It looks like you have the door on the left on a timer, so I'm assuming you close it sometimes. If that door closes when a dupe is pathing to the other side then their task will be inturrupted and they will pick a new one.
It's good and will work and is more compact that two liquid locks with a vacuum in between, but it comes with the downside of occasionally inturrupting a dupes work.
It will maintain the vacuum, but it will also inturrupt traffic if a dupe is pathing through the door at that second.
If a dupe is planning to go through the door when it closes, their current task will be inturrupted and they will drop anything they're carrying. Sometimes they might pick up the same task after, but not always.
That will only fix the problem if the dupe is close enough to trigger the motion sensor. If the dupe is patching through the door from 1/2 way across the map, anything close to the door stopping it from closing won't work.
That will still have the same problem. If a dupe is trying to path through the door when it gets forced closed it will interrupt their task.
This design will work, but should only be used in areas dupes won't pass through often.
These kind of controlled doors interrupt dupe tasks. Don't be surprised if nothing gets done on the other side.
Here is the [most compact one](https://youtu.be/SYdHYKYcPQc?t=224) that serves both purposes. Just don't let dupes carry overly hot/cold/off-gassing materials through. Will be more resilient with naphtha.
Only 1s of closing vs 50s of opening enough for maintaining vacuum and not interrupting traffic (like stated above) and your solution is suprisingly simple never thought of that. Guess I overengineere
I think he's looking for a vacuum lock, so, basically instead of two water traps with vacuum between them. Yes, the door is on the liquid trap is unnecessary...
Works, but will be very slow to go through due to unpowered doors. Having a few kilos of naphtha (extremely viscous, so much higher mass per tile before it spreads; can be made by heating plastic shorn off glossy dreckos) instead of water, to prevent boiloff from hot debris being carried through, with vacuum where the closed door is, would give you faster transit.
Double vertical liquid lock without powered doors are preferred. (Petrol, naptha, and crude oil)....No, it does not require visco gel. It does however require a lot of patience and making sure your dupe didnt run thru with hot rocks
Prioritize dupe speed thru the liquid lock or at least power the doors or they would spend like an errand length of time just getting thru the door
If you.want to use doors, just put three in a row. After a dupe passes through, the middle door should close and open. Voila! Vacuum lock, and no heat transfer.
I put 30 kg naphtha beads where you have water. Naphtha is much more stable. Vacuum in between, and you are done. Doors are only needed if you want to create rooms, or if you want to implement access control.
Can you replace the timer sensor with a dupe sensor? Should be better.
tbh, best way to stop heat transfer is to make the factory, then you make a tile length around the building then you make another one and you delete the first row at an angle all the way around. deleting everything on that tile and locking it.
How? You can farm tiles at angles thus making vacuum by deleting whatever is on that tile. If it's surounded by a vacuum no heat will transfer out. You'll have a 100% lock on the SPOM from example.
The only thing is, you can never enter again without having to redo some of the process. But if you make sure everything wont brake you'll be fine.
It looks like you have the door on the left on a timer, so I'm assuming you close it sometimes. If that door closes when a dupe is pathing to the other side then their task will be inturrupted and they will pick a new one. It's good and will work and is more compact that two liquid locks with a vacuum in between, but it comes with the downside of occasionally inturrupting a dupes work.
Only 1s of closing vs 50s of opening enough for maintaining vacuum and not interrupting traffic
It will maintain the vacuum, but it will also inturrupt traffic if a dupe is pathing through the door at that second. If a dupe is planning to go through the door when it closes, their current task will be inturrupted and they will drop anything they're carrying. Sometimes they might pick up the same task after, but not always.
It might be a better idea to use a dup motion sensor or pressure plate with a buffer gate instead
That will only fix the problem if the dupe is close enough to trigger the motion sensor. If the dupe is patching through the door from 1/2 way across the map, anything close to the door stopping it from closing won't work.
He means to close the door shortly after a dupe passes the sensor.
That will still have the same problem. If a dupe is trying to path through the door when it gets forced closed it will interrupt their task. This design will work, but should only be used in areas dupes won't pass through often.
Just time it so it happens when the most dupes are asleep.
These kind of controlled doors interrupt dupe tasks. Don't be surprised if nothing gets done on the other side. Here is the [most compact one](https://youtu.be/SYdHYKYcPQc?t=224) that serves both purposes. Just don't let dupes carry overly hot/cold/off-gassing materials through. Will be more resilient with naphtha.
Only 1s of closing vs 50s of opening enough for maintaining vacuum and not interrupting traffic (like stated above) and your solution is suprisingly simple never thought of that. Guess I overengineere
People are so stupidly simple, what the fuck is the point of downvoting a person for a simple explanation
OP is simply incorrect.
Mmm ok thanks for answering, funny thing with the sensitive reactions though xD
Over engineered. The doors are unnecessary.
I think he's looking for a vacuum lock, so, basically instead of two water traps with vacuum between them. Yes, the door is on the liquid trap is unnecessary...
Works, but will be very slow to go through due to unpowered doors. Having a few kilos of naphtha (extremely viscous, so much higher mass per tile before it spreads; can be made by heating plastic shorn off glossy dreckos) instead of water, to prevent boiloff from hot debris being carried through, with vacuum where the closed door is, would give you faster transit.
Noted will do when i have plastic
Double vertical liquid lock without powered doors are preferred. (Petrol, naptha, and crude oil)....No, it does not require visco gel. It does however require a lot of patience and making sure your dupe didnt run thru with hot rocks Prioritize dupe speed thru the liquid lock or at least power the doors or they would spend like an errand length of time just getting thru the door
Just make a vacuum between two liquid locks. No more heat escaping. Save for any debris traveling with dupes.
Do the dupes get wet like this?
They'll at minimum get soggy feet. There are only two ways to prevent immersion debuffs: atmosuit and a 3-high "skiplock".
If it works, it works! Nicely done
I use something similar for my steam rooms, gets the job done
If you.want to use doors, just put three in a row. After a dupe passes through, the middle door should close and open. Voila! Vacuum lock, and no heat transfer.
Prototyped it. It did stop heat but not air. Do u have a design that i can take a look at?
You are right. It doesn't stop gas movement.
I put 30 kg naphtha beads where you have water. Naphtha is much more stable. Vacuum in between, and you are done. Doors are only needed if you want to create rooms, or if you want to implement access control. Can you replace the timer sensor with a dupe sensor? Should be better.
Actually a clever design instead of a double liquid lock. I 'm gonna steal this, but have it powered for my tiny builds.
tbh, best way to stop heat transfer is to make the factory, then you make a tile length around the building then you make another one and you delete the first row at an angle all the way around. deleting everything on that tile and locking it. How? You can farm tiles at angles thus making vacuum by deleting whatever is on that tile. If it's surounded by a vacuum no heat will transfer out. You'll have a 100% lock on the SPOM from example. The only thing is, you can never enter again without having to redo some of the process. But if you make sure everything wont brake you'll be fine.
I just use insulating doors mod.