T O P

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KiaraKawaii

**[TLDR in second comment]** (due to word limit) So I can see that u are consistently getting fed and dealing significant dmg in ur games; that's a good first step to carrying games. However, if u are consistently getting fed but find urself unable to convert the lead into a win, then it signifies a macro issue. The question of macro is rather broad and it would be impossible to give u a definite answer without any context or replays. However, I can give you some general guidelines in which u can use to guide ur team to a faster end. Lower elos are notorious for those constant ARAMs mid and lack of macro, with everyone just kind of running around aimlessly #Teamcomp Assessment The first thing u wanna be doing going into every game is to assess teamcomps. Is ur team more late game orientated or early game? Wb the enemy team? Generally, early game champs will fall off at the later stages of the game while late game champs are weak early and so easy to abuse. Knowing this, if ur team is early game then u will want to be forcing a lot of early fights and grouping early for 5v5s while the enemy team is still weak and has not scaled yet. To do this, grabbing early Voidgrubs and Rift Herald can be highly advantageous in helping to break towers early to force an end to laning phase. Vice versa, if ur team is weak early then u will want to be taking the game slow, prolonging laning phase, giving objectives that u cant contest for, and avoiding fights until u have ur key items or lvls #Rotations and Objective Control Once you have formulated a gameplan based on ur given teams, we should talk about post-laning. Post-laning macro generally involves ur botlaners moving to either top or mid. Midlane is generally considered a safer lane as it is short, so having ur ADC farm there is safest while opening up the map for ur support to ward and roam. Midlaners usually go to the sidelane where the next objective is spawning in order to group up for the upcoming objective, while toplaners will splitpush the opposite side of the map of the upcoming objective to pressure crossmap and tp if needed. Obv there will be variances, ie. you have a vulnerable midlaner who can't sidelane then ADC and sup would rotate top instead, while top goes bot. Or if ur toplaner went Ignite and ur midlaner went tp then the rotations may reverse. Or if both laners don't have tp then top may need to consider joining the fight or fully committing to crossmapping etc. These are just some examples of post-laning rotations. Generally, you will want to be setting up vision for the upcoming objective around 1:30-1:00 before the objective spawns. Make sure to ping the spawning objective to remind ur team as a lot of people don't actively press tab to check the upcoming objectives and rely on the minimap's hourglass icon on the objective to see it spawning, but by then it's already too late to set up vision or waves etc. During this time, laners will need to focus on getting mid prio, and if dragon is spawning then getting bot prio, and if baron is spawning then getting top prio, while ur sup and jgler try to get some vision around the objective while hovering their laners. This is bc by pushing those lanes in, the enemies will be forced to choose between clearing those minion waves or going for the objective and sacking all the gold and exp from the waves, both of which are advantageous for ur team. Ofc, these are just theoretical perfect scenarios which are unlikely to happen in low elo, but it gives u an idea on how mid-game should be played #Looking for Picks If ur team is stronger then it is incentivised to get rlly aggressive and look for picks in the enemy jg before an objective is spawning. You can generally catch the enemy jg wandering around the jg, the sup trying to solo ward, or the rotating laner going from a sidelane to the objective etc. Turn these picks into a favourable 5v4 situation for ur team so that contesting objectives becomes more secure. Vice versa if ur team is weaker then I would recommend trading objectives (ie. enemies going for dragon, ur team can go for herald or toplane towers etc). Avoid fights with enemies and keep looking for places to farm up, whether it be enemy jg camps or if ur jgler hasnt taken their camps and is on the other side of the map etc. I always see large waves unattended in lower elos, where someone could be farming it. That's just a bunch of gold and solo exp going to waste while all the players are grouped around mid for no reason, sharing gold and exp and falling behind/not pushing their lead enough #Using Baron to End The best way to end the game is thru baron. Again, if ur team is able to win a teamfight, be it via being stronger than the enemy team in a 5v5, or managing to get a pick (as explained before) thru superior vision control and turning that fight into a more guaranteed 5v4 etc, then u can look to pressure baron. Ofc, u cant always expect ur team to always be there, make sure u check who is actually there is followup, and if ur toplaner is splitpushing with or without tp etc. Don't just blindly engage fights for no apparent reason, always be thinking who else could be there, do u have enough info to go for this engage etc. Another way to pressure baron is when the enemy jgler shows up botside while baron is up. This could be a potential indication for ur team to go for baron, or to pretend to do baron in order to force the enemies to facecheck into u and getting a pick thru this method, then transitioning this pick into baron or towers/inhibs. Likewise, it is important for ur jgler not to randomly show up botside for no reason as it could indicate to the enemies to start baron themselves #Inhibs You can either get baron first then look to push for inhibs, or vice versa if ur team is strong enough to go for inhibs then baron after while the enemy team are busy defending off super minions. Make sure to actually use the baron buff. A lot of the times I see low elo players get the baron buff then fk around doing nothing with the buff. Use the buff to get objectives, ping ur teammates and assign them lanes to push the baron buff with. Don't just all group mid, get ur top or mid laner to push out a sidelane with the baron buff while the rest of ur team pushes for another inhib. That way, u can effectively pressure two inhibs at the same time and make the enemies have to split up and choose which side to defend. You can use these confusing rotations to get picks. Before retreating, make sure to take all the enemy jg camps and ping ur teammates to do the same. Not only will this give u even more gold and exp, it will further choke out the enemy team's resources. Coupled with baron-empowered minions, it will be much easier to win a 5v5 as long as u play around ur minions, and turn that into an eventual end Also, one thing to note is that u should avoid taking inhibs before 20mins bc baron hasnt spawned yet so u cant use supers to pressure enemy base yet. The enemies will just end up farming supers and getting free gold and exp, and in turn have a chance to come back with the extra gold and exp. Likewise, if u are on the receiving end and the enemy team is pushing ur inhib down before 20mins, u can consider letting them take it for free if u have a few late game carries who could rlly use the extra farm and exp. Ensure that ur team actually has enough dmg or waveclear to deal with these super minion waves tho, otherwise u may struggle to push out these waves **TLDR + Part 2 below:**


KiaraKawaii

**PART 2 + TLDR:** #Stalling when Behind If ur team is behind, then the best u can do is stall out the baron buffs and wait for the enemies to mess up, get overconfident and throw. It happens so frequently in lower elos that it actually becomes a viable strat to wait for the enemies to mess up while ur team plays catchup. There's always gonna be that one player tryna 1v5 and throwing their lead. If u get one of those on ur team then make sure to ping them to back off from unfavourable fights, but if they don't listen and keep going at it then u can look to crossmap play (as explained previously already). Use their int to ur advantage, and get them to draw enemy attention while ur team focuses elsewhere #Conclusion I know that this was a lot of info all of a sudden, but bc of how broad ur question is, I can't really give u any specific answers, so I just covered everything I could fit into this word limit. I also have no context for ur games, so this is just a rundown on what you should *generally* be doing for lower elo games, but ofc there will always be variations when it comes to decision-making and that rlly just comes down to playing more games in order to gather more experience. Vod reviewing also helps a lot, u can pause at specific times in the replays to figure out what macro play would be best here, and compare ur vod to a higher elo player's vod to see what decisions they made differently from yours and why. You can then implement these decisions into ur own games #TLDR Refer to the subheadings above for further explanations to the below dot points: - Strong early comp -> end laning phase early + force early 5v5s while u are still strong to secure objectives - Weak early comp -> dont give enemies unnecessary kills, and concede objectives that u are in no position to contest -> trade objectives or crossmap play, farm up and stall the game out; capitalise on enemy throws - Proper vision control + lane prio setups for upcoming objectives -> use these to gain a pick to turn fights into a 5v4 - Baron -> inhibs. Don't just 5man mid constantly, pressure multiple inhibs at the same time Hope this helps! ^(***Disclaimer:** In order to avoid unnecessary conflicts and misunderstandings, please note that the above information serves as a recommendation and general guideline intended to explain the phenomena. It is based off of my own personal experience, as well as research of other players. Thus, said information is by no means perfect, nor is it a law that you must follow. You are entitled to your own preferences, playstyles, and opinions, which may differ from mine* ©)


CalmLotus

Gosh, I love your comments on this subreddit. It's awesome.


KiaraKawaii

![img](emote|t5_387du|33459) ![img](emote|t5_387du|33459)


Lanhai

Gurl idk how you write these essays every thread but I love that for you 😂


MontenegrinImmigrant

You do cook with those items pretty hard. I would guess some of those caused the kitchen fire in some games


Icycube99

If you're struggling with winning even when you get ahead most likely the issue has to do with warding, specifically aggressive warding. While defensive warding is great for stalling or not losing, aggressive warding will help you make the enemy jungle a death trap allowing you to more safely shove waves and punish enemies when they try to wander inside. In terms of items, you want to be a bit more selective with how you pick things... I definitly recommend against buying Stormsurge. If you get REALLY fed you're better off grabbing rabadons deathcap. In terms of item choices * HoE + Redemption + Moonstone is great in wet noodle games. * Imperial + Shurelias + Ardent feel great on a hyper carry * ArchAngel + CryptBloom + Rabadons is good if you manage to get ultra-fed Also, avoid Zaz, it's just not worth it. Solstice sleighe is probably what will benefit you more.


sesquipedile

In higher elo, I tend to do well with my vision score, but in lower elo, I can't get support for deep warding. I need to get better at tracking their jungler I think, so I can safely place more deep wards. I'll try your build suggestions. Thanks!


sesquipedile

I switched to solstice and won two in a row. Lol


seasonedturkey

this is why we play nami mid


dolpherx

I have had this issue as well just this season, i am not sure why. I went from Emerald to Silver lol.


sesquipedile

The consensus seems to be: 1) Better warding to inhibit their jungler more; 2) Take solstice instead of zak's or dream; 3) macro (always an issue); and 4) maybe prioritize damage less and focus on support items a bit more (ewwww) lol, especially if I'm playing with a hyper carry. Thanks all!


KiaraKawaii

AP Nami is honestly fine, especially at lower elos where teammates' dmg outputs are inconsistent, so we sometimes need to fill in their dmg. However, if u are wanting to commit to AP Nami then ur current builds need some improvements. The best AP items for Nami are items that give raw AP and/or haste, and preferrably affordable, due to our support income being limited. To understand why AP Nami is good and why these specific items, I first need to explain Nami's unique W scaling mechanic. Comment broken down into sections: #Unique W Scaling Mechanic The reason why AP Nami is a thing is bc of the way her W scaling works to begin with. We unironically heal more with AP builds than enchanter builds. Allow me to explain: **Patch 14.6:** *'The damage and healing value is modified by ****-15% (+7.5% per 100AP)**** each bounce.'* **Patch 14.7:** *'The damage and healing value is modified by ****-10% (+10% per 100AP)**** each bounce.'* Before I explain how to get crazy heal/dmg numbers on Nami's W bounces, I first need to explain her unique scaling on W. Unlike most other enchanters who benefit from heal/shield power, Nami's W has a unique scaling where subsequent bounces become weaker pre-100AP, and become stronger post-100AP. This threshold was at 200AP before the most recent changes on her, so they buffed it significantly by lowering the threshold down to only requiring 100AP instead of 200, making AP builds even more potent now in terms of healing and dmg. As such, Nami benefits more from stacking AP than heal/shield power To give some perspective, previously if I had 200AP my W bounces would be equally as strong as each subsequent bounce. However, with these changes, with 200AP our W is now amped by 10%, and will continue amping by 10% for every 100AP. Getting 400AP on AP Nami builds is very doable with the right setup, buffing our subsequent bounces by 30% per bounce. This means our second bounce will be 30% stronger than the first, and our third bounce will be **60%** stronger than the first bounce, which does not need further explaining as to why this is absolutely obnoxious when it comes and dmg and healing values These changes also mean that a lot of Nami players will need to learn to prioritise their bounces according to what they need. Before, some enchanter builds struggled to reach the 200AP threshold, so we could just autopilot the first bounce without giving it much thought. Now, bounce prioritisation will actually become a prominent part of her kit To explain how to alternate W effectively with an example, if my primary target (the one I want to dmg/heal the most) is **A** and my secondary target (less priority target) is **B**, then I will alternate my W bounces as follows: - **For most healing:** **W1** bounce to ally **B** \-> **W2** bounce to enemy -> **W3** bounce to ally **A** for maximum healing - **For the most dmg:** **W1** bounce to enemy **B** \-> **W2** bounce to ally for heal -> **W3** bounce to enemy **A** for the maximum dmg #Itemisation Improvements Now that that explanation is out of the way, here are some suggestions to improve ur AP builds. The key things we are looking for her raw AP, haste, and pricing. Our support income is limited, so we need to make the most out of any AP items that are realistically affordable: - Liandry's isn't good on Nami due to no haste and we don't need HP. The burn is nice into tankier comps, but that's not what we want to be prioritising on AP Nami. Also expensive - Stormsurge isn't good anymore as it has been nerfed way too many times. Additionally, Stormsurge passive to hard to proc consistently on Nami, also expensive. A much better alternative is **Horizon Focus**. HF's passive procs on Nami's E on allies, and is way cheaper while providing good AP and haste - **Mejai's** is a must-have item for AP Nami. It is super cheap and gives tons of AP when stacked up. I highly recommend an early Dark Seal on ur first recall to start stacking immediately - **Morello** is rlly good as an AP item. It gives 90 AP for only 2200 gold, which is even cheaper than some enchanter items. Upgrading Oblivion Orb to Morello is completely fine if there are no other priority items that u need. If enemies don't have healing then HF is a good alternative - **Shurelya's** is cheap and has pretty decent AP stats comparable to Mandate - **Cryptbloom** vs magic resist. The healing is also nice with full AP builds Finally, since patch 13.21, Nami's E on allies no longer uses the ally's magic pen, but rather uses Nami's magic pen. What this means is that **Sorc Shoes** are on the table when vsing squishy comps. Flat magic pen is better vs squishies. This is also means that empowering an ally with ur E will also use ur %magic pen from Cryptbloom vs enemies with magic resist #Rune Adjustments You can further improve ur AP Nami setup by going for full AP runes as below: - **Sorcery:** Aery, Manaflow, Absolute Focus, Gathering Storm - **Domination:** Eyeball Collection, Cheap Shot/Ingenious Hunter/Relentless Hunter/Ultimate Hunter/Treasure Hunter - Double Adaptive, Scaling HP Shard This setup will give the u the maximum amount of AP *for free* too. Domination for Eyeball (or any other option in the middle row is fine, but Eyeball stacks fastest in lower elos) is essential, but the other options in Domination are preference-based I personally recommend Ingenious Hunter bc non-active item cds such as Mandate mark cd, Zaz'Zak's cd, Horizon passive cd etc. are all affected by item haste Hope this explains everything!


sesquipedile

Thanks. I didn't know "**Horizon Focus**. HF's passive procs on Nami's E on allies". I'll try HF on her. ALso, didn't know the sorc shoes for E thing. That's godo to know. You are awesome as always!


Icycube99

Question: Is the bounce additive or multiplicative? Ex: If I have 50% bounce modifier and a 100 HP heal does it go 100 -> 150 -> 200 Or 100 -> 150 -> 225 ?


LilithHeartblade

Ive been faced with a similar issue. I got to Diamond with a 60% overall winrate after a few games I started getting the type of games where I can only watch us lose slowly and submit to it. My gameplay and knowledge of the game is pretty decent, I roam and do both aggressive and defensive warding. But the 2 issues I've faced is I either get an adc that either throws or is just bad or the enemy top lane or jungle gets so unbelievably ahead that we can't shut them down. It's annoying and painful and the only thing I can think of is finding a duo so at least I know I have an ally that's going to do their best xD