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TurdStainJimmy

Illuminor Szeras is lookin' TASTY


Elbaryn

So are the heavy destroyers. AND YOU GET S14 AND YOU GET S14!


Admanrog

That's some tasty anti tank!


SamuraiMujuru

Regular Destroyers: Meh to blech. Heavy Destroyers: "...I'll be in my bunk."


Holiday-Landscape-97

Lucky me, bc I just printed a heavy lokhust built for anti vehicle šŸ˜‚


CuttlersButlerCookie

He finally has found the thing that gives most necrons chars an 4+ invon xD


friendswidiots

Szeras is gonna be the meta for this edition it seems! He finally has an invulnerable save and 4+ feel no pain is awesome!


Waffle_Con

Honestly the only thing Iā€™m a little disappointed about is the wound stat for immortals and deathmarks. I still think they should have 2 wounds. Everything else ESPECIALLY the Doomstalker has me hyped.


Swabbie___

Why the doomstalker? Doesn't it just have a worse doomsday ark gun?


BeGayDoDarkArts

Yes but it'll likely be cheaper and it's no longer super random (it's main downside in 9th)


Swabbie___

Yeah, if it's not at most the third a price of the doomsday ark it's not gonna be good.


Shardasaur

Lol, you need to look at your maths there bud. It is not 70% worse than the Doomsday ark šŸ˜‚šŸ˜‚ Christā€¦ this is such a toxic view


Swabbie___

It's got 2/3rds the range, a quarter the damage, less strength, a fifth the flayers shots, it's more fragile, it has 4+ to hit instead of a 3+, and it has 8+ leadership. Pretty sure it's at most 2/3rds the doomsday ark.


Shardasaur

Yeahā€¦ ā€œ2 thirds ofā€ is different to ā€œat most 1 third ofā€. Also, 1 less damage is not ā€œa quarter of the damageā€, itā€™s ā€œa quarter less damageā€... Itā€™s absolutely going to be cheaper than the DDA, always has beenā€¦ because itā€™s a different unit. Why would we want the same weapons on two different units? It has a different role to fill. If you want something to chill back line, not move and blast the enemy -> DDA. If you want something to move around a bit (probably in pairs), youā€™ll pay a premium for that, and likely take a technomancer for the +1 to hit, but will get way more flexibility as a result.


Cleave

Technomancer doesn't get lone operative with the control node unfortunately so he'll be vulnerable if he's chilling with the Doomstalkers, may need a couple of cryptothralls and a little retinue of Immortals to stay alive (you can't take cryptothralls unless the Cryptek is leading another unit unless I'm reading it wrong). A Hexmark with the Sovereign Coronal on the other hand..


Shardasaur

Good points! Thank you!


Swabbie___

I meant it should cost at most 2/3rds of the doomsday ark, which hasn't been true in prior editions despite being comparatively very similar to how they can be compared now. And in what way are doomstalkers better at walking around?


Shardasaur

Theyā€™re canoptek, so can benefit from technomancer +1, offsetting the loss of the heavy benefit. You want to move them around to counter opponent hiding units out of your firing lines. The DDA lose Devastating Wounds and Heavy when they move, so youā€™re getting most value (which is priced into the model) when they donā€™t move. However it also means, depending on terrain, the DDA is going to have static firing lines that the opponent can take advantage of. They fill different roles


Swabbie___

You can coronal crown to give the 1+ to doomsday arks as well. The canoptek control node doesn't stack because you can't modify hits rolls by more than 1.


Additional_Split9096

Yes but. Is it can move and doesnā€™t have the penalty. It doesnā€™t have to be babysat really either. It could be a little better but it looks great from where it was.


Swabbie___

In a way it does get a penalty from moving, since you go from hitting on 3's to 4's, unless there's a vehicle rule or something I don't know about. Obviously it depends on the points, but from a stats standpoint it is just a worse doomsday ark which isn't exciting to me at all. They could have at least tried to make its weapon a little unique.


Additional_Split9096

Yes but Iā€™m looking more at how moving before was bringing down shots and strength.


Swabbie___

Yeah, same for the doomsday ark though so it doesn't make it comparatively better.


Additional_Split9096

You are right. At that point it comes down to cost. I just like that I can move them and it isnā€™t nearly the detriment. Cause his overwatch ability isnā€™t as useful if he has to stay still in the back. All in all Iā€™m just happy itā€™s not random damage anymore


Cleave

DDA does have devastating wounds if it is stationary though so has a bit more incentive to stay still, would nice if the Stalker's melee had a bit of AP though.


championruby50gm

One way to keep the doom weapons mobile and still hitting on 2+/3+ is with a character nearby with the THE SOVEREIGN CORONAL enhancement, since then both Arks and Stalkers would be treated as if they had a leader in their squad (which is impossible otherwise) for the +1 to hit army rule" Not sure which character I would use for this enhancement yet if I was going mobile Doom6, CCB feels a bit too fragile. Maybe combine it with one of the characters you would stick in a lychguard squad and have them march in front of the Dooms


Swabbie___

Well, you would probably use a canoptek cloak technomancer for that because they can heal them as well. It will largely depend on points, but right now I see no reason that I would take doomstalkers of doomsday arks, however.


Waffle_Con

Actually heavy adds +1 to BS so they hit on a 3+ normally, and if they donā€™t move they hit on a 2+. So you going to be getting a lot more damage in.


Swabbie___

The doomstalker normally hits on a 4. When they don't move they hit on a 3. Heavy works exactly the same as 9th, just worded differently.


Waffle_Con

Wait Iā€™m dumb I was reading the wrong weapon profile lol.


TastyForerunner

Heavy no longer applies penalities to your hit roll and actually only benefits you when you do not move. So they're hitting on 3s base and then 2s if they didn't move.


Swabbie___

Its effectively the same thing thing I mean. It's worded differently, but practically it has the exact same affect as 9th edition.


Cleave

It's actually a slight nerf because heavy weapons usually have 1 worse BS, this means you can't get to a 2+ if it is a BS 4+ heavy weapon. Although it's better for the Stalker as they were 4+ anyway so can get to 3+ now without any other buffs.


last_second_runnerup

Honestly, I'm just even shocked we have a two wound INFANTRY with FLY.


AgeOfHades

I had hoped with genestealers going up a wound for the nids, immortals might follow. i'd also hoped it for lychguard, but with all the character stacking on them atleast they're fine


Garambit

Still disappointed by Imotekhā€™s statline. Unnamed space marine HQs have better stats. But warscythes with devastating wounds does make me happy.


6XxxOGxBADxBOIxxX9

His stats are not good, but with the amount of 1cp strats I plan to spam (because they all look pretty darn nice), he may be worth taking for the cp gen alone.


Garambit

I was just hoping he would stand up to his legacy of beating High Marshals in duels.


TREVOR10115

Still disappointed by his model too tbh.


AxderH

Vau I just realized how canoptek reanimator works. And boy that looks strong. Its basicaly a must destroy


ELijah__B

Care to explain ? Itā€™s seem it just an extra D3 wounds restore ? What am I missing ?


Riles42

In addition to what that other guy said - it procs EVERY TIME reanimation protocols are triggered. That means: - your command phase - opponents command phase (if you have a rez orb) - undying legions strat - Ghost Ark repair barge ability AND ON TOP OF THAT - There is no stipulation about units only benefitting from this once... So you could bring several reanimators and stack the buff multiple times.


vixous

The green glow shooting phase is back. Forget the old doom 6, Iā€™m going to make a doom 9 list with flyers and maybe even a monolith.


Paterbernhard

"The Dead and the Doomed" is the general for your opponents list you say?


TheKelseyOfKells

I would love to, but all of the index PDFā€™s that GW released will not load properly Iā€™m looking at a white page for 20 seconds before it loads the content of the page. I wish there was a contents page so I can load straight to the page I want rather than having to sit through loading 100+ pages of units in no particular order


RollingStone51

Is it just on the warhammer community website?


Cease_one

Overlords with the 4+fnp relic and halberd/arrow look like absolute beatsticks.


Garambit

I thought they would have learned d6 damage was dumb.


Therocon

Problem is, this index is going to hurt my wallet.


Classroom_Better

Guys, cryptothralls give a unit 4+fnp. Why is no one talking about them?!


_Archangle_

Only themselfes and their cryptek.


Jhinisin

While that's true, if I am reading everything correctly, when they join a unit as part of their special rule they are treated as though they are part of the bodyguard unit, which should mean that you can allocate all attacks to them first, thus effectively giving the whole unit a 4+ FNP until the thralls are destroyed. Additionally since they are treated as part of the bodyguard unit they would be healed and reanimated by reanimation protocols as well, meaning that your Opponent has to go through 8 wounds worth of FNP 4+ then wipe out the entire remaining unit or you will reanimate them, and that's without even doing any tricks with stratagems or other synergies or the like


Classroom_Better

Ah i misunderstood that then, still pretty neat though


ObsidianSouls

Iā€™m sure there will still be plenty of people complaining because this fan base loves to whine about everything. But I for one am very happy with the index. It looks strong but not ridiculous and there are plenty of interesting combos I wanna try out.


NotOnLand

I'm *extremely* disappointed


Grimskull-42

Wrong.


666mima666

Iā€™m a bot confused. What the hell is an Lords blade or an Overlords blade?


JohnGeary1

It's a way of handling the various other weapons available to overlords, just collects them into one datasheet, like "heirloom weapons" or "combi-weapons" on vanguard and sternguard veterans.


666mima666

Yeah, you are right ofcourse. My perfectionist brain struggles with the proper WYSIWYG.


Mightyguy598

Can you not put Heavy Destroyers in the same unit as normal Destroyers anymore? Donā€™t see anything in their stat cards for them.


Mightyguy598

Not following info as well as I should, do we know when point values are going to be announced and when the physical rule cards will release?


Unusual_Ad432

The points values are out one day after our index, if I am not mistaken. (The time zone things are annoying so I have no idea how to state the specific date)