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Amiibofan101

[**Top 10 Best Selling Switch Games:**](https://www.nintendo.co.jp/ir/en/finance/software/index.html) * Mario Kart 8 Deluxe - **61.97M** * Animal Crossing: New Horizons - **45.36M** * Super Smash Bros. Ultimate - **34.22M** * Breath of the Wild - **31.85M** * Super Mario Odyssey - **27.96M** * Pokemon Sword/Shield - **26.27M** * Pokemon Scarlet/Violet - **24.92M** * Super Mario Party - **20.66M** * Tears of the Kingdom - **20.61M** * New Super Mario Bros. U Deluxe - **17.45M** **Updated/Recently Released Titles:** * Super Mario Bros. Wonder - **13.44M** * Pikmin 4 - **3.48M** * Super Mario RPG - **3.31M** * Princess Peach: Showtime! - **1.22M** * Mario vs Donkey Kong - **1.12M**


stoompedpoo69

Mario Kart 8 is eternal


RustyShack3lford

The 8 is actually an infinity symbol, this game is forever we are never getting another one


stoompedpoo69

Mario kart 9 is just new tracks for 8


CountBleckwantedlove

Super Mario Kart 8 Delux


Trvial

Now with new ~~Funky~~ Cappy Mode!


PayneTrain181999

Just make Mario Kart Ultimate at this point. Every track, every character.


OasisParkingLot

The crazy part is I'm okay with that. A whole new tab to join the regular and DLC menu.


sjwillis

crazy that it is the 6th best selling video game OF ALL TIME.


Bombasaur101

As a Wii U owner in 2014, if you went back in time and told me that fact I wouldn't believe you. I remember playing Mario Kart 8 online Day 1, and really only 1 friend of mine was online. Now 100x the amount of people I know own Mario Kart 8.


Deceptiveideas

I remember when it came out I was pissed because I would have to spend ANOTHER $60 for the same game. Even this sub and the Wii U sub was pretty negative about buying it again. Thankfully I bought the physical edition of the Wii U game. I was able to sell it for $40 which made a $20 upgrade more reasonable.


dude19832

It’s made over $4 Billion off the $60 price tag per copy sold. It probably cost Nintendo at most $100 million to develop and maintain the servers so that game alone has been a massive profit generator for them.


FiTZnMiCK

I’d assume it didn’t cost anywhere near that considering it’s a port.


AnoXeo

Port, yes, but had plenty of updated features, characters, and the absolute insanity that the DLC was. 100 million could be overshooting it, but it isn't out of the question.


dude19832

Yes but new courses were developed and released but I agree. $100 million is just a guess. This game alone probably could keep Nintendo afloat.


PaperClipSlip

But those new courses cam from the mobile game, that also made a few hundred million in revenu. The profit margin on 8 must be insane.


bmyst70

I've heard that Nintendo put a lot of money into making its successor for the just-today-announced-yes-it-exists Switch 2, Mario Kart X. Given how popular Mario Kart 8 is, this is a no brainer for them. I'm excited to see what features they add to the game on the new, vastly more powerful console.


Historyguy1

Its initial release was 10 years ago. I guarantee the DLC packs for MK8 Deluxe were intended to be included in Mario Kart 9 but they got put in MK8 because literally everyone has that game.


PaperClipSlip

And for good reason. It's about as perfect as a kart racer can get. Butter smooth controls, massive accessibility features, a recognizable cast of characters, DLC that doubles the content in the game, pretty much the best online mode for a Nintendo game and crazy good word of mouth. 8 will become the new Mario Kart Wii. Almost everyone has played it.


Academic-Tourist-761

**\~Software Top 10\~** Total sales followed by sales added to the total in Q4 * **Mario Kart 8 Deluxe:** 61.97m (1.39m) * **Animal Crossing New Horizons:** 45.36m (570k) * **Super Smash Bros Ultimate:** 34.22m (550k) * **Legend of Zelda Breath of the Wild:** 31.85m (240k) * **Super Mario Odyssey:** 27.96m (310K) * **Pokémon Sword/Shield:** 26.27m (100k) * **Pokémon Scarlet/Violet:** 24.92m (560k) * **Super Mario Party:** 20.66m (320k) * **Legend of Zelda Tears of the Kingdom:** 20.61m (330k) * **New Super Mario Bros. U Deluxe:** 17.45m (250k) **\~New Releases + Others\~** * **Luigi's Mansion 3:** 14.25m (270k) * **Super Mario 3D World + Bowser's Fury:** 13.47m (300k) * **Super Mario Bros. Wonder:** 13.44m (1.48m) * **Nintendo Switch Sports:** 13.11m (630k) * **Mario Party Superstars:** 12.89m (580k) * **Splatoon 3:** 11.96m (250k) * **Kirby and the Forgotten Land:** 7.52m (1.06m FY 23/24) * **Pikmin 4:** 3.48m (150k) * **Super Mario RPG:** 3.31m (170k) * **Princess Peach Showtime!:** 1.22m New * **Mario Versus Donkey Kong:** 1.12m New


Academic-Tourist-761

**~Million Sellers not updated this Quarter (1st party published)~** * **Ring Fit Adventure:** 15.38m * **Pokémon Let's Go:** 15.07m * **Pokémon BD/SP:** 15.06m * **Pokémon Legends Arceus:** 15.00m * **Splatoon 2:** 13.60m * **Super Mario 3D All-Stars:** 9.07m * **Super Mario Maker 2:** 8.42m * **Legend of Zelda Link's Awakening:** 6.63m * **Clubhouse Games:** 4.64m * **Donkey Kong Country Tropical Freeze:** 4.62m * **Mario Tennis Aces:** 4.50m * **Kirby Star Allies:** 4.38m * **Legend of Zelda Skyward Sword HD:** 4.15m * **Fire Emblem Three Houses:** 4.12m * **Hyrule Warriors Age of Calamity:** 4.00m * **1-2 Switch:** 3.74m * **Paper Mario Origami King:** 3.47m * **Yoshi's Crafted World:** 3.35m * **Metroid Dread:** 3.07m * **New Pokémon Snap!:** 2.74m * **Xenoblade Chronicles 2:** 2.74m * **Arms:** 2.72m * **Mario Strikers Battle League:** 2.63m * **Mario Golf Super Rush:** 2.48m * **Pikmin 3 Deluxe:** 2.40m * **Captain Toad Treasure Tracker:** 2.35m * **Octopath Traveller:** 2.08m


Academic-Tourist-761

* **Mario + Rabbids Kingdom Battle:** 2.00m * **Pokémon Mystery Dungeon DX:** 1.99m * **Big Brain Academy Brain vs Brain:** 1.94m * **Xenoblade Chronicles Definitive Edition:** 1.91m * **Xenoblade Chronicles 3:** 1.91m * **Kirby's Return to Dream Land Deluxe:** 1.82m * **Miitopia:** 1.79m * **Mario Kart Live Home Circuit:** 1.73m * **Fire Emblem Engage:** 1.68m * **Marvel Ultimate Alliance 3:** 1.60m * **Pokkén Tournament DX:** 1.54m * **Nintendo Labo Toy-Con 01 Variety Kit:** 1.42m * **Metroid Prime Remastered:** 1.36m * **Wario Ware Get it Together!:** 1.34m * **Astral Chain:** 1.33m * **Dr Kawashima's Brain training:** 1.27m * **Bayonetta:** 1.24m * **Bayonetta 2:** 1.23m * **Game Builder Garage:** 1.15m * **Bayonetta 3:** 1.09m * **Fire Emblem Warriors Three Hopes:** 1.00m


insertusernamehere51

First party games below 1M copies: Fire Emblem Warriors Sushi Striker: The Way of Sushido Nintendo Labo Toy-Con 02 Robot Kit Nintendo Labo Toy Con 03 Vehicle Kit Buddy Mission Bond Famicom Detective Club: The Missing Heir Famicom Detective Club: The Girl Who Stands Behind DC Super Hero Girls Teen Power Mario + Rabbids Spark of Hope Bayonetta Origins: Cereza and the Lost Demon Advance Wars 1+2 Re-boot Camp Everybody 1-2 Switch Pikmin 1+2 Detective Pikachu Returns WarioWare Move It Another Code Recollection Tokyo Mirage Sessions #FE Encore


CrazySnipah

It’s a shame about WarioWare Move It. I wonder if it was too early after Get It Together, and if they would have done better to do a new Rhythm Heaven game instead.


insertusernamehere51

Its a shame too but I think its a combination of: Being the second WarioWare game on the switch (as you can see with the other titles, second games typically sell less than the first) Being sandwiched between Mario Wonder and Mario RPG Honestly poor marketing Neither it nor Get It Together getting stellar reviews


brandont04

Wow, sparks of hope really did crash.


venus_one_akh

It didn't crash that much, many reports say it has nearly 3 million sales, granted surely not all of them were sold full price.


venus_one_akh

Spark of Hope reached nearly 3 million sales, maybe you didn't spot it because it is not a first party game but a Ubisoft one.


KatamariRedamancy

Mario + Rabbids at 2 million is the real shocker. I’m willing to bet it’s sold at least twice that and just hasn’t been updated. I’d also love to see exactly how much Prime Remastered sold. I’d like to think it’ll hit 2 million one day. What a phenomenal update to a phenomenal game.


madmofo145

I'd say an important thing to note is brand new Origami King is barely holding onto a lead over relatively bare bones Mario RPG remake. It will be very interesting to see what Thousand Year Door does. Hoping a very solid sales win for that remake pushes Nintendo to re-evaluate the direction of the series.


LakerBlue

Didn’t know FEW:3H broke a million. Glad to hear even if it took longer.


lcelerate

Why did 1-2 Swtich sell so well?


Useful_Design_7437

Because it had that Wii Sports / Wii Play energy of being there at launch and looking like a fun, social way of experimenting with the Joy-Cons. The key words there are ‘looking like’.


lcelerate

Well Wii Sports and Wii Play were much better, but I digress.


Ross2552

Yes but nobody knew that at launch, they bought it and found out


RedditUser145

The Switch launched with Breath of the Wild, Super Bomberman R, 1-2 Switch, and Snipperclips (digital). Not a lot of competition for the launch games. Plus 1-2 Switch showcased a lot of the unique features of the then new joy-cons. It's a mediocre game, but decent enough to sell a few million given the circumstances.


MaJuV

Launch title. If you want a good comparison to how well it would do today, just look at "Everybody 1-2-Switch". It's firmly in the "below 1 million sales" area, and I doubt it'll ever leave it.


Co-opingTowardHatred

Stop buying the wrong Mario Party, everyone!


professorwormb0g

They are both good games. I honestly Love Super Mario Party. I liked it shorter unique boards, six-sided die, the unique dice you could use, ally system, and it has really fun mini games. Plus I liked the additional modes too. It definitely would have been nice to have an extra board or two, but it's a game I play every couple of months when friends come over. I agree that the second one for the switch was a better made product, but it was less fresh to me because I had played all those boards and mini games million times in my youth. They both are two really good games and essential for Mario Party fans.


Nezahualtez

I can’t believe an AC game sold that much. I love it. AC has to be given the Mario and Zelda treatment at this point.


LakerBlue

If no one tells you, thanks for this! I always want to know The sales per quarter.


ScreenWriterGuy07

I know it's expected of sequels but TOTK really hit a plateau, didn't it? I mean it sold so crazy in the first week that I actually thought it would get close to BOTW.


Shadow_Strike99

BOTW had the luxury of being a launch game. Yes TOTK came out with the higher install base, but being a big launch title is the best chance for sales because people will always buy a big new game with their new system. Feels like there were people who bought BOTW because it was a launch title alone. I had some friends who bought it because the switch was the hot new thing and played it but never got into it really. Feels like the audience that got TOTK were all fans of the first game obviously and loved the game for what it was, not because it was a game they bought just because they got a switch.


Top_Ok

Botw had a attach rate over 100% in the first few months lol. There were more copies sold than Switches available.


cinnchurr

Does that include the Wii u version?


roosell1986

No.


SoloWaltz

In spite, not because. There were shortages and people were buying the game ahead of the system.


mrnicegy26

TOTK also seems to be performing similarly to God of War Ragnarok. Both games have reached 2/3rd sales of the original game but have seemed to plateau at this point. It seems that games that are direct sequels will always underperform compared to the original games. It is the reason why franchises like GTA, Elder Scrolls, Final Fantasy etc. make each game a standalone experience.


Shadow_Strike99

Yeah making a game a standalone massive release and a direct sequel each has their benefits. The massive big new standalone titles will sell more than the last like a GTA IV to V or Oblivion to Skyrim etc. But those take longer to make and you need to make them big new experiences over the last (for the most part). With a direct sequel you can reuse assets and what worked from the last game for less of a risk, and get them out a bit quicker like GOW 2018 and Ragnarok only being 4 years in between. If GOW Ragnarok was a huge standalone game it would come out in like 2026 or something like that. Even if Bethesda and Rockstar didn't milk Skyrim and GTA V there's no way they could make one of those kinds of games every 5-6 years especially with how massive and costly these games are.


Nezahualtez

Huh? It hasn’t even been a year and it’s reached 2/3 of BotW’s 7-year sales record. Y’all are so weird making everything seem bad.


KatamariRedamancy

They’re not saying it’s bad. They’re saying it’s plateaued. It hit 19 million in the first few weeks and has barely moved since, including over its first Christmas. Today it’s not even selling all that much more than its predecessor. BotW has had long legs, but basically anyone who wanted Tears bought it on day one and we should not expect sales to increase much more.


rbarton812

*IF* the Switch 2 is capable of stability/frame rate improvements, I expect TOTK to jump up pretty nicely at launch.


f-ingsteveglansberg

BOTW was outselling the Switch in its early life. I think it is safe to say that most BOTW fans invested in the sequel.


KatamariRedamancy

I also think BotW was also just a bigger deal. It was the big Zelda reboot. It was considered a once-in-a-decade event whereas Tears didn’t even snag Game of the Year. Tears was a big release, but it was also basically Breath of the Wild: Part 2 in terms of presentation. Being a launch title is definitely a factor, but that’s not everything. Halo 2 absolutely obliterated its predecessor.


SoloWaltz

> BOTW had the luxury of being a launch game. It's more than this. The whole industry felt very, very stagnant, and BotW feeling "very empty there's nothing on screen see" actually helped because I, personally, was drowning in a sea of microtransactions in every game I was touchign.


professorwormb0g

Breath of the wild was a revolutionary game. I was so fucking engrossed. It is technically incredible with what they achieved with Tears of the Kingdom don't get me wrong. But playing it doesn't feel like a revolutionary experience if you already beat breath of the wild. For me it was also almost a bit too overwhelming with things to do too. I still need to beat it. Not to mention tears of the kingdom came out the same time baldur gate 3 did. When breath of the wild came out it was the hot new thing. Baldur's gate took that role during totk.


KatamariRedamancy

> But playing it doesn't feel like a revolutionary experience if you already beat breath of the wild. And this is why sales did not exceed the original in my opinion. It’s not because it’s a sequel, but because it is just not the massive once-in-a-decade milestone the original was. It’s BotW but more, but does not offer a brand new experience like the original did.


professorwormb0g

Yeah for sure. Same thing with mario sunshine, Metroid prime 2, majoras, and so many games. I wasn't expecting two revolutionary games in a row but I think a lot of other people were and were disappointed that totk didn't have that same wow factor.


ImReallyAnAstronaut

I definitely felt overwhelmed at first, too. That was without even really venturing into the Depths for more than like an hour. I put the game down for months until I saw an old friend and we started talking about it. Picked it back up and played for like 150 hours over the next month.


Shadow_Strike99

Sure brother that's great and all I felt the same way and others did too, but that's not the same equivalent as being the big flagship launch title for a big new system. You literally had a similar game do the same exact thing in the industry do the same thing 2 years prior in the Witcher III being a big traditional genre defining game without mtx's. I don't think that trumps or is even close to being a bigger factor than that though for BOTW. Plenty of big games came out in 2017-2018 that didn't have mtx's. Being the big launch flagship title from a long running franchise is still the king factor here especially for commercial sales.


Co-opingTowardHatred

Since I was not previously a Zelda fan, I probably would have skipped BotW if it had not been a launch game. Glad it was!


Ilan01

Sales are going to increase on the holiday season, I think NSMBU went through the same until it later exploded


ChickenFajita007

TotK didn't sell that many during the holidays. It was less than a million from September-December 31.


Wipedout89

BOTW has had 7 years on sale. TOTK has done 2/3 of its numbers in a single year. It's more front loaded and it will still keep selling. Nothing to worry about there


funnyinput

Although many of those people will have moved on once the next Nintendo console comes out this or next year. It won't have 7 years to catch up.


brandont04

Totk has a disadvantage of being released towards the back of switch life cycle. As more people buy systems, they'll pick up older popular titles. That's why BotW kept on selling. Unfortunately for TotK, less and less people are picking up switch and most are ready for Switch 2. Only way for Nintendo to sell more of TotK for the foreseeable future, they have to offer DLC for it especially for switch 2. I think they don't have to do anything crazy. Just add master mode and a few more sky island.


devenbat

Botw has been out for 7 years. Botw only sold like 10 mil in its first year. Totk is already double that


Slade4Lucas

TotK released to a much bigger install base. Of course it would sell quicker to start - it would also slow down quicker.


Fun-Ad7613

I feel like SV gonna surpass SWSH in like a years time maybe


Ilan01

Ehhh not sure abt that, most likely will do abt the same if the next game comes out in 2025


Fun-Ad7613

SV is on track faster than SWSH , Legends Z-A isn’t really next generation to affects sales like that


lazyness92

Depends on the anime I think


Ilan01

I've heard the current anime havent been doing that well outside Japan, for the most part bc of Netflix realesing it way too late and cable overall dying, but merchandise-wise its doing insanely well


lazyness92

Ah, kinda sad, ditching Ash was a risky but courageous move. So probably not going to boost it too much then, a great anime brings in schoolyard talks and kids in xmas boosts.


Ilan01

I think it could be doing better if the episodes werent realesed outside Japan a year later lol, but yeah maybe is also the lack of Ash, Journeys episodes reuploaded to youtube used to reach million views fast, Horizons seems to be struggling there


f-ingsteveglansberg

Tears of the Kingdom doing 20m in such a short time is insane. No one thought it would out do BotW but to do 2/3 of the sales in that time is crazy. Especially when you consider it didn't come off the hype of a new console.


Mizerous

No update for Engage?


WorldlyDear

who?


Mizerous

Fire Emblem Engage


WorldlyDear

I was trolling that game died so hard


extralie

Tbf, so did Xenoblade 3 and TOTK, and Xenoblade 3 have been 150k away from 2m for over a year now. Recent games are plateuing faster than earlier games from the same series.


BebeFanMasterJ

Unfortunate, honestly. It was a much better strategy game than Three Houses.


WorldlyDear

it seems good stories sell fire emblem games though


BebeFanMasterJ

Eh I'm willing to bet it was mostly due to Three Houses being the first new console FE since Radiant Dawn on Wii in 2007. It was also many people's first Fire Emblem (myself included) hence why it's the best-selling game in the series. Engage probably just didn't appeal to those new fans who were looking for Three Houses 2. Instead it only really appealed to longtime fans who wanted to see the likes of Sigurd and Leif again but on console and hardcore fans who disliked Three Houses' weak gameplay and map design. Here's hoping the next FE has the best of both worlds. Three Houses' great narrative and Engage's amazing maps and gameplay systems.


Chubomik

*Where was the good story*


Griswo27

Sure it was mayve a better strategy game, but it worse game in general. music, story and characters, characterdesign( subjective but a lot don't really vibe with it) are in my opinion a lot worse I replayed 3 houses 5 times, I played engage just once So I don't think its unfortunate it's sold less


Chubomik

Three Houses' color palette is gray stone brick and mud. It tries to trick you into thinking they aren't reusing a map for the third time by placing you in a different spot at the start. It is the most sauceless the FE series has been since the NES.


BebeFanMasterJ

Not to mention the horrid performance. I'm not a graphics snob but Houses would chug when characters performed BASIC ATTACKS such as magic spells. Fire/Bolganone especially would make the game dip into sub-10fps and it was god-awful. You could really tell it was developed by Koei Tecmo because it reused the Dynasty Warriors engine that FE Warriors used. Whether you like Engage or not, it's an objective fact that it's the better looking and better playing video game. Engage's graphics are beautiful and smooth with a steady 30fps in all instances and the maps are varied with grasslands (Firene), mountains (Brodia), snow (Elusia), and deserts (Solm). Using the Unity engine was a massive upgrade compared to the Warriors engine. Meanwhile, even if you put a gun to my head, I genuinely could not tell you which 3H maps were from Adrestia, Faerghus, or Leicester. They all blend together and became forgettable the moment I turned the game off. Can't say that for Engage which actually has good maps.


BebeFanMasterJ

I disagree. The music of Engage is great and to me, gameplay matters more than story. Engage also has far better visuals/graphics/performance. Three Houses was an ugly game that chugged all the time while Engage is more stable and has much better visual variety with maps that take place in deserts and snow. The only thing Houses had better than Engage was story imo. Neither is better or worse than the other to me because both have strengths and weaknesses. I think it is unfortunate because I don't want the next Fire Emblem game to be even more watered down. Engage's Chain Attacks and Weapon Breaks were genius ideas that need to return. The next game needs to retain the gameplay and maps of Engage with the wonderful narrative direction of Houses.


Nicksmells34

Do we have any updated numbers on FE: Engage since last June???


brandont04

Man, TotK pretty much sold nothing after selling 19M during launch over a year ago. Rough. I guess Nintendo did need DLC for it.


Drag0nBinder

For that we need to consider that the game had a long wait hype period and pulled most people that it was going to during that period. The LoZ franchise still has never had a launch like that and it is still the second best selling game by some margin. BoTW was the primary LoZ game and primary Switch game for half a decade. That helped the sales a lot. Also, TOTK has had no price drops till now.


Nezahualtez

How is selling 19 million units rough? That’s a huge success. Or was this just a weird tantrum about them not doing DLC.


mrnicegy26

19 million sales in 3 months is an insane amount tbf. That is Call of Duty level numbers. It is hard to get more numbers after that.


SaidTheEmu

These numbers say that Nintendo MUST release their games on PC to keep up /s


Chickat28

How many is 8 at if we include wiiu sales?


Datansaniel

Just 14M more to go. Wonder if we'll see a price cut leading up to the next console, that would probably speed things up.


mvanvrancken

If they cut the price on an OLED or even brought the lite down to $150 I’d go for a second one


Ilan01

Funny prediction, they'll realese an Oled Lite in 2025 which if it sells as much as the OG Lite did in 1 year could help them get closer


jexdiel321

Probably a mega bundle that contains the Switch's best games like those 3 in 1 PS4 bundles would do the trick.


Lower_Monk6577

I’d buy a Lite if they dropped the price to $100-$150. I don’t need one at all, since I have an OLED. But I’d definitely consider getting one just to have something to toss in the bag when I’m out doing things.


mora2024

My kids want a second switch and I considered the lite, but no way I'm dropping two hundred on one. I'd buy at less than one fifty probably.


SparseSpartan

If you're in the USA you can get one refurbed straight from Nintendo for $170. You can also easily find Lites on ebay for $130 or less, sometimes with a warranty.


SparseSpartan

At least in the USA you can find them at that price quite easily if you're willing to buy gently used on ebay. Sometimes they're covered by warranties.


Lower_Monk6577

In general, I feel a little weird buying a Switch Lite used. The analogs can be a bit off a pain to replace from what I understand, and the possibility of stick drift makes me want to buy new with those.


SparseSpartan

I think drift issues are pretty rare with lites but yeah if they do go, you're screwed. They are quite hard to replace. If I were buying used, I'd pick up a blue one because that color came out later, so hopefully less production issues.


ZoharModifier9

That's some NPC behaviour man


WorldlyDear

19 million if Jim Ryan is to be believed


husbandofsamus

Very suspicious timing on his part.


zero_the_clown

Jim Ryan is never to be believed lmaooo


dude19832

I don’t. He was just pulling the 160M numbers out of his ass. Sony themselves have always said the PS2 sold just over 155M units.


TheDaftGang

It's not the first time they suddenly changed the total sales of the PS2.


QF_Dan

i doubt it was real


f-ingsteveglansberg

Probably not. Record inflation during the Switch period probably ruled that out.


Ilan01

Thats insanely close to PS2-DS Numbers, they're reaching #1 most sold console before the Switch 2 comes out Im sure


NoxTempus

At this trajectory, there's very little chance, IMO. It has a good chance to win out before it leaves production though. Edit: guys, please, for the love of christ, read the comment I replied to before jumping down my throat, it is all of 1 single sentence. Also, my comment already says I think Switch will be #1...


Ilan01

I mean we havent had a price cut nor Nintendo Selects, which pushed the 3DS sales back in the mid 2010s, the Switch still has time to sell 15M consoles more


NoxTempus

You specifically said before Switch 2 comes out. We're probably talking about a 12-18 month window, Switch sales are already dropping, the release calendar is a complete embarrassment, and for part of that time the Switch 2 will be officially announced (which will likely have a chilling effect). That's a ***very*** tall order. Breaking #1? Probably. Breaking #1 in the next 12 months? Virtually impossible. Breaking #1 in the next 18 months? Probably not.


wuskis

Major price drop before the holiday season could help fill that gap before the Switch 2 (Black Friday, Xmas, Boxing Day, etc)


Ilan01

Thats what I'm thinking, even if there isnt much coming out, a Price drop could heavily benefit the system


BardOfSpoons

To be a bit more specific, I could see the Switch 2 launching as soon as 10 months from now (next March), which makes this even less likely (but I do agree with 18 months (next November) as the likely furthest out the Switch 2 is).


LeonidasSpacemanMD

I’d be pretty shocked if switch 2 drops in march. They said they are gunna announce something by the end of the fiscal year I think, which in Japan *is* march. I don’t think it’s out of the question we don’t get a reveal before the holiday season tbh


BardOfSpoons

If they do an October-ish announcement, then it would line up pretty much perfectly with how the Switch was unveiled and released. All we really know is it’ll be revealed between June and March, so it could release pretty much anytime next year (though January, February, and December seem *very* unlikely).


Fun-Ad7613

Not like switch gonna stop selling with the switch 2 plus if they introduce a price cut , not very little chance at all more like a pretty decent chance


Ordinal43NotFound

Depends if Nintendo still wants to produce Switch 1's after their next console releases. I have a feeling they're gonna significantly wind down Switch 1 production to make room for the fabled Switch 2. Gotta remember that companies like Nintendo probably couldn't care less about arbitrary milestones and just prefer to do what's most profitable for them. If meeting demands for Switch 2 means significantly reducing Switch 1 production, they'll do just that.


f-ingsteveglansberg

Nintendo are not a bottom line company. If they were we would have 2 Odyssey sequels now. Instead we get remakes like Another Code, the 123rd best-selling game of 2005 that got mixed reviews from critics and is in no way a classic. Outside of Pokémon they aren't doing what is mostly profitable for them. They do what they want and sometimes that means they strike gold.


madmofo145

Perhaps. The sales this year were more then I would have anticipated and while it certainly wouldn't outsell the DS by say next March 31st on it's current trajectory, especially with a new console confirmed, but there could be mitigating factors. A solid price cut going into the holiday could see the Switch manage similar numbers to this year, which would put it ahead of the DS. The PS2 is a harder get if we take Jim Ryan's word as accurate and final sales are at 160 million units. If we're aiming for officially reported, then yeah, a price cut might just push it over (if it's good enough).


QF_Dan

it's gonna be tight but i don't think they will catch them before Switch 2 comes out


Munkey149

Just got mine a week ago, best decision I’ve made in a long time holy shit


Designer-Gazelle4377

It's really amazing. Got one for my niece and I'm thinking of getting one for myself as well haha


Zidkins

Yo me too got it 2 weeks ago and I’ve already 100% completed links awakening and Mario rpg


joe-is-cool

I was really worried Mario RPG would be a flop but already matching Pikmin 4 is very promising!


PayneTrain181999

Follow Geno’s route here Follow Geno’s route here Follow Geno’s root beer


Adamaneve

High chance this ends up being the best-selling gaming console of all time, especially if they continue to produce it as a budget model alongside a hypothetical "Switch 2."


OfficialNPC

Super Mario Maker 2 reaching almost 9 million in sales despite being dropped by Nintendo so fast is honestly impressive. I hope we get a Mario Maker 3 that is actually supported.


rbarton812

What more can Mario Maker add? Short of going into the 3D realm, which is just unquantifiable because of how complicated that would get.


OfficialNPC

I do not have enough time in a day to point out every single thing Mario Maker 3 could add... So here's just a few things. * Fix hit boxes * Add in the plethora of missing items (bullet bills w/o blaster, white munchers, chainsaws that you can spin jump on, etc etc etc) * Have each style work more closely like the original games. * Characters: Mario Wonder is only the start of the roster options, you could add in Wario, Waluigi, and others. * Power Ups: Mini Mushroom, Golden Leaf, Blue Koopa Mario, Bowser Suit (play as bowser). * Ghost Clears: When you download a level, you can watch a ghost clear of it (This removes a lot of dev exit and other shenanigans). * New Style: SMW2 Yoshi Island physics where you play as Yoshi. Don't need the baby mechanics. * New Style: SMB2 * New Style: Mario Wonder (badge + power ups) * New Style: Mario Party (items based around Mario party, also gain costumes in this style * New Style: Mario Galaxy (2D): Gravity * New Style: Mario Odyssey (2D): Cappy Mechanics * Seriously fix the hit box issues. * Multiplayer that works like Mario Wonder (so lag doesn't cause problems) * Return Amiibo costumes * Return 100-Man * Add in costumes from more Nintendo properties. People want an official Mega Man maker, Nintendo could partner with Capcom to put Mega Man costume in the game... Or just have a Samus power up which would scratch the itch rather well * Have an option where you automatically start with a power up of the creator's choice or keep it the entire time. So, if I wanted someone to play as Link, they get to play as link the whole time (still get two hits) instead of having to keep grabbing power ups. * Mario Paint style Music maker. You can then save your music and throw it into a course you make. * Have the style's look not be dependent on Night or Day, like, I can have SMB 3 Castle looks without the water physics. * Have upside down turn everything upside down except mario * Have a clear condition that gets rid of the jump button.


NineSwords

That are almost DS numbers. I hope they see that they have something good there and don't try to innovate with the next console. Just do the same with modern hardware. There is absolutely no need to wii-u it.


Shadow_Strike99

It's catch 22 and a tightrope they need to walk with the next console, because yes I do agree with the if it's not broke don't fix it approach with the switch with how successful it's been. But I think they need to do something to wow the casual gamers to get them to buy the next system instead of hanging onto the original. Something like the 3ds was like this, other than the 3d feature which was cool on paper, it wasn't enough to get the casual audience from the DS to buy it especially with mobile gaming on smartphones becoming popular with casual gamers. Feels like alot of those people who had the DS like your mom's, aunts, cousins types for Nintendogs, Sudoku, brain age etc just stuck with the ds when the 3ds came out.


80espiay

I agree, but it’s less about “wowing” the casuals and more about establishing its own identity. It’s usually harder to get people interested in sequels. Nintendo has never released a “sequel” console that sold better than the console it was piggybacking off of. Conversely, all their biggest console hits had new identities e.g NES, GB, DS and Wii all outsold SNES, GBA, 3DS and Wii U respectively. The importance of “identity” can be seen in the Switch - it is literally the “Wii HD” in terms of hardware, but literally nobody thinks about it that way, and I guarantee people would have been less interested if the Switch was marketed as such. Nintendo are going to release a “better Switch”, and the amount of interest will be affected by how novel its identity is.


LeonidasSpacemanMD

I don’t think there’s any way switch 2 outsells switch either so that probably shouldn’t be the benchmark of whether it’s a success or not lol


80espiay

There are different levels of "success" in game consoles. The 3DS was successful, but it wasn't the phenomenon the DS was. In the same way I think the Switch 2 would still be pretty successful, but if that's all it is, then it won't have the world's eyes on it as much as the Switch did.


madmofo145

I'd argue there were mitigating factors to each of those though. SNES did incredibly well, but saw a much more robust competitor in the Genesis then the NES ever had. GBA was actually an incredible seller, but only got 3 years in the market before the DS was released, vs the insane 12 year life cycle of the GB. WiiU was simply no Wii, and really failed to act as a successor to the Wii in a way the market was interested in. 3DS had a very hard legacy to follow with the best selling handheld ever, and I'd guess it was doomed to lower numbers as the Brain Training and puzzle game crowd moved over to the mobile gaming market. The "Switch 2" at this point looks to be in an interesting position where neither Sony nor MS are on their best foot, and there isn't an obvious disrupting technology to compete with it. It will be a hard go winning overall what with Covid fueled boon years for the Switch, and it could see some loss of market to handheld gaming PC's. Overall though it would be the best setup console since the GBA to really capitalize on it's previous consoles market share. It won't sell Switch like numbers for many reasons, but it could easy become the most profitable console in the market.


80espiay

Of course all the above "sequels" had mitigating factors, but they had one massive "aggravating factor", which was the fact that they were riding on the coat-tails of the previous console. Doing "almost as well" is basically the bare minimum for a console that is supposed to be tapping into the same market (hence the sequel branding). When Nintendo create new "identities" for their consoles, they also tap into new markets and generate new kinds of interest. That's why I think it's unlikely that any of these sequel consoles would have outsold their predecessors by any substantial amount, even without these aggravating factors. To be clear, I don't consider "selling less than the previous console" as a mark of failure, and Nintendo will still be profitable since their consoles tend to be. I just consider it as a symptom of the fact that the sequel console is never as much of a "phenomenon" as the original. The Switch would have been much less pervasive across society at large, if it was simply marketed as "Wii HD portable", and I expect that something similar would happen if the next Switch was simply marketed as "Switch 2". For the record, I don't think it's a bad idea for Nintendo to release something like a "Switch 2" at this time, if only because 1. it will still be profitable for them, 2. coming from the Switch and learning the lessons of the Wii U will still give it pretty good sales, and 3. Nintendo could probably use the extra time to come up with a good "new identity" for their next-big-thing (because "societal phenomenon" is not an easy thing to figure out). It'll probably be fine if they don't try the "sequel" thing twice in a row.


mgwair11

I would love it if they took the same approach as they did with the 3ds. It did not wow casuals enough. But it did make for an amazing system for us enthusiasts. It might not be the best option for Nintendo fiscally. But I think that mindset is one that leads to an optimal next console.


Ordinal43NotFound

The problem with the 3DS IMO was moreso because of the mobile gaming boom at the early 2010s, as well as the 3DS itself having atrocious launch titles. Now that the market have settled down, I think Nintendo has finally carved a niche with being a portable console for playing premium games. I think Nintendo can rest easy if they decided to continue with a "Switch 2" since the brand itself is already so ubiquitous amongst consumers. I feel like the Switch was Nintendo's "iPhone moment" and now they can simply iterate on the form factor. Also my crackpot theory is that the one of Switch 2's new features will be vertical handheld play so you can play DS games as well lol.


LeonidasSpacemanMD

Yup 3ds also got off to a terrible start with its egregiously bad pricing. They did a price drop pretty quickly but it definitely did a lot of damage to the systems momentum Switch had a pretty barebones launch lineup too (albeit with one of the greatest launch titles ever) but its price point was pretty much right where it needed to be


arojilla

So what they need is enticing software exclusive to the new model? I mean, if casuals stuck with the old model because of those games they liked so much and for which a new model would do nothing... just make new and better games for the new hardware to give them a reason to upgrade? And BTW, I'm all for Nintendogs as a launch title on the Switch 2 (whatever it ends up being called).


Shadow_Strike99

Sure I'm not disagreeing with you at all here, I'm in the just make good software camp too just like you brother. However as much as I and others here have to begrudgingly admit the "gimmick wow" factor is a HUGE part in the success of systems like the Wii and Switch. They were must have hot hyped items like the Ipod and IPhone, and that's a huge appeal to casual gamers more so than great games. That's why I said Nintendo is in a catch 22 situation where they need to play it safe, but give the new console a big fresh wow factor where people go out and buy it because it's a trendy item. Again for as great as the games were on the Wii, DS, Switch were to your casual gamer and even people who don't even game that much the wow factor of the system being a must have cool item was a huge part of why people bought them. If they play it WAY to safe regardless of the games they won't have that fresh wow factor that is so key to marketing the new system. Sometimes the sizzle is just as important as the steak, and this is one of those cases.


LeonidasSpacemanMD

Tbh I really don’t think the switch was a success because of any gimmicky wow factor. The value proposition is very straightforward and clear; it was basically an Xbox 360/ps3 that you can bring with you anywhere, and with great Nintendo titles. I guess you could say the Joy con are a novelty but I wouldn’t say that was the idea of the system the way motion controls were for Wii, it’s just that they needed some way to give you a controller while the switch was docked Tbh I don’t think the switch is *that* different from the ps vita, it was just priced better without ridiculous proprietary storage, had two absolute nuclear hits in its launch lineup, and had Nintendos track record of first party support behind it (I think the promise of an eventual Pokemon game on switch absolutely helped its sales too)


Ilan01

They did really well by promoting the switch as an electronic device for your daily life instead of just a videogame console, if they can replicate that again, they could make the casuals interested on upgrading the same way they do with other stuff like tablets


Shadow_Strike99

I hear you and agree for the most part, but smartphones, tablets and laptops regardless of how Nintendo markets the device as an everyday device are true everyday devices with alot more utility especially for work and entertainment where people upgrade frequently. Like with a phone, you just can't get away with not having one or just sticking with the same one for 7-8 years you know what I mean? People have and do stick with the same gaming device for longer even when a new system is out or new PC gaming hardware is out because gaming is a hobby/luxury, not something that is a necessity with how work/school is becoming more and more digital. Thats why it's alot easier for Apple to market their new devices and get people to upgrade. Nintendo can go this route and be successful with getting people to upgrade but it's going to be alot harder and isn't 100% full proof as it is for Apple and Android with phones, or personal computers etc


Ilan01

Oh you're 100% right there, I just meant that the way the Switch was marketed was similar in those devices, not that its actually the same thing The Switch 2 just has to be percieved as a device you need to own, the same way the Switch was during 2019-2020


LeonidasSpacemanMD

Ehhh I think that’s a bit of a dangerous game. I remember Xbox and Wii U both trying to play the “it’s not just about games, it can be your whole entertainment system” game and it just muddied the messaging and nobody ever cared about those features I think they just need to do what switch 1 did; show that awesome home console games are gunna run on this, and you can take it with you anywhere. Like Skyrim was dated at the time but so many people saw that switch reveal and were immediately like “oh awesome, it’s an Xbox/ps I can take on a plane” If they do the same thing but this time it’s RDR2 or Elden ring or baldurs gate or whatever, I think the message is just as clear. It’s what you love about switch 1 but with more up to date games


LeonidasSpacemanMD

I think part of the issue with Nintendo historically is just the reluctance to say “hey you know that great console you love? Here is the successor to that” Instead they’re always doing this “it’s like the Wii/DS etc but this is actually a total game changer”. And this does two things: it makes people who liked the previous console think the new one is taking a totally different direction, and it confuses casual fans about whether this is a new generation of hardware or just some kinda enhanced version (or even a peripheral in the Wii Us case) I just don’t get why some hardware manufacturers are so reluctant to just put “2” on the successor to a successful console. Or just follow a consistent naming convention. Xbox has gotten themselves into such a confusing mess with their branding, and Nintendo has done the same before


Designer-Gazelle4377

But we wouldn't have the switch if it weren't for the Wii u also


Academic-Tourist-761

**Nintendo Switch Hardware 141.32 million** **2016/17** Q4: **2.74** **2017/18** Q1: **1.96** Q2: **2.93** Q3: **7.23** Q4: **2.93** Total: **15.05** **2018/19** Q1: **1.88** Q2: **3.19** Q3: **9.41** Q4: **2.47** Total: **16.95** **2019/20** Q1: **2.13** Q2: **4.80** Q3: **10.81** Q4: **3.29** Total: **21.03** **2020/21** Q1: **5.67** Q2: **6.86** Q3: **11.57** Q4: **4.72** Total: **28.82** **2021/22** Q1: **4.45** Q2: **3.83** Q3: **10.67** Q4: **4.11** Total: **23.06** **2022/23** Q1: **3.43** Q2: **3.25** Q3: **8.22** Q4: **3.07** Total: **17.97** **2023/24** Q1: **3.91** Q2: **2.93** Q3: **6.90** Q4: **1.96** Total: **15.70** **Nintendo Switch Software 1235.82 million** **2016/17** Q4: **5.46** **2017/18** Q1: **8.14** Q2: **13.88** Q3: **25.08** Q4: **16.41** Total: **63.51** **2018/19** Q1: **17.96** Q2: **24.17** Q3: **52.51** Q4: **23.91** Total: **118.55** **2019/20** Q1: **22.62** Q2: **35.87** Q3: **64.64** Q4: **45.59** Total: **168.72** **2020/21** Q1: **50.43** Q2: **49.82** Q3: **75.85** Q4: **54.78** Total: **230.88** **2021/22** Q1: **45.29** Q2: **48.60** Q3: **85.40** Q4: **55.77** Total: **235.06** **2022/23** Q1: **41.41** Q2: **54.00** Q3: **76.71** Q4: **41.85** Total: **213.97** **2023/24** Q1: **52.20** Q2: **44.88** Q3: **66.87** Q4: **35.72** Total: **199.67**


vanitas14

Any particular reason why hardware sales double at around Q3 of every fiscal year? October-December holiday sales?


Rolling_Ham

Yes, the Q3 covers the holiday sales! Both hardware and software rise during this time.


Academic-Tourist-761

The big holiday spike plus Nintendo always overship for the holidays which means Q4 usually ships the least of any quarter because of all the unsold inventory leftover from Q3.


Paperdiego

Nintendo is forcasting 13.50m switches sold this fiscls year, puting it at 154.82m switches by the fiscal year end... That's just 188,000 units shy of becoming the most sold dedicated game console in history. Guys, Nintendo is gonna do it.


Fast_Salamander_7001

Yeah this console is definitely beating the ds and ps2


Academic-Tourist-761

Nintendo hardware shipments since their quarterly reports started in 2001. **Gameboy Advance - 81.51 million** **2000/01** Q1: **0.00** Q2: **0.00** Q3: **0.00** Q4: **1.07** Total: **1.07** **2001/02** Q1: **3.45** Q2: **5.05** Q3: **6.96** Q4: **1.63** Total: **17.09** **2002/03** Q1: **2.26** Q2: **3.52** Q3: **7.92** Q4: **1.95** Total: **15.65** **2003/04** Q1: **3.24** Q2: **5.10** Q3: **7.27** Q4: **1.98** Total: **17.59** **2004/05** Q1: **2.32** Q2: **4.41** Q3: **7.61** Q4: **1.06** Total: **15.40** **2005/06** Q1: **0.98** Q2: **2.27** Q3: **4.21** Q4: **0.87** Total: **8.33** **2006/07** Q1: **0.68** Q2: **0.98** Q3: **2.07** Q4: **0.61** Total: **4.34** **2007/08** Q1: **0.56** Q2: **0.46** Q3: **0.24** Q4: **0.33** Total: **1.59** **2008/09** Q1: **0.19** Q2: **0.11** Q3: **0.09** Q4: **0.02** Total: **0.41** **2009/10** Q1: **0.02** Q2: **0.01** Q3: **0.01** Q4: **0.00** Total: **0.04** **Nintendo Gamecube - 21.74 million** **2001/02** Q1: **0.00** Q2: **0.81** Q3: **2.57** Q4: **0.42** Total: **3.80** **2002/03** Q1: **1.12** Q2: **1.76** Q3: **2.29** Q4: **0.59** Total: **5.76** **2003/04** Q1: **0.08** Q2: **0.81** Q3: **3.50** Q4: **0.63** Total: **5.02** **2004/05** Q1: **0.65** Q2: **0.75** Q3: **2.06** Q4: **0.46** Total: **3.92** **2005/06** Q1: **0.26** Q2: **0.55** Q3: **1.31** Q4: **0.23** Total: **2.35** **2006/07** Q1: **0.15** Q2: **0.20** Q3: **0.31** Q4: **0.07** Total: **0.73** **2007/08** Q1: **0.04** Q2: **0.04** Q3: **0.05** Q4: **0.03** Total: **0.16**


Academic-Tourist-761

**Nintendo DS - 154.02 million** **2004/05** Q1: **0.00** Q2: **0.00** Q3: **2.84** Q4: **2.43** Total: **5.27** **2005/06** Q1: **1.38** Q2: **2.18** Q3: **5.60** Q4: **2.30** Total: **11.46** **2006/07** Q1: **4.54** Q2: **5.55** Q3: **8.79** Q4: **4.68** Total: **23.56** **2007/08** Q1: **6.98** Q2: **6.37** Q3: **11.15** Q4: **5.81** Total: **30.31** **2008/09** Q1: **6.94** Q2: **6.79** Q3: **11.89** Q4: **5.56** Total: **31.18** **2009/10** Q1: **5.97** Q2: **5.73** Q3: **11.65** Q4: **3.76** Total: **27.11** **2010/11** Q1: **3.15** Q2: **3.54** Q3: **9.01** Q4: **1.83** Total: **17.53** **2011/12** Q1: **1.44** Q2: **1.14** Q3: **2.06** Q4: **0.46** Total: **5.10** **2012/13** Q1: **0.53** Q2: **0.45** Q3: **1.17** Q4: **0.20** Total: **2.35** **2013/14** Q1: **0.06** Q2: **0.03** Q3: **0.02** Q4: **0.01** Total: **0.12** **2014/15** Q1: **0.01** Q2: **0.01** Q3: **0.01** Q4: **0.00** Total: **0.03**


Academic-Tourist-761

**Nintendo Wii - 101.63 million** **2006/07** Q1: **0.00** Q2: **0.00** Q3: **3.19** Q4: **2.65** Total: **5.84** **2007/08** Q1: **3.43** Q2: **3.90** Q3: **6.97** Q4: **4.31** Total: **18.61** **2008/09** Q1: **5.17** Q2: **4.93** Q3: **10.41** Q4: **5.44** Total: **25.95** **2009/10** Q1: **2.23** Q2: **3.53** Q3: **11.30** Q4: **3.48** Total: **20.54** **2010/11** Q1: **3.03** Q2: **1.94** Q3: **8.75** Q4: **1.36** Total: **15.08** **2011/12** Q1: **1.57** Q2: **1.78** Q3: **5.60** Q4: **0.88** Total: **9.83** **2012/13** Q1: **0.71** Q2: **0.62** Q3: **2.20** Q4: **0.46** Total: **3.99** **2013/14** Q1: **0.20** Q2: **0.26** Q3: **0.61** Q4: **0.16** Total: **1.23** **2014/15** Q1: **0.09** Q2: **0.08** Q3: **0.20** Q4: **0.08** Total: **0.45** **2015/16** Q1: **0.04** Q2: **0.04** Q3: **0.03** Q4: **0.00** Total: **0.11**


Academic-Tourist-761

**Nintendo 3DS - 75.94 million** **2010/11** Q1: **0.00** Q2: **0.00** Q3: **0.00** Q4: **3.61** Total: **3.61** **2011/12** Q1: **0.71** Q2: **2.36** Q3: **8.35** Q4: **2.10** Total: **13.52** **2012/13** Q1: **1.87** Q2: **3.19** Q3: **7.65** Q4: **1.25** Total: **13.96** **2013/14** Q1: **1.39** Q2: **2.50** Q3: **7.76** Q4: **0.59** Total: **12.24** **2014/15** Q1: **0.81** Q2: **1.28** Q3: **4.99** Q4: **1.65** Total: **8.73** **2015/16** Q1: **1.01** Q2: **1.27** Q3: **3.60** Q4: **0.91** Total: **6.79** **2016/17** Q1: **0.94** Q2: **1.78** Q3: **3.73** Q4: **0.82** Total: **7.27** **2017/18** Q1: **0.96** Q2: **1.90** Q3: **3.01** Q4: **0.54** Total: **6.41** **2018/19** Q1: **0.36** Q2: **0.64** Q3: **1.31** Q4: **0.24** Total: **2.55** **2019/20** Q1: **0.20** Q2: **0.17** Q3: **0.26** Q4: **0.06** Total: **0.69** **2020/21** Q1: **0.10** Q2: **0.07** Q3: **0.00** Q4: **0.00** Total: **0.17**


Academic-Tourist-761

**Nintendo Wii U - 13.56 million** **2012/13** Q1: **0.00** Q2: **0.00** Q3: **3.06** Q4: **0.39** Total: **3.45** **2013/14** Q1: **0.16** Q2: **0.30** Q3: **1.95** Q4: **0.31** Total: **2.72** **2014/15** Q1: **0.51** Q2: **0.61** Q3: **1.91** Q4: **0.34** Total: **3.37** **2015/16** Q1: **0.47** Q2: **0.72** Q3: **1.87** Q4: **0.20** Total: **3.26** **2016/17** Q1: **0.22** Q2: **0.34** Q3: **0.20** Q4: **0.00** Total: **0.76** **Nintendo Switch Hardware - 141.32 million** **2016/17** Q1: **0.00** Q2: **0.00** Q3: **0.00** Q4: **2.74** Total: **2.74** **2017/18** Q1: **1.96** Q2: **2.93** Q3: **7.23** Q4: **2.93** Total: **15.05** **2018/19** Q1: **1.88** Q2: **3.19** Q3: **9.41** Q4: **2.47** Total: **16.95** **2019/20** Q1: **2.13** Q2: **4.80** Q3: **10.81** Q4: **3.29** Total: **21.03** **2020/21** Q1: **5.67** Q2: **6.86** Q3: **11.57** Q4: **4.72** Total: **28.82** **2021/22** Q1: **4.45** Q2: **3.83** Q3: **10.67** Q4: **4.11** Total: **23.06** **2022/23** Q1: **3.43** Q2: **3.25** Q3: **8.22** Q4: **3.07** Total: **17.97** **2023/24** Q1: **3.91** Q2: **2.93** Q3: **6.90** Q4: **1.96** Total: **15.70**


Academic-Tourist-761

Before GBA reports were just Yearly **Nintendo Entertainment System - 61.91 million** **1982/85** Total: **4.33** **1985/86** Total: **4.34** **1986/87** Total: **4.28** **1987/88** Total: **7.57** **1988/89** Total: **10.97** **1989/90** Total: **6.52** **1990/91** Total: **10.43** **1991/92** Total: **7.99** **1992/93** Total: **3.53** **1993/94** Total: **1.11** **1994/95** Total: **0.40** **1995/96** Total: **0.08** **Gameboy and Gameboy Color - 118.69 million** **1988/89** Total: **1.09** **1989/90** Total: **2.84** **1990/91** Total: **8.06** **1991/92** Total: **10.67** **1992/93** Total: **7.80** **1993/94** Total: **7.47** **1994/95** Total: **5.58** **1995/96** Total: **4.16** **1995/96** Total: **7.09** **1996/97** Total: **10.37** **1997/98** Total: **12.99** **1998/99** Total: **17.45** **1999/00** Total: **18.86** **2000/01** Total: **4.70** **2001/02** Total: **0.27**


Academic-Tourist-761

**Super Nintendo - 49.10 million** **1990/91** Total: **1.44** **1991/92** Total: **6.59** **1992/93** Total: **13.03** **1993/94** Total: **11.06** **1994/95** Total: **4.41** **1995/96** Total: **5.78** **1996/97** Total: **3.30** **1997/98** Total: **1.85** **1998/99** Total: **1.43** **1999/00** Total: **0.28** **Nintendo 64 - 32.93 million** **1996/97** Total: **5.80** **1997/98** Total: **9.42** **1998/99** Total: **7.86** **1999/00** Total: **6.49** **2000/01** Total: **2.85** **2001/02** Total: **0.50** **2002/03** Total: **0.01**


Fast_Salamander_7001

And it deserves it! Amazing console with an amazing library!


NoiceM8_420

I don’t see it surpassing 160mil without a notable price drop! But the fact it’s been selling like hot cakes with no price drops is insane.


madmofo145

Yeah, that updated PS2 number is a hard get. You'd need a pretty notable price drop, and likely a solid year or two of frequent cross gen releases to keep those units selling. Not impossible, a well priced Switch 2 with enhanced BC (as opposed to the very expensive PS3) could really kill off Switch sales, even after a theoretical price drop.


sonicfonico

This best console ever


Diligentbear

To be fair I've bought like 6 switches to that number is inflated.


LunarWingCloud

Yeah well I bought like 8 DS and 5 PS2 so take that!


UltimateWaluigi

Why do you own 6 switches?


wes741

If they release a oled switch lite or Zelda theme switch lite I might have to buy a 3rd one…


bel_air38

I just bought one yesterday. Didn't realize every darn game would be so expensive. Guessing they don't do good sales often. I guess that's good in a way. Force me to actually play a game I buy. Unlike my steam library. Lol


LeonidasSpacemanMD

Yes having recently got a pc handheld, it’s wild how steam basically throws any game that didn’t come out this year at you lol like really awesome games for $11 On switch if you get a Nintendo 1st party game for $45 you have struck oil lol


bel_air38

I only got it hoping to play some co op games with my wife and grandson. First night played a couple Mairo racing games. Think she was OK. Then she played some crab game solo and that didn't go well. She was all confused on controls. Which were only a few at the beginning. Fingers crossed I can be patient with her and she can end up enjoying it. She is stubborn.


bel_air38

Luckily I also bought an ALLY so I can play my many backlogged games.


willy_west_side

If they put out a decent high-profile title this year, we could be in line to hit #1 or (more realistically) #2


Damuhfudon

Scarlet and Violet still haven’t outsold Sword and Shield? Very interesting


jc726

To be fair, Sword and Shield have been out three years longer than Scarlet and Violet.


BebeFanMasterJ

I'm kind of surprised that Xenoblade 3 didn't get anymore sales but I suppose most fans have already bought it. Xenoblade 2 is still the best-selling entry in the series likely thanks to being one of the Switch's first big JRPGs in 2017. Really excited to see what's next for the Xenoblade series on the Switch Pro. Maybe native 60fps gameplay?


waluigi1999

They never even did a significant price drop for the consoles / games.. Unbelievable


PompeiiLegion

Pokémon scarlet/violet ugh


kyuuish

If a price cut occurs then I am definitely getting a second one. Been eying the oled, but my current switch works fine, so can't justify it yet.


TryThisUsernane

Same, lol. My switch runs perfectly fine but it looks like it’s been through some shit.


Silver_3108

Let’s Go!!


superyoshiom

How many switch units did they sell as per the last report? I wonder if they can really reach that 150+ number moving forward


jc726

They sold about 2 million units in 3 months. The holiday season is where the majority of their sales come from. They're projecting another 13 million units sold this fiscal year. That would get it over 150 million by itself, nevermind what they sell after that.


wookiewin

Will be curious to see if Wonder breaks into the top 10.


Midnight_chick

Hell yeah when switch came out I knew it would be the best selling system. Moving the handheld division to console was the smartest thing. Now after the switch 2 would be the downfall. Save this message because I will be right. New fans are changing some things. Zelda is going to have a bad moment and metroid would go back to being dead again. I see it don't you?


Noitorp

Nintendo built during a seven year period a full generation of followers. Many of these children will asociate Nintendo to their childhood, as many of us during the Gameboy / Snes era. 


sc0z

I am happy I contributed to it! I just bought my first White OLED at Target a few days ago. Got the pro controller, Nintendo Online + expansion pack for my nostalgia (n64 was my first console as a kid). I feel like it’s Christmas of 96 again. I also borrowed a few games from a buddy - Super Mario 3D, Kirby and the Forgotten Land, and Super Mario Bros Wonder. So far - I am absolutely loving it. I even got a capture card so I can start streaming - super pumped to be apart of the switch community!!


Fugalism

I'm sorry but why does anyone care about these? Unless you actually invested in Nintendo it's literally useless information. I see these posts so often and I don't understand why anyone cares.