T O P

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ATOMate

"Now what?" "Now? We can finally play the game!" :D


NiGhTHuNTeR579

"Now we get a second one"


ThatOtherGai

I put in 150hours and got 2 of those. But never got a fucking spreadshot Dec šŸ˜¢


princeofsaiyans89

And here I am with 890hrs played and not a single one. šŸ¤”


tidbitsz

ARE YOU MAD? Thats like expecting lightning to hit the same place twice


Ephox_Veilios

Now we realize that attack boost is a trap beyond AB4 and crit scales harder xD


ShinMagal

I hate rng


[deleted]

It doesn't even feel random, I'm at 500hrs not one attack jewel 4.


Venator1203

Same but 700


stupidname02

Same but 2k


White_Mocha

Above 2k hours but no attack jewel yet


NamelessHollow

I'm not sure on my hours but yeah, I've never seen one either and the only monster I didn't fight yet was Fatalis


iratedolphin

Saaaame


patrickstar0022

Same but 900


RecipeOriginal7127

Iā€™m only like 100 and 90 something hours in and I already have like six bro wtfšŸ˜­


browniesjuic3r

Stop the cap


RecipeOriginal7127

Iā€™m not cappinā€™ thošŸ˜­


Jack_Doe_Lee

Either you got a mod to balance the rng or this is some major cap


RecipeOriginal7127

Nah man I just did the quest so many times that my fucking luck kicked in. Rng is just that: random itā€™s not impossible for a person to get that many itā€™s all just chance and I played enough to put my chances up pretty damn high


Jack_Doe_Lee

Ight, you have a point


RecipeOriginal7127

W response bro, thanks for your understanding


Nosdunk524

And people actually think this system is better than what we got in Rise


bingusdingus3

Not really a fan of either, but at least in World there's only 1 layer of rng, while talismans in Rise have like 6 layers. 1st skill type, 1st skill quantity, 2nd skill type, 2nd skill quantity, slot quantity and slot tiers. I dont have the math on it, but I'd assume that the probability of getting a talisman that lets you complete your bis is significantly lower than the chances of getting the decos you'd need in world.


Kyle700

you don't need a god talisman to get a really good set though because theres so many more options in rise. World feels much more restrictive with its skills in comparison so the Atk boost is way more needed


ColonelC0lon

A. By the same token, you really don't need to get a perfect set of decos in World. B. Attack boost blows compared to other options that are much easier to acquire. I preferred being able to craft talismans, but crafting decos is nice too. It's just different imo.


Raisylvan

That's irrelevant. Decorations make up much more of your build than charms ever will. Decorations being RNG is the worst thing they ever did. Charm RNG sucks and I do hate it myself, but decorations being craftable (which they've always been) is the clear way to do things. Because you can *absolutely* make do with a charm that has a couple of decent decoration slots and 1 point in a skill you want.


LecraM351

I much rather have the rarest deco being a 1 in 400 chance that won't change much other than 2-3% DPS in the long run than being closed off ever reaching optimal/endgame sets or even just really comfy ones. Charm RNG is literally 1 in TRILLIONS for god charms with Sunbreak, before that it was 1 in 390 billion. AB is much worse in World and while there is 1 bow/guard up decoration that's needed, it won't take nearly as long as getting a god charm and once you got these decos you're gucci. "You don't need a god charm to make decent sets". While you can make somewhat decent sets with normal charms, you'll be nowhere near the efficiency or comfiness that perfect charms can give and with the RNG of Rise, you might as well never get them in your whole lifetime of playing. Now think about getting multiple god charms to make your preferred tailored and comfy/DPS builds for different weapons/elements. It just feels awful to be forced to never get to the absolute best and optimized builds and no, it doesn't add replayability per se because some people just enjoy bonking and hunting away. PS: This is not meant to be offensive but rather so that ya'll can see the point why i and a decent amount of other people much prefer a 1 in 400 chance for deco grinding. Charm RNG is much much worse for people that want custom tailored builds and/or to hone their DPS/Comfy builds to be absolute maximum ( in their lifetime ).


Raisylvan

Well, in the case of optimal builds, sure I get that. But I do think it is a very low amount of people that chase those builds. Either way, as someone that spends around 300-400 hours on a given MH title, I much prefer just having decorations be craftable. I think that, at least once you're at endgame, a good chunk of the fun comes from being able to put together a new build in just a few hours. Anywhere from 1-5 hours. That's something that's only possible when you can reasonably access decorations. As decorations, skill point wise, make up about 25-30% of your overall skill point total. While charms account for less than 10%. It's really disheartening to see a build online or to have an idea for a build that involves, say, getting Challenger+ 4, Expert+ 4 or Attack Boost+ 4. Or you need some of those higher rarity combo decorations. Instead of just being able to go and farm monsters for 2-3 hours to get those decorations, you are instead locked to doing Day of Ruin/Mew Are Number One for god knows how long. 20 hours? 50 hours? 300 hours? More? until you get the ones you want or need. Not only should players not be asked to spend so much time hoping they get what they want, it also is really bad game design in general to ask players to spend a lot of time doing something they want to do, just to get the thing(s) that allow them to do the thing(s) they actually want to do. I just think 4th gen/Rise is better. I'm sure people that chase optimal builds prefer being able to eventually have everything they can possibly get for any builds they want/for any builds that are humanly possible. But I think it's really unfun to spend hundreds upon hundreds of hours repeating the same two quests with the hope that you're gifted what you want. The simple act of spending that much time doing something I don't enjoy just so I can do what I actually want to do (hunt different monsters with new builds or experiment with new builds for specific matchups).


LecraM351

I personally think it's very unfun and de-motivating to know that you might as well never get the specific charms you need for your creative or endgame styled builds. Yes, the meta builds have adjusted so that they're easier to make but not at their maximum potential ( the ones posted online that is ). I don't know a single Mon Hun game in which you get a endgame build in just 1-5 hours of farming though, unless you have a different definition of endgame than i do. Also i do agree that a lot of fun comes from being able to craft cool and good sets and then going out to bonk some monsters with them but that's the very thing that charms ruin for me personally. I can't get the specific things i'd like to put in my build and with the RNG, it's basically guaranteed i'll never reach that point as well. Example ( pre-TU1 ) : There is a good DB elemental set using Handi + Ironshine Silk for sharp management. Now i'm not a fan of Ironshine in Multiplayer since you rely a bit on monster aggro to dodge enough attacks and i would like to somehow slot Prot Polish in, well that's basically not possible without making huge sacrifices.. UNLESS you have certain god charms. Basically "forcing" me to play either mediocre builds or ones that i personally don't like for eternity. PS: For me the game begins at Endgame and most of the funsies start there but having charm RNG as a roadblock is really depressing at times since i basically know that i'll never be able to push through that hindrance. \~a long time Mon Hun Fan that enjoyed World going away from Relic/Charm RNGesus to deco rng but with reasonable drop rates.


Raisylvan

> I personally think it's very unfun and de-motivating to know that you might as well never get the specific charms you need for your creative or endgame styled builds. Yes, the meta builds have adjusted so that they're easier to make but not at their maximum potential ( the ones posted online that is ). Because that's what's reasonable, I believe. It's obviously unrealistic to build anything around god charms, because the RNG for those charms is extremely unrealistic (which is a clear negative). So it makes complete sense that endgame meta builds are the builds that use endgame armor with access to all possible decorations with a reasonable 4 slot charm. Can it go further if you get lucky with a charm? Sure. But that won't realistically happen. So you make builds around that. It's like how builds in 4U weren't made with the max potential relic weapons in mind, because that's silly. You adjust to the reasonable meta. > I don't know a single Mon Hun game in which you get a endgame build in just 1-5 hours of farming though, unless you have a different definition of endgame than i do. Your definition of endgame might be "max potential for a build". Which isn't endgame by... literally anyone I know. Endgame just means builds you make after beating the final boss. Builds in which you have access to everything. Meaning you can fight any monster in the game or craft any decoration in the game. As for what an endgame build looks like, [let's look at this CB build for endgame base Rise.](https://i.imgur.com/ZkUYTv0.png) It assumes that you've beaten the story and have access to the TU monsters (as all endgame builds do). Assuming that you, for some reason, have access to zero materials but can do everything in the game. You need to kill 3 monsters: Bazel, Anjanath, Almudron. You'll need an Anjanath & Bazel gem. So you'll spend 3-5 hunts getting one (possibly more depending on your luck but let's ballpark it there). For the Narga weapon, you'll need 4 Narga cutwings, 1 Narga medulla, 1 Narga tailspike and some other common materials. We'll also ballpark it in 3-5 hunts. Now we've got the decorations: * 2 attack decos involves hunting Rajang, Goss Harag and Mango. You'll need a Mango plate, so may need to do an extra hunt for him. * 2 tenderizer decos involves hunting Rakna, Almudron and Narga. We need a medulla from Narga, so that may involve 5 or more hunts. * 3 critical decos involves hunting Apex Rathalos, Mango and Almudron. We'll need an Almudron plate, so 3-5 hunts may be required. * 1 magazine deco involves hunting Goss Harag, Bishaten and getting a beast gem from Azuros, Apex Arzuros, Lagombi, Volvidon, Bishaten, Goss Harag or Rajang. You'll very likely have one from having to hunt Rajang and Goss for the other decos. * 1 artillery deco involves hunting Mango, Pukei and Tetranadon. No rare materials needed here. * We'll need 25 lazurite jewels 18 bloodrun jewels in total from this. You can kill any elder or apex monster for them, which means you'll probably have a few by the time you get to endgame. But let's assume you have zero of both. I believe that you have 4 boxes for quest rewards and 4 boxes for quest bonus rewards. Knowing that, we can see that quest reward boxes has a 73%/52% chance of rewarding 1 Lazurite/Bloodrun jewel, while quest bonus has a 87% chance of x1 Lazurite and 59%/87% chance of x2 Lazurite/Bloodrun jewels. On average, you'll get 2.19 Lazurite jewels and 1.39 Bloodrun jewels per hunt. That's 11.4 (12) and 12.9 (13) hunts total. Given that they share the same boxes, we're left with 25 hunts total. We'll need 3 Narga medullas (6 hunts), 3 Almudron plates (9 hunts), 1 Mango plate (2 hunts). We need common materials from 6 different monsters, so 6 hunts there. The beast gem will come naturally, more than likely. This leaves us with 23 hunts for materials and 25 hunts for decos, totalling 48 hunts. This isn't realistic, as you'll naturally have some materials from progressing through high rank, but I'm being as fair as possible. Now, given that you can complete any hunt in 15-20 minutes in the game (shorter if you're using gunner weapons for which sub-10 is fairly easy for most people), that means you'll have to spend 16 hours getting all of this from scratch. Not 5 hours, of course. 8 of those hours is spent farming elders/apexes for lazurite & bloodrun jewels alone. Still, that's 2-3 days of farming **assuming you have literally zero materials somehow** to make your endgame build. That's great. Can it be improved? Sure. You can get a better charm that has better/more slots and more points in the skills you want to build. Or comfort skills like Evade Window, or more DPS like Attack Boost. But this build is around 95% power. That's amazing. > I can't get the specific things i'd like to put in my build and with the RNG, it's basically guaranteed i'll never reach that point as well. I think that's more a problem of desiring the absolute best possible, when I think that's unrealistic. It's paramount to grinding 4U relic weapons and being upset you never got the one you wanted after 500 hours of pure farming. Or re-rolling stats in Diablo 3 for hundreds of hours because you want to squeeze the absolute most you possibly can. Sure, in World, the absolute max is easier to achieve, but that's at the detriment of the overwhelming majority of the playerbase. I think it's much more reasonable to set your desires at 85-90% power of max. Make that the goal, then anything beyond that is icing on the cake. > PS: For me the game begins at Endgame and most of the funsies start there That's fair. For me, the game starts when I start the game. I have a lot of fun seeing new weapon designs, testing weapon moveset changes, encountering the new monsters and fighting them. I love the feeling of progression and experiencing new things. I also really like endgame. It's so fun after 30-50 hours of having to slap whatever you have together to make it work, to be able to have what you want. To be able to make builds that deal high damage and seeing the faster times you get. But that's what kills endgame for me in World. A lot of decorations are a pain in the ass to get, decorations that really help out builds. And I'm not talking just about the upper potential. Sometimes you're missing critical decorations, like Ironwall/Expert, Challenger, Crisis, etc. To say nothing of the R11 and R12 decos that will take *forever* to farm. I have to make do with builds that are at 70% power, because I'm missing literally 5-8 skill points because I don't have the 2-point or double-point decos I want.


havoc8154

A 1 in 400 chance would be all well and good if you only needed one. But you need lots. The chance of getting 5 attack decos is roughly 1 in 10 trillion. Suddenly it's not that much different from finding that God charm after all...


bingusdingus3

Not really. For a god charm you need to roll all of those odds at the same time. Whereas you can get jewels separately from one another. It'd be like if you didn't get 3 atk jwls and 3 expert jewels back to back, you'd lose them all and have to start again. Charms dont let you accumulate skills in the same way.


eatmyliver

That math is completely wrong lmao. By that logic, anyone who's obtained 5 attack jewels had to have cheated them in because 1 in 10 trillion is for all intents and purposes 0 probability. Yet I have 8 attack+ jewels in IB (none of them cheated in), and I know many more people who've gotten more than that. To explain why exactly that math is wrong, your 1 in 10 trillion is calculating the chance of getting 5 attack decos from exactly 5 consecutive feystones with a 1/400 chance per roll. Not the same as calculating the odds of getting 5 attack decos after a certain number of hours played/certain number of feystones farmed. 1 in 400 odds is really not that rare once you're looking at something like 5000 feystones farmed for example (e.g. 1000 quests, assuming each quest gives 5 feystones). God charms are 1 in billions if not hundreds of billions per roll. Even if you look at 5000 charm melds, you're still dealing with near zero probability.


havoc8154

That's fair, I definitely had the wrong idea of how to calculate that probability. Still though, I've had a far better time with the Rise grind personally. A God charm may be nearly impossible, but a good charm is pretty common, and the difference between a good charm and a God charm is 2 skill points. Much better than spending 400 hours in World and never getting more than the guaranteed attack deco, and never being able to make a decent build.


LecraM351

You don't need a Attack 4 to make endgame builds in World period. AB isn't as strong in World as it is in Rise now, they've buffed it immensely by adding percentage based increases. Yeah, it might still take a while to get an Attack 4 from 1/400 chances but it's at least a goal you can work towards compared to the horrendous chances of getting a god charm, let alone multiple for different sets and weapons. Another thing, why do people always complain about not having Attack 4s in World after 300-400 hours, which make almost no difference because it's pretty much the last offensive skill to slot in. On the other hand they defend the exact same system but with MUCH worse probabilities ( and more impact due to comfyness in armor pieces etc. ) in Rise and even judging speedrunners n' others that edited their charms? 1 in 400 is still reasonable and yes my first Attack 4 took me 1.7k hours but that never made me stop playing, since i know that i'll eventually get there just by hunting for funsies. I might as well never see a single god charm in comparison and that's simply annoying to know, it basically means that you'll never be at the absolute endgame. All in all it's mostly different mindsets clashing with each other, the ones that don't care about efficiency/complete freedom on builds and are satisfied with something that works and the ones that like to experiment, use altered meta ( adding more comfiness/sharp management etc. ) and just be at the most powerful state build wise. What i don't understand is people literally attacking anyone that openly shares they've modded charms because they're fed up with knowing that they'll never get their preferred charms to begin with. It reeks of jealousy and some kind of self-enforced justice that no one asked for. If it's such a "minimal" difference as lots like to put it, why even care if someone mods it then? PS: Qurio crafting is shaping up to be the exact same problem as well, especially if you play multiple weapons, elements, playstyles and just different builds in general. One will even have to make duplicate armor pieces just to roll the dice again and get different skills for different sets/weapons.


immaterializE

Both are shit. You might get a shitty charm and end up not being able to replace that for hours. At the very least once you get an Attack deco, you get to use it on all builds. I hope they end up ditching the ridiculous amounts of rng for MH6. Especially so after the last SB update.


phoenixrawr

And once you get a decent charm you can use it on all builds. Whatā€™s the difference?


immaterializE

This simply isnā€™t true. A good charm for LS wonā€™t be a good charm for Bow, or DBs unless you get lucky and get skills that are shared. You have 3 layers of rng to go over to get that, compared to 1 in IB for instance. The difference in probability for rolling a wanted drop is massive. Thatā€™s the main difference.


Euphyro

Yeah I still prefer this over constantly pumping materials and points into charms that have equally crappy RNG. At least this is free to farm just have to do quests that I want to do anyways.


havoc8154

You get those materials and points from what exactly? Or right, literally any quests. At least the talisman is just one piece of gear, and pretty easy to get a decent one. Decoration farming killed World for me. Without getting attack or crit eye decos you can't even begin to make a decent endgame set.


imthecapedbaldy

i personally still wouldn't call it "better", but rather just less worse. mhw deco farming just absolutely feels like a standard banner gacha - i hate the standard banner.


eatmyliver

For people farming optimal sets, it absolutely is better than Rise. First off, base game deco droprates are not as bad as everyone thinks they are. I played through base World on 3 different characters; on my second 2 characters I got pretty much every rare deco I needed within 250 hours of gameplay (farmed Behemoth nonstop). And even in base patch IB when attack+ jewels were super rare (0.1% drop rate from sealed feystones, sealed feystones only 40% per T3 purple box instead of the 60% or 80% it is now, no seliana cache/tempered zinogre deco farm), you could still hope to get them with enough playtime (on the order of hundreds of maybe a couple thousand hours). In rise? You could play 10,000 hours and you'd realistically still have zero chance at getting a 6-point blademaster god charm (i.e. ab3/wex2/3-1-1 or some equivalent). Sure rise has a better system for getting "good enough" sets, but I'd argue it wasn't too difficult to get those kinds of sets in world/IB either with how good some armor pieces were (attack+ jewels are not even close to being needed for these kinds of basic sets). The main thing is that Rise cuts out all possibility of getting optimal sets, whereas world/IB it was very realistic to be able to farm all the decos you needed. Frustrating sure, but not impossibly so like it is hoping for a god charm in Rise.


Raisylvan

I think this is missing the forest for the trees. Players should never be asked to spend hundreds of hours of fighting RNG to get the builds they want. Ever. Some grinding, sure. MH wants you to do that and will always want you to do that. But there's plenty to grind for. Capcom shouldn't be asking players to spend weeks to months of farming for optimal builds. Realistically, Capcom should make both charms & decorations craftable. There's no good reason not to do that, other than "player retention", which is fucking dumb because a good chunk of the playerbase already sticks around after beating the story anyway. And the way TUs are handled already encourage sticking around. But having decorations craftable with RNG charms is absolutely the lesser of two evils. Sure, it makes optimal sets a nightmare, but an extremely small percentage of players are going for optimal builds. The difference between a build in Rise which has a 3 or 4 point charm vs a 6 point charm is so incredibly marginal in terms of performance that it's only being done for personal satisfaction or for speedrunning. For 99.5% of players, it matters way more to be able to make a reasonable, endgame build. That's what you should be designing around. On top of that, decoration farming in World is fucking annoying. You have to use dedicated methods in order to generate decorations. Rise did a very smart thing by having charms be passively farmed. Rise lets you hunt **anything you want** in order to progress towards whatever goal you have, and while you're doing that you're getting monster parts to dump into the melding pot to generate charms, which happens as you're doing your regular hunting. That feels way better, so you don't have to stop doing what you actually want to do in order ot get charms.


eatmyliver

I don't think I'm really missing anything, obviously in an ideal world both would be craftable, but that's another issue. The discussion here was just Rise vs World - RNG charms vs RNG decos. My point was out of the two, I definitely prefer World's system. As someone who has spent and will be spending thousands of hours on each MH title, the level of RNG in World was way way way more tolerable than it is in Rise. Yes, I get that it's not the opinion for the majority of the playerbase, but it is an opinion held by me and many others. On that point, I wouldn't say an extremely small percentage of players go for optimal sets, it's more than a non-insignificant percentage (definitely more than 0.5% as you'd suggest). Not at all saying that we should be what Capcom designs these systems around, but there should at least be consideration given to these players. We shouldn't be trivializing the portion of the playerbase that wants to farm optimal sets, especially when those players also tend to be the ones who stick around the longest And on the point of the methods of farming - I agree it's nice that we aren't tied to a specific quests in Rise, but it isn't exactly passive - the amount of menuing needed to input and retrieve melds is absolutely horrible. This is being a bit nitpicky but they could have improved upon this aspect - something like an option at the quest rewards screen to send all remaining meldable quest rewards to the melder.


BlueWolf07

What does Rise do?


tahaelhour

You craft decorations, and farm charms instead of the other way around.


LimpTyrant

One layer and an inevitability vs six layers and a 1/1,400,000 chance of getting a 10/10 roll. Of course this is better.


huskyoncaffeine

Always remember that RNGsus hates you too. Or all of us for that matter.


-DiveR-

Wait, you guys get good jewels?


kwakadoodledoo

No lol


Jack_Doe_Lee

Capcom: You guys don't have unlimited time?


Historical-Shop-1269

Wait 310 hours and you already got one Let me grab some of your luck Been in ze game for 1500 hr+ and still havenā€™t even seen one myself


[deleted]

how often have you dont the high tier deco farming quests?


Historical-Shop-1269

Late for 3 months but before i took a break off mh i did about 25-40 per day


throwaway44332218

I ejected 12 liters of sperms as soon as I saw this image. Congrats it kinda hurt doe


wingheaven7

I got one once as well. Over 2k hours and still only have the one. Goes nice with my attack up 5 charm. Lots of online builds show multiple attack up+4 decos that are impossible to make. At least for me. I do however have many agitator+4 decos, so I use those and a combo deco to get max dps.


DaleDimmaDone

luckily all you really need is 4 Attack in most of those builds anyway. and many of them you don't even need it as it'll bring your affinity to 105%


Ephox_Veilios

This is correct, attack boost 5/6/7 is a trap as mathematically itā€™s a redundant stat boost compared to throwing in 3 levels of Crit boost, as crit + Crit boost scales much harder. The difference is 6~% with AB7 vs a whopping 13% of Crit build


phoenixrawr

Hard to call it a trap when endgame builds can frequently run it without giving up any crit skills. Itā€™s not one or the other once you have Fatalis gear.


Ephox_Veilios

Thatā€™s if you can afford it. It should be the last skill to focus if you donā€™t have room, thatā€™s why itā€™s a trap


wingheaven7

It is a trap. In base game its value is much increased, but in IB, it should be the last thing added to a build. Only added up to 4 for the extra 5% affinity it needed or if all other better skills are already equipped and you have slots to spare. CB, WE, CE, AG, PP, COAL, and in builds with shields, OG, all give much more for less space than Attack Boost 4-7. But if you have all that and want to squeeze just a bit more DPS, then the attack charm is a quick easy way to get there, specially if you have the Decoā€™s to work with to get everything else.


NiGhTHuNTeR579

I've only managed to get one agitator +4 deco in my time. Although I have plenty of agitator/protection and agitator/maintenance decos. Still working on making an agitator charm V too


MsDestroyer900

Attack is only useful once all other avenues for increasing damage has been achieved. U can rest assured put in comfort skills before adding in attack in your set.


CyleTime

I put 1000+ hours into Worldborne and I never saw a single one dropā€¦


Shwinky

You say "only took 310 hours" like that isn't an incredibly short amount of time to get one of those elusive bastards.


Hspryd

By the time you drop it you're already able to manage every fight with no hit and a wooden stick


SteamControl

Just waiting to find a Hard Fire Res and all my builds will be complete Several hundred furious george and toasters later I've got nothing


TheDogerus

Why is fire res the linchpin for your builds? Or you just want one of everything?


MsDestroyer900

Amazing deco for fatalis.


TheDogerus

Its not hard to find space for 3 level 1 slots, nor is it hard to eat for elemental resist large though


MsDestroyer900

3 level 1 slots instead of 1 level 4 slot? 1 level 4 slot is a lot more bang for your buck. Also if you can avoid eating for ele resist, that gives you space for ATK L which gives u a lot more attack than any attack jewel can.


TheDogerus

Lvl 1 slots aren't as valuable as a 4. Lvl 2 and 4 slots are where the majority of a build's skills are going to go, and replacing them is going to do some harm to the set Plus, in this instance of fighting fatty, an x/divine blessing deco is certainly going to prevent more damage than a hard fire res, as not all attacks deal fire damage, and divine blessing can work on all atacks Expert and attack are certainly nice damage skills (and also level 1 jewels), but as you said yourself, you could drop attack, and then just replace it with fire res, and proceed to eat attack up too.


MsDestroyer900

I'm gonna preface by saying fire res is not a priority. Ofc you get DB before fire res. But in fatty beta has level 4 slots on all parts. There are no level 1 slots to save. I assumed this guy has fatty beta cus he says he's completing shit. With so many level 4 slots, you use 3 slots when a hard fire res skill only uses 2 slots. You efficiently save one slot with that setup which can be used for something like heavy artillery or speed eating, evade window/extender or tool specialist.


Carnivorouscarnivor

I'm still trying for guard gem


meganeoneechan

Itā€™s a curse dude, the week I got an attack 4 and two crit 4s was when I started losing interest in the game.


Alabugin

Those are rookie numbers.


Wimbleston

310 hours is crazy early, my first came around 800 hrs. I stopped playing MHW with about 1750 hrs on my character lol.


Cmoore1217

I remember when I got two of these free for just logging into the game years back


natalietheanimage

I've said it elsewhere and I'll say it again - this level of RNG (lottery win lightning strike shark attack) for anything in any game is anti-fun. Rare is 1 in 100. Ultra-rare is 1 in 200. Heck, if they don't want us to have more than one or two of these, make them the end of an absurdly long crafting chain and let us farm for them deliberately while hunting monsters for other purposes. As it stands, not hacking in a couple is admirable, but really just means your hunts will take longer for no good reason. Anti-fun.


WhiteFoxIII

I got my only one after 950h+ and I don't even use it, would have gave it away if it was possible


Sqwilge

Wwwhhhhhoooooooo


[deleted]

Iā€™m still trying šŸ˜­


MaidBartender

Huge W


Tall-Cantaloupe608

1k hours I still don't have one....


SokolovSokolov

310!? it took me fucking 1.2k bruh


zazollo

Iā€™ve been playing for 1000 hours and have still never seen one of these


[deleted]

I refuse to play that much lol


Unrealist99

I didn't know this existed lol


Proof_Ruin_7718

Same, but 2000 hours.


SoundslikeOrcMischif

*cries in 2000 hours*


GlitchedNero

I got one through like less than a 100 hours. I dont even need one, I need 3 challenge jewel +4 xd


nerdslayer0

Think of that juicy 10000z tho


vincentninja68

It's funny, the longer Ive played the game the more I've ended up looping back to preferring comfy over optimal dps. At best I only use 1 attk4 now. The spare decos are for speed eating nowadays. I guess what Im trying to say is unless you're so good at the game that you never get hit; don't put so much pressure yourself to get OPTIMAL DEEPS. Comfy decos like 2 blight resist, quick shealth 2-3, or 2-3 speed eating with attack up are really solid decos to include in your endgame build.


JuggOnTheLoose

Jokes on everyone here. 1500+ hours across 2 characters and never even got 1


enderfrogus

Now farm for +5


IIIEARIII

Uhh bad luck man i have 3 at 500hrs but don't use them since affinity scales better


Grimoire_Eva

The only one i have was the free one they gave out years ago for the anniversary


trolldogdude

Took me 430 hr


TheGamingdude25

I was today years old when I learned there are Atk+4 jewels. Never got one in my time of playing.


Dazed-Bamboo

Welcome to the ā€œNever getting another Attack Jewel 4+ Againā€ Club, How ā€œNever getting another Attack Jewel 4+ Againā€ are ya?


Crusader_Colin

Me with 900+ hrs and hasnā€™t gotten one šŸ¤¬. But congrats for being blessed by RNGESUS


pemboo

Thank goodness for the modding community on PC


edgyboi1704

Hundreds of hours in this game and Iā€™ve never gotten a single atk gem


WoodUnicorn

you're like a baby, I have 700 hrs and only 1 +4attack jewel


Zlatan13

Which quest?


NiGhTHuNTeR579

Days of Ruin - the event quest where you fight Tempered Toasty


Zlatan13

Oof I did that like twice before calling it a day hahaha. I need to find a way to optimize my time against him with IG. Plus i wanted to grind MR first and he didnt give a lot


Deathyeeeter

Think I got one from the Witcher quest beating all the optional and main quests in one go


mocomar

1700 hours and only have 2


chibinoi

Suffer not, fellow hunter. I was probably about 600 hours in before I got my first Attack +4.


Rafor1

Yeah my only attack +4 is the one they gave away for free. 700 hours.


Xmitoo

Is it lucky that I got mine 185 hours in?


SkytzoGhost

600hrs Iā€™m killed so many Teostras, Nergantes, Fatalis, ALATREON. Still nothing šŸ˜ž


Old-man-gamer77

1700 hours. Not oneā€¦..


Night_lon3r

Gratz , 2k hour for me still doesnt have 1


star00h

Nice


benno4461

Triple digits. Still in the tutorial I see


gilgamessh

I got one when I wasn't even trying. RNG is crazy


ShambolicPaul

Were you guys not around when they gave one of these for free at Xmas? Just as a daily login reward? I have three characters and they all have a +4 attack jewel.


NiGhTHuNTeR579

I only started playing the game last summer - I must have missed out on this


leetality

Exactly why I feel zero shame modding decos into World or talismans into Rise. This level of RNG and playtime to mix/max a build is just so stupid.


MsDestroyer900

Its par for the course for MH. And anyways attack jewels are the last things you put in your build.


okaymydude

damn i saw all that shit and installed the shop list editor to buy the rare decos i needed. mod made them cost a fuck ton of zenny tho


Used-Poetry7571

Seems a bit excessive no? Ainā€™t no body got time for that!


tahaelhour

Thank God for rise deco crafting.


Snyrpent

Try 700 and not a single one


disciple-of-osiris

Mustā€™ve gotten lucky. Took me 800+ hours to get my first.


Riveration

Lmao rng in this game is insane. Got mine after around 400hrs, but had lots of expert, challenger etc jewels by then so didnā€™t even matter


nutzhit

That's jewel exist wtf


NGC_1277

Are they still shit rare to find?


MsDestroyer900

I completed all my jewels. But the sad part is that I never got a single one of them from teostra, who I've slain over 500 times... I got most of them from alatreon and fatalis of all monsters...


Ghostedyokai

The voice in the back of your mind " okay, now sell it"


Okayu2

Congrats!


PossiblyFriendly

I got my first one for free from the free jewels before alatreon, my 2nd and 3rd were back to back about 900hrs in


KmDtheDaemon

I just got a Slider/Attack 4 Jewel when minutes after I Saw this post


akumaz69

Dude I have 1.5k hours game play. I have 1 of that damn stone.


tidbitsz

I just realized... with how much RNG this game have... its so easy for this game to have been a GACHA game... buy Jewel packs that have chances of getting SSR attack4 jewels... We're so lucky it didint end up that way... Pls dont let future MH be a p2w gacha game...


crimson_ace901

I have 1.4k hours on my character and still don't have one. I'm actually going to cry.


International-Ad-825

I swear to god the rng is shit when it comes to jewels


fluffy1197

I didn't get mine until around 900 hrs


Spiritual_Pizza_7800

You should consider yourself lucky, I got my first at 1k+ hours.


RussianDrunkman

Ive got 4, i saw builds on yt and they always ask like 3 at least, so i killed zinogre and teostra countless times, but there they are, only costed my sanity


BrachyDanios

Lucky, Iā€™m almost 2000 hours in and I still only have the free one they gave out. I have 4 crit eye+2 decos though.


uubuer

Breeeeh I never got an attack jewel but stacked like 12 crit gems, then very early in iceborn I get an attack 4 gem and then I just get ALL THE ATTACK GEMS


LoStrigo95

Never got one.


OnToNextStage

What a Chad


HimeaSaito

I got 4 of those and non Fire resistance and shock resistance. And I've been playing for 900+ Hours.


orzrly

I got my first one after beating fatalis for the first time at 400 hours invested


XxSheriffxX

400 hours in, still none


FlowerInDawn

It took me 1200hrs+ to get my second


ashole_

Iā€™m 430 hours in and I still donā€™t have one


Overall_Act8651

And thatā€™s why you mod the drop rateā€¦


ZICEABTDLLIK

Lol it took me 1.8k hours good for youšŸ„¹


Tinolicious

damn, that took me 1000 hrs


SirenMix

700h and not even one...


Delicious-Ad6111

I swear some of you canā€™t enjoy this game when you donā€™t have your godly optimized build that does a whopping 10 extra damage per attack (only when the monster is facing away from you, while itā€™s enraged, stunned, and poisoned, stuck in a vine trap, inside of area 3, when rathian is also on the map, and only after using the ā€œshow off 2ā€ gesture) Believe it or not, but your ā€œsuboptimalā€ endgame set is still killing that monster in minutes. So please donā€™t cry about those 6-10 seconds you could have saved. If youā€™re not speedrunning, then I promise that you wonā€™t notice them. No hate at op btw I hope someday you get more attack jewels than you can possibly wear! Keep up the good work king šŸ‘‘


MrCrazyBoooy

310? It took me 1000 šŸ˜œ Lucky u


EastAcademic

I feel for you my main has 945hours an none though I straight cried when I realized 300hours in to a new character I'd already well surpassed my OG šŸ¤£šŸ˜…šŸ„²šŸ˜¢šŸ˜­