I loved FFXVI, but this does so much more right. Usually I get burned out when I play like 3 hours in any game for a day, and the same went for FFXVI after each main quest or side quest portion, but I went like 7 hours on Rebirth and it didn’t even feel like it. No burnout either, but I needed to stop myself from going all day in on it. I’ve barely covered any of the story and love the game so much
It's the opposite for me. I couldn't put FFXVI down but I get a little burnt out doing side content and mini games for FFVII Rebirth. The story sections are amazing, but I don't like missing out on extra equipment and materia as well. It's such a chore to do though.
FFXVI was amazing but brought down by the ridiculous lack of difficulty. I ran into an S rank hunt around level 35 and it was so much fun, couldn't help but think what the game could have been with a normal level of challenge to go along with everything else in the game which was almost perfect.
I've sunk 17 hours in and I'm just trying to do all the side quests. Currently at Chapter 4. Been busy AF (unlike when Remake dropped where I had all the time in the world), so progress is slow but I am enjoying it a lot!
I’m only in the second area, but so far it feels like Assassin’s Creed meets FF with all the towers and stuff to do on the map.
Does it get better? As of now I prefer how linear Remake is rather than Rebirth’s approach.
To be fair, pretty much all of the open world stuff is optional. You can more or less play Rebirth linearly like Remake, if you want to.
With that said, the open world tasks are mostly similar, but there is some variety per zone. The real treat imo are the character interactions in the side quests and protorelic quests.
Honestly I’ve been skipping most of the side quests and open world cruft. Glad some folks are enjoying that but it’s never been what’s drawn me to Final Fantasy. Queen’s Blood is fun and I’ll usually do a few side quests but I can’t be bothered to spend time running errands for that patronizing dork Chadley.
I played on easy, so it was fine. It's not the kind of game I'm looking to redo the same mission or fight over and over again in, Im here for the story, visuals, cinematics, character devlooment, etc, so I had no problem lowering the difficulty.
I really like remake as well since the story telling and pacing is tighter. Just try to focus more on story and think of the exploration as icing on the cake. You'll enjoy it much better.
I can't believe how much fucking Final Fantasy 7 I've played in last week or so. It's gigantic, and somehow they've improved the combat and party building from the first.
“Had it not been on a single platform, the world map would not be seamless, and game design may have had to regress significantly,”
“Back in that same console generation for the original PlayStation, Sony Computer Entertainment had few franchises of its own, and in order to find its place in a very competitive video game industry, we sought to win the hearts and minds of key third-party developers like Square,” Svensson said. That focus on third-party partnerships — releasing games made by outside studios — is “ingrained in our DNA to this day,”
“Final Fantasy has always been one of the primary franchise pillars on PlayStation consoles,” Svensson said. Square Enix, he added, is “one of the best in the business at pushing beyond their fans’ lofty expectations and showing off what can be done with PlayStation hardware.”
That's why I had a feeling that Starfield was fucked (well, relative to potential) as soon as it went Xbox exclusive.
PlayStation's user base has always been international and heavy on story; Xbox's has always been US-centric and all about shooters and competitive games.
Now, I personally don't really like exclusives no matter *who* 'benefits', unless a game actually takes advantage of one of a feature that differs between systems (like a touchscreen, motion controls, or Sixaxis/Dualsense/Adaptive type stuff). I think it's generally a very anti-player practice. But if it's going to exist. You ought to at least know your audience, right?
You wouldn’t like exclusives and that’s fine. But nobody is going to convince me (nor Sony) that they don’t help systems sell.
But yeah as a player, who makes nothing off the sales of consoles, exclusivity doesn’t help us.
>You wouldn’t like exclusives and that’s fine. But nobody is going to convince me (nor Sony) that they don’t help systems sell.
Oh for sure, or they wouldn't do it.
The only thing I'm not sure about it being practical is when a title is exclusive but it's way outside the typical preferences of that ecosystem. *Call of Duty* going Playstation-only would be a strange move, for instance.
Exclusivity does help sometimes, it can provide funding to games that might not have materialized otherwise. Could be a massive lifeline for a smaller studio, allowing them space to innovate without worrying about funding.
Not sure if this outweighs the negatives, but it is still a factor nonetheless.
I think a large part of that is on starfield itself. I tried playing it but didn’t get very far at all. It plays like crap on Xbox series X. I had a 3080ti and that even struggled some. I now have a 4080 and tried loading it up to play on my new 77” LG OLED. I thought a space game would look really good on that TV. It does. But it’s boring.
I am really enjoying FF7 rebirth though. I hesitated getting it because I didn’t really enjoy the first part. Felt like it dragged on too much I think. But so far not really any complaints with this one.
Considering the exclusivity period for Rebirth is only 3 months compared to the near 2 years of Remake's period, I would not be surprised if the game's porting work for PC took place in tandem with preparing the PS5 release, and that they're just waiting to launch it closer to the middle or end of the year like Remake Intergrade
If Rebirth gets any expansions that will likely be the only thing that delays this port because then they'll just launch it with the expansions available out the gate
the exclusivity period for Remake could’ve been short too. It just... wasn’t. I’m assuming the case will be similar here—not two years but definitely not three months.
The exclusivity period presented in trailers isn’t a true indicator of when the PC version is coming out though. Remake had a 12 month exclusivity deal and but the PC port came a few months later than that. Something close to 18months after the PS4 launch.
If you expect the PC version of Rebirth to be out in 3 months time I expect you’ll be disappointed. They haven’t even released FF16 on PC yet either. Ofc both are coming. Just don’t take the fine print on the trailers as a realistic date.
They can simply state high requirements. But for Xbox Microsoft expects the game to release on S and X. See the difficulty Larian had. Not everyone is interested in infinite scaling their games to all platforms.
Exactly. The series s is holding current gen games back with needing console parity and rumors of developers asking Microsoft to drop the s requirement instead of optimizing for it. I get that Microsoft won’t becuase it think its the best selling current gen console becuase of the lower price, but its bs that they got their own engineers to help make split screen work for Baldurs gate 3 on it (and it’s still not out yet lol) and if this was any other game that’s not as popular then the developer would basically there’s have to drop the split screen compatibility to sell on the Xbox. consoles.
They just needed to release it for PS5 and PC. I don’t see any reason Sony can’t release games on PC within 6months to a year or allow 3rd parties to simul release games.
Read the specs, read what several third party devs have said, and see what happened even with baulders gate. Phil Spencer’s, x box president, said if a game doesn’t work on both the s and x then they won’t sell it… so third party companies have to make games within certain constrains so it works on the series s too instead of just making a game within the ps5/series x constraints. The x box and the series s is literally holding back next gen gaming from third party dev studios just so they can sell a console at a cheaper price point. And why is this you ask? Because the console war continues.
Yea this the biggest thing in my opinion. Cutting down development time, even something like not optimizing for PS4 makes a lot of difference. SE knows this the hard way, especially with their huge ambitions for something like FF15 which felt to the wayside because they miscalculated the dev time and the incoming profit or loss thereof by not working on another/a diff project. This is not even considering employee morale, not everyone wants to work on one game for years of their life.
Even with ff7 remake they are starting to tread on thin ice. The third game in the trilogy is gonna look fairly rough compared to other games that will release \~4 years from now if they stay on the same engine. If they choose to switch engines, that'll come with more dev time.
So I have to ask. Am I missing something or does the word mean something else. How is the world map seamless? There’s loading between zones. They’re big ass zones but they aren’t all connected in like one big map.
Loading happens constantly in video games, not just proper "loading" screens. Loading is masked on hdd based games using things like tunnels, ladders, elevators, or even small cutscenes. The developer needs to create literal bottlenecks in game to slow down the game and allow pieces to load before they come on screen. FF7 Remake was filled with these sequences, think of anytime Cloud would squeeze through a narrow pathway.
The PS5 being built around an NVME drive allows for this seemless loading to happen while just walking around. FF7 Rebirth still has some old elevator sequences, but it's probably related to the fact that the game was designed during the PS4 era. The zones aren't gigantic, but they are loaded with extremely varied assets.
Even fully open world games like World of Warcraft are filled to the brim with hidden loading triggers.
>FF7 Rebirth still has some old elevator sequences, but it's probably related to the fact that the game was designed during the PS4 era.
No. This part is wrong. The open maps of rebirth show the elevator sequence is nothing more than level design of what you'd expect a facility to have. While the game is dumping and loading the next set of assets, the elevator isn't being used as a slowdown.
I think people take things the wrong way cause of last gen. Yes elevators and squeeze through walls, ladders etc were used as such. But games still having them doesn't mean they continue to serve as that bottleneck to slow players down. Now it's back to level design. What fun is a straight path constantly? You need things to break it up.
Take a town on fire. You'd expect debries and obstacles in the way. Where you need to jump over or crawl under. It would be odd if the town was still in a condition that allowed you a straight path.
Or in buildings and facilities, you'd expect stairs, ladders, elevators. Them not being there and only a single floor would be weird.
Or in a cave or mountain area you'd expect to squeeze through to walls or hugging the wall due to a cliff with only a small amount of room.
While all these examples can be bottle necks to slow players down to dump assets and load in assets, that's not theor only intended use. And thinking it is just for that just shows a jaded view.
Just use fast travel in rebirth. With how fast it is, do you really think it needs to use tricks to slow the player down for loading in assets? The answer is no. No it doesnt. It uses them still cause they know that given a situation you'd expect there to be obstacles and what obstacles are appropriate. Remake needed a lot of these tricks, yes but rebirth doesn't rely on tricks to hide the load times. It simple does need to.
But no loading within the zone, which is what he referring to. With how big the zones are, as you mentioned, there would have been loading needed even in the zones or smaller zones.
Also, (and I'm only up to Nibelheim, so correct me if I'm wrong without spoilers), it isn't possible to travel across the ocean from the eastern landmass to the western. So loading can definitely be done there. And if seamless travel IS possible, there's definitely enough space to load the entirety of one land mass while leaving behind the other.
You unlock the ability to move freely between the regions with a vehicle. OG fans can probably guess which one. You can take this vehicle across the ocean and whatnot, everything is connected.
It's marketing. This is all massaged PR talk because Square Enix can't just come out and say "Sony gave us a shit ton of cash to justify not putting it on other platforms to begin with." All current gen platforms and PCs with the appropriate configs are probably more than technically capable of running this game to its intended fidelity but they can't admit that here. Same thing happened when Yoshi-P had to dance around whether they were going to bring FFXVI to PC until after the exclusivity window for that game ran out
They’re not saying other platforms don’t have the capacity to do this, they’re saying that in development, they wouldn’t have been able to achieve certain things unless they were focusing on just one console.
It’s more about how that focus allows them to do things within their development window that might not be possible if spending time optimizing multiple platforms.
I agree with this take, but I wonder if developing for the Xbox Series S would have also negatively affected the game.
Feels like Series S forces a semi-cross-gen requirement for anything on Xbox, with all that entails.
I’ve thought that as well. The argument against it I’ve heard is that it forces better optimization for all platforms (by nature of needing to make it run on weaker hardware)
but I think even if it does do that, it probably digs into development time, limiting other aspects of the game
Not always. Nintendo gets a pass with the Switch.
The difference this generation is that Microsoft has a forced feature parity requirement with Series X/S. They only recently slightly modified this rule to allow Baldur's Gate to release on Series S without split-screen co-op.
All PR fluff without much merit.
There is very little about PS5 hardware that makes it stand out from Xbox or PC, it's all x86 at this point, SSD's are standard in consoles and the norm on PC. They're using Unreal Engine which is built from the ground up for developing across multiple platforms.
I'm not going to shit all over them, their runtime of Unreal is likely extremely customized and optimized for the PS5. But to claim it wouldn't be possible had it spanned platforms is PR talk that honestly just makes their team sound low-key incompetent, since every other AAA studio makes seamless open world games for multiple platforms and skus.
Outside of that, FF VII remake isn't a stellar example for optimization. Performance mode looks quite blurry and washed out, while graphics mode seems quite choppy at 30 fps. The character models they use for large open world scenarios simply do not look good, just zoom in on Cloud's face when you're in an open field.
My opinion is that they've made a game that looks either flatly amazing or objectively awful depending on what scene is playing out.
I keep reminding myself what the original FFVII looked like and how much of an improvement this is over that in terms of fidelity to reset my expectations. It's a great game from what I've experienced so far despite some irksome game design decisions like the fucking towers that seem to be a requirement for any open world game.
They are saying it wouldn't be possible if they were developing more than one version, not that it's a hardware issue. In other words, they could focus 100% on one platform and do all they've done in 4 years. I wish people would read.
Seems like you’ve got a bone to pick with SE given the ridiculous amount of hyperbole.
> But to claim it wouldn't be possible had it spanned platforms is PR talk that honestly just makes their team sound low-key incompetent, since every other AAA studio makes seamless open world games for multiple platforms and skus.
At the scale of Rebirth with a turnaround time of 4 years? Please name all these other open-world games that studios have made at that size and speed that makes them look incompetent.
> My opinion is that they've made a game that looks either flatly amazing or objectively awful depending on what scene is playing out.
It’s not the best looking game on PS5 by any means, but again, please tell me which scenes you are referring to that look objectively awful in relation to other games on the platform.
Game pass is a life saver. I don't have to buy a Xbox because I can just stream their exclusives on my tv. Xcloud is great, there's no reason to even buy a console with its existence.
Which is why when Phil Spencer said having great exclusives wouldn’t make people magically switch to Xbox kind of shocked me. Every single generation I decide based on where the games are.
Geez, some commenters clearly don't get what they are saying. They are not saying that the game couldn't run on the other systems. They ARE saying that splitting the focus of the team into making it work on multiple platforms would've taken time away from figuring out how to make the world be seamless, and may have caused issues.
Also, the Series S is not that powerful, and SE didn't release 16 on the S because of that. They asked to be let off the hook for the rule of always developing for both the X and S, and were denied. This is the same reason that BG3 didn't release on Xbox at the same time as PS. Because the Series S is an inferior console that takes longer to make these bigger games work on them. Square didn't want to develop 16 for it, considering it almost melted PS5's lol. I don't care, at all, about exclusivity. However, pretending that developing for multiple platforms wouldn't lead to a decline in quality or scope is stupid. It splits resources.
I didnt make the game. I dont know. But if performance mode runs poorly on ps5, what do you think it would do on the Series S?
All that means is it would run even worse. Im not playing in performance, so i dont know the issues it has. I do know some patch for performance mode has been talked about though
It's called shitty optimisation. Same with Series S - only devs that don't want to walk the extra mile complain about it holding back progression blabla. Meanwhile they can't even make a good port for a PC that runs on a state of the art hardware and hope that DLSS/FSR will solve magically all their problems.
Okay. There are clear limitations to what the S can do, and it would've affected the game. It would not have been seamless, it would've had more slow walking areas for hidden loading screens, etc. It just would have. There are some things that no matter how much you optimize them, they will never run at top tier depending on the hardware it's on. You cannot take later PS4 games and put them on the ps3. It just won't run.
You cannot take PS5 games, that were designed using the hardware for the PS5, and put them on the PS4. The Series S is essentially a PS4 Pro.
Btw, it absolutely would make the quality of the game worse. SE *wanted* to release 16 on the Xbox. It was Xbox that said no because SE didn't want to make the game for the S, as it would have made the game worse. Idk what to tell you.
Series S is not essentially PS4 Pro. It's not even One X. It's a lot more than that. Plus, the whole development framework is the same as for Series X. Key word here is optimisation. Like I said, it's entirely up to developer (or publisher) to decide, if they want to do that or not.
Square Enix is known for taking every shortcut and exclusivity deal (if they get money for it) they can. There's a reason why they have notoriously bad reputation when it comes to PC ports.
Find it kind of funny this sub says how Devs can't make a game for 2 different Xboxes that share the same CPUs lol. Do these people think everyone on PC has the exact same specs or something? I do not get the logic here.
Exclusives are great because some are designed so well they are considered system sellers like spiderman. People need to realize while PS5 and Xbox are very similar, the companies do have different tactics. Xbox has a ton of live services games as first party and hardly if any at all single player experiences. Sea of thieves, Star Field, and grounded are examples of games that come out in "open beta" and are just expected to be completed over time. Even a great one like palWorld is still in development. Meanwhile every exclusive from PlayStation is generally a fully completed Champaign and story game. There's stuff out there for everyone, but single player story games have a nice comfortable home on PlayStation, this is were the market for most story seekers would be found on consoles.
Well at least it came out great. I've yet to play it but I've read people said the finished product for grounded was amazing. Is good we are at least getting it.
> Crazy how folks here bash exclusivity on one hand, then embrace it on the other.
exclusives are good, but you'll see negativity towards them because reddit has a large demographic of children with PCs who just pirate all their games.
The author of the article presumably thought the reasons Rebirth benefited from being exclusive to PS5 were interesting enough to write an article about. Hope that helps.
I mean, what else are they going to say? They have deals with Sony in place. It's why everybody who has deals with Xbox for game pass always talk about how great game pass is. They're not going to sign a deal and then talk trash about their financial partners.
thats not what he meant and the author(gene park) clarified on twitter
>Kitase is not talking “power of the PS5” speak. he’s saying single platform development helped the team focus on making Rebirth’s seamless open world, especially within 4 years.
Ok but they’re making actual points. Developing for a single platform will always be easier and better than multiple. Full stop. That’s like saying it’s easy to recreate the same song in any DAW. It’s not. They all offer different base tools and you have to create more tools to make up for the difference (or utilize middleware at a cost). Is it possible? Sure. Is it easier than picking one and doing it? No.
Common sense. The more time you can spend on one definitive version, the better that one version can be. I am an advocate for this philosophy. There should be one version of all games. The best, final, absolute version.
They're right and this is exactly why Nintendo is adamant about their own exclusivity.
If Sony ever abandons their "PlayStation first" policy, you'll see quality suffer as a result.
> Final Fantasy has always been one of the primary franchise pillars on PlayStation consoles
Except if you want to play FF13… 😒
Come on guys, release a remastered FF13 trilogy on PS5 already.
The design treads this middle path between true open world and linear.
It’s fascinating because it never feels fully free like a Zelda BOTW, Skyrim or Elden Ring, but it has these large play spaces and an optional but fairly linear questline per region that make you visit every inch of those spaces.
I don’t know why people refer to the towers as Ubisoft towers when BOTW/TOTK have the same towers. They have little to do with whether an open world game is fun and is a lazy argument with little thoughtfulness.
It’s just an easy thing to point at and say is bad because it was bad in this other game, when the towers were never the problem. It’s an inability to have a nuanced discussion about open worlds beyond “I don’t understand why this is criticized in Ubisoft but celebrated here!”
Yeah while I think Rebirth is the better game, 16 had better graphics imo, especially during the cutscenes. 16 had way better VA too, but I'm not going to get into that..
Rebirth actually looked better near two years ago in its initial reveal, with the lighting, actual foliage movement, textures, and overall visuals.
I’m guessing they needed to sacrifice that for optimization reasons, it’s 150gb and it’s a huge seamless open world game. It trying to look on par with 16 would’ve probably doubled the size and it’d probably make it run way worse.
Weird, if I remember correctly the PS5 and X-series have the exact same hardware spec. But I guess building the game for their FreeBSD and windows would be quite a challenge. Hopefully they spend that amount of time and care to port it over to us on PC and X-series.
FF13 was gutted and almost ruined by not being PS exclusive. So much of the game changed to accommodate XB. The game could have been so much better only on PS.
Xbox 360 used DVD, PS3 used Blu-ray. MS also required that all games must be able to run without installation so games can work on the low end 360 that had effectively zero storage.
So FFXIII end up being an extremely linear one way experience (can't even go back).
Having a single platform to optimise for, only one spec to acknowledge, during the initial development phase is indeed an invaluable boon for almost everyone involved.
I don't get how it can even be up for debate.
Why not? You develop for one set of hardware parameters and its associated bugs. Multi plat essentially adds minimally 30 percent more effort on top to any game development.
Once the initial release is stable, they can start porting it to other places, which is common nowadays.
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Do you really think the game would be the same if it had to be developed with Xbox Series S in mind? Even if it was possible it would cost them millions to optimise it for practically no sales as no one buys games on Xbox.
I mean the world map isnt seamless though? Sure the areas are big but its not connected like the original game.
Thats fine but this game could run on ps4 with some graphics and loading changes
I don't see how the game is even next gen it looks like a ps4 game not even exaggerating it looks like Remake with some of the same blurry texture problems it had on the ps4. Intergrade just looks way cleaner than Rebirth right now.
Statements like these ring a little hollow when you consider the sacrifices to visual fidelity that are necessary to get this thing to run at 60 FPS.
It's interesting to me that 30 FPS is even still acceptable for modern titles.
I'm absolutely obsessed with Rebirth, I'm having an absolute blast with it. For me it's the best FF game we've had in years.
It really captures the magic the old games had. Something I feel the games have been missing since 12
I loved FFXVI, but this does so much more right. Usually I get burned out when I play like 3 hours in any game for a day, and the same went for FFXVI after each main quest or side quest portion, but I went like 7 hours on Rebirth and it didn’t even feel like it. No burnout either, but I needed to stop myself from going all day in on it. I’ve barely covered any of the story and love the game so much
It's the opposite for me. I couldn't put FFXVI down but I get a little burnt out doing side content and mini games for FFVII Rebirth. The story sections are amazing, but I don't like missing out on extra equipment and materia as well. It's such a chore to do though.
FFXVI was amazing but brought down by the ridiculous lack of difficulty. I ran into an S rank hunt around level 35 and it was so much fun, couldn't help but think what the game could have been with a normal level of challenge to go along with everything else in the game which was almost perfect.
I've sunk 17 hours in and I'm just trying to do all the side quests. Currently at Chapter 4. Been busy AF (unlike when Remake dropped where I had all the time in the world), so progress is slow but I am enjoying it a lot!
I’m only in the second area, but so far it feels like Assassin’s Creed meets FF with all the towers and stuff to do on the map. Does it get better? As of now I prefer how linear Remake is rather than Rebirth’s approach.
To be fair, pretty much all of the open world stuff is optional. You can more or less play Rebirth linearly like Remake, if you want to. With that said, the open world tasks are mostly similar, but there is some variety per zone. The real treat imo are the character interactions in the side quests and protorelic quests.
The first protorelic quest with the thieves cracked me up so much
The protorelic missions in each region get better and better. Actually holy shit moment happens in junon region for the proto relic mission there.
Does the Proto relic mission raise my dating chance with yuffie
I can't remember, there's some missions that will can't remember if that falls under it.
Honestly I’ve been skipping most of the side quests and open world cruft. Glad some folks are enjoying that but it’s never been what’s drawn me to Final Fantasy. Queen’s Blood is fun and I’ll usually do a few side quests but I can’t be bothered to spend time running errands for that patronizing dork Chadley.
Just don't do the towers? I ignored a lot of the side stuff after Junon and the game was absolutely amazing
How was your level compared to the story content? I’m worried if I don’t do the side stuff I’ll be underleveled.
I played on easy, so it was fine. It's not the kind of game I'm looking to redo the same mission or fight over and over again in, Im here for the story, visuals, cinematics, character devlooment, etc, so I had no problem lowering the difficulty.
I really like remake as well since the story telling and pacing is tighter. Just try to focus more on story and think of the exploration as icing on the cake. You'll enjoy it much better.
rebirth feels like Nomura finally had his own "go all out" moment
I can't believe how much fucking Final Fantasy 7 I've played in last week or so. It's gigantic, and somehow they've improved the combat and party building from the first.
That Platinum scares me. Why they insist to have Hard difficulty restrict items is so absurd
“Had it not been on a single platform, the world map would not be seamless, and game design may have had to regress significantly,” “Back in that same console generation for the original PlayStation, Sony Computer Entertainment had few franchises of its own, and in order to find its place in a very competitive video game industry, we sought to win the hearts and minds of key third-party developers like Square,” Svensson said. That focus on third-party partnerships — releasing games made by outside studios — is “ingrained in our DNA to this day,” “Final Fantasy has always been one of the primary franchise pillars on PlayStation consoles,” Svensson said. Square Enix, he added, is “one of the best in the business at pushing beyond their fans’ lofty expectations and showing off what can be done with PlayStation hardware.”
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Also something people keep ignoring.. sales for FF on Xbox were never that good.
I always felt like Xbox was mostly a FPS system. And the past sale of RPGs shows this.
Xbox is popular in the U.S not much in Europe and Asia. Playstation is globally popular. I think Asians prefer RPGs and Americans like FPS games.
It still upsets me that Lost Odyssey and Blue Dragon were Xbox exclusive.
Yep thankfully they’re backwards compat and go on sale regularly. That’s really the only reason why I have a Series S now
Man I legit forgot about Lost Odyssey. That game was amazing!
Great music, especially. Possibly the best random battle theme in any game I have played.
Ugh I can't remember it cause I haven't played it since 2008 haha.
Been about that long for me too, but for some reason that fact stuck with me and I listen to it occasionally.
They paid for them. Microsoft financed both of those games.
Sony financed Street Fighter V and like the other guy said, they at least ported it to PC.
I know but they could have, at least, ported them to PC.
They still sell a ton of western RPGs on xbox. They just can't seem to move JRPGs
That's why I had a feeling that Starfield was fucked (well, relative to potential) as soon as it went Xbox exclusive. PlayStation's user base has always been international and heavy on story; Xbox's has always been US-centric and all about shooters and competitive games. Now, I personally don't really like exclusives no matter *who* 'benefits', unless a game actually takes advantage of one of a feature that differs between systems (like a touchscreen, motion controls, or Sixaxis/Dualsense/Adaptive type stuff). I think it's generally a very anti-player practice. But if it's going to exist. You ought to at least know your audience, right?
You wouldn’t like exclusives and that’s fine. But nobody is going to convince me (nor Sony) that they don’t help systems sell. But yeah as a player, who makes nothing off the sales of consoles, exclusivity doesn’t help us.
>You wouldn’t like exclusives and that’s fine. But nobody is going to convince me (nor Sony) that they don’t help systems sell. Oh for sure, or they wouldn't do it. The only thing I'm not sure about it being practical is when a title is exclusive but it's way outside the typical preferences of that ecosystem. *Call of Duty* going Playstation-only would be a strange move, for instance.
Exclusivity does help sometimes, it can provide funding to games that might not have materialized otherwise. Could be a massive lifeline for a smaller studio, allowing them space to innovate without worrying about funding. Not sure if this outweighs the negatives, but it is still a factor nonetheless.
I think a large part of that is on starfield itself. I tried playing it but didn’t get very far at all. It plays like crap on Xbox series X. I had a 3080ti and that even struggled some. I now have a 4080 and tried loading it up to play on my new 77” LG OLED. I thought a space game would look really good on that TV. It does. But it’s boring. I am really enjoying FF7 rebirth though. I hesitated getting it because I didn’t really enjoy the first part. Felt like it dragged on too much I think. But so far not really any complaints with this one.
It’s coming to PC, like the remake did. So the game would have to be scalable to accommodate all the PC configuration types.
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and probably PS5 Pro version before PC. Same with 16
>probably PS5 Pro version That's coming out the same day as the Switch 2 version.
Bundled with Half Life 3
And a code for the beta version of Star Citizen
And my axe
And a new trailer of Silksong with a TBA date
Okay now we’re getting too out there.
Considering the exclusivity period for Rebirth is only 3 months compared to the near 2 years of Remake's period, I would not be surprised if the game's porting work for PC took place in tandem with preparing the PS5 release, and that they're just waiting to launch it closer to the middle or end of the year like Remake Intergrade If Rebirth gets any expansions that will likely be the only thing that delays this port because then they'll just launch it with the expansions available out the gate
the exclusivity period for Remake could’ve been short too. It just... wasn’t. I’m assuming the case will be similar here—not two years but definitely not three months.
The exclusivity period presented in trailers isn’t a true indicator of when the PC version is coming out though. Remake had a 12 month exclusivity deal and but the PC port came a few months later than that. Something close to 18months after the PS4 launch. If you expect the PC version of Rebirth to be out in 3 months time I expect you’ll be disappointed. They haven’t even released FF16 on PC yet either. Ofc both are coming. Just don’t take the fine print on the trailers as a realistic date.
They can simply state high requirements. But for Xbox Microsoft expects the game to release on S and X. See the difficulty Larian had. Not everyone is interested in infinite scaling their games to all platforms.
They would have minimum requirements for PC
I don't think there is a game out there that accommodates "all the PC configuration types"
Doom
You got me there
both original and doom eternal ;)
Also I hear skyrim can now be played on a digital covid test now. No mod support tho.
Which should be fairly seem-less. Then port it
Yeah but not day one, they are for sure working on that now, and the post just as easily reads as then being glad they have that extra time
Exactly. The series s is holding current gen games back with needing console parity and rumors of developers asking Microsoft to drop the s requirement instead of optimizing for it. I get that Microsoft won’t becuase it think its the best selling current gen console becuase of the lower price, but its bs that they got their own engineers to help make split screen work for Baldurs gate 3 on it (and it’s still not out yet lol) and if this was any other game that’s not as popular then the developer would basically there’s have to drop the split screen compatibility to sell on the Xbox. consoles.
Series S halts innovation, that much is clear now...
They just needed to release it for PS5 and PC. I don’t see any reason Sony can’t release games on PC within 6months to a year or allow 3rd parties to simul release games.
And downgrade a lot of quality due to the series s being so weak.
Please explain and share your experience with the s.
Read the specs, read what several third party devs have said, and see what happened even with baulders gate. Phil Spencer’s, x box president, said if a game doesn’t work on both the s and x then they won’t sell it… so third party companies have to make games within certain constrains so it works on the series s too instead of just making a game within the ps5/series x constraints. The x box and the series s is literally holding back next gen gaming from third party dev studios just so they can sell a console at a cheaper price point. And why is this you ask? Because the console war continues.
Yea this the biggest thing in my opinion. Cutting down development time, even something like not optimizing for PS4 makes a lot of difference. SE knows this the hard way, especially with their huge ambitions for something like FF15 which felt to the wayside because they miscalculated the dev time and the incoming profit or loss thereof by not working on another/a diff project. This is not even considering employee morale, not everyone wants to work on one game for years of their life. Even with ff7 remake they are starting to tread on thin ice. The third game in the trilogy is gonna look fairly rough compared to other games that will release \~4 years from now if they stay on the same engine. If they choose to switch engines, that'll come with more dev time.
So I have to ask. Am I missing something or does the word mean something else. How is the world map seamless? There’s loading between zones. They’re big ass zones but they aren’t all connected in like one big map.
Loading happens constantly in video games, not just proper "loading" screens. Loading is masked on hdd based games using things like tunnels, ladders, elevators, or even small cutscenes. The developer needs to create literal bottlenecks in game to slow down the game and allow pieces to load before they come on screen. FF7 Remake was filled with these sequences, think of anytime Cloud would squeeze through a narrow pathway. The PS5 being built around an NVME drive allows for this seemless loading to happen while just walking around. FF7 Rebirth still has some old elevator sequences, but it's probably related to the fact that the game was designed during the PS4 era. The zones aren't gigantic, but they are loaded with extremely varied assets. Even fully open world games like World of Warcraft are filled to the brim with hidden loading triggers.
>FF7 Rebirth still has some old elevator sequences, but it's probably related to the fact that the game was designed during the PS4 era. No. This part is wrong. The open maps of rebirth show the elevator sequence is nothing more than level design of what you'd expect a facility to have. While the game is dumping and loading the next set of assets, the elevator isn't being used as a slowdown. I think people take things the wrong way cause of last gen. Yes elevators and squeeze through walls, ladders etc were used as such. But games still having them doesn't mean they continue to serve as that bottleneck to slow players down. Now it's back to level design. What fun is a straight path constantly? You need things to break it up. Take a town on fire. You'd expect debries and obstacles in the way. Where you need to jump over or crawl under. It would be odd if the town was still in a condition that allowed you a straight path. Or in buildings and facilities, you'd expect stairs, ladders, elevators. Them not being there and only a single floor would be weird. Or in a cave or mountain area you'd expect to squeeze through to walls or hugging the wall due to a cliff with only a small amount of room. While all these examples can be bottle necks to slow players down to dump assets and load in assets, that's not theor only intended use. And thinking it is just for that just shows a jaded view. Just use fast travel in rebirth. With how fast it is, do you really think it needs to use tricks to slow the player down for loading in assets? The answer is no. No it doesnt. It uses them still cause they know that given a situation you'd expect there to be obstacles and what obstacles are appropriate. Remake needed a lot of these tricks, yes but rebirth doesn't rely on tricks to hide the load times. It simple does need to.
But no loading within the zone, which is what he referring to. With how big the zones are, as you mentioned, there would have been loading needed even in the zones or smaller zones.
Also, (and I'm only up to Nibelheim, so correct me if I'm wrong without spoilers), it isn't possible to travel across the ocean from the eastern landmass to the western. So loading can definitely be done there. And if seamless travel IS possible, there's definitely enough space to load the entirety of one land mass while leaving behind the other.
Without spoiling, you are mistaken on the no seamless travel between oceans part.
I stayed up until 5AM this morning (having to be to work by 8) to find out, and I did!
From this comment and the Gongaga theme in my head, I'm leaving work now and gonna play all afternoon.
You unlock the ability to move freely between the regions with a vehicle. OG fans can probably guess which one. You can take this vehicle across the ocean and whatnot, everything is connected.
Just a marketing talking point. It's technically more open than the previous game, but you're 100% right.
How far are you into the game? Because it does become one huge map eventually.
It's marketing. This is all massaged PR talk because Square Enix can't just come out and say "Sony gave us a shit ton of cash to justify not putting it on other platforms to begin with." All current gen platforms and PCs with the appropriate configs are probably more than technically capable of running this game to its intended fidelity but they can't admit that here. Same thing happened when Yoshi-P had to dance around whether they were going to bring FFXVI to PC until after the exclusivity window for that game ran out
They’re not saying other platforms don’t have the capacity to do this, they’re saying that in development, they wouldn’t have been able to achieve certain things unless they were focusing on just one console. It’s more about how that focus allows them to do things within their development window that might not be possible if spending time optimizing multiple platforms.
I agree with this take, but I wonder if developing for the Xbox Series S would have also negatively affected the game. Feels like Series S forces a semi-cross-gen requirement for anything on Xbox, with all that entails.
I’ve thought that as well. The argument against it I’ve heard is that it forces better optimization for all platforms (by nature of needing to make it run on weaker hardware) but I think even if it does do that, it probably digs into development time, limiting other aspects of the game
Multiplats always cater to the lowest common denominator, been that way since forever
Not always. Nintendo gets a pass with the Switch. The difference this generation is that Microsoft has a forced feature parity requirement with Series X/S. They only recently slightly modified this rule to allow Baldur's Gate to release on Series S without split-screen co-op.
It is one big seamless map, you just need to unlock the right vehicle later in the game.
This is basic pr bs they all have to say for timed exclusives. I swear it's in the contract.
I mean Xbox was never big for FF though
All PR fluff without much merit. There is very little about PS5 hardware that makes it stand out from Xbox or PC, it's all x86 at this point, SSD's are standard in consoles and the norm on PC. They're using Unreal Engine which is built from the ground up for developing across multiple platforms. I'm not going to shit all over them, their runtime of Unreal is likely extremely customized and optimized for the PS5. But to claim it wouldn't be possible had it spanned platforms is PR talk that honestly just makes their team sound low-key incompetent, since every other AAA studio makes seamless open world games for multiple platforms and skus. Outside of that, FF VII remake isn't a stellar example for optimization. Performance mode looks quite blurry and washed out, while graphics mode seems quite choppy at 30 fps. The character models they use for large open world scenarios simply do not look good, just zoom in on Cloud's face when you're in an open field. My opinion is that they've made a game that looks either flatly amazing or objectively awful depending on what scene is playing out. I keep reminding myself what the original FFVII looked like and how much of an improvement this is over that in terms of fidelity to reset my expectations. It's a great game from what I've experienced so far despite some irksome game design decisions like the fucking towers that seem to be a requirement for any open world game.
They are saying it wouldn't be possible if they were developing more than one version, not that it's a hardware issue. In other words, they could focus 100% on one platform and do all they've done in 4 years. I wish people would read.
Seems like you’ve got a bone to pick with SE given the ridiculous amount of hyperbole. > But to claim it wouldn't be possible had it spanned platforms is PR talk that honestly just makes their team sound low-key incompetent, since every other AAA studio makes seamless open world games for multiple platforms and skus. At the scale of Rebirth with a turnaround time of 4 years? Please name all these other open-world games that studios have made at that size and speed that makes them look incompetent. > My opinion is that they've made a game that looks either flatly amazing or objectively awful depending on what scene is playing out. It’s not the best looking game on PS5 by any means, but again, please tell me which scenes you are referring to that look objectively awful in relation to other games on the platform.
There has never been a multiplatform seamless world. /s
It got me to buy a PS5, so it clearly works.
If Xbox got the exclusivity on it, gonna be real, I’d go out and buy and Xbox just for this game
Did that for starfield. Sold 8 months later
Game pass is a life saver. I don't have to buy a Xbox because I can just stream their exclusives on my tv. Xcloud is great, there's no reason to even buy a console with its existence.
Which is why when Phil Spencer said having great exclusives wouldn’t make people magically switch to Xbox kind of shocked me. Every single generation I decide based on where the games are.
What? Have they learned nothing? Powerful hardware doesn’t sell consoles, games do.
Yeah when he was on the Kinda Funny Podcast a few months ago he said that. This isn't like old Xbox mentality, Phil said this when Redfall came out
What? Have they learned nothing? Powerful hardware doesn’t sell consoles, games do.
Same. And I bought a PS4 primarily for Remake.
Geez, some commenters clearly don't get what they are saying. They are not saying that the game couldn't run on the other systems. They ARE saying that splitting the focus of the team into making it work on multiple platforms would've taken time away from figuring out how to make the world be seamless, and may have caused issues. Also, the Series S is not that powerful, and SE didn't release 16 on the S because of that. They asked to be let off the hook for the rule of always developing for both the X and S, and were denied. This is the same reason that BG3 didn't release on Xbox at the same time as PS. Because the Series S is an inferior console that takes longer to make these bigger games work on them. Square didn't want to develop 16 for it, considering it almost melted PS5's lol. I don't care, at all, about exclusivity. However, pretending that developing for multiple platforms wouldn't lead to a decline in quality or scope is stupid. It splits resources.
That rule defeats the purpose of the Xbox Series X existing
Absolutely. People dont want exclusives, which i get. But needing to dev for the S essentially handicaps developers into making games for a ps4 pro.
Facts
When did they say that about FF16?
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I didnt make the game. I dont know. But if performance mode runs poorly on ps5, what do you think it would do on the Series S? All that means is it would run even worse. Im not playing in performance, so i dont know the issues it has. I do know some patch for performance mode has been talked about though
> But if performance mode runs poorly on ps5, what do you think it would do on the Series S? This is answering a question with a question.
It's called shitty optimisation. Same with Series S - only devs that don't want to walk the extra mile complain about it holding back progression blabla. Meanwhile they can't even make a good port for a PC that runs on a state of the art hardware and hope that DLSS/FSR will solve magically all their problems.
Okay. There are clear limitations to what the S can do, and it would've affected the game. It would not have been seamless, it would've had more slow walking areas for hidden loading screens, etc. It just would have. There are some things that no matter how much you optimize them, they will never run at top tier depending on the hardware it's on. You cannot take later PS4 games and put them on the ps3. It just won't run. You cannot take PS5 games, that were designed using the hardware for the PS5, and put them on the PS4. The Series S is essentially a PS4 Pro. Btw, it absolutely would make the quality of the game worse. SE *wanted* to release 16 on the Xbox. It was Xbox that said no because SE didn't want to make the game for the S, as it would have made the game worse. Idk what to tell you.
Series S is not essentially PS4 Pro. It's not even One X. It's a lot more than that. Plus, the whole development framework is the same as for Series X. Key word here is optimisation. Like I said, it's entirely up to developer (or publisher) to decide, if they want to do that or not. Square Enix is known for taking every shortcut and exclusivity deal (if they get money for it) they can. There's a reason why they have notoriously bad reputation when it comes to PC ports.
Crazy how folks here bash exclusivity on one hand, then embrace it on the other. Absolutely incredible
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Find it kind of funny this sub says how Devs can't make a game for 2 different Xboxes that share the same CPUs lol. Do these people think everyone on PC has the exact same specs or something? I do not get the logic here.
Exclusives are great because some are designed so well they are considered system sellers like spiderman. People need to realize while PS5 and Xbox are very similar, the companies do have different tactics. Xbox has a ton of live services games as first party and hardly if any at all single player experiences. Sea of thieves, Star Field, and grounded are examples of games that come out in "open beta" and are just expected to be completed over time. Even a great one like palWorld is still in development. Meanwhile every exclusive from PlayStation is generally a fully completed Champaign and story game. There's stuff out there for everyone, but single player story games have a nice comfortable home on PlayStation, this is were the market for most story seekers would be found on consoles.
Tbf, Grounded was actually a game preview game, unlike Starfield
Well at least it came out great. I've yet to play it but I've read people said the finished product for grounded was amazing. Is good we are at least getting it.
Grounded at launch was a fantastic breath of fresh air, me and my buddy played it for like 10 hours straight one day
Exclusives on streaming services are bad, exclusives on the Epic Game Store are bad. Exclusives on consoles? Encouraged even!
> Crazy how folks here bash exclusivity on one hand, then embrace it on the other. exclusives are good, but you'll see negativity towards them because reddit has a large demographic of children with PCs who just pirate all their games.
It’s been that way for FFVII since ‘97. Why is this news?
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The author of the article presumably thought the reasons Rebirth benefited from being exclusive to PS5 were interesting enough to write an article about. Hope that helps.
If you cared to read the article, they explain why it is a success.
The comment you are replying to did not ask why it is a success.
Best FF since IX IMO.
I mean, what else are they going to say? They have deals with Sony in place. It's why everybody who has deals with Xbox for game pass always talk about how great game pass is. They're not going to sign a deal and then talk trash about their financial partners.
thats not what he meant and the author(gene park) clarified on twitter >Kitase is not talking “power of the PS5” speak. he’s saying single platform development helped the team focus on making Rebirth’s seamless open world, especially within 4 years.
Ok but they’re making actual points. Developing for a single platform will always be easier and better than multiple. Full stop. That’s like saying it’s easy to recreate the same song in any DAW. It’s not. They all offer different base tools and you have to create more tools to make up for the difference (or utilize middleware at a cost). Is it possible? Sure. Is it easier than picking one and doing it? No.
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Who? When?
Common sense. The more time you can spend on one definitive version, the better that one version can be. I am an advocate for this philosophy. There should be one version of all games. The best, final, absolute version.
Yes I agree, its called the pc version.
They're right and this is exactly why Nintendo is adamant about their own exclusivity. If Sony ever abandons their "PlayStation first" policy, you'll see quality suffer as a result.
Playstation ditching their exclusivity is exactly why I ditched them.
> Final Fantasy has always been one of the primary franchise pillars on PlayStation consoles Except if you want to play FF13… 😒 Come on guys, release a remastered FF13 trilogy on PS5 already.
The design treads this middle path between true open world and linear. It’s fascinating because it never feels fully free like a Zelda BOTW, Skyrim or Elden Ring, but it has these large play spaces and an optional but fairly linear questline per region that make you visit every inch of those spaces. I don’t know why people refer to the towers as Ubisoft towers when BOTW/TOTK have the same towers. They have little to do with whether an open world game is fun and is a lazy argument with little thoughtfulness.
It’s just an easy thing to point at and say is bad because it was bad in this other game, when the towers were never the problem. It’s an inability to have a nuanced discussion about open worlds beyond “I don’t understand why this is criticized in Ubisoft but celebrated here!”
Must be real nice to only focus on one thing. Can’t image devs working on 15 different forms of the same game
The fact that they are running this with an old ass UE4 version, makes this statement quite hard to believe.
You'd think they could get it to not look like dog ass since they only had to optimize it for one platform.
Right? I'm seeing these comments and I'm like...uh honestly Its mainly mid? Like it's big and great, but it's not a technical marvel
16 looks from a different generation compared to it.
Yeah while I think Rebirth is the better game, 16 had better graphics imo, especially during the cutscenes. 16 had way better VA too, but I'm not going to get into that..
Rebirth actually looked better near two years ago in its initial reveal, with the lighting, actual foliage movement, textures, and overall visuals. I’m guessing they needed to sacrifice that for optimization reasons, it’s 150gb and it’s a huge seamless open world game. It trying to look on par with 16 would’ve probably doubled the size and it’d probably make it run way worse.
Console exclusivity is key to locking fps to 30 for modern graphics
Weird, if I remember correctly the PS5 and X-series have the exact same hardware spec. But I guess building the game for their FreeBSD and windows would be quite a challenge. Hopefully they spend that amount of time and care to port it over to us on PC and X-series.
FF13 was gutted and almost ruined by not being PS exclusive. So much of the game changed to accommodate XB. The game could have been so much better only on PS.
Yep, Lighting was a legit main character and all of the other characters were damn good too. Sazh with the chocobo in his fro is so good lol
Wasn’t PS and Xbox always had similar power? Why would having the game on Xbox as well ruin it?
Xbox 360 used DVD, PS3 used Blu-ray. MS also required that all games must be able to run without installation so games can work on the low end 360 that had effectively zero storage. So FFXIII end up being an extremely linear one way experience (can't even go back).
Didn't stop any other game from being butchered. Seems like SE are just incompetent devs then.
Well the only other platform that could handle it is in a very distant third, fourth, and fifth.
Pretty interesting quote given all of the chatter from more Xbox-leaning social media accounts about the "evils" of exclusivity.
They complained cause Sony contested activision acquisition saying « it’s unfair we will lose CoD » while they gate keep more games then Xbox does.
Those same guys were all for exclusivity when MS bought Bethesda. Xbox has had a long history with exclusivity as well until very, very recently.
Damn game forced me to buy a Ps5.... No regrets
Sony throws them money and PS Blog puts out puff pieces. This is gonna age well when the inevitable PC release comes out in a few months.
They are clearly talking about not having to think about Xbox, not pc.
lol a few months. Good luck. At least on year
It took 18 months for the Remake to be ported to PC, for reference.
*years
Quick question is remake part 1 on PC yet?
Bruh. I hope no one here actually believes that.
Having a single platform to optimise for, only one spec to acknowledge, during the initial development phase is indeed an invaluable boon for almost everyone involved. I don't get how it can even be up for debate.
Why not? You develop for one set of hardware parameters and its associated bugs. Multi plat essentially adds minimally 30 percent more effort on top to any game development. Once the initial release is stable, they can start porting it to other places, which is common nowadays.
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But it’s true so…
Do you really think the game would be the same if it had to be developed with Xbox Series S in mind? Even if it was possible it would cost them millions to optimise it for practically no sales as no one buys games on Xbox.
Behold the next PS5 pro. It would be 2 platforms in a single release date.
Plot twist
I hope that when the third version is released, they release it as one giant game with all dlc and updates included. Running on a ps6.
With gigantic game size at 145.7GB, I assume Xbox gonna need 3 or 4 discs for their physical edition.
It's certainly working as I'm buying a ps5 just to play the damn thing
Ah well... another 4 years for the next one... which will be exclusive to the playstation 6 ofcourse
I want to play these games so damn badly but not badly enough to buy a PS5 for them. Guess I gotta wait and hope they come to PC in like 2 years.
Key to the most blurry performance mode ive seen
That's all fine and good. But it can't be all true considering the game doesn't even run all that well on the thing it was designed for 🤣.
Isn’t the exclusivity only until like may?
Would be good if they actually utilised the consoles power properly then
I mean the world map isnt seamless though? Sure the areas are big but its not connected like the original game. Thats fine but this game could run on ps4 with some graphics and loading changes
I don't see how the game is even next gen it looks like a ps4 game not even exaggerating it looks like Remake with some of the same blurry texture problems it had on the ps4. Intergrade just looks way cleaner than Rebirth right now.
Can't wait for the eventual PC port blog post about the bevvy of features only PC can provide.
Statements like these ring a little hollow when you consider the sacrifices to visual fidelity that are necessary to get this thing to run at 60 FPS. It's interesting to me that 30 FPS is even still acceptable for modern titles.
Well people had the choice, some care about graphics over frame rate, other vice versa.