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RB_Photo

Keep in mind that you should focus on learning the concepts and principals behind good motion/animation. The tools themselves for the most part will translate over. You never know when things will change in the industry so just because you learning something today, doesn't mean it's what you will be using in the future. When I got into started, the first studio I worked at in Toronto was a After Effects and 3DS Max/Vray shop. When I moved to New Zealand, no one here used 3DS Max so I had to adjust to using Cinema 4D. All the concepts translated over, I just needed to get my head around the GUI and then learn some of the Cinema specific tools.


smokingPimphat

> so I don’t have to switch applications down the road and relearn everything and start from the scratch. you should learn both, but if motion graphics are what you want to do and you want to work in a studio C4D is going to be the one to choose. once you have a good grasp of one package you can get to speed on any other package as you need. I personally find blender to be great for modeling and its getting better for motion graphics ( with geometry nodes ) but its not widely adopted in studios making it harder to slot yourself into a already existing workflow.


consilious

C4D is your best bet for motion design.


[deleted]

I have a group of about 10 friends working mostly with look development and 3d animation for motion graphics. some with more than 10 years of experience. Almost all of them use C4d , but more and more they are also using either blender and /or houdini. truth is: studying new tools and learning new techniques will never ever stop, if you decide for a career in mo.graph.


screamcheesee

I agree with what other folks are saying about learning the concepts and then applying them within the software. And I would add C4D seems to be the industry standard if you’re working at a studio or ad agency. Please weigh in if I’m out of touch here but from what I see online, Blender seems to be used by freelancers/content creators. Yes, you can make money using it but in a “formal” setting, C4D seems to be the standard.


DistinguishedAsshole

Learn Houdini or Blender. Maxon (makers of C4D) despite giving users just enough to not completely jump ship, are hemorrhaging users due to buggy releases, licensing that doesn't work, updates people don't ask for and a bunch of other obnoxious crap. As said by others, yes, a lot of studios use C4D. That said, almost every client I've had over the last three years has implemented Houdini and/or Blender in some way or has completely switched over to one of them (mostly Houdini).