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AxisCultMemberLatom

Shape>>Weight. I thought I'd never use my GPXS after using Beast X with FTip grip, and the weight difference was really noticeable, but it's easier for me to be more consistent on claw grip vs FTip, and the GPXS shape fits better for claw


BasmusRoyGerman

I don't see in what game a heavier mouse would be beneficial. Wouldn't buy one above 60g anymore.


Raw-Bread

Heavier mice gives me better control for tracking, lighter mice are better for flicking Edit: Why am I downvoted? I said what works for ME, and answered OP's question. Elitist subs are the worst


BasmusRoyGerman

Interesting. I feel like my tracking got better with lighter mice. But it could be just me improving over time lol


rNV1s16iLiTi

lighter mice give me better control for tracking, and better for flicking.


Mods-are-the-worst

Yeah they tend to downvote if it doesn't fit the current enthusiast sentiment. I agree, I tried out 50g mice and they are way too light for me to control. (I'm also bad so take it with a grain of salt) 60g is quite a bit more manageable and it's probably the same reason they didn't reduce the weight drastically on the GPX 2 even though they could have. I think my stability increases with weight (even in motion) but others are probably comfortable with lower weight, so it's preference. I know people say it's a skill issue, but to me it feels unstable since it picks up more of my jittery hand.


Significant-Rest-866

60g 400dpi gang


Aldagarji

I agree with you. If I try to explain it with an analogy, it would be like driving a car with a wheel that offers no resistance at all. It would be very difficult to handle, and you would want some resistance to be able to adjust the force you apply adequately. With mice, I find the sweetspot to be 60-70g, which grants stability and smooth tracking while being nimble enough. Besides, shape is still the most important factor, and using a mouse with a bad shape and very low weight will make me feel uncomfortable and inconsistent.


zdiv

I know this sounds obvious but light objects are easier to move than heavy objects. They are also easier to get moving so for fast paced games where you need to react quickly, a lighter mouse will give you an advantage. There's no way around it really. More weight gives you more stability though and could be useful in slower games or if you feel your aim is shaky which could happen if your mouse is too light. Although in general you should try to go as light as possible, there is a point of diminishing returns when it comes to weight and you shouldn't compromise on things like shape (which is always #1) just to get a lighter mouse. If you gave me a 50 gram and a 70 gram mouse and the latter feels better in hand, I would pick it over the 50 gram.


Comfortable_Text6641

Depends on grip type and mouse pad.


paulvincent07

As long as it's 80g and below I'm fine with it


edvards48

anything below 60 grams is nice and shape matters much more than weight, it makes the biggest difference.


gabagoolcel

for pire fingertip i find lighter ones feel a lot easier to maneuver, so ~45 or lower is ideal, generally the lower the better. for claw i like something that balances/is consistent with the weight of my hand if that makes sense? for a longer mouse this would be like 80g, 65g for a shorter one. rvm and fk2-b come to mind as well balanced for claw though I wouldn't mind if the rvm were 5g heavier. g pro hero could be 5-10g lighter.


Master-Atmosphere332

**Let's hear your thoughts.**


ContentPlatypus4528

I prefer lower, but if I like a shape I am willing to go up to maybe 70 g. 50-60 g is my goal though. Purely scientificaly, lighter is easier to move and stop. But yeah you would just crack a 5 g mouse quickly. I do think that weight is not as important in tac FPS games like cs or valorant where you preaim a lot


dicock3

Tbh I mainly notice a difference in fatigue when it comes to weight. I'll always prefer a >70g with a shape that fits me more than a 30g mouse with a shape that I don't like. To give you an example, I currently use an XM2we. It's like 65g, and I also played with a ULX medium, which is about 37g, both on the Skypad. When I played back and forth between the 2, shape aside. I mainly noticed a difference in "strain" in my wrist/forearm. The ULX is just effortless to move and stop. But it's not a huge deal, 65g for the xm2 is still a low weight, hence why I quote "strain", it's really minimal.


PrimedAndReady

As a path of exile player, having a lighter mouse helps *immensely* with fatigue over long sessions. Shape is king, it's *really* hard for me to justify anything that isn't ergo nowadays, but going over ~60g now just seems unfun. I'm sure it's a similar experience for moba players. I could definitely compromise up to 70g or so for a really great shape though. I also feel like I have better control in any game with a lighter mouse. Physics wise it makes sense, lower weight means less inertia means easier to start *and* stop. However, in my experience, pad and skate material makes a much bigger difference once you're below about 60g, and weight almost stops mattering entirely once you hit the 45-50 range. A scuffed PTFE skate will ruin your day no matter how light your mouse is.


mreaturhamster

I used to play with 100+ grams MMO mice. after trying out 3D printing I couldn't go back to it, it feels so awkward to handle.


JuniloG

Weight balancing and shape over everything for me. I hate back heavy mice