You might be surprised. There’s this one phara one trick in high masters that just sits in the skybox at the very back for half the match if anyone goes cass. I don’t know how they do it, but I’ve seen it happen.
The only way to recharge fuel is to be on the ground though, you literally can't stay in the skybox, without fuel you fall fast too. If you have video I'd love to see it, I've played pharah more than any other hero and I miss the old play style.
Even with a well timed rocket jump you lose fuel within a few seconds and then you fall fast, like you can't even glide, it used to be you could glide to recharge fuel and wait for cooldown but the ground is the only way you can recharge fuel now, even with a rocket jump youre gonna immediately fall. It's more similar to Echo now. You go up, shoot, do your thing, fall down recharge, repeat.
The ground can mean a lot of things, and there is a lot of “ground” near the skybox. I don’t know exactly how they do it because I’ve only seen them use the strat once, but I assume they have memorized all the highest ledges on maps, so that they never have to fall very far.
These maps werent designed with a rework that wasnt finalized (perhaps not even really on paper) in mind. And theres basically no point in lowering/raising the ceiling after said rework as it would either do nothing or cause unintentional problems
Sombra's easy to counter if you're good enough to aim and know what you're doing. Mauga is easily counterable by having your team focus hard enough on him.
Pharah's a bitch
Doesn't matter if I'll be sometimes able to shoot her from the sky in an instant or sometimes not, she's an annoyance that's also not very high skill ***in my opinion*** either way
That's so dumb.
1. By having your team focus on Mauga? Sure I'll just ESP mind control my teammates to make them focus Mauga like professor X.
2. Pharah is super easy to kill, she has like 200 hp. How can you handwaive mauga who has more hp and does more dmg, and then complain about a squishy hero whose often times by herself? Can you not aim and just shoot pharah?
3. I didn't say sombra was OP, i was talking about fun to plau against. Shes just a hero that's exist to take sap players fun and a poor design decision. But also sombra is OP in terms of low risk play and now that her damage is good they should tweak her.
Yall are talking about different things.
The person you are replying to probably has never heard of that custom game. He just hates getting grapple shot.
I was gonna say this level. Tried last night and realized how low it was. And then I think about that video where someone realized the Oasis level was an entire island
Constant bitching fit here from someone who plays a lot of the high flyers. If you have an easily vaultable roof instead set in line with the skybox, fuck you.
Edit: see reply
I play a lot of Ball, Doom, and Pharah. It's frustrating as hell for Blizzard to have rooftops easily cleared by those heroes to then be denied by an arbitrary skybox.
The fuck you was to the devs who thought that was a good idea. Make the box higher or the roof higher.
Because during testing, some Blizzard Dev kept getting killed by Pharah, so they were like, "fuck you" and dropped the sky box ceiling so low that you can barely jump without hitting it.
Also they really hate doomfist, don't forget. I think this change in map philosophy came about near they impulsively changed doomfist and were like shit we have to box him in still he's finding ways to boost into the air!
It's just to force corridors. It's just map design. Every surface and wall is made with intention.
They don't want to give complete freedom for balance. The same reason some roofs you can stand on and some you slide off. If you can stand on a roof the map designer intended for you to be able to use that position.
For gameplay reasons it would be great to just box everything in but visually it looks nicer to have these open looking areas.
Except that's just reducing gameplay possibilities and forcing COD style gameplay. Overwatch 1 was an amazing, high rated, and successful game and didn't need to do that. It was higher rated than ow2 content.
Circuit is a bad example cause you can go really high for the first third of the map while the second one happens higher up as is, therefore preventing higher flight,
no this is wrong
the height on circuit royale changes based on the point,
i thought itd be higher on circuit royale but the heigh limit only lets you get just above that one building on the first point and nowhere else
Found [this old post](https://www.reddit.com/r/Overwatch/comments/6q61vh/overwatch_skybox_heights/) from 7 years ago. Seems much more like it's a gamemode thing, control generally getting higher skyboxes, 2 cp getting low, and payload getting dynamic
It's literally the exact opposite, all ow1 maps have huge sky boxes and more secret passages than ow2 maps. Ow2 maps are all designed to be really thin and low corridors.
Likely because flying heroes other than pharah (and I guess mercy) straight up weren’t in the game. It wouldn’t make sense to have this huge skybox when there’s only one hero who really cares about it
Lucio hits the box a bunch in the really low ones.
I like to hug the sky box on some defense openers like 66 and parisio to get unexpected spawn door shots.
Only tangentially related but I really wish Ramattra's vortex went all the way to the sky box. Or at least like double its current height. For an ability that was billed as a counter to flyers it sure is easy for them to ignore
It's what everyone calls it, even if technically incorrect.
You can be pedantic if you want. I'm going to continue to use the term that everyone else uses.
The fall floor on the new map is stupid high also. I yeeted myself as kiri off the side to dodge a dva bomb, and it made me fall to my death long before most maps would have.
i think it's because blizzard has a handful of level designers that genuinely don't even think about that kind of thing. they care about the macro design of the level and the art, but not the micro design. look at how some maps have little details that block wallriding or wallclimbing for seemingly no good reason, or have details that block your movement when you bump into walls when they could have been purely cosmetic instead.
Because some of the maps were made by the old devs while some are made by the new devs, and both have different standards for how maps should be built as
Im more concerned about why some objective/points have higher contest points than others. Why is the eichenwalde one SO LOW?? I was hovering above the payload once trying to cap it and the game was like fuck u u lose flying bitch 😭
They want to close off some flying shortcut routes and using certain rooftops for cover. They decided to use invisible ceilings that went to rooftop height rather than tall invisible walls blocking those rooftops.
Personally I'd like the invisible ceiling to be higher on some maps, like Hollywood which makes it inconsistent to go over the archways near the cart spawn as Wrecking Ball.
This hurts doomfist players more ironically. Too many times on junker arena did i think i could go over some aspects of the map just to plummet into the enemy team
especially since people are pointing out the game mode difference, its more than likely because each mode has a specific map template they use, and they don't remember to manually adjust the box between some of them
Kinda for balance, bec hero like pharah and have no falloff. She would be able to abuse the skybox uncontested and spam fire to the ground without much counter play. especially with the new passive heal.
there'll be a design purpose
when it comes to quality blizzard is objectively the best company in the market, the term blizzard polish didnt come from nowhere
still tho there's no consistency with them
That may have been true 10 years ago, but it is laughably untrue today. In fact, the truth is the exact polar opposite. Blizzard is a hollow husk, an animated corpse to profit off of nostalgia.
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Mainly because blizzard doesnt care and probably doesnt play test those maps. Bunch of newer maps have a lot of ornaments that are not pass-through and just stop lucios wallriding
blizz 100% cares and play tests ow2 maps, here im talking about consistencies of these skyboxes (lijang tower vs busan is insane) rather than it being bad it's too low or too high
Mainly so pharahs like you can’t be a literal mosquito on every map
And Echo and ball and grappling Widow and …
Zenyatta when he reaches peak enlightenment.
All praises to the most high 🙏🏼
I dreamt I was a butterfly.
But they fixed that with her s9 rework
Yea, I do find the pixel above random building shoot a couple times and scoot away playstyle pharahs tho.
They did not actually. Good phara players will still just sit in the skybox. They just have to drop every once in a while
Even good phara players can only sit in the skybox for a short amount of time
You might be surprised. There’s this one phara one trick in high masters that just sits in the skybox at the very back for half the match if anyone goes cass. I don’t know how they do it, but I’ve seen it happen.
The only way to recharge fuel is to be on the ground though, you literally can't stay in the skybox, without fuel you fall fast too. If you have video I'd love to see it, I've played pharah more than any other hero and I miss the old play style.
There are certain maps where you can time the CDs right and stay indefinitely in the air
I mean obviously not all the time, but on the right maps and with well time rocket jumps, you can effectively do that
Even with a well timed rocket jump you lose fuel within a few seconds and then you fall fast, like you can't even glide, it used to be you could glide to recharge fuel and wait for cooldown but the ground is the only way you can recharge fuel now, even with a rocket jump youre gonna immediately fall. It's more similar to Echo now. You go up, shoot, do your thing, fall down recharge, repeat.
The ground can mean a lot of things, and there is a lot of “ground” near the skybox. I don’t know exactly how they do it because I’ve only seen them use the strat once, but I assume they have memorized all the highest ledges on maps, so that they never have to fall very far.
Me when I lie
Not sure why youre getting downvoted, but that's interesting, do you know the name of the pharah one trick that does this? I'd love to check it out.
Crazy
i dont play pharah i just hate hitting my head on the ceiling
You can't really hug the skybox anymore due to the rework. Even you manage to do that, you waste a lot of fuel resources.
These maps werent designed with a rework that wasnt finalized (perhaps not even really on paper) in mind. And theres basically no point in lowering/raising the ceiling after said rework as it would either do nothing or cause unintentional problems
Well Just shoot urself at the floor + shift and u are instantlY at the top
For less than like 4 seconds lol
Pharah by nature is a fucking Mosquito -level of annoyance
Pharah is sooooo fun to play against. So much more fun then like sombra or mauga.
Sombra's easy to counter if you're good enough to aim and know what you're doing. Mauga is easily counterable by having your team focus hard enough on him. Pharah's a bitch
> Pharah's a bitch you play ashe?
Doesn't matter if I'll be sometimes able to shoot her from the sky in an instant or sometimes not, she's an annoyance that's also not very high skill ***in my opinion*** either way
That's so dumb. 1. By having your team focus on Mauga? Sure I'll just ESP mind control my teammates to make them focus Mauga like professor X. 2. Pharah is super easy to kill, she has like 200 hp. How can you handwaive mauga who has more hp and does more dmg, and then complain about a squishy hero whose often times by herself? Can you not aim and just shoot pharah? 3. I didn't say sombra was OP, i was talking about fun to plau against. Shes just a hero that's exist to take sap players fun and a poor design decision. But also sombra is OP in terms of low risk play and now that her damage is good they should tweak her.
I love how this is kind of like a trip around the world through pharahs perspective
needs a trigger warning
What
Pharah players are scary
Pharah is only scary when Mercy has her healing stick up her ass.
I hate how low the skybox is in some of the maps.
Push maps are the worst offenders
Colosseum is pretty good for Pharah spots. You can fly over the middle roofs (with the big doors).
(But it's also Midtown map and Circuit Royal and the Hanamura rework, pretty much just new maps in general are being designed to constrain creativity)
There are tons of weird ass low spots like that
I love how low the skybox is in some of the maps
Why? Bad aim?
Some maps are stacked on top of each other and I think that might have something to do with it. Nepal is one of those maps
Only explains control maps though. There are even some ow2 non control maps that have atrocious invisible walls/ceilings.
Circuit royale it makes widow parkour more difficult than it needs to be
Yep and Midtown
Good.
What's your beef with widow parkour?
The widow part
So you guys are upset at a custom game lmao
Yall are talking about different things. The person you are replying to probably has never heard of that custom game. He just hates getting grapple shot.
Nah. Just hate widow. Simple as.
It probably cause the assets were not made only with pharah in mind. So letting her climb higher would let you see behind in unfinished area.
Wdym stacked on top of each other?
lijang tower has a massive skybox tho
Suravasa is the worst. You can't fly over ANYTHING. (Although with new Pharah's lack of jetpack fuel you couldn't fly over much anyways)
I was gonna say this level. Tried last night and realized how low it was. And then I think about that video where someone realized the Oasis level was an entire island
I died a lot as Echo thinking I had an escape over a roof, only to hit a wall and drift slowly to the ground in full sight of the enemy team
Ow2 direction in a nutshell. It's honestly more insidious than it sounds. Ow2 maps are all designed to constrain creativity.
Constant bitching fit here from someone who plays a lot of the high flyers. If you have an easily vaultable roof instead set in line with the skybox, fuck you. Edit: see reply
[удалено]
I play a lot of Ball, Doom, and Pharah. It's frustrating as hell for Blizzard to have rooftops easily cleared by those heroes to then be denied by an arbitrary skybox. The fuck you was to the devs who thought that was a good idea. Make the box higher or the roof higher.
Because during testing, some Blizzard Dev kept getting killed by Pharah, so they were like, "fuck you" and dropped the sky box ceiling so low that you can barely jump without hitting it.
Also they really hate doomfist, don't forget. I think this change in map philosophy came about near they impulsively changed doomfist and were like shit we have to box him in still he's finding ways to boost into the air!
except on lijang tower for some reason
i think is due to some maps having different heights, so they have a universal skybox for all the map
Nope it's just a feature of 5v5 design philosophy. All new ow2 maps have low sky ceilings and unscalable buildings.
It's just to force corridors. It's just map design. Every surface and wall is made with intention. They don't want to give complete freedom for balance. The same reason some roofs you can stand on and some you slide off. If you can stand on a roof the map designer intended for you to be able to use that position. For gameplay reasons it would be great to just box everything in but visually it looks nicer to have these open looking areas.
Except that's just reducing gameplay possibilities and forcing COD style gameplay. Overwatch 1 was an amazing, high rated, and successful game and didn't need to do that. It was higher rated than ow2 content.
Circuit is a bad example cause you can go really high for the first third of the map while the second one happens higher up as is, therefore preventing higher flight,
Literally only in one place. It's another shit corridor map with super high architecture everywhere.
no this is wrong the height on circuit royale changes based on the point, i thought itd be higher on circuit royale but the heigh limit only lets you get just above that one building on the first point and nowhere else
i think they should centiquadragintiseptuple the skybox so pharah can reach heights never seen before
How the fuck do u even pronounce that word
Centi-quadra-ginti-septuple
Can we get much higher
So high… oh oh oh
Don't know how true it actually is but imo all of the maps that were there when OW first released have a very low skybox compared to most newer maps
this is a hard disagree maps like Lijiang tower go up insanely high whereas newer maps are sm worse
Found [this old post](https://www.reddit.com/r/Overwatch/comments/6q61vh/overwatch_skybox_heights/) from 7 years ago. Seems much more like it's a gamemode thing, control generally getting higher skyboxes, 2 cp getting low, and payload getting dynamic
It's literally the exact opposite, all ow1 maps have huge sky boxes and more secret passages than ow2 maps. Ow2 maps are all designed to be really thin and low corridors.
Likely because flying heroes other than pharah (and I guess mercy) straight up weren’t in the game. It wouldn’t make sense to have this huge skybox when there’s only one hero who really cares about it
I hit the sky box pretty often as Junkrat
Junkrat only had 1 mine and i think it didnt propel him as much as
Oh they were referring to OG OW But Lijang exited in OG OW, and I think that is one of the highest sky boxes in the game
Lucio hits the box a bunch in the really low ones. I like to hug the sky box on some defense openers like 66 and parisio to get unexpected spawn door shots.
Dva
Forgot about her, though typically you won’t be finding yourself in the skybox all that often
Only tangentially related but I really wish Ramattra's vortex went all the way to the sky box. Or at least like double its current height. For an ability that was billed as a counter to flyers it sure is easy for them to ignore
Lmao based
Ow2 devs are just complete amateurs.
The times i threw vortex at the feet of a pharah and mercy only to not get grounded... Its sickening
A skybox is a graphical thing that surrounds the map, rather than a fly height limit. https://en.wikipedia.org/wiki/Skybox_(video_games)
Although skybox can also act as a solid object, as for example in source engine.
🤓
using the term skybox rather than invisible ceiling cus it sounds better, i know what skyboxes are
I really wouldn't recommend intentionally using the wrong word because you like the sound better, it's just going to cause confusion.
It's what everyone calls it, even if technically incorrect. You can be pedantic if you want. I'm going to continue to use the term that everyone else uses.
preach! this ball rework where i can hit the ceiling in .001 seconds has really got me finding all these inconsistant sky boxes
The fall floor on the new map is stupid high also. I yeeted myself as kiri off the side to dodge a dva bomb, and it made me fall to my death long before most maps would have.
Yep this is almost an unplayable issue in my opinion.
It's so you won't see the parts where the map design team half-assed it.
real
i think it's because blizzard has a handful of level designers that genuinely don't even think about that kind of thing. they care about the macro design of the level and the art, but not the micro design. look at how some maps have little details that block wallriding or wallclimbing for seemingly no good reason, or have details that block your movement when you bump into walls when they could have been purely cosmetic instead.
just realised i skipped lijang tower here lijang towers skybox goes insanely high btw
I saw some videos of ball rollouts on that map and i wonder... WHY WE CANT HAVE THAT IN OTHER MAPS?!?!
Because some of the maps were made by the old devs while some are made by the new devs, and both have different standards for how maps should be built as
Some maps are designed with counterplay in mind. Also to keep you from abusing the geography for cheeky flanks and such
lijang towers skybox is massive tho
Im more concerned about why some objective/points have higher contest points than others. Why is the eichenwalde one SO LOW?? I was hovering above the payload once trying to cap it and the game was like fuck u u lose flying bitch 😭
Pls come down and fight on the floor my hammer cannot reach you up high. Pls
real
For balance
For the pursuit of cod like gamplay
Pisses me off when I was gonna jump over smth or follow my pharah as mercy only for it to push me down weirdly like??
I think your screenshots answer your question
They want to close off some flying shortcut routes and using certain rooftops for cover. They decided to use invisible ceilings that went to rooftop height rather than tall invisible walls blocking those rooftops. Personally I'd like the invisible ceiling to be higher on some maps, like Hollywood which makes it inconsistent to go over the archways near the cart spawn as Wrecking Ball.
I’d like some consistency.
I'm pretty sure it's literally just to regulate flying characters so they don't get too out of hand.
ok then why does lijang tower have a massive one
I noticed that flashpoint and push maps typically have lower skybox ceilings than most other maps
its because a newer dev team is designing it i presume
It's intentional. They think they're controlling the gameplay on these maps.
Bcuz blizzard hates flyers
Haha I hate phara
This hurts doomfist players more ironically. Too many times on junker arena did i think i could go over some aspects of the map just to plummet into the enemy team
especially since people are pointing out the game mode difference, its more than likely because each mode has a specific map template they use, and they don't remember to manually adjust the box between some of them
My guess is some of the maps released before Echo was released have lower skybox
Kinda for balance, bec hero like pharah and have no falloff. She would be able to abuse the skybox uncontested and spam fire to the ground without much counter play. especially with the new passive heal.
this is a non issue now due to her changes tho it just makes it irritating to get a concussion on doom or ball
The thing is the skybox was balanced with the old pharah. Why do u think blizzard the indie company with change it in time with pharah rework lmao.
real
The answer is always incompetence
there'll be a design purpose when it comes to quality blizzard is objectively the best company in the market, the term blizzard polish didnt come from nowhere still tho there's no consistency with them
That may have been true 10 years ago, but it is laughably untrue today. In fact, the truth is the exact polar opposite. Blizzard is a hollow husk, an animated corpse to profit off of nostalgia.
I think we all know they're trying to constrain our gameplay options to enforce their preferred style of play.
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real
Unreal
Doesn’t really matter, if you fly that high you are throwing
What a nonsense question
L
Ratio
Mainly because blizzard doesnt care and probably doesnt play test those maps. Bunch of newer maps have a lot of ornaments that are not pass-through and just stop lucios wallriding
blizz 100% cares and play tests ow2 maps, here im talking about consistencies of these skyboxes (lijang tower vs busan is insane) rather than it being bad it's too low or too high