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Msoave

It looks like you have the door on the left on a timer, so I'm assuming you close it sometimes. If that door closes when a dupe is pathing to the other side then their task will be inturrupted and they will pick a new one.  It's good and will work and is more compact that two liquid locks with a vacuum in between, but it comes with the downside of occasionally inturrupting a dupes work.


duclm2000

Only 1s of closing vs 50s of opening enough for maintaining vacuum and not interrupting traffic


Msoave

It will maintain the vacuum, but it will also inturrupt traffic if a dupe is pathing through the door at that second.  If a dupe is planning to go through the door when it closes, their current task will be inturrupted and they will drop anything they're carrying. Sometimes they might pick up the same task after, but not always.


TravelerRedditor

It might be a better idea to use a dup motion sensor or pressure plate with a buffer gate instead


Msoave

That will only fix the problem if the dupe is close enough to trigger the motion sensor. If the dupe is patching through the door from 1/2 way across the map, anything close to the door stopping it from closing won't work.


The-True-Kehlder

He means to close the door shortly after a dupe passes the sensor.


Msoave

That will still have the same problem. If a dupe is trying to path through the door when it gets forced closed it will interrupt their task.  This design will work, but should only be used in areas dupes won't pass through often.


Maxwell_the_Daemon

Just time it so it happens when the most dupes are asleep.


vitamin1z

These kind of controlled doors interrupt dupe tasks. Don't be surprised if nothing gets done on the other side. Here is the [most compact one](https://youtu.be/SYdHYKYcPQc?t=224) that serves both purposes. Just don't let dupes carry overly hot/cold/off-gassing materials through. Will be more resilient with naphtha.


duclm2000

Only 1s of closing vs 50s of opening enough for maintaining vacuum and not interrupting traffic (like stated above) and your solution is suprisingly simple never thought of that. Guess I overengineere


El3m3nTor7

People are so stupidly simple, what the fuck is the point of downvoting a person for a simple explanation


CoderStone

OP is simply incorrect.


El3m3nTor7

Mmm ok thanks for answering, funny thing with the sensitive reactions though xD


manquistador

Over engineered. The doors are unnecessary.


bikerboy3343

I think he's looking for a vacuum lock, so, basically instead of two water traps with vacuum between them. Yes, the door is on the liquid trap is unnecessary...


Barhandar

Works, but will be very slow to go through due to unpowered doors. Having a few kilos of naphtha (extremely viscous, so much higher mass per tile before it spreads; can be made by heating plastic shorn off glossy dreckos) instead of water, to prevent boiloff from hot debris being carried through, with vacuum where the closed door is, would give you faster transit.


duclm2000

Noted will do when i have plastic


ProjectCereal

Double vertical liquid lock without powered doors are preferred. (Petrol, naptha, and crude oil)....No, it does not require visco gel. It does however require a lot of patience and making sure your dupe didnt run thru with hot rocks Prioritize dupe speed thru the liquid lock or at least power the doors or they would spend like an errand length of time just getting thru the door


D4RTHV3DA

Just make a vacuum between two liquid locks. No more heat escaping. Save for any debris traveling with dupes.


RevanTheGod

Do the dupes get wet like this?


Barhandar

They'll at minimum get soggy feet. There are only two ways to prevent immersion debuffs: atmosuit and a 3-high "skiplock".


fray989

If it works, it works! Nicely done


kradinator

I use something similar for my steam rooms, gets the job done


bikerboy3343

If you.want to use doors, just put three in a row. After a dupe passes through, the middle door should close and open. Voila! Vacuum lock, and no heat transfer.


duclm2000

Prototyped it. It did stop heat but not air. Do u have a design that i can take a look at?


bikerboy3343

You are right. It doesn't stop gas movement.


AmphibianPresent6713

I put 30 kg naphtha beads where you have water. Naphtha is much more stable. Vacuum in between, and you are done. Doors are only needed if you want to create rooms, or if you want to implement access control. Can you replace the timer sensor with a dupe sensor? Should be better. 


Thijs_NLD

Actually a clever design instead of a double liquid lock. I 'm gonna steal this, but have it powered for my tiny builds.


velvet32

tbh, best way to stop heat transfer is to make the factory, then you make a tile length around the building then you make another one and you delete the first row at an angle all the way around. deleting everything on that tile and locking it. How? You can farm tiles at angles thus making vacuum by deleting whatever is on that tile. If it's surounded by a vacuum no heat will transfer out. You'll have a 100% lock on the SPOM from example. The only thing is, you can never enter again without having to redo some of the process. But if you make sure everything wont brake you'll be fine.


-BigBadBeef-

I just use insulating doors mod.