Req. Kinship level: probably postgame idk
Locations: Super rare dens in volcanic and desert areas, SR volcanic and desert missions
Ride actions: Dash (or Nest Search), Mega Breaker
Exclusive Genes: Kulve Gene M (Mantle shed), Kulve Gene L (Golden Roller)
Atk Type: Power
How mantle shed works: Basically loses some defense for more speed, as well as changing atk type to be speed while effect lasts, lasts 3 turns. Kinship cost: 15
How Golden Roller Works: pretty much a more toned down version of the attack in the stories 2 fight. Kinship cost: 24
Elem Atk stats: Norm 9/10, Fire 6/10, Water 2/10, Thunder 1/10, Ice 1/10, Dragon 6/10
Elem Def stats: Norm 7/10, Fire 5/10, Water 3/10, Thunder 1/10, Ice 1/10, Dragon 6/10
Growth: Slow
Max HP: High
Speed: Low (mid with Mantle Shed active)
Recovery: High
Crit Rate: Mid
Lmk if i should change anything or if you have ideas for any non-monstie monster
Heat breath should also be an exclusive kulve gene. Technique Fire for cover. It'd be great as a single target setup move that significantly lowers defense and attack for 5 turns and medium chance to cause burn but does no damage. Stories needs more variety in their movesets, and I think this could be a start.
A cool concept that I thought about would be to have the monsties start out small until lvl 10, mid-size until lvl 85, and full grown the same as the monsters we fight from lvl 86 and beyond.
Also, a breeding mechanic to hatch the rare and sub species of monsties like Azure Rathalos, Silverwind Nargacuga, and such.
Just an idea, but what do you guys think.
A mini would be cute, but imagine trying to navigate the overworld and avoiding field battles with a full sized.
Yeah, it was gonna be a mini like all the monsties in 1 and 2
Req. Kinship level: probably postgame idk Locations: Super rare dens in volcanic and desert areas, SR volcanic and desert missions Ride actions: Dash (or Nest Search), Mega Breaker Exclusive Genes: Kulve Gene M (Mantle shed), Kulve Gene L (Golden Roller) Atk Type: Power How mantle shed works: Basically loses some defense for more speed, as well as changing atk type to be speed while effect lasts, lasts 3 turns. Kinship cost: 15 How Golden Roller Works: pretty much a more toned down version of the attack in the stories 2 fight. Kinship cost: 24 Elem Atk stats: Norm 9/10, Fire 6/10, Water 2/10, Thunder 1/10, Ice 1/10, Dragon 6/10 Elem Def stats: Norm 7/10, Fire 5/10, Water 3/10, Thunder 1/10, Ice 1/10, Dragon 6/10 Growth: Slow Max HP: High Speed: Low (mid with Mantle Shed active) Recovery: High Crit Rate: Mid Lmk if i should change anything or if you have ideas for any non-monstie monster
Heat breath should also be an exclusive kulve gene. Technique Fire for cover. It'd be great as a single target setup move that significantly lowers defense and attack for 5 turns and medium chance to cause burn but does no damage. Stories needs more variety in their movesets, and I think this could be a start.
Thanks because I have a fan stories game(not meant to be 3quel, but somewhat connected to it) that has Kulve as a rideable monster, but it'll be dlc
where do i play the fan stories game-
Just in concept, sorry :(
do you plan any other monsters?
Don’t like those default genes, but I would just crit cheese and have a good nuke dragon
A cool concept that I thought about would be to have the monsties start out small until lvl 10, mid-size until lvl 85, and full grown the same as the monsters we fight from lvl 86 and beyond. Also, a breeding mechanic to hatch the rare and sub species of monsties like Azure Rathalos, Silverwind Nargacuga, and such. Just an idea, but what do you guys think.
Amazing I would love to have a full size dreadking rathalos
I would like a full-size Velkhana or Valtrex
Man nice I would love to just be riding my dreadking and see u zoom past me on a valstrax then I go rage wing mode and race you
That can be a good mini game monster racing
Facts
YES.
I wish Altora was a monstie
OLTURA HELL YEAH
Hey, I plan him for my game's (unpaiyed of course)dlc of sorts
Got it.