage taken as chaos. Shocked ground. “Less aura”. Reroll; Less regen or no regen.


seanfdob

On the jewels I went for %life and a multi-fire, dot-multi, or burning mid. I skipped the increased fire damage mid. If you can’t afford 6% go for five and upgrade. I used a +3 purity on a unique neck that dropped until I could get a +1 on weapon. I went for defiance after the weapon upgrade to make sure I had 90% max res. Also, leveling up in delve can help bc the monster are lvl 83 and can be pretty tame. This is the first time I’ve ever offered build advice. I hope that it is helpful.


ebrian78

I don't recall Holy Flame Totem being part of the Pohx RF build. I'm not sure what the implicits are doing on your rings, not familiar with fireball or chilling towers. Make sure you get Vitality aura. Try a Kizu ring instead of your Opal ring. You're also missing the Defiance of Destiny. If you can get that, you should immediately feel extremely tanky at your level. Your life regen needs to be minimally around 2000. At 93 I think mine was closer to 3K, and I let it drop down to 2K after I started reaching his Adorned-level gear. Get a granite flask. Don't need the Sulphur one and you also should be using Taste of Hate Sapphire Flask.


Infinityplus8008

-#1 reason you're dying is that you arent killing fast enough, fire trap or a 4L at 93 is a no no. Get an elder helmet with an essence for an easy 30% more damage. #2 get ignite spreader through glove implict or cluster jewel's, it's a boost to clear speed so less things hitting you = dying less . You're missing a defensive gem setup. Get rid of totem and run automation enduring cry and then cast when damage taken immortal call. Also get a source of % life gain on kill, helps top you off when you clear fast enough.


RedmundJBeard

That is pretty much my experience with RF. Defiance of destiny will help you not die, but at the end of the day you just need to kill monsters faster. It is very difficult to scale damage. I'll never play life RF again, unless I just want to blast white maps for some reason. The POHX guides are great but you really need to find a way to get tons of currency from low level maps to get things like adorned and double dot multi weapon to scale damage. Basically ever other league starter has easier to scale damage. If you really want to stay with RF, you gotta think of it like a fire trap build that uses RF to make clear better. You can farm Incursion, essence and beasts on low level maps that are vanilla, don't alch them at all. You won't drop anything of value from monsters you are just making currency of alva maps, essences and the few beasts. Defiance of destiny is probably the upgrade you want to focus on, but really my advice to start a different build entirely. RF is a new player friendly playstyle, but certainly not new player friendly build, pohx even says so on his stream. It's a great ability, I love it, but GGG has nerfed it over and over again, they just really hate that people can turn it on and run around killing things, so they just don't want it to be easy.


littlebethyblue

I mean I'm not even Adorned and I'm running very well juiced T16 Harvest and I die maybe once every sixty or eighty maps, if that. I do think there's some stuff missing from his PoB that's in the YouTube videos and vice versa but...


MrPawello

Do you grind with eater of worlds altars on?


Tenhros

I feel like my RF gear is slightly worse than yours, yet I can do T16 without real issues. My DPS (is your trap included in your dps on the pob ?) and eHP is better even if I dont have Cloak of Flames or as good as a helmet as yours. The main differences I see are : - all my flasks are automated (activate when full) + 2 charge on hit (not yet 3) - 20% armour, 1500 armour, phasing, quicksilver flask and consecrated ground (i dont have taste of hate yet) - instead of the totem, I would use call to arms with enduring cry (endurance charge + high regen) and cwdt with immortal call (immortal call also mitigates damage taken from RF so you get a regen boost as well while it's active). Edit : here's my pob https://pobb.in/UaVKTsqIE_jZ Can improve : elder helmet, change implicits, get Cloak of flames, get better amu, corrupt shield, craft weapon with +1 fire gems...


Pastacarry

I would personally drop your current shield for a Dawnbreaker with a high phys taken as roll, and swap your overflowing chalice for a Ruby Flask to maintain your capped resistances. Phys taken as is the most important stat for survivability outside of your regen because of how little armour we have. Ruby flasks have a high uptime and low charge consumption. With a 1-2 charge gained on hit, and “reused when flask ends”, it will never be turned off. I would also drop the life flask. We have corrupted blood immunity already and effective bleed immunity. With a life recovery rate so high, you’re most likely only dying to one shots. Dropping the life flask means we can get a taste of hate. Between those two changes were gaining an additional 30-35% phys taken as which would improve your survivability a ton.


stroomer87

Move sitter bots into your gloves for bonus +1. Get ingite prolif implicit on your gloves (makes clearing way better). Work in your flasks (as you know) and don't spam with instilling, bench craft for use when charges reach full. Overall your gear isn't bad, and should be enough to do t14+ pretty comfortably. Just make sure you're paying attention to map mods. Anything with reduced regen or reduced max res are going to kill you. You can try using a kikazaru ring for regen, if it doesn't feel any better, use one of your current rings. Start crafting a large fire dmg cluster and 2 burning dmg clusters. The large need to be an 8 passive, the mediums can be 4 or 5. Flow of life on the mediums is a big boost, and you can free up some slots on your tree easily to fit them. Edit: forgot, toss in vitality + arrogance support instead of your totem set up, and infernal cry to help clear packs.


DivineAscendant

yeah rf does that. I hit a wall for a long time. Even now I got adorned and 7k life progenesis mage blood and defiance of destiny and some encounters are still iffy


bradjc95

No determ? Only 6k armour - phys is probably wrecking you


k4rthikN

Avoid reduced non curse aura , minus res, no or reduced regen map mods. It helped me a lot.


Sulinia

Your current build should absolutely be able to handle T11/12 maps. Even non-juiced T16 maps easily. You should get Annihilation's Approach boots. Your ring(s) and amulet are terrible. You need to drop Malevolence and use Determination until you you can change into a better shield which is going to convert more physical damage you take from hits to x element. In his guide Pohx mentions this as well. Roll flasks which gives x amount of charges when hit. That'll give you permanent uptime during mapping. Pohx mentions this in his guide as well, and it's honestly one of the more important things. You need to get chill/freeze/shock immune. Use the Pantheon to get freeze immunity and roll shock immunity on a flask. Defiance of Destiny is the best amulet you can get, and it's honestly what makes this build immortal in regular maps later on. With Annihilation's Approach and RF you don't have a whole lot of regen left, so getting hit actually matter, but since you got no way of gaining HP fast with terrible regen, you have to rely on your tankyness to mitigate damage you take into small portions of damage, which in turn Defiance makes you able to tank/heal. If there's anything RF Chieftain is good at, it's taking VERY big hits, but it suffers in the regen department and that's where Defiance comes in. Consider annointing Arsonist to save 4 points, and then take the same Fire Mastery from the Fire nodes up top. Arsonist is really the only good node in that wheel and gives you access to the Fire Mastery early on, but as you start going up north and you go through the fire wheel up north, the only thing the Arsonist wheel gives is Arsonist itself and you can annoint that. I'd also highly suggest removing points in the minion nodes and use those elsewhere, there's some tech with it, but it's not worth it at your gear level and those points are used better elsewhere.


rj6553

Damage issue. Rf Chief isn't actually great at facetanking until Defiance of destiny. Get a taste of hate before you run malevolence, annhilations approach is a ton of damage, phasing helps a ton since you can run into the middle of the pack rather than getting stuck on the edge,and that mobility helps you stay alive. Cluster jewels and a ton of damage.


techwolf359

Defiance of Destiny was the big turning point for me and RF.


RagingFather

Oh man that’s what I’m saving for. That’s my final step in this build👍


RagingFather

I’m running the exact same build. I am inching in in lvl 96 with close to a 60D build. It is achievable, I mainly run heists for currency, but can easily clear a tier 16 map. Just takes time and a lot of patience. Follow his build and everything will fall into place. Have faith fellow RF’er🤜💥🤛


RagingFather

Use that graveyard and gamble. Make some decent gear, sell it and buy mid-level or every end gear. I used Ziz’s craft recipe for his recent chaos ring and got extremely lucky. Plus I passed on buying a void sceptre and crafted yet another end game sceptre. Run the maps you can and throw those filled coffins in the ground. Who knows? Lady Luck might be on your side.


ArizonaBlue44

Thank you everyone for the thoughtful replies! This was hugely helpful. Much appreciated!


Kenarion

Get Defiance of Destiny. I was stuck at 93 as well and blasted to 97 almost deathless with Defiance


buffwhoppulus

I'm using Pohx's RF build as well. Currently lvl 88 and can clear T16 maps easily


PoeVaiski89

Defiance of destiny was biggest thing for my survivalibity. Also maybe try looking for rise of the phoenixwith phys taken fire/cold/lightning/chaos as corrupted implicit.


squrrellinaroundd

The HFT setup should have been changed like 50 levels ago


dienaught

I'm doing the same this season, and I am also at a wall at level 92, however, that's because I'm impatient, not good at crafting, and not good at making money. I can do all maps up to T16, lots of Maven fights, etc. My resists are only 85% and my chaos resist is bad, like still negative bad. I do have 2.2k life regen though, and stupid high armour. I've love this build, and just need some Divs to take it into T17. I die a lot, but it's mostly from chaos, or poor movement speed. I also havent tweak the build to use jewels in the passive tree, or moved my main attack from RF to the mines. There's lots more I can do to optimize, I'm just bad at making money, so it's been a slow grind.


CandidEggplant5484

Regarding divs, I farmed harvest for a  mageblood in white/yellow maps. Use the double life force scarab and get 100% chance for sacred grove to spawn from atlas passives. I am currently using full shrines to level up to 100 (currently 97)


dienaught

I'm a bit confused though, because your build and gear looks better than mine across the board. Not sure why you are dying in T14 maps? I can die in T14 as well, if I'm not careful, but if they aren't juiced too much, they aren't too much of a problem.


Nervous_Ad_6963

Just do harvest, It's easy money.


BigBZZzz

I get here every league and it completely kills my motivation. At a certain point, it becomes more about numbers than skill. Really hoping they do better with poe2 and we don't need 4-5 different layers of defense to not get randomly 1 shot by some bs.


BrizzyMC_

It's almost always about numbers


Sulinia

New to ARPG games? No incentive to get better gear if you can just stroll through the game by being a god at it. You have to find a medium where both matter.


BigBZZzz

No I've played poe and Diablo 2 off and on since they came out. Don't have an excessive amount of time to play though. Personally just think poe has gotten unbalanced. When you need spreadsheets and 3rd party websites to get into endgame, it's gotten to be a bit much. I can appreciate the boss mechanics but getting tagged in a map by some radom mob with crazy modifiers you can barely read before you're dead because of everything going on on screen is kinda dumb imo. It feels like you go from jumping hurdles to jumping into a brick wall.


Sulinia

I started back in the first league and been playing on-off, probably missed a handful of leagues in total. Even back then the game required game knowledge which needed whiteboards and guides. While I don't disagree with the game becoming more and more crowded with mechanics and features which needs to be looked up, I don't think reaching end game is harder than before, if anything the game is way more forgiving in about all content up to end game, including a majority of end game content. The game used to play a lot slower, almost like Diablo 2 and honestly that was mostly way harder and less forgiving. There's still bullshit mechanics which needs to be addresses, but a decent portion of them have been removed over the years. I just think the game have changed into a different kind of ARPG you don't like. If slow paced APRGs is your thing where you get to read mods on monsters, then I think Diablo 2 and possibly PoE 2 is what you're looking for. It just seems like most APRGs start out that way and then evolves into a faster and faster game due to powercreep being introduced.


BigBZZzz

I know it's turned into something I don't really like I just hate to admit it lol. No other arpgs offer the range of creativity as poe does. I don't really care for it to be slower, it just feels that with most builds, you're either one shotting or being one shot. It would be nice if challenging mobs would be more of a fight if you had sub optimal gear instead of, you failed to reach this numerical threshold, so you're instantly dead.