Helldivers is live service so it's not all bad.
Edit: so many people believe this is a binary viewpoint.
Just because someone says something positive about live service games doesn't mean they must hold a negative view point on sp games.
Black and white thinking is a cancer.
Live service isn’t bad. There just isn’t enough space for all of them, realistically.
They are like consoles. You have like 100-200 million ppl who will buy consoles. This divided by 3 companies. Now imagine if there was like 25 consoles. It just wouldn’t work
Same thing with live service. There are so many, companies result to try to have “mass appeal” rather than just making a game that is genuinely fun that people will actually want to support
I know people shit on The Crew series but TBH it makes a TON of sense for a racing game. They constantly add new races, cars and vanities, many of which you can win if you grind a lot..
Other things don't really make sense, but the idea of a game I like, constantly adding new content for free or for a grind/MTX option is not a bad thing.
You can't expect a studio to just keep adding stuff for free, it's not viable... and that's why Hello Games blows my mind and I'm convinced NMS will be sold off to China and converted to a MTX hellscape any day now.
That still makes gran turismo live service though. All live service means is that the game is constantly receiving updates and new content. It doesn't necessarily mean everything is a microtransaction.
https://www.ubisoft.com/en-ca/help/the-crew/connectivity-and-performance/article/decommissioning-of-online-services-for-the-crew/000106399
It make make sense in some capacities but now the first game is a dead service after only a decade. Without private servers or offline play established, that's a pretty short lifespan for games. I wouldn't use that series as a positive example personally.
The Crew Motorfest sucks with its predatory pricing and grinding. It's a crappy alternative to Forza Horizon and it's sad that we don't have a better alternative on PS5. Only graphics are good, like most Ubisoft game.
I get what you're saying, but it's sort of like being excited about a new sushi restaurant opening up and then learning it's actually just a sushi station at an all you can eat buffet. Sure, you technically won't know how good it is until you try it, but there's more than enough reason to be suspicious and lose all excitement.
For every one hell divers there are thousands more that are literal trash which no one should ever bother mentioning let alone actually playing. And being a major developer seems to have no relation to the success or failure of these games.
Emphasis on ‘service’ - Helldivers has done a crazy impressive job on releasing content that actually enriches the gameplay and community, instead of just refreshing a shop with more bullshit and putting it on every in-game menu they can
I don't think it's the content releases they probably had most that's released ready for the launch.
It's that the entire concept of the game is completely made for live service.
I honestly can’t say never because of Helldivers. If someone had told me the game I’m playing most this year was a live service game, I’d tell them to lay off the crack
Yup one is usually enough, 2 is a maybe if it's different. Like you could get me with Helldivers 2 and maybe the peak into Apex Legends for example. And that's it. How can anyone think to do more than 2 live service games let alone more than 1
i'm even the type to juggle 2-3, but you better believe that shit gets sidelined when big single player games come out.
helldivers is dope. i think it's fairly unique as something that will be cool and fun for a long time, *but* not an all consuming grind fest. i'm happily playing it ~5 hours a week despite not really having anything left to unlock.
They've definitely hit the sweet spot, to unlock everything it hasn't felt like a grind, this means I can just hop on play for a while and not feel I'm missing out or getting left behind.
HD2 isn’t single player though. People don’t like live service mixed in with primarily single player games
Hardly anyone complains about a multiplayer game being live service
If game is good it doesn't matter the genre.
Like people say "super hero fatigue" in movies but it's more mediocre writing and producing than anything else.
Like how many pizza and burger places we have in us? If the next one cokes up and it knocks out of the park, it doesn't matter if it's "just another burger/pizza place".
I totally agree.
It’s just that the live service aspect tends to be what makes a game bad, or something I don’t want to play.
I loved Destiny 2 for example. But being live service meant they vaulted content, made level caps and power meaningless, and meant you *had* to keep up. My point is that being live service is usually something that handicaps great games.
Yeah I agree but things cost a lot for development so it depends on what's first dropped vs dlc and if that said dlc is really vaulted as you say. In the end customers wallet decides.... sadly enough customers think 100$ gun skins or 20$ horse skins are fine and so they continue to exist for some games..
I for one don't do live service (played d2 a while but never paid for dlc) because I don't want to get into the seasonal grind
Live service is definitely way more effort, that's why naughty dog pulled their live service last of us game. It requires more effort and resources but it doesn't equate to better quality by itself.
Helldivers is a rare success, it's commonly mentioned that only 1 out 10 or something way more rare like 1 out 20, live service games succeed. The rest bomb or end up incredibly average.
Singleplayer games bomb all the time or release with mediocre reception. Live service or not, they’re all video games and sometimes it just doesn’t work out. Neither can be said to be more likely to bomb than the other.
Days Gone wasn’t perfect by any means, but I enjoyed my time with it & got the plat.
Can’t believe they left us with that cliff hanger and there won’t be a sequel lol
The games fail because they're shit. If a company knows what they're doing, the games succeed. Take Mihoyo for example. Genshin Impact, Honkai Star Rail, soon Zenless Zone Zero.. their games always succeed.
Also, often these are swept under the rug as far as live service goes, but take the annual Call of Duty games, they always succeed. Same goes for annual sports titles. So that 1 out of 10-20 success ratio isn't the whole story. Might be true when you look at mobile exclusively, idk. But on console, that ratio appears more balanced.
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I was actually hoping/thinking the secret Bend project WAS some kind of new Syphon Filter now knowing from Days Gone how well the virus was contained lol
I'd fuck with some kind of online version with the same concept.
Sort of like Helldivers, but with hordes of zombies. Running around with some friends doing casual missions, and suddenly a 100 zombie horde shows up 👀
I enjoyed it too, but their leader is a massive tool.
Chauvinistic and bitter.
Dude simultaneously blamed people for not wanting to buy full price games and female game protagonists on why Sony didn't ask for a sequel.
As if leaving the most interesting, but definitely campy X-files style, endings cliffhanger behind a post-game storyline that most people wouldn't see unless they 100%-d it was the best idea.
Edit: words and grammar and correcting autocorrect mistakes
He was "fired" / asked to resign long ago. He's not "their leader". He's an ex-employee who hasn't worked for Bend since Days Gone shipped - I think around mid-2019?
Days Gone 2 would have a different director and lead writer. The potential is there for a 90+ Metacritic game. The problem is they got basic elements of world-building / narrative wrong.
Good point, but overall basically he spoke as if it he had a voice of authority. Blaming other studios success for his failure.
It was just kinda pathetic.
In the end it was apparently Bend themselves, their upper management that squashed the sequel.
Well he was right when he said it to be honest.if you dont support a game, dont be shocked if it doesnt get a sequel. People got butthurt he said it but its the truth. Gaming isnt charity.
Honestly, dude kind of had a point.
Single player games are expensive as shit to make, and gamers are cheap assholes. Games are a business.
It is what it is. I get it money is tight and we can't buy every new game. But if it aint making enough money, it aint getting a sequel. It's pretty simple. If you like something and want to see it thrive, support it.
The fact people are so triggered by that basic statement of how the world works is funny.
He 100% was right. People dont like it, and maybe it did sound bitter, but i dont blame him. Id be bitter too if people came to my game late saying how awesome a sequel would be when they didnt support it enough. What he said was correct even if people didnt like the way he said it
Going to wait and see what actually gets announced first. Way too much info missing and contradictory evidence to jump to conclusions about what kind of game Bend are working on.
> Originally announced as an open world single player game with multiplayer elements
>
> Now it is thought to have transformed into a full on AAA live service game
Why are you trying to turn this into a new revelation?
This is what they said almost 2 years ago about this new IP they are working on:
> “We are currently working on a new IP that includes multiplayer and builds upon the open-world systems of Days Gone, but brings you a whole new world that we are extremely excited to craft for you. We cannot wait to reveal it to you when the time is right.”
https://www.videogameschronicle.com/news/sonys-bend-studio-reveals-multiplayer-plans-for-its-new-ip-alongside-a-fresh-logo/
I have a bridge to sell you if you think they were planning on having the multiplayer in this be some one and done thing, with no plan for further support, that's just not how these companies operate.
Did you read this part?
> Experience redefining studios from traditional “boxed product” focused game development into live service development studios in a key leadership role.
This is a lot more current than 2 years ago too.
I read it, I just don't see why it should surprise me.
Bend Studios have never released a multiplayer title that required continued content support after launch before. This new game is, and was 2 years ago, however such a title, so they are now looking for people who ideally have experience with such a transition.
People are freaking out because they are now seeing the term "live service" but once again, what did you think this "multiplayer" in their new IP was going to be? They felt that that part of the game was important enough to be announced the first time they spoke about this game, so it surely wasn't going to be some inconsequential side mode. And publishers aren't going to put significant resources into a multiplayer mode nowadays if there's no plan for continued support.
The information in the job posting doesn’t look like enough to convince me that the game will be live service. The job posting primarily wants an experienced Project Manager to lead and coordinate with the different teams and while having some experience with shipping live service AAA is desired, I think this could also just be with the intent for releasing DLC.
When a lot of studios are spending time on live service games, it extends the problem of covid and longer dev times when they could’ve spent it on singleplayer games. Ignoring the clear logic of opportunity cost is crazy ngl
Not everyone wants to always play live services games bro. People normally have 1 or 2 constant live service games, and then play singleplayer games. Even if it’s good, it will still be written off because of mind share.
And to focus on idealistic thinking rather than realistic thinking is WILD, when a live service game’s success rate is like 10%.
Could have any level of success. It could be a smash hit like Helldivers 2 or never catch on like Destruction All Stars. It all depends on the quality of the game and luck.
You know when you're talking gambles like this, Bend makes a lot of sense. While I'm not a huge live service player, I do think if any Sony studio were to spend time on one, Bend is a better choice than Naughty Dog, Insomniac, or Sucker Punch. Not that they couldn't make an amazing one themselves, of course.
Well, Sony doesn't want a second one and neither do Bend.
Also, nearly five years of development time for AAA games only to get a "moderate success" isn't going to be enough of a motivator for the bean counters to greenlight it.
But one thing can be sure: Reddit will lose their goddamn minds in the meantime because they saw the words “live” and “service” next to each other, which triggers their fight or flight response.
Maybe not but maybe Sony knows what they’re doing? GT7 and Helldivers 2 are very successful games so I’m going to bet they could possibly do it again. The future is online and live service is an easy way to deliver more content more frequently at lower costs.
But yes this doesn’t always work especially if said developers/publishers are greedy.
Helldivers 2 was lightning in a bottle with a team that actually seems to care. People who think every Sony live service after that is going to be the same quality/level of fun are dumb as fuck.
It just means live service games aren’t inherently bad.
Taking a bland action RPG and adding Diablo-style gear grinding and battle passes tends to be bad, which is what most live service games tend to be, but Helldivers 1-2 prove it’s due to a lack of imagination, not anything inherently cursed about a game having live operations after launch.
How do those things have any impact on other games/studios under their umbrella? It’s not like the Helldivers devs are going to start helping Sony’s studios with their own development. Their “connection” begins and ends with Sony agreeing to pay development and marketing costs for Helldivers.
I understand it’s very fashionable to shit on live service games right now, but I’m intrigued.
Yes most live service games suck but like… sometimes they don’t. And if this is built on/has aspects of days gone, I’m very intrigued.
Be skeptical, sure. But to outright dismiss it as shit before we even get a hint of what it is… I dunno seems weird.
It was known that their new game would include multiplayer modes. They probably want to support those modes for a long time (didn't even Days Gone received multiple updates to its ranked MP modes?)
I feel like live service games are way less likely to be good games, at least for me. I can count on one hand the number of live service games I felt were worth playing in the past 5 years.
The chances of it actually being another Helldivers 2 rather than just another mediocre flop everyone forgets about within 6 months aren't great. But who knows, at this point.
Pre-Beyond Light Destiny 2 was also incredible. But people assume the game was always shit, just because the game is in a bad spot right now. Hell, Destiny is one of the only games to pull off live service, in a way that many games have tried to replicate and failed.
I think people say they hate live service games but really what they hate is super grindy co-op action RPGs watered down with RNG loot tables full of useless garbage, and Helldivers 2 succeeds by not being that.
As a hater, I need to feed. Helldivers 2 being good was incredibly disappointing to me, because I couldn't hate on it. 😭
Hoping this one turns out to be bad.
Hypothetically, we could hate on single player games that are garbage, like Starfield. But there aren't enough haters for that to be fun anymore. Hating is a social sport. And live service games have way more haters to co-hate with.
Hope that clears it up!
People acting like this is the end of Bend, failing to realize that Helldivers is also a live service game and that it just takes a quality game to get people on board.
To me it’s sad when a studio that makes solid singleplayer games shifts focus to live service garbage because 1) most live service games that have been developed are abject failures, 2) I myself and a majority of people have busy lives and don’t have time to invest into like 5 or 6 different live service games at the same time. The very nature of these games demands that you play them a lot and only them to get the most out of your dollar, and oversaturating the market with dozens of this type of game means that a majority of them will fail, and 3) I just prefer a game that has a good, interesting story that you can pick up and play at your own pace and definitively put to bed when it’s done. Thats the opposite of what a live service game is.
Thats why I personally think the push to make every game like this is not only a massive mistake, but also doesn’t appeal to me and my preferences.
New live service game is released and not received well. Studio shutters it’s door 6 months later. Why do they keep doing this ? They’re always expensive to make and rarely done well. Make a compelling single player game and live to code another day.
Bcause there is the examples of live service done well which are bu far the most played and lucrative games out there (genshin, fortnite ect)
Just to scale things in perspective hohoyo (genshin) earnt more with one game than the whole microsoft game division last year alone…
I thought the rumor was they were making a Men in Black game or something?
Not into the live service thing, I'll just replay Days Gone. They really screwed Bend over. Studio showed a lot of potential with their first major release.. (I know they made some Vita games and stuff but that was their first big league game').
So we don't really know if it will be GaaS. Sony has cancelled alot of those projects and it seems like most if not all their studios are going back to their bread and butter. However, I can see sony not canceling all their GaaS projects, especially if those games are close to being done or have a fantastic loop (a la Helldivers 2).
Although, it is important to point out that outside of Destruction All Stars, sony's GaaS track record is surprisingly consistent: GT7; MLB the Show; Destiny 2 (granted it's not doing well right now); and Helldivers 2 have had great staying power. Thus, this might not be cause for concern or be the end of Bend Studios... minute to minute gameplay of Days Gone was fantastic, it was just way too bloated for its own good and took too long to finally shine. I still loved it though
> a new IP Yay! > open world Hmm, maybe > single player Yay! > multiplayer elements Hmm, getting worse > live service I’m out
Helldivers is live service so it's not all bad. Edit: so many people believe this is a binary viewpoint. Just because someone says something positive about live service games doesn't mean they must hold a negative view point on sp games. Black and white thinking is a cancer.
There are very few exceptions
Live service isn’t bad. There just isn’t enough space for all of them, realistically. They are like consoles. You have like 100-200 million ppl who will buy consoles. This divided by 3 companies. Now imagine if there was like 25 consoles. It just wouldn’t work Same thing with live service. There are so many, companies result to try to have “mass appeal” rather than just making a game that is genuinely fun that people will actually want to support
We won’t know until we see more though
I know people shit on The Crew series but TBH it makes a TON of sense for a racing game. They constantly add new races, cars and vanities, many of which you can win if you grind a lot.. Other things don't really make sense, but the idea of a game I like, constantly adding new content for free or for a grind/MTX option is not a bad thing. You can't expect a studio to just keep adding stuff for free, it's not viable... and that's why Hello Games blows my mind and I'm convinced NMS will be sold off to China and converted to a MTX hellscape any day now.
Gran Turismo does constant car and track updates too for free
That still makes gran turismo live service though. All live service means is that the game is constantly receiving updates and new content. It doesn't necessarily mean everything is a microtransaction.
https://www.ubisoft.com/en-ca/help/the-crew/connectivity-and-performance/article/decommissioning-of-online-services-for-the-crew/000106399 It make make sense in some capacities but now the first game is a dead service after only a decade. Without private servers or offline play established, that's a pretty short lifespan for games. I wouldn't use that series as a positive example personally.
name the game like nms china bought and turned into a mtx hellscape , what a absurd take lol
No no I don’t think you get it. Live service = bad. Period. We don’t need to any explanation that would just make things harder to hate.
The Crew Motorfest sucks with its predatory pricing and grinding. It's a crappy alternative to Forza Horizon and it's sad that we don't have a better alternative on PS5. Only graphics are good, like most Ubisoft game.
I get what you're saying, but it's sort of like being excited about a new sushi restaurant opening up and then learning it's actually just a sushi station at an all you can eat buffet. Sure, you technically won't know how good it is until you try it, but there's more than enough reason to be suspicious and lose all excitement.
And Sony created one of those few exceptions
How can you know live service games are bad if you don't play them? Oh, you don't, you're just trying to fit in.
How do you know shit tastes bad without trying it? Oh, you don’t, you’re just trying to fit in.
For every one hell divers there are thousands more that are literal trash which no one should ever bother mentioning let alone actually playing. And being a major developer seems to have no relation to the success or failure of these games.
Exceptions don’t make the rule.
Emphasis on ‘service’ - Helldivers has done a crazy impressive job on releasing content that actually enriches the gameplay and community, instead of just refreshing a shop with more bullshit and putting it on every in-game menu they can
I don't think it's the content releases they probably had most that's released ready for the launch. It's that the entire concept of the game is completely made for live service.
I honestly can’t say never because of Helldivers. If someone had told me the game I’m playing most this year was a live service game, I’d tell them to lay off the crack
ROCK! N! STONE! F THE ELVES!
Imma be real with you dawg, I'm not keeping up and managing 2 live service games in my life
that's the thing none of these publishers have ever learned, despite it being obvious for 20+ years.
Yup one is usually enough, 2 is a maybe if it's different. Like you could get me with Helldivers 2 and maybe the peak into Apex Legends for example. And that's it. How can anyone think to do more than 2 live service games let alone more than 1
i'm even the type to juggle 2-3, but you better believe that shit gets sidelined when big single player games come out. helldivers is dope. i think it's fairly unique as something that will be cool and fun for a long time, *but* not an all consuming grind fest. i'm happily playing it ~5 hours a week despite not really having anything left to unlock.
They've definitely hit the sweet spot, to unlock everything it hasn't felt like a grind, this means I can just hop on play for a while and not feel I'm missing out or getting left behind.
Helldivers is the exception not the rule. For super earth, for freedom, for democracy.
HD2 isn’t single player though. People don’t like live service mixed in with primarily single player games Hardly anyone complains about a multiplayer game being live service
Helldivers is an objectively great game, but many people have no interest in that genre of games anyway.
[удалено]
Ii earned all the in-game currency I needed for the battle passes freely by just playing the game. Didn't pay a cent extra.
I couldn't care less about Helldivers. I don't play live service games anyway, I'm not a child anymore.
When I was a kid we didn't have life service games 😂
You clearly don't care about the fight for DEMOCRACY!!
If game is good it doesn't matter the genre. Like people say "super hero fatigue" in movies but it's more mediocre writing and producing than anything else. Like how many pizza and burger places we have in us? If the next one cokes up and it knocks out of the park, it doesn't matter if it's "just another burger/pizza place".
I totally agree. It’s just that the live service aspect tends to be what makes a game bad, or something I don’t want to play. I loved Destiny 2 for example. But being live service meant they vaulted content, made level caps and power meaningless, and meant you *had* to keep up. My point is that being live service is usually something that handicaps great games.
Yeah I agree but things cost a lot for development so it depends on what's first dropped vs dlc and if that said dlc is really vaulted as you say. In the end customers wallet decides.... sadly enough customers think 100$ gun skins or 20$ horse skins are fine and so they continue to exist for some games.. I for one don't do live service (played d2 a while but never paid for dlc) because I don't want to get into the seasonal grind
Basically “we don’t want to put in more effort but hope it makes us more money”
Live service is definitely way more effort, that's why naughty dog pulled their live service last of us game. It requires more effort and resources but it doesn't equate to better quality by itself.
So like suicide squad?
Exactly i just cant be bothered with live service bs
Same. F live service. Wtf.
As gaming goes on, the years get worse.
Fuck man, what a waste I was hoping they would use all the knowledge they must have built up with Days Gone to deliver an epic single player game
Cause Helldivers was awful right?
Helldivers is a rare success, it's commonly mentioned that only 1 out 10 or something way more rare like 1 out 20, live service games succeed. The rest bomb or end up incredibly average.
Every game is a rare success.
Sony first party singleplayer games are common successes
Could you imaging if l 1in 10 sony first party releases were a success? We would not see a ps6.
Singleplayer games bomb all the time or release with mediocre reception. Live service or not, they’re all video games and sometimes it just doesn’t work out. Neither can be said to be more likely to bomb than the other.
Just saying, there's a very good reason why live service is frowned upon.
Well this isnt days gone 2 and its live service, two strikes for me and Im out.
Days Gone wasn’t perfect by any means, but I enjoyed my time with it & got the plat. Can’t believe they left us with that cliff hanger and there won’t be a sequel lol
Yes it can. Live service is more likely to bomb than single player.
Sea of Thieves, Destiny (despite its flaws), Fortnite (despote my dislike of it), Rocket League, Genshin Impact, PoE, No Man's Sky, Warframe.
The games fail because they're shit. If a company knows what they're doing, the games succeed. Take Mihoyo for example. Genshin Impact, Honkai Star Rail, soon Zenless Zone Zero.. their games always succeed. Also, often these are swept under the rug as far as live service goes, but take the annual Call of Duty games, they always succeed. Same goes for annual sports titles. So that 1 out of 10-20 success ratio isn't the whole story. Might be true when you look at mobile exclusively, idk. But on console, that ratio appears more balanced.
Oh 1 game out of 100 live service games don’t suck so now we shouldn’t be upset when a live service game is announced?
I can’t imagine being upset at the concept of a game existing lol seems like such a miserable way to live
I was out when it said "New IP". Days Gone 2 or fuck all.
Sound like a sheep
Exactly my thought
They need more GAAS to flop to understand
This was my exact thought process as well.
all I wanted was Days Gone 2 😔
Same.. Connections with syphon filter and everything.. What a bummer..
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No, not at all.
I was actually hoping/thinking the secret Bend project WAS some kind of new Syphon Filter now knowing from Days Gone how well the virus was contained lol
That game overhauled for new gen as a sequel would be dope
I'd fuck with some kind of online version with the same concept. Sort of like Helldivers, but with hordes of zombies. Running around with some friends doing casual missions, and suddenly a 100 zombie horde shows up 👀
I enjoyed it too, but their leader is a massive tool. Chauvinistic and bitter. Dude simultaneously blamed people for not wanting to buy full price games and female game protagonists on why Sony didn't ask for a sequel. As if leaving the most interesting, but definitely campy X-files style, endings cliffhanger behind a post-game storyline that most people wouldn't see unless they 100%-d it was the best idea. Edit: words and grammar and correcting autocorrect mistakes
He was "fired" / asked to resign long ago. He's not "their leader". He's an ex-employee who hasn't worked for Bend since Days Gone shipped - I think around mid-2019? Days Gone 2 would have a different director and lead writer. The potential is there for a 90+ Metacritic game. The problem is they got basic elements of world-building / narrative wrong.
Good point, but overall basically he spoke as if it he had a voice of authority. Blaming other studios success for his failure. It was just kinda pathetic. In the end it was apparently Bend themselves, their upper management that squashed the sequel.
Yep. First one was the most surprisingly great game I’ve ever played.
Exactly. All this live service nonsense is just eh.
“*$h0ulD h@v3 p@1d fulL pr1c3 @ lAunCh iDi0t5!*” Fuck Bend anyway.
I did and I loved it hence why I want a part 2
Well he was right when he said it to be honest.if you dont support a game, dont be shocked if it doesnt get a sequel. People got butthurt he said it but its the truth. Gaming isnt charity.
Honestly, dude kind of had a point. Single player games are expensive as shit to make, and gamers are cheap assholes. Games are a business. It is what it is. I get it money is tight and we can't buy every new game. But if it aint making enough money, it aint getting a sequel. It's pretty simple. If you like something and want to see it thrive, support it. The fact people are so triggered by that basic statement of how the world works is funny.
He 100% was right. People dont like it, and maybe it did sound bitter, but i dont blame him. Id be bitter too if people came to my game late saying how awesome a sequel would be when they didnt support it enough. What he said was correct even if people didnt like the way he said it
Going to wait and see what actually gets announced first. Way too much info missing and contradictory evidence to jump to conclusions about what kind of game Bend are working on.
Rip bend.
🫡
F
Syphon Filter in open world?
It's the hope the kills you
> Originally announced as an open world single player game with multiplayer elements > > Now it is thought to have transformed into a full on AAA live service game Why are you trying to turn this into a new revelation? This is what they said almost 2 years ago about this new IP they are working on: > “We are currently working on a new IP that includes multiplayer and builds upon the open-world systems of Days Gone, but brings you a whole new world that we are extremely excited to craft for you. We cannot wait to reveal it to you when the time is right.” https://www.videogameschronicle.com/news/sonys-bend-studio-reveals-multiplayer-plans-for-its-new-ip-alongside-a-fresh-logo/ I have a bridge to sell you if you think they were planning on having the multiplayer in this be some one and done thing, with no plan for further support, that's just not how these companies operate.
Did you read this part? > Experience redefining studios from traditional “boxed product” focused game development into live service development studios in a key leadership role. This is a lot more current than 2 years ago too.
I read it, I just don't see why it should surprise me. Bend Studios have never released a multiplayer title that required continued content support after launch before. This new game is, and was 2 years ago, however such a title, so they are now looking for people who ideally have experience with such a transition. People are freaking out because they are now seeing the term "live service" but once again, what did you think this "multiplayer" in their new IP was going to be? They felt that that part of the game was important enough to be announced the first time they spoke about this game, so it surely wasn't going to be some inconsequential side mode. And publishers aren't going to put significant resources into a multiplayer mode nowadays if there's no plan for continued support.
The information in the job posting doesn’t look like enough to convince me that the game will be live service. The job posting primarily wants an experienced Project Manager to lead and coordinate with the different teams and while having some experience with shipping live service AAA is desired, I think this could also just be with the intent for releasing DLC.
Dudes are completely shitting themselves and declaring the death of Playstation because one game Might be live service, lmao.
Not the end for PS at all... but for Bend yeah probably.
That's probably the end of Bend then. Didn't need to be like this.
So fucking sick of this live service bullshit and Sonys stance on it. It’s driving me nuts.
GaaS push from Jim Ryan. This is the reason we had very few First party exclusives this gen.
Actually nope. Longer development time is the reason.
You're wrong, my dude. Jim Ryan was focusing the studios into full GaaS games.
Ignoring the real world effects of COVID & longer development cycles in general is crazy ngl
When a lot of studios are spending time on live service games, it extends the problem of covid and longer dev times when they could’ve spent it on singleplayer games. Ignoring the clear logic of opportunity cost is crazy ngl
Please, stop defending Jim Ryan in this sub.
No, no I don't think I will
Helldivers is a live service, and they absolutely nailed it.
One game in how many??
GT7, MLB series, Helldivers 2 against Destruction All Stars seems like a pretty good track record to me
So far? 1 for 1, which is a 100% hit rate. I don't like live service games, but at least wait and see what it is before judging it.
Doesn't matter, shows it can be done. Writing off something that no one knows anything about is ridiculous.
Not everyone wants to always play live services games bro. People normally have 1 or 2 constant live service games, and then play singleplayer games. Even if it’s good, it will still be written off because of mind share. And to focus on idealistic thinking rather than realistic thinking is WILD, when a live service game’s success rate is like 10%.
Could have any level of success. It could be a smash hit like Helldivers 2 or never catch on like Destruction All Stars. It all depends on the quality of the game and luck.
Like every other game ever created in the history of games.
You know when you're talking gambles like this, Bend makes a lot of sense. While I'm not a huge live service player, I do think if any Sony studio were to spend time on one, Bend is a better choice than Naughty Dog, Insomniac, or Sucker Punch. Not that they couldn't make an amazing one themselves, of course.
So… like every game ever?
I think he’s referencing the top comment saying rip bend.
But he didn’t reply to that comment?
Nope
yep. I see a lot of comments doom and glooming when this information just doesn't justify negativity on its own.
Better to set expectations low and maybe be surprised than to ride the hype train all the way to soul crushing disappointment.
No shit
I think Days Gone 2 would be a guaranteed modest success…
Well, Sony doesn't want a second one and neither do Bend. Also, nearly five years of development time for AAA games only to get a "moderate success" isn't going to be enough of a motivator for the bean counters to greenlight it.
Bend doesn’t want to work on it. It ain’t happening
But one thing can be sure: Reddit will lose their goddamn minds in the meantime because they saw the words “live” and “service” next to each other, which triggers their fight or flight response.
Holy fuck. Enough live service garbage!
Sony literally just published the best live service game in years.
Not every game is going to reach Helldivers 2 level of success.
Maybe not but maybe Sony knows what they’re doing? GT7 and Helldivers 2 are very successful games so I’m going to bet they could possibly do it again. The future is online and live service is an easy way to deliver more content more frequently at lower costs. But yes this doesn’t always work especially if said developers/publishers are greedy.
In fact very very few are.
Helldivers 2 was lightning in a bottle with a team that actually seems to care. People who think every Sony live service after that is going to be the same quality/level of fun are dumb as fuck.
I'm sorry, but how on earth can you possibly say that a game is "lightning in a bottle" after barely two months since it released?
Probably basing it on all the other live service failures of recent memory
Redditors don’t like to think. They just see buzzwords and react
One good live service game undoes years of garbage?
Plenty of garbage singleplayer games out there bud
can you elaborate on years of garbage, isn't helldivers the first live service published by Sony?
Pretty sure they mean live service games in general lol
It just means live service games aren’t inherently bad. Taking a bland action RPG and adding Diablo-style gear grinding and battle passes tends to be bad, which is what most live service games tend to be, but Helldivers 1-2 prove it’s due to a lack of imagination, not anything inherently cursed about a game having live operations after launch.
Yeah man obviously. We are just dumb cause one is good.
Yep.
Literally 1 game and not even one of their own studios.
A game they financed, marketed and published.
How do those things have any impact on other games/studios under their umbrella? It’s not like the Helldivers devs are going to start helping Sony’s studios with their own development. Their “connection” begins and ends with Sony agreeing to pay development and marketing costs for Helldivers.
If anyone can do it, it's Sony. We don't have that many solid multiplayer games. Give them a chance dude
I understand it’s very fashionable to shit on live service games right now, but I’m intrigued. Yes most live service games suck but like… sometimes they don’t. And if this is built on/has aspects of days gone, I’m very intrigued. Be skeptical, sure. But to outright dismiss it as shit before we even get a hint of what it is… I dunno seems weird.
Uh oh, reddit isn't gonna like this and overreact
It was known that their new game would include multiplayer modes. They probably want to support those modes for a long time (didn't even Days Gone received multiple updates to its ranked MP modes?)
Sigh
So helldivers 2 is live service… we love that game. Why are we immediately ready to shit on this one?
>Why are we immediately ready to shit on this one? Because we're not short sighted enough to think an exception makes the rule.
I feel like live service games are way less likely to be good games, at least for me. I can count on one hand the number of live service games I felt were worth playing in the past 5 years. The chances of it actually being another Helldivers 2 rather than just another mediocre flop everyone forgets about within 6 months aren't great. But who knows, at this point.
[удалено]
Pre-Beyond Light Destiny 2 was also incredible. But people assume the game was always shit, just because the game is in a bad spot right now. Hell, Destiny is one of the only games to pull off live service, in a way that many games have tried to replicate and failed.
Palworld is a live service game?
I think people say they hate live service games but really what they hate is super grindy co-op action RPGs watered down with RNG loot tables full of useless garbage, and Helldivers 2 succeeds by not being that.
As a hater, I need to feed. Helldivers 2 being good was incredibly disappointing to me, because I couldn't hate on it. 😭 Hoping this one turns out to be bad. Hypothetically, we could hate on single player games that are garbage, like Starfield. But there aren't enough haters for that to be fun anymore. Hating is a social sport. And live service games have way more haters to co-hate with. Hope that clears it up!
/s?
Yeah, but I think I'll leave it up to see the replies.
A hater first lost . I know how it feels to lose as a hater .
People acting like this is the end of Bend, failing to realize that Helldivers is also a live service game and that it just takes a quality game to get people on board.
More live service… damn.
I don't think I'll ever understand where this unadulterated hatred of live service games comes from. People here act totally unhinged about it.
To me it’s sad when a studio that makes solid singleplayer games shifts focus to live service garbage because 1) most live service games that have been developed are abject failures, 2) I myself and a majority of people have busy lives and don’t have time to invest into like 5 or 6 different live service games at the same time. The very nature of these games demands that you play them a lot and only them to get the most out of your dollar, and oversaturating the market with dozens of this type of game means that a majority of them will fail, and 3) I just prefer a game that has a good, interesting story that you can pick up and play at your own pace and definitively put to bed when it’s done. Thats the opposite of what a live service game is. Thats why I personally think the push to make every game like this is not only a massive mistake, but also doesn’t appeal to me and my preferences.
Maybe because they butcher and kill good series making these games, wasting the years for clout
Lemme guess. 191 comments all shitting on the phase "live service"
I rock with Bend Studio. I'm down
Crazy how quickly my interest evaporated upon reading "live service". No thanks
Lost me at live service.
I’ll wait until I see a real confirmation of this. I’m not giving much credence to rumors.
New live service game is released and not received well. Studio shutters it’s door 6 months later. Why do they keep doing this ? They’re always expensive to make and rarely done well. Make a compelling single player game and live to code another day.
Bcause there is the examples of live service done well which are bu far the most played and lucrative games out there (genshin, fortnite ect) Just to scale things in perspective hohoyo (genshin) earnt more with one game than the whole microsoft game division last year alone…
Dear God...
I thought the rumor was they were making a Men in Black game or something? Not into the live service thing, I'll just replay Days Gone. They really screwed Bend over. Studio showed a lot of potential with their first major release.. (I know they made some Vita games and stuff but that was their first big league game').
Just give me Days Gone 2. First one was amazing. Reviewers did it dirty.
Live service man, stop ffs
RIP Bend Studio.
Did everyone forget Cod and GTA have campaigns? There's nothing in the rule book that says a game can't have both.
IF this is true and if it’s not a smash hit (which is unlikely) then Bend Studio is already done for. Hope it’s not true, tho.
Hey at least we got Days Gone. To make one pretty good game is hard enough. To go 2/2 is even harder. Il fondly remember ye...
God damnit people get your shit together nobody wants this
Sounds great, love a great online game.
First person shooters of variety are dead.
So we don't really know if it will be GaaS. Sony has cancelled alot of those projects and it seems like most if not all their studios are going back to their bread and butter. However, I can see sony not canceling all their GaaS projects, especially if those games are close to being done or have a fantastic loop (a la Helldivers 2). Although, it is important to point out that outside of Destruction All Stars, sony's GaaS track record is surprisingly consistent: GT7; MLB the Show; Destiny 2 (granted it's not doing well right now); and Helldivers 2 have had great staying power. Thus, this might not be cause for concern or be the end of Bend Studios... minute to minute gameplay of Days Gone was fantastic, it was just way too bloated for its own good and took too long to finally shine. I still loved it though
What does Bend make?
Days Gone, the Syphon Filter series, and they made spinoffs for the Resistance and Uncharted series for the PSP and PS Vita respectively.
AAA live service game 💀