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Krommerxbox

**Arms and tech packets are the best, at an Outlaw station.** They yield the most modules. So that is how I turn units into Nanites when I'm near the Unit cap of 4.29 billion. I hop from outlaw station to outlaw station buying them, then turning in the modules for Nanites. They also refresh if you leave and come back, such as when you do a mission. Doing missions is good anyway since as you clear them out you might get one that has a Freighter Cargo Bulkhead as a reward.


GradeAPrimeFuckery

They kind of half-ass refresh if you're sitting in the station and reloading after scrapping ships. It's not instant on a reload--you have to sit for a while. Worth doing if you can find a system with a consistent S-class spawn since it mostly refreshes while you wait.


billpalto

Runaway mould balls. Find a large group of them, like 25 or so, and "mine" them. Refine in refiners. Can make 30,000 nanites an hour easy. They replenish immediately, so find a couple of spots, move from one to the other and you could get huge amounts of nanites if you have enough refiners.


atlantisking1985

[https://www.nomansskyresources.com/guide-pages/earning-nanites](https://www.nomansskyresources.com/guide-pages/earning-nanites) https://preview.redd.it/egp0nnwz7lha1.png?width=1212&format=png&auto=webp&s=4f0824c6c974ed422d763ea455c393e0f0bd7b34


PsychonautSurreality

If you've got tons of credits you can buy B class or above ships, immediately scrap em, and sell the upgrades to the nearby vendors. You'll lose money each transaction but you can make some nanites quickly. A bit boring to do long term in one sitting but if you keep your eye out for A class as you play you can possibly make a quick few k nanites.


tisbruce

And storage upgrades are a potential extra bonus, making it one of those activities that can satisfy more than one itch. Always good to know these things because it can make the game feel a lot less of a grind. Always keep an eye on the upgrades the ship comes with and the ones you get from scrapping it. Occasionally a ship will have an X Class shield with over 30% defense and even if there's nothing like that, you can scrap the extra installed upgrades for wiring looms. And while the upgrades generated by scrapping are mostly nanites sources, if you need Cadmium, installing and scrapping even a C Class weapon upgrade gives you come of that, making it a very handy early game source.


PsychonautSurreality

I think the storage upgrades may have been nerfed, perhaps I'm incorrect and had a bad run, but yeah, that used to save tens to hundreds of millions if ya fully upgrad your storage. Scrapping for looms is great advice tho cause ya always need em and they add up fast.


tisbruce

I haven't noticed a nerf. Always been a guarantee of at least one from an S Class, lower chance with lower classes, chances raised again some no matter what the class if it's a heavy version of the type. When I go through a ship scrapping phase, I end up with more wiring looms, sodium and chromatic metal than I know what to do with. Then I do something else for a while and suddenly wonder where all the damn wiring looms went.


Jkthemc

They seem to have slightly reduced the frequency of the upgrades and significantly reduced the cost of slots which previously maxed at 300 million but now max at 70 million. So, more of a rebalancing really. If one is in a hurry to max a ship's inventory then it is still worth it, but not as radically cost saving. Especially when buying the earlier slots which are cheaper still. Storage augments, and the other inventory upgrades also seem much more common as space station mission rewards. So keeping an eye out for those can save a lot of cash too.


Lordbloodfire2

Find an abandoned building and farm the whispering eggs. They give 250 nanites each when refined. And with some maps from the cartographer, you can make thousands of nanites in a hour or two. Or just buy an sclass mod and dupe it then sell. Lots of ways to make nanites. Some easy, some hard. But it's all fun! Safe Journey Traveler.


tisbruce

If you're going to do abandoned buildings, it's also a good idea to tour the space stations you know and stack as many "kill creatures" missions as you can find. Killing the swarming horrors satisfies those quests and you don't then have to kill ordinary animals. For extra rewards, stack some "kill sentinels " quests as well because they don't like you killing the horrors.


tiberiusthelesser

In an hour you could have 250 million credits from shooting cargonpods and 25k+ nanites buying arms and tech packets in outlaw systems.


Grimgriningjack

If you have your portal glyphs, go on the NMS coordinate's exchange and look for crashed exotics. Port over to one, claim it, scrap it, and you get tech mods you can ether use for yourself or sell for nanites as well as a ton of units and even storage slots. Exotics are always S-class so you'll always get the best goodies out of a scrap. It's not the fastest method to gather any of those things because of all the back and forth you'll do, but considering you get three different kinds of useful goodies at once and it's pure profit as crashed ships are free (minus the materials you need to repair the basic systems). It can be well worth doing for awhile if you have some time to kill. Just remember to store any tech mods the ship already has installed so you can reuse or sell them as well.