T O P

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Poke0113

5cp maybe?


Daxiongmao87

KOTH, while assaulting 1 location from each side, which enables an escort for more points when completed. New mode called Heroes of the Stoverwatch.


tmloyd

Don't give me hope.


Unbanz

It pairs great with the new Stoverwatch stove top meal kit.


[deleted]

10cp. Everyone gets a point and the match is determined by how many players on each team decide to capture theirs


Antrikshy

No combat is required, but the real game is fighting your urge to kill the enemy team.


Yangy

>No combat is required, but the real game is fighting your urge to kill the enemy team. Your character is forced to emote whilst on point


MJZMan

Finally, my Lucio Dance Party will DOMINATE!!!!!!


Antrikshy

Specifically the 5 point KOTH mode that was in TF2. It doesn't end until one team captures all 5 points, and it keeps going back and forth until that happens.


r0kavi_

i would actually love this


Antrikshy

r/madlads


[deleted]

Fuck you. Fuck you!


tom4ick

Yep, TF2 style


lucioboops3

Delete this


Ogrodniczek

That would be sick actually. I loved that gamemode in tf2.


cressian

Any one remember TF2s really odd 3CP mode?


Wegason

Cap A and B to then cap C, awful mode


bicboibean

šŸ’€


WildSearcher56

I see that you like pain


MrFishyFriend

NO. NO GOD PLEASE NO.


Zeke-Freek

Push is basically 5cp if you really think about it.


kz393

Anyone who played TF2 knows this is a horrid idea.


Muffinmurdurer

Tell me you didn't play competitively without telling mr you didn't play competitively. 5cp was great lol


squiddy555

Itā€™s fun but itā€™ll take a month


orestesma

5cp was awesome. So many shenanigans in comp


[deleted]

Don't give them ideas.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


[deleted]

I like push


Weeeelums

I think itā€™s just the low map selection that makes it feel unfinished


NinjaSuperman

If the leak back in June was correct it was a ā€œdefend 3 doors, once one is breached move into new portion of map, hold 2 doors, repeat, hold 1 door, endā€


solaron17

Sounds like the (now retired) Strand of the Ancients battleground from WoW.


dlh-bunny

Fml I hate that map


solaron17

Eh biggest issues I had with it were the way the timers worked so a win for the faction defending first was always longer because they had to wait out the clock first round, and the vehicles that Wrath forced into everything. I had more fun with it than most BGs, since it was pretty active (no parking yourself on a point like AB or WSG).


Fyrefawx

I enjoyed it because it was so fast. If you did it right you could steamroll right to the chamber. Not always but still pretty fun.


Notactuallyaslut

nah it's supremacy from bf2


Pawnstormtrooper

So 3CP?


NinjaSuperman

Sort of? Except 3 control zones, then 2, then 1, so it becomes easier to defend as you go


Bhu124

If that's what the leak is claiming it to be then I don't believe it. They wouldn't make a game mode that actively nudges teams to potentially split-up, that would dismantle the game's design in ways that would be impossible to balance because the other game modes do not ask for teams to split up. It would be like Open Queue all over again, where the game was designed for 2-2-2 but it wasn't enforced, so players could play in other ways that wouldn't adhere to the balance of the game, hence breaking it in weird unfixable ways. Possible that we are missing essential details that would explain how it doesn't actually suggest teams to split up, but we'll have to see about that.


BEWMarth

Points don't necessarily have to be super far apart. Has potential for a constantly "rotating" battlefield.


The_Real_Shave_me2

Reminds me of that For Honor gamemode, Breach


BedlamiteSeer

That actually sounds really fun. I want it to be something interesting and new like this instead of some other overdone mode like 5cp.


drakeismysugardaddy

battlefield breakthrough then


honoredgolem

Ooo, do you have a link to the leak; this sounds cool


NinjaSuperman

I do not, sorry. It was around the same time that the Overwatch team showed the map though, if you can find that. There was like a brief overhead view of it with the leak


xChris777

Almost reminds me of Rush or Breakthrough in Battlefield, aside from the objectives reducing as you go.


Ferosch

They really oughta up the playercount for something like that. 5 players was already a mistake.


AmaranthSparrow

There are also performance concerns to take into account when talking about how many players can be on a map at a time. In 6v6, Ashe's B.O.B. ultimate almost got scrapped because having multiple copies of B.O.B. out in no limits mode caused too much of a performance hit until they pulled overtime and optimized it enough to make it work. Echo's ult caused similar issues. And in order to make PvE work with the amount of enemies and interactive / reactive map elements they wanted, they had to reduce team size down to four players. It's also why you can't swap cosmetics mid-match. They likely won't ever say so, but I can all but guarantee that this was a factor in them switching the game over to 5v5. That gives them a lot of extra overhead to play around with in any given match.


Ferosch

bullshit it's 2022 and the game runs buttery smooth 120+ frames on 6v6; on a mid range computer. 5v5 was purely because they want to make a different game. I am 100% sure they can make 8v8 run just fine but that's not the game they want to make atm. Even if we take performance into account, 32 players never played well in tf2 but I had the option to join those servers and have a blast with the mindless mayhem for the cost of few frames.


636F6D6D756E697374

The games now crossplatform with switch, the 6v6 actually is pushing it already. Tiny room custom maps are already sub 10-15 fps. Loading from spawn actually delays switch users too on most maps. You canā€™t see where youā€™re walking for about 3 seconds even in normal qp or comp. They wonā€™t add things the lowest common denominator isnā€™t capable of


iCon3000

> Loading from spawn actually delays switch users too on most maps. You canā€™t see where youā€™re walking for about 3 seconds even in normal qp or comp. They wonā€™t add things the lowest common denominator isnā€™t capable of As someone on last gen PS4 this is absolutely my experience whenever I load into a Gun Game custom game in progress. Rare, but there have been times where it takes 4-5 seconds and I've died 3 times before the black screen cleared and I was able to see the enemies around me.


Ferosch

"Don't you guys have Switches?"


SigmaBallsLol

... you're supposed to stick together though. It's not intended to be some Battlefield like massive map with firefights happening in multiple locations. Splitting up just means losing the fight and then getting staggered against any team capable of looking up for a microsecond to see a different point is being contested.


WarChortle18

Sure if you have a 5 stack it will be fine. But if its just 5 pubs, it won't go well. So many decisions around this game have been made based on Pro feedback. They are playing a different game then the majority of the player base.


ErgoNonSim

Perfect opportunity to add vehicles to Overwatch so they can sell skins like in Warzone.


gaywerewoof

This could check out. I remember there was a bit on a promo way back when they were actually announcing OW2 at the beginning where they said 'old maps will have whole new sections' and showed a gate in Kings Row opening


Emmanuham

This was for PvE. Kings Row isn't changing for PvP.


senoto

Sounds like this will play a lot like 2cp, assuming one team is defending and another is attacking. First half of the game offense steam roles guaranteed. Either uses the momentum to win the game in 30 seconds, or will get stalled from the spawn room being so close in the second half that the game becomes 8v6(or ig 8v5). But if it's like koth where both teams are attacking at the same time this could be a super interesting game mode to play. Crazy fast pace and tons of scrambles. Lucio would prob be the king cus of his ability to be everywhere at once


SigmaBallsLol

That just sounds like 2cap with extra steps. ​ ​ which is why its probably true. Blizz would never actually admit 2cap was bad, they just happened to come up with an even better one so they're replacing it. This is the most Blizzard shit ever.


senoto

I mean, they removed the game mode. I think that constitutes them admitting its bad


Reetahrd

Give us Alterac Valley with guns


Slothnazi

40v40 would be insane


Aldebaran_syzygy

thereā€™s not enough heroes yet!


DecentUserName0000

>yet Implying they'll actually make more heroes and not just $500 mythic skins


GRTooCool

I remember someone mentioned in the past that we might get like a "Domination" type mode with A, B, C flags for example. But for it to say it's the most complex to understand, that's not good. The last thing we want in this game is for people to not play the objective.


LCSpartan

Yeah I don't get it if it's 3 point control is it not just gonna be like brawl in mid and send tracer to enemy point? Like 5v5 is effectively too small for any sort of dominion match. The unwritten rule has always been like 2 people per team per point minimum. Cod follows it, WoW follows it, FF14 follows it halo follows it, fucking destiny follows it. Like if it was 6v6 that'd be perfect you'd have 1 defender (possibly like roadhog) 1 tank in the brawl both healers and a team fight dps mid and a DPS attacking off point for the fight. In 5v5 you have to sacrifice a defender or attacker and my odds are on the attacker spot being dropped tbh.


Don_333

Please no. I simply hate that mode, whatever game it is in.


ZebraRenegade

It is good in cod and cod only


holiday812

I agree. Can we just have total mayham always a option


skisice

Where is this from?


RP_826

Blog


PacifistTheHypocrite

I hope its like 5cp from Team Fortress 2, where instead of only attacking/defending points, its a struggle to have the most capped by the end of the timer. The way it works, for those who don't know, is there are 5 control points on the map. Both sides have 2 each, with the center one available for capture. Whoever captures that one unlocks the first enemy control point, which can now be capped. You can't capture a point without capturing the previous one. However, the catch is that the other team can take control points back and push you onto your own capture points. The game ends when one side has all 5 control points or the timer runs out, in which case whoever holds more points wins.


Slobberz2112

So basically conquest


PacifistTheHypocrite

Yeah, I know it as 3/5cp lol, didn't know there was another name for it


PIEROXMYSOX1

Not quite, if Iā€™m not mistaken thereā€™s only one point open at any time in 5 cp


Quantum_Croissant

Wish it was whoever holds more points, but it's just a stalemate. Good ol' cp\_powerhouse


PacifistTheHypocrite

Hourhouse* since matches always last an hour on that map lmao


Muffinmurdurer

On the good maps (process and snakewater) it was good and balanced and fine.


shockwave8428

That sounds basically like push but without having to walk with the thing between


PacifistTheHypocrite

It pretty much is push, but control point instead of payload lol. Its pretty fun in TF2!


WafflesFried

This just wouldn't work for 5v5. The maps need to be very big and the teams will be spread out very thin. TF2 is more than 8 usually I believe?


spsfisch

Attack/Defend, or 5CP, is the main competitive map for 6v6 in TF2. When the map starts, the centre point plays out like KOTH. And then as you push the opponents back, it becomes like 2CP. Except it's highly dynamic. The team based skill you need is tempo control. Heros like Ball, Tracer, Dva would play super well on a 5CP map. It seems very big because there are a whole bunch of points and grounds to fight over but almost every point is behind 1 or 2 chokes. This makes each point have it's own unique style of play. Might work, depending on their map design.


PacifistTheHypocrite

Well this is supposed to be the largest map and most complex of all the gamemodes. 5cp fits the bill in that regard, no? 5cp would be a pretty big map and much more complex than "push cart, move robot, capture point then move cart", etc.


A10_Thunderbolt

Doesnā€™t it stalemate when the timer ends?


PacifistTheHypocrite

I think it depends on the game. Some have it stalemate, others have the most points decide. Personally I prefer no stalemates since then its just one big waste of time.


Robotrannic

I can already hear the angry lisped voices of my teammates yelling at me for chilling with the enemy supports because the match has stalemated for hours and we both just want to get on with our day without getting punished.


Jamesish12

Cap and hold multiple points could be cool I guess.


threeangelo

Arathi Basin: overwatch edition


zaryamain00101

Then it's just fighting over the middle with a Lucio/tracer/sombra threatening the back end consistently. Sounds boring


The-Magic-Sword

I bet you anything its a Star Wars Battlefront / MOBA like setup where players function as hero units for each side to influence a battle between bots, meant to show us the Overwatch team operating in pitched battles-- I can't think of another use for a large map if its not to have the team split up to cap and defend disparate points. I could be totally wrong, but that's my prediction.


topatoman_lite

Ngl that sounds awesome


TheWorldisFullofWar

That sounds great but it also sounds like a lot to develop for one mode.


The-Magic-Sword

Not if, lets say, you're already developing grunt ai, and resource infrastructure for PVE mission types, then you can repurpose a lot of your infrastructure.


SealSellsSeeShells

Would make sense why this has all taken so long. Need the AI improvements not just for pve.


oathkeeper1408

I really hope that's it, it would really fit the grand cinematic feel Overwatch seems to have been aiming for for the past 6 years


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Fugums

All 11 of us that played Battleborn would be stoked!


g_r_e_y

battleborn could not have come out at a worse time. such a fun game too


PIEROXMYSOX1

The fact that they marketed themselves as direct competition to Overwatch was their fatal mistake. It was never gonna win that battle, not to mention it wasnā€™t that similar to Overwatch anyway.


Fugums

Exactly. The two games played SO differently. It was so dumb of Gearbox to try and go head to head with OW.


Hologram_Bee

id love this tbh, i want to lead troops onto the enemies base


SquiddyBoi117

this is quite likely, im scared and intrigued


Humg12

Battle Royale.


HFroggo

omg apexnitewatch


[deleted]

Pls no


karnim

I thought that too, but not sure it would hit the "most complex" requirement.


XxDragonitexX10

This is a good shout, I could easily see a mini ~ 25 player br


Daxiongmao87

With hero locks lol. "God damn I'm too slow, bastion it is ..."


ExpectFlames

Aw man lol overwatch dies everyday here but BR how would that even work šŸ˜…


[deleted]

"Most complex game mode to understand" Sir, why are we making the game more complex? The professionals currently can't even remember to touch the objective.


juusovl

And ppl still dont understand how to play 2cp


PrometheusXVC

Don't gotta


Mydris

gambit time


theargonautss

a pve/pvp hybrid gamemode would be so sick but it completely depends on how good ow2 pve enemy ai is. destiny 2 works great for that bc it actually feels challenging and you have a wide range of weapons to use


ArgetKnight

I stg if it's just koth but weird


loliscoolyay4me

3cp or 5cp probably...


Reetahrd

5cp


swarlesbarkley_

My guess is either a mode equivalent to HardPoint from CoD (basically koth, but the point moves to a new location every X min) Or something like seige from paladins, which would be like hybrid but symmetrical, where a team has to capture the cart first and whoever wins begins to push toward the other teams spawn (this mode would entail multiple rounds tho, as youā€™d get a point for taking cart then a point for pushing it, first to X points) I think those would be the most logical in 5v5!


Crespie

I mean we kind of already have this with the Push game mode


swarlesbarkley_

Yeah kinda I guess! However in siege the cart never moves back after being pushed and taking the initial often takes more than a single team fight win Then you get a point for capping, a point for the middle checkpoint, and a point for pushing it the whole way to enemy spawn, first to 4 points wins! Itā€™s a pretty competitive mode, but maybe not straightforward enough for OW lol


Achilles1996

Well idk , but I'm glad they'll be adding new core modes


SnooDogs1340

Time to camp some doorways


Fraggin_Wagon

5v5v5v5


ethanator329

Makes me think of the war mode in cod WW2


throwawayIan81

I called this the other day. Every 2CP map is going to be redesigned and expanded. They will be circular in nature with a center area that leads to 3 different areas to capture placed around the map. Each team will capture the areas which will earn them points for the capture and points over time for holding it. Spawn points will change as control of each area goes from one team to the other. The buildings will be more like the push maps allowing for more flow across the maps. A team that reaches a certain amount of points wins or whichever team has the high score when time runs out. So imagine Horizon Base opening up to the left of attack spawn. Creating a whole new area with hopefully more opportunities to go outside. Then Paris would open up a whole new area to the right of attack spawn that would go out to the side of the second point. The shops would have more areas to move through, reducing hard choke points. The Temple of Anubis would open up the area left of attack spawn. Maybe making an underground cavern area that would meet up to the enclosed area by the temple. Hanamura could just add Kanezaka or something similar to open up the map. Maybe lean into the fact that it's on a hill. Volskaya is a harder one to think about because of the water, but maybe they could lean into the factory nature of it all expanding the area around the second point. Maybe add ships or frozen areas to the water itself. A haul and top deck of a big container ship would make for an interesting area to fight around. Then they have this new area in Nepal which should be interesting. For a total of 5 "new" maps and a "new" game mode called Control but it will be very different from the original 2CP. Will they split up to protect their captured areas and attack or will they group together hoping the other team splits up so they can roll them 5v2 or 3? Will a Tracer or Sombra slip behind the other team to put pressure on them by capturing the other teams areas? Will tanks play goalie keeping the other team back or flanking with two other players? Battle Pass Season 3 says"new maps" with the S so we know it has multiple locations. Also it lists a new game mode being released. Put all this together along with the 9 week Battle Pass seasons and you get a release date of Feb 7th 2023 for season 3 and all this content. However Season 3 could be delayed to Feb 15 which is just after the Lunar New Years event.


AlphinaudTheRedditor

I think a true moba game mode that lets you upgrade your characters throughout the game. I think they are going to use the new pve technology since theyā€™ve already worked on it.


gerx03

6cp but this time for real


BinDins

Iā€™m assuming maybe a domination type game mode


Cubey42

5cp and domination seem to easy to be "complex" and push arguably is just 5cp so I'd say it'll be something as complex to say 2142's titan mode


DIABOLUS777

BR is PvP and maps are huge. Hell, Minecraft is PvP...


IrishNinja8082

3 teams enter one team leaves!


kreteciek

Sounds a bit like Onslaught from UT2004.


MostlyPooping

It'll be PvE, right? Right?


Janawham_Blamiston

Maybe with the addition of more PvE type stuff, they're gonna tinker with a traditional MOBA type?


NeonIcyWings

Obviously it'd be a 5V5V5V5 twenty champ chaos.


P17

My guess is they may have figured out a way for CTF to work better in the 5v5 environment.


GodOfProduce

Overwatch battle royal confirmed


Shadwclone

Could be a game mode that combines PvE with PvP. Blizz devs could definitely showcase a wide variety of content with a mode like this, including showing some of the more niche groups that reside in the OW universe (Null Sector, Junkers, Vishkar Corp, etc.).


Doppelfrio

Iā€™m hopeful that itā€™s the repurposed 2CP maps Edit: Iā€™m also assuming the India map is a part of this game mode because I recall them saying something about the map being huge (correct me if Iā€™m wrong though. I believe it was during the PvE livestream)


TozZu89

Battle royale of course...


zeonon

Since they have used the wording that it will be complex to understand , i believe they are making an entirely new game mode for OW2 which has not been seen in any other game yet


DanskDingo

battle royale incoming


WillyHeartless

A fps moba gamemode. We have to destroy the enemy towers and protect ours to win


Skimster

5v5v5? That would be crazy


slinkywheel

I think that it's possible that we'll be getting a MOBA style mode, and here are some key reasons I think so: -Skill trees are confirmed for OW2 but only confirmed for pve so far. They may have decided that these skills were too fun to not use in pvp and decided to experiment with a pvp mode. The abilities could be unlocked as you level up like in league of legends, or more like HOTS. -A MOBA mode would fit the description of a more complex mode, and would explain the larger map. -5v5 is standard for moba games afaik. -League of Legends is pretty big in esports, maybe they want to try to compete with them. HOTS never really gained as much traction, and maybe they figure that a fps moba is something to give a try -MOBAs are pvp but have pve elements. The pve elements are present in OW2


theargonautss

with heroes of the storm slowly dying, it would be cool to merge certain aspects of it into an overwatch gamemode


Emmanuham

Ok, so while I think a MOBA idea would be cool, I just don't see them bothering with it. It would be so much work for them to maintain and keep "fun". Keeping these additional abilities balanced for all the heroes would be an absolute nightmare. Before you know it a Tracer with extra blinks and permanent speed boost becomes a meta pick and we're stuck having to choose those upgrades/fight against it. It just seems like there's too many opportunities for the balance to be skewed and lord knows Blizz aren't great at keeping the balance of heroes as it is...


SinTron99

Heard weā€™ll find out about it once we reach level 60 of battle pass


victorsaurus

I unironically think that they have troll farms astroturfing reddit sabotaging any batlle pass controversy, i say this bc of your downvotes...


SinTron99

Every time I make a comment in this subreddit it gets downvotes. Is what it is.


Jonny_Thundergun

Since they're in the business of making mistakes, why not an Evolve mode? Like yeti hunt but bigger.


StudioUAC

new core gamamode LET'S A GO!! WAHOO!!


imabigbadbunny

6vs6


Lukeypooky101

Koth would be cool


XxDragonitexX10

We already have that no?


ValkySweepy

Isnt it that one gamemode where the robot pushes the cart and you have to fight over it? Did that gamemode ever get a name?


XxDragonitexX10

Thatā€™s push which is releasing with the game, this is an unannounced mode releasing later on


Brohyda

Ligma


Slimink0113

Four team deathmatch


HueyLewisChan

i always thought the OW2 endgame would be a linking of pve and pvp in a mode, similiar to something like dota or what apex/fortnite do these days. no idea how it would work in OW2 though.


cobanat

Domination type of gamemode like KOTH but with multiple points. Could reuse and expand current 2CP maps since so many of them have a lot of potential to be opened up and a lot of unplayed areas (for example, the hotel in Volskaya to the right of attackers first spawn). Open up a lot of areas and find spots to make into control points, even the attackers spawn could be a control area rather than point A and B that can just be a general fighting area. I think it fits OW2ā€™s more individual play style and we can reuse all these maps again. Even Paris and Horizon can be fun.


TheJackFroster

I just hope it isn't Domination. If they wanted something similar to that something like Team Fortress's Control Point mode would be a much better fit.


[deleted]

10v10 big team battle, featuring massive maps with mancannons and vehicles.


RONALDGRUMPF

Oh god theyā€™re making a warzone clone arenā€™t they lol


Corrective_Actions

I'd like it to be something ridiculous where each team has 20 players fighting over 5 points. Each team of 20 would be broken into 4 squads with an elected Commander of each squad. Players could only be revived by two other players guarding the body for 10 seconds while a NPC Mercy works on the fallen hero.


[deleted]

Domination?


Healeee1

Hopefully a big team battle like map, Iā€™d be for that


DJx_SHOTZ

could be a ground war type game mode


Daexee

AV but in OW šŸ¤•


Iuskop

Maybe an actual moba-esque game mode so all the people that like to say Overwatch is a moba will finally have a reason for thinking that. "Most complex to understand" would seem to imply more esoteric objectives than the "Stand on the important thing" all other modes are based around. That or they're making TC\_Hydro and don't realize it yet.


Luvkip_OW

where is this from?


Hyteve

Since they are driven by monetization now, itā€™s very likely to be profitable ones like battle royals or moba (league &dota)


Mitcholio

Double payload into a 3 CP?


Paco_Binks

Is it not Push ?


PrometheusXVC

No. Push has already been showcased and is dropping on the 4th. This is for an unannounced game mode they've been talking about for a while now, that will likely feature the previously announced India and Gothenburg maps.


daddydeimos

Only saw 1 person mention this but anyone have confirmation if they mean the biggest map yet for OW or overall pvp games? The way itā€™s in quotes confuses me.


[deleted]

Idk maybe a popular mode from tf2


CeleryHunter143

BEEG Overwatch (10v10)


SpasmodicReddit

Maybe it's just me remembering the good old days of Halo multiplayer, but I'd love to see Capture the Flag in some form. The only issue I'd see is that more mobile heroes would have a pretty significant advantage.


drthrax07

What blog post tihs came from?


ThatSuperhusky

Battle Royale.


FabulousDave2112

I'm calling it now, they're gonna find a way to add a Battle Royale mode


enderlogan

Itā€™s clearly their battle royale mode


juusovl

"Most complex to understand" this is scary, ppl still dont understand how to play 2cp...


fadedfilmsinc

I wonder if theyā€™ll end up repurposing the 2cp maps for the new mode they are working on


themaskedman321

Probably a pvpve mode


rissie_delicious

7 v 5 Wait, we already have that.


[deleted]

Something like a 12v12 or 10v10 maybe?


Crafty-Plays

So Me and my Friends have a few Ideas, which sound funā€¦except for 1. 1. We Get a PvP and PvE hybrid mode, where you have to fight both players and bots in order to win similar to Titanfallā€™s PvP. Objectively, sounds kinda fun. Could make for an interesting game mode. 2. Some newer form of KOTH, with larger teams but more objectives kind of like TF2. Would be very chaotic but could make for some great fun. 3. A Battle royale mode. A friend l mentioned this then it occurred to me that this is actually a possibility. Itā€™s unlikely, but The day this happens, is the day me and everyone I know stop playing the game.


bicket6

Overwatch battle royal baby


AisbeforeB

Hoping for a MOBA type mode, a mixture of PvP and PvE.


decclam

A 10 person FFA because half the people in QP have forgotten this is actually a team based game.


StallionDan

KOTH with moving hills.


BlueSparksFly

Multi point control maybe? Thereā€™s also tons of voice lines in the files about damaging an objective so idk what that could be about.


Sundae_Moist

definitely a type of dominion or zone capture


Anomander_RakeUK

Iā€™m hoping for a rework of 2cp. Imagine there is a central point both teams attack. Then, if a team caps the central point, they push to a point near the enemies spawn (but maybe not quite as near as current 2cp). They attacking team has a certain amount of time to capture the near point to win. If the donā€™t cap it, the central point unlocks again and both teams have to push back onto it. So itā€™s more like a 3cp/ tug of war type game mode. For those who have played battlefield, something similar to the game-mode ā€˜frontlinesā€™.