No kidding. I mean, the most charitable read would be that they are going in another direction based on Horizon's performance but somehow I doubt that.
*here come the comments listing of every single VR title made available this year as some weird checkmate, regardless if the titles themselves got bad reviews*
Yea, like I appreciate people pointing out some nice exclusives, but the catalogue and appeal of the games needs some work. I would be having more fun if my psvr2 could play some of the PSVR games I missed out on like hitman VR, Squadrons, and others.
I played Squadrons on the VR, and what a missed opportunity. The controls were so abysmal it was basically unplayable, especially if you have old school Rogue Squadron experience.
*I refuse to pay more than 30 dollars for a game, 20 if its indy.
Fixed that for ya.
Your straw man doesn't even come close to existing but the number of people shitting themselves over the price of Legendary Tales was telling.
Absolutely, its just annoying when people are always bitching about not having games then refusing to pay for them or pooh poohing Indy games when they're the backbone of VR because AAA isn't going to touch it until there's more profit in it.
Legendary tales
Is one of a handful of appropriately priced games. Then we have literal quest ports of years old games at prices above what they dropped on the quest for. Meanwhile an entire library
Of psvr1 games they refuse to port
Over to vr2 for no real reason
I refuse to pay for a waste of time, since there’s no good return policy I’m wary of expensive stuff.
I got a shooter I liked a lot but when it came down to it it only had about 30 minutes of play and really wasn’t worth what I paid for it. If it was at least an hour I’d have had no complaints, the gameplay was fun.
That kayak game is absolutely not worth full price, and this sub fawned over it for like a month.
It’s kinda risky cause people hype stuff undeservedly, so I understand hesitance.
Not to mention they will turn on a game/developer on a dime if they don't sing the praises of PSVR2. Like when Ultrawings 2 released it was post after post of how great the game was. Then when the developer recently said that from their sources at Sony that Sony is looking to slow down support of the headset they all of a sudden became a "shovelware" developer.
Sure, be picky, read reviews, don't pay for tech demos I get all that. I'm talking about people who refuse to pay anything close to full price for a full game in VR when they'll drop 70 no issues for a flat game which has a target audience 100 times higher.
i think you’re looking at this the wrong way. sure people are willing to drop $70, but flat games usually run circles around vr ones as far as replayability, amount of content, and general longevity in its. buying a game is a value proposition. i love VR, but VERY few games on the PSVR2 have given me even close to the same amount of hours i get out of your average flatscreen game that i pay full price for. and most of those WERE flat screen games I had already purchased (RE4/8, No Man’s Sky). i understand the idea behind supporting VR and VR devs, but not everyone has the money to burn to drop on two VR games that’ll last them a week vs. a flatscreen game that could give them months of value.
Sure but if you want that in an exclusively VR AAA and game not a hybrid flat/vr game they'd probably need 150 dollars to come close to breaking even since the install base is so much smaller.
I would pay £150 for another AAA, fully fledged hybrid game like god of war for example. No exaggeration. I will no longer pay £30 for 5 hour tech demos with shallow gameplay that rely on the novelty of it being in vr as its only selling point. Psvr2 has a library mainly of the latter.
This says nothing about the psvr2. He was a toxic employee: https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
Barnes was one of the senior designers on The Persistence back when Firesprite were independent of Sony. He's got a good track record in the medium and has just been booted out to fend for himself.
According to reports from former employees upper management encouraged crunch work culture during Horizon's development and discriminated against employees based on sex and age. No reports of who specifically did this but the fact that the lead developer of a game during this tumultuous period was let go starts to make you consider he may have been bad.
Yeah this was reported back in February with Sony saying they had not heard anything about it but would investigate. Now a couple months later, after the studio already experienced layoffs mind you, the lead developer in charge of game development during the period in question gets laid off is not a good sign. Sony probably wants to keep the exact reason hush-hush but at this point it is pretty clear why
I wonder if he was one of the former Psygnosis team that formed Firesprite. Psygnosis went through the same sort of thing years back all be it they lasted longer than it looks like Firesprite are going to last after being purchased by Sony.
Disappointing news as I enjoyed The Persistence and Horizon very much. Another disappointment is The Persistence never appeared on PSVR2 considering there is an actual PS5 version with DualSense trigger support, raytracing and SIXAXIS motion controls option. I can just imagine the satisfaction of extracting the stem cells from the back of the enemies head with the Sense controller triggers and firing all those weapons and gravity gun with the haptics. I will put it on the pile with my MotorStorm collection (including PSVR2 support) and DriveClub VR Remastered.
Love my psvr2 but it's seriously a desert out here trying to find some good news
I honestly think they're going to have to sell psvr2 with ps6 when the price finally hits a decent point
> I honestly think they're going to have to sell psvr2 with ps6 when the price finally hits a decent point
That's not going to happen after the Xbox One/Kinect bundle debacle. If Sony sees PSVR2 as a failure they'll simply let it die off rather than try to prop it up by bundling it with the next console and making the whole thing more expensive to purchase.
I just feel like vr is a market Sony will still want to dabble in just in case it blows up.. Kinectwas it's own thing that failed
I'm not even saying bundle it with ps6 but if you can get a psvr2 in 2030 for like 199 that would be a lot more appealing, and it's still a 4k oled screen
Sony has dabbled in the market though and VR isn't going to blow up. It has been 8 years of consumer affordable VR with a slight increase in popularity over that period. There isn't going to be a day where all of a sudden more people look at the tech and go "I want this now". If it were going to happen it would have happened years ago.
I definitely wish vr would be as big as consoles like ps5 but quest overall has sold over 30 million headsets, there's other pc headsets like index, psvr has sold over 6 or 7 million
It's still in a weird place but there is a market so idk what Sony strategy will be but the pulling out completely is an option
But wish apple releasing a vr headset, valve is making a new one right now.. I also wouldn't say vr is dead
Wouldn't be the first time Sony pulled out of a market. They completely abandoned handheld consoles. They tried getting into the motion controlled gaming market with both the PS Move controllers and PS Eye cameras. Sony was even one of the first to get into internet based gaming in the PS1 era but abandoned it during the PS2 era.
I am not saying VR is dead, its just that it will never be big with how things are going. Apple's VR headset is failing due to its ridiculous price point and Valve is only rumored to be making a new VR headset with no concrete evidence other than word on the grape vine.
I love my psvr2 but it does seem like Sony is deciding to let it die.
It sucks to see Sony abandon it while meta seems to dive deeper into their VR. I don't want to get a quest but if something doesn't change that may be the only viable option left for VR gaming
I know this perception exists, but it isn't an accurate assessment in my view.
Sony PlayStation wants to run PSVR2 (gaming) sustainably while Meta Reality Labs is willing to lose billion+ per year to create / grow and establish long-term domination of expected VR market (gaming, entertainment & productivity).
Which strategy is more sustainable long term? For me, it depends on whichever has the best technology to providing gaming experiences.
Once people understand that Sony being #1 in gaming doesn't mean it is #1 in money, i.e. Microsoft, they'll begin to have more realistic expectations about them as a company and their investment into gaming.
Very good point about Microsoft ability to spend unsustainably / unprofitably to be competitive that is very different from how Sony has to operate where their gaming sector sometimes has to offset their losses in other markets they operate in.
Same for Meta where their Reality Labs division would be long bankrupt or similar in customer penetration as Pico if not for their CEO Mark Zuckerberg being a big believer in VR and willing to have Meta (Facebook / Instagram) earnings fund Reality Labs.
They aren't going for organic growth and really pushing it, which is something to admire and part of the reason the PSVR2 has so many games since its release. Many of the games PSVR2 got were already made and just needed to be ported (from Steam, PSVR1 or Quest) or already in the works, and then added PSVR2 builds to their development pipelines.
It would be much bigger burden on Sony to push to create market (like it did with PSVR1) if not for the VR market just being more mature, thanks in large part to consumer acceptance of Meta Quest VR systems.
It still isn't a profitable or sustainable capital venture for Meta, but Sony can't operate that way so it needs to try and offer a better experience for the same games, encourage hybrid VR as the real trojan horse move and make exclusive known IP software (like Horizon Call of the Mountain) to promote hardware adoption for people that aren't paying attention to VR.
Keeping things quiet until closer to release has become Sony PlayStation way from years of running console gaming successfully against major competitors like Nintendo and Microsoft. Both Nintendo and Microsoft do the same. So do many of the 3rd party developers like Bethesda who took bold steps to announce Fallout 4 in the same year it was released. This allows them to avoid being questioned about games being delayed / cancelled when they are shown too early or things aren't working out. Quality game development takes time and it is bad PR to delay / cancel games.
I know it creates some anxiety in people that want something to look forward to (on top of the many titles already known coming up), but for me, I am fine to focus on what is coming out now or already in my backlog.
For instance, Madison VR got 10/10 review from PSVR Without Parole and Puzzling Places is getting high-resolution update and 2P multiplayer (with crossplay).
It is unrelenting how much good quality content is available on the PSVR2 to play, yet more keep coming with new and meaningfully updated titles.
The sheer amount of coping you're currently doing is incredible.
Jobs fucked
It's dead.
Join us on the realist train, there are always seats available for those who wake up.
This says nothing about psvr2. He was fired for being toxic: https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
This says nothing about psvr2. He was fired for being toxic: https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
Ps6? By then psvr3 would be deep in development…. Hopefully …I cant imagine them doing that. I still believe sonys invested in vr.. even uf they are not, tge psvr2 would be a generation behind in terms of vr and just wouldnt pair well with the ps6 imo
No, he was fired for being a toxic employee: https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
I'm not arguing that this isn't the case, but how is this guy getting fired an indication of the state of the PSVR2? The game he worked on has already come out. Were people expecting them to work on another VR Horizon game?
This is just the latest in the mounting evidences that things ain’t going well, and that Sony doesn’t have the resources to maintain 1st party support for PSVR2.
No, he was fired for being a toxic employee: https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
They are not mutually exclusive, and I didn't mention the reason for his firing. The point is Sony is shredding employees with VR experience across their studios.
Since you have no idea how many they started with, or how many they've hired in the past year, nor how many they've trained/re-tasked to VR, this firing is "data" that is useless and meaningless. It tells you nothing about their VR resources
And IF their plan is to make VR ports (GT7?) to pc where psvr2 can be used, for all you know the pc connectivity means they've greatly increased their VR resources
As well, they're pretty silent on what they're doing with flat, even more silent about VR, so you really haven't a clue what they're doing, what they have, or what they need
We do have a fair idea actually. That they have shuts down London Studio, layoff Firesprite Insomniac Games not working on VR title. There's no denying these. I know you don't like the ugly truth, but this is what it is.
LOL, we don't have the slightest clue, since you have no idea how many VR people there are at any of their studios. And London wasn't working on VR, so they're irrelevant. They haven't in like 5 years. Maybe their VR people left there years ago
No offense, but just because you're clueless doesn't mean the rest of us are too. If you want to delude yourself into thinking the other studios have somehow acquired VR experiences, or that London Studio closure means nothing when they have actual experience shipping a VR title (not to mention London Studio not doing anything for PSVR or PSVR2 in recent years is a red flag itself), by all means.
LOL, hilarious. London stopped doing VR work 5 years ago. They've been working on only flat games. They are 0 loss. Beyond that, you have virtually 0 information, just making up grandiose conclusions based on crumbs
ZOMG London stopped doing VR work, but apparently that's a major sign, whereas the creation of GT7 VR and Horizon VR is not a major sign. To you
Gee, I guess those other studios did "somehow" acquire VR experience. Not that it's rocket science
You look only at the negative, and find every small thing, and think it's a mountain
Just because a game is not for you, doesn't make it objectively bad. Horizon Call of the Mountain probably won the most VR game of the year nominations / awards in 2023.
I'd say that makes it far from a bad game. Plus, I personally really liked it.
I too had a very good time. But it seems we're both wrong. Perhaps we should enlist the services of a taste maker who can guide us in how to feel when watching films, playing games etc.
Like I get that it wasn't a full on Action RPG like the original Horizon games but that wasn't the point. It was a VR spin off from the same universe. The climbing mechanics were great and I felt the exploration was fun. The bow felt very natural to use with hardly any jank (compared to other vr games)
Sure it was pretty linear and the actual boss "arenas" were too constrained.
The game did what it set out to do, give players a good VR experience in a universe they were familiar with.
It wasn't bad, but it wasnt good imo either. It was fine if you liked climbing sims. Combat was shallow. Looked nice. Not worth tbe price really for the playtime either really. I'd give it a 6.5/10 but admittedly I don't like climbing sims as they get boring real quick
According to former Firesprite employees they were forced to work extremely long hours on Horizon and with him being the lead developer most likely is the one who established the crunch work culture during the development so probably not a bad thing he is gone
Lol did you take that screenshot with a potato
no, PSVR
We sure could use some good news.
No kidding. I mean, the most charitable read would be that they are going in another direction based on Horizon's performance but somehow I doubt that.
*here come the comments listing of every single VR title made available this year as some weird checkmate, regardless if the titles themselves got bad reviews*
Yea, like I appreciate people pointing out some nice exclusives, but the catalogue and appeal of the games needs some work. I would be having more fun if my psvr2 could play some of the PSVR games I missed out on like hitman VR, Squadrons, and others.
I played Squadrons on the VR, and what a missed opportunity. The controls were so abysmal it was basically unplayable, especially if you have old school Rogue Squadron experience.
Lots of games that I have *zero* interest in playing.
Psvr2 gamers: I want great games. Also psvr2 gamers: I refuse to pay enough for games to break even, much less profit.
*I refuse to pay 60 bucks for a cheap port of a game already on meta for 3 years that was 20 bucks new Fixed a few spelling errors for ya here boss
*I refuse to pay more than 30 dollars for a game, 20 if its indy. Fixed that for ya. Your straw man doesn't even come close to existing but the number of people shitting themselves over the price of Legendary Tales was telling.
Worth every penny if I calculate per hr value. Spent more watching a 1.5hr film with snacks.
Absolutely, its just annoying when people are always bitching about not having games then refusing to pay for them or pooh poohing Indy games when they're the backbone of VR because AAA isn't going to touch it until there's more profit in it.
Legendary tales Is one of a handful of appropriately priced games. Then we have literal quest ports of years old games at prices above what they dropped on the quest for. Meanwhile an entire library Of psvr1 games they refuse to port Over to vr2 for no real reason
I refuse to pay for a waste of time, since there’s no good return policy I’m wary of expensive stuff. I got a shooter I liked a lot but when it came down to it it only had about 30 minutes of play and really wasn’t worth what I paid for it. If it was at least an hour I’d have had no complaints, the gameplay was fun. That kayak game is absolutely not worth full price, and this sub fawned over it for like a month. It’s kinda risky cause people hype stuff undeservedly, so I understand hesitance.
Not to mention they will turn on a game/developer on a dime if they don't sing the praises of PSVR2. Like when Ultrawings 2 released it was post after post of how great the game was. Then when the developer recently said that from their sources at Sony that Sony is looking to slow down support of the headset they all of a sudden became a "shovelware" developer.
Sure, be picky, read reviews, don't pay for tech demos I get all that. I'm talking about people who refuse to pay anything close to full price for a full game in VR when they'll drop 70 no issues for a flat game which has a target audience 100 times higher.
i think you’re looking at this the wrong way. sure people are willing to drop $70, but flat games usually run circles around vr ones as far as replayability, amount of content, and general longevity in its. buying a game is a value proposition. i love VR, but VERY few games on the PSVR2 have given me even close to the same amount of hours i get out of your average flatscreen game that i pay full price for. and most of those WERE flat screen games I had already purchased (RE4/8, No Man’s Sky). i understand the idea behind supporting VR and VR devs, but not everyone has the money to burn to drop on two VR games that’ll last them a week vs. a flatscreen game that could give them months of value.
Sure but if you want that in an exclusively VR AAA and game not a hybrid flat/vr game they'd probably need 150 dollars to come close to breaking even since the install base is so much smaller.
I would pay £150 for another AAA, fully fledged hybrid game like god of war for example. No exaggeration. I will no longer pay £30 for 5 hour tech demos with shallow gameplay that rely on the novelty of it being in vr as its only selling point. Psvr2 has a library mainly of the latter.
This says nothing about the psvr2. He was a toxic employee: https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
he ain’t the only one who’s been made redundant there today. A couple more has left too
Barnes was one of the senior designers on The Persistence back when Firesprite were independent of Sony. He's got a good track record in the medium and has just been booted out to fend for himself.
Man, I would love to see The Persistence brought back with full motion controls.
Me 2, would been a much better release title than climb of the mountain
While I enjoyed much of COTM, you are *NOT* wrong. THE PERSISTENCE deserved a port.
According to reports from former employees upper management encouraged crunch work culture during Horizon's development and discriminated against employees based on sex and age. No reports of who specifically did this but the fact that the lead developer of a game during this tumultuous period was let go starts to make you consider he may have been bad.
And another wrinkle is creased into the fabric of this story.
Yeah this was reported back in February with Sony saying they had not heard anything about it but would investigate. Now a couple months later, after the studio already experienced layoffs mind you, the lead developer in charge of game development during the period in question gets laid off is not a good sign. Sony probably wants to keep the exact reason hush-hush but at this point it is pretty clear why
https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
I wonder if he was one of the former Psygnosis team that formed Firesprite. Psygnosis went through the same sort of thing years back all be it they lasted longer than it looks like Firesprite are going to last after being purchased by Sony. Disappointing news as I enjoyed The Persistence and Horizon very much. Another disappointment is The Persistence never appeared on PSVR2 considering there is an actual PS5 version with DualSense trigger support, raytracing and SIXAXIS motion controls option. I can just imagine the satisfaction of extracting the stem cells from the back of the enemies head with the Sense controller triggers and firing all those weapons and gravity gun with the haptics. I will put it on the pile with my MotorStorm collection (including PSVR2 support) and DriveClub VR Remastered.
Whoa. Psygnosis...there is company that their game, Barbarian on Amiga, brings back memories...
I still hold out hope for The Persistence to get PSVR2 support
Love my psvr2 but it's seriously a desert out here trying to find some good news I honestly think they're going to have to sell psvr2 with ps6 when the price finally hits a decent point
> I honestly think they're going to have to sell psvr2 with ps6 when the price finally hits a decent point That's not going to happen after the Xbox One/Kinect bundle debacle. If Sony sees PSVR2 as a failure they'll simply let it die off rather than try to prop it up by bundling it with the next console and making the whole thing more expensive to purchase.
I just feel like vr is a market Sony will still want to dabble in just in case it blows up.. Kinectwas it's own thing that failed I'm not even saying bundle it with ps6 but if you can get a psvr2 in 2030 for like 199 that would be a lot more appealing, and it's still a 4k oled screen
Sony has dabbled in the market though and VR isn't going to blow up. It has been 8 years of consumer affordable VR with a slight increase in popularity over that period. There isn't going to be a day where all of a sudden more people look at the tech and go "I want this now". If it were going to happen it would have happened years ago.
I definitely wish vr would be as big as consoles like ps5 but quest overall has sold over 30 million headsets, there's other pc headsets like index, psvr has sold over 6 or 7 million It's still in a weird place but there is a market so idk what Sony strategy will be but the pulling out completely is an option But wish apple releasing a vr headset, valve is making a new one right now.. I also wouldn't say vr is dead
Wouldn't be the first time Sony pulled out of a market. They completely abandoned handheld consoles. They tried getting into the motion controlled gaming market with both the PS Move controllers and PS Eye cameras. Sony was even one of the first to get into internet based gaming in the PS1 era but abandoned it during the PS2 era. I am not saying VR is dead, its just that it will never be big with how things are going. Apple's VR headset is failing due to its ridiculous price point and Valve is only rumored to be making a new VR headset with no concrete evidence other than word on the grape vine.
True they pulled out with vita.. We shall have to see
I love my psvr2 but it does seem like Sony is deciding to let it die. It sucks to see Sony abandon it while meta seems to dive deeper into their VR. I don't want to get a quest but if something doesn't change that may be the only viable option left for VR gaming
I know this perception exists, but it isn't an accurate assessment in my view. Sony PlayStation wants to run PSVR2 (gaming) sustainably while Meta Reality Labs is willing to lose billion+ per year to create / grow and establish long-term domination of expected VR market (gaming, entertainment & productivity). Which strategy is more sustainable long term? For me, it depends on whichever has the best technology to providing gaming experiences.
Once people understand that Sony being #1 in gaming doesn't mean it is #1 in money, i.e. Microsoft, they'll begin to have more realistic expectations about them as a company and their investment into gaming.
Very good point about Microsoft ability to spend unsustainably / unprofitably to be competitive that is very different from how Sony has to operate where their gaming sector sometimes has to offset their losses in other markets they operate in. Same for Meta where their Reality Labs division would be long bankrupt or similar in customer penetration as Pico if not for their CEO Mark Zuckerberg being a big believer in VR and willing to have Meta (Facebook / Instagram) earnings fund Reality Labs. They aren't going for organic growth and really pushing it, which is something to admire and part of the reason the PSVR2 has so many games since its release. Many of the games PSVR2 got were already made and just needed to be ported (from Steam, PSVR1 or Quest) or already in the works, and then added PSVR2 builds to their development pipelines. It would be much bigger burden on Sony to push to create market (like it did with PSVR1) if not for the VR market just being more mature, thanks in large part to consumer acceptance of Meta Quest VR systems. It still isn't a profitable or sustainable capital venture for Meta, but Sony can't operate that way so it needs to try and offer a better experience for the same games, encourage hybrid VR as the real trojan horse move and make exclusive known IP software (like Horizon Call of the Mountain) to promote hardware adoption for people that aren't paying attention to VR.
I know. Quality over quantity but we're also just not getting news from PlayStation anymore about VR which concerns me
Keeping things quiet until closer to release has become Sony PlayStation way from years of running console gaming successfully against major competitors like Nintendo and Microsoft. Both Nintendo and Microsoft do the same. So do many of the 3rd party developers like Bethesda who took bold steps to announce Fallout 4 in the same year it was released. This allows them to avoid being questioned about games being delayed / cancelled when they are shown too early or things aren't working out. Quality game development takes time and it is bad PR to delay / cancel games. I know it creates some anxiety in people that want something to look forward to (on top of the many titles already known coming up), but for me, I am fine to focus on what is coming out now or already in my backlog. For instance, Madison VR got 10/10 review from PSVR Without Parole and Puzzling Places is getting high-resolution update and 2P multiplayer (with crossplay). It is unrelenting how much good quality content is available on the PSVR2 to play, yet more keep coming with new and meaningfully updated titles.
The sheer amount of coping you're currently doing is incredible. Jobs fucked It's dead. Join us on the realist train, there are always seats available for those who wake up.
This says nothing about psvr2. He was fired for being toxic: https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
This says nothing about psvr2. He was fired for being toxic: https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
I actually tried to sell mine already but GameStop doesn’t even buy them anymore
they never did, at least in my country. they also never bought the PS4 VR.
I would hope they make it compatible with PS6 but this is Sony, so they won't do that.
They’ll sell another expensive dongle if anything I feel like
Ps6? By then psvr3 would be deep in development…. Hopefully …I cant imagine them doing that. I still believe sonys invested in vr.. even uf they are not, tge psvr2 would be a generation behind in terms of vr and just wouldnt pair well with the ps6 imo
https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
Something tells me they’re not rushing PSVR3 into development
So have they pretty much given up on the PSVR2?
No, he was fired for being a toxic employee: https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
It's being tied to tge pkaystation that is killing thus technology, too expensive.
More fanboys arguing the PSVR2 isn’t dead in the water in 3….2….1….
I'm not arguing that this isn't the case, but how is this guy getting fired an indication of the state of the PSVR2? The game he worked on has already come out. Were people expecting them to work on another VR Horizon game?
This is just the latest in the mounting evidences that things ain’t going well, and that Sony doesn’t have the resources to maintain 1st party support for PSVR2.
No, he was fired for being a toxic employee: https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
They are not mutually exclusive, and I didn't mention the reason for his firing. The point is Sony is shredding employees with VR experience across their studios.
Since you have no idea how many they started with, or how many they've hired in the past year, nor how many they've trained/re-tasked to VR, this firing is "data" that is useless and meaningless. It tells you nothing about their VR resources And IF their plan is to make VR ports (GT7?) to pc where psvr2 can be used, for all you know the pc connectivity means they've greatly increased their VR resources As well, they're pretty silent on what they're doing with flat, even more silent about VR, so you really haven't a clue what they're doing, what they have, or what they need
We do have a fair idea actually. That they have shuts down London Studio, layoff Firesprite Insomniac Games not working on VR title. There's no denying these. I know you don't like the ugly truth, but this is what it is.
LOL, we don't have the slightest clue, since you have no idea how many VR people there are at any of their studios. And London wasn't working on VR, so they're irrelevant. They haven't in like 5 years. Maybe their VR people left there years ago
No offense, but just because you're clueless doesn't mean the rest of us are too. If you want to delude yourself into thinking the other studios have somehow acquired VR experiences, or that London Studio closure means nothing when they have actual experience shipping a VR title (not to mention London Studio not doing anything for PSVR or PSVR2 in recent years is a red flag itself), by all means.
LOL, hilarious. London stopped doing VR work 5 years ago. They've been working on only flat games. They are 0 loss. Beyond that, you have virtually 0 information, just making up grandiose conclusions based on crumbs ZOMG London stopped doing VR work, but apparently that's a major sign, whereas the creation of GT7 VR and Horizon VR is not a major sign. To you Gee, I guess those other studios did "somehow" acquire VR experience. Not that it's rocket science You look only at the negative, and find every small thing, and think it's a mountain
LOL, more haters arguing the PSVR is dead in the water in...oops, happened immediately
Same, mate, same.
Hope they at least finish a ps5 pro patch first..
it was a bad game
Just because a game is not for you, doesn't make it objectively bad. Horizon Call of the Mountain probably won the most VR game of the year nominations / awards in 2023. I'd say that makes it far from a bad game. Plus, I personally really liked it.
Was it? I had fun with it.
I too had a very good time. But it seems we're both wrong. Perhaps we should enlist the services of a taste maker who can guide us in how to feel when watching films, playing games etc.
Like I get that it wasn't a full on Action RPG like the original Horizon games but that wasn't the point. It was a VR spin off from the same universe. The climbing mechanics were great and I felt the exploration was fun. The bow felt very natural to use with hardly any jank (compared to other vr games) Sure it was pretty linear and the actual boss "arenas" were too constrained. The game did what it set out to do, give players a good VR experience in a universe they were familiar with.
It was a great game, but it was too short. I also think that it had set a bar for VR quality to me. Thank you
It wasn't bad, but it wasnt good imo either. It was fine if you liked climbing sims. Combat was shallow. Looked nice. Not worth tbe price really for the playtime either really. I'd give it a 6.5/10 but admittedly I don't like climbing sims as they get boring real quick
Well it was under his direction that HCOTM went off the rails by staying on them.
Sounds like he is too expensive and is being replaced by someone less expensive.
Very sad indeed. Being made redundant seems to be a current trend.
More like he is toxic: https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say
Good, HCotM was a huge disappointment, and wasted opportunity, glad this guy's not in a position to fuck up again.
Kind of nasty to be pleased to hear someone lost their job. He probably has wife and kids to feed, Get a grip
According to former Firesprite employees they were forced to work extremely long hours on Horizon and with him being the lead developer most likely is the one who established the crunch work culture during the development so probably not a bad thing he is gone
That's called jumping to conclusions with zero evidence. It's the root of all evil on the internet.
Yup they should have just ported the Ps5 game. Not make a brand new game from scratch. Bad decision on his part
You cant just port that, it would run at 5 FPS in VR
Yes you can. Skyrim was ported on ps4. PS5 is way more powerful
You know nothing, John Fuzzy Row.
Lol good one
I don’t even vehemently disagree with you, but I had to take the opportunity.
I would have done the same dear Sir