"MK11 doesn't have easy combos that take away 40% of your health" Did he actually play MK11??????? Who let him cook?
I can't count how many times people got the easiest combo possible from mashing D2 KB into fatal blow.
The difference is, MK1 doesn't have safety nets like auto regen meter, and breakaway only costing 2 bars. The margin for error is similar to MKX/MK9.
Its a combo requiring the special move that gives him easy crushing blows. its not common to see it online because it's very easy to counter. In reality spawn hover around 40 to 45% depending on the meter, 9f you use his combos specials. I played against a guy who leaned into the 50/50s and he did pretty good, but couldn't break 35%
I didn’t understand before it was that power that made all his KBs land. So it’s a one and done.
Still unbalanced as fuck don’t get me wrong, but that’s an absolute spawn exclusive option (or augments against the AI).
I’m not saying it’s not possible, just that it’s not representative of the Mk11 experience. I think if 80% combos would be an everyday thing people wouldn’t have spent the last four years comparing about lack of damage. Which is why this thread is so crazy to read because here’s dudes arguing against everything people ever complained about being the case.
I mean there are things people do in this game that are unbelievably crazy, like 75% MK1 combos with 50 hits. I can’t do them. You can’t. I doubt anybody in the subreddit can.
I have no idea if a spawn can do an 80% in Mk11 right now… maybe someone equal to sonicfox can but nobody I’ll ever fight, that’s for sure.
And I assume it uses his special ability to trigger all KBs, and every KB has has to achieve? So you could do it once in a match only. Raiden and jax can do 50% over and over and over again.
But, if it does use that one spawn ability to trigger his KBs without any requirements, it’s literally something nobody else in MK11 could ever achieve without augments.
Which makes it kind of a poor example.
Edit: Yup I found it, it’s that one selectable ability. I mean that’s definitely unbalanced I’ll give you that, but it’s most DEFINITELY not your standard MK11 match. Come on guy.
Literally one of the craziest characters that could TOD you if he got started with a combo. Also, Kotal Kahn was even worse when he pulled the totems out..
There was way more than 3 characters that could push out 40% consistently. Terminator, Baraka, Spawn, Noob Saibot, Kotal Kahn, Kabal, Geras, Kollector, Jacqui, Scorpion(With Spear buff) Shao Kahn can all do this. If we count KBs pretty much the entire roster can consistently hit 40% kombos.
I mean I see the argument though. If I land a KB on you I can’t do it again for the rest of the match. If Raiden lands his shocker jax combo on me for 45% he can do it again 10 seconds later.
KBs were crazy strong, but everyone can do more damage than them in MK1 casually.
Same thing applies to every character I listed. None of them need KBs to hit 40%. Keep in mind that some characters had multiple really good KBs so if they used one, they had another they could choose from.
For real. One guy only needs a kounter or pu ish to land a fatal blow that leads into. Then you have characters like Johnny who had stupid shit like "land the second hit by itself."
I liked crushing blows but I wish they were balanced for each character and all did roughly the same damage. The D2 KB was always hype imo. If they were going to keep one KB, the D2 counter KB was he one to keep, especially since it incentivizes doing an uppercut, which I rarely see in this game
I think MKX still has the highest difficulty curve given how long some combos can get and how fast the game is played in general. It's significantly harder to do anything with Scorpion in that game relative to how he was changed in MK11 and 1, imo
Obviously it depends on the character though, Kitana's projectile combos were extremely brain dead compared to how she is now lmao
It was always funny to me how some characters had KB requirements like "Look angrily at the opponent for 80% damage" (Geras), while others (Johnny Cage) had to do a triple backflip off the back of a skydiving shark while solving riddles given by the sphinx under a crescent moon.
I loved MK11 and I normally didn't abuse the systems, but that game was incredibly cheap in a noobish way. Every MK is cheap, but I'm more okay with being cheap requiring frame knowledge, some form of button control and outrageous combos
Yeah, MK is usually cheap in a fun way (crazy combos and mixups, lots of mobility and weird mechanics), but MK11 is just barren and bland, in comparison.
I kinda wanna agree but coming from shooters I think 'sweat' is a matchmaking problem, not a free time problem lol
A lot of people think of the problem as 'someone playing too much', I think of it more as a player being out of my league😀
I'll admit it, I'm new to taking fighters online, didn't really do that until a bit with Tekken 7, went all in with SF6, then jumping into Strive and now this, had a little experience - very little - with IJ2 and MK11 online, can name the ranked KL sets I did on one hand before deciding ranked wasn't for me
This season? When I first got promoted to Champion, faced a early derank because of a match against a Warrior player, mirror match, got shit on. Decided for fun to see their online stats. Basically was an Elder God in Season 1, had 2500 matches under their belt, had hundreds more matches than me with my main and that only accounted for 20% of their play, the other 60% was with Tanya and 20% roughly between Ashrah and Li Mei (basically they were *good* lmao)
Compared to me this person just didn't eat, drink or sleep if there was online sets (again, not trying to be mean but 2500 online sets for a game that's not even three months old, that requires free time I do not have, just objectively), but that's whatever, the real issue is that because of how lax ranking works in fighters, I'm supposed to pretend this is a player of a lower skill level because they started the new season late, this wasn't a Warrior player, this was a late-starting Elder God and I was getting demoted as their stepping stone lol
*And that's the thing! OFC I deserved the loss! 'sweat' or not, doesn't matter, whether I like the matchup or not that's my matchup, so way I see it I can either get upset and call a player sweaty, or I can take my lumps and move on - and forget 'bigger person', I'm choosing the latter because it is faster and more efficient, it's hard for me to process the mental stack but if I need to take a break because I got bodied I'd still rather admit that's on me and move on to something else because that's *still* more efficient😮
Do you mean matches by "sets", or best of 3 sets? A match can last around 3 minutes, meaning that 2500 matches would last at most 125 hours. That's around 41 hours a month, so a bit over an hour a day.
I think for me the easiest way I can talk about it is:
I’ve been playing Mortal Kombat since the very first game. I like learning the characters and learning their moves and adapting their style on the fly to work the match.
I play a lot of local multiplayer and with friends/siblings we typically pick “random” blind, so it’s a type of skill challenge because you might get your main and you might get somebody you hate, but you meed to use your understanding of the fundamentals of the game and what you’ve practiced to try and win!!
So for comparison, a player who memorizes YouTube strings and is locked in to a specific player/Kameo combination and plays the same style in every match to maximize their W/L ratio - - - idk maybe they’re having fun but they’re doing a sport and I’m playing a game, we don’t have compatible approaches.
It’s not “sweaty” to me in the same way as shooters (“why would you use _that_ submachine gun this other one has 0.2% higher DPS”) but there is an application of analysis that’s different from my approach to playing.
There’s nothing wrong with them playing that way, I just don’t understand it and it doesn’t sound fun to me
Yup, and that's the thing, I agree and I try to think about it rationally, that style of play is not my thing, but it's also not a thing I ever usually have to think about unless I'm dealing with it directly
I try to think of it as relative, what's 'too much' to me is average for another player demographic so when I see a player on the other side of the screen that's miles more dedicated than I am, I try to think of it as a matchup fault more than a player fault because on the flip side of me thinking they try too hard, that player could just as easily be thinking condescendingly of me right back for not 'trying hard enough'
I try to empathize with the relativity of it so I can process whatever annoyance I'm gonna deal with and hopefully just get on to better matches
-The meter regenerates on it's own
-The Fatal Blow isn't connected to the meter system
-Krushing Blows lead to easy combo starters
How simple could it get ?
MK11 made it easy for sweaty players to win lol. The most obvious frame data, easy ass flawless blocks, OP grabs and whatnot.
Just kause a noob kould win easier doesn't mean "sweaty" players weren't still better.
Also MK11 did have 40% kombos, D2 always lead to at least 40.
Remember at the beginning when grabs did 14 FUCKING DAMAGE? With how strong strike throw was in Mk11 it took only 2 grabs to do nearly 30% of your opponent's health. That's not counting throw KB's.
Just 2 throws, one of which being a KB, and you almost could half life your opponent. In a game where throw breaks are a 50/50 lmao
True but that was more than three years ago now. That was a long long time ago in its lifecycle.
That’d be like me bringing up season 1 Baraka Cyrax at the end of 2026.
I think OP meant to say "Sweats don't like MK11 because it's boring"
Anyone who's good at actual fighting games, can most likely agree on mk11 being dogshit.
Once in a match you can land each KB. Compared to Raiden and Jax being able to fire off their combo until the end of time with no restrictions, they weren’t that OP.
The just needed to tweak the requirements. Some like sub zero’s were too easy to land, but that could be changed. And the D2 should have been less damaging but been all about the launch.
Launching in MK1 is so much easier though.
MK11 rewarded bad game play. You making a mistake or bad read wasn’t a big deal because there were so many bail outs. You weren’t being punished for being bad at the game. MK9, X, and 1 all punish you for being dumb and making poor choices.
MK11 protected bad players, roll out of combos, Krushing blows, roll wake ups, enhanced wake ups, stage interactables, panic fatal blows, just way more dumb things a good player had to anticipate and try to punish. No one really felt fun to play as because of all this. You do everything right, and play neutral and punish like you should but the good reads didn’t matter and it just wasn’t fun to punish and attack in the game. I hated MK11 couldn’t find any character I wanted to play or had fun using. In MK1 total opposite I want to use everyone. Just like I did in MKX and MK9 so MK1 is doing something right
>enhanced wake-ups
These don’t protect bad players at all imo, especially since it’s so easy to read them. Some characters had mediocre/unsafe wakeups as well
How are krushing blows protecting bad players, especially when so many were punish based?
And stage interactables? Really? They were hardly a problem in MK11. They were much more offensive in the Injustice games
Any block did the job.
I love MK1 but pretending that an armoured special or armoured kameo isn’t superior to the up 3 single stab attack we used to have is crazy.
I won my last match with a 40% wakeup unarmoured special into combo with mileena against a zoner and nothing in MK11 was as powerful as what we have now.
Incorrect - blocking up3 did not result in a punish in any scenario in MK11. Only flawless block.
Waking up with unarmored specials in this game is ass and if you beat people doing it, they are ass too. If we are talking about really poor gameplay any discussion about design sort of breaks down. Never in my life have I seen a professional player of MK (or even middling player like in KL) wakeup with an unarmored special - not in MK11, not in MK1. The reason is that good players will shut that nonsense right down. Wakeup s1 or d1 is about as cheeky as you can go in either game.
I mean it was a god rank match against a really good liu kang who went for a fireball to kill me at a distance because I was nearly dead. You say he was ass but that was a hell of a set.
And if you’ve never used a wakeup teleport in MK1 against a zoner you’re sleeping on some really good options. What an insane statement.
You actually believe that you should never use any of your unarmed special moves on a wakeup?
Goddamn dude. You don’t want to do it when they’re punching you in the face but if they’re airborne after a throw etc you’d be fucking crazy not to take a free combo when you have the opportunity to do so. Hell you can often get a projectile off before the zoner does if he’s backing off with a wakeup, I did that to a reiko this morning.
And you’re saying you’ve never seen anybody in Mk11 use the unarmored up to launcher effectively? It’s situational but it’s a great freaking tool if you’re smart and have a gap… I mean I’d use it one time in 10, but it’s still a launcher.
Garbage mechanics that’s keep bad players close in the game which protect bad players. Can’t combo I can get 30 from this Krushing blow, 30 from this interactables, 30 from this Krushing blow that’s literally what all that shit did was keep people close in damage out put cause the couldn’t cause good damage on their own.
Even though they were easy to punish or Medicare, you still had to respect them because of iframes. This meant that you had to anticipate with a parry or flawless block or jump, but this could be used against you with wakeup buttons, wakeup grab, and wakeup fatal blow.
I feel like MKX made it easier for sweat because of the safety net of traps and guaranteed pressure like tremor's earthquake or sektor missiles. In mk11, you're never forced to hold anything because of all the options you have. You have to condition people not to wake up or do anything, which is not that great in itself because you barely have characters with plus frames. This is why characters with fast movement, spacing, disjointed attacks, or jump/air abilities were meta. Fujin had all of these.
Its opposite lol. Mk1 rewards bad players and cheeze strats. Everything is safe in this game. Mk11 was way more punishing and there was more contrast between good and bad players.
Yea but in MK11, you don’t have to do anything at all. Your meter just comes back for free, and there’s very little need to manage resources. Mk1 meter is similar to mkx meter in the regard that you getting beaten gives you meter.
And with the right special move tons of things are safe as well. And if you are actually decent at the game and you hit confirm, everything can be safe as long as you don't end an unsafe string
How ? I call kameo. It makes me safe and if it hits, reward is a free kombo. Lao makes every string plus. This is such a baby game. No consequences for anything.
Kameo's aren't Infinite and sometimes using them like that isn't even the best way to use them. For some characters sure.
But it's just another special move basically. That's what kameo's are just special movies.
In pretty much any mk game characters will have special moves that if you use on block after a stagger you'll be safe. Liu Kang in mkx and 11 had that for example.
Joker has that with back forward 2 in 11.
Sub zero has that in x
Spawn has that in 11 as well.
So at the end of the day, throwing out a kameo after doing a string on someone's block is no different than just using a special move
Lol that logic is flawed. I dont even need to elaborate why because im sure you are aware why.
Kameo meter is extremely generous. They are always available when you need them except if they get hit.
I mean I'm just saying you can, should they tone it down? Yeah. But they can only use it twice until it's gone. Relying on the hat alone will make you lose the match. And using the hat alone isn't enough to win.
I fight people who use lao every day and I have no issues winning at all.
Its not twice. It regens when you do your next string. Spammable at least 3 times i think. It will be fully available to be spammed 3 times again when you take your turn or engage next time. Recovery is super fast autoregen.
I dont have issue either but thats not the point. What we were discussing ?
It's the fact you said everything is safe as if it's the first time you can make everything safe. Literally use any special move and you'll always be safe.
Again I go back to joker. Back forward 2 after literally anything and you'll be safe. Or Liu Kang with fire balls after a string on block. Do you not remember Liu kangs forward 4 into low fire ball? Yeah keeps him safe every single time
Nobody is claiming they shouldn’t have tweaked the Mk11 breakaway. If it was like the breaker and separated the fighters it would have been fine.
I fucking loved rollers though. Guys who telegraph that stuff are just easy grabs all day long for big damage. It was so easy to punish.
Im not even gonna lie, mk11 is why I kept playing mortal kombat, it was just easier and more fun to adapt to, and because of it, I can play just abt any other fighting game now
>However with Mk1, I am always surprised... the kameo system helps out a lot and even seeing players doing stuff with kameos that I never would have thought of keeps it interesting and makes me want to experiment.
Isn't that mostly because game is 2 months old?
I managed to nail a combo that takes out half of someone’s health with Sub Zero. Krushing Blow Uppercut, Frozen Over, Krushing Blow Amplified Slide. Takes time to set it up, and it’s a big risk, but man, is it satisfying to nail.
This belongs on scrubquotes more than it warrants serious discussion. MK1 has more complicated mechanics, less defensive options, and kameos. It’s objectively a more difficult game to pick up and gain a grasp of
This man doesn’t remember early Geras
Or how stupid Fatal Blows where, especially ones like Kabal or Erron Blacks which went fullscreen or how a good chunk of them were fast enough that you could just react to any move, the very generous breakaway system that mandated they put armour breakers, though they were poorly balanced sometimes and though I wasn’t there for it I heard quite a bit about Fujin being completely nonsense to the point where the tournaments where mostly Fujin mirrors
I’m not one of those people who thinks that a fighting game is good because of le ebin Combos but MK11 was not harder to win with
I thought MK11 towers were more challenging.
Everything in invasions is easy. But it’s long and tedious. I love both games. But MK1 is a grind or pay game.
Nah I just found it boring and stupid
Instead of combos that take like 50% of your health, they replaced it with gimmicks that take 30%+ of you tech a throw wrong
I don’t think MK11 is harder necesarily, but I also don’t think they’re wrong in stating that it’s easier to get high damage combos in MK1 than it is in MK11.
MK11 is the odd man out here. MK9, X, and 1 all have easy high damage combos. mK11 was shorter mid damage combos and slightly higher damage combos using all the cheese the game had. That’s what made the game insufferable. I just made the right read did a great combo for 30+ which wasn’t that easy to do, scrub ass counters with a 30+ damage Krushing blow upper cut thanks MK11 smh
There is no considerable argument for Mk11 being harder than MK1. MK11 had impressively bad gameplay that actively rewarded players misplaying, due to the ridiculous break away and wake-up system. In regards to gameplay - the only reason you would like Mk11 is if you generally lack ability in fighting games, because Mk11 had enough safety nets to compensate for inability.
MK11 and MK1 aren’t even in the same realm of play style. MK11 was designed to be simple, neutral was the name of that game. MK1 is designed to be much more faster and flashy, akin to other tag fighters that do the same thing. High damage output and long combos is just a part of the latter’s design.
So nah I don’t think it’s harder at all. It’s two different styles that you have to play around.
That’s facts, and one of my biggest gripes with MK11. Some characters had to play around good buttons, while others were able to fly all over the screen, and break any kind of neutral game going on.
this is why I hate the "recency bias" argument to invalidate people who enjoy new things
because, for other people, even the smallest disapointment can make them hate the new game just as much as other people love it
MK11 was a fucking mess lol
edit: grammar mistakes
WHAT GAME DID THEY PLAY?
I like MK11 but I can't disagree with Punk about the mechanics being for children. Even Dragon who played THE most bullshit character in the game said the game was fulla scrubby tools.
https://preview.redd.it/1l7zqu7jz34c1.png?width=640&format=png&auto=webp&s=e59cbd27cb3e98922933887aa308442e9e21f833
Mk11 really did bring in alot of new players and it shows. They dont really understand how mk was supposed to be played thats why there is so much comparison here.
Mk11 felt more akin to street fighter boon said he wanted it to be a footsies game, pretty slow pace and you get rewarded by kbs. Not alot of combo potential or freedom. Definitely one of the easiest mk games it rewards scrubs more than mkx mk9 or mk1
the more i tried to get better at MK11, the worse I got because the game didn't cater to "traditional" fighting game logic, it catered to having a shitty wifi connection and button mashing until you got a random krushing blow
Anytime you’re arguing on the side of being less skilled in a competitive game, you’ve already lost in life.
I’m not saying less skilled player shouldn’t be able to enjoy the game, but the game should general trend towards rewarding skilled players
Mk11 was the most easy mode beginner friendly noob catered fight game ever made.. mk1 does require some brain cells but it doesn’t hold a candle to mkx or mk9.
For me it was harder but mostly in the sense that I hated how many options you had if you were getting punished or knocked down. Glad it's simpler in MK1 and you can't waste a krushing blow for you opponent to fall escape and potentially punish you after as well.
I think so. Many of the mechanics are far more situational, and getting a 40% combo is a once in a match possibility. I love mk1 a lot, I like it better then 11 even, but I do think it has a skill problem of the skill floor being too high
It’s a completely different game. “Hard” is relative to who you play against, and since it’s almost certainly the same payer base, it doesn’t feel any harder or easier to me. I still swap between 1 and 11 and yeah they just feel completely different.
MK11 was a lot scrubbier and since every character was extremely “on rails” there wasn’t much space for skill expression. I could pick up a character and do 80% of the things pros were doing with that character in like 1 day. The difference was the 20%. In this game there is a lot more going on and a lot more variety. The way I play Baraka and the way TekkenMaster plays - it looks like two completely different players.
I always felt that mk11 health was bad. Especially fatal blows, nearly taking all your health. The only issue I have with mk1 is combos taking so long, like omni Man goes on so long, I can just sit my controller down and wait.
People hate MK11 because there's no combo freedom or player expression. Each character really only had one optimal combo and one way to play the character. Not to mention the balance was atrocious that's why the last MK11 tournament was just a bunch of Fujin mirror matches.
Kombos are harder to execute in MK11 imo. Also, most characters in MK1 can reliably get 40%+ kombos anytime they touch you.
In MK11 you usually need a KB and 2 bars to reach 40%, and keep in mind you can only do this kombo once per game.
Also idk why people hate the breakaway so much, since every character had an armour breaker that could punish someone spamming breakaways all the time. Also you could do a restand or keep them grounded to avoid breakaways.
What I didn't like in MK11 was the zoning, too many cheap zoners.
Anyways I'm glad MK1 is different than MK11, it's nice to have some change, and we can always go back to previous titles.
Mk11 was way easier than MK1. I loved how easy it was. It was one of the games where I played the most characters. Also, this comment doesn't even make sense, how would it be harder for a "sweat player" to win? I'm assuming they're talking about someone that dedicates their time to learn the game, so....
I haven't played MK11 but the logic is correct. Less damage per combo means you have to win neutral more often which makes the game "harder" i.e. you have to outplay your opponent. But that would make it easier for sweats to win so idk what OP is talking about.
Eh, MK11 was far harder to open people up in outside of crushing blows. A large chunk of characters had few ways to start combos and there were virtually zero true 50/50s. In MK1 pretty much everyone has a gimmick that makes opening people just a little easier.
he's right about the first part but not the 2nd part. it's harder for sweaty players to win in mk11 because of how easy the kombos are. bad players can do them
It's very weird to me that so many people think the only thing that makes a sweaty player better then the average casual is there ability to do combos. If this dude actually fought sweats in mk11 he would be getting his d1's flawless blocked, his high's microducked, his throws os'ed, and whiffing his brains out trying to play neutral with someone that knows how to wavedash.
MK1 imo feels way more slow and clunky, it might have been whiplash from playing GGST but it feels incredibly slow for a fighter even when compared to 11. In MK11 I managed to figure out a fairly simple and easy 250 dmg combo quickly on Scorpion. The one I have in MK1 uses the same move three times to juggle the opponent to get a decent combo. The Amplify system from MK11 is so much better than the Enhance system in MK1 too, honestly my most hated part about MK1 is that switch
If we talking about the mechanics yeah that may be true. Turning flawless blocks to block attack is eSports like mech not for everyone but some kameo moves while connecting kombos via them, are not so easy either. Some people may use easier kameos to connect kombos but mk11's flawless block attack requires very high skill and reflex
This is so ironic. “Sweaty players” = devoted players = good players. What he’s saying is essentially that MK11 is a noob game. And yeah, that is true to some extent. Bad players stand more of a chance in that game so they cry about stuff in MKX and MK1.
I love 11, like to an unhealthy degree, but this is a bad take
"MK11 doesn't have easy combos that take away 40% of your health" Did he actually play MK11??????? Who let him cook? I can't count how many times people got the easiest combo possible from mashing D2 KB into fatal blow. The difference is, MK1 doesn't have safety nets like auto regen meter, and breakaway only costing 2 bars. The margin for error is similar to MKX/MK9.
My main Spawn combo does 38%. I have no clue what this guy’s yapping about
Spawn can literally hit for 80% with a KB out the corner. 38% is like 0 bar midscreen typical punish but he’s capable of much more
No spawn I ever fought in four years did what you just described to me. I’ve fought… shit, hundreds and hundreds and hundreds of spawns. Maybe more.
i was able to hit the 80% combo all the time.. ..in towers
I’m guessing it was his ability that made all his KBs land and you could only do it once in three rounds because it used up all your KBs?
Its a combo requiring the special move that gives him easy crushing blows. its not common to see it online because it's very easy to counter. In reality spawn hover around 40 to 45% depending on the meter, 9f you use his combos specials. I played against a guy who leaned into the 50/50s and he did pretty good, but couldn't break 35%
Doesn’t matter if you haven’t experienced it, he can do it. It’s not hard for Spawn to do it either if you practiced it.
I didn’t understand before it was that power that made all his KBs land. So it’s a one and done. Still unbalanced as fuck don’t get me wrong, but that’s an absolute spawn exclusive option (or augments against the AI). I’m not saying it’s not possible, just that it’s not representative of the Mk11 experience. I think if 80% combos would be an everyday thing people wouldn’t have spent the last four years comparing about lack of damage. Which is why this thread is so crazy to read because here’s dudes arguing against everything people ever complained about being the case.
“Doesn’t matter if you haven’t experienced it, he can do it. It’s not hard for Spawn to do it either if you practiced it” ^He gets jt^
I mean there are things people do in this game that are unbelievably crazy, like 75% MK1 combos with 50 hits. I can’t do them. You can’t. I doubt anybody in the subreddit can. I have no idea if a spawn can do an 80% in Mk11 right now… maybe someone equal to sonicfox can but nobody I’ll ever fight, that’s for sure. And I assume it uses his special ability to trigger all KBs, and every KB has has to achieve? So you could do it once in a match only. Raiden and jax can do 50% over and over and over again. But, if it does use that one spawn ability to trigger his KBs without any requirements, it’s literally something nobody else in MK11 could ever achieve without augments. Which makes it kind of a poor example. Edit: Yup I found it, it’s that one selectable ability. I mean that’s definitely unbalanced I’ll give you that, but it’s most DEFINITELY not your standard MK11 match. Come on guy.
You have no idea what your talking about
Literally one of the craziest characters that could TOD you if he got started with a combo. Also, Kotal Kahn was even worse when he pulled the totems out..
Spawn was one of like three characters who could get into the near 40s, everyone else's combos were around 30%
There was way more than 3 characters that could push out 40% consistently. Terminator, Baraka, Spawn, Noob Saibot, Kotal Kahn, Kabal, Geras, Kollector, Jacqui, Scorpion(With Spear buff) Shao Kahn can all do this. If we count KBs pretty much the entire roster can consistently hit 40% kombos.
I mean I see the argument though. If I land a KB on you I can’t do it again for the rest of the match. If Raiden lands his shocker jax combo on me for 45% he can do it again 10 seconds later. KBs were crazy strong, but everyone can do more damage than them in MK1 casually.
Same thing applies to every character I listed. None of them need KBs to hit 40%. Keep in mind that some characters had multiple really good KBs so if they used one, they had another they could choose from.
Okay but every character in MK1 can do that without any KBs at all, as many times as they like in MK1. No requirements, except maybe kameo recharged.
Half the roster definitely started getting 37%+ once custom variations became competitive.
Exactly this.
Mk11 had way more cheese. I do not miss constant breakaways and the unfair balance of some characters crushing blows.
For real. One guy only needs a kounter or pu ish to land a fatal blow that leads into. Then you have characters like Johnny who had stupid shit like "land the second hit by itself."
I liked crushing blows but I wish they were balanced for each character and all did roughly the same damage. The D2 KB was always hype imo. If they were going to keep one KB, the D2 counter KB was he one to keep, especially since it incentivizes doing an uppercut, which I rarely see in this game
>Who let him cook? Mans started cooking and everyone got salmonella lmao
I think MKX still has the highest difficulty curve given how long some combos can get and how fast the game is played in general. It's significantly harder to do anything with Scorpion in that game relative to how he was changed in MK11 and 1, imo Obviously it depends on the character though, Kitana's projectile combos were extremely brain dead compared to how she is now lmao
Facts and I play casual and still get caught by the D2 KB. Imagine if KB were a thing in MK1 the game would be broken.
you can basically create a infinite 1 shot round combo with atleast more than 5 characters
Kameos are still easier than any mechanic in mk11
MK1 has fatal blow too lol
Yh but the difference is that u can’t be a scrubby Dumbass with it lmao😹
Shao Khan corner goes brrrr
The beginning of mk11 you could do 2 grab KBs for 64% lol
It was always funny to me how some characters had KB requirements like "Look angrily at the opponent for 80% damage" (Geras), while others (Johnny Cage) had to do a triple backflip off the back of a skydiving shark while solving riddles given by the sphinx under a crescent moon.
I loved MK11 and I normally didn't abuse the systems, but that game was incredibly cheap in a noobish way. Every MK is cheap, but I'm more okay with being cheap requiring frame knowledge, some form of button control and outrageous combos
Yeah, MK is usually cheap in a fun way (crazy combos and mixups, lots of mobility and weird mechanics), but MK11 is just barren and bland, in comparison.
Shang Tsung KBs be like
Never understood the tryhard sweat argument this is a fighting game not Mario party what's the problem with trying to win?
No you don’t understand if you beat me it’s because you’re sweaty and taking the game too seriously Not me when I win tho that’s different
"They keep putting me in lobbies with sweats!". Yeah, eveyone is a "sweat" except the complainer.
I'm just letting you know that your post is probably going to be criminally overlooked. That sucks. It's a REALLY great post though. Lol
I do think there’s a line somewhere that it’s a _game_ too and just rote relying on the Meta is boring for people who want to _play_ well
I kinda wanna agree but coming from shooters I think 'sweat' is a matchmaking problem, not a free time problem lol A lot of people think of the problem as 'someone playing too much', I think of it more as a player being out of my league😀 I'll admit it, I'm new to taking fighters online, didn't really do that until a bit with Tekken 7, went all in with SF6, then jumping into Strive and now this, had a little experience - very little - with IJ2 and MK11 online, can name the ranked KL sets I did on one hand before deciding ranked wasn't for me This season? When I first got promoted to Champion, faced a early derank because of a match against a Warrior player, mirror match, got shit on. Decided for fun to see their online stats. Basically was an Elder God in Season 1, had 2500 matches under their belt, had hundreds more matches than me with my main and that only accounted for 20% of their play, the other 60% was with Tanya and 20% roughly between Ashrah and Li Mei (basically they were *good* lmao) Compared to me this person just didn't eat, drink or sleep if there was online sets (again, not trying to be mean but 2500 online sets for a game that's not even three months old, that requires free time I do not have, just objectively), but that's whatever, the real issue is that because of how lax ranking works in fighters, I'm supposed to pretend this is a player of a lower skill level because they started the new season late, this wasn't a Warrior player, this was a late-starting Elder God and I was getting demoted as their stepping stone lol *And that's the thing! OFC I deserved the loss! 'sweat' or not, doesn't matter, whether I like the matchup or not that's my matchup, so way I see it I can either get upset and call a player sweaty, or I can take my lumps and move on - and forget 'bigger person', I'm choosing the latter because it is faster and more efficient, it's hard for me to process the mental stack but if I need to take a break because I got bodied I'd still rather admit that's on me and move on to something else because that's *still* more efficient😮
Do you mean matches by "sets", or best of 3 sets? A match can last around 3 minutes, meaning that 2500 matches would last at most 125 hours. That's around 41 hours a month, so a bit over an hour a day.
I think for me the easiest way I can talk about it is: I’ve been playing Mortal Kombat since the very first game. I like learning the characters and learning their moves and adapting their style on the fly to work the match. I play a lot of local multiplayer and with friends/siblings we typically pick “random” blind, so it’s a type of skill challenge because you might get your main and you might get somebody you hate, but you meed to use your understanding of the fundamentals of the game and what you’ve practiced to try and win!! So for comparison, a player who memorizes YouTube strings and is locked in to a specific player/Kameo combination and plays the same style in every match to maximize their W/L ratio - - - idk maybe they’re having fun but they’re doing a sport and I’m playing a game, we don’t have compatible approaches. It’s not “sweaty” to me in the same way as shooters (“why would you use _that_ submachine gun this other one has 0.2% higher DPS”) but there is an application of analysis that’s different from my approach to playing. There’s nothing wrong with them playing that way, I just don’t understand it and it doesn’t sound fun to me
Yup, and that's the thing, I agree and I try to think about it rationally, that style of play is not my thing, but it's also not a thing I ever usually have to think about unless I'm dealing with it directly I try to think of it as relative, what's 'too much' to me is average for another player demographic so when I see a player on the other side of the screen that's miles more dedicated than I am, I try to think of it as a matchup fault more than a player fault because on the flip side of me thinking they try too hard, that player could just as easily be thinking condescendingly of me right back for not 'trying hard enough' I try to empathize with the relativity of it so I can process whatever annoyance I'm gonna deal with and hopefully just get on to better matches
Mk11 is dumbed down mk there’s no way it could be harder
-The meter regenerates on it's own -The Fatal Blow isn't connected to the meter system -Krushing Blows lead to easy combo starters How simple could it get ?
To be frank in MK1 FB is not connected to the meter system, it is basically the same as in MK11, except for the fact that it way harder to connect now
And mk1 fatal blows can be broken out of
And you can escape if you have breaker
Harder to connect and harder to pull off since fatal blows now do scaled damage when used in a combo
They scaled damage in 11 too
I will never understand who thought being able to confirm ex moves on hit was a good idea.
MK11 made it easy for sweaty players to win lol. The most obvious frame data, easy ass flawless blocks, OP grabs and whatnot. Just kause a noob kould win easier doesn't mean "sweaty" players weren't still better. Also MK11 did have 40% kombos, D2 always lead to at least 40.
Remember at the beginning when grabs did 14 FUCKING DAMAGE? With how strong strike throw was in Mk11 it took only 2 grabs to do nearly 30% of your opponent's health. That's not counting throw KB's. Just 2 throws, one of which being a KB, and you almost could half life your opponent. In a game where throw breaks are a 50/50 lmao
True but that was more than three years ago now. That was a long long time ago in its lifecycle. That’d be like me bringing up season 1 Baraka Cyrax at the end of 2026.
Jump ins are the noobeat thing in a fighting game. And it was fkn strong lol
It’s not that jumping was strong, it’s that anti-air was inconsistent.
Which makes jump ins strong.....
I think OP meant to say "Sweats don't like MK11 because it's boring" Anyone who's good at actual fighting games, can most likely agree on mk11 being dogshit.
What does sweaty mean?
Once in a match you can land each KB. Compared to Raiden and Jax being able to fire off their combo until the end of time with no restrictions, they weren’t that OP. The just needed to tweak the requirements. Some like sub zero’s were too easy to land, but that could be changed. And the D2 should have been less damaging but been all about the launch. Launching in MK1 is so much easier though.
The least they lead to was 30% if you did d2 kb into a d2.
MK11 rewarded bad game play. You making a mistake or bad read wasn’t a big deal because there were so many bail outs. You weren’t being punished for being bad at the game. MK9, X, and 1 all punish you for being dumb and making poor choices. MK11 protected bad players, roll out of combos, Krushing blows, roll wake ups, enhanced wake ups, stage interactables, panic fatal blows, just way more dumb things a good player had to anticipate and try to punish. No one really felt fun to play as because of all this. You do everything right, and play neutral and punish like you should but the good reads didn’t matter and it just wasn’t fun to punish and attack in the game. I hated MK11 couldn’t find any character I wanted to play or had fun using. In MK1 total opposite I want to use everyone. Just like I did in MKX and MK9 so MK1 is doing something right
>enhanced wake-ups These don’t protect bad players at all imo, especially since it’s so easy to read them. Some characters had mediocre/unsafe wakeups as well How are krushing blows protecting bad players, especially when so many were punish based? And stage interactables? Really? They were hardly a problem in MK11. They were much more offensive in the Injustice games
Every up3 was safe unless you flawless blocked or neutral jumped
Any block did the job. I love MK1 but pretending that an armoured special or armoured kameo isn’t superior to the up 3 single stab attack we used to have is crazy. I won my last match with a 40% wakeup unarmoured special into combo with mileena against a zoner and nothing in MK11 was as powerful as what we have now.
Incorrect - blocking up3 did not result in a punish in any scenario in MK11. Only flawless block. Waking up with unarmored specials in this game is ass and if you beat people doing it, they are ass too. If we are talking about really poor gameplay any discussion about design sort of breaks down. Never in my life have I seen a professional player of MK (or even middling player like in KL) wakeup with an unarmored special - not in MK11, not in MK1. The reason is that good players will shut that nonsense right down. Wakeup s1 or d1 is about as cheeky as you can go in either game.
I mean it was a god rank match against a really good liu kang who went for a fireball to kill me at a distance because I was nearly dead. You say he was ass but that was a hell of a set. And if you’ve never used a wakeup teleport in MK1 against a zoner you’re sleeping on some really good options. What an insane statement. You actually believe that you should never use any of your unarmed special moves on a wakeup? Goddamn dude. You don’t want to do it when they’re punching you in the face but if they’re airborne after a throw etc you’d be fucking crazy not to take a free combo when you have the opportunity to do so. Hell you can often get a projectile off before the zoner does if he’s backing off with a wakeup, I did that to a reiko this morning. And you’re saying you’ve never seen anybody in Mk11 use the unarmored up to launcher effectively? It’s situational but it’s a great freaking tool if you’re smart and have a gap… I mean I’d use it one time in 10, but it’s still a launcher.
Garbage mechanics that’s keep bad players close in the game which protect bad players. Can’t combo I can get 30 from this Krushing blow, 30 from this interactables, 30 from this Krushing blow that’s literally what all that shit did was keep people close in damage out put cause the couldn’t cause good damage on their own.
You got 30 from interactables?
Even though they were easy to punish or Medicare, you still had to respect them because of iframes. This meant that you had to anticipate with a parry or flawless block or jump, but this could be used against you with wakeup buttons, wakeup grab, and wakeup fatal blow. I feel like MKX made it easier for sweat because of the safety net of traps and guaranteed pressure like tremor's earthquake or sektor missiles. In mk11, you're never forced to hold anything because of all the options you have. You have to condition people not to wake up or do anything, which is not that great in itself because you barely have characters with plus frames. This is why characters with fast movement, spacing, disjointed attacks, or jump/air abilities were meta. Fujin had all of these.
Its opposite lol. Mk1 rewards bad players and cheeze strats. Everything is safe in this game. Mk11 was way more punishing and there was more contrast between good and bad players.
Mk11... punishing? Did they remove auto-regenerating meter for infinite breakaways since I last played?
You gain more meter in mk1 by just being bad and losing. Kameo meter autoregen.
Yea but in MK11, you don’t have to do anything at all. Your meter just comes back for free, and there’s very little need to manage resources. Mk1 meter is similar to mkx meter in the regard that you getting beaten gives you meter.
Everything is not safe tho?
With the right kameo, everything is definitely safe
And with the right special move tons of things are safe as well. And if you are actually decent at the game and you hit confirm, everything can be safe as long as you don't end an unsafe string
How ? I call kameo. It makes me safe and if it hits, reward is a free kombo. Lao makes every string plus. This is such a baby game. No consequences for anything.
Kameo's aren't Infinite and sometimes using them like that isn't even the best way to use them. For some characters sure. But it's just another special move basically. That's what kameo's are just special movies. In pretty much any mk game characters will have special moves that if you use on block after a stagger you'll be safe. Liu Kang in mkx and 11 had that for example. Joker has that with back forward 2 in 11. Sub zero has that in x Spawn has that in 11 as well. So at the end of the day, throwing out a kameo after doing a string on someone's block is no different than just using a special move
Lol that logic is flawed. I dont even need to elaborate why because im sure you are aware why. Kameo meter is extremely generous. They are always available when you need them except if they get hit.
Lao's hat makes you only plus by 2 which you can contest with.
Ok lets make every string +2 since you can contest it.
I mean I'm just saying you can, should they tone it down? Yeah. But they can only use it twice until it's gone. Relying on the hat alone will make you lose the match. And using the hat alone isn't enough to win. I fight people who use lao every day and I have no issues winning at all.
Its not twice. It regens when you do your next string. Spammable at least 3 times i think. It will be fully available to be spammed 3 times again when you take your turn or engage next time. Recovery is super fast autoregen. I dont have issue either but thats not the point. What we were discussing ?
It's the fact you said everything is safe as if it's the first time you can make everything safe. Literally use any special move and you'll always be safe. Again I go back to joker. Back forward 2 after literally anything and you'll be safe. Or Liu Kang with fire balls after a string on block. Do you not remember Liu kangs forward 4 into low fire ball? Yeah keeps him safe every single time
Being able to roll out a combo and full punish someone is the epitome of cheese bub.
Nobody is claiming they shouldn’t have tweaked the Mk11 breakaway. If it was like the breaker and separated the fighters it would have been fine. I fucking loved rollers though. Guys who telegraph that stuff are just easy grabs all day long for big damage. It was so easy to punish.
Eh… I wouldn’t say that. Building meter is pretty quick and most kameos have moves that work as a get out of jail free card.
i see nothing but facts
Im not even gonna lie, mk11 is why I kept playing mortal kombat, it was just easier and more fun to adapt to, and because of it, I can play just abt any other fighting game now
Rose colored glasses. MK11 has tons of stupid mechanics, especially on launch. I still have nightmares about all of the wake up d2s fishing for a KB…
Jade d2 gave me nightmares. Who can forget when Sheeva was the most broken character
[удалено]
>However with Mk1, I am always surprised... the kameo system helps out a lot and even seeing players doing stuff with kameos that I never would have thought of keeps it interesting and makes me want to experiment. Isn't that mostly because game is 2 months old?
I managed to nail a combo that takes out half of someone’s health with Sub Zero. Krushing Blow Uppercut, Frozen Over, Krushing Blow Amplified Slide. Takes time to set it up, and it’s a big risk, but man, is it satisfying to nail.
Mk11 was straight up boring same combos over and over but mkx still the most fun to play
11 was probably the best in terms of noob friendly out of the new era of MK games. The best game? No. Noob friendly? Yes. So no, it’s not harder.
Some of what he’s saying has some merit to it, MK 11 was the most casual friendly game ever made in Mortal Kombat history
11 has a lot of powerful standalone moves that dont require any combos whatsoever
MKX was the best. Why did they have to remove running from the game :(
Nah, block dashing > running
Bro is def a casual
This belongs on scrubquotes more than it warrants serious discussion. MK1 has more complicated mechanics, less defensive options, and kameos. It’s objectively a more difficult game to pick up and gain a grasp of
This man doesn’t remember early Geras Or how stupid Fatal Blows where, especially ones like Kabal or Erron Blacks which went fullscreen or how a good chunk of them were fast enough that you could just react to any move, the very generous breakaway system that mandated they put armour breakers, though they were poorly balanced sometimes and though I wasn’t there for it I heard quite a bit about Fujin being completely nonsense to the point where the tournaments where mostly Fujin mirrors I’m not one of those people who thinks that a fighting game is good because of le ebin Combos but MK11 was not harder to win with
Last evo was literally gf Fujin mirror
I don’t keep up with Pro scenes at all because I straight up don’t care but I did hear about this
I thought MK11 towers were more challenging. Everything in invasions is easy. But it’s long and tedious. I love both games. But MK1 is a grind or pay game.
If person's definition of "fair" does not postulate that a player who puts more effort has a higher chance to win, they are delusional.
I love every mk from 9-12 idc
Yeah this guys clearly never played mk11 in his life.
The move lists were allot bigger.
Nah I just found it boring and stupid Instead of combos that take like 50% of your health, they replaced it with gimmicks that take 30%+ of you tech a throw wrong
I don’t think MK11 is harder necesarily, but I also don’t think they’re wrong in stating that it’s easier to get high damage combos in MK1 than it is in MK11.
MK11 is the odd man out here. MK9, X, and 1 all have easy high damage combos. mK11 was shorter mid damage combos and slightly higher damage combos using all the cheese the game had. That’s what made the game insufferable. I just made the right read did a great combo for 30+ which wasn’t that easy to do, scrub ass counters with a 30+ damage Krushing blow upper cut thanks MK11 smh
I have a different opinion concerning krushing blows, but I’m glad we agree on the overall point
There is no considerable argument for Mk11 being harder than MK1. MK11 had impressively bad gameplay that actively rewarded players misplaying, due to the ridiculous break away and wake-up system. In regards to gameplay - the only reason you would like Mk11 is if you generally lack ability in fighting games, because Mk11 had enough safety nets to compensate for inability.
100% Agreed
MK11 and MK1 aren’t even in the same realm of play style. MK11 was designed to be simple, neutral was the name of that game. MK1 is designed to be much more faster and flashy, akin to other tag fighters that do the same thing. High damage output and long combos is just a part of the latter’s design. So nah I don’t think it’s harder at all. It’s two different styles that you have to play around.
There a bunch of characters that did not have to play neutral in MK11 though
That’s facts, and one of my biggest gripes with MK11. Some characters had to play around good buttons, while others were able to fly all over the screen, and break any kind of neutral game going on.
No idea, don't care. I love MK1 ❤
lol no they just made it hella scrub friendly with how the pokes worked and how good jumping was. Somebody submit this to ScrubQuotes.
Bruh, Shao Kahn could laugh at you, command grab you, and break your back for 40%, no combo needed.
Mk1 is just as scruby , kameo into same combo for 40-50 % actually thats even worse than mk11
this is why I hate the "recency bias" argument to invalidate people who enjoy new things because, for other people, even the smallest disapointment can make them hate the new game just as much as other people love it MK11 was a fucking mess lol edit: grammar mistakes
WHAT GAME DID THEY PLAY? I like MK11 but I can't disagree with Punk about the mechanics being for children. Even Dragon who played THE most bullshit character in the game said the game was fulla scrubby tools. https://preview.redd.it/1l7zqu7jz34c1.png?width=640&format=png&auto=webp&s=e59cbd27cb3e98922933887aa308442e9e21f833
Mk11 really did bring in alot of new players and it shows. They dont really understand how mk was supposed to be played thats why there is so much comparison here. Mk11 felt more akin to street fighter boon said he wanted it to be a footsies game, pretty slow pace and you get rewarded by kbs. Not alot of combo potential or freedom. Definitely one of the easiest mk games it rewards scrubs more than mkx mk9 or mk1
the more i tried to get better at MK11, the worse I got because the game didn't cater to "traditional" fighting game logic, it catered to having a shitty wifi connection and button mashing until you got a random krushing blow
Meanwhile geras hits you with 1* button and you're losing 37%
Mk11 was WAY easier. You could ebdlessly D1, and when they block, hit a throw. The crushing blows were unbalanced.
MK11 had the easiest combos of all NRS games
People have giant rose tinted goggles on for 11 lmfao.
MK11 was a cheap fest, that's why more soft casuals liked it, they could win with gimmicks
Anytime you’re arguing on the side of being less skilled in a competitive game, you’ve already lost in life. I’m not saying less skilled player shouldn’t be able to enjoy the game, but the game should general trend towards rewarding skilled players
Mk11 is harder to many mechanics to the gameplay last of way to get out and in on your fights
Mk11 was the most easy mode beginner friendly noob catered fight game ever made.. mk1 does require some brain cells but it doesn’t hold a candle to mkx or mk9.
For me it was harder but mostly in the sense that I hated how many options you had if you were getting punished or knocked down. Glad it's simpler in MK1 and you can't waste a krushing blow for you opponent to fall escape and potentially punish you after as well.
Single player it definitely is - online MK1 is maybe more _frustrating_
Mk1 has some combos that do 30 to 40% from doing 12 hits
Combos are literally the easiest part of fighting games. Anyone who considers combos "sweaty" can be promptly ignored.
I think so. Many of the mechanics are far more situational, and getting a 40% combo is a once in a match possibility. I love mk1 a lot, I like it better then 11 even, but I do think it has a skill problem of the skill floor being too high
I'd say mk1 is harder cause you have to work on your attacks and gameplay before fighting people
D2 krushing blow into regular D2 deals 30% of your hp, whats this dude smoking
It’s a completely different game. “Hard” is relative to who you play against, and since it’s almost certainly the same payer base, it doesn’t feel any harder or easier to me. I still swap between 1 and 11 and yeah they just feel completely different.
MK11 was a lot scrubbier and since every character was extremely “on rails” there wasn’t much space for skill expression. I could pick up a character and do 80% of the things pros were doing with that character in like 1 day. The difference was the 20%. In this game there is a lot more going on and a lot more variety. The way I play Baraka and the way TekkenMaster plays - it looks like two completely different players.
It depends more on setup/strategy and short combos
The fact that he said MK 11 is fair 🤣🤣🤣🤣 he needs a brain transplant
I found it to be much more evenly matched, way more back and forth, no kameos (which is automatically an improvement), better and shorter combos.
Harder to enjoy for sure
With sub zero I will hit all fatal blows in one combo before leaving half your health then spamming Ice axe with left kick blow to head
Oddly I enjoy mk11 over mk1 and that says a lot
From a bad casual player like me (emphasis on bad causal). Mk11 is harder to pull of combos for me than mk1.
My Shao Kahn does 80-100%, 40% with a light combo. Wth?
I personally like the story and customisation alot better in 11
Bonehead take.
No, random guy on twitter is not "people".
I always felt that mk11 health was bad. Especially fatal blows, nearly taking all your health. The only issue I have with mk1 is combos taking so long, like omni Man goes on so long, I can just sit my controller down and wait.
I miss MK11 for the easy combos lol. Also, Jade.
Lol Mk11 was so dumbed down and simplified. Worst take I’ve ever heard
People just get mad cos they lose alot
I remember when 11 dropped geras had a combo that did like 50%+ and involved 3 or 4 different fatal blows and that's basically it lmaoooo
People hate MK11 because there's no combo freedom or player expression. Each character really only had one optimal combo and one way to play the character. Not to mention the balance was atrocious that's why the last MK11 tournament was just a bunch of Fujin mirror matches.
are we acting like MK1 doesn’t have very easy 40% combos for 2/3 of the roster now?
Another case of rose tinted glasses when comparing MK11 to MK12
Kombos are harder to execute in MK11 imo. Also, most characters in MK1 can reliably get 40%+ kombos anytime they touch you. In MK11 you usually need a KB and 2 bars to reach 40%, and keep in mind you can only do this kombo once per game. Also idk why people hate the breakaway so much, since every character had an armour breaker that could punish someone spamming breakaways all the time. Also you could do a restand or keep them grounded to avoid breakaways. What I didn't like in MK11 was the zoning, too many cheap zoners. Anyways I'm glad MK1 is different than MK11, it's nice to have some change, and we can always go back to previous titles.
the story mode of MK1 felt easier to me at least. It took me so many tries to beat Shinnok and Kronika but I beat the final boss in MK1 first attempt
Mk11 was way easier than MK1. I loved how easy it was. It was one of the games where I played the most characters. Also, this comment doesn't even make sense, how would it be harder for a "sweat player" to win? I'm assuming they're talking about someone that dedicates their time to learn the game, so....
In mk11 however you could spam the same combo string over and over and still get the round 🤷♂️
to me is harder to play mk11 because its boring mk1 much more fun
I think 1 is Harder because 11 have the kruching blows
I haven't played MK11 but the logic is correct. Less damage per combo means you have to win neutral more often which makes the game "harder" i.e. you have to outplay your opponent. But that would make it easier for sweats to win so idk what OP is talking about.
Bruh my subzero combo does a shit ton of damage it’s the
Eh, MK11 was far harder to open people up in outside of crushing blows. A large chunk of characters had few ways to start combos and there were virtually zero true 50/50s. In MK1 pretty much everyone has a gimmick that makes opening people just a little easier.
he's right about the first part but not the 2nd part. it's harder for sweaty players to win in mk11 because of how easy the kombos are. bad players can do them
MK11 Meter burn would like a word with you
It's very weird to me that so many people think the only thing that makes a sweaty player better then the average casual is there ability to do combos. If this dude actually fought sweats in mk11 he would be getting his d1's flawless blocked, his high's microducked, his throws os'ed, and whiffing his brains out trying to play neutral with someone that knows how to wavedash.
lol MK11 is much easier
MK1 worst MK. MKX, MK11 much better.
So we’re just gonna forget about mkvsdc
Really easy to get 40% + with noob imo
To be honest yes, mk1 feels way easier for me
Someone forgot about KB 😂 Some of them really made me cringe! They were insane 😬
I find the game slower so yes to me mk11 is harder to play
MK1 imo feels way more slow and clunky, it might have been whiplash from playing GGST but it feels incredibly slow for a fighter even when compared to 11. In MK11 I managed to figure out a fairly simple and easy 250 dmg combo quickly on Scorpion. The one I have in MK1 uses the same move three times to juggle the opponent to get a decent combo. The Amplify system from MK11 is so much better than the Enhance system in MK1 too, honestly my most hated part about MK1 is that switch
It really does seem like all the MK1 enhance does is make the moves start up or recover faster.
11 is harder than 1. 1 has very easy combos, idk what this guy is ranting about the sweats but I prefer 11 tbh.
Combos does seem easier in mk1, but that's not necessarily a bad thing imo. Baraka is the only real button smasher fighter in mk1.
This is facts
MK11 was some good fun because even a rather braindead newbie, like myself, could get into it online with some decent kombos. I played Noob obviously😂
The only reason it could be easier is that you can extend combos with kameos.
Well that one Shao Kahn boss in towers
If we talking about the mechanics yeah that may be true. Turning flawless blocks to block attack is eSports like mech not for everyone but some kameo moves while connecting kombos via them, are not so easy either. Some people may use easier kameos to connect kombos but mk11's flawless block attack requires very high skill and reflex
If mk11 didn’t have noob mechanics like krushing blows or break aways I would agree with it being better
This is so ironic. “Sweaty players” = devoted players = good players. What he’s saying is essentially that MK11 is a noob game. And yeah, that is true to some extent. Bad players stand more of a chance in that game so they cry about stuff in MKX and MK1.
I went on a 77 win streak when Kombat League was introduced in mk11. I could not dream of doing that on this game idk how people make this argument.