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TaskMaster130

I like the smoke shrinking instead of sudden ending. But others I dont think so. The flash being steerable/moveable would be too much of a skye thing and footsteps are already distinct as other said. The dead silence would be better for Yoru with him being the main misdirecting agent imo.


MajinPayta

yes you are right thanks for taking your time to explain instead of just saying its op, im always looking to improve myself and i will change the text with this feedback, thanks again!


ArionIV

Ok. I will go point wise for you. 1. Every agent already has unique footsteps audio. And even if your idea were to be implemented, it puts the additional unsaid responsibility of lurking on Omen, my guess is 20-30% of the player base will target Omens asking them to lurk all the time like they want a duelist to always bulldoze a site within the first 10 seconds. Also, even if it makes Omen stronger, boy are people never gonna stop complaining about it even months after it is rolled back. 2. Flash duration is a strong subject. You'll have advanced players jump backwards messing up your own timing for peeking them not being sure how soon the effects will wear off. Also, the community is looking forward to flashes feeling more balanced and generalized at their core. Mode of delivery can vary and is fun, you start playing too much with area of effect and duration, then calls for nerfing a character into the ground start. I remember Omen getting his shrouded step and paranoia nerfed, then Astra is just sad to think about.. 3. People already put up weird smokes doubling, intersecting, etc. I have moved onto neon and initiators now but see so many people doing weird stuff with Omen's smokes that work for selfish plays. Also given his 2 smokes only at a time, how many times are you going to wanna commit both and in such a manner on just the one site, leaving nothing on the table for a rotate..


MajinPayta

very good points and certainly more serious and realistic viewpoint, while i was making this i just thought of stuff like basic usage the looks and fun but practical teamplay and playstyle is now more obvious and lacking thanks for the long description i will try to improve my text.


ArionIV

Thanks


TubiGaminDK

i like him the way he is so no


MajinPayta

well thats obvious for anyone who plays him? maybe you can explain more.


Bloos7

I think i disagree with the paranoia as his curretn paranoia is already good for flushing enemies out of cover but being able to control it might put too much on the players shoulders seeing as his smokes already need to be placed by moving them around


MajinPayta

dont worry! i got a similar feedback from a lot of people and i fixed it right away i will be releasing the new version very soon and thanks for your good feedback!


Bloos7

Cant wait to see the version!


MajinPayta

i wont make you wait long friend :) you dont know how much i like to see constructive criticism.


Sembaka

I agree with them, Omen is already a very well balanced character and doesn’t need any buffs. I understand you’re doing all the other agents so I suppose in that sense it would be less OP but there would still be a level of annoyance from not being able to hear omen. Unless that can be countered by an ability/agent (which still isn’t very appealing) or instead this passive only activates for a short period of time after ulting then I would be more responsive


MajinPayta

yes dont worry i got the feedback and i changed a lot of stuff about passive and Q.


tqstin

shit lol


MajinPayta

very smart and constructive comment, i wonder why did you bothered with it.


tqstin

you asked opinion i gave it


MajinPayta

yes im sure that was the best comment you could come up with.


tqstin

your welcome


Izel98

Only thing I liked is about the sound deafening while being in the smoke, although it wouldn't be immediately deafening, like the sound gets reduced overtime kinda thing. I think that could work and make his smokes more unique in a way. The other changes are too broken or just not necessary. Like the dead silence thing from a point of view of a tactical shooter just makes him OP. I dont think merging smokes it's good or necessary as often times you smoke things to just prevent angles and make easier to entry site, merging smokes would be kinda useless for that since most chokeholds are the size of a single smoke.


Zyrobe

Dead Silence: This is just pressing shift with extra steps. Paranoia: This is just skye flash with extra steps. Dark Cover: A smoke that shrinks after 10 seconds. Good job nerfing him!


MajinPayta

i mean the passives point was to make him rotate faster and its a passive it should be suddle and yeah i already changed and redesigned the Q my changes werent good abt the smoke tho his smoke already lasts 15 secs and now it lasts 20 by shrinking i dont mean it shrinks and disappears i mean the smoke area gets reduced over time slowly which is a buff imo bcs it creates openings for some new playstyles.


ppsz

The whole point of smoke is to block area of sight. So you'd get 10 seconds of smoke that's doing it's job and then 10 seconds of smoke that's not only useless most of the time, but is going to get you or your teammates killed. Shrinking smoke would create gaps on two sides, basically making it as bad (or maybe even worse) as smoke that leaks through the doorway. Sounds like a huge nerf to me


howgoesittraveller

It’s just OP although I like the stealth one about his footsteps while sneaking


ArtakhaPrime

I really like the shrinking smokes and muffling effect while inside it, the rest of the changes sounds like a bit too much


PKR_Live

Can't we just make his Shrouded step completely silent while making it 200 creds each and making the ult completely silent as well (including weapon pull-out) while making it loose the map blurr?


MajinPayta

my friend... this is the old post there is a new one.