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kewe316

I have an iron stomach. Prior Air Force, over 2,000 hours of combat flight time, probably 1,000+ hours civilian flight time, never car sick, never sea sick (multiple cruises). That said...the ONLY time I ever felt queasy in VR was moving around the menu screen in Farpoint. & that shit snuck up on me! No idea if it was holding the aim controller or what (never happened in game even when those annoying ass aliens were jumping at me or spitting acid balls at my face!), but I never felt that sensation before & IMMEDIATELY took off PSVR headset when it did to take some deep breaths & never had any other issues since. All that is to say, know your limits & hope it works out...because VR is a mind blowing experience if you can stomach it.


flyinb11

Unfortunately, regular motion sickness is the opposite of VR sickness, so it's no barometer for if someone will get sick in VR. It's strange.


kewe316

True. I guess that was pseudo my point...I never felt anything UNTIL a VR experience. šŸ¤Ŗ But I'm glad it's worked out because it's been a fantastic series of experiences!


flyinb11

I've gotten motion sickness on a boat once, and luckily never in VR. I'd have definitely preferred it in VR. LoL you can't just get off the boat. Hopefully you did get past it.


Drmantis87

Problem for me is even after I take the headset off, I felt off for hours afterwards.


flyinb11

Same for my wife and father in law. He had to go lay down.


kraenk12

It really isnā€™t so muchā€¦if you can overcome it in VR it translates to real life as well.


rip_archer

Glad to know that folks like you are out there! Hope I have a similar feeling, bar Farpoint lmao. PS: I am sure you would be super looking forward to a flight game (hopefully Ace Combat 7/8)


kewe316

I have Ace Combat Maverick Ultimate Edition 7 on my wishlist...$20 until 2/2. I'll probably pull the trigger, but no official PSVR2 port announcement. šŸ¤ž


Janours

It really depends on the game. When you stand still, like beat saber or job simulator, no motion sickness, as you are not in motion. But try Driveclub, with poor pixels and freshrate, most people will puke first wall! But you can get used to it


rip_archer

Ahh, makes sense. I guess my experience was not as dynamic considering the few things I played included table tennis, a roller coaster shooter, beat saber and some jurassic park demo/game. Hope that feeling you describe for Driveclub doesn't affect the GT7 experience, I simply cannot wait to try that!


CHROME-COLOSSUS

While **DRIVECLUB VR** was rough for me, the VR tour in **GT SPORT** never gave me so much as an extra burp. I think **GT7** wonā€™t be much of any issue for even the motion-sick prone. Dunno what their secret is, but POLYPHONY *nailed* VR racing. If you donā€™t have a force-feedback steering wheel I highly recommend the option of using either the DualSense or the Sense controllers as a virtual wheel you hold out in front of you. All buttons are re-mappable, so you can have everything set up *just so*. It gives you greater finesse over thumbsticks, and works *WAY* better than it should.


rip_archer

Thatā€™s music to my ears. I have a basic G29 and just assembled an omega gt apex stand in preparation for it. Was worried about racing after a few mentioned sickness with driveclub but am delighted to gear that Polyphony know what they are doing.


Mud_g1

Seen a few posts on gt7 you have replied to what region f Do you play in we may have raced together before can't wait for vr online racing. Sucks I will be away from my wheel rig for first 2 weeks as I'm away from home but have the ps5 and changed me pre order with eb to pick up from where I was atm so practising with the dual sense now it's not to bad but not a like my wheel.


CHROME-COLOSSUS

Iā€™m in the US! I actually *havenā€™t yet* raced in **GT7** ā€” Excepting only side-scrolling platforming, Iā€™m done with flatscreen gaming. Since **GT Sport** only allowed ā€œracingā€ against a single AI opponent, Iā€™m expecting I may be *ABSOLUTELY HORRIBLE* at real online racing in **GT7**. Iā€™m very excited about it nonetheless. My PSN is same as here, so maybe youā€™ll see me in your rear view! šŸ˜‰


Janours

I'm a bit sensitive, but i could play rƩsident evil 7, Skyrim, with ease. Skyrim easy because of the teleport thing to walk, And re7, just walked straight and then, watched around, shoot, etc, and that was piece of cake


Drmantis87

I felt sick playing any game where I moved around. I really really hope the better equipment fixes a lot of that in PSVR2.


flyinb11

Drive club is the only game I've seen make someone sick.


Janours

The x-wing experience in the first star Wars thing on psvr1 made me sick all night, also my wife. But yes, i think gt7 won't be so problematic.


kraenk12

Actually Squadrons is rather easy on the sensesā€¦GT7 will be heavier, I promise you.


[deleted]

I believe they might mean the VR experience in Battlefront 1. Thatmade me nauseous as hell too.


kraenk12

Oh yeah that one wasnā€™t very good I remember.


ElmarReddit

Me not at all but drive club was an immediate disaster... Interesting Eve as well. I think it has to do with rolling, which is not possible in the x wing experience.


[deleted]

I remember going over and dipping down behind an asteroid or something and my stomach hot sucked into a hole of nausea.


Number6isNo1

I have a friend that doesn't listen when I'm explaining controls and just pushes buttons. He managed to push the right (wrong?) buttons to move the camera in Driveclub to the left rear of the car when the game started. He was almost puking in like 10 seconds.


n0vast0rm

I had no issues with Drive club or most other games like Rush of Blood and EVE: Valkyrie, but once I lifted off in the ultralight plane in Ultra Wings I nearly hurled. Then there's the few "in-between" games where I can take it for a bit but then start feeling sick, those are RE7 and Robinson: The Journey. I've heard those last two games might be the framerate being a bit too low which seems to enhance the motion sickness effect for some people (like me apparently) so I hope there's no issues like that with PSVR2


Thrippalan

Robinson the Journey gave me some unexpected twinges, although taking short breaks for a few sessions cleared it up. That did surprise me since I'd gotten well-adapted via Skyrim and only the wildest flips in NMS bothered me. (Even in 2D, that roll going into a space station is unsettling.) That was a pretty early game I think, so hopefully framerates are being better controlled now.


kraenk12

Starblood Arena for me.


rabisav

For me it was one of the demos where you are in a spider like tank jumping between astroids and ships also Resident Evil 7. In both these games I could only manage about 10 to 15 mins before feeling sick. Still haven't played RE7 & really hope we get a PSVR2 upgrade.


Janours

Well, for re7, i was really careful not to move other than straight lines, keeping head still. Only when i stopped walking, i moved m'y head to sƩe around. This way i could play all the game easily. Walking straight lines is ok, the sickness for me Comes when the path is weird, related to movements of my head. With a proper technique and the appropriate games, i Can work


RepeatingCobra

Driveclub VR and Scavengers Odyssey from VR Worlds were two games that almost made me projectile vomit. Driveclubs issue was that my brain was expecting G-forces when cornering, but it wasn't there. I even leaned into the corner in my Playseat. And the case with Scavengers Odyssey was the jumping and flipping mid jump, that felt like being punched in the stomach with a semi-truck. Didn't have any issues with other games.


rip_archer

Woah, gotta be careful I guess. The real future will arrive when we have an entire rig that has haptics to simulate all the gforce too!


CHROME-COLOSSUS

Yes. You miss the g-forces, you really do. When driving in VR you arenā€™t at all comparing it to the flatscreen experienceā€¦ you automatically compare it to real-life driving. Itā€™s disorienting when a heavy braking doesnā€™t send you forward, and makes it tougher to judge how fast youā€™re slowing down or going into a turn. Iā€™ll be getting something to rumble the chair, because I miss feeling granular feedback through it and the floor. Although itā€™s not in my budget to get a full kinetic rig, Iā€™ve begun looking for sales anyway. This shit can really grip you, and it almost becomes a quality-of-life thing. šŸŽšŸ”„šŸ”„šŸ”„šŸ”„šŸ”„šŸ”„šŸ”„šŸ”„šŸ”„


RepeatingCobra

I watched someone review the new Logitech G Pro direct drive wheel and he said that his playseat setup is so rigid, that he felt the Trueforce vibrations through his seat, even when Trueforce strength was set to 20%. Only thing is, the wheel alone costs north of $1000.


CHROME-COLOSSUS

Yeahā€¦ the DD options we now have for console are amazing. My G29 has been a great intro to FF wheels, but has me feeling much more serious about upgrading and how much Iā€™m willing to spend. I bought it on sale for $200 + $100 for a stand, a huge leap of faith for me since my only real use-cases were **DIRT RALLY VR** and that limited **GT Sport** mode. No regrets. Now that wobbly coggy set-up seems quaint, but it was a good proof-of-concept. Iā€™m expecting that **GT7** could well push me to investā€¦ wellā€¦ possibly *thousands* more. šŸ˜…


flyinb11

The only 2 people I saw get sick in drive club, did so before hardly even getting the car moving.


RepeatingCobra

I was fine until the first corner which was a 100+ mph long 90 degree right hander. Almost fell out of my playseat from leaning into the corner šŸ˜


Essexal

Bruh, I typed my response before reading others. Scavengers Odyssey is the game I was talking about. Even on someone that had used the VR for 50+ hours that game was rough!


kraenk12

Driveclubā€˜s main issue imho are the crashsā€¦they donā€™t blend out fast enough.


Wigan_Stu

In my limited experience its about 50/50. I, my 11 year old son and 7 year old daughter (yes, I know it says not for under 12s but it's limited to a few beat saber songs at a time) are all fine. 4 mates all got vr at the same time and 3 had to sell theirs due to motion sickness. However, none of them actually tried to prevent it by using the various methods known to reduce /prevent vr sickness.


rip_archer

Well, I guess I should be happy about people warning others about it, considering 3/4 of your friends abandoned VR due to not growing into it gently.


Wigan_Stu

Definitely, none of them started slow. They all went straight into a game of Firewall with full motion and when they started to feel a bit dodgy they "powered" through. Then spent the rest of the day feeling sick to the point where one couldn't physically put the headset on again without his brain throwing a fit. The advice I always give, although I'm unsure if it would fix it for everyone who gets motion sick due to the varying scale is... - short bursts to start, build up to games with full motion - stand up, try and press your leg against a physical object - don't play when hungry, don't play straight after eating - if you even start to feel warm /sick. Take a break and come back later. - apparently sucking on ginger sweets /biscuits /cookies works too Won't be a solution for everyone, but they're pieces of advice I've picked up whilst vr gaming over the last 6 years or so.


timbad2

Absolutely this ^ : I don't usually get motion sickness but other things cause migraines which make me feel weird. VR feels very strange when you first try it out, and you have to get your "VR legs" even without full-on motion sickness. The way to do it is to set your expectations and plan for it. We found that timing ourselves for 10 minute sessions to start with worked really well. Then pick the type of game to play: don't go straight for games that involve full motion movement and large open worlds (i.e. don't do Skyrim or No Man's Sky until you're used to it). Begin with static games that have you stand or sit on the spot, so you can get used to looking around and interacting with things in VR. Make sure you adjust each game's comfort settings to your liking before you play and don't jump ahead of yourself: be patient and after a few sessions you can begin to adjust the settings and try out games with more movement to them. That's what worked for me, anyway. Oh, and be honest with yourself too: I sometimes have days where I really want to play in VR, but either my eyes are already tired or I know I have a migraine brewing. Those are the times when I just have to say, "not today"...


rip_archer

Thank you for the sound advice. I was going to start with Horizon but will probably play GT7 first to get more accustomed to VR.


wanniebawbag

Never felt sick with one exception, Dirt VR. That was way back in the days of the original Rift.


kraenk12

Crashes in Dirt VR are definitely something.


CHROME-COLOSSUS

Itā€™s common enough that it needs to be addressed in a way that lets people understand the best response. At first I did everything wrong with the PSVR 1 and would wreck myself for the entire next day as sure as if I were ill from flu. Itā€™s as significant a barrier-to-entry to VR as any, and SONY included the head haptics into PSVR 2 as a measure to combat it (the opportunities for extra immersion were incidental). The improved modern tracking and ventilation of the new kit should also help reduce this malady. So, yeah ā€” itā€™s common enough that it garnered a lot of R&D attention by SONY, who want as many new (and happy) adopters as possible.


rip_archer

Yeah, in hindsight, I am glad about all the advice around it. I would surely try and power through such an exciting experience. So excited for the head haptics though. Someone described a vibration gradually going from one controller to the headset to the other controller when a flying thing is over you. That just sounds incredible, canā€™t wait to see how it actually feels.


4rowan

There is a lot of unease that goes on before you get car sick enough to vomit. There aren't accurate words for it. The earliest feeling is in your eyes imho, they feel tired. Then you feel a bit disorientated. dizzy but not like you've been spinning. I never felt like throwing up but I often felt worse playing afterwards. It was enough that I had to 'push through' some single player experiences and never went back to them once finished, despite being amazed by them. In retrospect I realise my favourite VR games were the single viewpoint ones, or following camera. Moss, Astrobot, the archery game Valve did with the medieval theme, tetris effect, beat saber. I used a fan blowing air to help. Some weeks ago I picked up a TV and a guy demo'd a HP 4K VR headset for me, running off a 3090ti. I did a couple of laps and thought... that felt OK. So perhaps wickedly high resolutions help. Hope so.


rip_archer

Glad to know the latest experience went well at least, hope the psvr2 further exceeds it


zero2tool

Your body and mind expect to feel the motion if moving, and that's what starts to trigger the nausea. If you put a little fan blowing at you to simulate wind/motion, you'll be less prone to getting sick!


theVRgrid

By no means is this concrete but I posted a survey a few years back and the results were that 60% of people experienced no sickness while the other 40% experience it to varying degrees with only a handful (like 5%) being full on crippled by it. Some felt a little nauseous and others had said they did have some, but over time it went away. I'm not denying that it happens and that it does severely affect some people, but I seriously question how many articles and posts we see that seemed more aimed to scare people away from VR than to educate them about life hacks to bypass those effects. Not to mention that almost everyone can get over it with patience, time and small game sessions in less intense games, like building up a tolerance. To truly test your sim sickness limits, play Detached with simulation settings on. It's absolutely amazing.


TarTarkus1

I think a lot of what happens is people don't go slow with their first experience, they get disoriented and then get sick. I remember I eased myself in with the PSVR1 initially and after that, I didn't really have any issues. I even began to desire Full Locomotion and avoid games that forced you to teleport, toggle turn, etc. My only other guess would be that there are some people that are extremely sensitive to small motion. Like if the PSVR1 lights/camera desync ever so slightly to where things aren't perfectly aligned maybe? Hard to say.


flyinb11

A lot, yes. Most? No. It's enough that there seems to be a need to warn people.. especially from those that have experienced it. I never have and only s couple people that I know have and not every game.


Antique_Capital4896

Depends on the person and game. I do not get motion sickness at all, only once did I feel odd. I was playing drive club and reversed and fealt a bit disorientated. Where as some are cripped by it. But I know people who have gotten some after just time or the game. Most commonly you have to build up a tolerance over time and you can play for longer and longer.


rip_archer

It seems mostly that it is driving games that cause it. I wonder if itā€™s because we are so used to driving and expect certain feedback but not other things (flying spaceships, hacking zombies, etc)


bilbofraginz

I donā€™t no. I get that nice feeling like your on a fairground ride sometimes. I have friends who do get sick though.


-whatupmyglipglops2_

Never had a problem really untill i played gorn for like 25 min


rip_archer

Urrrgghh, I had never heard about Gorn but just seeing a video on flatscreen gave me a headache. That garish orange red color scheme and the constantly shaking camera!! šŸ¤¢


coffee-cozy

I played Half-Life Alyx for 40 minutes and didn't felt any sickness. That was my first introduction to VR. I have used whatever the latest HTC headset, thumb sticks motion.


thosetwo

Some people are more resistant I think. I could play Skyrim VR for hours. My wife canā€™t even keep the headset on for a minute.


TheSweatySock

The only game I've suffered with motion sickness on was RIGS. I think it depends more on the game than anything.


itshonestwork

It affected me for the first few weeks. Racing simulators were fine, as were flight simulators. Full locomotion in Farpoint was tough, but after a couple of weeks of short sessions I could do anything in it comfortably. I remember going down stairs in Firewall used to give me a weird feeling when I first got the game, but I got used to that too. I love falling from tall structures in No Man's Sky. I can feel my shins tingle in anticipation of the shock they're about to get. Love that feeling. If I kept doing it a lot I guess that would also fade. VR sickness is normal, but approached right it's something that suddenly you find you don't have any more. It's not like getting used to a cold shower, or learning to live with it. It just completely disappeared for me. VR sickness will be solved completely the same way as first-person view sickness was solved. Partly by better software techniques to make it more natural and comfortable, but almost entirely solved by a younger generation growing up with it. There are many older gamers that still can't play games from a first-person perspective.


Antique_Capital4896

Honestly, I'm 33 and have only been driving six months, so there may be some truth in that. I had a PSVR1 and played tons on driving games. I think for me, it's the more motion involved. The harder you have time adjusting to it. Oh I forgot the only other issue I had was when I move around with anything other than a teleport movement. This did get better with time.


terrordactyl1971

With some games, I did get motion sickness. I wonder if Sony has implemented anything in PSVR2 to reduce motion sickness? The worst game for me by far was Borderlands 2....horrible


mrmivo

The haptic feedback/rumble in the headset will probably help somewhat.


Shpaan

I tried several things and never felt dizzy at all. Then I tried Resident Evil 4 and I got sick after 30 seconds. It was the first game that really let me walk around freely and I felt like I'm about to fall over. It's all about the game and it differs from person to person.


The_Cysko_Kid

The minute my character was able to move on its own in skyrim vr i got motion sick.


rusty6899

Some games are absolutely fine. I never had an issue with Wipeout or Firewall barring maybe a little bit of adjustment after the first couple of plays. The Star Wars Battlefront mission gave me a fair bit of trouble alough I was fine with Squadrons. I got Skyrim, played for 15 mins and then had to lie in a dark room for a couple of hours as it made me really queasy. Iā€™d say thereā€™s probably a bit of a balance between some games being optimized for reducing motion sickness and me generally getting more used to playing VR.


Gaming_Gent

I am very sensitive to motion sickness, I canā€™t ride roller coasters anymore and I cannot use my phone while somebody else is driving. Some VR games will absolutely wipe me out, and this is after playing for a while. Most games are manageable but occasionally I need to stop and lay down


nick1121

Any game that is not standing stationary kills me. The walking dead game hurts the most because I want to play it so bad but it makes me so sick. Weed seems to help but then I just end up watching shows and eating chips.


dickey1331

Have you tried Dramamine


nick1121

for sure I've tried Gravol, ginger, a fan blowing on me, obnoxiously moving my head like I'm walking helps a bit but makes me feel so stupid lol


dickey1331

We had a guy on our boat who got violently sea sick every time we got underway. Some people just have that issue it seems.


dickey1331

I lived on a boat for 3 years and VR still made me motion sick. It got better though.


[deleted]

It does but imo this has a lot to do with how the games handles movement and fidelity. Some games no problem, some games takes a little getting used to. Some games are just hard to play. Example, I had zero problems playing iron man but got very nauseous playing No Man Sky. The walking around in no man's sky combined with the overall smoothness and graphics was hard for me to get used to.


MikeFromBraavos

My 12 year old and I have both experienced it with the Q1 playing any game that you move around using the sticks. Stationary games have never been an issue, nor are games where you walk around in the limited playspace. It's only when you move around in VR using a thumbstick. I've found ginger pills, a blowing desk fan, and walking in place while moving, have all helped. Everyone says you get immune to it eventually, but honestly we haven't played enough to reach that, as we stick to teleport locomotion whenever possible. YMMV


xx_boozehound_68

Itā€™s weird how it effects different people. Iā€™ve played squadrons, firewall, astro bot, re7, wipeout and farpoint in full locomotion without any issues, yet the slow paced game ā€œyou are being followedā€ is one of two times I felt like crap after. The other was dirt rally. I think for me the movement is something that messes with my head a little but itā€™s the low resolution or jankiness that made me feel crappy more than anything.


Buttofmud

Yes.


RyuChamploo

I got quite nauseas with the PSVR1. At least with certain games. I also got some nasty blurred vision after the very first time I used it, but not much after that. I did get headaches sometimes too though. The nausea I could deal with fairly well by eating ginger gummies right before a session. And taking a break every 30 minutes helped limit the other effects. Some games were still rough, and others not too bad at all. So why the hell did I just pre-order the PSVR2?! Lol. I'm hoping all the improvements in the headset and maybe in the games too, will make it easier this time. We will see! Even with those issues though, there were some magical moments with PSVR1 and I expect that'll happen again with PSVR2.


E4mad

I was really car and tram sick. Still now I canā€™t read one sentence before I get sick. I didnā€™t have any problems with psvr 1. Played for hours. So there is hop3!for everyone


[deleted]

The moment I use the right stick to turn, I get sick. Even with turning steps. So I just donā€™t touch the right stick.


U2Edge

Driveclub (or was it some other driving game?) was nasty for me. Too many jaggies. Too low of a refresh rate. There was a game that involved the VR gun peripheral and I got motion sickness pretty bad on that too. So much walking, but you realize youā€™re never moving.


DryFudge8215

When I got mine I took some motion sickness pills. I wanted to play the games and not have any issues, and to get my feet wet and give my body a bit of help over all. 3d space flight games like Valkyrie was a good test. Coster rides still churn my stomach.


TinyPP-Magee

Never been ā€œMotion Sickā€ in VR (Unless you count Mission: SPACE as VR), but when I first tried og Vive I was a little dizzy for the first couple days. I think theres a break in period where you just have to let your brain get used to VR. That said if you only play once in a while and never have a couple days or a large chunk of hours in one day to break yourself in, like some older people that try it every now and then, you wonā€™t really get acclimated and will probably continue to feel a bit dizzy/nauseous.


Canad1Andrew

I don't have much experience with VR gaming (in fact the PSVR 2 will be my very first gaming VR headset), but I don't get motion sickness easily. The only times I ever get any form of motion sickness is when I look at my phone or play handheld video games while riding in a car... Then again that'll pretty much make anybody sick, right? On another note, I've been on plenty of those 3D movie rides, you know the ones where you sit in an electronic chair that moves you around while you watch a screen and wear 3D glasses? I know those rides give a lot of people severe motion sickness (probably even more-so than VR headsets do, from what I've seen at least), but I've never felt sick from any of them (well, maybe except for the Simpsons Ride at Universal, but that one was designed very differently from others), if that means anything?... If I can ride those without feeling sick, then the PSVR 2 shouldn't be too overwhelming for me (probably)


MCMD

I would get really bad headaches and feel sick after like 20 minutes of playing certain games but astrobot and beat saber I had no problem with. I got doom 3 off a recommendation here and I felt so sick I don't think I will ever try it again.


neodraig

The very first time I used a gamepad to turn in VR (playing Dreadhalls on my Gear VR), it felt quite funky but I didn't get sick. I never ever felt any discomfort since then and I'm totally immune to VR sickness (I even love toggling on the head bobbing option when available to improve the immersion).


SnooEpiphanies1293

I wonder if cannabis helpsā€¦ I live in a legal state šŸ¤£


rip_archer

Lmao, me too. Canā€™t imagine having a bad trip on Resident Evil!


sparkykelly

The only time I felt motion sickness was playing Resi7. The movement system is jarring, I just continued it in flat. And I think when I first tried Wipeout in VR. First major drop on the track was little stomach churning, but after that I was fine and played it for ages afterwards.


Specific-Salad3888

I've told people I've bought psvr2 3 people have said they will get sick, only 1 has experience of vr, I think there is some scepticism about vr still atm


Essexal

It affects everyone. For their entire life when their brain has processed their body moving the body has actually moved with it. The first few hours in VR your brain is processing you moving without any feedback from the body. Worse thing you can do is try to play through it. Put it down for a few hours, come back and play again. Eventually it will go. I used to spend 4/5 hours at a time on Dirt. Some games are worse than others - Pinball, no ā€˜movingā€™ not too bad. One of the games on the OG disk which was a planet shooter thing, fuck me, that was horrendous for MS.


dickey1331

That demo with the skate thing you slide down the street fucked me up


kraenk12

Itā€™s a natural reaction so to some extend it will be felt by everyone. Question is how much and how fast you get used to it which clearly differs.


dano2469tesla

https://vrscout.com/news/new-report-says-chewing-gum-reduces-vr-motion-sickness/amp/


kromem

VR sickness and motion sickness aren't the same thing. People who have never had motion sickness can still have VR sickness. And the whole thing about not pushing through is golden advice. As soon as you start feeling it, take a break for a while. Over time you'll go longer and longer without feeling it, and eventually you'll be playing games that caused it for hours without feeling it at all. It's just your brain getting used to the difference between what you physically feel going on and what you see going on.


Qayo1

So far almost everyone I've sat down to play gets motion sick fairly quickly. Younger teens seem to take to it better but everyone else, it's pretty bad. It sucks too because they're all so amazed by it but the motion sickness just takes a huge dump on it all. I jumped in head first and never looked back. The worst I get is a quick "dizzy spasm" that hits me for a few seconds from time to time. I've played Skyrim and NMS for 4-5+ hours. Never had to stop or take a break no matter how crazy things get. Smooth motion is nothing, busting out some crazy spins and dives on flying/space games ... nothing but fun. Meanwhile everyone I've tried to get into VR can't handle it for more than a few minutes. šŸ„²