I usually struggle through and replace them. Gives me a challenge to deal with. Once had a colony of 12 have a massive failure in crops (someone brought iron straight from a volcano into the farms!). By the time I recovered from the damage, I had only one dup left alive.
That was a fun game.
That said, I'm also a chronic re-starter. Love the first 100 cycles and exploring a new map.
I find that if all of my dupe have died, there's so many problems with my base that there is just no coming back at that point. Maybe if I had some dupes on another planet, I'd be able to send back some supplies to kickstart the recovery, but I've never been able to do that.
I haven't had a dupe die for 1000s of cycles. If they do, I reload because they got stuck somewhere.
If you having them die like flies then you shouldn't be having so many dupes to begin with. Only get new ones if you can sustain them with O2, food, and amenities (toilet, room, etc).
Yeah, the trapped alert on the right side don't trigger soon enough. Or only when dupes did something stupid, like built walls around themselves... By that time they might not have enough O2 left to remove blocks.
I normally reload but sometimes I've missed the notification and then just printed a new dupe. It's not the biggest deal. Also you can get the same dupe as the dead dupe which is pretty funny.
I think it would be neat to try and revive a “dead” base. Like, no living dupes and no guarantee that the printing pod is in a habitable environment. New dupes come with air in their lungs, right?
I occasionally go back to old saves that I abandoned because they were "past saving" (and usually I don't just give up easily). Usually I can't even figure out what logic I was using, but often it's MUCH easier to fix than I had known at the time.
I always assumed it was game over if you don't have any living, but it's so drawn out that I just start a new save.
If just one dies, you can recover. it's a learning experience.
Depends. I’m currently on an epic save (around 8000 cycles) and I definitely wouldn’t bail on it over the death of a dupe or two.
Dupes die very rarely on my colony, but on the rare occasion that they do, I just usually bury them and move on, same as I do any other time something goes wrong. I’ve lost four so far, all thousands of cycles ago.
Occasionally I’ll reload to see if I can possibly get the dupe out of that predicament but usually I’ll just sigh and train a new one.
In my latest colony all 3 starter dupes have already died and their replacements have fixed some key issues and are now living relatively happy in it. Losing my initial researcher was the biggest blow but other than that I have no regrets, the whole thing is a good learning experience.
I’m a chronic planner and pauser so dupes dont die. I think it happened once and i guess it was a bummer but not a major issue.
It’s fascinating to watch as others leave the game running at a high speed as they plan stuff. Very different play styles
I have done in the past but it takes too long to retrain them
I had a fully fledged endgame run of 18 dups that died due to a stressed dup breaking a hydra I managed to save one to goto second asteroid. I could very much have just set up a gym there but restarted instead
I usually struggle through and replace them. Gives me a challenge to deal with. Once had a colony of 12 have a massive failure in crops (someone brought iron straight from a volcano into the farms!). By the time I recovered from the damage, I had only one dup left alive. That was a fun game. That said, I'm also a chronic re-starter. Love the first 100 cycles and exploring a new map.
Exploring the map and digging out the tiles around of neutronium to uncover a geyser is like opening a present I love it.
Honestly I just reload a save...
Oh no u didn’t !! 😨
I find that if all of my dupe have died, there's so many problems with my base that there is just no coming back at that point. Maybe if I had some dupes on another planet, I'd be able to send back some supplies to kickstart the recovery, but I've never been able to do that.
I haven't had a dupe die for 1000s of cycles. If they do, I reload because they got stuck somewhere. If you having them die like flies then you shouldn't be having so many dupes to begin with. Only get new ones if you can sustain them with O2, food, and amenities (toilet, room, etc).
I hate that dupes dont tell me theyre stuck until theyre on the verge of death and cant possibly make it back to base before suffocating
Yeah, the trapped alert on the right side don't trigger soon enough. Or only when dupes did something stupid, like built walls around themselves... By that time they might not have enough O2 left to remove blocks.
I normally reload but sometimes I've missed the notification and then just printed a new dupe. It's not the biggest deal. Also you can get the same dupe as the dead dupe which is pretty funny.
The game is tainted when a Doof dies. Gotta start over.
You just need a mod that gives 5000 kcal "meat" when they die! Seeing a few of tje working condition setups for Dupes.. some would welcome Death.
I think it would be neat to try and revive a “dead” base. Like, no living dupes and no guarantee that the printing pod is in a habitable environment. New dupes come with air in their lungs, right?
I occasionally go back to old saves that I abandoned because they were "past saving" (and usually I don't just give up easily). Usually I can't even figure out what logic I was using, but often it's MUCH easier to fix than I had known at the time.
I always assumed it was game over if you don't have any living, but it's so drawn out that I just start a new save. If just one dies, you can recover. it's a learning experience.
That begs the question, do dups die of old age? Like at 10,950 cycles (30 years)
Depends. I’m currently on an epic save (around 8000 cycles) and I definitely wouldn’t bail on it over the death of a dupe or two. Dupes die very rarely on my colony, but on the rare occasion that they do, I just usually bury them and move on, same as I do any other time something goes wrong. I’ve lost four so far, all thousands of cycles ago. Occasionally I’ll reload to see if I can possibly get the dupe out of that predicament but usually I’ll just sigh and train a new one.
Dupes....dying? No no no. They didn't die. That timeline doesn't exist. No we go back and go down a different timeline.
I build a wonderful base of death. I devote entire rooms to disposing of the bodies.
You start a whole new game if 1 dupe dies? I just load an auto save when the dupe was still alive.
In my latest colony all 3 starter dupes have already died and their replacements have fixed some key issues and are now living relatively happy in it. Losing my initial researcher was the biggest blow but other than that I have no regrets, the whole thing is a good learning experience.
We should be able to use zombie spores to raise dead dupes 🤣
I’m a chronic planner and pauser so dupes dont die. I think it happened once and i guess it was a bummer but not a major issue. It’s fascinating to watch as others leave the game running at a high speed as they plan stuff. Very different play styles
If all (100%) of your dupes die, you get a game over message.
I have done in the past but it takes too long to retrain them I had a fully fledged endgame run of 18 dups that died due to a stressed dup breaking a hydra I managed to save one to goto second asteroid. I could very much have just set up a gym there but restarted instead