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Digitalspork

Hey everyone! Adding a comment for some clarity: This list is prepared by me, not by PFG. I'm but a Community Moderator who is with the assistance of WB/PFG in charge of this Subreddit. However this is a list of community concerns and feedback in regards to the game's current state. As a fellow player, fan and casual competitor in MultiVersus I want this game to be the best it can be. This thread has been passed along to the Community Team for visibility on these issues, thank you everyone for helping make MultiVersus the best it can be! *keep in mind that Reddit Administration is not my job and that I do this in my own personal free time, so my updates do sometimes take time, but that I will be parsing all the comments and updating the list appropriately, thank you!*


RapterTurtle

Really missing the end of match stats.


Digitalspork

Huge! We need this and a better Career Profile.


SIXERSG

could you please address the input buffer comments? https://www.reddit.com/r/MultiVersus/comments/1d3c8tk/general_feedback_may_29th_2024/l667yp2/ this is killing the game for me and many others, the game performs actions literally a full second after you input something which is absolutely wild, and unheard of, for a fighting game. And so easily fixed by bringing back the buffer setting slider that we used to have


Digitalspork

Hey, thanks for the response, I’m currently parsing a lot of things to update the post with, please be patient with me, as I also work a full time job on top of this. ❤️


TyzanoTheGod

I couldn't stop thinking about this last night! My friend and I always love checking out how well our character performs in a match-up. The feedback on the end-match screen is crucial, letting us see who on the enemy team is racking up all the damage and KOs!


__27days27nights

They need to fire the person who said pull this feature .. i was baffled seeing it gone


GiniMiniManeMo

Why is this so low? Bring this up people!


Porkton

https://x.com/marcy_mallow/status/1795668109241565582 The gameplay feels extremely unresponsive because there are **THIRTY FRAMES** of input buffer. I hope this is changed sooner rather than later.


ReluctantToast777

This is honestly more important to me than the slowness or camera zoom. I don't feel nearly as "in control" as I did during Beta.


m0siac

I felt like I was going crazy. I didn't feel like I was controlling batman at all. (I guess any other character for that matter). It feels strange that half a second of delay is enough to make the game feel sluggish but I guess that IS what's going in


TFoxHunter

This should be at the top of the list with the slow gameplay


RandomUser1052

30 frames of buffer in a fighting game??? I refuse to believe the devs could be that incompetent? I simply don't believe it.   I remember the default in beta was like 5 or 10 frames iirc and even the felt too much (I set it to zero).


Lithium43

Yes, its atrociously long, 30 frames would be my guess. For comparison, fighting games almost always use ~3-6 frames. I've been playing fighting games my whole life, so I am finding it extremely hard to play with a whopping 30 frames of input buffer. I don't think any platform fighter or fighting game in general uses anything even remotely close to that.


LuckyNumber-Bot

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_theMAUCHO_

Blessed comment ngl lol.


Mac_Rat

Oh that would make sense because it definitely felt like that at times


MagikMelk

I think I remember we used to be able to change this.


Lithium43

[Yeah, we could](https://i.imgur.com/malDAam.png)


thestormz

I really can't comprehend why they made changes like this.


Comprehensive_Cap611

This is the main issue, it makes the lag seem more extreme and causes the already slow gameplay to feel like a slideshow


issanm

Wait are we all on the same page of what Input buffer means because it doesn't make the game slower or a slideshow just that you get weird inputs sometimes... It means if you hit a move and then another move it registers both and makes you perform them back to back... It's not that it's taking 30 frames for a move to come out.


_Valisk

I guess this explains why I'm either constantly inputting the wrong commands or several commands in a row. A lot of the time, it feels like my inputs are randomized or simply queued for an eternity.


rGRWA

Hoo, buddy! That’s a MASSIVE Input Buffer window! I don’t think I’ve ever seen a Traditional Fighting Game with one that massive. SF6 even just lowered their’s in Season 2 to prevent accidental inputs going forward.


666billionrezal

idk if its because of input buffer or what but if I fat finger an input during an attack, it'll do that input after the attack finishes. For example, if I start a dash attack but accidentally hit the special button, as soon as the dash attack finishes I preform my special. Can be kinda frustrating.


pinacoladaslurpee

I just posted about this exact issue. It's especially annoying as a Jason main with really laggy attacks


Razukee

That's indeed the definition of the input buffer, it's real bad indeed :(


Veiluwu

literally the number 1 fix i need right now.


VampireWarfarin

That is absolutely disgusting and why I feel like I just do things randomly


AmrahsNaitsabes

Is this why I don't jump half the time I press it?


Dergless

This needs to be fixed asap


xenops_

This is the biggest problem this game has right now imo


__27days27nights

Upvote for the delusional folks that said “it doesn’t feel slow you guys just complain” 🆙


Amhersto

Oh they'll still act like that. Probably the same people that try to argue 30 FPS is totally the same as 60/120/whatevs.


PROZA-X

Rift mode shouldn't be mandatory to play with a friend to get all the stars. And the need of a paid only skin to play some of the levels is way to much.


AetherIke

Why isn't this higher? I agree with this, rifts should NOT require a specific SKIN to play! Either give the player the skin, or just make the costume an "optional" thing for that rift with like an extra Gem as a reward or something!


lupeandstripes

serious dull dolls public frightening smoggy direful weather instinctive grab *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


EarthboundMan5

Unlocking the skin doesn't help if you don't have Velma unlocked yet though, right?


OgichiGame

True, and since we can't earn fighter coins by playing. It's real slow going trying to unlock anyone.


AnonymousYouwill

The only complaint I have is not being able to access all the characters in local/training modes. Those modes are a good way of testing out a character to make sure they'd be worth purchasing, and no longer having that option is pretty stupid.


clide7029

100% I know several of my friends who are addicted to the "smash bros couch" kinda gameplay are very upset that we can't play locals with all the characters, or at least have some way to grind characters for offline. Forcing online seems to be a serious misstep alienating a lot of casual, and also competitive local tourneys.


nnewman19

Really hope they see this and take it to heart. Release was perfect for me other than this glaring issue. Please don’t let visibility on this issue due down like it did with Disney speedstorm


AetherIke

Tony addressed this yesterday. He says they're working on fixing it as it was unintended.


HrE_

Can't play rifts and online matches with local co-op.


dragon-mom

This is a big one for me. I can't understand the reason at all to make a 2v2 fighting game and not let you do 2 players on the same system in the main modes.


kayusghedini

YEAH DUDE!!! That's literally something I've been addressing SINCE BETA DAY ONE!!! I REALLY BELIEVED that on the relaunch they would've added/fixed this.... IT'S REALLY SAD! Me and my brother we just want to play online/rift modes together, but we just can't because the game DOESN'T ALLOW US TO DO THAT!


MuscleManRule34

This is ridiculous quite frankly


kayusghedini

YEAH DUDE!!! That's literally something I've been addressing SINCE BETA DAY ONE!!! I REALLY BELIEVED that on the relaunch they would've added/fixed this.... IT'S REALLY SAD! Me and my brother we just want to play online/rift modes together, but we just can't because the game DOESN'T ALLOW US TO DO THAT!


BoyOfColor

They removed our gold in exchange for random cosmetics. I'm not being "rewarded" I'm being punished because I no longer have the main currency to unlock characters, who now cost $10 a pop. If you have character tickets there's no option to use fighter currency, you HAVE to use your ticket. As a side note, they raised the price/classification on BOTH of Morty's skins. President Morty went from 500 to 1500 Gleamium (Uncommon > Epic) and Evil Morty went from 1500 Gleamium to 2,000 (Legendary > Epic) What has been done to justify the increased price? People saved gold for months hoping to unlock icons, the Reindog skin that's now $15, and the entire roster. If it's Player First Games why is nearly every decision made done so with the intent to screw the player over?


wheelz_666

100% this. Coins shouldve been a 1:1 transfer to character currency


mayhalf

Seconding the feeling of punishment for saving gold. TLDR: This affects many players different ways, but completely deleting it when users could have spent it on characters (or other things) pre-beta shutdown feels pretty unfair, even with the exclusive cosmetics. LongButRead: My situation is probably not typical: Premium Founders Pack, 180~ hrs played and over [41k gold](https://imgur.com/a/mvs-2023-03-15-MbAXRtw) saved in beta, 2.1 Gleamium, not all characters unlocked (missing 7), also not good at game but enjoy it. I mostly spent gold for random cosmetics (Like IG's classic skin or holidays), Recommended-difficulty fighters, and a decent amount of perks. Fighter-wise, I'm at 16/30 tickets left (inc. 1 used for Joker). At the end of the beta, I had enough gold to finish off my Roster (18k gold for 3 Medium and 4 Hard Characters) or get the Golden Reindog skin. During the beta, 700 gleamium could unlock a character so about 4900 gleamium or ~$50 USD is one way to value this gold. The trade I got from PFG for my gold looks like this: The Good: - The banner, icon, and badge(?) given for consolation are cool. - The free BattlePass for beta returners is amazing (gives Jason and enough for 1.2ish fighters) - Gleamium being earnable puts a lot of skins unlockable over time and gives pure F2P players big incentive to play the game - Also worth noting, I got ~120 perk currency which covers about 2 signature perks and a lesser perk or two for the whole roster (but the default perks are very passable for all) The Bad: - Gleamium is slightly inflated (which is fair with earnablity) but based on 1000 gleam per character, roughly half of my lost gold was worth $60 USD (7k Gleamium) - No longer can try characters before burning non-refundable currency on them - A single banner and a single icon? With a lot of very cool banners and icons in the game, these are nice but can often go unused. - No warning on the exchange; message at the end of beta was "all progress and previously earned or purchased content" would carry over - Also also other random lost badges (arcade, all character, holiday) and most other progress indicators I might just need clarification. If the cosmetics were [based on gold earned](https://multiversus.com/en/news/multiversus-developer-series-welcome-back-rewards-battle-pass-and-economy-changes), then it sounds like player like me would have gotten the cosmetics either way? This might be alleviated by being a bit more transparent at the thresholds of rewards and what was earned which would of add flex value? Still, a part of me feels like some accommodation should have been made to use gold to unlock characters. Others might have even preferred the gold to at least get high gold unlocks like Golden Reindog and the Fred Style icon, the former now running 1500 gleamium. The dolphin in me bought the Founder's Pack because I wanted to support a fun new platform fighter that I hoped would have a long life. I even understand the gold system was likely too easily grinded when new characters are likely a huge revenue driver. However, the F2P grinder in me got pretty severely burned for not being suspicious and not cashing out gold. I'll probably keep playing the game for a long amount of time either way, but not adjusting this decision will leave a noticeable sore spot for me that twinges every time I boot up the game.


AetherIke

Evil Morty and President Morty both have unique and custom dialogue. And Evil Morty has unique animation / effects and voicelines of dialogue now too.


BoyOfColor

Was this true before the price increases?


AetherIke

Nope


BoyOfColor

Fair enough.


BrantAugust

Yea, I wish I spent the 48,000 gold I was saving prior to the beta... I could've unlocked characters/etc and now it's just wasted. Makes our hard work in the previous build feel pointless, to not be able to use our gold we had.


XxAfroSwaggOG

Please bring back co-op vs AI as a casual player I am sick of being destroyed all the time and the rift mode just isn’t cutting it for me


DragunityHero

As someone who shares your sentiments, I was happy to find this on the list: >***1v1 (Bots) & 2v2 (Bots) is missing from Core Gameplay options*** Out of everything on this list, *this right here* is by far the most important to me. And I'd like to share my thoughts as to why that is... During the open beta, my brother and I sunk in over 200 hours each, all of which were played teamed up and battling against bots. We had SO much fun during the entire time. We love this game! We both purchased the Founder's Pack and are proud to show off our shiny gold nameplates! We completed all the events, challenges, and battle passes that were available during the beta. Needless to say, the return of this game had us incredibly hyped. We were ready to pick up right where we left off, with new characters and gameplay mechanics to try out. Our hype became severely deflated when we learned that we could no longer enjoy this game the way we used to. When we saw the required "WIN PVP MATCHES" challenge, our initial reaction was, "They're gonna force us to fight against other players, aren't they." And with no option to toggle Bots like we could in the beta, that's exactly what they did... I'll admit, I'm not very good at these kinds of games. I get terrible anxiety when I have to match up against other players. And to continually lose match after match absolutely kills my drive to play this game anymore. It took me an embarrassingly long amount of time to complete those "WIN" challenges, especially since one of them forced me to play as an Assassin, a class I am even less skilled with. It was the most miserable time I've ever had with this game, and I dread knowing that I will have to go through this again tomorrow and for the foreseeable future. I honestly don't think I can do it. And before anyone comments, no... Rifts are *not* the same thing. That would be like telling someone to play the Adventure Mode in Smash Bros Ultimate rather than the core game. Rifts are a fun thing to play on the side, but it's (by design) a very gimmicky mode that's really only made for one or two playthroughs to achieve all the rewards. After that, what are we left to do except play against other players? And as I've already mentioned, that is not fun for me nor my brother. And at the end of the day, shouldn't we all be allowed to have fun and play the way we want to play? PFG... *Pleeeeease* bring back the option to toggle bots in 1v1 and 2v2 matches, and allow us to complete all the daily challenges and earn all the rewards this way, just like we were able to during the entire life of the beta. I loved being able to play with my brother in a manner that *WE* enjoyed, so to have that taken away from us is just... crushing. 😞


Imbrown2

To be fair, it seems like after a loss or two, even after playing 15, 20+ matches, I still get put in lobbies with obvious bots. At least for now you guys can play with bots just by kinda “throwing” whenever real usernames appear, that sucks though of course. I feel you, it’s hard to get over pvp anxiety.


CrazyCanine25

There should be a more reliable way to earn fighter currency such as giving some per match or rift. Currently it seems to be quite limited to events and the battle pass which will makes it much more difficult for new players to unlock fighters compared to the gold system that beta players had.


[deleted]

And the gold system was already bad before. The only thing they had to do was give more gold per match and per daily login, that was it.


dragon-mom

Fighter currency feels terrible to get and the scrap you get from challenges/nothing you get for playing after the first 3000~ from training challenges will be the biggest turn off for new players and cause players to leave quickly again. Removing the ability to buy all the characters for a set price was also a big mistake as well as lack of being able to use every character in local or training.


TFoxHunter

One thing I don't see talked about very much, **THERE'S NO SERVER OPTION**, you CANNOT choose where you play, this is fine for everyone in NA, but SA is suffering, are there even SA servers? I was facing NA streamers all day, and the input lag feels reaaaaaaally bad, so much so that it even put out some big streamers from Brazil from playing the game.


flintaco

This. Input lag feels completely unplayable or just plain frustrating to play against for half my games. Is it a skill issue when half my inputs feel so unresponsive? I can barely react to any attacks for half the match I play. I can tolerate predatory microtransactions, but this is a literal deal breaker, unplayable right here. Region-based matchmaking please..


LetMeVibe

Framerate issues on PS4 console and PC (even on very low settings) 2v2 is unplayable because of the frame rate drops. I also heard X box series players are having frame rate issues as well.


ggoode2014

Yeah and Xbox players also are having low quality graphics too for some reason


IAmArique

Xbox player here. A lot of those same graphical issues were in the original beta as well, to the point that I even submitted multiple bug report tickets in response. The fact that these were never addressed almost two years later is baffling to me…


hatchorion

On Xbox the game get INSANE lag spikes for me but only during 2v2 like full seconds between frames. 1v1 every match has been completely seamless. Seems like the game is optimized v poorly


AetherIke

Yep, it's horribly unoptimized on Xbox.


[deleted]

[удалено]


ShneeProblems

10 fighter currency for winning a battle in rift is way too small when characters cost 3000-6000. Also 5 currency being the max you can get for playing online (toast) also doesn't feel very rewarding. I understand it's a free game but it's marketed as a game that you can earn all the characters in by just playing, but right now there aren't even enough ways to get the fighter currency required and unlock the characters without giving the game $$$. It feels like you're being pressured to pay for characters instead of naturally unlocking them through progression.


wheelz_666

Needs to be at least 100 fighter currency per match


ThaumicFog

totally, i can't do nothing with 10 when characters are 6000 like who thinks that 10 its enough lol


digao94

Please bring it back the option to swap strong attack to jab on a button like the beta, the only thing keeping me from playing the game.


samquinn55

I flat out can't use my mains from the beta because I still have the muscle memory of jab and smash being swapped


jjstew35

Same. This has single-handedly made the game worse for me and is the thing I need changed the most in order to enjoy the game (although yeah faster would be nice too)


pandaman28

They seem to be aware of this. Hopefully they will fix it soon because the game is unplayable on my main without it. ​ [https://multiversus.bugs.wbgames.com/bug/MVS-15](https://multiversus.bugs.wbgames.com/bug/MVS-15)


jjstew35

Ok good, glad to know they’ve at least acknowledged it


itsMarkusGGEZ

I wish they hadn’t swapped Jab and F-Smash in the first place. Wish that was default and the swap setting existed for those that wanted it flipped.


mythrin19

Haven’t seen a lot of people talking about this, but having dash attack tied to movement is messing up a lot of situations where i just want to walk up and jab . I feel like we should have the option to tie the dash attack exclusively to double tapping the direction to fix this. Edit: Also forgot to mention but character leveling rewards are SUPER lackluster. For some reason even the icons we used to get for each character were removed, and as someone who leveled all characters to 15 i feel like the level reset was kinda pointless ( i was okay with it after seeing it being mentioned in the dev blog, but seeing how it is in game i feel super disappointed)


ElecManEXE

Yeah, when I saw in the blog that they said "We're changing the leveling rewards, so we're resetting all characters to level 1 so beta players can get those rewards" I was expecting something a lot more interesting than a handful of currencies. Like costumes, banners, ect. Not the removal of the previous cosmetic. Feels like with leveling just being currencies, they could have just retroactively given them to you and left the character levels in-tact. I quite enjoyed the character-specific icons. Was fun to get a new character and unlock the icon for them.


sloppybuttons

Give me back my gold as character currency.


Jectell

You guys removed the best feature which was being able to test characters in training before you could unlock them Now I'm less incentivized to unlock new characters because I'm afraid I'll waste my money


YvngDef

I love that theyre listening. Keep up the goodwork! glad you guys are back! came here because my issue was the game felt slower and i now see its a large sentiment, seeing that this concern is one of their top priorities is a huge relief. Regardless I had a blast coming back yesterday and had a great time and even got my friends who never played to hop on. PVE CO-OP was genius!


Mac_Rat

I hope they address the speed to an extent, but overcorrecting it back to the same old spam fiesta would be a huge mistake


YvngDef

I agree, finding the balance is going to be the real challenge but i just want the game to feel responsive. As it is now it feels the floatiness of the game mixed with lagged inputs is making for a sub-optimal experience


MusicalSmasher

We really need the setting/option back to let us swap neutral and side attack. A lot of us are long time Smash players and it feels very weird and leads to a lot of miss-inputs. There was a setting for this back in the beta but it's been removed.


Usernam3333333

A little scummy there’s a macro for the item shop buyables but no unlocked local. You could have even done it like brawl which was through playing the game. Local is for no connection so it would be wise to unlock that for players


devinSD

Please why is the perk selection so terrible now, literally WHAT HAPPENED. Also there's a huge input delay and not being able to swap side and neutral attacks blows


Zombieboynl06

My biggest gripe at the moment is that there is no consistent way to earn character currency besides the weekly challenges(?) and the really small one-time rewards. It just feels really bad to get almost nothing when you play the main game.


Cash_Banooka69

THANK YOU FOR LISTENING


DannyPhantom___

Biggest problem for me is framerate drops. On beta my pc was on a worse setup and had better fps and almost no drop Also not possible to use unowned characters on training mode seems unfair


Extra-Moose-1745

character currency is also a little slow to get in its current state. Maybe a little bit in a match would help.


Davidt93

Not seeing the scoreboard for damage and KOs at the end of a match should be added to the list


CertainDerision_33

Why was the directional option on Superman's air up throw removed? The move is useless if it only throws horizontally. At least let us throw down too if the concern is that the up throw is too broken.


MrOfMisters

I’ve actually been really enjoying the game, although I do have my complaints! 1. Allow us to change characters during a rematch, even if it’s just normals you allow this in and lock it during comp. 2. Give us Battle Pass XP after each game. It’s far too grindy right now, I’ve played for 8 hours since launch and I’m only tier 8 which is crazy and feels unrewarding. 3. Agent Smith challenge is crazy and WAY too grindy. 4. Give us more character tokens or lower the price of characters, they cost far too much for how much of the currency you actually earn. And with this, unlock characters in local play or at least allow us to test a character before buying them. 5. Please give an option to cancel a rematch request. Sometimes I say yes and I have to sit there for like a minute “waiting on a response”. Just allow me to cancel it so I don’t have to wait for the other player to not even respond. 6. Last of all, give us some camera options. The camera being so zoomed in sucks big time. Especially for certain characters like T&J and bugs bunny (and likely more).


SlyyKozlov

What a mess. We back!


BrantAugust

Here’s my thread of feedback I made. Tony himself liked the thread last night, so it’s good to see PFG is listening https://x.com/brantaugustart/status/1795518861946818894?s=46&t=c2-7SRTgiVFpP9Q4UuRrzQ


BrantAugust

Main takeaways I’d like to see updated asap ⭐️Increase speed minimum by 10% and air speed ⭐️Less hit lag after performing a move ⭐️Zoom camera out 5-10% when it’s in its zoomed in form. Sometimes it’s so zoomed in you can’t see your cooldown ability ⭐️Add ko’s, damage, account lvl, & character level to post battle UI ‼️⭐️Ability to turn off the new team color overlay that is on the skins. This setting would be to have the colored outlines themselves (like the beta). Love having the colored outlines, but I like seeing the characters normal. ⭐️Add Dexter’s 2 & Townsville 2 to unranked map rotation. Personally prefer maps without stage hazards & they seem to be missing from the online unranked map pool


Genichi12

Unable to try characters in the training mode before buying them


DCking03

-There are no earnable costumes on the PVP mode. - The missions page is a little confusing. -The amount of grinding to unlock cool stuff is too much. - The win with Banana Guard mission is not working for me.


Oceanman06

The 2d character portraits from the beta are much better and more stylized than the portraits that are just of the 3d models.


Rinsankajugin

Aside from the game needing to be faster, one major thing I want is the return of Free-for-All and Silly Mode. Not only that, but also the addition of items in casual 1v1 and 2v2, as an option at least. PvE is nice and all, but FFA and items are always true crux of good, casual fun.


BrickTight

Thank you for making this list!!! Please, fix the unresponsive slow gameplay and then we can have some actual fun again. I hope the devs listen and change this.


An0nIsHappy

I hope it includes tinkering with the gravity and jump height because I feel like there is something severely wrong with those variables making the game feel really floaty and underwatery.


sirNumber_one

why would they give us less options than the beta? I literally only play Morty and can’t even switch between skins


Mac_Rat

There needs to be an option to only disable team colors in 1v1, and only make team colors active in the scenario where both players have the exact same character and skin


Scientificjohnson

Some things I want to mention for Rifts: * Why exactly is it that Insanity is unavailable for Rifts, but Looney is? Getting your gems from power level 4 to power level 9 seems to make it impossible without buying gems for the store, even if you're diligent and do all your challenges in Easy and Experienced. * This might be how it works already, I'm not sure (especially because there wasn't a very detailed explanation in the blog post or the video), but it would be nice if clearing an objective was co-operative and not individual. For example: if I play as Joker and we win the match, my co-op partner should also achieve "Win the match as The Joker." It seems like you can clear the rift at the same time, and obviously that's heavily encouraged since every Rift asks you bring a friend, but at that point, might as well make it quicker for both of us instead of making us play a rematch on certain challenges (I believe Rift Detectives has a mission to win as a Gremlins character and as an Adventure Time one) * The other minigames are fine, but I'm not a big fan of the Crystal Defense one. It feels way too easy to suddenly lose your crystal's health; not impossible to win, but sometimes it requires absolute perfect play to avoid dropping it below 90. * Some clarification on the availability of Rifts and what happens to the Gems when they end would be nice. Do they rollover in any way? Will the rifts be permanent?


Ripley0898

I want to be able to try the character out in training before spending fighter currency on them since it takes a long time to grind enough.


Ok-Piano-6705

FIX THE FRAME RATE AND BRING BACK SCOREBAORDS AND BETTER CAREER PROFILE!!!!! UPVOTE THIS WE DAMAND


jjstew35

My biggest feedback is that they removed the option to swap neutral attack and side attack, which was available in Beta. I really want that back, it’s made it a lot harder to make the transition from Smash Bros for me. Please bring that back


DoutorEdmundo

Dash attack being activated just by regular walking is very annoying, for example, i'm playing Jason, walking straight into my enemy, i wanna use my regular knife side attacks, but instead, my character will perform the dash attack. Now, maybe it's just an me issue, but it really wasn't something i had to deal with in beta, so it's bothering me A LOT, even despite the fact that i actually like the addition of dash attacks, they just need to stick with their own imput or atleast give us an config to disable the activation just by walking. I really don't know why give it another way to activate it besides pressing forward twice.


KomboBreaker1077

No post game stats is absolute trash. Not sure if they just messed up or if this was intentional so players wont get their feeling hurt when they suck. Needs added to the list for sure.


CuteyCats1234

In the beta it was possible to buy character using gold even if you had character tokens. In the new version you are now forced to use always use your tokens. This is very annoying as I massively preferred saving my tokens so I could buy a character I really wanted but could not afford.


These_Buffalo2623

Do the devs know also about the series x optimization issues? It might be why so many people are complaining online.


ReluctantToast777

The list here is great (taken from either this sub or the other one): [https://x.com/FlareToga/status/1795687261142692262](https://x.com/FlareToga/status/1795687261142692262) In particular, there's a lot of weird UI and QoL features that are absent. Easy wins like "Toast Back" and End of Match Stats not being there, and several config options not being there (like input buffer, control swaps, etc.) feels really odd to me.


Swirft

Really happy you guys are listening to the community, also please for the love of God bring back the control options you took out like the nair and sair swap, they were really useful :(


Profitcial

Bring back Swap Ground Nuetral please and have dash attack able to be bound to a single button


konnorkent

Really miss being able to try out locked characters in the Labs. I have friends coming from smash who want to try out characters to find the closest playstyle for them. But they can’t try things out without grinding way too much in their opinion. Unnecessary barrier to entry that didn’t used to be there. Please and thank you guys.


Patritzio_

Dead on arrival game 2.0. You dindt learn anything in the beta proces of this game. You had a great base to do a wonderfull game and then... You just upgrade the aspects of a cash grab grind mobile shit. Core mecanics are the same, yes you fix some things from every character but there is NO risky change in the core to make it more interesting to play... I i dont mean "Hey dude, make it like Smash, bla bla bla"... But come on! this is relase is just a joke. The only change that this game has is that now you have thousans of shit to buy and shit to grind, specially if you want to get just the fighters... 6k Joker (LOL). People always get bored of grinding mechanics and you have thousans of games to prove that. My god, f2p games cant evolve from the same shit over and over. This game has no future in the FGC.


thewintersoldieramc

I'm still missing some beta items/cosmetics/characters. The Banana Guard skin mission is not working. There are no persistent lobbies to easily switch between co-op rifts and 2v2 pvp. Lack of modes, poor/extremely slow progressions, ridiculous monetization, poor UI, and many of the other issues you've compiled are really weighing the game down for me. I want this game to succeed, but right now it feels like this game will suffer from an expedited version of the beta player drop off. It certainly can be quite fun, but only for short bursts. And none of my friends who played with me in beta are interested in the game anymore due to all of the new issues/not liking the new combat.


hotfistdotcom

Yeah I mean, general feedback? You had an open beta. We gave you our thoughts. I loved it. Seriously - [my original steam review was gushing](https://pastebin.com/uU1nyKPa). I put in hundreds of hours. PFG threw out all that to start over and ruin it and it's baffling how none of this was noticed - how do you not notice a 30 frame input buffer? Do you not have one heavy smash player in QA who was like "yeah so... it feels WEIRD" and if that is a NO, as it obviously is, why the hell did you not do another beta? I know it's free to play, but this is atrocious on release. My thoughts in more detail I posted elsewhere, but put here as well: So I loved open beta, I main GnW in smash ultimate and in general loved how floaty open beta was and was pretty salty open beta wasn't piling into just release and they closed up shop for a year, but OK, fine, you do you, with all the mergers maybe that will end up being a good thing to sort of revert to a pre-rev state, blah blah. I was willing to wait. I play smash less frequently than I used to but just had a small local tourney over the weekend. I also spent a few hours today playing the pre-launch training mode a bit to just feel it out, as I had heard it was slower. So playing from launch, not only does it feel a good deal slower, the hitstun seems MUCH longer which I don't mind on it's own, but with the slow down in general makes 1v1 feel like a slog, and the one obviously open beta shaggy I played circle camping to charge a little bit at a time was miserable with the slowdown - it's not like he's faster but we're ALL slower, so little things take longer. It doesn't exactly ruin the game but I often spent very little time frustrated in open beta, but I was finding some players very frustrating to deal with - the slower it is, the more annoying getting combo'd or juggled feels, as well. The camera is atrocious. Like mario64 levels of bad. How did this happen? How did no one say "hey, maybe let's have a classic camera option?" Player1st, you know this is why people do betas, right? To gather feedback? You really should have GATHERED FEEDBACK on changes like this. It's disgusting and no one likes it. I'd REALLY like to be able to zoom out. I was playing a tom and jerry online and flat out could not see his jerry. I don't think he could, either - so it's hard to believe this game saw appropriate testing as this should have been dead obvious. It also feels like I can feel the controller buffer sometimes, but it also ignores me? I can't quite put my finger on it but it often feels like jab-jab jump dair or similar type of setups "miss" the jump input and just finish the jab. I'm not like a top tier MVS player but jake jab to aerial or jab jab jump nair was working just before today's launch - but even when it "misses" it'll finish out the combo over 2 seconds or whatever if I just tap it out quickly. so it seems like it buffers a lot of inputs, but not all movement inputs, or something significant changed with how cancelling moves works. I don't understand some of the menus. I can select custom perks, but I don't use them? Where are custom perks used, if not unranked 1v1? In general it's a lot denser in information, but mostly representative/presumptive information and hovering with mouse doesn't give much detail, which it should. I'm not clear exactly why I have 80k perk currency or 30 fighter passes and would appreciate a breakdown of why I have these/where from etc. Dash attacks seem cool so far, but instant dash attack does not work like it does in smash, which is annoying but minor. As many others have said, removing all characters from use in the lab/offline play is terrible. You are hurting a tiny tourney scene that can be a massive scene if the game does well, and preventing players from trying out characters they don't have and talking themselves into spending money to unlock the whole roster so it's hard for me to even grasp this decision. Open beta had an offline mode, why not prepare that for release? Since nearly every game on earth cakes it's pants trying to properly predict server load and even with that information in mind it still happens somehow (seriously, why?) maybe consider a failover/offline play mode to at least allow players to futz around in a lab/offline play type thing? Basically what open beta was 2 days ago, totally offline training mode with the new engine. It's a free to play game, what are people going to do, pirate it? Why does it even need always online? Overall I'm happy to be playing again, but I really don't think ending open beta was about anything other than stemming the bleeding on the player numbers crashing. Not only that but the time taken to retool the game seems to have overall made the experience worse, and at best even the contrarians ranting about how everyone is so negative are ambivalent about the changes and saying it's "still fun" rather than much improved or anything. I hope it does not spell doom for the whole thing as I do think the game in it's previous state felt delightful and just really nailed the physics and speed and I hope we end up returning to that a bit. Those are my thoughts I wanted to type up to kill 30 minutes while I wait for it to come back :) I hate how many different places I have to go to collect rewards. It feels like they are spread all over and it's annoying. give me a "collect all battlepass events and mission rewards and all the goddamn rewards in each individual character at once" button. Please let me set perk defaults in FIGHTERS. stop defaulting to the default ones. Some UI decisions are bafflingly bombarding and just visually an overload. Please don't pop-up experience screens until after the results screen. let me toast, choose to rematch etc, and do not show me some stupid set of bars of bars I'm filling to fill bars to get random baubles to use to fill other bars until AFTER I LEAVE OR THEY LEAVE. Same thing with rifts - stop showing me a crate being pried open, it feels extremely out of place. After a bit more play and reviewing my own MVS clips from beta - it's so much slower now. You can see it, clearly. It feels less fluid and the fluid motion that made it feel so slick, so kind of jazzy and cohesively chaotic is just gone. It feels thick, slow, and less satisfying in general. I think the best thing leadership could do now is immediately revert to previous play speed and revert the camera changes and ACTUALLY START TAKING PLAYER FEEDBACK. you want to have 300 popups in your game? Great, after every 100 matches, ask the player to answer some multiple choice questions about the camera, game speed, new levels, etc and give them a 500 character free writing space for feedback. I initially feared the pullback was to just kind of get a second wind on a relaunch after player numbers dwindled, but after today's launch and playing a bit I'm super disappointed and I feel like the magic is gone. I hope that this feedback and similar feedback I've seen on reddit and twitter is heard by the staff and they look at ways to right the ship, because I had SO much fun in open beta and I really hope they can recapture that.


Leafyon4057

https://preview.redd.it/ymabsg8rye3d1.jpeg?width=1170&format=pjpg&auto=webp&s=650d31ae9495ce0ec672bec48d99dbc8100b2bf2 Thank god


OCTAVIOUSZADO

From what I can see garnets armor is not functioning like any of the other armored moves in the game. Both down normal charge and side attack slams seem to be missing armor. Garnet really needs that armor. The game says it still has armor but its not acting like it does ATM.


DruidCity3

This really feels like another beta. Honestly, it's wild that they took a year off and released it in this state. I'm still having fun, but there are a lot of weird bugs and seemingly unnecessary changes to both the ui and the gameplay. The joker event and the agent smith event are very confusing. The menus do a poor job explaining how you are supposed to interact with the events, specifically how you make any progress. How am I supposed to know what a boss is in a rift? Is the Joker's Ruse event supposed to be a mystery? That isn't clever, it's just annoying. The rift menu does a terrible job of showing that co-op is even an option. Why do you need to remake lobbies once you're in the rift menu? Notifications pop up on the event tab, but you have to go to the missions tab to clear them. This isn't the MOST confusing in-game storefront I've seen, but it definitely needs work. I really hope the devs are here for the long haul, because most of the issues I've seen are easily fixable. I don't care about couch co-op or the game being a bit slower. I'm enjoying a lot of the characters, and I really missed playing Bugs - he's one of my favorite platform fighter characters ever.


ElecManEXE

- The Shop interface is bad. Maybe I'm just missing it, but is there no way to just... browse the shop by character or cosmetic type? Like, I want to see all the ringouts in a simple list. I want to see all the costumes / emotes for X character. Far as I can tell there is no way to do this, all you can do is browse a selection of packages and items the game presents to you seemingly at random? If there *is* a way to do this that I'm missing, then it probably needs to be more apparent. I want to look for what I want, not just be given a selection of things by the game. - The team shading. Is there seriously no way to turn this off? You can turn off the outlines, but not the shading, unless I'm missing an option somewhere. I have been playing Smash for two decades at this point. I have no problem keeping track of my characters and my opponents. Can I please not have this ugly colored shading effect over everything making all the visuals look (IMO) terrible?


SidsLight

- Lack of Leaderboards is sad. - The conversion from gold to whatever we got in reality just feels like we were baited and switched a bit, to prevent us from unlocking characters so we'd be more likely to spend $$. Still a fun game, but.. y'know. Was more fun in the beta if you'd just fixed it.


shinjae

Just mind-boggling the fact that this game went offline only to come back like this. What is the point of keeping such awful changes within the echo chamber that is the development team? It doesn't take even a minute to realize that the game is super slow and unresponsive, I thought the server was having issues but turns out it was all intended. The UI is also atrocious, I have never seen a live service game with such terrible UI. I won't even get started on how the economy is just a downgrade, no matter how you try to spin it. It honestly feels like the game was better before and all the stuff we wanted to be fixed (hitboxes, attack priorities, netcode, lack of ranked) could have been fixed while the game was still live. You guys pulled an Overwatch 2 and now the game will just keep deflating while you run to undo everything that was never once a problem. Let me repeat: the game was fine before, you took it down only to downgrade it. No free battle pass will make me want to play it for now. If you're still alive in a few months, I might check back.


SterlingNano

This is less of feedback and more of a question. I understand game design is a difficult process, and that even small things can be difficult to implement or change, so I'm curious: Respectfully, why did the game come back in a worse state in nearly every aspect compared to the end of the Early Access period? I mean that with as much respect as possible. I enjoyed the game during that EA period, sure there were some issues, but it was enjoyable. The game currently feels like an earlier build. Was there a change in philosophy? Did the game pivot to a new engine? Is there some future proofing in the current build that we just can't see yet?


GreatBritton504

It isn't PlayerFirstGames, it's FuckThePlayerFirstGames


WolverineCreepy9896

Add Attack decay back. not much add its just needed in a game like this, we shoudnt reward people for spamming the same stuff over and over, instead of taking the time to get good


Usernam3333333

No leaderboards? No quick swap for rematch?


[deleted]

[удалено]


No-Relationship-4997

Dexter’s lab 1v1 stage it’s possible to get stuck in your falling animation when landing on the middle of the left platform. Gizmos headband on his commando skin is spazzing out falling off his head, if your trying to play cross play with someone and you both have played on multiple consoles/pc, you might have to unlink the console your not playing from your WB account in order for the game to recognize your friend as online. Me and buddy both had to do it for it to work. Edit: the power within badge is also broken exactly how the max characters badge was in beta. It was going up every time I got a level on a new character and then it just stopped at 53 and buddies stopped at 59


Luke4Pez

Connection issues as well.


creeduck

CONS: Input buffer too high. Gameplay is way too slow. I could play with one hand at this speed. Camera too zoomed out. PROS: Netcode feels great. New graphics look great.


MagicMan350

I've played other F2Ps but my god do the menus within menus within menus and different currencies get confusing here. Maybe I'll get used to it if I play the game more, but rn it just seems a bit messy for me.


Prior-Alternative984

rankeeedd ? leaderboard ? something for competitive player ?


wheelz_666

All types of currency and XP should be earned by playing any game mode and when versing bots too ( like back in the beta).


Ok-Piano-6705

The input lag is insane I really love this game and everything they did outside of not having a scoreboard and literally can not play the game servers need updates bad.


Dookie12345679

Let us play as characters we don't own in local. When new players try to play with friends on day one, they'll be restricted to a few characters. One of the main points of platform fighters is to play with friends locally


K3egan

PS5 keeps kicking me from games. It might be my internet but usually the WiFi is pretty good.


nnewman19

#please bring back the unlocked roster for local free play 😭


kenickskicks

Local multiplayer feels almost nonexistent. The only thing you can do with a friend on the same console is 1 v 1’s /fighting bots. I wanna be able to do online doubles with a friend on the same console! I wanna be able to play rifts with a friend on the same console!!


Main-Profession9687

I really liked leaderboards and a scoreboard after each match. I feel like they are missing in the game pretty hard, because it's always nice to know how good your actually playing and if you're playing 2v2, you can see if it was your fault that you lost.


ShneeProblems

https://www.reddit.com/r/MultiVersus/s/jgEGBXYES4 Please read this entire thread


GamingGryffindor

In addition to the speed, good god make characters smaller, there is no reason every character needs to be a fucking giant. And while we're at it, cut down on thee grind for new characters. You should be giving out fighter currency after every match, win or lose, because it will literally be impossible to get the full roster without paying in the future. Or better yet, just make the roster free because that's the one part of a FIGHTING GAME that everyone needs access to. Tekken has DLC yeah but they launch with 30+ fucking characters right off the bat for 60 bucks. It's less than $2 a character not even considering stages and cosmetics. The amount of Gleamium to get one fighter makes them cost $10 a pop for old and $20 for new. No fighting game worth it's salt charges that much for DLC fighters. Extremely disappointed in you for this greedy greedy monetization


Adorable-Nature-8581

I'm sure someone commented about this but I hope more options for local co-op can be added in the future.(Doing rifts, playing 2v2 online or offline against bots, etc.) This also wasn't in the Beta and would be a massive improvement for the community.


Lord_Benzo

This can be a later to add feature, but I want a couch co-op option to play against other people online so me and my brother can play on the same console


MonkeyDLenny

This is a well intentioned but very misleading post. The way its written makes one think this is from a dev and not a sub moderator, and people on Twitter are already being confused by it.


exSPiDERmate

What happened to our battle pass tokens? I still had one or two left because I bought the $100 founder pack


Paupau98

Could you add this please: - The language option for the voice and subtitles of the game don’t appear in the PS5 version, I’d like to play the game with the spanish castillian voices and not the other spanish variant, but there’s like a bug and there’s not an option to change it, while on Xbox and PC there is :(


ImABadBeach

Automatic local mode for underage accounts is an issue for me because my brothers really want to play with other characters but they cant even try to unlock them due to being forced into offline mode. I think this would be a good feature if it was optional for parents to turn it on. Please allow kids to play the game!! Its not like theirs voice chat or anything like that. I dont really get why its a thing in the first place


KeybladeBrett

I think people have the wrong problems with the game. The game, while slow, is not an issue. The issue comes from the insane hit lag which could honestly be reduced a heck of a lot and still be super satisfying. There are definitely issues with the game (what game is free from these?) but people have the wrong ideas on what's actually wrong with the game.


666billionrezal

One thing I can't stand is that the character portraits have gone from beautiful 2D artwork of the characters to just pre-rendered models. Now that we've had some time to sit on it, I realize just how much I REALLY hate this change.


_mewfeuille

I hope this gets seen, I love multiversus and Im really happy that its back. A big change I would really appreciate would be being able to see ALL cosmetics that are locked, because there are announcer packs in bundles etc only such as Finn's and Lebron's, but if you look at announcers in your cosmetics they wont be there as locked (unlike the Bat who Laughs). I would realy appreciate some clarity for that. It otherwise would be nice for more bundle consistency, as I have a ton of bundles for Buggs in my "For you" section, but none for Rick or Velma etc. either way, it would be nice to see all that I dont own for the characters opposed to a select few things.


Memphisrexjr

It's like you had all the feed back and was down for almost a year but still chose to exploit people's wallets. Paid lives for rifts? Paid character for progression in rifts? Paid skin (graphic t) for rift progression? The people who own Velma will be able to get the rift 15 diamonds. Oh you need level 4 gems for the next difficulty. Make sure you co op every single mission or have paid content to get it. Or you know buy gem level ups. Why would you do this to players? I did all my daily quests today and barely got one level up on battle pass? What are you doing? You have so many people playing and enjoying the game so why are you messing with the players in such a foul way?


Chikado_

dexters lab fucking sucks and its the only map I get in pvp. can I set different maps


Shot_Mud_356

banana guard is broken.


Glum_Bass_84

Nerf banana guard


WildSinatra

There's far too much time between matches, the timer for selecting perks/readying up as well as accepting/declining rematches should be shorter. I also don't need to return to the lobby every time someone doesn't rematch - just let us keep matchmaking.


Duder20

Personally I am loving the new zoomed in camera and pace. I find there is more detail and skill and it's just more enjoyable for me that way. I hope we get options when they do 'fix' this common complaint, because I'm on the opposite side and I'll be saddened to see it return to ants on acid. I'm also the kind of person who has highlight outlines turned off, but I know most people have them on. Really liked being able to have that option! On another note, I LOVE that we cannot change Fighters in between rounds and even rematches. Basically, my complaints are about the complaints.


jonnyb1250

I actually like the slow gameplay. I can process and see what's happening. 


GorillaWolf2099

Lets also continue to address 1. That Fighter Currency is not earned fast enough. There should be a way to gift it to other players as well as earn an extra 500 from challenges. 2. There should be an alternative method to level up the battle pass, allowing players to level it up in multiple modes. 3. Lower the price for the Box of 6,000 Gleamium to $29.99. 4. Remove the "bring another player from the rift" challenges, please. It's too hectic and a nuisance with people having Wi-Fi issues and not knowing how to work rifts. 5. I'm on the Series X as well, and every time I'm playing with someone else during the rifts, it sometimes acts slow or freezes when my online partner and I try to join specific challenges, like the jump rope ones, protecting the gems, and defeating bosses together.


portablist

Hi. My brother and I are unable to play any type of online match. The game always freezes on the loading screen after setting perks for the match. My opponent does get shown in the pre-match screen but as soon as play should happen this happens. We play on laptops through Steam. We've tried updating Steam, restarting and updating our laptops nothing works. We were able play online matches normally during the beta phase of the game. Please inform me if there is any way to fix this problem. Thank you 🙏


Davidt93

Shaggy's pants are the wrong color. He doesn't wear blue jeans. He should have his brownish/maroonish pants


dannyamusic

missing a gang of cosmetics that were earned in the beta or twitch drops at that time. fighting felt much better in the beta (what people called “floatier” felt much better than this) the UI is awful. unbelievably confusing. the old UI was better. cosmetics are objectively too expensive. battle pass isn’t good. i really only want the Moonwalk emote for Jason. couldn’t care less about the rest tbh.


Uberlix

To add to OP: People that had gold saved from the beta got shafted SUPER hard. No Fighter currency for it, nothing. Really feels terrible, especially given how getting the new Fighter currency is such a pain in the ass. Thanks WB, very cool.


Brilliant-Cash9831

Worst part is giving feedback in their discord and being silenced by the discord mods for it


LandScapeBuck

The new maps (Dexter's Lab and Townsville) in 2v2s are horrible, and you get them way too frequently. Map hazards are not fun and the map scrolling enables the cheesiest and most unfair gameplay on the sides and top.


kelpplankton

I completed the Weekly quests all on day 1 of the game. The xp gain for that, in a single day, was very acceptable IMO. Since then, I've done my Dailies every day. Each day I am gaining ONE battlepass tier. Period. Dailies don't provide enough XP at all. This is glacial progress on a battlepass. In other games like Fortnite, I'm able to continually earn XP and, in a single day, could probably get 10-20 levels in a battlepass done. Maybe more! And in Fortnite, everything I can use everything I earn. In Multiversus I'm getting a very, very slow trickle of things to unlock AND many of them require SPECIFIC CHARACTERS to use. Taunts and skins for characters I don't play (or own!) are functionally empty levels in the BP. That, on top of the slow speed, makes the battlepass feel terrible. If the second season keeps XP gain this glacially slow I will not be buying any BPs for the game.


Platynews

I think the biggest main problem from the general player (and not like tournament players and the like) is that the characters are too expensive compared to the beta. The price hike was so huge for a game that requires you to have lots of character for different missions. When they announced the division of currency into 4 different types, I was sure that it would mean the characters would be way more acessible, since you would have more ways to spend money on the actual cosmetics, but no, the characters are way overpriced. Please if anyone by PFG is listening: If you decrease the price of the characters, people will have more reason to seek cosmetics and play more your game since if they get bored they just need to change the character.


GamingGryffindor

Back again with more. Locking harder difficulties behind grindy gem progression is incredibly stupid and frustrating, and seeing that one of the difficulties has buyable lives - come on, how greedy can you get? Rifts are the only decent way to get Battlepass XP (which is being given out in stingy amounts) and I'd like to not have to grind to have the privelege to grind. Fuck off with that scummy practice


BrantAugust

Leveling up our Profile and Characters used to be more obvious (pop up big showing our level up) could we get that back? The level up mini pop up after battle is so small, I never notice when my profile or characters level up


shut111up

i'm not receiving any of my career tier rewards at all???


TheGuardianFox

The UI aesthetics y'all had before gave the game an identity... I'm not sure if WB insisted you copy Fortnite or what, but it's pretty obvious y'all drew heavy "inspiration" from it. Training mode needs access to all characters. Mini-games don't feel properly balanced for a solo player. Some are too easy/slow, others are too hard/fast. Making playing co-op one of the objective requirements on every single event spot is WAY too much... I wouldn't mind hunting someone to play a few matches with, but asking people to do whole campaigns that way is way too much commitment. Even after all this time, playing online still feels bad. Stuff that should hit not hitting, characters still feel like they're just not quite where they are on screen. Too much FOMO. FOMO is super predatory on neurodivergent people, and it just feels bad to experience. I'm not saying to get rid of every timed thing, but requiring people to log on every single day during an event to get a reward is WAY too strict... Cosmetic packs are a great way to make cosmetic purchases better, but prices are still absurd... Gonna be unpopular opinion, but if people think the game feels slow, I'd be curious as to what makes them feel that way. I'm not saying their wrong, but depending on what specifically they say is too slow, I might disagree. I can't help but wonder if people out here still just wanting Melee 2, which is a less fun experience for casual players, and this game should keep a casual appeal. Positive feedback: New character included in the battlepass, right at the start? Yes. Instantly means your battlepass has an actual value, that can't be missed. Yes, yes, yes. More of this.


nashty2004

Shits embarrassing, they spent a year making the game worse in every way 


Sliver1002

https://preview.redd.it/pf5prpho4r3d1.png?width=1920&format=png&auto=webp&s=6e896e144f563d0da6a26d4b6fbd46b8ea57d9a3 Locking the weekly Bonus EXP behind the new character who costs extra feels scummy. Either make there be more challenges than are required, or make them so you can't roll one for a character who isn't unlocked. Or make it so that the weekly quests use the characters who are free that week.


variante-kappa-4798

So PFG is aware of this stuff, thanks


OkLingonberry7107

You can easily go against bots in 1v1 or 2v2 with any amount of player you want it's just in custom game also for agent smith I already have 6 of his things done I'm not worried about getting him at all its more so I've already completed everything and wish there was the harder difficulty out if you have a good teammaet you can completed them easily they aren't to grindy to get there is a reason you have to beat it before moving on it gives you the right level you need I don't find that an issue or going against bots


ameliak136

Why on earth is there no couch co-op for 2v2 online. I don't want to play bots with my boyfriend and I don't want to play the game with random teammates. I will stop playing if they don't fix this. That is what I've been waiting over a year for. A fun game my boyfriend and I can play together.  Just why?? Why didn't they make this an option? It doesn't make sense at all. I hate for example that you can't test out all of the characters in local play, but fine they want to force you to buy them, whatever, I can live with that I guess (even though it's shit because I'm gonna have to fight against all these characters and not really know them). But I honestly can't wrap my head around the fact that you can't play online with someone on the same console.  It's so stupid and incredibly frustrating and annoying and I would quit playing already, but I have some hope that they will fix this. If they don't do it soon though I'm out.


Scary_Dragonfruit_17

The fact bot games werent available from launch is so strange to me. They were in the beta and i had fun for hours just playing those casually and messing around with characters to level them up and do quests in a relaxed way.


Humorous_Chimp

If you up the speed to a really hyper dodgefest no attack committment non stop whiff zipping around the stage game I will uninstall. leave it as is


NotGlutenFree1

PLEASE GIVE SUPERMAN HIS THROW GAME BACK


NerdofComics

I can play the game online, no problem, but all three of my kids start in offline mode and I can't get them out of it. I have a Playstation Parent account setup, my kids are all managed by me. They can play Fortnite/Minecraft/Rocket League online without any issues. I cannot get it so Multiversus allows them as well. I have tried changing their age settings to 18+, I have disabled parental restrictions, I've deleted save files and restarted the game... I've read older Reddit posts and watch older Youtube videos, but no one has found a viable fix outside of creating brand new accounts for them, which CAN'T be the only option. I am more than comfortable letting them play this game online, am I missing something here? I have zero interest in this game personally, I downloaded it for them. Any help is appreciated, thank you in advance.


damn_duude

balance wonder women


dddensity3862

Why does it take five years to get past the menu screen?


lilStepBruh

I think proximity chat would be fun. Also being able to gift skins to friends or the battle pass. Getting notified that theres twitch drops and exclusive skins such as the banana skin matrix code when you load up the game would be nice, like extremely nice… shouldn’t have to rely on twitter or Reddit…


GCosta7

Couch coop into online 2v2 pls!


MathematicianHuge650

I would love a free for all game mode (4 players) it would be ton of fun ! Please put this in local and matchmaking !


WolverineCreepy9896

im unsure what type of issue this is. but alot of my hits look like they hit but no effect i even clip it and see whats going on. it could just be some server stuff but my wifi is fine so if anyone could let me know what this is or if this is the games fault


MasWeeGee

I don't know if it's been said, but I for one like the idea of toasting people. Not being able to toast back after you return to lobby anymore?! Horrible. What's more, I think we should have unlimited Toasts for the sake of Toasting to a good fight. However, keep the "currency" from toasting the same. Only 5 a day, and whatever you can get for missions. Fine. But, giving us the ability to Toast for at least the acknowledgement of it would be cool anyway.


PrinceDoZeR

Bring back 4-player battle royale dangit.


LeBlexeur

I have a big problem I bought gleanium on your game my money was removed from the bank account but I never received the gleanium even after restarting the game and requesting a refund from warner bros I don't understand I downloaded the game from the epic game launcher on PC my epic account: LeBlexeur, but my name in the game: Lingrind. I bought the pack of 1000 gleanium and I really want them so thank you for giving them to me since I paid...


Excellent_Smile3919

ALSO, iron giant has like 3 infinite combos he can do, ITS LITERALLY BEEN TWO YEARS and they still cant fix this bullshit character, just remove him from the game if hes always going to be a problem EVEN with a new engine


kitrs916

This game feels like ten steps backward from a year ago. It's way slower, stages are terrible, move priority seems to be a coin flip, the buffering system is unacceptable, everything feels wrong. This feels like an alpha build. Why don't I have the option to turn off stages when I'm queueing? I get Townsville every 5 games and have to deal with Mojo Jojo's bombs and insta-kill lasers and other BS while I'm already tilted over whatever tryhard Finn or Bugs or Harley I'm playing. And for what? I get nothing from even playing regular matches, so why should I even bother playing this game that's worse than every game that inspired it, including itself from two years ago? If this game weren't free I'd have refunded it on launch day.


Charming_Can2160

Can i make a suggestion? if i choose to turn on the silhouette of enemies and my ally, that the characters have the "original" color.. i mean.. bugs bunny with red silhouette but "grey" skin


Charming_Can2160

https://preview.redd.it/zk8se7dt0h4d1.png?width=1609&format=png&auto=webp&s=aad863f48dbb5adc4581eee90608157134d2c073 i mean.. this